Character art pipeline in video game industry Part02

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  • Опубликовано: 24 ноя 2024

Комментарии • 104

  • @jvh927
    @jvh927 4 года назад +22

    A video on baking would be awesome man! Definitely the least covered topic of the process here on youtube

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 года назад +4

      I will do that for sure.

    • @pradeep_boy
      @pradeep_boy 4 года назад +1

      Do you clean you bakes in photoshop ?? if so , Is it a Good thing to do ?

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 года назад

      @@pradeep_boy i don't. But it depends. I bake clean in painter so I won't need to clean it up.

    • @revocolor
      @revocolor 3 года назад

      @@EdgeloopAcademy Great video both part 1 and 2, in a new video It would be nice if u can tell the approx. working hours studio give u for each step of pipeline. thanx in advance.

    • @szymi3126
      @szymi3126 2 года назад +1

      @@EdgeloopAcademy I see that U commented this one year ago. Tell me, can I find this video about baking maps in substance painter on Ur channel?

  • @azeemiqbal181
    @azeemiqbal181 4 года назад +1

    Your Videos are awesome and very understandable. Thank You For sharing.

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 года назад +1

      glad you find it useful! will make more :D

  • @Lj3942
    @Lj3942 4 года назад +1

    yes pls, make that video about SP, especially baking part! keep up the good works!

  • @Ali-sn8gw
    @Ali-sn8gw 4 года назад +3

    please cover lowres too, that would be awesome, you talking about edge flow and poly count in more details.

  • @omidazhir9203
    @omidazhir9203 4 года назад +1

    دم شما گرم

  • @uzzellart
    @uzzellart 4 года назад +1

    Fantastic video.Thank you so much for making these.

  • @47humza
    @47humza 4 года назад +1

    yes, we want to see your baking process in a substance painter. and please explain the baking process in an easy way.
    Thanks for the video.

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 года назад

      Will definitely do that video. I will explain it as good as possible ;)

  • @謝秉淳-s1n
    @謝秉淳-s1n 4 года назад +1

    Very useful information~eating to see more,thank you

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 года назад

      glad you liked it! for sure will make more videos!

  • @HotDumpsterCrab
    @HotDumpsterCrab Год назад +1

    Crazy informative! I can’t wait to hear more about the tricks to detailing cloth. I had no idea about the separate tiling maps.

    • @EdgeloopAcademy
      @EdgeloopAcademy  Год назад +1

      I might do a session about my latest work. Unfortunately I had to stop youtube because I got super busy the past 2 years and lots of changes happened in my life but I will try my best to share some stuff again later this year.

  • @pedrotenoriomendes
    @pedrotenoriomendes 3 года назад +1

    Thank you so much! Great video, I hope your channel grows fast!

  • @Barabaraillustration
    @Barabaraillustration 2 года назад

    Great videos! thank you so much

  • @omidmardan
    @omidmardan 4 года назад +1

    🙏🏻

  • @EdoardoTarani
    @EdoardoTarani 4 года назад +1

    Amazing Video

  • @yamens2433
    @yamens2433 4 года назад +4

    Great info as well as production value! I would love to learn how more about how retopology is made for game characters specifically, especially around the body areas you mentioned. I would also really love to learn about how the other gadgets on the character( like belts, clothes and accessories) should be handled. Can't wait to see more!

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 года назад +1

      definitely! I have plans to make videos about all of that ;)

  • @matheusbragaart
    @matheusbragaart 2 года назад

    The two parts are very informative and well explained, thank you Siamak! These videos are really helpful!

  • @danieluorji
    @danieluorji 4 года назад +2

    This is informative, the kind of info I need for my journey

  • @Bogie770
    @Bogie770 4 года назад +1

    yes yes do a baking video..I always consider that an inportant step in a character pipeline for games :)

  • @MahdiAzizi73
    @MahdiAzizi73 4 года назад +1

    Absolutely great! yes pls, make that video about SP, especially baking part! keep up the good works!

  • @nimmaraghuvardhan7258
    @nimmaraghuvardhan7258 4 года назад +2

    we request u to do one hard character through this pipeline
    that video helps us a lot

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 года назад +1

      I have a mentorship program for that. if i want to make a character and put it on youtube, it will be long one but I will definitely share some stuff in my future videos.

