Kamiya Responds to Your Comments! Part 4
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- Опубликовано: 11 сен 2024
- In this episode, Kamiya responds to more viewer comments like, "How did you create Devil May Cry?" and "’You work on other people's ideas!" *English Subtitle available.
*English Subtitle available.
🔽Kamiya Chronicles: Speak of the Devil
• Kamiya Chronicles: Spe...
Hideki Kamiya
X (Twitter): @HidekiKamiya_X
Instagram: @HidekiKamiya_Insta
RUclips: @HidekiKamiya_ChannelHideki
Kamiya Chronicles: Speak of the Devil
ruclips.net/video/BsDr41HE0sc/видео.htmlfeature=shared
I'm shocked how good your English is. I figured you didn't speak it regualry due to being self-conscious, but your pronunciation is perfect.
I absolutely love that Kamiya isn't afraid to admit when he's not good at something like making board games. Really shows that despite reaching the level he has he's still retained his humility.
Previously you mentioned that you occasionally hang out with Yoko Taro. Do you enjoy his games or get inspiration from them?
0:10 Thanks for featuring and answering my question! I didn't know you were at PAX East. I'm glad you were able to get back to Japan safely before the pandemic started. I would love to give you an offer, but I am also currently unemployed lol.
Also, Resident Evil 2 was my first RE game and thought you did a great job directing it!
The guy saying Kamiya was stealing other people's ideas is either stupid or must not play a lot of PG's games because a ton of them are heavily influenced by DMC and Bayo. That guy was probably trolling but I was seeing people who genuinely believed Kamiya was contributing nothing to PG after he left.
And you guys wonder why he loves to block us.
There are always massive bellends like that. There are even some who say Kamiya didn’t really make Okami smh how bitter can one person get like seriously
Kamiya-san,
I recently played Bayonetta Origins, and i liked it very much. You really did a good job!
I'm still kinda sad you left Platinum, and i wish them the best. Of course i will continue to support you.
ありがとう.
Beyond stylish action titles, are there any other kinds of games you still want to create?
Really good question!
That's a good question, I hope you can answer this.
He has answered this on Twitter many years ago. The answer is "3D shooting" whatever that means lol. Hope he can shed some light on what he means by that
What were your inspirations for Okami, aside games, like Zelda?
I want to say that I have respected you and your work for a long time! When I was in elementary school I made a presentation about my two favorite game designers and you were one of them. Unfortunately my dreams of becoming one didn't work out, but I still follow your work. I hope you will give us more fresh ideas when you come back to the industry ❤
What are your thoughts on Itsuno's work on Devil May Cry and Dragon's Dogma?
on dragon's dogma it's 10/10 but on dmc it's ass
@@v0734 are you Kamiya?
yes I'm his son@@MarkMann1
@@v0734 :0
Now I'm curious about where Kamiya learned English, his pronunciation's great. I remember him saying before on Twitter years ago he didn't go to school for it but he didn't elaborate.
I thought Code:Veronica was meant to be the Sequel to RE2, since it follows what was setup at the end of RE2 for Claire Redfield, to find her brother
Have you played the Monster Hunter series? What do you think of it either way? After the recent announcement of the next game I’ve been stuck into it! Thanks for the upload! ^.^
What are your thoughts on how the Devil May Cry series has developed without you? Is it interesting to see or sad in a way?
I really enjoy watching your videos and learning about you and your experiences as a game developer, thank you for sharing. Would you be interested in doing let's plays or overviews of games you've worked on? I'm certain you have insightful commentary or memories to share.
I'm happy you vary up your gameplay so much between each title, it makes each of them interesting even after the next one comes out. It's surprising that you start with a vibe and decide on the gameplay later - the gameplay mechanics are so tight that it feels like those came first, even if all the games have a strong personality too.
Kamiya-san, out of all the characters you created, which is your favorite?
Why werent you thr mainbdirector of the bayoneta sequels?, i love your job
What are some of your favorite 3ds games? I remember seeing it in one of the previous videos!
If there was any new mechanic you had in mind for Bayonetta, what would it be? Are there mechanics you had to leave behind in the past?
