Play Conflict of Nations for FREE on PC or Mobile:💥 con.onelink.me/kZW6/znt7gmbxReceive 13K GOLD & 1 month premium subscription, only available for the next 30 days!
I've loved weapon bond ever since it shocked our 'forever dm' into silence when he finally got a chance to be a player character....and immediately decided to steal everyone's equipment and treasure because "it's what my character would do" and he thought that meant he could fight off two angry but unarmed, unarmoured, empty spell-slot characters.
@@norandomnumbers Of course they do. Let alone day to day idiots, or Barmpots as my Last of the Summer Wine binge has taught, have you never heard The Tale of Old Man Henderson?
In my current game I am a level 15 Eldritch Knight and honestly its a blast but 6-11 was rough compared to other classes. But now I feel on par with even our Bladesinger. Eldritch Knight is really self sufficient, and quite fun. Adding Magic Initiate, and Fey Touched gave me more of a spellcaster vibe at early levels which eld can lack.
I think the feeling of being self sufficient is what I love about the EK. Take the Criminal background to get proficiency with Thieves' Tools and Stealth, and pick up either the Healer feat or Magic Initiate: Cleric to get yourself a self contained heal on top of Second Wind, and you are ready to solo a dungeon. Or at least fill in for other party members if they go down in a fight.
I've always viewed the fighter class in general as the "intellectual melee class". Barbs are good at fighting because they're pissed and they're strong, fighters are good at fighting because they take an academic approach to studying martial arts and strategy. Historical masters of arms were extremely educated people who were often the one of the few in their communities that could read, write, draw, and understand geometry (sword fighting is largely just applied mathematics combined with athletic aptitude).
I think for the Eldritch Knight, its biggest strength is being a solid first introduction to all the fundamental mechanics of DnD 5e. You have the user friendly Fighter with all the extra attacks and ability score improvements, and then add just a smidge of magic to get the new players feet wet while not overwhelming them with the sheer amount of spells an actual Wizard gets. Me personally, I've kinda fallen in love with the Psi Warrior, since it basically makes you a Jedi Knight, but taking Magic Initiate or a dip into Wizard still feels like a logical choice.
As a person who made an eldritch knight for their first character, I approve of this video. Never thought of the "inflict disadvantage before teleporting out for a fireball" wombo-combo before, but I guess you can only cast one fantasy war crime per turn without becoming a full-fledged psychopath.
I agree that making the EK a half caster would be a lot more fun to level in lower level campaigns. Something that I think makes the EK feel great around levels 8 and 9 is the Shadow Blade spell. Being able to use that and throw the shadow blade helps you feel like a ranged spellcaster. It also leaves things like concentration on a spell like haste with another spellcaster that can avoid the mess on melee combat. You don't want to drop concentration on it in combat just because you caught a couple hits from the enemy with a warhammer and now you're effectively paralyzed in front of said enemy with no means to defend yourself. Something that does make the EK feel like a smiter is multiclassing with battlesmith artificer for the smite spells or you could take the armorer and be the warrior who calls his weapon and armor when he needs them.
@@AtelierGod agreed. The armorer has that Ironman flavor but the battlesmith let’s you go heavily into your Intelligence stat. For a similar reason, I’ve also mixed EK with bladesinger wizard and just went Dex/int for my stats. You gain access to higher level spells via the wizard levels as well so you can get Shadoblads a bit sooner.
@@woutvanostaden1299 if you want to sack your dex or wis stats and just be the big armor guy, then shift enough for the multiclass. I was thinking of classes you could go into using your basic EK stats
@@knightghaleon Fair enough. Tortle could allow you to have an easier time meeting stat/armor str requirements for the multiclass (though this recommandation is usually for multiclasses with even more restrictions/are even more MAD) of the choices of oath, devotion would help with hit chance.
Unpopular opinion: Lightning bolt is better than fireball... for an eldritch knight. Since it originates from a starting point and goes in a line, you can cast it at the guy right in front of you, without worrying about singeing your eyebrows off
WotC's UA for the Eldritch Knight for the 2024 PHB improved the war magic feature to make it similar to the Bladesinger's extra attack, so it looks like the EK's disparity with the other gishes will be partially fixed. Don't sell this subclass short because it gets 7 ASIs and practically adds up to 7 levels of wizard spell casting to its 20 fighter levels without having to multiclass. All the customization from feats taken with those ASIs makes it very customizable and fun to play.
I actually like the weapon bond feature. My Eldritch Knight is a bit of a dummy sometimes. So he simply throws his sword away in order to not have to deal with it or leaves it wherever his last fight was. Sometimes when he calls it back to him, it has blood on it from an unknown source ¯\_(ツ)_/¯
Ah yes, Eldritch Knight, the Fighter's 1st Christmas Present from those Beach Mages, until the favorite child threw enough tantrums to get a better one the next year- with the oft ignored Warlock getting a similar but more unique and flavorful gift so no one could say the Land-To-Sea-Boarder Casters had a favorite child.
It has a bit less of a mix of martial and magical, but the Pathfinder first edition Eldritch Knight is a full caster able to cast up to 9th level spells. Part of the reason why it's my favorite prestige class to swap into.
Honestly I think Crossbow expert/Sharpshooter works great on Eldritch Knights. Pick opponents off from a distance. Then if they bridge the gap, you have the ever reliable shield spell.
I do enjoy Eldritch knight but with some power creep having happened I would make 2 small changes to it, first is change War magic to function like the Bladesingers extra attack allowing you to replace an attack with a cantrip, and later on improved war magic would do the same but for a leveled spell so that a 20th Eldritch knight can, Attack, Attack, Attack, Attack, Action surge, Attack, Attack, Fireball or Gravity Sinkhole, Cantrip, using their attack actions. While this would be a lot do remember that Bladesingers at this level still gets 9th level spells and can do some far more ridiculous things with their own haste such as High level spell, Attack, Cantrip, while thanks to blade song rocking their own AC comparable to the Eldritch knight, especially if they’ve gotten their hands on the Robe of the Archmagi.
My first longterm character (as in one I played in a multi-year campaign) was an eldritch knight. I did multiclass into paladin because were playing a Ravenloft campaign, but eldritch knight's abilities are so much fun to play around with and the flavour is fantastic. War Magic + a weapon cantrip like Green Flame Blade is a simple, but effective combo. There was also the time my boi was surrounded by cultists, so I dropped a Shatter spell on myself, tanked the damage, and mulched almost every cultist around him. That was fun.
