Design skills are very important as it’s something that not only will give you tools that will help you have content made by you. Meaning it won’t be sieved anywhere else. Also will give you the eye for detail and will increase your art skills as a whole.
There are two types of industry artists. Being an industry tool or being passionate person and problem solver . This could be interesting topic to look in .
Great video. I like your suggestion on creating a portfolio towards the studio you want to work for. I also like the idea of picking a game that you would like to play and build models for. I've seen some interviews where if you weren't that familiar with their game they would not hire you (even if you had an awesome portfolio).
that is really a helpful video ,I am not a young teen anymore but I still have a game artist dream, I am going to have my 3d artist course and learn English as well , I wish there is one day my produce can be stunning as ur guys.
I want to thank you guys for the advice and insight into what we need to do to push ourselves into getting into the industry. I will say for myself I have been spending 2 years putting out applications, but within those 2 years I have not been pushing myself enough in the work I produce, and it does get discouraging when your trying to produce work without seeing much results when your trying to get in. I want to produce more work more consistantly this year, so heres to hoping.
Thank you very much for this video! At 3:40 JHill advises not to lean too much on photorealism due to photo scans, but I really like this style and I want to work in it on games or films. Should I really give up on my goal, or is it still a good career if I put enough work into it?
These days when you're applying for even a junior position! almost every studio treats you like you need to be a senior artist to get that junior position! and I'm asking myself, why? Why you as a person who already got into the industry have to treat people like me who are starting from the point that you actually were once like this!? Why is it so difficult?! Do these people even aware about the open position level?! And it's really odd to me that most of the studios only want to work with seniors! So how juniors are going to improve their skills if you don't let them grow with you?!
That’s a fair question. In my opinion, a junior is a risk, until he isn’t a junior anymore. It’s all down to experience. Once you’re a senior artist you won’t really be doing art that much, even as a lead. The industry is hard to get into for sure. Just keep pushing artwork and enjoy the process.
Freelance first also take small amateur project from your friends and online community/forum before go to studio, this can take a years before you ready and become industry standard.. so take a time and enjoy the ride.
Fantastic questions and conversation from both of you. As someone who is, more or less, just starting the journey of 3D Art creation, it's very helpful to know the overarching direction of everything. Thank you both for the time and advice.
@@EdgeloopAcademy I'd love to see your take on it. I've contacted several but its like bringing up voldemort in harry potter lmao. No one gets back to me. Cheers!
This is an eye opening video for me. Haven't been able to really sit down and create lately since dealing with life changes (got married last year so I've slowed my art down a bit) and working a regular job that takes away from my creative time. But now, I just need to sit down and create as much as I can this year, and do it because I love my craft (and I'm almost near 40) and enjoy the process.
Great advice! Also, I see this alot online now, the misconception that "likes" mean anything except for potential exposure. Ex for environment art, the basics: You should be able to take a scribble, in an art style of the game and make a high/low, uv, bake, pbr texture and get it in the engine and setup materials. That's the bare minimum.
Hey! Is it too loud now? I actually have a better setup and it will sound better in a few weeks because we recorded these videos before I use my correct setup.
In 2022? Easy. Here's the three skills that you need to work in a major game studio. 1st- Gender. 2nd- Marginalised sexual identity. 3rd- Marginalised racial identity.
What's with this propaganda? You can google dev teams of any major studios and see a clear common denominator. It's sad that you want to discredit people's hard work based on those 3 things you stated.
Design skills are very important as it’s something that not only will give you tools that will help you have content made by you. Meaning it won’t be sieved anywhere else. Also will give you the eye for detail and will increase your art skills as a whole.
There are two types of industry artists. Being an industry tool or being passionate person and problem solver . This could be interesting topic to look in .
I was actually thinking to make a video about that!
Great video. I like your suggestion on creating a portfolio towards the studio you want to work for. I also like the idea of picking a game that you would like to play and build models for. I've seen some interviews where if you weren't that familiar with their game they would not hire you (even if you had an awesome portfolio).
that is really a helpful video ,I am not a young teen anymore but I still have a game artist dream, I am going to have my 3d artist course and learn English as well , I wish there is one day my produce can be stunning as ur guys.
