Hey MBT, Labrynth Archfiend is the answer to only having 2900 on Silver Castle. With +400 attack for each different named trap, it can easily get to 3200 and beyond, and I think is good as a one of.
@@cutboard4256 You admonish me for the wrong thing. I hadn't read Labrynth Archfiend and simply assumed it had the same attack as Silver Castle because of this comment. I'm a YuGiOh player after all.
I run two Labrynth Archfiends in my deck after learning that if you can get them both out at once then the opponent can't attack at all because they protect each other. They're a MUCH beefiier version of the Marauding Captain and Solar Flare Dragon lock.
It's why I think archfiend deserves a slot in the main deck. It gets really big and it's recyclable b/c of the field spell. I also think it's worth playing 1 copy of fairwelcome because it's a free set off of archfiend and not completely reliant on your opponent, because it can negate your own attacks, so it's a way of getting to unsearchable normal traps. Oh, and cuclock (the lv 1) instantly recycles itself if you send it for the cost of the other furniture. All in all, solid decklist. Arianne tbh doesn't need to be played until you find a fiend worth summoning off of it.
I’m confused, doesn’t arianne special summon arianna, which searches your whole archetype, from your deck? Why is it not worth playing? I’m actually confused why mbt isn’t playing it at 3
I think playing one Setting and one Trap Trick is also pretty nice. If you have problems getting to glitch or want even more ways to get to Welcome just set Trap Trick with the Normal Trap set effects of your cards. You can't set your Labrynth Traps with these effects but you can set Trap Trick. Additionally it is very funny that you can set Sanctum to Scythe your opponent. Very fitting in this format ^^
Water being a highly corrosive acid is technically true. It is pH neutral, but it still corrodes a lot of metals and it has an Hydrogen group which is normally typical for acids.
@@andreabuzzolani7205 If you'd take away a proton from water you'd get H3O+, typical for acids and OH-, typical for basae. Both neutralize immediately to form water again. It is simply both at the same time.
I love how perfectly automatized mbt learned to do his ygopro ad. as soon as I hear "but first!" I know I can fast forward exactly 20 seconds to continue watching the video
Was really happy to see back jack. I feel like the bad maid has potential to summon something crazy but will have to dig through the level 4 fiends in the game to see what. Some normal trap gy effect and maybe a tuner is what I’d look for first but idk
It can summon a Barrier Statue but i find the Dark and Light statue's to be the least useful as MOST deck's run Dark and Light monster's in some way or another. It's BEST target's are actually the level 3's like the Lady of Lament monster's, you could use it to get an Ahrima, a Dark Eye Nightmare, the list goes on. Actually another interesting target is Archfiend Heiress, it searches the big new archfiend, Archfiend Glitch and Archfiend's Staff of Despair. The problem though is if your going to run the Lament monster's, Ahrima or Dark Eye Nightmare, you need to adjust the build a lot to accommodate them AND include Lair of Darkness which might not be worth it.
ahrima, tribute the bad maid, now you can have either diabolos or King of the sky prison (Diabolos is level 8 and special summon itself like gazelle) or literally play this with lair, is just way too good
@@Deadlad69 I mean, Traptrix and especially paleos came out years ago. Lair of darkness is also a lil sus. Whilst konami has released trap card decks, they are nowhere near the quantity of combo decks
@@Deadlad69 It is more: Amazement Traptrix support Eldlich Guru Altergeist I really hope we make it to a format that Amazement is a good splash. It seems like such a nice engine for trap decks, but the meta just refuses to be hurt by targeting & Book of Moon effects.
02:09 - the maids/castle activate (and welcome in gy) when ANY monster leaves the field by a trap effect, including your own (usually by compulsing them to immediately re-summon). it can let you gain advantage even when your opponent doesn't have any monsters on field, especially since the field spell will allow you to immediately re-summon whatever you just compulsed
As someone who uses labyrnth in master duel, i can tell you eradicator epidemic virus is extremely strong, and the field spells revival is fantastic for recurring things back you tribute off for virus.
One way this deck can make it through boss monsters is by summoning number 77: the seven sins. You can make the rank 4 DDD, overlay into the new rank 10 DDD and overlay that into seven sins. It does conflict with extravagance though.