The six level features of the clockwork soul and the aberrant mind work well for gish characters, the clockwork can mitigate damage and the aberrant mind allows you to cast your expanding spell list without verbal somatic and even some case material components , meaning no war caster needed, you would need a race/ species to give a weapon proficiency and you'd be a glass cannon, since no armor, but mage armor and shield should keep you alive and using booming blade that is quickened after casting something like Tasha's mindwhip you should pick up gunner or crossbow expert to keep from disadvantage on spells within five feet. It's not efficient and it takes till 6 lvl to really come online
I’d recommend a Mountain Dwarf Draconic bloodline sorcerer, while you get a 13+dex from its features the mountain dwarf just flat out gives you Light and medium armor proficiency and the feature that gives you natural armor also gives you extra HP per level, then just Tasha’s Custom Origin rules some of the weapons from Dwarven weapon training into Rapiers and the like and you should be set.
What is an Eldridge knight? Well, it’s what we get when a fighter wonders: “what if I could multi-class as wizard… but also get my capstone?” And then they just DID.
For what it's worth, my Eldritch Fighter is the child of a Warlock and her patron. While they noticed that their child leaned more heavily to the athletics, they still tried their best to make sure the kid understood the basics of magic. You know, out of principle.
My friend's character is a eldrich fighter and... well. It's a 7yo short (cursed to not age) goliath that's all cute and inocent and then just pulls out of knowhere a masive sword
You underestimate Weapon Bond. Say you mysteriously found 2 jeweled ornate daggers. You could, per chance, take 2 hours to bond with those and go to a small town, and pawn them off, leave town after a bit, and summon them back. Money exploit.
If Eldritch Knights were able to pick a spell from any spell-list, like College of Lore Bards, they would be absolute menaces. Ancient Dragons would go from Boss Fights to pre-workout snacks. 😂
My favorite playthrough of BG3 was an INT8 Eldritch Knight. I exclusively used spells that didn't require intelligence to use, focusing on mobility, utility and survivability. It was awesome and a lot of fun
RUclips had better NOT take this down like the Ghostslayer and Battle Master. This is some of the best D&D content on the platform, you do an incredible job with these videos.
The only reason I've never liked Eldritch Knight is because War Magic is so, so much worse than Bladesinger's Extra Attack. It's why I'm so excited to try the new EK in the UA that makes it the same as that, but also makes it so that the capstone for the subclass lets you replace 2 attacks with a spell instead. That means a level 20 fighter can drop 2 fireballs and 4 attacks in a single turn, and still have a bonus action left over. Can't wait to try it out
Actually, multiclassing fighter and wizard doesn't arrive to the same result as the Eldritch Knight. It can cost you several ability scores increases. It delays the acquisition of the fighter features as you pick up caster levels. Instead, the EK gets to progress normally as a fighter while picking up spells, albeit slowly, at the same time.
This class feels great if you can multiclass it with a full Wizard. Regardless of what you do, unless you go mostly Wizard, you won't get those super powerful spells until late into character progression, but doing, say, Eldritch Knight 7/ Wizard 13 allows you to wade into battle as a frontline while also casting up to 7th level spells with 8th level slots available to use.
I think a character I liked was multiclassing eldritch knight with divination wizard. Haste, portent, more spell variety. You can't run and you can't hide lol.
This class makes you feel like a "boss" like a video game or dnd boss, he has few powerful spells but not to much Magick and if you give him or her a elemtal enchanted runed greatsword with heavy armor and enchanted helmet with glowing eyes that class becomes the boss of the campaign that your "enemy's" trys to defeat somehow.
My favorite Eldritch Knight combo is to take Blind Fighting, pick up the Sentinel Feat, and cast Fog Cloud or Darkness around you and an enemy. You get the the nice combo of advantage on attacks, and the enemy has disadvantage. Then, when you're out of spell slots, cast Bonfire under an enemy and get in their face. Hopefully with the Sentinel Feat, the enemy can't run away. It works really nice at low levels.
We have multiple warrior mages. But i always wanted a mage warrior kinda like Gandalf or merlin from Fate/grand order, someone who's clearly primarily a magician but can and will stab you rather than a knight with a few spells.
NGL my favorite homebrew rule for the sake of spellcasting sanity is simplifying the bonus action spell rule to just 1 levelled spell per turn no matter what kind of action, but giving the Eldritch Knight dishing out an Action Surge and only using spells known through the subclass the sole exception.
Honestly you made me want to pick up Eldridge knight and it is a blast, i decided to go more spell so i picked up wizard and got more spells to buff myself and deny enemy spell casters with counter spell, it still comes online late but damn does it feel good to drop blur and use mirror image with the cartomancer feat
Thank you all of the info and work you’ve put into these videos so far. I don’t think I would’ve come up with some of the class builds on my own to be honest. And yes, we do in fact read the descriptions.
Год назад+2
The Eldritch Knight is a better arcane archer than the Arcane Archer. And using a bow with the Eldritch Knight makes that sweet Eldritch Strike + Action Surge + Fireball combo much easier to pull off at level 13. The War Magic feature also makes this basically the only class that can make True Strike marginally useful... until level 11, at least. But honestly, WotC should have just borrowed the Bladesinger's extra attack feature for the War Magic. Consider: by 7th level both the Eldritch Knight and the Bladesinger can do a booming blade and an attack... but the Bladesinger still has their bonus action free (for, e.g., two-weapon fighting with a Shadow Blade, or just noping out of melee range with a Misty Step) and has 4th level spell slots, so they could do this while under the effect of Greater Invisibility, Stoneskin, or just separating the enemies with Wall of Fire. (Or while flying.) Unfortunately WotC's caster-favoritism is showing here because the Bladesinger, the Hexblade, Paladins, and even the more combat-oriented artificers are eating the poor Eldritch Knight's lunch. As far as third-casters go, the Arcane Trickster is quite definitely the better one.
Eldritch Knight is an incredible 3 level multiclass for Bard College of Swords. Not only does it fill out your weapon and armor proficiencies, it gives you the Shield spell, Absorb Elements, Action Surge, and Weapon Bond. And you get a second fighting style. It’s so juicy. My favorite build is 14 in Swords Bard, 3 In Eldritch Knight, and 3 in Paladin. My lvl 14 Magical Secrets always includes Tenser’s Transformation, so he turns into a violent, magical juggernaut, as while Tenser’s blocks spellcasting, it doesn’t say anything about blocking Paladin Smite. There’s a reason Majora is one of the most feared Bards to ever live.
