Sadly the silent community of pepegas is quite big, and they're the one that keeps the Nauzicaa/Slave Driver ping pong going on. Also they're the ones buffed Warlords past season, and the ones that nerfed Warlords now.
I agree that it’s a kinda boring balance council, but yeah somehow I’m actually quite happy with it, still some interesting changes in there and I think the meta will be very different this season
War council definitely is a shame. Think about it, before it got reworked it was an overpriced consistency card at 8p, then it gained the ability to spawn a 4p card that plays for 6 and has a lil assimilate synergy as well as rearmoring and keeping your soldiers alive. This still made it feel kinda bad to play at 12, 11 was perfect.
War Council I'm a bit disappointed in. I wasn't a big fan of the change but I don't think it was bad enough to get immediately reverted. I would've like to test it out a bit more first.
Going to have to try some new decks this patch then.. last month I only really used devotion symbiosis and vampires. Definitely looking forward to playing about with the blue stripes and having another go with syndicate I honestly think the change to moreelse seems like he'll be popping up a lot, I've already noticed a lot of shieldwall northern relams witchers decks from the games I've played don't know if that will be a theme. Think my favourite change though has to be false ciri card was busted at 6p
14 reversions, SMH. This pretty uneventful balance council would never have happened if the silly Russian and Chinese players (Lerio said it was them, on Twitter) hadn't made bad changes in previous councils.
I think the biggest issue is that they consistently buff multiple cards for a deck instead of 1 at a time which leads to these overbuffed deck situations.
I have been playing Gwent now for years, have all the cards and nearly all the premiums. However, I don't have a lot of time to play now so I never get to the voting stages of the council. What I have noticed and it drives me crazy is that what I see happening is whoever does these votes tend to mess up the decks they don't like playing against and boost the ones they like! I had build a reasonably good deck last season and it had about a 75% win rate, however this seasons change took "4" provisions from this build, that is a complete card not one or two provisions when you can change out a card but an entire 4.... luckily I was able to exchange an 8 for a 4 but I lost a 7 point hitter for a random 3 point hitter which can be a low as 1 point if there is only one card on the other side. Were as the lowest hit point of the original card was 5. SO.... I am not a big fan of this system it is really starting to take the joy out of this game that I have loved and played for years. There needs to be some restrictions here for example you should not be able to increase the provisions above 12 EVER!!! and you should not be able to reduce the face value of the card by two or more at any one time, ONE should be the maximum you can do in ANY one change END OF STORY!. I am sure they (those who vote) really do not understand how their changes effect the game in all its levels. When it was done by the creators we did not see such stupid and over balanced effects, I so wish we could go back to that, it really is that simple!
I disagree with almost all of what you said except that the popular decks do tend to be overbuffed/overnerfed as a large number of players want them to be changed and vote for different ways to do so. That is an issue and annoying but there's nothing that can be done about it. First of all, you don't say it openly but it's clear to me you were playing SK Raid Warriors which was massively overbuffed in the prior patch and swapped Skjordal for the buffed Marauder. It's pretty disingenuous to complain about that deck in particular getting the buffs reverted now after taking advantage of being overbuffed (gaining access to 5 extra provisions and the Skjordal +1 power) in the last patch. I personally think it should have only had the Highland Warlord nerf, but it was incredibly popular on the ladder so much than engine decks really didn't stand a chance. No deck should have a 75% win rate in general. As for your restrictions, I disagree with them as well. - Not being able to make cards more than 12 means 12p cards are very difficult to nerf as provisions are more impactful than power and some cannot be nerfed - all the specials and things like Simlas. That's just not feasible or a good idea. It also means any card buffed to 12p is then impossible to revert. - You already cannot reduce the power level of a card by more than 1 at a time - the nerf slot is -1 power. Cards can also only get one change so it can't get a double nerf in the same council. - Limiting the number of changes for a card to 1 "end of story" I extremely disagree with. It prevents fixes to cards like Dimun Smuggler or Bare Knuckle Brawler that were either way too good or bad with 1 change but balanced after recieving 2 - a power buff and provision nerf. Plus there's cards like Mutagenerator at 6p that definitely needed multiple changes. Some unplayable cards (Milaen for example) also need more than 1 buff to be playable. - Also, the Gwent creators committed some of the "stupid and overbalanced" effects you're complaining about. Release Renfri, 9p Aerondight and Magic Compass, Caretaker being able to replay Scenarios, etc. were all done by the creator team. They also had the benefit of being able to change things other than power and provisions so it's not reasonable to expect the balance council to have a similar ability. Overall the majority of the balance council changes tend to be good and we get more of them than the creators did to keep the game fresh without new content. It's also pretty pointless to complain about the system since it's what we have.