    • @nimmaraghuvardhan7258
      @nimmaraghuvardhan7258 4 года назад

      @@EdgeloopAcademy we will wait for that video

  • @sushanmanandhar2181
    @sushanmanandhar2181 4 года назад +1

    Thanks Siamak! :)

  • @lucasgomesart
    @lucasgomesart 4 года назад +1

    Please, make the video about the baking!

  • @johannesmagnusson1126
    @johannesmagnusson1126 4 года назад +2

    Lovely videos man, very informative. I´d be very interested to hear more about what you mentioned regarding the use of a second uv map for stitching and how to approach tiling detail maps. Also if you have anything cool to share about making modular characters for enemy npc´s I´d be excited to hear about that.

  • @godzil666
    @godzil666 4 года назад +1

    Thank you for ANOTHER, useful and valuable video. Great effort, glad to have you :)
    And I would love to see your baking process!

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 года назад

      I will definitely make that video soon. I got caught up with a lot of work and been so busy. But going to make a tutorial for baking soon.

  • @CloroxBleach-gz6cb
    @CloroxBleach-gz6cb 4 года назад +2

    love your channel.. my dude keep it going . you have big future for youtube content create

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 года назад

      Thank you so much! I am glad to hear that. Hopefully I can keep it growing and make each video better.

  • @pedrohfb
    @pedrohfb 4 года назад +1

    Loving your videos dude!

  • @erickendoka2953
    @erickendoka2953 4 года назад +1

    Bad ass brooooo !!!! do the concept art one pleaseeeeee!!!

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 года назад +1

      you mean about why to know how to concept?

    • @erickendoka2953
      @erickendoka2953 4 года назад

      @@EdgeloopAcademy Sorry for not being more clear, whats the kind of concept art you need files etc.
      Nowadays concept artist are using 3d too not only 2d. So when we concept artist do concepts, whats the best practices for us in order to make your life easier ?
      I leave you an example of what I mean with a concept I have done.
      www.artstation.com/artwork/mqN0oy
      Thank you for your videos !
      More than happy to send you my files if you want to use them in your videos.
      All the best !

  • @akashnain7614
    @akashnain7614 3 года назад

    Awesome content as always. It will be great to have a video for teaching specifics of LOD's.

    • @EdgeloopAcademy
      @EdgeloopAcademy  3 года назад

      I never made LODs because everywhere I worked, tech team did it. I don't think any artist should waste time on LODs.

  • @peterszekeres2789
    @peterszekeres2789 4 года назад +1

    Thank you for this! Really informative and straightforward! Liked/Subscribed!

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 года назад

      you are very welcome! glad you liked it and thank you for your support!

  • @rifathasan515
    @rifathasan515 4 года назад +1

    Awesome!
    Would love to know about Good topology and bad topology. Also, the way of making (low poly) good topology of Hard Surface model and animation model for video games.
    Thanks, you are amazing.

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 года назад +1

      i will do videos like that in the future. not sure when but i will if you are patient :D

    • @rifathasan515
      @rifathasan515 4 года назад

      @@EdgeloopAcademy we are waiting, sir!
      thanks again.

  • @cinematicfilm6559
    @cinematicfilm6559 4 года назад +1

    please make video about how to make clean bakes and how to fix maps.

  • @BRZRKKK
    @BRZRKKK 4 года назад +1

    Keep it up, dude! Great vid :)

  • @markolazov6736
    @markolazov6736 4 года назад +1

    Amazing stuff!I would really want the baking video :)

  • @cezarcristian4666
    @cezarcristian4666 4 года назад +1

    We want a video about how you bake in substance. That will be great!

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 года назад +1

      Will make a video to show my process definitely.

    • @cezarcristian4666
      @cezarcristian4666 4 года назад +1

      @@EdgeloopAcademy Thank you! Keep up the good work :)

  • @ozaffer77
    @ozaffer77 4 года назад +2

    Thank you for the videos! A video for substance painter would be cool. one for uvw's would be helpful as well, I run into trouble creating them for detailed patterns.. for example things like stripe patterns, should the uvw be straight with slight alterations for the texturing to be quick, or peeled/relaxed then taking more time on creating the stripes during the texturing process?

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 года назад +2

      You are very welcome! I just screenshot your comment. Will do videos about what you asked!