Weapon Bond has so much versatility to it. One combo I thought of is if you multiclass 3 lvls into Graviturgy Wiz cast Immovable Object on your weapon and summon your weapon right ontop of an enemy as a means to keep them immobile (Like Thor putting his hammer down on Loki on the bridge)
The EK CAN be the best gish! (keep reading) First off, THANK YOU for this amazing video. This is my fav subclass, but not for dealing damage (at first). If you’re an EK, then you are the best tank in the game. Instead of Duel wielding or GWF, pick up the Defensive style, Plate armor (asap), a shield, and the Shield Spell. Boom. You now have a walking AC of 26. If you can take a feat at the beginning of the game, take Fey touched touches to boost your INT, get misty step early, and Bless or Compel Duel to protect your team. WAR CASTER FEAT IS ESSENTIAL AT LEVEL FOUR! Fighter will feel pretty good till level 7. War Caster + Booming blade gives you sticking power. Extra attack and war magic are big power spikes. But then consider taking five levels in wizard. Divination for portent or war wizard to boost initiative and saving throws. Get ritual spells for utility, ANY wizard spells with no restriction, and haste and fireball one level early. Consider the Tough feat to keep your hp in line with other fighters. From here go back to fighter till 11 to get another attack, or till 13 for the wombo combo. And now the SECRET SAUCE! Rn you are the perfect blend of defense and utility. But if you can get your CHA high enough with ASI’s or if you rolled for stats…take a 2 level dip into paladin. All those extra spell slots you get from wizard are now smite slots. Save one third level to cast Haste at the start of the fight, run towards the enemy, action surge, smite four times, and smack em with a reaction booming blade when they try to run past you. This build takes a while to come online, but it happens a little faster than a standard EK and feels AMAZING. Happy gishing!
If we go tortle we can dump dex even more and still have blade singer while adding a bit into CHA so that if we take a 3rd lvl in paladin and pick devotion we have a better hit chance.
What would be nice is if there were more spells that work well for these martial spellcasters where you can cast the spell with your weapon attack instead of sacrificing your attack action to cast those spells.
Really enjoy the eldritch knight. I like taking a 2 level dip as a war wizard to get a nice reaction boost to saving throws as well as adding intelligence to initiative.
I love my Eldritch knigt. Hits like a truck and can finish off fleeing enmys with a Javein without picking it up afterwords. Also tanky as hell with shield and absorb elements. Also combos great with our wizard, grouping up all the enemys and then tanking the friendly fireball thanks to fire resistance and absorb elements. 10/10 super fun 👍
On the topic of the hot swapping I was thinking just drop it you can recall it later. Plus very funny if some baddy decides to pick up the flaming sword he just saw you drop to summon the massive maul and try to kebab your mages only for you to reaction recall if your dm’s cool with it
Fixing the eldritch knight : Your bonded weapon can be your spellcasting focus starting from level 3 Scrap the lvl7 ability and make it so that your bonded weapon is magical and when holding it, you have advantage to resist the charmed condition. Buff the lvl10 by making so that after you successfully made an attack against a creature, you have advantage on saving throws you might do to resist the creature's spell it casts on you until the end of their next turn. Scrap the lvl 18 and make it so that a number of times per day equal to your int. mod you can cast a spell that usually costs an action to cast, of a lvl equal to half tour proficiency bonus as a bonus action With this, you can go 8 attacks AnD a fireball in a turn, making you basically the best crowd killer in the game !
PS: in my games, fighters can add half their fighter lvl to their indomitable rolls and at lvl 20 you gain a plus 2 in either dex or str, capping at 22
You know what would be a terrifying combo this subclass and the hex blade and since both get weapon bond two with eldritch knight and one with hex blade you could have up to 3 summonable magical weapons anytime you want if your dm is the type that keeps giving you magical weapons
If I ever play a fighter. This is on my list. It'll be a LONG time, but still on the list. You'd still be a fighter without action surge. You'd be normal like they used to be.
The defense fighting style is really underrated - and actually REALLY good for eldritch knight. It's a permanent bonus, and plate, shield, and shield Spell...that's 26 AC baby.
My personal idea of how to make the Eldritch Knight feel better early is to give it the Bladesinger Extra attack instead of having to use the Bonus Action for it. Then you can still do the fighter stuff and get added spells. The Hexblade fix is cool too though.
A player of mine played an Eldritch Knight that Dipped into Wizard for The bladesinger subclass and bladesingers extra attack. He had up to sixth level spell slots. His nova round essentially looked like Attack, Cantrip, Attack, Bonus action attack (yes sage advice confirmed it works with the bladesingers extra attack), Action surge, cast An upcast Fireball that he took metamagic adept so he could change the damage type on. It was nauseating at high levels the damage this character could nova for.
Regarding the eldritch knight, I really love the access to abjuration spells that it gets because I believe it rounds out fighter insanely well. The problem, however, is that a lot of the spellblade cantrips like "booming blade" mean you don't get to do multiple attacks, and Arcane Charge kinda isn't nearly as strong for a 15th level feature when spells like misty step (2nd level spell accessible to anyone who takes fey touched feat or Sorcerer, Warlock, and Wizard otherwise) and far step (accessible to Sorcerer, Warlock, and Wizard), or just playing echo knight and getting echo at level 3 are options in the game. A 30 ft teleport that requires that you burn a resource you only get once or twice per long rest just feels bad, but it does certainly feel relatively good being able to cast fireball, action surge to teleport in front of someone and just behead them lmao. So as an augmentation it's nice but as an overall 15th level feature, it's kinda meh
I made a subclass thats entirely about being impossible to kill and gave it an ability that makes indomitable legendary resistances. Then i published it on DnCreate.
Well, given my love of D&D stemmed from Knights and Paladins this seems like a fantastic build to play with! Also sure to be unique in our new campaign set in a world locked in eternal winter but I certainly want to try and find something that would allow this to at least exist there.
I would honestly recommend looking into the room Rune knight fighter. It's ability to provide defensive support along with. It's ability to support casters. Is insane? I plan to pare mine with a little order doming cleric. Just for fun.
My rune knight favored is 7 rune knight (hill, fire and cloud, but stone is cool too), 1 order cleric, 2 stars druid and rest in clockwork soul and you a defensive juggernaut that is amazing utility and offense by proxy. Probably tortle to retain some respectable AC and sword and board and really hoping for a sword of the paruns.
I agree that Eldritch Knight takes a while for some of its cooler magical stuff to shine, but vanilla fighter without subclass features is so good that it's hard to be mad at it.
My big complaint is that it’s gameplay with cantrips needs to be made to work like the new bladesinger, so that way it has actual synergy with the later extra attacks!
Eldrich Knigth at level 8, if you chose your free of restrictions spells to get shadow blade, doing 2d8+str each attack... action surge at level 11 you do 12d8+30 2 with 20 in strength. Its better tham a fire ball for single target damage and you can hold for the entary battle.
The problem with making it half caster is that it takes away from the other half-caster classes, but I see what you mean. I would probably just delete the school restrictions and call it a day.
Im seriously hoping this subclass gets some love in one dnd. Its got some amazing ideas, but like everyone says, those dead levels really kill the experience. Another issue is that it feels like those dead levels dont work for the class. From the get go, we are not a "blaster caster", we're a fighter with self supportive spells. I think an ideal way to change the idea of this class in later levels is to allow for faster progression, like mentioned, and maybe eventually casting spells like haste as a bonus action? Its a lot, but its also the bread and butter.
I just thought about a hexblade who weilds a giant's club. They can't lift it. It weighs 300kg and turns anything it lands on into powder. But they can put it into the shadow realm and summon it above someone's head at will....