The Nauzica back and forth is so lame. Also im 100% against any nerfs of NG Knights. Agree 100% about Waters of Brokilon. Don't care about Syndicate. I actually love the Mage Assassin buff.
Brew is a useless nerf it's not changing anything. Jan is just pure hate. Milton great way to have a better chance as NG for winning so it was perfect the way it was. Knight errand I honestly thought I looked wrong! Who would nerf a NR knights card when the community just spend last month complaining about them not getting a buff? Then nerfing a non working engine card UNLESS you are lucky enough to get it played next to a boosted unit but for it to really work it need to be between 2. Just plain stupid probably fixed next month. War Council can't even comment. They didn't have to nerf ALL defenders. SK was annoyingly strong and disgusting because of sukrus that should have been the only one. Nazar there was a reason why he was different from others SY is slow and valuable and he helps a lot! 60% of SY deck will be gone, because many SY deck was GN and relied on defender. Worst is the all time favorite poison SY GN deck is now gone. Teleport is great it's getting back it helps melitle relic! People only think of mill and that's the problem with BC. They see a card in 1 deck they don't like then they nerf it without thinking of all the other decks using that card! Anyway I am glad NR didn't get brutally slaughtered this time! If it wasn't for the knight NR finally got through a month. But NG Jesus christ. Just remove NG faction instead. Glad you made a video makes it easier, I just feel so bad for all the NG players I know there is a lot of them but we end up loosing those players if they can't play there favorite faction which will be the end of gwent 😕
Toussaint Knights boost is officially dead now. Milton, False Ciri, Jan,... I love this deck but holy shit it's so dead. It was already unplayable before but now? You don't even have to try playing Milton without defender... Am I the only one who thinks this is the worst balance council yet?
Touissant Knights were overnerfed now however you definitely can't say that it was unplayable before. I've reached 2500 MMR with this deck this month without playing a defender. It was played in many tournaments and was definitely very strong but quite hard to pilot.
@@azureswan8489 what Version of it did you play then? Also tournaments? I have never seen any games that represent the normal ranked game viability less then tournament games. Greetings to those absolutely fucked up votes because of two games last December!
@@xZFeroxZx I've made my deck myself. The list goes as follows: Beauclair, Rainfarn of Attre, Heatwave, Calveit, Ivar, Cahir, Vilgefortz, Guillaume, Milton, Palmerin, False Ciri, Sangreal, 2x Assassination, Experimental Remedy, 2x Nauzicaa Brigade, 2x Nilfgaardian Knight, Imperial Diviner, 2x Buhurt, 2x Tourney Joust, 2x Diplomacy. I hope it won't be dead now because it's a very fun archetype that actually requires quite a lot of strategy. It can be seen as a weak archetype when you start to play it because it's not easy to pilot but if you practice a little bit it can be extremely strong.
@@azureswan8489 I played Toussaint Knights boost in basically any state of the game within the last year and multiple versions. The strongest imo is a similar one to this, just with different bronzes. But how on earth do you win games with this? I have played 23 games this season with a very similar deck, experienced with it so no skill issue either, and I won 7... How do you win in today's meta with this deck? It's a miracle to me! No offense.
@@xZFeroxZx I've played a lot of games with it. It was my first time playing this archetype and at the start, I was losing almost every single match. But after many games, I just understood the deck better and it was easy to climb. I think Nauzicaa Brigade is very important in this deck, because otherwise, you may not have enough bodies to boost. Also winning round 1 is quite crucial because defending a bleed is painful.
Sadly the silent community of pepegas is quite big, and they're the one that keeps the Nauzicaa/Slave Driver ping pong going on. Also they're the ones buffed Warlords past season, and the ones that nerfed Warlords now.
I was refreshing your channel every 10’ waiting for this video 🤣
Just made a nice blue stripes + queen meve deck in the new patch. I’d love to see your take on such a strat though I it doesn’t seem all that powerful
I agree that it’s a kinda boring balance council, but yeah somehow I’m actually quite happy with it, still some interesting changes in there and I think the meta will be very different this season
Yeah boring doesn't mean bad and there are some interesting things to test out
War council definitely is a shame. Think about it, before it got reworked it was an overpriced consistency card at 8p, then it gained the ability to spawn a 4p card that plays for 6 and has a lil assimilate synergy as well as rearmoring and keeping your soldiers alive. This still made it feel kinda bad to play at 12, 11 was perfect.