You could try playing Lilith with that new card she can be special summon from the deck and with the field spell you can keep bringing her back and searching more trap cards. this adds a lot of consistency to lair of Darkness if you splash in a labyrinth engine
Honestly.. a small unchained package that can set up the link 2 and link 4 feels pretty nice, you can send an unchained trap and special sama, which sets up a the trap and lets you pop it. With back jack you can keep all your labyrinth plays alive but you get more interaction and at the very least a 3k beater if not making a Accesscode off of the link 3 or link 2 if they have a link two on board. Doesn’t have to be a huge package, I just think it fits pretty well with different card counts
So clearing things up, generic normal traps arent unsearchable, Fairwelcome labrynth can set non labrynth normal trapd from deck when it resolves, and labrynth setting shuffles 2 labrynth backrow fr banish or gy into deck then sets 2 non labrynth normals. This deck dosent cap at 2900, Archfiend (big boy mbt isnt playing) can pretty easily go to 3600 to 4400.
All of the archetypes from The Tactical Masters are based on genres of video games. Labrynth is based on Tower Defense games, as seen in Fairwelcome Labrynth and Labrynth Barrage.
tbh I kind of want to throw in the Ladies of Lament to see how the deck would work, but I'm glad the deck is at least playable and have protental from the first wave
You could throw in a Waking the Dragon in the side deck for targets I think (Not sure if it'd work, I'll have to test that) because if this deck becomes popular enough, backrow removal will be essential in the side deck or maybe a main deck for some ED shenanigans like Underworld Goddess if they try to do a backrow clear to negate stuff on her summon and other shenanigans I can't think of at the top of my head.
Currently trying out using the maids as an engine in Traptrix. Does a decent Parallell Exceed impression, and by adding welcome you can snag the boss lady to make your trapholes non respondable.
What new deck isn't like this? Particularly combo-based ones. This one at least plays/can play a ton of generic traps which people will be more familiar with.
I'm surprised Labrynth lists over in the OCG aren't on the D/D/D Xyz package, namely little Caesar, Machinex and Seven Sins. This gives the deck a way to out high ATK unaffecteds (up to 4000) without lowering the consistency of the main deck by adding Archfiend, while also potentially allowing the deck to make monster-based interaction in case a Red Reboot shows up for some reason.
Was just thinking the other day about how I miss compulse, but couldn't really see it coming back in modern yugioh compared to other normal traps. crazy
If I may offer some minor criticism, You never play 3 Welcome Labrynth. You run like, at least 9 searchers for it and it resets itself. 2 is more than enough. Consider 1 Labrynth setting or 1 barrage in its stead simply cos sometimes you need another target. Glad to see I built this very similarly to this version on my own xD
I definitely theorycrafted a weird recursive loop involving these guys, Escape from the Dark Dimension, Backjack and Linkuriboh that lets you double dip on a copy of Backjack. I also just like Escape from the Dark Dimension in this deck anyway. Maybe as a one-of for weird sacky stuff
A pretty funny tech card for this deck is judgment of the pharaoh. With yu-jo friendship it becomes an unholy mix of VFD and Rhongo. Is it good? No. Is it very funny? Yes
I feel like imperm is a trap (no pun intended) in this type of deck. U want to be on powerful removal traps to be able to wipe and board on the third turn when u go second. The one low impact ht doesn’t actually contribute very much to ur plan. I feel like u might want some more staple traps and a farfa in that spot
Idk man, I think deck needs either more handtraps or more board breakers as you said, maybe more Torrential...and a Solemn Strike? (Great against combo with TT, you break any board). I really disagree with Farfa tho, it is a terrible 1 turn TARGETING removal in a deck that can't OTK (so monster removed will likely just comeback) and a hard brick in hand. Seems unnecessary to me.
@@boraaksitozgun9912 it turns the archfiend card into more copies of tt or punishment effectively. Strike tt and strike punishment let u actually out boards going second
No I'm with you man in fact I've been trying to make a trap based jinzo deck for years now. Only recently finding a hilarious combo that shouldn't make sense but does.
Gonna use this as a springboard. Trying a mix using level 3 fiends (burning abyss, some of the lair of darkness level 3 fiends, tour guide, etc), a few old burning abyss traps, maybe see if they play well with some other field spell options and extra deck options. Keeping back Jack in though. Too good to ignore.
