The sten is really weird because it was actually unused in WaW. I'd like to say they "finished it up" for Bo1 but in reality the Sten usable in the campaign reuses Type 100 animations from WaW. Fun fact, Project Nova is the only singleplayer mission in the franchise that uses British Commandos.
You also missed the Tokarev. Amusingly the only way to get it outside of the scripted sequence with the flashlight is to knock a *british* commando into last stand. The red army soldiers never go into last stand so you cannot obtain it from them.
The unscoped Mosin always mystified me, cuz the one Reznov starts with is the only way to get it as all the Red Army NPCs with Mosins are using the scoped variant. Interestingly tho Steiner actually carries an unscoped Mosin while you’re walking thru the ship with him, he still has his Walther P38 in his hand at the same time so you can see the two guns clipping together.
So I Guess u enjoyed removing those fritzs who surrendered one by one with ur iron sight mosin, right? The good old days when It was posible to commit warcrimes in cod campaigns
@@AzelfandQuilava Interestingly, the ps2 version of waw has a British campaign, featuring British commandos in winter gear with Stens, like the ones seen here.
Yeah, the cut campaign for the "newer gen" versions of the game would've involved similar stuff with British Commandos in Holland and the Rhineland. A silenced STEN would fit right in with that sorta thing. @@Potatoboi732
Something I always wondered, and this is something Frosty 1 also talked about. Was that almost all of the WW2 guns, including WaW guns would’ve been more accurate for the Vietnamese and Cuban factions than the guns they were given.
Yeah, black ops' gun distribution was strange. Its less a homage to true vietnam, and more a homage to ww2 movies... which, follows with ww2 cod being representative of ww2 movies than the real thing.
Yeah it is strange, while Military Conflict Vietnam has a much more accurate weapon list (including WW2 guns), including ones that aren't commonly seen (HK33 or H&R T223, QSPR revolver, Madsen M50, Beretta M12, Type 64 SMG, AMD-65, MAS-49, RPG-2, etc.)
In the mission Crash Site once you get off the boat, if you knife one of the soldiers with a M16 you can pick it up and it will be fully auto but will not make any noise. I found this out a long long time ago.
The KS-23 with a harpoon is a real thing apparently. The russians developed a bunch of different munitions for the KS23 one of which was a grappling that could be fired with a rope similar to the game so that military operators could cross normally unreachable areas.
KS 23 is a police weapon, it's not used as a military weapon. It's probably the only time the KS 23 was placed correctly in a game. Which is pretty rare for cod.
@@mitri5389 It was made for prison guards specifically, my friend was a prison guard in Russia. So it's placement is perfect actually, besides the fact that it didn't exist when the mission takes place
@H8RSAPPRECIATE ??? Bo1 zombies had the MP40 in the remastered maps as well. Even BO3 has the MP40 on the chronicles maps where it was a wallbuy so idk what you're trying to say
Given the Vietnam era setting, I don't see why thr Mosin-Nagant, PPSh-41, or even some of the WW2 German weapons couldn't have been included in the multiplayer considering they were used by the Vietnamese quite extensively.
@@Deaglan753I mean WaW kinda did that in part already with the loans from CoD 2. And it's not like the guns are very accurate either. But you're rightish.
@@stuff9680pretty sure they made it a lever-action model because they wanted that motorcycle sequence to be an homage to the scene with Arnie riding a motorcycle in Terminator 2. Not sure why they’d get that mechanic wrong though.
You forgot to add the Tokarev which you can get from an npc on that reznov mission. If one goes into a last stand-like state he’ll pull it out and you can get it from there.
It's probably a place holder, the sounds it has line up with other DSHK later in the game. The devs probably forgot or decided that since the player isn't going to see it just leave it
I imagine it's a placeholder, since you can't really reach that position. Wouldn't make much sense that the USSR would be using such a weapon. That being said, Black Ops has A LOT of anachronistic weapons. Some of which are newer than the M249 (which was designed in 1976). We have guns like the AUG (1977), AKS-74U (1979), SPAS-12 (1979), and L96A1 (1982) in this game, all fully usable by the player. Black Ops begins in 1961 and ends in 1968. None of these guns should be in this game, given the timeline.