War Council I'm a bit disappointed in. I wasn't a big fan of the change but I don't think it was bad enough to get immediately reverted. I would've like to test it out a bit more first.
Going to have to try some new decks this patch then.. last month I only really used devotion symbiosis and vampires. Definitely looking forward to playing about with the blue stripes and having another go with syndicate I honestly think the change to moreelse seems like he'll be popping up a lot, I've already noticed a lot of shieldwall northern relams witchers decks from the games I've played don't know if that will be a theme. Think my favourite change though has to be false ciri card was busted at 6p
this BC was pretty decent imo
Good stuff Platinum. I hate the Skjordal change though. Up the provision and be done with it. That was the right call.👍
*Me just using dragons decks and not worrying about any changes at all...*
14 reversions, SMH. This pretty uneventful balance council would never have happened if the silly Russian and Chinese players (Lerio said it was them, on Twitter) hadn't made bad changes in previous councils.
I think the biggest issue is that they consistently buff multiple cards for a deck instead of 1 at a time which leads to these overbuffed deck situations.
Cries in the corner as a harmony is butchered
I have been playing Gwent now for years, have all the cards and nearly all the premiums. However, I don't have a lot of time to play now so I never get to the voting stages of the council. What I have noticed and it drives me crazy is that what I see happening is whoever does these votes tend to mess up the decks they don't like playing against and boost the ones they like! I had build a reasonably good deck last season and it had about a 75% win rate, however this seasons change took "4" provisions from this build, that is a complete card not one or two provisions when you can change out a card but an entire 4.... luckily I was able to exchange an 8 for a 4 but I lost a 7 point hitter for a random 3 point hitter which can be a low as 1 point if there is only one card on the other side. Were as the lowest hit point of the original card was 5. SO.... I am not a big fan of this system it is really starting to take the joy out of this game that I have loved and played for years. There needs to be some restrictions here for example you should not be able to increase the provisions above 12 EVER!!! and you should not be able to reduce the face value of the card by two or more at any one time, ONE should be the maximum you can do in ANY one change END OF STORY!. I am sure they (those who vote) really do not understand how their changes effect the game in all its levels. When it was done by the creators we did not see such stupid and over balanced effects, I so wish we could go back to that, it really is that simple!
I disagree with almost all of what you said except that the popular decks do tend to be overbuffed/overnerfed as a large number of players want them to be changed and vote for different ways to do so. That is an issue and annoying but there's nothing that can be done about it.
First of all, you don't say it openly but it's clear to me you were playing SK Raid Warriors which was massively overbuffed in the prior patch and swapped Skjordal for the buffed Marauder. It's pretty disingenuous to complain about that deck in particular getting the buffs reverted now after taking advantage of being overbuffed (gaining access to 5 extra provisions and the Skjordal +1 power) in the last patch. I personally think it should have only had the Highland Warlord nerf, but it was incredibly popular on the ladder so much than engine decks really didn't stand a chance. No deck should have a 75% win rate in general.
As for your restrictions, I disagree with them as well.
- Not being able to make cards more than 12 means 12p cards are very difficult to nerf as provisions are more impactful than power and some cannot be nerfed - all the specials and things like Simlas. That's just not feasible or a good idea. It also means any card buffed to 12p is then impossible to revert.
- You already cannot reduce the power level of a card by more than 1 at a time - the nerf slot is -1 power. Cards can also only get one change so it can't get a double nerf in the same council.
- Limiting the number of changes for a card to 1 "end of story" I extremely disagree with. It prevents fixes to cards like Dimun Smuggler or Bare Knuckle Brawler that were either way too good or bad with 1 change but balanced after recieving 2 - a power buff and provision nerf. Plus there's cards like Mutagenerator at 6p that definitely needed multiple changes. Some unplayable cards (Milaen for example) also need more than 1 buff to be playable.
- Also, the Gwent creators committed some of the "stupid and overbalanced" effects you're complaining about. Release Renfri, 9p Aerondight and Magic Compass, Caretaker being able to replay Scenarios, etc. were all done by the creator team. They also had the benefit of being able to change things other than power and provisions so it's not reasonable to expect the balance council to have a similar ability. Overall the majority of the balance council changes tend to be good and we get more of them than the creators did to keep the game fresh without new content.
