Boosting has always been a walking simulator’s and is just temple run gameplay period, just play sonic dash. Sonic adventure 2 battle is the best gameplay period 15:07
You forgot to mention the biggest issue in marketing - SEGA lied to us. They said the same team who made Colors and Gens made Forces. Not a single developer in the credits though EVER worked on a sonic game, and Pontac and Graff were really the only ones who returned.
@@CheckadoI kinda had this theory back when the game came out that it was essentially slapping a boost mechanic onto Lost World's engine and foundations, and it's part of why a surprising amount of Lost World elements returned (take the number rings as collectibles also, for example). And I think that's partially confirmed by how we know Forces' development went (only 1 year of actual development, with 2 on the HE2 and 1 on concepting(?))
something that i noticed 10 minutes into Forces was that most of the badniks don't attack you. I know normally the player would be boosting right through them, BUT if you just walk up on them they just stand there. that's when i knew i was in for a bad time.
@@derple8524 call of duty and sonic are different. Sonic forces was most likely meant to get a younger fanbase they even admit to that with sonic colors ultimate
@@spontman i just played and can confirmed after lost valley the enemies do attack in spaceport and in ghost. however in spaceport you have get close to them. Im not defending the game its shouldnt be this way
I vividly remember the official sonic channel showing a short clip. I think it was called Casino Forest. It was a couple of weeks before the release. The clip wasn't long but from it alone I could tell it wasn't going to be very good. The music, sound effects, background and just overall presentation was generic, safe and dull. People called me a hater....then the game came out. Bullet dodged to say the least.
I know the video you're talking about! It's funny looking back at the old comments that were saying things like "Well, they still have time to fix it!", as if that's how game development worked at all lol
@@spontman I learned from a game developer that games are usually finished two months before they're released. The reason being they need those two months to go gold. I don't know what was the case with "Sonic Forces", but I doubt the game was still in development exactly two weeks before it released.
@@fictionalmediabully9830 Right. And even if it was, they wouldn't be able to overhaul the whole game (which they'd need to do to make it actually good) within a couple of weeks.
@@spontmanyou must be mentally braindead Sonic Forces is good and the Custom character matter was the best thing and the music is good Anyone who thinks forces is bad is mentally braindead
The Forces defenders really came out of nowhere to hype it up, too. If you didn’t like Forces, they’d twist it to mean you were impossible to satisfy, and that just made me dislike the game even more.
The IDW Sonic comic series thankfully explained some of the plot holes, save for Infinite. Silver- He’s here because after the events of 06, when he returned to his future, his world was empty. Like not post apocalyptic, but just lifeless, not a single person. So he went back to see what went wrong, and his story gets resolved in the comic, so I recommend reading it if you want the whole story. Wispons- Most of the non super powered civilians that fought in the resistance have these wispons to help them fight against the badniks. But they’re designed to only be used if the wisp inside wants to. In the comic they are shown that they can fly in and out of the weapons at will. And when they leave, the weapon becomes harmless.
After the events of 06 that never happened?...How the hell does Silver even know who... Sonic or any of his friends are if 06 never happened? When did the Wisps come to earth? Don't they have they own planet, what they sense something wrong with Sonic's planet and came to help him or something?
I think this is the one point Forces SOMEHOW got decently right. Even if we should've gotten more (Infinite 3 should've been more unique, and Chaos and Shadow getting snubbed is obviously so much false advertising)
Sonic Forces is honestly my most hated Sonic game and this is from someone who genuinely enjoys the games no matter how much people trash them. And it's equally frustrating that it came out at the same time as Mania and CONNECTED to that game. Sonic Mania is hands down my favorite Sonic game of all. And it was done by a fan. Had Forces lived up to its concept I honestly felt it would have been up there with Sonic Adventure 2. Frontiers was definitely a redemption arc to me. I love Sonic the Hedgehog, but you can't shake the fact that quality is inconsistent.
Honestly, Lost World is my most hated Sonic game. Force’s actually had potential to be good, if it was delayed to 2018 or 2019 with more polished level design.
I actually agree with the person who said this game looks better than Frontiers. It's so strange that we now have technology powerful enough to make the games look as good as the pre rendered cutscenes in Unleashed yet the games we get now don't look much better than Colors on the Wii.
that's a bit of an exaggeration, i think frontiers is at least around unleashed levels, just with more detail but less variety. which tbf is still less than what we could get
@@supremefox1018If I remember correctly the beta version of frontier had barley any platforming. And the people who played that version of frontier said it was boring.
Why? It makes no sense for Retro Sonic and Modern Sonic to exist in the same universe. They should be treated as separate canons. You can't argue that Maria being gunned down by a SWAT team fits in with the classic series (especially with how increasingly baby-ish they've made Retro Sonic since 2011 compared to characterizations of old such as Sonic CD and OVA). Even the later modern games don't fit in with Adventure, Heroes, Advance, etc. in terms of characterizations, settings, OR gameplay. Plus, they retcon details constantly.
@@hetorwashere Because Generations established that Classic Sonic is a younger Sonic. Also, let’s not forget that in the Classic games, Tails dies in the bad ending of Sonic 2 GG, and Metal Sonic burns down Carnival Island as well as its inhabitants in the bad ending of Knuckles Chaotix.
@@hetorwashere Why should they be treated as separate though? Retro and Modern Sonic are the same character, but with different designs. Adventure 1 took place after the classic games considering all of the references made towards those games. Sonic was given his lankier green eye design to better accommodate him in a 3D space. Unfortunately due to Generations Sega has now treated Retro and Modern Sonic as two different characters. I personally hate how baby-ish and cutesy they have made "Retro" Sonic considering that goes against who he is. Sonic isn't Mario
Just my two cents, but Sonic Team should be spending time on a physics engine that makes Sonic fun to play around as in 3D and takes advantage of things like speed and momentum. Then they can add the other stuff. Sonic has been nothing short of miserable to control since Heroes. The boost games have him controlling like a car, which is silly for a platformer. He's way too stiff in games like Unleashed. Then you have the oddballs like Lost World that tried to turn him into Mario with a run button and it felt scripted and artificial. Even in Frontiers, they give you all of this terrain to traverse... and it's totally meaningless because the physics engine isn't really built around it. And then they cop out in the virtual world stages by doing an even worse version of boost for whatever reason.
this is such a great video and it made me laugh :) video essays about sonic forces are definitely one of my favorite things to watch LOL! cant wait to watch more of your videos, this was very pleasant to watch!!
