Building to the Lakeside Sawmill on the New Map in Railroads Online!
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- Опубликовано: 27 авг 2024
- Hey everyone and welcome back to Railroads Online! Today we're going to connect to the sawmill which on this map has a beautiful lakeside location! Really looking forward to exploring more of this map as we expand our railway empire!
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What should we name the rail company? Currently I put "Lake Valley" on the cars we bought but that is not a great company name.
The Rio and Southern Central
@@nochairs2 so the RSC railway
The Northern kAN Valley Railway.
Maybe, continuing on the theme of the previous railroad, Central Rio And Pacific, you could do Southern Highlands International Transport. It might be a bit bad with that abbreviated on every train car though.
N.K.V Railway
Be cool if when they implement passenger trains you would make your own towns so the buildings would be useful. More buildings in the area the more passengers you'd have available to move. To the other towns and possibly to the industries
They do have passenger cars and buildings as props.
@@kvgiris I know, that's why I was saying you would have to like build a town area with the props that would generate passengers to take to other parts of the map
There's definitely something planned for passenger transport, but they didn't have that ready. They asked on their discord, if people wanted the car early instead of waiting until passenger transport was working and this is what we got.
it would also be fun to increase the amount of player built industry like factories and shops in designated towns (designated in order to avoid mess) kind of like rise of industry and games in that vein
You can delete the rocks with the tree cutting tool.
Lol he did that in the video
The Netherite saw xd
Delete what with what?
Tf
POV didn’t watch the whole video
I mean, I did, I just got overexcited, commented halfway through, and then couldn't be bothered to edit my original comment. :P@@Ben_corrigan6200
15:53 So if I assume correct, the reason why the grade changed between straight and curved for you here is because it’s trying to lay a smooth gradient from the 0% of the last piece to the desired 1%. The problem is that it only tries to smooth straights, curves get set to 1% almost immediately, so if you put an intermediate 0-1% piece first, and then lay 1%, the result will be a true 1% grade.
I will also add that small log cars are not only better for space efficiency, but also because the cars weigh so little compared to the bigger ones or skeleton cars, you can pull more. Definitely the way to go.
Hey Kan, just wanted to throw in here that you could use the untracked groundwork to make dirt roads for the towns :)
Personally i would go in the log drop off do a loop over the water and come back the log pick up on the way back so its just one big loop instead of yards having to stop and switch. But it is interesting the logistics of stopping and switching with yards
And shunting is more realistic, especially for an industrial setting. Yeah it wasn't efficient but that wasn't their priority, they just wanted to get the products processed by any means
I just looped a regular track on bank through the lake from the drop off to the pick-up. Works fine, looks realistic enough and also feels sensible because then you have an enclosed water space so the logs don't drift off into the lake
Another great video and what an idea having a shunting yard in front of the sawmill, wouldn't have thought of it!
Figured you'd extend the dock to circle back around from the drop off to the pick up to make an artificial lake to contain the logs, but I can see your reasoning.
A multiplayer event on your railway would be splendid! I'm looking for the next steam sale to grab my copy and be ready to play!
I built an artificial lake like you said makes it look aesthetic 🤙🏼
The reason why the height is different when you're doing a turn vs not doing a turn is because of how the game models the tracks when going into gradients. When you lay straight track it will gradually increase the gradient over the distance you set. When you go to a curve the gradient goes to what you set it to instantly. You can see this really well if you go from -10 to +10 percent gradient.
The great lakes iron ore use a off load like that, as well as the saw mill at lake Tapps.
The sawmill and ironmine are shaped in a way that only really fits their original placement on the pine valley map. There is no good place for the sawmill on this map, so that's how you end up with it being what it is here.
The difference between bends and straight parts is that when changing grade, the straight uses it's entire length for the transition (so only reaching the set grade at the end) while the bends behave differently. So if you make a short piece going from 0% to -1% first, everything after should work out the same.