@@xxfalconarasxx5659it’s 100% a placeholder (reused CoD4 mounted gun asset) that they kept in because you aren’t meant to be close to it like the other user mentioned
Even in MW3 you can parkour up to the top of Waraabe's compound and play with the M249s. Always found it weird that the SAW always got used as the placeholder MG in BO and MW3 and not the RPD.
In the Viktor flashback to his last battle with Dmitri, if you down a soldier on the disabled boat carrying the Nova 6, the soldier can pull out a sidearm to which Reznov can use, and Reznov will fire this pistol, using what remains of his chopped off finger.
It's the Tokarev TT you carry earlier with the flashlight; it's not really an unobtainable weapon, it's just one you'll have a hard time getting during that section, but which the game gives you earlier regardless.
The UK STEN maybe an odd one, but you need to keep in mind that the coding weapon file for the STEN is the SAME coding weapon file for the Type-100 from W@W, except in 2010 they designed the Type to STEN. Like come on, both weapons have the same reloading animation.
Oh bud, that's nothing. A _bunch_ of guns in WAW have recycled animations from MW; the funniest is the M1 Garand using the M14's reloads, and the BAR (and M14 in BlOps) both have pistol grips for the same reason. One of the Zombies trailers has a character drop the mag out of his SMG, pull a new mag out of his nonexistent chest rig, lock a new mag in place, and then perform an HK slap on a gun without a roller-delay charging handle because the entire third person animation is the MP5/G3 animation.
imagine if all the unused weapons were in zombies for certain maps… like the World at war weapons on the classic zombies & maybe on call of the dead… then the vietnam weapons on like shangri la or ascension… or if you could choose what alternate weapon set to include in the box along with the default box weapons
Didn't know if you find this interesting or not as well but in black ops remastered version of zombie verruckt they took away the American Springfield and replaced it with the K98k on the American half side it's no longer obtained from a wall buy like it was on WAW
I dont think any of the maps take place in russia, you could argue verruckt as that is the map you arrive in as the soviets in waw but keep in mind that you were playing as 4 american GI's trying to resuce McClain
there was an m60 in the singleplayer campaign during the first Vietnam level that's held by an npc that spawns when you have to push the barrels down and set enemies on fire, if you kill him and take his gun, it reads "M60 Big Ammo", which is weird because the extended magazine attachment isnt spelled that way anywhere else
2:20 if I remember correctly, there's an MG you can mount near the first fight on this mission. Thing is, it's pointed towards the way you came from so it doesn't really help.
If you pay attention in the SOG mission at the very end when your in the jeep there are a couple of instances where the icon for an m249 saw shows up on the screen…. AND IT IS OBTAINABLE I have done it exactly once however there is no weapons model you just kinda glitch out of the jeep and crosshairs show up on the screen and your movement gets screwed with if I remember right. But you can run around and shoot whatever it is your supposed to be holding/mounting until you die which you inevitably will because the icon shows up like right next to where the enemy AI spawns….
Can I just say that the Vorkuta shiv animations just remind me of the Original Metro 2033 knife animations? It's funny how a game in the same year had that kind of animation for different reasons, one was a proof of concept and the other was limited by the budget, despite it's stellarly depressing looking environments.
Weird thing about the M249 saw is I’m pretty sure in another mission for a second during a part of it, it shows the pickup icon for the M249 saw from cod4. I don’t remember what mission at what point and where it’s supposed to be (I think at a scripted part where u can’t get it anyway and only shows up quickly)
You can't wield the P38 but yeah, the absence of the Hi Power in this game always bugged me (that should've been the pistol you unlocked instead of the CZ75, since that didn't exist when the game is set).
I wonder what was the purpose of adding the m249 as a stationary weapon if they already had a mg42 that did the same job and fit much better thematically letting it be seen up close
@@markusk1015they don't need the weapon model for that, they could just replace the sound. For example in CoD4 in one of the missions where you get sniper support, the sniper team uses M21s but they make the sound of Dragunovs for a more dramatic effect
There’s conjecture that BO1 was originally intended to be set in the 1980s (look at the gun selection and some other set pieces used) and somewhere along in development for some reason it got pushed back to the ‘60s. If that’s the case the m249 wouldn’t be that bad, the FN Minimi (basically the 249 MK1) was adopted in the 80s by the USA. Still strange it’s in a Siberian gulag tho lol
they're pretty much all from either cod4, mw2, waw or are mission specific. pretty cool nonetheless, just wish that guns like the sten, mg42 or the ppsh were in zombies since the mp40 and minigun were.