Bayonetta and Devil May Cry are connected somehow..
Both Main Characters of Devil May Cry 5 and Bayonetta 3 met similar fates..
- Dante and Vergil are Trapped in Hell
- Bayonetta and Luka are trapped in Hell too
- Nero is left on earth
- Viola is left on earth
Is it possible for these characters to meet?
It would be the wildest ride ever.
''I'm not good at creating scary games'' happen to direct one of the best survivor horrors ever lol! but yes I know it was because of another person interference who changed the plot, but the gameplay was directed by him lol!
Hi Kamiya,
As someone that like action games with unique style to them, do you like fighting games ? Is there any fighting games you like or have you ever thought of making one ? Thanks for the nice videos.
Mr. Kamiya, could you talk more about the Dodge Offset mechanic in Bayonetta 1?
It seems that Dodge Offset is much more important than Witch Time when I play Non-Stop Infinite Climax difficulty.
Also, the perspective in TW101 deserves more praise because it means that rough camera behaviour cannot interrupt the controller inputs of both sticks when I draw a shape or do combos.
Lastly, I like that you included a large variety of gameplay sections in TW101 (like the Punch-Out one and others). It reminded me of the PS2 era, when some games also did this.
Kamiya, what next on for you? You retired for good? Any possibility of collaborating with Platinum of the future of Bayonetta? Any chance we see a second version of the Wonderful 101?
Mr. Kamiya's games often include segments with a different gameplay style. (like Space Harrier sections in Bayonetta or Wonderful 101) I was curious what the motivation behind these sections was? Are they a way to pay tribute or homage classic games? Or is it that juxtaposition or sudden shift in gameplay styles, itself, that Kamiya finds appealing?
Thank you and best of luck going forward!
Mr. Kamiya, is there 1 videogame or more that have been announced that you are looking for the most? Either from a gameplay perspective or the team behind it? Thank you!
How do you make such 'cool' characters? Bayonetta and Dante have such great personalities, and that's not even mentioning the side characters. What is your process, or influences, in making such likeable characters that leave such an impression?
Devil May Cry was my frist ever game own from you on the ps2.
has a kid did not know it was going be Resident evil
Kamiya-san, good day to you !
I'll keep asking this question as long as it takes: *why did Wonder-Jergingha's wonder-mask malfunction ? And why did he decide to kill Luka for it, of all people ? Was this supposed to be a plot point for the sequel ? I know you love Terminator-style time-related shenanigans. Was it supposed to be future Luka who sabotaged the Wonder Mask technology in such a way it will eventually break on Jergingha ?*
That would've been soooo awesome !
When you are back into designing games after this one year absence ends, do you think we'll join another studio that offers you a position, or will you build your own studio, like you did at PlatinumGames with Mikami-san and Inaba-san?
What is your opinion on Macedonian? The Ed n Edna in Bayo seems to be decided from this langage... Also, W101 was a game with a lot of strong emotions, thank you from the bottom of my heart of a father fighting against parental alienation.
(I am sorry if this has been asked before.)
Have you heard about the PS2 2004 holiday demo disc?
Appearently the Viewtiful Joe 2 Demo had debug code in it, that would reset the memory card when playing.
I am sure this was because the demo send over, was a game build where save files were tested and a snapshot was sent to the demo-disc team without bug-testing.
I am wondering if this "bug report" was ever sent back to the dev/staff back in the day.
These videos have been a delight. I wish you well Kamiya-san with your future prospects.
What are your views on the game "Anarchy Reigns"? I was surprised a game like this existed and first thought it was a crossover game of protagonists from platinum games library with Bayonetta's inclusion. I did not know of it until years after and I did not have an opportunity to play it . Unfortunately it doesn't appear to be available on any of the new generation of consoles or PC. I think the art direction of the original Mad World on the wii was so amazing to first see run on my TV when I was younger with its "Sin City" comic aesthetic
We would see some type of "playthrough" videos on this channel ? or Livestreams where you have fun playing any games, alone or with some friend/family ?
Happy Christmas and New year for you, Mr.Kamiya-san ❤
I have a good question!