Cars don't derail anymore just from speed, however only the regular sited cars are really stable. If you were to build you train with 100 tiny cars, you'd likely spend more time re-railing them than anything else.
Montezuma is arguably a downgrade to the Porter and the Eureka isn't faster either. Glenbrook is the best for early game speed.
They could have made a little bit of the lake specifically for the sawmill to fit, like if they had dug out some of the lake to make a pond attached. Obviously, they really would have built to the lake they were building on.
So glad you are posting more of these videos! Thanks for the hard work and keep it up!
You are right. I put a softball size rock on a track before when I was younger. Man, that rock exploded into thousands of small pieces.
5:00 there were trains on docks like that. A great example is the pig iron docks in elk rapids Michigan. They no longer exist but there are still dock poles you can dive on, and historical records of the original industries in the town.
In Marquette Michigan they would load iron ore from a dock that stretches into the Great Lakes, and empty the hopper cars right onto the ship.
The Eagle Lake and West Branch Railroad (Northern Maine's Eagle Lake and the West Branch of the Allagash River) had a similar way of unloading. They had traveled from the shores of Eagle Lake, where the logs were loaded by conveyor to the top of their log cars, (similar to open hoppers but with opening sides), over an outlet of Chamberlain Lake to Umbazookus Lake (a native American name) where the unloading trestle was. It had a slight curve and was super elevated to help them roll off easily. When unloading, an employee (likely a log driver) would pull the pins and the door would fly out as the logs splashed into the water, to be driven towards mills in areas around (I believe) Bangor.
Also- my fix for turning around at the sawmill was a siding with one switch, and a turntable in place of the other switch. That way I park the train, run around, turn around, and connect to head back to the logging camp. The Wiscasset, Waterville, and Farmington Railway Museum did the same on their Trout Brook extension. They use the turntable as a switch, works well on 2 foot gauge
I just built a loop to the left out of the back of the log drop-off for continuous forward running, but I'm too lazy for shunting. I'm interested to see your smelter route! i was getting annoyed trying to lay one.
of course you could always just throw realism to the wind and make a loop out into the middle of the lake, i think itd be cool to see it set up like that.
@@aadenkutzner4903 yeah i id that i used the bridges with the platform and it actually looks dope af and fits in really well
@@aadenkutzner4903 Eww no
Love Railroads Online, love the new map, love your videos!
An subscriber multiplayer event would actually be amazing! I would totally join!
Would be kind of cool if you could summon a horse to use to move much quicker around the map without a train... Like if you want to go scout out an industry, you could travel on horseback which would be faster than running on foot.
WooHoo more of the new update
Been waiting for this
Great video Kan
I agree with you that this game has all the bones to require a player to provide the resources to craft the tracks between locations. If you had to cut the logs, and smelt the iron to make rails, and maybe *buy* the hardware until you provide for yourself, then the game would be a challenge. Having barely enough starter money, a manual handcar locomotive? Then you can afford Betsy, and maybe even needing to chop wood to fill the hoppers? It would be incredible gameplay. Ultimate would be passenger ferry to distant city locations.
i lov that kan does whatever makes himself happy to record instead of only listening to the comments for their content 😅 great work being happy!
A Sub Surver sounds awesome.
Many hands make light work and all
Every engine has their own max speed now so yes there is a set speed but I think your asking about a speed cap which there is no more speed cap
In Bayfield Wisconsin, if you can find the Sandborn Fire Maps, take a look at the waterfront. I don't know that they unloaded logs into Lake Superior there, but it wouldn't surprise me. Anyway the railroad spent about 1/2 a mile running along the shore on a long trestle until the land came back out to meet the track at the desired grade. The C&NW(?) then went north to Red Cliff where it joined up with two logging railroads.