I really came around to this deck. It's so annoying when you first duel against it, but holy shit is it 10000 times then the infinite negate boards and playing it is more fun than most decks
Activate Unexpected Dai summon Guardian of the Labyrinth? NS Labyrinth Wall? Equip Magical Labyrinth? SS Wall Shadow from deck? Equip Magnum Shield = 4600 atk. Set Waking the Dragon with Labyrinth Tank ready to go. GG Make Para & Dox brothers proud.
Am I the only one who wishes they'd release a little bit of lore for stuff like this? Like to me, the Labyrinth Cards are in the same world/story of Eldlich.
Me, talking that Konami either forgot about the Paradox Brothers or they would remake their cards as a "Labyrinth" archetype an it would focus on level 5 and 7 monsters that bring the level 10 monsters without too much issues... but with this Archetype having pretty much a similar name I think that the option of them forgoting the Paradox Brothers seems the most plausible.
There was an older version of the Lady Labrynth, where she was dressed in armor, couldn't be targeted by effects when there was a set card in your backrow, and had 100 more attack points than her formal wear version. Why did you not put her in?
Little shocked at the choice of compulse but it is what it is. Kinda figured the ability to search battle phase normal traps wouldn't be used over control. The deck looks really bitch slay. I need to ask about King of the Heavenly Prison for Labrynth given it's a trap deck. Is it too bricky to put in or is nobody running backrow removal outside of ghost ogre for fateful adventure?
You like trap deck but don't wanna play Eldlich because of intimidating art? Konami: Don't worry, we got you! Now you can play Eldlich.... but with cute waifu instead.
Shoutout to the dragon link player who kept in the Nibiru game 2. Idk how Labrynth does 5 summons but as everyone knows all modern decks just spam monsters with 300 words on them
I've been testing a 60 card variant quite a bit and enjoying it a lot. Ties is an amazing card, so is prosperity to Dig for it and once you get ties and any level 3 or 4 fiend you'll end up with a pretty formidable board with lots of disruption and searching. The Level 4's Arianna, Arianne and Ahrima can net you +2 on the turn they're summoned together but +3 every turn they remain there, Arriane can basically "Tag" itself out for Lilith, Lady of Lament who will also net you any trap you can ask for(and is removal along with Ahrima under lair of darkness.). The level 3's offer oodles of plus's and removal as well and all of that is supported by the Labrynth boss monster's and their other trap Labrynth Barrage which can copy the effect of any trap, i think i might cut Barrage though as it's a "When" effect not an "If" effect so it can't chain block and i imagine people will eventually catch on to that and learn to stop it. Other fun card's are Archfiend Heiress, it searches the big guy, archfiend Glitch, Archfiend Empress(Protection for your fiends that floats.) and it can be sent off of Archfiend Glitch to get you another archfiend glitch. Is it the best build? Probably not? BUT it sure as hell is fun and the amount of traps i get to put into my deck is extremely fun. The 60 card variant is suprisingly consistent(For a 60 card deck) and can plow through it's deck with searching and setting of normal traps off of Arriana and Lilith, there's oodles of recyclability that ALSO net draw's with cards like Malice and Loris. My only issue so far has been the Field Spells, i don't know if i should run the Labrynth field spell at all because it seems rather pointless over Lair BUT it's still a good "Win More" card.
Another tip: ring of destruction is a normal trap and can deal with some high atk monst.. but that is it. Until we get a normal trap thats basically the equivalent of a forbidden droplet they not gonna make it.. all and all. At least its a fun deck that surpasses tier 3 which is a pretty gud feat. Ngl.
I feel like until the Brave Engine gets a hit, Dracoback of all things is going to hold this set back from dealing with "standard" decks. More spell focused ones are already going to be at an advantage since they're probably running backrow removal pre-siding, especially ones that like to spam Lightning Storm when going second. Also, Magical Musketeers are Light FIENDS, so there's probably going to be some funny synergy there, and a secondary trap archetype that sits well with them is probably the closest to support they're going to get for a while.
The intros keep geting better but the decklists keep geting stranger
Fact
Wouldn't have it any other way
I'm still not sure what was he thinking with that one Rune deck.