Im playing a EK using spear and shield. Custom lineage, taking feats polearm master, war caster, and crusher. Every time an enemy comes up to me, once per round obviously, im hitting them with booming blade. This is somewhat reliant on the DM, but i cant really think of a reason not to allow it, i hit the with the blunt side like my bonus action polearm master attack, send them 5 feet back, and now they have to set off the extra damage if they want to get back into melee range. And for 7-10 you use booming blade as your action, then hit em with the bonus action blunt, knock em back 5 ft. On their turn they move up, trigger the booming blade damage, then trigger your op attack again!
I'm looking to get back into Forgotten Realms and I'm trying to help my friend set up a campaign. Never played the game and for my very first character I've chosen to be Gelroos Kenafin a Drow Eldritch Knight that fights with sword and dirk with the dirk doubling as my wand. He likes to stab people and cast acid mist while the dirk is still inside the victim. He tried that with lightning once, but he, umm, he doesn't do that anymore .
Eldritch Knight is probably my favorite subclass from the 5e corebook, and I ended up making a fun character to play it with. That being said, I'm also a huge fan of overhauls to Eldritch Knight that give you some of the better abilities like war magic a bit earlier, and giving you access to higher levels spells by making them a half-caster. The spell restrictions never really bothered me because I liked the flavor behind it, and you can get different ones after a few levels. TL;DR Eldritch Knight holds a special place in my heart, and while it does have problems, I do like homebrewing alterations to maintain that fantasy I've always aspired to while playing it.
The one thing about making them a half caster instead of one third is that half casters don't get cantrips and cantrips are a pretty big part of the eldritch knights toolkit.
i have a lot to say about this. Not only is it inrecible but the altorighm also loves long comments becayse that means that you love it so this is definatly because I have a message and not at all to feed the algotithm and so on and so forth et cetera and following if you know what I mean - or what my drift is. With a wink and a nudge and all of that. And I have definately made a huge work of correctung spelling misakes and errors etc so that I dont use words which tahke more leterters than noramal. I love your videos,
Eldritch Knight: "I can remember every Wizard spell ever, I just memorize how to use them." Wizard: "I can use Fireball every day for a hundred years, but if I ever swap it out, I need to spend some time reading the instruction manual to remember how to use it again." WOTC: "Makes perfect sense!"
They can’t memorize every spell. They have to choose which ones to memorize. Wizards have a spell book so they don’t have to memorize. It makes perfect sense.
@IAMTHEIC3MAN even with the example I just gave? 365,000 days of casting fireball and then you forget how to do it? Maybe makes sense as a game mechanic, but from a narrative perspective it's silly.
So, I LOVE the Eldritch knight. Not my favorite class. Not even my favorite fighter subclass. But it is AMAZING for stacking AC. I'm currently playing a human Eldritch knight with a giant foundling background with the strike of the giants feat and a shield master feat because variant human. Right now I'm running half plate and a shield. Putting my AC pretty high. Then I multiclasses 2 levels into abjuration wizard (my dm let us pick one magic item for the start of the campaign, I chose the headband of intellect, putting my int at 19) with abj wizard, I have a lex luthor style forcefield shield equal to my int mod, and my wizard level and whatever level I last cast my highest abj spell. He has homebrew plus 3 shields (instead of plus 2) and I've been saving for full plate mail. For spells, I use shield as a reaction, mirror image, and an ally can caste haste on me. I'm not the strongest damage dealer, but I stay in the fight longer than anyone else to win. I forgot to mention why the strike of the giants feat was so important. At 4th level, I can upgrade it with the storm giant related fest that slows enemies near me, and gives them disadvantage to hit. Last I checked when I was thoery building, I had like a 32 AC (anyone can run these numbers and let me know what they get) and if I somehow get hit, absorb elements as a reaction to absorb the damage and hit them back with that and stack strike if the giants to it. The idea of this build is supposed to be the knight in shining armor. But I can do this and still caste fireball
Im Running an Eldritch Knight tank at lv 8, shield of faith, Shield, and absorb elements are my mains but i picked up mirror image at 8. My ac can get up to 29. hoping to get blur next. I Let the 2 rogues 0ne of which is combining elven accuracy with sharp shooter do most of the damage while i stand in the way. But i like the idea of a more offensive build for it.
Play Conflict of Nations for FREE on PC or Mobile:💥 con.onelink.me/kZW6/znt7gmbxReceive 13K GOLD & 1 month premium subscription, only available for the next 30 days!
This is why Magus is my favorite Pathfinder class
Eldritch Knight: He's not a great spellcaster, but if you tell him that, he'll stab you. A lot.
I have never felt as much hype for anything in my life than this explanation of a 13th level Eldritch Knight
Kinda makes the level 12 cap in BG3 feel like this subclass is kinda meh
@@TheMasterShogunhonest to god it does
unfortunately you can't do this in one DND because of the changes they did to war magic
now you have to level 18 to do the same thing it kinda sucks
Indeed
I've loved weapon bond ever since it shocked our 'forever dm' into silence when he finally got a chance to be a player character....and immediately decided to steal everyone's equipment and treasure because "it's what my character would do" and he thought that meant he could fight off two angry but unarmed, unarmoured, empty spell-slot characters.
Did you kill his character orrr?
So how did it go?
Is this rage bait? Do people like this actually exist?
@@norandomnumbers Of course they do. Let alone day to day idiots, or Barmpots as my Last of the Summer Wine binge has taught, have you never heard The Tale of Old Man Henderson?
In my current game I am a level 15 Eldritch Knight and honestly its a blast but 6-11 was rough compared to other classes. But now I feel on par with even our Bladesinger. Eldritch Knight is really self sufficient, and quite fun. Adding Magic Initiate, and Fey Touched gave me more of a spellcaster vibe at early levels which eld can lack.
Yeah its the lag in the mid section that gets me because the rest is so much fun. Glad you're having a good time with it!
I think the feeling of being self sufficient is what I love about the EK. Take the Criminal background to get proficiency with Thieves' Tools and Stealth, and pick up either the Healer feat or Magic Initiate: Cleric to get yourself a self contained heal on top of Second Wind, and you are ready to solo a dungeon. Or at least fill in for other party members if they go down in a fight.
An... Eldritch Blast?
I've always viewed the fighter class in general as the "intellectual melee class". Barbs are good at fighting because they're pissed and they're strong, fighters are good at fighting because they take an academic approach to studying martial arts and strategy. Historical masters of arms were extremely educated people who were often the one of the few in their communities that could read, write, draw, and understand geometry (sword fighting is largely just applied mathematics combined with athletic aptitude).
I think for the Eldritch Knight, its biggest strength is being a solid first introduction to all the fundamental mechanics of DnD 5e. You have the user friendly Fighter with all the extra attacks and ability score improvements, and then add just a smidge of magic to get the new players feet wet while not overwhelming them with the sheer amount of spells an actual Wizard gets. Me personally, I've kinda fallen in love with the Psi Warrior, since it basically makes you a Jedi Knight, but taking Magic Initiate or a dip into Wizard still feels like a logical choice.