  • @iminshull
    @iminshull 4 года назад +1

    Sharing UV's is interesting. I could see that with models sharing topology, but what about models that are very fat vs. very skinny?

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 года назад

      It will work. Doesn't matter. Specifically if yoy have scanned textures or use mari or painter for texturing.

  • @damian-bk8kv
    @damian-bk8kv 4 года назад +1

    Thank you for great video! Can i ask some questions? You mention in previous video that character artist need to know Maya. But what elements of Maya exactly? Is it about UVs and retopo? And is Zbrush good enough for making proper UVs?

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 года назад

      yeah if you can use maya for modeling, uvs and basically knowing how to use the general tools in maya then you will be fine! game studios use maya to prepare the scene for rigging and engines.

    • @damian-bk8kv
      @damian-bk8kv 4 года назад

      @@EdgeloopAcademy Thank you for answering me : )

  • @uriel14779
    @uriel14779 4 года назад +1

    Hey siamak, I have to say that there are no videos as explanatory as yours on RUclips, congratulations. I wanted to ask if working with creating characters for cinematic is more difficult than for real-time, both in manufacturing and in the search for jobs in this area.

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 года назад +1

      thank you very much! glad to hear that really! well it is hard to say. each category has it's own challenges. I think game is more complicated than anything else because of the limitations but even that is changing now.

  • @Behroozrst
    @Behroozrst 4 года назад +1

    keep going on man

  • @junwoosong3710
    @junwoosong3710 4 года назад +1

    If all the studios start to use 3d scans for most part of the characters what kind of works do you think will character artists will do in the future?

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 года назад +1

      That will never happen. Studios used to scan cloth but now they make it with marvelous because the results are better. They can only use scan for body parts.

  • @diegoperdomo3035
    @diegoperdomo3035 10 месяцев назад

    Thank you for this great videos! I have a question, do big studios use base meshes to start sculpting? What is the industry standard for this? Make from scratch or base mesh?

    • @EdgeloopAcademy
      @EdgeloopAcademy  10 месяцев назад +1

      Glad you liked it. Every studio uses a base mesh. Nowadays metahuman or base scans are used almost always.

  • @megamanx9346
    @megamanx9346 4 года назад +1

    Hello, very informative and valuable information! I would like to ask you what kind of monitors does the game industry use? Do they exclusively go with professional monitors such as IPS monitors with 100% SRGB and 100% Adobe RGB? Is a professional monitor with color accuracy critical? or could I use a VA monitor? Also, what kind of monitor and brand do you recommend with specs? Thank you!

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 года назад

      Hello, glad you liked it. I like IPS monitors. They show you the best colors. Honestly from my experience any ips monitor in the range of 400 to 1000 is perfect for this job. You could buy Dell, Samsung, LG , Asus or any brand that you like the most.

  • @krishnadas8410
    @krishnadas8410 4 месяца назад

    Please share a video for baking

    • @EdgeloopAcademy
      @EdgeloopAcademy  3 месяца назад

      There is one on my channel but I will make another one

  • @MaTTGameShow
    @MaTTGameShow 4 года назад +1

    1st!

  • @andarielbaal3405
    @andarielbaal3405 2 года назад

    Does character artist need to make hard surface models outside of zbrush
    Like weapons, accessories and etc
    For example if it's a guitar player character, is it my in responsibility to make a high poly guitar?

    • @EdgeloopAcademy
      @EdgeloopAcademy  Год назад

      There will be hardsurface artists to do those jobs. Sometimes character artists will do some stuff like that too.

  • @cinematicfilm6559
    @cinematicfilm6559 4 года назад +1

    is it necessary to learn game enginw in order to get job as character artist in the industry ?

    • @EdgeloopAcademy
      @EdgeloopAcademy  4 года назад

      Yes definitely. At least learn how to use unreal engine.

    • @cinematicfilm6559
      @cinematicfilm6559 4 года назад

      Siamak R if that is case, can you make some tutorials on unreal because i camt really find good tutorials.

  • @batka50515051
    @batka50515051 10 месяцев назад

    Around 7:36 - yes, please, SHOW US your process, if it's possible!

    • @EdgeloopAcademy
      @EdgeloopAcademy  10 месяцев назад +1

      I have a video about substance baking.

    • @batka50515051
      @batka50515051 10 месяцев назад

      @@EdgeloopAcademy thaaaanks!! i'll check it