The molotov, mp40, mosin, tokarev, stg44, m1 garand, m1 carbine, kar98k, type 100 and others are from waw, because of the animations and the sten was planned to be in waw but was cutted
What!? You can change the amount of rockets the Grim Reaper fires!? I've been playing BO1 pretty much since release, and most of my life. Yet I never knew you could change the amount of rockets you can fire. Well... You learn something new every day. If only I knew what buttons to press, to cycle the amount.
Correct me if I’m wrong but I think the kapris smh if that’s what it’s called is in that campaign mission in hongkong in that secret room behind the fridge and are only in campaign
Ive been playing this game for 13 plus years and i never knew you could shoot more than 1 shot with m203 flash can you do that in muiltplayer or just numbers what about with the one in victor charily. Also it would have been dope if you could use some of the waw guns in the muiltplayer i think mp40 and the mosin would have made the most sense also the other pump action always wonder why that wasn't in muiltplayer.
Assuming you’re referring to the prison shiv knife: what I find odd is that Mason suddenly has it after killing the guard but didn’t use it to kill the guard even though it looks like a makeshift weapon that he or another prisoner made (hence the “shiv” label). In fact, I naturally just assumed that the guard had been carrying the knife himself and that Mason had grabbed it after killing him. Maybe I should just assume the latter was somehow the case?
i spelt unobtainable wrong XD
And you also spelled spelt wrong.
@@Fl4ngerrboth forms are correct in the UK
Ok
"unobtainble" felt so stupid lol
i had no idea the grim reaper could shot multiple rockets by holding the trigger.
Same!
I used to run it in mp all the time and never knew.
I never knew that either after all these years.
beggars bazooka
@@basedjake0261the multiple rocket ability was only in campaign
The sten is really weird because it was actually unused in WaW. I'd like to say they "finished it up" for Bo1 but in reality the Sten usable in the campaign reuses Type 100 animations from WaW. Fun fact, Project Nova is the only singleplayer mission in the franchise that uses British Commandos.
You also missed the Tokarev. Amusingly the only way to get it outside of the scripted sequence with the flashlight is to knock a *british* commando into last stand. The red army soldiers never go into last stand so you cannot obtain it from them.
Even then, the Type 100’s animations use the Sten’s animations from Call of Duty 2. Way to go full circle
Actually sgt waters from cod 1 was a commando
British commandos were in finest hour.
You never played Finest hour then lol
The unscoped Mosin always mystified me, cuz the one Reznov starts with is the only way to get it as all the Red Army NPCs with Mosins are using the scoped variant. Interestingly tho Steiner actually carries an unscoped Mosin while you’re walking thru the ship with him, he still has his Walther P38 in his hand at the same time so you can see the two guns clipping together.
Thought I was only one knowing that fact!
Oh yea nice touch that G1 Megatron-sama came through in 2010
So I Guess u enjoyed removing those fritzs who surrendered one by one with ur iron sight mosin, right? The good old days when It was posible to commit warcrimes in cod campaigns
As for the P38 stuck on Steiner's hand while he's holding the Mosin Nagant, its because the P38 is actually embeded to his model
I wonder if the sten was originally intended for waw's cut british campaign, because that looks like a new model, not just a reused cod 2 asset.
It pretty much is. The fact the pick up icon shows a suppressor makes me think so.
@@AzelfandQuilava Interestingly, the ps2 version of waw has a British campaign, featuring British commandos in winter gear with
Stens, like the ones seen here.
Yeah, the cut campaign for the "newer gen" versions of the game would've involved similar stuff with British Commandos in Holland and the Rhineland. A silenced STEN would fit right in with that sorta thing. @@Potatoboi732
Man, knowing we almost got a full three faction campaign in WaW is so sad, specially considering that it's one of the cod games that I loved most
Tbf it could just be a reskinned Type 100
Something I always wondered, and this is something Frosty 1 also talked about. Was that almost all of the WW2 guns, including WaW guns would’ve been more accurate for the Vietnamese and Cuban factions than the guns they were given.