As a person who made an eldritch knight for their first character, I approve of this video. Never thought of the "inflict disadvantage before teleporting out for a fireball" wombo-combo before, but I guess you can only cast one fantasy war crime per turn without becoming a full-fledged psychopath.
What if I told you, Action Surge Fireball
I agree that making the EK a half caster would be a lot more fun to level in lower level campaigns. Something that I think makes the EK feel great around levels 8 and 9 is the Shadow Blade spell. Being able to use that and throw the shadow blade helps you feel like a ranged spellcaster. It also leaves things like concentration on a spell like haste with another spellcaster that can avoid the mess on melee combat. You don't want to drop concentration on it in combat just because you caught a couple hits from the enemy with a warhammer and now you're effectively paralyzed in front of said enemy with no means to defend yourself. Something that does make the EK feel like a smiter is multiclassing with battlesmith artificer for the smite spells or you could take the armorer and be the warrior who calls his weapon and armor when he needs them.
Battle Smith is probably the better choice since you can use intelligence on any magic weapon and you have an infusion to make that happen.
@@AtelierGod agreed. The armorer has that Ironman flavor but the battlesmith let’s you go heavily into your Intelligence stat. For a similar reason, I’ve also mixed EK with bladesinger wizard and just went Dex/int for my stats. You gain access to higher level spells via the wizard levels as well so you can get Shadoblads a bit sooner.
Well since mentioned smite spells, if your stats can handle it dipping paladin could be pretty strong.
@@woutvanostaden1299 if you want to sack your dex or wis stats and just be the big armor guy, then shift enough for the multiclass. I was thinking of classes you could go into using your basic EK stats
@@knightghaleon Fair enough. Tortle could allow you to have an easier time meeting stat/armor str requirements for the multiclass (though this recommandation is usually for multiclasses with even more restrictions/are even more MAD) of the choices of oath, devotion would help with hit chance.
Unpopular opinion: Lightning bolt is better than fireball... for an eldritch knight. Since it originates from a starting point and goes in a line, you can cast it at the guy right in front of you, without worrying about singeing your eyebrows off
WotC's UA for the Eldritch Knight for the 2024 PHB improved the war magic feature to make it similar to the Bladesinger's extra attack, so it looks like the EK's disparity with the other gishes will be partially fixed. Don't sell this subclass short because it gets 7 ASIs and practically adds up to 7 levels of wizard spell casting to its 20 fighter levels without having to multiclass. All the customization from feats taken with those ASIs makes it very customizable and fun to play.
I actually like the weapon bond feature. My Eldritch Knight is a bit of a dummy sometimes. So he simply throws his sword away in order to not have to deal with it or leaves it wherever his last fight was. Sometimes when he calls it back to him, it has blood on it from an unknown source ¯\_(ツ)_/¯
Just sell you magic sword from time to time.
It’ll come home and sit next to the gold you sold it for
I love the casual random menace to the unsuspecting public
@@FlCl3000The average scam the Toph, Sokka, and Aang were pulling in the one episode
Ah yes, Eldritch Knight, the Fighter's 1st Christmas Present from those Beach Mages, until the favorite child threw enough tantrums to get a better one the next year- with the oft ignored Warlock getting a similar but more unique and flavorful gift so no one could say the Land-To-Sea-Boarder Casters had a favorite child.
So wait. Who's the favorite child in this scenario?
@@Karak971 wizard
It has a bit less of a mix of martial and magical, but the Pathfinder first edition Eldritch Knight is a full caster able to cast up to 9th level spells. Part of the reason why it's my favorite prestige class to swap into.
Honestly I think Crossbow expert/Sharpshooter works great on Eldritch Knights. Pick opponents off from a distance. Then if they bridge the gap, you have the ever reliable shield spell.
I do enjoy Eldritch knight but with some power creep having happened I would make 2 small changes to it, first is change War magic to function like the Bladesingers extra attack allowing you to replace an attack with a cantrip, and later on improved war magic would do the same but for a leveled spell so that a 20th Eldritch knight can, Attack, Attack, Attack, Attack, Action surge, Attack, Attack, Fireball or Gravity Sinkhole, Cantrip, using their attack actions. While this would be a lot do remember that Bladesingers at this level still gets 9th level spells and can do some far more ridiculous things with their own haste such as High level spell, Attack, Cantrip, while thanks to blade song rocking their own AC comparable to the Eldritch knight, especially if they’ve gotten their hands on the Robe of the Archmagi.
My first longterm character (as in one I played in a multi-year campaign) was an eldritch knight. I did multiclass into paladin because were playing a Ravenloft campaign, but eldritch knight's abilities are so much fun to play around with and the flavour is fantastic. War Magic + a weapon cantrip like Green Flame Blade is a simple, but effective combo.
There was also the time my boi was surrounded by cultists, so I dropped a Shatter spell on myself, tanked the damage, and mulched almost every cultist around him. That was fun.
I really wish there was a sorcerer subclass that was a gish. They'd seem to be the perfect class to learn both.
The Ascendant Ancestry sorcerer from Heroes & Villains of Theros (on dmsguild) comes pretty close to a cross between Hexblade and Bladesinger.
The six level features of the clockwork soul and the aberrant mind work well for gish characters, the clockwork can mitigate damage and the aberrant mind allows you to cast your expanding spell list without verbal somatic and even some case material components , meaning no war caster needed, you would need a race/ species to give a weapon proficiency and you'd be a glass cannon, since no armor, but mage armor and shield should keep you alive and using booming blade that is quickened after casting something like Tasha's mindwhip you should pick up gunner or crossbow expert to keep from disadvantage on spells within five feet. It's not efficient and it takes till 6 lvl to really come online
I’d recommend a Mountain Dwarf Draconic bloodline sorcerer, while you get a 13+dex from its features the mountain dwarf just flat out gives you Light and medium armor proficiency and the feature that gives you natural armor also gives you extra HP per level, then just Tasha’s Custom Origin rules some of the weapons from Dwarven weapon training into Rapiers and the like and you should be set.
Sorlock nuff said
@@ShugoAWay that’s not a sorcerer subclass but a multi class option and as such has nothing to do with OPs wish.
What is an Eldridge knight? Well, it’s what we get when a fighter wonders:
“what if I could multi-class as wizard… but also get my capstone?” And then they just DID.
I'm loving the JJK Nanami love.
For what it's worth, my Eldritch Fighter is the child of a Warlock and her patron. While they noticed that their child leaned more heavily to the athletics, they still tried their best to make sure the kid understood the basics of magic. You know, out of principle.