I remember this game legitimately made me give up on sonic. I don’t care if people say “it’s mid” or “it’s not the worst” it literally is terrible. Most levels last ONE MINUTE if you’re lucky. How can you even have fun if the levels just end after barely doing anything? Say what you want about 06 but at least that feels like a full game. The short levels are unacceptable. The cyberspace levels in frontiers are longer than the ENTIRE forces game. Like if you just play all the cyberspace levels it’s literally a better boost game than forces.
I wanna correct you on some things -the Classic Sonic songs don't use Soundfonts, in fact, No Sonic Game uses them -The Classic Sonic songs DO use a Sega Genesis, it just so happens to use instruments that weren't used on the Classic Games, that's why they sound so weird
I’m going to be completely honest, I feel like Sonic Forces would have been better if it was delayed to 2018 or 2019. Then it would have a lot more polished level design, and they could fix up the story more. But no, like always, Sega decided to rush it immediately.
When you briefly mentioned Sonics "updated" model it really flared up my big gripe with how he looks in this game and Frontiers. I hate how not only is he light blue, and his quills are shorter, but his hair is also styled differently in a way that's so ugly to me. They moved that spine on the back of his head upward to align with the spines on the side of his head. This gives him a nice view at a side angle showing off that signature 3 spine look he has in 2D artwork, however it looks terrible at every other angle. It also leaves a large noticeable bald spot on the back of his head where that middle spine used to cover up. I can never unsee that bald spot.
The best exemplar of modern Sonic writing is that they still keep calling random giant Eggman mechs "Death Egg Robot," regardless of whether they're fought on the Death Egg or even if they look like the original in any way. They're so stuck in that the phrase "Death Egg Robot" doesn't even register to them as a combination of three words that denote something, it's just "the big final boss Eggman robot's name."
7:20 Except that Green Hill Zone is already taken over and we can see various landmarks of Eggman’s destruction of the land, including pyramid bases. There is no benefit for him setting it on fire.
20:46 "all you do is Spam the square button for a few seconds, then watch Sonic and your OC blast through a large chunk of the stage with no further input required" or don't press the square button and Sonic and your OC still do the same thing
My favorite part is Knuckles, the first to put his fists up in any situation, giving a melancholy line about how bad war is. When 06 legit has better characterization
The concept art for Green Hill actually looked pretty cool. It's looks to be transformed into a prison, with gates, barbed wire over everything, and the sky was dark and stormy. This would have sold Eggman transforming and ruining the landscape a lot better than...Sand Hill.
shocked how you didn't mention how Rolling as Santiago against a wall or just any surface as you shown in the video has a good chance to zip you right into the floor or pit you're under.
I like sonic 06 better then this because it can be fixed as proved with project 06, you can't fix this game without overhauling pretty much everything.
Excellent, you nailed it! You really roasted the very purpose of existence of this game. It is not just a lesser Generations, but a game with no identity except in its music. Generic characters, invisible story, reused assets, and mediocre level designs.
I think Lost World did have a hand. It was the game that threw out the successful boost formula and tried something new only to be Medicore. Which actually sounds familiar, since Heroes did the exact same thing. Boom was a game that tried to appeal to a different audience, but was a disaster, like Shadow the Hedgehog. Then Forces was a return to form that was meddled with by deadlines and compounded with a poorly written story, causing problems, like all the cut content, which makes other issues like the story worse. Same deal with 06, just they didn't polish or finish making what they had instead of cutting extra things. Though I would say Lost World also had a lot of problems that stretched further. Forces and Frontiers are both built on top of the Lost World game engine (not to be confused with the Visual Hedgehog engine 2.0), which is a major reason why 2D feels so bad in Forces and for the 2D Cyberspace levels, just like in Lost World, which all 3 games suffer from that because Sonic in Lost World was designed to go slower left to right because of the cylinder level design.
I think the problem with Forces to me is the fact that it had too many ideas with no execution on any of them. It played like somebody didn't finish their homework and turned it in for a passing grade. Like, there is good stuff there and I do like things in the game, but it just feels like they couldn't focus on anything. "What concepts are in Forces?" "Yes."
@@gameman5804 I mean, you had Infinite as a concept that wasn't completely executed; especially his personality being fully fleshed out. You get a glimpse of what happened to him in the prequel comic but his in-game flaws are there. Then you have the world supposedly going to Eggman and this was executed pretty poorly with only two locales really showing this and repeats of Green Hill and Chemical plant. The avatar, while plentiful in its cosmetics failed in execution with the whispon not really giving you a full range of attacks unless you had a specific one equipped and grabbed the capsules. While the gun was cool and the move set worked for the most part, it lacked a 'wow' factor. Sonic was too automated and his controls were wonky at the best of times. And to be fair classic Sonic really didn't need to be in this game and his controls were the worst of the bunch. Most of the time he felt like a 10-ton weight. I feel that classic Sonic could've been replaced by doing side character missions. The ability to play as Shadow in his brief campaign should've been taken as an example. Like do an infiltration mission as Rouge, have Tails break into Arsenal Pyramid and disable it. Knuckles leading an army to fight Eggman's patrols, Silver utilizing his powers to clear a path -- etc. The game was fun to a point but it really was half-baked in execution.
I remember being in a focus testing group where we watched an episode about wordgirl long before the series came out around 2005-2006 along with a true jackson vp pilot, but im not sure if if that wordgirl thing was a pilot or early test of an episode
As soon as I saw them use Classic Sonic in the promo trailer, I got a little worried. Once I got the game, and saw that *plain text on a black screen depicting what happened next, rather than showing it...* I knew I was not gonna have a good time lol 🤣
Actually, you don't even have to press the button prompt for the Double Boost. If you sit there and do nothing, the only difference is the characters will stumble a little in the beginning, before plowing on at full speed anyway. Player agency is practically zero in so many levels.
Its a real shame because I've seen fans re-write the story and the basic premise has SO MUCH potential. Its like the kind of thing you would see in an Archie comic or something... but they just squandered it!
I love Forces. I can understand why people don't like it, but I don't agree with them. The levels were fun and I enjoyed the story for what it was. And for people to over exaggerate and call this worse than 06 boils my blood.
I'm glad I'm not the only one who likes Forces' OST for what its worth. Network Terminal (Outdoors), Metropolitan Highway, and Mortar Canyon are my favorite tracks, even if you don't get to hear much of them in-game because of how short their levels are. I recommend checking out the Forces:Reimagined mod in the works since it gives the game some longer stages that are actually pretty fun and take advantage of the setting better than base Forces. Take Sunset Heights for example; in the mod, you hear the various cries of civilians as they are under attack, and the level is expanded to feature a segment where you fight Shadow.