Yeah, black ops' gun distribution was strange. Its less a homage to true vietnam, and more a homage to ww2 movies... which, follows with ww2 cod being representative of ww2 movies than the real thing.
I love this game, but the weapon choices are nonsense. Why is the FAMAS FELIN in this game? The base model didn't even exist until the 80s.
Funky picks.
Yeah it is strange, while Military Conflict Vietnam has a much more accurate weapon list (including WW2 guns), including ones that aren't commonly seen (HK33 or H&R T223, QSPR revolver, Madsen M50, Beretta M12, Type 64 SMG, AMD-65, MAS-49, RPG-2, etc.)
@@AJadedLizard i mean you can use a ray gun 🔫 😅 ( i know its an easter egg and a fun one at that )
In the mission Crash Site once you get off the boat, if you knife one of the soldiers with a M16 you can pick it up and it will be fully auto but will not make any noise. I found this out a long long time ago.
M16 full auto in the first misson and sog
Same
all m16s in black ops campaign are fully auto
The KS-23 with a harpoon is a real thing apparently. The russians developed a bunch of different munitions for the KS23 one of which was a grappling that could be fired with a rope similar to the game so that military operators could cross normally unreachable areas.
KS 23 is a police weapon, it's not used as a military weapon. It's probably the only time the KS 23 was placed correctly in a game. Which is pretty rare for cod.
@@mitri5389 ah I see my apologies.
@@mitri5389the russian military used the KS-23 as well
@@mitri5389anachronistic lol, apparently that hook thing is from the early 90s
@@mitri5389 It was made for prison guards specifically, my friend was a prison guard in Russia. So it's placement is perfect actually, besides the fact that it didn't exist when the mission takes place
It always bothered me that the KS23 shotgun wasn’t in multiplayer
same
It pisses me off how they didn’t add the PPSH and mp40 to Multiplayer
The MP40 was in Black Ops 1 zombies…
Edit: The OP was referring to Black Ops 1 multiplayer.
@@spacecat115in black ops 2 too in origins specifically
@@spacecat115 not in the way remastered map
@H8RSAPPRECIATE ??? Bo1 zombies had the MP40 in the remastered maps as well. Even BO3 has the MP40 on the chronicles maps where it was a wallbuy so idk what you're trying to say
@ivanvenne we are talking about bo1 I was talking about multi-player
Given the Vietnam era setting, I don't see why thr Mosin-Nagant, PPSh-41, or even some of the WW2 German weapons couldn't have been included in the multiplayer considering they were used by the Vietnamese quite extensively.
They wanted to focus on weaponry that was around at that time and not rehashing the older weapons seen in waw or the other ww2 cod games
@@Deaglan753I mean WaW kinda did that in part already with the loans from CoD 2. And it's not like the guns are very accurate either. But you're rightish.
It always bothers me that the lever action 1887 fires two shells before rechambering.
It was probably meant to be a double barrel shotgun and the devs ran short on time or forgot about it
@@stuff9680pretty sure they made it a lever-action model because they wanted that motorcycle sequence to be an homage to the scene with Arnie riding a motorcycle in Terminator 2. Not sure why they’d get that mechanic wrong though.
2:59 "You just grazed him!"
The prison knife is what the players use on the BO2 map mob of the dead
gotta wonder how they managed to obtain stens, mp40s, the M202, and Mg42s
It's in the artic mission flashback
The M202 is in two missions, one involves gun running.
Waw reused assets, m202 added in campaign and mp
Brits and Nazis are fighting each other in that mission which is why the Sten and MP40 are there. As for the M202 Flash, it's just a holdover from MP
@@averyfilms1432 The M202 is a cold war era rocket launcher. It's not from WaW.
Feel like a lot of these weapons would’ve added great variety to zombies, very sad how we missed out on having these.
Specially PPSH
You forgot to add the Tokarev which you can get from an npc on that reznov mission. If one goes into a last stand-like state he’ll pull it out and you can get it from there.
the nazis can go into final stand too and drop p38
I never knew you could hold down the M202 Grim Reaper and shoot 2,3or all rockets?!