My friend's character is a eldrich fighter and... well. It's a 7yo short (cursed to not age) goliath that's all cute and inocent and then just pulls out of knowhere a masive sword
You underestimate Weapon Bond. Say you mysteriously found 2 jeweled ornate daggers. You could, per chance, take 2 hours to bond with those and go to a small town, and pawn them off, leave town after a bit, and summon them back. Money exploit.
You obviously don't have a good DM lmao
If you did that bounty hunters would've killed the fighter lmao
I also loves your critique of 5e Eldritch Knight at the end of the video. I totally agree
If Eldritch Knights were able to pick a spell from any spell-list, like College of Lore Bards, they would be absolute menaces.
Ancient Dragons would go from Boss Fights to pre-workout snacks. 😂
My favorite playthrough of BG3 was an INT8 Eldritch Knight. I exclusively used spells that didn't require intelligence to use, focusing on mobility, utility and survivability. It was awesome and a lot of fun
RUclips had better NOT take this down like the Ghostslayer and Battle Master. This is some of the best D&D content on the platform, you do an incredible job with these videos.
Ghostslayer and Battle Master are still up! Just got age restricted for some reason.
@@youmightbeadnd Man, I have no idea why the policy gets upset easily but it's just stupid. It restricts genuinely good content without reason
The only reason I've never liked Eldritch Knight is because War Magic is so, so much worse than Bladesinger's Extra Attack. It's why I'm so excited to try the new EK in the UA that makes it the same as that, but also makes it so that the capstone for the subclass lets you replace 2 attacks with a spell instead. That means a level 20 fighter can drop 2 fireballs and 4 attacks in a single turn, and still have a bonus action left over. Can't wait to try it out
also, don't forget that hold person is a great option for free crits, especially at level 10 where you can apply disadvantage!
You can also just multi-class for essentially the same thing
but you don't get to throw your weapon with magic
If some of that multiclass was Artificer you can.
Actually, multiclassing fighter and wizard doesn't arrive to the same result as the Eldritch Knight. It can cost you several ability scores increases. It delays the acquisition of the fighter features as you pick up caster levels. Instead, the EK gets to progress normally as a fighter while picking up spells, albeit slowly, at the same time.
This class feels great if you can multiclass it with a full Wizard. Regardless of what you do, unless you go mostly Wizard, you won't get those super powerful spells until late into character progression, but doing, say, Eldritch Knight 7/ Wizard 13 allows you to wade into battle as a frontline while also casting up to 7th level spells with 8th level slots available to use.
Funny this popped up in my feed when it did, cuz i'm currently playing BG3 as an Eldritch Knight that i plan to hybrid into Necromancy Wizard.
I can't wait for the 2024 Eldritch Knight. It's so good.
I think a character I liked was multiclassing eldritch knight with divination wizard. Haste, portent, more spell variety. You can't run and you can't hide lol.
With the new Eldritch Knight, from PHB24, this video gets even better.
Why what changed?
This class makes you feel like a "boss" like a video game or dnd boss, he has few powerful spells but not to much Magick and if you give him or her a elemtal enchanted runed greatsword with heavy armor and enchanted helmet with glowing eyes that class becomes the boss of the campaign that your "enemy's" trys to defeat somehow.
My favorite Eldritch Knight combo is to take Blind Fighting, pick up the Sentinel Feat, and cast Fog Cloud or Darkness around you and an enemy. You get the the nice combo of advantage on attacks, and the enemy has disadvantage. Then, when you're out of spell slots, cast Bonfire under an enemy and get in their face. Hopefully with the Sentinel Feat, the enemy can't run away. It works really nice at low levels.
10:30 : "a true wizard paladin."
It's all I want, Hasbro, all I ever wanted.
This is sooo fun you could flavour it as a ninja and it weaves finger signs as it casts spells plus teleporting around sells it as a ninja even more!
i want a wizard subclass where they just atempt to master the most damaging judo throws
We have multiple warrior mages.
But i always wanted a mage warrior kinda like Gandalf or merlin from Fate/grand order, someone who's clearly primarily a magician but can and will stab you rather than a knight with a few spells.
NGL my favorite homebrew rule for the sake of spellcasting sanity is simplifying the bonus action spell rule to just 1 levelled spell per turn no matter what kind of action, but giving the Eldritch Knight dishing out an Action Surge and only using spells known through the subclass the sole exception.
Honestly you made me want to pick up Eldridge knight and it is a blast, i decided to go more spell so i picked up wizard and got more spells to buff myself and deny enemy spell casters with counter spell, it still comes online late but damn does it feel good to drop blur and use mirror image with the cartomancer feat
Thank you all of the info and work you’ve put into these videos so far. I don’t think I would’ve come up with some of the class builds on my own to be honest. And yes, we do in fact read the descriptions.
The Eldritch Knight is a better arcane archer than the Arcane Archer. And using a bow with the Eldritch Knight makes that sweet Eldritch Strike + Action Surge + Fireball combo much easier to pull off at level 13. The War Magic feature also makes this basically the only class that can make True Strike marginally useful... until level 11, at least.
But honestly, WotC should have just borrowed the Bladesinger's extra attack feature for the War Magic. Consider: by 7th level both the Eldritch Knight and the Bladesinger can do a booming blade and an attack... but the Bladesinger still has their bonus action free (for, e.g., two-weapon fighting with a Shadow Blade, or just noping out of melee range with a Misty Step) and has 4th level spell slots, so they could do this while under the effect of Greater Invisibility, Stoneskin, or just separating the enemies with Wall of Fire. (Or while flying.)
Unfortunately WotC's caster-favoritism is showing here because the Bladesinger, the Hexblade, Paladins, and even the more combat-oriented artificers are eating the poor Eldritch Knight's lunch. As far as third-casters go, the Arcane Trickster is quite definitely the better one.
Eldritch Knight is an incredible 3 level multiclass for Bard College of Swords. Not only does it fill out your weapon and armor proficiencies, it gives you the Shield spell, Absorb Elements, Action Surge, and Weapon Bond. And you get a second fighting style. It’s so juicy. My favorite build is 14 in Swords Bard, 3 In Eldritch Knight, and 3 in Paladin. My lvl 14 Magical Secrets always includes Tenser’s Transformation, so he turns into a violent, magical juggernaut, as while Tenser’s blocks spellcasting, it doesn’t say anything about blocking Paladin Smite. There’s a reason Majora is one of the most feared Bards to ever live.
Weapon Bond has so much versatility to it. One combo I thought of is if you multiclass 3 lvls into Graviturgy Wiz cast Immovable Object on your weapon and summon your weapon right ontop of an enemy as a means to keep them immobile (Like Thor putting his hammer down on Loki on the bridge)
Hell yeah.
The EK CAN be the best gish! (keep reading)
First off, THANK YOU for this amazing video. This is my fav subclass, but not for dealing damage (at first). If you’re an EK, then you are the best tank in the game.