What did you think of the Viewtiful Joe anime? I really loved it
Did you watch all 51 episodes? And do you know why they didn’t release season 2 on DVD???
Thank you for spending time with us, Mr. Kamiya
I'm a newbie when it comes to boardgame design, but I tend to not think of the logic first. I tend to think of how I want my pieces to move and interact with each other and then add rules and limitations to balance it and to keep the tempo engaging. That said, I feel like balancing a boardgame is way harder than balancing an action game or even a fighting game, and there's been dozens of ideas that I've scrapped.
Two questions
One
What do you think about the possibility of physical media such as music cd and blu ray being phased out by digital?
And two
Have you ever tried a non gaming hobby like gardening?
Also
I love the stuff you were able to achieve with viewtiful joe it's still one of my go to games when people ask me where to start with gamecube collecting
Mr. Kamiya, what are your feelings about companies retiring franchises? It is common to see annual releases or remakes from select franchises like Monster Hunter and Resident Evil, but Onimusha hasn't had a new game since the PS2 and it is far from the only one (I.E. Mega Man, Darkstalkers, Power Stone, and Breath Of Fire). The Japanese market used to be a constant source of new and creative games, but now it is mostly "safe" and "same." From a western perspective, Japanese companies have stopped being innovative and creative compared to how they used to be, and I don't understand why.
I am focusing on Capcom because I know that you can not say much about Platinum / have not directly worked for the other big companies.
Kamiya-san we love you and your games. Please keep making more amazing games.
今回もサイコーでした!
Would you dedicate as much commitment and effort to a game again as you did with The Wonderfull 101? Thank you Kamiya for sharing your passion
When you made games like DMC or Bayonetta, how long did you expect players would spend mastering the systems? Are you surprised to see people play Bayonetta for a decade or more, or did you design it knowing it could last that long?
Your passion and vibe are ACTION, but do you ever get ideas and a desire to create in different genres? Maybe something that would push you to beyond your more comfortable and expected Kamiya direction…
How do you feel about series you've created continuing without you? Do you play those games like the Devil May Cry series or Okamiden? Is there any sort of frustration when they deviate from your original vision or turn out to be less-well received then your iteration such as was the case with DMC2 compared to the original you created?
Or perhaps a bitter sweet feeling when those games are especially well-loved such as with DMC5?
Have you ever interacted with hidetaka miyazaki or played any of his games before?
Hello Kamiya-san! May I ask what is your favorite Arcade Archives game released by Hamster? And also, will we still see the NEO Classics line from Platinum or will you continue that on your own?
Serious question: was Bayonetta 2 balance tested? And if it was, was it _really_ ? And if the answer to that is something akin to “yes”, who was in charge of that?
Hello Kamiya and happy new year, interesting video.
But i’d ask, is great idea for part of Nintendo, Capcom or any company ask dlc of paid in a single player as your own games for satisfy to the fans?
Many ask if Platinum games someday make DLC and season expansion with tons of stuff to their games, would be cool because we know you and platinum games are GENIUS making hack/slash like from software with action with high difficulty.
I respect the ideas original from the devs pioneers whose invented a genre
Thank you for the video Mr. Kamiya.
I have a question, if you answered this before then I apologize.
Have you ever considered making a CO-OP Action Game, I know Bayonetta 2 had a multiplayer mode, but I wonder how it might be to have a CO-OP Action Game where you go through the story with another person.
I wanted to ask whats your opinion in regards to the manga guyver and berserk?
Whatever your next game is I’ll buy it DAY ONE!
These videos are fun, me personally I hope to one day find out how the viewtiful joe trilogy would end, viewtiful joe 2 ended with a cliffhanger and I've always wondered about the third one.
Do you have any advice for new videogame developers?
Games are so complex now they take a really long time to make. When I heard your lattest news I though "wow, I probably won't see a new Kamiya game in 6 or 7 years then" since AAA are such long projects. Do you see yourself working on a smaller game next or are you willing to put several years of work into a big project?
Mr. Kamiya, if Sega offered you to work on a Sonic the Hedgehog game, would you agree? and What will this game be,how will you design it, and what are the mechanics that you will add to the game?