I want to thank you guys for the advice and insight into what we need to do to push ourselves into getting into the industry. I will say for myself I have been spending 2 years putting out applications, but within those 2 years I have not been pushing myself enough in the work I produce, and it does get discouraging when your trying to produce work without seeing much results when your trying to get in. I want to produce more work more consistantly this year, so heres to hoping.
Thank you very much for this video! At 3:40 JHill advises not to lean too much on photorealism due to photo scans, but I really like this style and I want to work in it on games or films. Should I really give up on my goal, or is it still a good career if I put enough work into it?
These days when you're applying for even a junior position! almost every studio treats you like you need to be a senior artist to get that junior position! and I'm asking myself, why? Why you as a person who already got into the industry have to treat people like me who are starting from the point that you actually were once like this!? Why is it so difficult?! Do these people even aware about the open position level?! And it's really odd to me that most of the studios only want to work with seniors! So how juniors are going to improve their skills if you don't let them grow with you?!
That’s a fair question. In my opinion, a junior is a risk, until he isn’t a junior anymore. It’s all down to experience. Once you’re a senior artist you won’t really be doing art that much, even as a lead. The industry is hard to get into for sure. Just keep pushing artwork and enjoy the process.
Freelance first also take small amateur project from your friends and online community/forum before go to studio, this can take a years before you ready and become industry standard.. so take a time and enjoy the ride.
This might be a good subject to talk about. I have a lot of thoughts and experience on this and will try to make a video.
15:08-15:44 ❤💚🧡
what if you cant draw with a pencil on paper aka never tryed really, is it possible to do computer art without?
Yes 100%! You can learn doing art with computer only!
Fantastic questions and conversation from both of you. As someone who is, more or less, just starting the journey of 3D Art creation, it's very helpful to know the overarching direction of everything. Thank you both for the time and advice.
short and on point
i love this interview
I would like to hear your opinion on stuff like AI and metahuman. What is the future of character artists?
I have a lot of thoughts about that. Might do a video or live again on that subject.
@@EdgeloopAcademy I'd love to see your take on it. I've contacted several but its like bringing up voldemort in harry potter lmao. No one gets back to me. Cheers!
It’s hard to figure out what will happen
I'm a big fan of J's art
🙏
@@artofjhill 😍
Agree with J 💯photo realistic stuff will be soon an ancient past replaced by ai tools! ✌️
So how about concept artist, If just know 2d skill is that hard to find jobs?
I think AI will replace concept art in the near future.
@@EdgeloopAcademy maybe
Love videos like this.
J is a beast
🙏
This is an eye opening video for me. Haven't been able to really sit down and create lately since dealing with life changes (got married last year so I've slowed my art down a bit) and working a regular job that takes away from my creative time.
But now, I just need to sit down and create as much as I can this year, and do it because I love my craft (and I'm almost near 40) and enjoy the process.
🤍🤍🤍
can someone explain what an arttest is?
art test is when studios give you a test to evaluate your skills to see if you are a fit for hire or not.
I love your podcasts ... Can you upload your content on apple or Google podcast
Thanks a lot for your support. I am making changes and will not record long videos for a bit but if I make longer videos I will do that.
This is the best art advice I ever heard. Keep going
Great advice! Also, I see this alot online now, the misconception that "likes" mean anything except for potential exposure. Ex for environment art, the basics: You should be able to take a scribble, in an art style of the game and make a high/low, uv, bake, pbr texture and get it in the engine and setup materials. That's the bare minimum.
Hey siamak I would suggest dbx 286s to make your voice top notch quality
Hey! Is it too loud now? I actually have a better setup and it will sound better in a few weeks because we recorded these videos before I use my correct setup.
@@EdgeloopAcademy i hear some static noise / buzz in this video. I hope it's not the case in current vids
First
In 2022? Easy. Here's the three skills that you need to work in a major game studio.
1st- Gender.
2nd- Marginalised sexual identity.
3rd- Marginalised racial identity.
What's with this propaganda? You can google dev teams of any major studios and see a clear common denominator. It's sad that you want to discredit people's hard work based on those 3 things you stated.
I guess twitter is the only place u know
@@monishvj5172 Nope, I stay away from twitter. On the other hand, I'm very aware of the reforms and practices in the video game industry.
Trust me J, no offence but the other guy looks soo much like a viking. Now, I know he works on blizzard for sure
You mean I look like a viking? 😅 not sure lol but no I don’t work for blizzard and have no interest to work there 😅