I ain't gonna sit here and pretend the game, especially from the story front, is some kind of underrated gem, but it definitely gets criticism for the sake of it in some cases. Tails comes to my mind. Like, ok, lets say he did do something in that initial fight, what would ge do? If Sonic is getting bodied, what tables would Tails turn? Thats like expecting Krillin to come in to help Goku against DBS Broly. He'd get flattened faster than Forces' level length, and just as easily too. And the Chaos scene......honestly, it could work if it had just a little more detail. Like, maybe have him pull out some Mega Man Buster gun, but Chaos smacks it away with ease and gets him by the neck, making him seem helpless (I get that might be too dark, but the game was trying to be kinda dark.....so it balances out). Infinites motive also kinda falls in this camp too. Nothing wrong with it, even down to being bodied by Shadow, just show a little more of why he's bugging over this. But I never see anyone actually criticize that, but rather that they happened at all, which falls flat when you actually consider whats happening. Level design I go kind of easy on, considering that, from what I understand, are 2 newbies altogether and 1 LW designer? If this was the guys who designed Generations, then Id be right there with the outrage. But we all kinda start somewhere. Makes me wonder why they were given the greenlight to start HERE and not some smaller budget title, but I digress.....
Naw, my criticism of this game's OST is that Modern Sonic's stage themes all use the exact same supersaw tone for the lead. Classic Sonic's "instrumentation" seems pretty limited even compared to the genesis games too. There's no problem with relying a lot on synths, but they really didn't get much mileage or variety out of them this go round. And while that might have been a stylistic choice I think they took it too far, 'cause it just ends up feeling monotonous in places where the whole advantage of using synthesizers should be their ability to keep their own sounds interesting. The avatar tracks do stick out though, with a bunch of different vocalists and a much wider palette of electronic sounds. I think part of it was the clear attempt to do an Adventure 2-style soundtrack where each playable character gets tracks reflecting their personality... which falls apart when the writing's so bad that only one of those characters *has* a personality. And even then it's not much of one. XD And so the restriction comes off as arbitrary instead of thematic. Oh btw... double-boost isn't even a quicktime event. Try failing the button mash and see what the difference is. :)
19:27-19:41 I never thought about that and I'm actually surprised no review I've seen since the game came out never mentioned this so that's pretty interesting 5:21p.m. 10/28/2023
Unfortunately, this was my first ever sonic game. It genuinely sucked, too short, to easy and hard at the same time somehow, and the story is terribly made. And dont get me started on the level design.
Yes, and the way Sonic should achieve that speed is by rolling downhill and carrying that speed up walls, ceilings, and loopdeloops. If I wanted to just hold a button to go fast, I'd play a racing game.
Since I haven't played this game I will talk about the ost like always. I'm glad there's not loads of hate for the ost here since I do think it's a good ost. I don't think it's one of the best though, I can name several spin-offs with better music. Although I don't think it's a bad ost I do have some complaints about it: the first thing is the leads synth many fans bring up. I personally do not mind it but I can see why people would dislike it since it sounds sharp and thin, I don't think peeps dislike synths in general since they like stuff from Colors and earlier games. It's just the specific tone of the synth used in this game, since past games that use synths are widely more liked I think this specific synth having so much opposition by quite a few people to be a solid point of it being somewhat of a flaw. The only other problem I have musically with this ost is the Classic Sonic music. From what I've heard they did use Genesis synths, I still think they did it poorly. The compositions are good but I find the instrumentation to be ear grating at times and overall unpleasant to listen to. I think the songs can sound great if the Genesis instruments are used properly, there are plenty of Genesis remixes of the Classic Sonic songs on YT that prove they could have sounded a lot better.
This was a surprisingly good video that I'm glad I came across. Definitely disagree on the bosses for the most part, but everything else seems respectable enough to say. Keep up the good work^^
THANK YOU for talking about the OST. I always thought that it was overhated and the complaints people had about it made no sense. They complained about it as if it was OBJECTIVELY bad, not that it's just not their type of music. And people still complain about this type of music in Frontiers and premydaremy(a popular Sonictuber) calls making this type of music or remixing it "Ohtanifing" it, which he uses it as a way to show that Ohtani is ruining Sonic music. I always thought that it was a great change and that it gave these games its own identity, and it was especially fitting for Cyberspace.
I replayed a bit of Forces a couple months ago to see if maybe everyone was being too hard on it. After playing a couple levels, I can safely say that no, they were completely correct and Forces still sucks. So much missed potential and it feels so bad to play.
I don't get it, what about Forces is so bad and offensive that it brings out this much disdain for it? Is being short and easy really so bad that it warrants such a reaction?
At base level in terms of character design, Infinite is absolutely badass. It's like if you took the berserker armor and made it into a sonic villain. It's the biggest shame I've ever seen to waste him like they did here. They could have made a really groundbreaking and intimidating character for this universe but instead they killed him off immediately without any sort of worthy send off and now we're back to just the goofball eggman. I really feel like Infinite shouldn't have been just the "some random dude eggman found in a ditch to kill sonic" trope. He should have been written better and became a mainstay.
If they went with the whole Phantom Ruby affects other dimensions, they could've involved Sol Dimension in the story and bring back Blaze and Eggman Nega instead. We all love classic sonic, but he and modern sonic should never appear together in the same story unless it's an extraordinary circumstance as Generations.
All the flaws was the reason why l quit from being a sonic fan,l started fron focusing more on crash bandicoot and spyro until l watch the sonic live action movie and my interest towards sonic returned
So many good ideas gone to waste. Part of me wants them to do a remake where they actually get it right, but that's not gonna happen. Maybe we could get an adaptation of the Metal Virus arc from the comics, though? Eggman kinda almost takes over the world there too, and it gets pretty dark for official Sonic content. Could even include multiple playable characters, including the CaC. Pretty please, SEGA?
Sonic was never tortured, Tails never turned crazy and Classic Sonic is from the past, NOT from another dimension. Pontac and Graff are clowns who couldn't even translate basic stuff.
I don't think many people were very excited by Forces when it was announced. I know in the SEGA Forums (rest in pieces), the reception was mixed at best. People saw the inclusion of Classic Sonic as a desperate attempt to appeal to nostalgia, which fans were already getting sick of. Personally, I remember my reactions to the announcements of Mania and Forces. As soon as I saw that Christian Whitehead was working on Mania, I was sold. This is the guy who made a new engine that replicated the physics of the classic games near perfectly, using it to remake Sonic CD, as well as Sonic 1 and 2 with widescreen support and on mobile devices. Learning that he had the opportunity to make a brand new game had me excited. Then Forces showed Classic Sonic, and I already knew it would be bad. Even as someone who grew up with the classics, who hadn't even touched a Boost Formula game until Generations, even I could acknowledge that Classic Sonic was the worse halve of that game. When they announced the CaC, I was like, "It took you guys this long to think to do that???" But I still wasn't sold. When the games came out, Mania was better than I expected, and Forces was even worse than I expected. Kind of impressive how badly they screwed it up.