Hi. Do you have ideas for new IP? You would like to work on something completely new?
P.S. Happy Christmas
Since you liked scrolling shooter game, do you know about Touhou and ever think of trying it?
I don't know why, but I think you'd make a great action puzzle game, something simple for mobile
Which developers do you look up to/admire, but haven't got the chance yet to meet in person?
8:55 Of all the things you could say about Kamiya-san, him only being good at stealing other people's ideas is probably the most ridiculous. All his games have been highly original. Even RE2 actually changed quite a bit of what RE was supposed to be\perceived as at that point in time. I keep dreaming of seeing at least a brief video of the original RE4 build of DMC some day. Capcom should really just show those unmade RE games (OG RE3, the various RE4s, OG Revelations, the canned RE7 etc.): the fans know about them, they are not a real secret.
Any particular reason you have not participated in Sengoku Basara since most of the people who worked on the first game were the people who worked in DMC?
Kamiya remains the goat.
Thank you for Bayonetta 3, Kamiya-san. Magnificent game, that touched my heart on so many levels.
Ok so is witch time boosting her speed or is it slowing down time. Her slowing down time would make sense, When angels broke out of witch time in the first game made it look like time control. If it wasn't time control, that means the angels were using witch time and was the same speed as bayo.
Lightspeed would also be time stopping rather than speeding up because him speeding himself up would not make bayonetta's bullets stop.
If you're talking about you shooting and bullets stopping for both you and the guy you're shooting at it just means you both are faster than the bullets.
Have you ever played the PS1 game Rising Zan?
I didn't played bayonneta 3 but I will soon .
5:41 "I don't like horror genre, so I'm not good at creating horror games"... proceeds to create biohazard 2, the best game in the franchise
10:04 That's something that caught my attention and that disappointed me about Bayonetta 3; Not being able to customize the set of weapons, is there a reason for making that decision?
Would you like to continue working with Nintendo on a future project? New ip or a Nintendo ip?
Kamiya San, what do you think about Devil May Cry 5 and the Reboot developed by Ninja Theory? I personaly love the reboot
what about project GG? I was sooooooooo excited about it!!! but you left PG :((
How far are you into JoJo's Bizarre Adventure? Are you familiar with the most recent parts like JoJolion or The JOJOLands?
I wouldn't mins a low energy Viewtiful Joe longplay with commentary
Kamiya te amo❤
Do you like Dragon's Dogma?
The comments from your haters are pretty funny.
You seem to heavily value arcade design philosophy in your games, with newer generations of developers spending less or no time in arcades did you ever urge those that worked with you to play the classics to understand how those games were designed or were you more interested in seeing how a designer's ideas were influenced by the titles on consoles they played when they were younger? Thank you for reading, you and your games rock!
イースト・プレス
国産R.P.Gクロニクル
2023年発行。
本を読みながら観てますよ
❤❤❤❤
Are there any boss fights you really like? From any game, or yours.
😁
Which are your favourite STG and do you like CAVE danmakus?
do you think there is still market or future of linear pure action hack and slash games? nowadays soul like arpg game is more popular. Only God of war (2018) made it out as an arpg but without loss too much old factors, also sold well
Of all your games, which one do you consider your magnum opus, or do you think you haven't created such a game yet?
(I apologise if you have answered it already)
Aguante kamiya
Do you watch any cute Vtubers?
Have you played many of Shu Takumi's games?
He voiced Gadot im AA Trials and Tribulations
Is Scalebound 100% dead now?
Why no body doesn't continue what achieved in God Hand.
every time i came back to it ( evan i have a blueprint to what to be doen )
Hard as balls, uncompromised as fu(n)k, sadly mainstream gamers doesn't like that, unless its put in the Souls-like package.
Would you marry me, Kamiya? (I'm a cute girl, I think)
So you allow English comments now without acting like a child?
Can you tell us anything about the development of Scalebound or Project G.G.?
Hi master Kamiya san I saw an article where he says that he wants to work in the video game industry again. He hasn't asked for a job at Microsoft to bring back the Scalebound game now that Xbox needs talented Japanese developers and you are one of them and I admire your games. 🫶🏻