@@Nightbird-67tm well like a lot of his Deck lists he's just going off other people's lists and testing them
@@williammclean6594 at this rate tofu card games can built better than him tbh.
Hey MBT, Labrynth Archfiend is the answer to only having 2900 on Silver Castle. With +400 attack for each different named trap, it can easily get to 3200 and beyond, and I think is good as a one of.
*3300
@@chaotixthefox please learn basic math
@@cutboard4256 You admonish me for the wrong thing. I hadn't read Labrynth Archfiend and simply assumed it had the same attack as Silver Castle because of this comment. I'm a YuGiOh player after all.
@@chaotixthefox makes sense
I run two Labrynth Archfiends in my deck after learning that if you can get them both out at once then the opponent can't attack at all because they protect each other. They're a MUCH beefiier version of the Marauding Captain and Solar Flare Dragon lock.
Labrynth is now our 2nd canon lesbian archetype, as the boss monster is down horrendous for the knight lady depicted in the trap cards
Still won't stop some people
Which is the first?
@@BOB-yb1db Evil Twin/Live Twin
How exactly did you draw that conclusion?
Her card art also has a doll of the knight by her feet on the bottom right
Mbt puts the most effort into making these videos unique. The intros are always a laugh
It's why I think archfiend deserves a slot in the main deck. It gets really big and it's recyclable b/c of the field spell. I also think it's worth playing 1 copy of fairwelcome because it's a free set off of archfiend and not completely reliant on your opponent, because it can negate your own attacks, so it's a way of getting to unsearchable normal traps. Oh, and cuclock (the lv 1) instantly recycles itself if you send it for the cost of the other furniture. All in all, solid decklist. Arianne tbh doesn't need to be played until you find a fiend worth summoning off of it.
I’m confused, doesn’t arianne special summon arianna, which searches your whole archetype, from your deck? Why is it not worth playing? I’m actually confused why mbt isn’t playing it at 3
I'd say Lilith is worth playing as something to summon with her to search even more traps
@@rackingshoebox12 a lot of people don't play her because she's a really big Ash Target if you never pretty hard
Ahrima or lady of lament sister
I think playing one Setting and one Trap Trick is also pretty nice. If you have problems getting to glitch or want even more ways to get to Welcome just set Trap Trick with the Normal Trap set effects of your cards. You can't set your Labrynth Traps with these effects but you can set Trap Trick. Additionally it is very funny that you can set Sanctum to Scythe your opponent. Very fitting in this format ^^
He didn't use "bee" when introducing himself... he's not the real MBT. MBT never got out of that bathtub! Send help !!!
Water being a highly corrosive acid is technically true.
It is pH neutral, but it still corrodes a lot of metals and it has an Hydrogen group which is normally typical for acids.
It can act both as an acid and a basae
@@andreabuzzolani7205 If you'd take away a proton from water you'd get H3O+, typical for acids and
OH-, typical for basae.
Both neutralize immediately to form water again.
It is simply both at the same time.
Pure h2o is highly corrosive as well
Its not an acid, acids are either ionic compounds or organic compounds, water is neither
I love how perfectly automatized mbt learned to do his ygopro ad. as soon as I hear "but first!" I know I can fast forward exactly 20 seconds to continue watching the video
Adding the section to sponsorblock so chads like you can skip it with one click
Imagine not singing the little jingle every video. 😬
People skip the YGOProDeck promotion? 😢
@@Zzz-j2f Is it 102% real with a 2% margin of error?
Was really happy to see back jack. I feel like the bad maid has potential to summon something crazy but will have to dig through the level 4 fiends in the game to see what. Some normal trap gy effect and maybe a tuner is what I’d look for first but idk
It could summon the dark barrier statue, but that's match up dependent.
It can summon a Barrier Statue but i find the Dark and Light statue's to be the least useful as MOST deck's run Dark and Light monster's in some way or another. It's BEST target's are actually the level 3's like the Lady of Lament monster's, you could use it to get an Ahrima, a Dark Eye Nightmare, the list goes on. Actually another interesting target is Archfiend Heiress, it searches the big new archfiend, Archfiend Glitch and Archfiend's Staff of Despair.