It's surprising just how easy it can be to derail a train, I volunteer at a museum and when we're putting down ballast we have to be incredibly careful, I have seen a small rock lift the wheels up of the rail before
yea it comes down to train size
The closest to a train dock I can think of are the taconite dock that load lake freighters on the Great Lakes. They have rails on top that drop loads of taconite (iron ore pellets) into storage beneath the rails, and then the storage loads into the freighters. But those are absolutely massive and are usually 1,200 to 2,300 feet long, 50 to 100 feet wide, and about 75 feet tall to accommodate the 1,000 by 105 foot lake freighters.
I like how they give you an option on which starter engine you want.
29:00 You could also make "bowls" for some of the yards to keep the cars from rolling out.
You can use the logging tool to remove rocks, You could always splice a siding and turn it into a turn table
Hey Kan that “lake”looks a lake in idaho called (Lake Pend Oreille) but they went across the entire lake for the railroad (Hyce might know from his old place, it’s 351 miles away from Seattle) but if you built a bridge across the entire lake that would be realistic.
About the railway dock as you call it. There are actual things called railroad docks. Just a giant dock with rails on it for a train. To pull up a salt longside ship and load it with whatever cargo it has on board. So yeah, it's actually historically accurate.
Around the great lakes, they used to have rail car ferries. The track ran right to the pier and would connect to a ship with a rail yard on deck. They'd load and lash the cars, cross the lake, and then have another locomotive unload and send the train on to the destination instead of driving around the lake. More than one vessel was lost because the railroad thought the boat could keep to a time table, regardless of weather.
In the old days, they would float the logs to the saw mill and the run the logs up a chain ramp to the saws.
yo i got here at 41 seconds! i love your RR online videos!
I built my log unload track similar to the Iron Ore docks on Lake Superior in Duluth, MN and Superior, WI where it is a bridge out over the lake but it doesn’t go all the way over the water with the beams and lumber as a loop track that goes out over the lake from the beam and lumber platforms to the other side of the log unload dock. And already built my line up to the iron mine with a start of a line to the smelter.
I'm no expert but i would think in this layout youd have a road engine deliver a huge run of logs and take off with the last set of empties then a local shunter or horses pull smaller cuts of logs out onto the pier as needed.
I love this series man, please keep it going
good luck planning your route to the iron ore mine and smelter, it took me a while lol
Can I point out that the more balloon loops you use & the less intricate yards & shunting areas, that the more time in your A-B journey you spend out of it unloading & loading... it's worth even using industrial areas & transfer yards to make it more like a journey & less like a conveyer belt. Good for merry-go-round IRL high-throuput stuff ( and factorio ), not good for involvement.
That's a neat trick with the trestle & the buffers.
that new map looks awesome 😍I'm must try it. 😁
Honestly, tree removal in RRO needs some serious TLC. The current method is a bit of a pain, especially since the saw doesn't seem to always hit the trees. It would be pretty awesome to have some sort of attachment on a train that could clear trees.
You should get hyce in with you again but you should stage it like he is hitch hiking a few minutes into the video
Hyce will never play this game again I guess
im definitely more of a fan of loops n y's to turn around a train 😁
Next, you have to connect the Iron Ore mine.
Ah yes. Gotta love the titanium saplings
the ground being higher next to the lake actually makes sense if the lake floods (which, given the surrounding mountains, makes a lot of sense)
you see the same thing with a lot of rivers, it's a structure called a natural levee. basically, when they lake floods, the lake sediment gets deposited, and most of it gets deposited closer to the shore. over time it builds up into the slopes like the one in game.
I'd just make a little shead for a locomotive to stay at the saw mill so someone brings in a train and drops it in a shunt yard, so then a that industry loco shoves it to empty it, then drags it back to be picked up and carried away.
The little sapling that could...
