I just finished running this adventure for my players. It went great. I gave the Autumn Gold crew a fair bit of personality, including a sexual adventurous medic based on Flox from Enterprise and pilot who is an addict who ODed and almost died in jump space. The unnamed planet actually got 3 groups in my game. The very bored port crew, a planetary survey team, and grav telescope crew lead by Clif Stoll (see numberphile). I also turned the broken ATV into a grav bike. They had orders to bring it back to Flammarion. When they failed to fix it, the blew it up with a bomb Clif built. You know, for science. Also made carrying it easier. On Walston I added a gyro copter pilot similar to the one in Mad Max. They had to jump out into the lake because he could not land in the volcano. The imperial marine who rolled Animals 2 in character creation frighted the hell out of the other PCs with his new pet wolf since he befriended it while the copter went to fetch the next traveller. This was far better then playing Getting Over It with Bennot Foddy, TT edition. My players became big damn heroes by rescuing the 11 refugees but the decided not risk the 11's lives with an attempt on the other 3. It was great fun and they hate the former crew, a lot!
27:00 Um, official Traveller rules ARE that every jump takes one week, no matter how many parsecs are crossed. I'm not sure how you got the 1 week per parsec idea, as it's explicitly stated in every edition. 2016 MGT would be Core Rulebook p148 "Regardless of how far the ship jumps, it always stays in jump space for roughly one week"
Oh, Oops. I admit, my initial "dive" into Traveller started with watching Seth Skorkowsky's Playlist videos on how to play Mongoose 2nd ed Traveller. In them, he, I guess, wrongly states each parsec travelled = 1 week. I admit, after watching his videos, I then skimmed the books, and not read them word for word.
In High and Dry, I can't find the names of the other settlement of 600 people. Startown and Salabari are noted. A couple other smaller settlements are identified. And Central is there, but it's not part of the '3 large settlements'.
From my reading, the 3 large settlements are Startown, Central Lake and Salabari. Startown and Central Lake are not shown on the map on page 24, but they lıe north of the shown map.
This is so great! I just want to see a dozen more videos like this I love it.
Thanks. Very happy that you liked it. Currently, looking at other Traveller adventures to do vids on.
11:46 great suggestion, I thought those were kind of expensive, but the game master is offering it that would be great.
Thanks. 😀 Glad you liked the idea of having an AI being carried by the Travellers and then installed onto the ship.
Great job! Love this, and I hope to see more Traveller. Thank you!
Thanks. Because of WotC OGL debacle, I plan to do non-D&D Adventures, including Traveller.
I just finished running this adventure for my players. It went great.
I gave the Autumn Gold crew a fair bit of personality, including a sexual adventurous medic based on Flox from Enterprise and pilot who is an addict who ODed and almost died in jump space.
The unnamed planet actually got 3 groups in my game. The very bored port crew, a planetary survey team, and grav telescope crew lead by Clif Stoll (see numberphile). I also turned the broken ATV into a grav bike. They had orders to bring it back to Flammarion. When they failed to fix it, the blew it up with a bomb Clif built. You know, for science. Also made carrying it easier.
On Walston I added a gyro copter pilot similar to the one in Mad Max. They had to jump out into the lake because he could not land in the volcano. The imperial marine who rolled Animals 2 in character creation frighted the hell out of the other PCs with his new pet wolf since he befriended it while the copter went to fetch the next traveller. This was far better then playing Getting Over It with Bennot Foddy, TT edition.
My players became big damn heroes by rescuing the 11 refugees but the decided not risk the 11's lives with an attempt on the other 3.
It was great fun and they hate the former crew, a lot!
Wow, sounds like your adventure went a lot better and more fun than mine. So jealous!
Yeah, that other crew really is a bunch of jerks. I hope your crew can find them and push them out of an airlock.
@@danielmcgillis270 That would be such a waste of air! At least depressurize the airlock first, before opening it. :-P
27:00 Um, official Traveller rules ARE that every jump takes one week, no matter how many parsecs are crossed.
I'm not sure how you got the 1 week per parsec idea, as it's explicitly stated in every edition.
2016 MGT would be Core Rulebook p148 "Regardless of how far the ship jumps, it always stays in jump space for roughly one week"
Oh, Oops. I admit, my initial "dive" into Traveller started with watching Seth Skorkowsky's Playlist videos on how to play Mongoose 2nd ed Traveller. In them, he, I guess, wrongly states each parsec travelled = 1 week. I admit, after watching his videos, I then skimmed the books, and not read them word for word.
@@RPGmodsFan Seth Skorkowsky is my spirit animal.
In High and Dry, I can't find the names of the other settlement of 600 people. Startown and Salabari are noted. A couple other smaller settlements are identified. And Central is there, but it's not part of the '3 large settlements'.
From my reading, the 3 large settlements are Startown, Central Lake and Salabari. Startown and Central Lake are not shown on the map on page 24, but they lıe north of the shown map.
If my new Travler group said Disney star wars, I would find another group.
Oh god, thanks for the laugh. :-D
I am trying to find your review of GRM02 The Silver Key where can i find it?
I have not looked at or did a review of the GRM02 The Silver Key module. Is it any good? I will add it to my To Do List.