The problem though is if your going to run the Lament monster's, Ahrima or Dark Eye Nightmare, you need to adjust the build a lot to accommodate them AND include Lair of Darkness which might not be worth it.
ahrima, tribute the bad maid, now you can have either diabolos or King of the sky prison (Diabolos is level 8 and special summon itself like gazelle) or literally play this with lair, is just way too good
Plunder Patroll :)
Magical Musketeers which also have a searchable trap that pops 1 activateable from the hand.
You know, between Dinomorphia and now Labrynth, i think its really cool how Konami is releasing Trap based decks that are actually based
Eldlich
Traptrix
Paleozoic
Lair of darkness
Just saying 🤷♂️
@@Deadlad69 I mean, Traptrix and especially paleos came out years ago. Lair of darkness is also a lil sus.
Whilst konami has released trap card decks, they are nowhere near the quantity of combo decks
@@Deadlad69 those are all kinda cringe bro, except maybe Lair of Darkness
@@Deadlad69 It is more:
Amazement
Traptrix support
Eldlich
Guru
Altergeist
I really hope we make it to a format that Amazement is a good splash. It seems like such a nice engine for trap decks, but the meta just refuses to be hurt by targeting & Book of Moon effects.
@@haruhirogrimgar6047 How guru and eldlich are based?
02:09 - the maids/castle activate (and welcome in gy) when ANY monster leaves the field by a trap effect, including your own (usually by compulsing them to immediately re-summon). it can let you gain advantage even when your opponent doesn't have any monsters on field, especially since the field spell will allow you to immediately re-summon whatever you just compulsed
As someone who uses labyrnth in master duel, i can tell you eradicator epidemic virus is extremely strong, and the field spells revival is fantastic for recurring things back you tribute off for virus.
A bit too late for this advice Andrew
I posted this 6 months ago. Your a little late to respond to it.
Seems like a deck that would be particularly relevant in a format with Maxx C given how high impact it can be without much special summoning.
One way this deck can make it through boss monsters is by summoning number 77: the seven sins. You can make the rank 4 DDD, overlay into the new rank 10 DDD and overlay that into seven sins. It does conflict with extravagance though.
Bagooska is nasty in this archetype
That sounds like too much work. Just use the old Utopia Lightning, or Zoo package for Zeus.
that's actually so clever---i hadn't thought to overlay machinex into seven sins or anything else. nice!
@@boraaksitozgun9912 this deck likes to lock you into fiends though, which is why you'd need D/Ds and 77.
seeing 3x compulse in 2022 is just so, so satisfying
I remember it being at 1 for years. Now it's at 3 and doesn't even see play. Power creep is a cruel thing.
The dark barrier statue is a fiend btw
Huh. Welp, that's another archtype that has access to Barrier lock....though it being the DARK one means that a LOT of decks can still play around it.
dark is a very common attribute so not much of a barrier.
Sadly it's only sideboard material till you face the right deck
its an excellent sidedeck option in case you face non dark deck.
yeah i was testing with the dark barrier statue and then my opponent just activated fusion destiny...
You could try playing Lilith with that new card she can be special summon from the deck and with the field spell you can keep bringing her back and searching more trap cards. this adds a lot of consistency to lair of Darkness if you splash in a labyrinth engine
12:09 If Gagaga Cowboy was a Fiend OOOOOOOOOH
Welcome fiend locks you
The only explanation I can think of for that speedroid player drawing so many handtraps is they drew like, all their crossout targets in a row
Honestly.. a small unchained package that can set up the link 2 and link 4 feels pretty nice, you can send an unchained trap and special sama, which sets up a the trap and lets you pop it. With back jack you can keep all your labyrinth plays alive but you get more interaction and at the very least a 3k beater if not making a Accesscode off of the link 3 or link 2 if they have a link two on board. Doesn’t have to be a huge package, I just think it fits pretty well with different card counts
nah...unchained are too good to be mixed with this garbage
@@giacomoangelin4701 did unchained get new support that made them a lot better?
@@geiseric222 unfortunately nope.
But it's still better than this deck....
@@giacomoangelin4701 but this deck has a win con. Unchained wishes it could do that
@@giacomoangelin4701 copium
So clearing things up, generic normal traps arent unsearchable, Fairwelcome labrynth can set non labrynth normal trapd from deck when it resolves, and labrynth setting shuffles 2 labrynth backrow fr banish or gy into deck then sets 2 non labrynth normals. This deck dosent cap at 2900, Archfiend (big boy mbt isnt playing) can pretty easily go to 3600 to 4400.