It's also pretty pointless to complain about the system since it's what we have.
Man I can't help you financially but I want to at least emotionally 🤣 To me you belong in top tier!
Thanks, I really appreciate it! All of you guys are up there too!
The Nauzica back and forth is so lame.
Also im 100% against any nerfs of NG Knights.
Agree 100% about Waters of Brokilon.
Don't care about Syndicate.
I actually love the Mage Assassin buff.
To clarify, I agree that Waters should have stayed at 9
The same big s...t for more than half of year now. St was the 3rd and NG the 5th in the top of winning last month.
That depends on what data you're looking at. At the top of the ladder NG was 2nd not 5th.
@@platinumpatrol2964 Gwent is for the top of the ladder only?
Brew is a useless nerf it's not changing anything.
Jan is just pure hate.
Milton great way to have a better chance as NG for winning so it was perfect the way it was.
Knight errand I honestly thought I looked wrong! Who would nerf a NR knights card when the community just spend last month complaining about them not getting a buff? Then nerfing a non working engine card UNLESS you are lucky enough to get it played next to a boosted unit but for it to really work it need to be between 2. Just plain stupid probably fixed next month.
War Council can't even comment.
They didn't have to nerf ALL defenders. SK was annoyingly strong and disgusting because of sukrus that should have been the only one. Nazar there was a reason why he was different from others SY is slow and valuable and he helps a lot! 60% of SY deck will be gone, because many SY deck was GN and relied on defender. Worst is the all time favorite poison SY GN deck is now gone.
Teleport is great it's getting back it helps melitle relic! People only think of mill and that's the problem with BC. They see a card in 1 deck they don't like then they nerf it without thinking of all the other decks using that card!
Anyway I am glad NR didn't get brutally slaughtered this time! If it wasn't for the knight NR finally got through a month.
But NG Jesus christ. Just remove NG faction instead.
Glad you made a video makes it easier, I just feel so bad for all the NG players I know there is a lot of them but we end up loosing those players if they can't play there favorite faction which will be the end of gwent 😕
people really hate NG huh
1. Yeah, I wonder why?
2. Most of NG hate comes from Russian steamer Metallic Danny, who is a little bit of a bumbass.
Harmony nerfs, damn, totally unjustified . Pushed it to nearly 2500 in almost no time before getting bored and playing meme decks.
Toussaint Knights boost is officially dead now. Milton, False Ciri, Jan,... I love this deck but holy shit it's so dead. It was already unplayable before but now? You don't even have to try playing Milton without defender...
Am I the only one who thinks this is the worst balance council yet?
Touissant Knights were overnerfed now however you definitely can't say that it was unplayable before. I've reached 2500 MMR with this deck this month without playing a defender. It was played in many tournaments and was definitely very strong but quite hard to pilot.
@@azureswan8489 what Version of it did you play then?
Also tournaments? I have never seen any games that represent the normal ranked game viability less then tournament games. Greetings to those absolutely fucked up votes because of two games last December!
@@xZFeroxZx I've made my deck myself. The list goes as follows: Beauclair, Rainfarn of Attre, Heatwave, Calveit, Ivar, Cahir, Vilgefortz, Guillaume, Milton, Palmerin, False Ciri, Sangreal, 2x Assassination, Experimental Remedy, 2x Nauzicaa Brigade, 2x Nilfgaardian Knight, Imperial Diviner, 2x Buhurt, 2x Tourney Joust, 2x Diplomacy.
I hope it won't be dead now because it's a very fun archetype that actually requires quite a lot of strategy. It can be seen as a weak archetype when you start to play it because it's not easy to pilot but if you practice a little bit it can be extremely strong.
@@azureswan8489 I played Toussaint Knights boost in basically any state of the game within the last year and multiple versions.
The strongest imo is a similar one to this, just with different bronzes.
But how on earth do you win games with this? I have played 23 games this season with a very similar deck, experienced with it so no skill issue either, and I won 7... How do you win in today's meta with this deck? It's a miracle to me! No offense.
@@xZFeroxZx I've played a lot of games with it. It was my first time playing this archetype and at the start, I was losing almost every single match. But after many games, I just understood the deck better and it was easy to climb. I think Nauzicaa Brigade is very important in this deck, because otherwise, you may not have enough bodies to boost. Also winning round 1 is quite crucial because defending a bleed is painful.