I find the soundtrack to be THE MOST FORGETTABLE EVER. I beat the game in 2 hours and I could NOT recall a SINGLE track despite just playing it. the stages are so short that I can't even pay attention to any of the tracks.
Hot take: If they added a bit of the parkour from Lost World into Forces, maybe the game could be more engaging. Granted given how neutered the boost gameplay is in Forces adding anything to it would arguably be better.
They sort of did that with Frontiers, the wall running (though entirely situational) is lifted from Lost World and the spindash is also very Lost World adjacent.
@@spontman Fair point. Forces just has so many problems, that I don't even think longer levels alone is enough to fix it. Like in the case of Modern Sonic in particular he just lacks really any mechanical depth compared to prior entries of the boost gameplay.
Unpopular opinion: Sonic Forces is better than Frontiers in graphics, presentation, optimization/performance, and animations. The only things Frontiers has over Forces is the character dialogue (for the most part), characterization of the Sonic cast (for the most part), somewhat better controls (in Open Zone only), and Kelly Quinn's vocal themes.
@@BH-98 Oh forgot about that. Although Frontiers reuses assets from older games, the few original Cyberspace level layouts are, in my opinion, better than all Forces level designs, maybe even Colors'. All the Final Horizon's cyberspace levels are original layouts and some even have new gameplay gimmicks. The lack of proper assets for slopes and ramps becomes more clear, but you can see these new levels were built around the Spin Dash and the momentum added in Update 2. They all are hard as fuck, but they are easily some of the most interesting level design they made since Generations. Ultimately Frontiers show the potential of another Adventure style game, which is why I think many people like this game despite the flaws.
@@CanaldoZenny I really enjoy the original cyberspace levels in the last island, they’re the only ones I’d go back to on repeat playthroughs (besides the first 2 or 3 ones which are mandatory) The ones from the last horizon dlc I’m not a fan. I appreciate the gimmicks & the use of momentum, but the difficulty spike is a complete turn off for me. At least like the rest of the game they are optional (by the time I switched to sonic on my first playthrough I already had all the lost koko for the trials).
They really need to just put Marza"'s animations in game cause this is a waste for this studios talent if it's just gonna be regulated to trailers and marketing
Rings, Springs, and Automobiles.
Could have just done four levels that were like sonic adventure 2 battle
Boosting has and always will suck!
I HATE BOOSTING 12:43
Boosting has always been a walking simulator’s and is just temple run gameplay period, just play sonic dash. Sonic adventure 2 battle is the best gameplay period 15:07
You forgot to mention the biggest issue in marketing - SEGA lied to us. They said the same team who made Colors and Gens made Forces. Not a single developer in the credits though EVER worked on a sonic game, and Pontac and Graff were really the only ones who returned.
FROM THE ASSISTANT OF THE JANITOR OF THE TEAM THAT BROUGHT YOU SONIC COLORS AND SONIC GENERATIONS
Apparently, the only guy who did work on a Sonic game before only had experience on Lost World.
A real "from the creators who watched Shrek" moment
@@deeznutz5248i guess that explains the use of a lot assets from that game, like the trees, that giant worm on lost valley, etc.
@@CheckadoI kinda had this theory back when the game came out that it was essentially slapping a boost mechanic onto Lost World's engine and foundations, and it's part of why a surprising amount of Lost World elements returned (take the number rings as collectibles also, for example). And I think that's partially confirmed by how we know Forces' development went (only 1 year of actual development, with 2 on the HE2 and 1 on concepting(?))
"You're pathetic and I'm not!" Actually had me laughing. It is just so accurate to Infinite's poor writing and just sounds so stupid
I wish Infinite was a better written villain.
No
The silly sound after too.
Im glad im not the only one who adores the ost, the music fits perfectly for what the game is going for
Shitty ass synths, edm, and rave doesn't fit at all.
something that i noticed 10 minutes into Forces was that most of the badniks don't attack you. I know normally the player would be boosting right through them, BUT if you just walk up on them they just stand there. that's when i knew i was in for a bad time.
That was actually the tutorial. I don't think they were meant to attack you
@@9773an Most people are well past the tutorial by the 10 minute mark lol
@@9773an Ah yes, I love the tutorial of Call of Duty when all the enemies stand there and don't shoot me at all, great tutorial
@@derple8524 call of duty and sonic are different. Sonic forces was most likely meant to get a younger fanbase they even admit to that with sonic colors ultimate
@@spontman i just played and can confirmed after lost valley the enemies do attack in spaceport and in ghost. however in spaceport you have get close to them. Im not defending the game its shouldnt be this way
I vividly remember the official sonic channel showing a short clip. I think it was called Casino Forest. It was a couple of weeks before the release. The clip wasn't long but from it alone I could tell it wasn't going to be very good. The music, sound effects, background and just overall presentation was generic, safe and dull. People called me a hater....then the game came out. Bullet dodged to say the least.
I know the video you're talking about! It's funny looking back at the old comments that were saying things like "Well, they still have time to fix it!", as if that's how game development worked at all lol
@@spontman
I learned from a game developer that games are usually finished two months before they're released. The reason being they need those two months to go gold. I don't know what was the case with "Sonic Forces", but I doubt the game was still in development exactly two weeks before it released.
@@fictionalmediabully9830 Right. And even if it was, they wouldn't be able to overhaul the whole game (which they'd need to do to make it actually good) within a couple of weeks.
@@spontmanyou must be mentally braindead Sonic Forces is good and the Custom character matter was the best thing and the music is good Anyone who thinks forces is bad is mentally braindead
The Forces defenders really came out of nowhere to hype it up, too. If you didn’t like Forces, they’d twist it to mean you were impossible to satisfy, and that just made me dislike the game even more.
Sonic Forces was cooking but someone forgot to turn the oven on 💀
The IDW Sonic comic series thankfully explained some of the plot holes, save for Infinite.
Silver- He’s here because after the events of 06, when he returned to his future, his world was empty. Like not post apocalyptic, but just lifeless, not a single person. So he went back to see what went wrong, and his story gets resolved in the comic, so I recommend reading it if you want the whole story.
Wispons- Most of the non super powered civilians that fought in the resistance have these wispons to help them fight against the badniks. But they’re designed to only be used if the wisp inside wants to. In the comic they are shown that they can fly in and out of the weapons at will. And when they leave, the weapon becomes harmless.