All of the archetypes from The Tactical Masters are based on genres of video games. Labrynth is based on Tower Defense games, as seen in Fairwelcome Labrynth and Labrynth Barrage.
"Im a sexy dragon lady" okay
You do know there's a dude who caps at an average of 4400 in this archetype who makes your opponents only attack it
tbh I kind of want to throw in the Ladies of Lament to see how the deck would work, but I'm glad the deck is at least playable and have protental from the first wave
You could throw in a Waking the Dragon in the side deck for targets I think (Not sure if it'd work, I'll have to test that) because if this deck becomes popular enough, backrow removal will be essential in the side deck or maybe a main deck for some ED shenanigans like Underworld Goddess if they try to do a backrow clear to negate stuff on her summon and other shenanigans I can't think of at the top of my head.
Joe that thumbnail is a modern masterpeace. I'm so blessed to set my gaze upon such unbelievable artwork.
Currently trying out using the maids as an engine in Traptrix. Does a decent Parallell Exceed impression, and by adding welcome you can snag the boss lady to make your trapholes non respondable.
Playing this deck irl is going to suck. You activate 1 trap card and have to declare 5 chai links while your opponent reads each one of them
What new deck isn't like this? Particularly combo-based ones. This one at least plays/can play a ton of generic traps which people will be more familiar with.
all their gy effects are pretty short so it's only going to take a few seconds at most
I'm surprised Labrynth lists over in the OCG aren't on the D/D/D Xyz package, namely little Caesar, Machinex and Seven Sins. This gives the deck a way to out high ATK unaffecteds (up to 4000) without lowering the consistency of the main deck by adding Archfiend, while also potentially allowing the deck to make monster-based interaction in case a Red Reboot shows up for some reason.
Everybody's talking about the maids and the boss monster, but I'd hook up with that chandelier tbh. Can't say no to that saucy expression.
Was just thinking the other day about how I miss compulse, but couldn't really see it coming back in modern yugioh compared to other normal traps. crazy
It took me a while to understand why you were “David Bowie” in the replays, but I got it.
If I may offer some minor criticism, You never play 3 Welcome Labrynth. You run like, at least 9 searchers for it and it resets itself. 2 is more than enough.
Consider 1 Labrynth setting or 1 barrage in its stead simply cos sometimes you need another target. Glad to see I built this very similarly to this version on my own xD
>Sees a bunch of demon women
Are these dragons?
I'm glad Konami are making traps a serious threat again. Jinzo and Decree have never looked so good.
Finally when this deck launched on YGO I was playing Back Jack good to see the OCG top list has it
I definitely theorycrafted a weird recursive loop involving these guys, Escape from the Dark Dimension, Backjack and Linkuriboh that lets you double dip on a copy of Backjack. I also just like Escape from the Dark Dimension in this deck anyway. Maybe as a one-of for weird sacky stuff
A pretty funny tech card for this deck is judgment of the pharaoh. With yu-jo friendship it becomes an unholy mix of VFD and Rhongo. Is it good? No. Is it very funny? Yes
Nice list. Back Jack is based. I would still have one copy of Archfiend to deal with monsters Castle can't beat over.
I feel like imperm is a trap (no pun intended) in this type of deck. U want to be on powerful removal traps to be able to wipe and board on the third turn when u go second. The one low impact ht doesn’t actually contribute very much to ur plan. I feel like u might want some more staple traps and a farfa in that spot
Idk man, I think deck needs either more handtraps or more board breakers as you said, maybe more Torrential...and a Solemn Strike? (Great against combo with TT, you break any board). I really disagree with Farfa tho, it is a terrible 1 turn TARGETING removal in a deck that can't OTK (so monster removed will likely just comeback) and a hard brick in hand. Seems unnecessary to me.
@@boraaksitozgun9912 it turns the archfiend card into more copies of tt or punishment effectively. Strike tt and strike punishment let u actually out boards going second
@@julian354 Yeah, this deck has not been solved yet, there are still a lot of tech card for consideration.