I love the magical time traveling mounted M249 SAW lol
It's probably a place holder, the sounds it has line up with other DSHK later in the game. The devs probably forgot or decided that since the player isn't going to see it just leave it
@@stuff9680 I’m aware I just found it funny not everything is an insult
I imagine it's a placeholder, since you can't really reach that position. Wouldn't make much sense that the USSR would be using such a weapon.
That being said, Black Ops has A LOT of anachronistic weapons. Some of which are newer than the M249 (which was designed in 1976). We have guns like the AUG (1977), AKS-74U (1979), SPAS-12 (1979), and L96A1 (1982) in this game, all fully usable by the player. Black Ops begins in 1961 and ends in 1968. None of these guns should be in this game, given the timeline.
@@xxfalconarasxx5659it’s 100% a placeholder (reused CoD4 mounted gun asset) that they kept in because you aren’t meant to be close to it like the other user mentioned
Even in MW3 you can parkour up to the top of Waraabe's compound and play with the M249s. Always found it weird that the SAW always got used as the placeholder MG in BO and MW3 and not the RPD.
I was always disappointed that the ppsh didn’t make a return in the remastered waw maps on BO1 even though it was in the campaign
Thats becuase the regular box weapons were all replaced by bo1 weapons, while the waw wall weapons remained
@@Deaglan753yeah we understand that
hands are unobtainable😂
i just mean unobtainable through console commands lol
It's seen at the mission where Mason kills everyone at rebirth and he's talking to rezonov at the metal box in the beginning
It wasn't enough that most of the franchise we didn't have legs, now we didn't have hands? 😢
@@Sgt_Keegan_P.Russ2so that means we are just hallucinating we have hand's
@peacocktheradiodemon the numbers peacock... remember the numbers... imagine the frozen fore[redacted)
wait, you could launch multiple rockets with the grim reaper?
How
Never knew that too lol
@@awptic Same keybind as holding breath while scoped in.
Played this game for more than a decade and just found out too
@@Gopnikawawhat about for console
In the Viktor flashback to his last battle with Dmitri, if you down a soldier on the disabled boat carrying the Nova 6, the soldier can pull out a sidearm to which Reznov can use, and Reznov will fire this pistol, using what remains of his chopped off finger.
It's the Tokarev TT you carry earlier with the flashlight; it's not really an unobtainable weapon, it's just one you'll have a hard time getting during that section, but which the game gives you earlier regardless.
never knew you could change how many rockets were fired with the grim reaper, that’s crazy
Actually you can use that M249 at that position,but it's hard,I success once.
The DShK is actually a modification of the waw Type 92 model.
2:48 YOU CAN SHOOT MORE ROCKETS AT ONCE????
IT TOOK ME 14 YEARS TO KNOW THAT
Dude, after all my time of playing BO1, I never knew you could fire multiple rockets from the M202 at the same time. I feel like such an idiot lmfao
The UK STEN maybe an odd one, but you need to keep in mind that the coding weapon file for the STEN is the SAME coding weapon file for the Type-100 from W@W, except in 2010 they designed the Type to STEN. Like come on, both weapons have the same reloading animation.
Oh bud, that's nothing. A _bunch_ of guns in WAW have recycled animations from MW; the funniest is the M1 Garand using the M14's reloads, and the BAR (and M14 in BlOps) both have pistol grips for the same reason. One of the Zombies trailers has a character drop the mag out of his SMG, pull a new mag out of his nonexistent chest rig, lock a new mag in place, and then perform an HK slap on a gun without a roller-delay charging handle because the entire third person animation is the MP5/G3 animation.
imagine if all the unused weapons were in zombies for certain maps… like the World at war weapons on the classic zombies & maybe on call of the dead… then the vietnam weapons on like shangri la or ascension… or if you could choose what alternate weapon set to include in the box along with the default box weapons
You can actually use the MG42 on that level. I never knew you could fire multiple rockets at once with the M202.
2:42 There is a hidden thunder gun on this mission. I think it's the oddest weapon xD
where
@hunterdail5713 easter egg similar to the ray gun on Pelileu mission in WaW
They really did just use an M249 SAW for the tower MG... wow
Reused CoD4 assets. Thats why
@@kenjamago3977Plus, the player isn't gonna get close to the tower in normal game play.