After the events of 06 that never happened?...How the hell does Silver even know who... Sonic or any of his friends are if 06 never happened? When did the Wisps come to earth? Don't they have they own planet, what they sense something wrong with Sonic's planet and came to help him or something?
It's kinda nice to see someone throw Forces' bosses some appreciation, I always thought they were pretty good
I think this is the one point Forces SOMEHOW got decently right. Even if we should've gotten more (Infinite 3 should've been more unique, and Chaos and Shadow getting snubbed is obviously so much false advertising)
Imagine this being delayed to 2018 or 2019, this would have been amazing.
Fuck Sonic forces
Sonic Forces is honestly my most hated Sonic game and this is from someone who genuinely enjoys the games no matter how much people trash them. And it's equally frustrating that it came out at the same time as Mania and CONNECTED to that game. Sonic Mania is hands down my favorite Sonic game of all. And it was done by a fan.
Had Forces lived up to its concept I honestly felt it would have been up there with Sonic Adventure 2.
Frontiers was definitely a redemption arc to me. I love Sonic the Hedgehog, but you can't shake the fact that quality is inconsistent.
Honestly, Lost World is my most hated Sonic game. Force’s actually had potential to be good, if it was delayed to 2018 or 2019 with more polished level design.
I dont like regarding Whitehead and his team as just fans since they have been learning to develop games since 2000
@@traviscunningham7062 tbf...lost world isn't even that bad..
I actually agree with the person who said this game looks better than Frontiers. It's so strange that we now have technology powerful enough to make the games look as good as the pre rendered cutscenes in Unleashed yet the games we get now don't look much better than Colors on the Wii.
blame the switch for that
that's a bit of an exaggeration, i think frontiers is at least around unleashed levels, just with more detail but less variety. which tbf is still less than what we could get
@@supremefox1018 good thing the switch is almost dead lol. next sonic game shouldn't be held back by it
@@ctpp64 i really hope that. cuz we saw the frontiers beta graphics and jesus it was beautiful
@@supremefox1018If I remember correctly the beta version of frontier had barley any platforming. And the people who played that version of frontier said it was boring.
I hate Forces so much. I finished it in like a day and have zero desire to ever touch again
This is why I quit Sonic. When Mario Odyssey came out, I started to love him more than Sonic. At least he’s not inconsistent like Sonic.
Really glad the whole Classic Sonic is from another dimension thing was undone in Frontiers and also by official statements later on
Why? It makes no sense for Retro Sonic and Modern Sonic to exist in the same universe. They should be treated as separate canons. You can't argue that Maria being gunned down by a SWAT team fits in with the classic series (especially with how increasingly baby-ish they've made Retro Sonic since 2011 compared to characterizations of old such as Sonic CD and OVA). Even the later modern games don't fit in with Adventure, Heroes, Advance, etc. in terms of characterizations, settings, OR gameplay. Plus, they retcon details constantly.
@@hetorwashere Because Generations established that Classic Sonic is a younger Sonic. Also, let’s not forget that in the Classic games, Tails dies in the bad ending of Sonic 2 GG, and Metal Sonic burns down Carnival Island as well as its inhabitants in the bad ending of Knuckles Chaotix.
@@hetorwashere Why should they be treated as separate though? Retro and Modern Sonic are the same character, but with different designs. Adventure 1 took place after the classic games considering all of the references made towards those games. Sonic was given his lankier green eye design to better accommodate him in a 3D space. Unfortunately due to Generations Sega has now treated Retro and Modern Sonic as two different characters. I personally hate how baby-ish and cutesy they have made "Retro" Sonic considering that goes against who he is. Sonic isn't Mario
Just my two cents, but Sonic Team should be spending time on a physics engine that makes Sonic fun to play around as in 3D and takes advantage of things like speed and momentum. Then they can add the other stuff. Sonic has been nothing short of miserable to control since Heroes. The boost games have him controlling like a car, which is silly for a platformer. He's way too stiff in games like Unleashed. Then you have the oddballs like Lost World that tried to turn him into Mario with a run button and it felt scripted and artificial. Even in Frontiers, they give you all of this terrain to traverse... and it's totally meaningless because the physics engine isn't really built around it. And then they cop out in the virtual world stages by doing an even worse version of boost for whatever reason.
Sonic forces me to express disappointment.
These jokes are so nostalgic now lmao
Sonic Forces me to give him all of my money.
So glad I brought Mario Odyssey instead.
lol
I actually didn't expect the 3:37 sound. That timing is so impeccable I must have laughed for a good five minutes.
Good job, man. Good job.
18:16 And Superstars did it again...though to be fair it's alongside a nice reference to a much older Sega game.
Sonic forces, don't you dare be short and sour..
sonic forces: 🍋
This is my least fav sonic game tbh
this is such a great video and it made me laugh :) video essays about sonic forces are definitely one of my favorite things to watch LOL! cant wait to watch more of your videos, this was very pleasant to watch!!
“Sonic is being tortured…”
Sonic: *Forced to listen to himself saying “Baldy Nosehair?!” repeatedly.*
"Sonic is being tortured..."
Sonic: *(literally chilling in prison getting bored)*
This what happens when some parts of your game are mistranslated.
I remember this game legitimately made me give up on sonic. I don’t care if people say “it’s mid” or “it’s not the worst” it literally is terrible. Most levels last ONE MINUTE if you’re lucky. How can you even have fun if the levels just end after barely doing anything? Say what you want about 06 but at least that feels like a full game. The short levels are unacceptable. The cyberspace levels in frontiers are longer than the ENTIRE forces game. Like if you just play all the cyberspace levels it’s literally a better boost game than forces.
I mean most of the frontiers' cyberspace level design was ripped from older games so that's more of a testament to the older games lol.
0:04 imagine having the Hot Wheels setup
1:43 did you really have to do sponsorship with your game
sonic forces you to be underwhelmed by sonic forces
I wanna correct you on some things
-the Classic Sonic songs don't use Soundfonts, in fact, No Sonic Game uses them
-The Classic Sonic songs DO use a Sega Genesis, it just so happens to use instruments that weren't used on the Classic Games, that's why they sound so weird
Gotta love the singing at 16:50. Also that character at 19:00 ‘s name is Boongie because he looks like an umbrella
I swear, LEGO Dimensions handled Sonic better than Forces did.
21:03 And you know the best part if you fail that quick time event the double boost still works so that's not challenging
Sonic Forces feels like it was made by AI
Yeah, like chatgpt made it
I’m going to be completely honest, I feel like Sonic Forces would have been better if it was delayed to 2018 or 2019. Then it would have a lot more polished level design, and they could fix up the story more. But no, like always, Sega decided to rush it immediately.