"Fucked up, *Joker Style trap*". You uh, you mean Jigsaw, Joseph?
The decks card art is clearly designed by roguelike games.
On one of them the knight is clearly going for a speed run
I still hope that the day comes where MBT does a Ten Minute Testing of Vaylantz :Oldge:
I loved the Saw sketch at the start of the video
I love the sketches at the beginning
No I'm with you man in fact I've been trying to make a trap based jinzo deck for years now. Only recently finding a hilarious combo that shouldn't make sense but does.
? trap jinzo
@@eleonarcrimson858 there is a card that make Jinzo only stop your opponents trap cards
@@zabladestorm lol thats funny
can't wait for somebody to try using Arianne to special Infernity Archfiend from the deck.
Awesome vid, and great insight ty
Hearing “Hello Jank enthusiasts” hits differently if you’ve just watched History of Jank
As a counter fairy player that genuinely only enjoys playing the game as a CF player. I have to say you are not the only person who likes trap cards.
this might actually be a deck in which it is worth it to play cowboy tbh. the extra doesn't seem to matter anyway
man i really like the skit you did!
Gonna use this as a springboard. Trying a mix using level 3 fiends (burning abyss, some of the lair of darkness level 3 fiends, tour guide, etc), a few old burning abyss traps, maybe see if they play well with some other field spell options and extra deck options. Keeping back Jack in though. Too good to ignore.
I really came around to this deck. It's so annoying when you first duel against it, but holy shit is it 10000 times then the infinite negate boards and playing it is more fun than most decks
Lair of darkness bro. Use it with this archetype. I was able to use eradicating virus every turn
MBT, have you experimented with Lair Labrynth? Lair + Lilith gets rid of big bosses and searches traps
the "alright" in the intro broke me
When you play Back Jack then consider to also play Dark Sacrifice and/or Fiend Grief.
Activate Unexpected Dai summon Guardian of the Labyrinth? NS Labyrinth Wall? Equip Magical Labyrinth? SS Wall Shadow from deck? Equip Magnum Shield = 4600 atk.
Set Waking the Dragon with Labyrinth Tank ready to go. GG Make Para & Dox brothers proud.
Christ that intro got me
1:02 already did and that ship has already sailed since The actual maid archtype
Am I the only one who wishes they'd release a little bit of lore for stuff like this? Like to me, the Labyrinth Cards are in the same world/story of Eldlich.
MBT: "I am the only duelist living who likes trap cards"
Everyone who runs Traptrix: _are we a joke to you?_
That's more so they like waifus than traps.
NOW PALEOS ARE ANOTHER STORY, CAMBRIAN PERIOD FTW
Confused on card effects: how were you able to normal summon the boss at 9:07
Use ghost trick and make ufd will make this deck better.
Me, talking that Konami either forgot about the Paradox Brothers or they would remake their cards as a "Labyrinth" archetype an it would focus on level 5 and 7 monsters that bring the level 10 monsters without too much issues... but with this Archetype having pretty much a similar name I think that the option of them forgoting the Paradox Brothers seems the most plausible.
I can't wait for this archetype, I love trap based archetypes. I've been playing a ton of Dinomorphia lately, and Traptrix are my favorite deck.
There was an older version of the Lady Labrynth, where she was dressed in armor, couldn't be targeted by effects when there was a set card in your backrow, and had 100 more attack points than her formal wear version. Why did you not put her in?
That card did not exist when this video was made
Little shocked at the choice of compulse but it is what it is. Kinda figured the ability to search battle phase normal traps wouldn't be used over control. The deck looks really bitch slay. I need to ask about King of the Heavenly Prison for Labrynth given it's a trap deck. Is it too bricky to put in or is nobody running backrow removal outside of ghost ogre for fateful adventure?
The deck auto loses to lightning storm so yeah it's no a bad idea to run him on the side
Nothing quite like reaching cl6 during your opponents turn
I gotta say: Labrynth Barrage on Reckless Greed is pretty based!
I really wanna experiment with these and the Lair of Darkness package
I love this archetype
and archfiend is bigger
"Labrynth caps out at 2900"
Archfiend: Man fuck you!
The theme is more likely DnD's Palace of the Silver Princess which was pretty nice.