Instead of Duel wielding or GWF, pick up the Defensive style, Plate armor (asap), a shield, and the Shield Spell. Boom. You now have a walking AC of 26.
If you can take a feat at the beginning of the game, take Fey touched touches to boost your INT, get misty step early, and Bless or Compel Duel to protect your team.
WAR CASTER FEAT IS ESSENTIAL AT LEVEL FOUR!
Fighter will feel pretty good till level 7. War Caster + Booming blade gives you sticking power. Extra attack and war magic are big power spikes. But then consider taking five levels in wizard. Divination for portent or war wizard to boost initiative and saving throws. Get ritual spells for utility, ANY wizard spells with no restriction, and haste and fireball one level early. Consider the Tough feat to keep your hp in line with other fighters.
From here go back to fighter till 11 to get another attack, or till 13 for the wombo combo.
And now the SECRET SAUCE! Rn you are the perfect blend of defense and utility. But if you can get your CHA high enough with ASI’s or if you rolled for stats…take a 2 level dip into paladin.
All those extra spell slots you get from wizard are now smite slots. Save one third level to cast Haste at the start of the fight, run towards the enemy, action surge, smite four times, and smack em with a reaction booming blade when they try to run past you.
This build takes a while to come online, but it happens a little faster than a standard EK and feels AMAZING.
Happy gishing!
If we go tortle we can dump dex even more and still have blade singer while adding a bit into CHA so that if we take a 3rd lvl in paladin and pick devotion we have a better hit chance.
What would be nice is if there were more spells that work well for these martial spellcasters where you can cast the spell with your weapon attack instead of sacrificing your attack action to cast those spells.
Really enjoy the eldritch knight. I like taking a 2 level dip as a war wizard to get a nice reaction boost to saving throws as well as adding intelligence to initiative.
I love my Eldritch knigt. Hits like a truck and can finish off fleeing enmys with a Javein without picking it up afterwords. Also tanky as hell with shield and absorb elements. Also combos great with our wizard, grouping up all the enemys and then tanking the friendly fireball thanks to fire resistance and absorb elements. 10/10 super fun
👍
On the topic of the hot swapping I was thinking just drop it you can recall it later. Plus very funny if some baddy decides to pick up the flaming sword he just saw you drop to summon the massive maul and try to kebab your mages only for you to reaction recall if your dm’s cool with it
As much as I love being a pure caster, I absolutely adore the Battlemage playstyle.
Fixing the eldritch knight :
Your bonded weapon can be your spellcasting focus starting from level 3
Scrap the lvl7 ability and make it so that your bonded weapon is magical and when holding it, you have advantage to resist the charmed condition.
Buff the lvl10 by making so that after you successfully made an attack against a creature, you have advantage on saving throws you might do to resist the creature's spell it casts on you until the end of their next turn.
Scrap the lvl 18 and make it so that a number of times per day equal to your int. mod you can cast a spell that usually costs an action to cast, of a lvl equal to half tour proficiency bonus as a bonus action
With this, you can go 8 attacks AnD a fireball in a turn, making you basically the best crowd killer in the game !
PS: in my games, fighters can add half their fighter lvl to their indomitable rolls and at lvl 20 you gain a plus 2 in either dex or str, capping at 22
I like all of this. Great job!
@@youmightbeadnd thank you so much ! 🤩
That all sounds awesome. In the meantime Ruby of the War Mage helps out.
remember that war magic is getting a buff that allows you to replace a weapon attack with a cantrip. that only means extra damage.
You know what would be a terrifying combo this subclass and the hex blade and since both get weapon bond two with eldritch knight and one with hex blade you could have up to 3 summonable magical weapons anytime you want if your dm is the type that keeps giving you magical weapons
If I ever play a fighter. This is on my list. It'll be a LONG time, but still on the list. You'd still be a fighter without action surge. You'd be normal like they used to be.
The defense fighting style is really underrated - and actually REALLY good for eldritch knight. It's a permanent bonus, and plate, shield, and shield Spell...that's 26 AC baby.
My personal idea of how to make the Eldritch Knight feel better early is to give it the Bladesinger Extra attack instead of having to use the Bonus Action for it. Then you can still do the fighter stuff and get added spells. The Hexblade fix is cool too though.
You've convinced me. I know what my next BG3 playthrough will be as.
Eldritch Knight is MY FAVORITE Archetype but i just wish they got up to 6th level spells AT LEAST in 5e.
I've played the eldritch knight in two different campaigns. The character is absolutely the best subclass in the game for what I like to play.
A player of mine played an Eldritch Knight that Dipped into Wizard for The bladesinger subclass and bladesingers extra attack.
He had up to sixth level spell slots. His nova round essentially looked like Attack, Cantrip, Attack, Bonus action attack (yes sage advice confirmed it works with the bladesingers extra attack), Action surge, cast An upcast Fireball that he took metamagic adept so he could change the damage type on. It was nauseating at high levels the damage this character could nova for.
I would like to see you make content based on the pathfinder classes. Specially the gish ones
this is definetly a subclass im trying in a npc of my campaign and a character if i ever have the chance to play as one
Regarding the eldritch knight, I really love the access to abjuration spells that it gets because I believe it rounds out fighter insanely well. The problem, however, is that a lot of the spellblade cantrips like "booming blade" mean you don't get to do multiple attacks, and Arcane Charge kinda isn't nearly as strong for a 15th level feature when spells like misty step (2nd level spell accessible to anyone who takes fey touched feat or Sorcerer, Warlock, and Wizard otherwise) and far step (accessible to Sorcerer, Warlock, and Wizard), or just playing echo knight and getting echo at level 3 are options in the game. A 30 ft teleport that requires that you burn a resource you only get once or twice per long rest just feels bad, but it does certainly feel relatively good being able to cast fireball, action surge to teleport in front of someone and just behead them lmao. So as an augmentation it's nice but as an overall 15th level feature, it's kinda meh
I made a subclass thats entirely about being impossible to kill and gave it an ability that makes indomitable legendary resistances.
Then i published it on DnCreate.
Well, given my love of D&D stemmed from Knights and Paladins this seems like a fantastic build to play with! Also sure to be unique in our new campaign set in a world locked in eternal winter but I certainly want to try and find something that would allow this to at least exist there.
I would honestly recommend looking into the room Rune knight fighter. It's ability to provide defensive support along with.
It's ability to support casters.
Is insane?
I plan to pare mine with a little order doming cleric.
Just for fun.
Room was a typo.
My rune knight favored is 7 rune knight (hill, fire and cloud, but stone is cool too), 1 order cleric, 2 stars druid and rest in clockwork soul and you a defensive juggernaut that is amazing utility and offense by proxy. Probably tortle to retain some respectable AC and sword and board and really hoping for a sword of the paruns.
I agree that Eldritch Knight takes a while for some of its cooler magical stuff to shine, but vanilla fighter without subclass features is so good that it's hard to be mad at it.