When you briefly mentioned Sonics "updated" model it really flared up my big gripe with how he looks in this game and Frontiers.
I hate how not only is he light blue, and his quills are shorter, but his hair is also styled differently in a way that's so ugly to me. They moved that spine on the back of his head upward to align with the spines on the side of his head. This gives him a nice view at a side angle showing off that signature 3 spine look he has in 2D artwork, however it looks terrible at every other angle. It also leaves a large noticeable bald spot on the back of his head where that middle spine used to cover up. I can never unsee that bald spot.
His new model is why I quit being a Sonic fan. Now I’m into Zelda.
The best exemplar of modern Sonic writing is that they still keep calling random giant Eggman mechs "Death Egg Robot," regardless of whether they're fought on the Death Egg or even if they look like the original in any way. They're so stuck in that the phrase "Death Egg Robot" doesn't even register to them as a combination of three words that denote something, it's just "the big final boss Eggman robot's name."
7:20 Except that Green Hill Zone is already taken over and we can see various landmarks of Eggman’s destruction of the land, including pyramid bases. There is no benefit for him setting it on fire.
The OST is the best thing to come from this whole ordeal (except the Classic Sonic songs... which are only okay... except the _one_ song).
20:46 "all you do is Spam the square button for a few seconds, then watch Sonic and your OC blast through a large chunk of the stage with no further input required" or don't press the square button and Sonic and your OC still do the same thing
Sonic forces me into a bout of depression.
My favorite part is Knuckles, the first to put his fists up in any situation, giving a melancholy line about how bad war is. When 06 legit has better characterization
It’s always sad seeing the hype up vs the results for this game
happens everytime
It happened with "Cyberpunk 2077". What a shit show that was. XD
18:43 what does this say it's too blurry...kinda
I played through it and it wasn’t that bad. Just… got challenging for me on The Zavok boss level.
The concept art for Green Hill actually looked pretty cool. It's looks to be transformed into a prison, with gates, barbed wire over everything, and the sky was dark and stormy. This would have sold Eggman transforming and ruining the landscape a lot better than...Sand Hill.
Ironic how this game is so short with little substance, yet you made a longer video with more substance.
Mario Odyssey had more substance.
@@traviscunningham7062 I mean, yeah 🤷🏾♂️😂
And yet, it came out the same year as Forces lol.
this reminds me of my wife and kids.
shocked how you didn't mention how Rolling as Santiago against a wall or just any surface as you shown in the video has a good chance to zip you right into the floor or pit you're under.
I admit I could've provided a more thorough analysis, but I think the footage largely speaks for itself lol
I like sonic 06 better then this because it can be fixed as proved with project 06, you can't fix this game without overhauling pretty much everything.
I like Mario Odyssey over both games. Doesn’t have a animal in love with human story, and does not have short levels.
Excellent, you nailed it! You really roasted the very purpose of existence of this game. It is not just a lesser Generations, but a game with no identity except in its music. Generic characters, invisible story, reused assets, and mediocre level designs.
13:14 oh, that’s explains how they managed to screw up something that they already perfected. They threw it out
0:10 For it's fault I doubt lost world took a part in making the franchise a laughing stock more than 06 lol
It was Boom that sealed the deal of course.
I think Lost World did have a hand. It was the game that threw out the successful boost formula and tried something new only to be Medicore. Which actually sounds familiar, since Heroes did the exact same thing.
Boom was a game that tried to appeal to a different audience, but was a disaster, like Shadow the Hedgehog.
Then Forces was a return to form that was meddled with by deadlines and compounded with a poorly written story, causing problems, like all the cut content, which makes other issues like the story worse. Same deal with 06, just they didn't polish or finish making what they had instead of cutting extra things.
Though I would say Lost World also had a lot of problems that stretched further. Forces and Frontiers are both built on top of the Lost World game engine (not to be confused with the Visual Hedgehog engine 2.0), which is a major reason why 2D feels so bad in Forces and for the 2D Cyberspace levels, just like in Lost World, which all 3 games suffer from that because Sonic in Lost World was designed to go slower left to right because of the cylinder level design.
All 06 did was bring it to its knees then boom killed it
@@nyhtfall1969 doesn't seems like it
I think the problem with Forces to me is the fact that it had too many ideas with no execution on any of them. It played like somebody didn't finish their homework and turned it in for a passing grade.
Like, there is good stuff there and I do like things in the game, but it just feels like they couldn't focus on anything.
"What concepts are in Forces?" "Yes."
Uh...
It's not so much that it had "Too Many Ideas" but more so on JUST not having enough time to flesh the game out as it should've.
@@gameman5804 I mean, you had Infinite as a concept that wasn't completely executed; especially his personality being fully fleshed out. You get a glimpse of what happened to him in the prequel comic but his in-game flaws are there.
Then you have the world supposedly going to Eggman and this was executed pretty poorly with only two locales really showing this and repeats of Green Hill and Chemical plant.
The avatar, while plentiful in its cosmetics failed in execution with the whispon not really giving you a full range of attacks unless you had a specific one equipped and grabbed the capsules. While the gun was cool and the move set worked for the most part, it lacked a 'wow' factor.
Sonic was too automated and his controls were wonky at the best of times.
And to be fair classic Sonic really didn't need to be in this game and his controls were the worst of the bunch. Most of the time he felt like a 10-ton weight.
I feel that classic Sonic could've been replaced by doing side character missions. The ability to play as Shadow in his brief campaign should've been taken as an example.
Like do an infiltration mission as Rouge, have Tails break into Arsenal Pyramid and disable it. Knuckles leading an army to fight Eggman's patrols, Silver utilizing his powers to clear a path -- etc.
The game was fun to a point but it really was half-baked in execution.
I remember being in a focus testing group where we watched an episode about wordgirl long before the series came out around 2005-2006 along with a true jackson vp pilot, but im not sure if if that wordgirl thing was a pilot or early test of an episode
What does "WordGirl" have to do with "Sonic Forces"? I'm genuinely curious. 😂
@@fictionalmediabully9830 I'm ngl I probably had a bunch of tabs open and commented on the wrong video
@@unofficialhaipna5817
Fair'nuf. I guess that happens sometimes. 😅
As soon as I saw them use Classic Sonic in the promo trailer, I got a little worried. Once I got the game, and saw that *plain text on a black screen depicting what happened next, rather than showing it...* I knew I was not gonna have a good time lol 🤣
22:59 you don’t actually have to dodge anything. You can’t just spam the whip or charge the drill to become invincible.