You like trap deck but don't wanna play Eldlich because of intimidating art?
Konami: Don't worry, we got you! Now you can play Eldlich.... but with cute waifu instead.
Eldlich isn't based Tower Defense man.
R34 artists: "With that out of the way, let lewd Labrynth"
the david bowie reference was amusing
Lord of Heavenly Prison + traptrix + this deck + small world
I also love trap cards so I was super hyped for Labrynth
anyone know what the outro song is? when the credits and patreon subs show?
Amazing,a trap based deck with really one playable trap lol jokes aside the engine is super fun,very flexible and can fit into any number of decks
MBT would you consider Dinomischus in the deck? Thought it might be good removal as pitching furniture or blackjack essentially makes the card free
An updated list would be awesome 👌 👏
What? A trap deck that looks fun ? No way!
Magical musketeers actually work well with this archetype
I completely forgot that they're Fiends man. I gotta make a build of this at some point, damn
Shoutout to the dragon link player who kept in the Nibiru game 2. Idk how Labrynth does 5 summons but as everyone knows all modern decks just spam monsters with 300 words on them
5 monsters in Labyrinth? It is easy bro, Maybe in like 5 or 6 turns
400 off in G2. Looks like somebody needs to Cowboy for game 🤠
I've been testing a 60 card variant quite a bit and enjoying it a lot. Ties is an amazing card, so is prosperity to Dig for it and once you get ties and any level 3 or 4 fiend you'll end up with a pretty formidable board with lots of disruption and searching. The Level 4's Arianna, Arianne and Ahrima can net you +2 on the turn they're summoned together but +3 every turn they remain there, Arriane can basically "Tag" itself out for Lilith, Lady of Lament who will also net you any trap you can ask for(and is removal along with Ahrima under lair of darkness.). The level 3's offer oodles of plus's and removal as well and all of that is supported by the Labrynth boss monster's and their other trap Labrynth Barrage which can copy the effect of any trap, i think i might cut Barrage though as it's a "When" effect not an "If" effect so it can't chain block and i imagine people will eventually catch on to that and learn to stop it. Other fun card's are Archfiend Heiress, it searches the big guy, archfiend Glitch, Archfiend Empress(Protection for your fiends that floats.) and it can be sent off of Archfiend Glitch to get you another archfiend glitch. Is it the best build? Probably not? BUT it sure as hell is fun and the amount of traps i get to put into my deck is extremely fun.
The 60 card variant is suprisingly consistent(For a 60 card deck) and can plow through it's deck with searching and setting of normal traps off of Arriana and Lilith, there's oodles of recyclability that ALSO net draw's with cards like Malice and Loris. My only issue so far has been the Field Spells, i don't know if i should run the Labrynth field spell at all because it seems rather pointless over Lair BUT it's still a good "Win More" card.
Saw but jigsaw is a sexy, deep-voiced dragon lady sounds like the crossover I never knew I needed until this very moment.
I don't think White Castle's a dragon, more like bull/cow horns.
@@valutaatoaofunknownelement197 I mean, I'm just responding to the skit.
@@Omnicrom Sorry about that. I thought you were serious.
Idk, I like trap cards. My first deck in master duel was traptrix. It was fun.
Another tip: ring of destruction is a normal trap and can deal with some high atk monst.. but that is it. Until we get a normal trap thats basically the equivalent of a forbidden droplet they not gonna make it.. all and all. At least its a fun deck that surpasses tier 3 which is a pretty gud feat. Ngl.
ok, but how do you beat jinzo whit United we stand?
How do these intros keep getting better?
I feel like until the Brave Engine gets a hit, Dracoback of all things is going to hold this set back from dealing with "standard" decks. More spell focused ones are already going to be at an advantage since they're probably running backrow removal pre-siding, especially ones that like to spam Lightning Storm when going second.
Also, Magical Musketeers are Light FIENDS, so there's probably going to be some funny synergy there, and a secondary trap archetype that sits well with them is probably the closest to support they're going to get for a while.
I head Labrynth is based on Tower Defense games so...
Does that make Magical Musket builds a Cameo Crossover?
That makes unchained legit playable
Halaster the Mad Mage gonna Sue someone.
The skit one of his feet aren't in the bath 😂😂😂😂😂
well spoken young man