You can use the Model 1887 in vorkuta outside the bike. Its just very out of place in the player hands.
Fun fact about the Mosin Nagant: it is not on a single zombie map. Every WaW faction has it's respected bolt-action except Russia.
Didn't know if you find this interesting or not as well but in black ops remastered version of zombie verruckt they took away the American Springfield and replaced it with the K98k on the American half side it's no longer obtained from a wall buy like it was on WAW
I dont think any of the maps take place in russia, you could argue verruckt as that is the map you arrive in as the soviets in waw but keep in mind that you were playing as 4 american GI's trying to resuce McClain
Dude really said that weapons we use in the mission's are unobtainable
Black Ops 1 zombies really needed the PPSH & MG42
Aside from the classic maps, the MG42 & PPSH would fit on Ascension & CotD. AK-47 on every map
there was an m60 in the singleplayer campaign during the first Vietnam level that's held by an npc that spawns when you have to push the barrels down and set enemies on fire, if you kill him and take his gun, it reads "M60 Big Ammo", which is weird because the extended magazine attachment isnt spelled that way anywhere else
It's like that in mp for the M60 with extended mags as well
2:20 if I remember correctly, there's an MG you can mount near the first fight on this mission. Thing is, it's pointed towards the way you came from so it doesn't really help.
They created black ops using the same world at war project
If you pay attention in the SOG mission at the very end when your in the jeep there are a couple of instances where the icon for an m249 saw shows up on the screen…. AND IT IS OBTAINABLE I have done it exactly once however there is no weapons model you just kinda glitch out of the jeep and crosshairs show up on the screen and your movement gets screwed with if I remember right. But you can run around and shoot whatever it is your supposed to be holding/mounting until you die which you inevitably will because the icon shows up like right next to where the enemy AI spawns….
i wish the knives were in multiplayer and zombies
I can't be the only one to think that the Molotov impact looks like a shot from the upgraded fire staff?
2:56 oh shit really?! It can fire more one rocket at once? I didn't know that! That's awesome.
How on ps3
Can I just say that the Vorkuta shiv animations just remind me of the Original Metro 2033 knife animations? It's funny how a game in the same year had that kind of animation for different reasons, one was a proof of concept and the other was limited by the budget, despite it's stellarly depressing looking environments.
I wish you could use console commands in black ops 2, imagine the weapons and out of bounds map areas we could see
Weird thing about the M249 saw is I’m pretty sure in another mission for a second during a part of it, it shows the pickup icon for the M249 saw from cod4. I don’t remember what mission at what point and where it’s supposed to be (I think at a scripted part where u can’t get it anyway and only shows up quickly)
i never knew you could "charge" the grim reaper 😅
i like how they called this launcher in the german version Witwenmacher (Widowmaker) 😂
Also TT33 and P38 in project nova, might’ve also been a browning hi power if you downed a British in the end.
You can't wield the P38 but yeah, the absence of the Hi Power in this game always bugged me (that should've been the pistol you unlocked instead of the CZ75, since that didn't exist when the game is set).
I wonder what was the purpose of adding the m249 as a stationary weapon if they already had a mg42 that did the same job and fit much better thematically letting it be seen up close
Maybe they wanted the sound of something other than the MG42? Kind of a strange choice by them
@@markusk1015they don't need the weapon model for that, they could just replace the sound. For example in CoD4 in one of the missions where you get sniper support, the sniper team uses M21s but they make the sound of Dragunovs for a more dramatic effect
There’s conjecture that BO1 was originally intended to be set in the 1980s (look at the gun selection and some other set pieces used) and somewhere along in development for some reason it got pushed back to the ‘60s. If that’s the case the m249 wouldn’t be that bad, the FN Minimi (basically the 249 MK1) was adopted in the 80s by the USA. Still strange it’s in a Siberian gulag tho lol
*when i take machine gun i feel about heavy weapons guy.*
and this words: WHO TOUCH MY GUN?!
Crazy how the scoped mosin in bo1 aims faster than the kar98k in MW19
The disrespect on the BAR bipod being “unusable” 😭
Really wish they would’ve added more World War II guns to zombies.
they're pretty much all from either cod4, mw2, waw or are mission specific. pretty cool nonetheless, just wish that guns like the sten, mg42 or the ppsh were in zombies since the mp40 and minigun were.