Nice job! I have the same hang ups about Eldridge Knight. Nice fixes though
My big complaint is that it’s gameplay with cantrips needs to be made to work like the new bladesinger, so that way it has actual synergy with the later extra attacks!
Eldrich Knigth at level 8, if you chose your free of restrictions spells to get shadow blade, doing 2d8+str each attack... action surge at level 11 you do 12d8+30 2 with 20 in strength. Its better tham a fire ball for single target damage and you can hold for the entary battle.
The problem with making it half caster is that it takes away from the other half-caster classes, but I see what you mean. I would probably just delete the school restrictions and call it a day.
Im seriously hoping this subclass gets some love in one dnd.
Its got some amazing ideas, but like everyone says, those dead levels really kill the experience.
Another issue is that it feels like those dead levels dont work for the class. From the get go, we are not a "blaster caster", we're a fighter with self supportive spells.
I think an ideal way to change the idea of this class in later levels is to allow for faster progression, like mentioned, and maybe eventually casting spells like haste as a bonus action? Its a lot, but its also the bread and butter.
Usually I fix EKs by just taking 2 levels in wizard... either Evocation or Abjuration just to keep the feel.
I just thought about a hexblade who weilds a giant's club. They can't lift it. It weighs 300kg and turns anything it lands on into powder. But they can put it into the shadow realm and summon it above someone's head at will....
My Eldritch Knight has Silvery Barbs 2 crits from my DM, he was a little annoyed, but I protected the Party's Wizard from some major damage.
Im playing a EK using spear and shield. Custom lineage, taking feats polearm master, war caster, and crusher. Every time an enemy comes up to me, once per round obviously, im hitting them with booming blade. This is somewhat reliant on the DM, but i cant really think of a reason not to allow it, i hit the with the blunt side like my bonus action polearm master attack, send them 5 feet back, and now they have to set off the extra damage if they want to get back into melee range. And for 7-10 you use booming blade as your action, then hit em with the bonus action blunt, knock em back 5 ft. On their turn they move up, trigger the booming blade damage, then trigger your op attack again!
See's photo from the ad and thinks "I could take meele weapons to my local dog beach, my good boi is a great Bard."
Always nice seeing a new video in my sub box. Good work :D
Shadow blade is the single most important spell you should have for an Eldritch Knight.
I'm looking to get back into Forgotten Realms and I'm trying to help my friend set up a campaign. Never played the game and for my very first character I've chosen to be Gelroos Kenafin a Drow Eldritch Knight that fights with sword and dirk with the dirk doubling as my wand. He likes to stab people and cast acid mist while the dirk is still inside the victim. He tried that with lightning once, but he, umm, he doesn't do that anymore .
Thank you for keeping these coming.
Eldritch Knight is probably my favorite subclass from the 5e corebook, and I ended up making a fun character to play it with. That being said, I'm also a huge fan of overhauls to Eldritch Knight that give you some of the better abilities like war magic a bit earlier, and giving you access to higher levels spells by making them a half-caster. The spell restrictions never really bothered me because I liked the flavor behind it, and you can get different ones after a few levels.
TL;DR Eldritch Knight holds a special place in my heart, and while it does have problems, I do like homebrewing alterations to maintain that fantasy I've always aspired to while playing it.
The one thing about making them a half caster instead of one third is that half casters don't get cantrips and cantrips are a pretty big part of the eldritch knights toolkit.
Artificer baby. Half-caster with cantrips.
I multiclassed this with bladesinger. So far so good 👍
This is probably my most favourite sub class.
So for my first character I'm doing a fighter, warlock, and druid multiclass it's gonna be real interesting
I'm glad that this subclass exists because only Fighters have enough ASIs to make the stat spread work.
i have a lot to say about this. Not only is it inrecible but the altorighm also loves long comments becayse that means that you love it so this is definatly because I have a message and not at all to feed the algotithm and so on and so forth et cetera and following if you know what I mean - or what my drift is. With a wink and a nudge and all of that. And I have definately made a huge work of correctung spelling misakes and errors etc so that I dont use words which tahke more leterters than noramal.
I love your videos,
Well reading that was a waste of time.😅😢
and about action serg, you may have 8 attacks or 12 with haste or hell 3 spells
eldritch knight hotswapping is fine, you can just drop it which costs absolutely nothing, and then recall it later
Updated rules you now don't have a restriction on what magic you can learn starting at level 3
Eldritch Knight: "I can remember every Wizard spell ever, I just memorize how to use them."
Wizard: "I can use Fireball every day for a hundred years, but if I ever swap it out, I need to spend some time reading the instruction manual to remember how to use it again."
WOTC: "Makes perfect sense!"
They can’t memorize every spell. They have to choose which ones to memorize. Wizards have a spell book so they don’t have to memorize. It makes perfect sense.
@IAMTHEIC3MAN even with the example I just gave? 365,000 days of casting fireball and then you forget how to do it? Maybe makes sense as a game mechanic, but from a narrative perspective it's silly.
i am so in love with my two weapon fighting eldritch knight tabaxi
So, I LOVE the Eldritch knight. Not my favorite class. Not even my favorite fighter subclass. But it is AMAZING for stacking AC.
I'm currently playing a human Eldritch knight with a giant foundling background with the strike of the giants feat and a shield master feat because variant human. Right now I'm running half plate and a shield. Putting my AC pretty high. Then I multiclasses 2 levels into abjuration wizard (my dm let us pick one magic item for the start of the campaign, I chose the headband of intellect, putting my int at 19) with abj wizard, I have a lex luthor style forcefield shield equal to my int mod, and my wizard level and whatever level I last cast my highest abj spell. He has homebrew plus 3 shields (instead of plus 2) and I've been saving for full plate mail.
For spells, I use shield as a reaction, mirror image, and an ally can caste haste on me. I'm not the strongest damage dealer, but I stay in the fight longer than anyone else to win.
I forgot to mention why the strike of the giants feat was so important. At 4th level, I can upgrade it with the storm giant related fest that slows enemies near me, and gives them disadvantage to hit.
Last I checked when I was thoery building, I had like a 32 AC (anyone can run these numbers and let me know what they get) and if I somehow get hit, absorb elements as a reaction to absorb the damage and hit them back with that and stack strike if the giants to it. The idea of this build is supposed to be the knight in shining armor. But I can do this and still caste fireball
Heck yeah, Eldritch Knight! First character I ever built was a vhuman Eldritch Knight~
I would love to hear you explain Zealot Barbarian
You going to be doing College of Blades Bard sometime? I'd love to see it!
Im Running an Eldritch Knight tank at lv 8, shield of faith, Shield, and absorb elements are my mains but i picked up mirror image at 8. My ac can get up to 29. hoping to get blur next. I Let the 2 rogues 0ne of which is combining elven accuracy with sharp shooter do most of the damage while i stand in the way. But i like the idea of a more offensive build for it.