Actually, you don't even have to press the button prompt for the Double Boost. If you sit there and do nothing, the only difference is the characters will stumble a little in the beginning, before plowing on at full speed anyway. Player agency is practically zero in so many levels.
Its a real shame because I've seen fans re-write the story and the basic premise has SO MUCH potential. Its like the kind of thing you would see in an Archie comic or something... but they just squandered it!
fun fact reason why wisps are in every modern sonic game after colors except mania well is beacuse the wisps like sonics planet
As the only person who likes Sonic Forces I’m gonna quickly turn on my vpn and hide before the sonic fandom kills me
I love Forces. I can understand why people don't like it, but I don't agree with them. The levels were fun and I enjoyed the story for what it was. And for people to over exaggerate and call this worse than 06 boils my blood.
@@DSmith3279same
I'm glad I'm not the only one who likes Forces' OST for what its worth. Network Terminal (Outdoors), Metropolitan Highway, and Mortar Canyon are my favorite tracks, even if you don't get to hear much of them in-game because of how short their levels are.
I recommend checking out the Forces:Reimagined mod in the works since it gives the game some longer stages that are actually pretty fun and take advantage of the setting better than base Forces. Take Sunset Heights for example; in the mod, you hear the various cries of civilians as they are under attack, and the level is expanded to feature a segment where you fight Shadow.
I’m glad that there’s mods to fix this game’s problems.
0:28
I would argue that the return of Classic Sonic was the first thing to sour the hype. "He was just in Mania, so why bring him back here?"
To explain the ending of mania
I liked it. Wasn't as good as Generations or anything like that but is was fun little game. It wasn't a full priced title at launch, either.
Also i agree on the soundtrack, it is good. It continues the chain of great Sonic music very well
As someone who can't stands Sonic Forces, I still really like the OST. I'm a sucker for synthwave!
I ain't gonna sit here and pretend the game, especially from the story front, is some kind of underrated gem, but it definitely gets criticism for the sake of it in some cases. Tails comes to my mind.
Like, ok, lets say he did do something in that initial fight, what would ge do? If Sonic is getting bodied, what tables would Tails turn? Thats like expecting Krillin to come in to help Goku against DBS Broly. He'd get flattened faster than Forces' level length, and just as easily too.
And the Chaos scene......honestly, it could work if it had just a little more detail. Like, maybe have him pull out some Mega Man Buster gun, but Chaos smacks it away with ease and gets him by the neck, making him seem helpless (I get that might be too dark, but the game was trying to be kinda dark.....so it balances out).
Infinites motive also kinda falls in this camp too. Nothing wrong with it, even down to being bodied by Shadow, just show a little more of why he's bugging over this.
But I never see anyone actually criticize that, but rather that they happened at all, which falls flat when you actually consider whats happening.
Level design I go kind of easy on, considering that, from what I understand, are 2 newbies altogether and 1 LW designer? If this was the guys who designed Generations, then Id be right there with the outrage. But we all kinda start somewhere. Makes me wonder why they were given the greenlight to start HERE and not some smaller budget title, but I digress.....
You workin on a game?! Welp, there goes my afternoon.
19:08 Splatt the Bird
It's hard to believe that it's been nearly 6 years since this game released.
Everyone does have to realize though that despite being tortured for 6 months sonic had been through worse before forces
1:27 yeah… first time…
(I’m talking about SATAM btw)
Hence why I said "series" and not "franchise"
Naw, my criticism of this game's OST is that Modern Sonic's stage themes all use the exact same supersaw tone for the lead. Classic Sonic's "instrumentation" seems pretty limited even compared to the genesis games too.
There's no problem with relying a lot on synths, but they really didn't get much mileage or variety out of them this go round. And while that might have been a stylistic choice I think they took it too far, 'cause it just ends up feeling monotonous in places where the whole advantage of using synthesizers should be their ability to keep their own sounds interesting.
The avatar tracks do stick out though, with a bunch of different vocalists and a much wider palette of electronic sounds.
I think part of it was the clear attempt to do an Adventure 2-style soundtrack where each playable character gets tracks reflecting their personality... which falls apart when the writing's so bad that only one of those characters *has* a personality. And even then it's not much of one. XD And so the restriction comes off as arbitrary instead of thematic.
Oh btw... double-boost isn't even a quicktime event. Try failing the button mash and see what the difference is. :)
19:27-19:41 I never thought about that and I'm actually surprised no review I've seen since the game came out never mentioned this so that's pretty interesting 5:21p.m. 10/28/2023
Why did you say that bringing back Classic Sonic was a good thing? Even classic fans don't like that.
I didn't, I said it SEEMED like it would be before the game released.
@@spontman I feel like even before then, that was the first sign of trouble for people.
Unfortunately, this was my first ever sonic game. It genuinely sucked, too short, to easy and hard at the same time somehow, and the story is terribly made. And dont get me started on the level design.
The obsession with rolling into a ball is a bit strange. Isn’t speed the go-to central attribute?
Yes, and the way Sonic should achieve that speed is by rolling downhill and carrying that speed up walls, ceilings, and loopdeloops. If I wanted to just hold a button to go fast, I'd play a racing game.
Since I haven't played this game I will talk about the ost like always. I'm glad there's not loads of hate for the ost here since I do think it's a good ost. I don't think it's one of the best though, I can name several spin-offs with better music. Although I don't think it's a bad ost I do have some complaints about it: the first thing is the leads synth many fans bring up. I personally do not mind it but I can see why people would dislike it since it sounds sharp and thin, I don't think peeps dislike synths in general since they like stuff from Colors and earlier games. It's just the specific tone of the synth used in this game, since past games that use synths are widely more liked I think this specific synth having so much opposition by quite a few people to be a solid point of it being somewhat of a flaw.
The only other problem I have musically with this ost is the Classic Sonic music. From what I've heard they did use Genesis synths, I still think they did it poorly. The compositions are good but I find the instrumentation to be ear grating at times and overall unpleasant to listen to. I think the songs can sound great if the Genesis instruments are used properly, there are plenty of Genesis remixes of the Classic Sonic songs on YT that prove they could have sounded a lot better.
This was a surprisingly good video that I'm glad I came across. Definitely disagree on the bosses for the most part, but everything else seems respectable enough to say. Keep up the good work^^
19:05 - Sploiky the Bloingster
7:15 that's exactly what i was thinking.
THANK YOU for talking about the OST. I always thought that it was overhated and the complaints people had about it made no sense. They complained about it as if it was OBJECTIVELY bad, not that it's just not their type of music. And people still complain about this type of music in Frontiers and premydaremy(a popular Sonictuber) calls making this type of music or remixing it "Ohtanifing" it, which he uses it as a way to show that Ohtani is ruining Sonic music. I always thought that it was a great change and that it gave these games its own identity, and it was especially fitting for Cyberspace.