We can’t forget this game was essentially WAW:2
'Hands - unobtainable' was unexpected one
I would like to point out Weaver used a basic knife and not a specialised throwing knife. Him losing that eye made him more badass I swear
You can use the MG-42 in that mission.
Nah the Death Machine is just a Weaponized Washing Machine brought to you by General Electric
the ppsh was a retexture of the mpl
Some of these weapons are in the Classic Zombies maps.
2:47 never realized those dials to thr right of the sight moved
Fun fact you can punch with the hands in rebirth island
I think you forgot the Stg 44 in the Project nova mission.
Mosin was so fire in Blops 1
Isn't the STG 44 in this mission too? 1:35
In cod bo1 on the DS there is a cossbow that only can it by opening the room in the kill house
Lets not forgot the M60 with Big Ammo attachment or the AK you use in the other guys hand on the boat that has like 50 bullets and shoots super slow
I wish the waw guns kept their waw sounds
You can use the MG42 if you kill the guy on the turret I've done it before
I wish we had the WW2 weapons in MP
The molotov, mp40, mosin, tokarev, stg44, m1 garand, m1 carbine, kar98k, type 100 and others are from waw, because of the animations and the sten was planned to be in waw but was cutted
Is there for real a way to turn off that music in the background when you load up those maps on b01
it would've been cool if they added the sten into the box on the waw zombies maps
You forgot the Thunder Gun Easter Egg
There’s a German officer with a Walther P38. You get it if you figure a way to force the npc to pull out there sidearm.
sad for the mp
i always wanted more weapons in bo1
What!? You can change the amount of rockets the Grim Reaper fires!? I've been playing BO1 pretty much since release, and most of my life. Yet I never knew you could change the amount of rockets you can fire. Well... You learn something new every day. If only I knew what buttons to press, to cycle the amount.
The sog knife is the hardest cut scene initiation. Oi vey did that on expert like three times.
The bipod was actually a troll when asylum came to waw said by the developers themselves
Call of Duty: Black Ops: Weird & Unused Weapons
You forgot the TT-33 Tokarev
It's literally a gun the game forces you to use, it's not "unobtainable."
The M249 Saw is crazy
Imagine how broken “hands” would bein. No wonder why they cut them
I would die without knowing you chan charge up the Grim Reaper and fire multiple rockets!😮
Death machine and Grim Reaper were used in multiplayer though.
Not getting the KS23T yet in a cod game especially with the lastes BO cold war etc games is straigh up travesty!
Correct me if I’m wrong but I think the kapris smh if that’s what it’s called is in that campaign mission in hongkong in that secret room behind the fridge and are only in campaign
Ah that BAR bipod hasn’t worked right since world at war
You mentioned turrets, but not the pistol that you literally can't shoot people with during the Artic Flashback
You forgot about the Spas 12 with dragons breath shells on mission The Defector
How'd you get the molotovs? Also you can give yourself the 1887
2:49 really? U can choose the number of the rockets? I JUST DESCOVERED NOWW
Bruh those aren't even hidden lol they're regularly obtained on the campaign
PPSH shouldve been in zombies 😭
Ive been playing this game for 13 plus years and i never knew you could shoot more than 1 shot with m203 flash can you do that in muiltplayer or just numbers what about with the one in victor charily. Also it would have been dope if you could use some of the waw guns in the muiltplayer i think mp40 and the mosin would have made the most sense also the other pump action always wonder why that wasn't in muiltplayer.
the ww2 guns to my knowledge are waw ports with a lil snow thrown on them
imagine being one of the prisoners and just seeing some guy teleport a knife into his hand
Assuming you’re referring to the prison shiv knife: what I find odd is that Mason suddenly has it after killing the guard but didn’t use it to kill the guard even though it looks like a makeshift weapon that he or another prisoner made (hence the “shiv” label). In fact, I naturally just assumed that the guard had been carrying the knife himself and that Mason had grabbed it after killing him. Maybe I should just assume the latter was somehow the case?
Really wish the waw weapons were put in mp and zombies as well