I replayed a bit of Forces a couple months ago to see if maybe everyone was being too hard on it. After playing a couple levels, I can safely say that no, they were completely correct and Forces still sucks. So much missed potential and it feels so bad to play.
I don't get it, what about Forces is so bad and offensive that it brings out this much disdain for it? Is being short and easy really so bad that it warrants such a reaction?
15:02
Yeah, if it was a glorified walking simulator, a terrible creepy pasta character would be chasing you.
At base level in terms of character design, Infinite is absolutely badass. It's like if you took the berserker armor and made it into a sonic villain. It's the biggest shame I've ever seen to waste him like they did here. They could have made a really groundbreaking and intimidating character for this universe but instead they killed him off immediately without any sort of worthy send off and now we're back to just the goofball eggman. I really feel like Infinite shouldn't have been just the "some random dude eggman found in a ditch to kill sonic" trope. He should have been written better and became a mainstay.
Sonic Lost World is not that bad imo people were just too harsh on it
For real
The problem with the game is that it does a terrible job of telling the players what to do for example: the 2nd zavok boss right.
Disagree. SLW is just a Mario game with Sonic slapped onto it. Force’s actually had potential to be good if it was delayed for a few years.
@@traviscunningham7062They had a good amount of time, it’s just the fact they wasted most of it waiting for a new lighting engine
If they went with the whole Phantom Ruby affects other dimensions, they could've involved Sol Dimension in the story and bring back Blaze and Eggman Nega instead. We all love classic sonic, but he and modern sonic should never appear together in the same story unless it's an extraordinary circumstance as Generations.
sigh, what could have been
All the flaws was the reason why l quit from being a sonic fan,l started fron focusing more on crash bandicoot and spyro until l watch the sonic live action movie and my interest towards sonic returned
green hill's lookin' a lot more like FIRE hill
So many good ideas gone to waste. Part of me wants them to do a remake where they actually get it right, but that's not gonna happen. Maybe we could get an adaptation of the Metal Virus arc from the comics, though? Eggman kinda almost takes over the world there too, and it gets pretty dark for official Sonic content. Could even include multiple playable characters, including the CaC. Pretty please, SEGA?
Sonic was never tortured, Tails never turned crazy and Classic Sonic is from the past, NOT from another dimension.
Pontac and Graff are clowns who couldn't even translate basic stuff.
I played Sonic Forces my opinion?
I thought it was decent!
I don't think many people were very excited by Forces when it was announced. I know in the SEGA Forums (rest in pieces), the reception was mixed at best. People saw the inclusion of Classic Sonic as a desperate attempt to appeal to nostalgia, which fans were already getting sick of.
Personally, I remember my reactions to the announcements of Mania and Forces. As soon as I saw that Christian Whitehead was working on Mania, I was sold. This is the guy who made a new engine that replicated the physics of the classic games near perfectly, using it to remake Sonic CD, as well as Sonic 1 and 2 with widescreen support and on mobile devices. Learning that he had the opportunity to make a brand new game had me excited.
Then Forces showed Classic Sonic, and I already knew it would be bad. Even as someone who grew up with the classics, who hadn't even touched a Boost Formula game until Generations, even I could acknowledge that Classic Sonic was the worse halve of that game. When they announced the CaC, I was like, "It took you guys this long to think to do that???" But I still wasn't sold.
When the games came out, Mania was better than I expected, and Forces was even worse than I expected. Kind of impressive how badly they screwed it up.
Scientists should study Sonic Forces, it might be the cure for insomnia.
I find the soundtrack to be THE MOST FORGETTABLE EVER. I beat the game in 2 hours and I could NOT recall a SINGLE track despite just playing it. the stages are so short that I can't even pay attention to any of the tracks.
Hot take: If they added a bit of the parkour from Lost World into Forces, maybe the game could be more engaging.
Granted given how neutered the boost gameplay is in Forces adding anything to it would arguably be better.
They sort of did that with Frontiers, the wall running (though entirely situational) is lifted from Lost World and the spindash is also very Lost World adjacent.
@@spontman Fair point. Forces just has so many problems, that I don't even think longer levels alone is enough to fix it.
Like in the case of Modern Sonic in particular he just lacks really any mechanical depth compared to prior entries of the boost gameplay.
Around 20:51 Or you can press nothing and just watch them have a start up time a bit longer... Seriously you never die if you fail these
I've been hating sonic forces so much that it's just kind of a part of me. I've grown to but appreciate the game for it's soundtrack and nothing else
Glad I got Mario Odyssey over Sonic Forces.
Who ever made sonic forces should never be allowed to make game’s again.
fun fact btw: a parody unofficial crossover called despicable forces was better than sonic forces
I honestly love forces. I always replay it every chance I get.
Unpopular opinion: Sonic Forces is better than Frontiers in graphics, presentation, optimization/performance, and animations.
The only things Frontiers has over Forces is the character dialogue (for the most part), characterization of the Sonic cast (for the most part), somewhat better controls (in Open Zone only), and Kelly Quinn's vocal themes.
Ooh, I like this take. Spicy
Also Frontiers has originality over Forces (cyberspace stages aside)
And.. I do think the 2D controls, movement and physics of Sonic Forces is better than Frontiers’s 2D controls, movement and physics.
@@BH-98 Oh forgot about that. Although Frontiers reuses assets from older games, the few original Cyberspace level layouts are, in my opinion, better than all Forces level designs, maybe even Colors'.
All the Final Horizon's cyberspace levels are original layouts and some even have new gameplay gimmicks. The lack of proper assets for slopes and ramps becomes more clear, but you can see these new levels were built around the Spin Dash and the momentum added in Update 2. They all are hard as fuck, but they are easily some of the most interesting level design they made since Generations.
Ultimately Frontiers show the potential of another Adventure style game, which is why I think many people like this game despite the flaws.
@@CanaldoZenny I really enjoy the original cyberspace levels in the last island, they’re the only ones I’d go back to on repeat playthroughs (besides the first 2 or 3 ones which are mandatory)
The ones from the last horizon dlc I’m not a fan. I appreciate the gimmicks & the use of momentum, but the difficulty spike is a complete turn off for me.
At least like the rest of the game they are optional (by the time I switched to sonic on my first playthrough I already had all the lost koko for the trials).
16:09 yes?
Well turns out the outcome came out as typical
I can't believe that the most anger that sonic has over his world being hurt is in the fucking trailer.
They really need to just put Marza"'s animations in game cause this is a waste for this studios talent if it's just gonna be regulated to trailers and marketing