Definitely need to get hyce to play with you again
You have to love Hyce’s music 🎶 ❤
From what I've heard it seems historically accurate, that you would build the smelter as close to the coal as you can, since you need many times more coal than iron ore so you can really reduce the transport costs that way
urm what kind of magic was going on at the sawmill? the logs went from half logs to full logs from unloading! must be some of that funky timelord tech with the cart being bigger then is seen!
use tree cutting tool on the rocks. love this game and have about 250 hrs on it. im really liking the new map but had to move the industries just a little. you got me excited talking about bringing in subscribers to play with now i will be watching your discord like a hawk.
Maybe you can loop back the lumber mill unload to land so you don’t have to unload only a few cars at a time
Make the mainline 2nd and 3rd line by the depo, and siding for unload. That'd be more realistic. Could build the yard in the big loop by the lake, you'll never use all that space anyway
Instead of long loops, put in a round table to turn the engine only around. Then add a yard engine to shuttle lumber loaded cars in the rail yard.
Incoming Kenosha @ 23:00 😅
on the topic of being able to just send a fully loaded train into a wooded track to clear it I think it would be hilarious if they made an alternative version of the snowplow car that functioned like an ax head to asist in that lol
I generally use the big boi cars cuz the loading cranes are spaced for them and it makes my job a lot easier
There is a jetty into the ocean near me in Australia that had coal trains run down it to load ships. Hasn't operated for a long time but it's still there.
Where I live the fishing port was covered in train tracks
I'm a fan of the megaballoon for the departure side, but I want to suggest something general about this industry: you should have provisioned your mainline to keep up the beeline to the south, and then tied in your industry with a wye. Solves the shove onto the Key System looking log pier as well. Regards, MT from BF&N RR
Locomotive tree clearing would make for a neat cheat mode
kAN, I'm so incredibly happy that you're playing RRO. Love your videos.
you could have a run around the same length as the drop off track and the storage yard to split a train allowing you to bring more logs than the pond can hold and once there's room you just need to switch the loaded cars onto the spur.
great lakes has something like that, it has a rail unload for iron ore trains that unload into ships
The iron works and coal mine are at different elevations. You have to build down and around to connect the two
First off.. If you open your serve, I would love to play with your and your subs.
second, rail docks, go to Pier 39 in San Francisco. Low to the water rail docks, and I've actually seen lower. In Duluth, MN, they used to load Iron Ore in pretty much at lake level.
I used the grade without rails to simulate dirt roads and it kinda works.
Most of the buildings are pretty large but I would love to see the town you make!
go straight west from pickup side of smelter and go downhill from there
gets you down to the flat between logging and oil
I like your idea about a open server day. a discord server for voice coordination of engines and railroads online extended would be a very nice way for you to make a lot of cash quickly.
Delete rocks with the delete tree tool and you can build a bridge across the lake if needed or wanted also I had to place my sawmill I layer it to were the off load part is more parallel with the shore then used stone bridge to just after the ponds dock then used the wood bridge to get back to shore so it has the vibe of it can still get water and logs via the lake
Montezuma, Eureka, and Betsy all have the same top speed of 15.7 mph, the Tenmile does 20, the Glenbrook (which I highly suggest) does 26
kAN: This is the coolest thing I've never seen before
Also kAN: *has run to and from the Harbor in DV*
on the derailing, even a Derailer won't work if the train is heavy or fast enough, it'll destroy the derailer.
They need to set this game up as muti players, so that someone can run the mills, quarries, oil refineries, and someone else can run the railroads!
I think it already is multiplayer.
A 150m radius and up is what I consider high speed loops
The Sawmill could have its own locomotive something that doesn't care about its direction, and give the distance maybe it could be a shay.
My son found this and despite the soul that felt lost with the new direction I do like the new map and cars etc. Might have to give this is a try. Have they ever fixed the lag in the MP for clients? I used to always run as a server and that kind of turned it off for me knowing my clients dealt with that crap.
Hit "V" key after in fly view with the Industry to go into 3rd person view and then you can go UP and DOWN by moving the camera like in RROX.
Yeah I think mainly lay track to all the industries before worrying about trains.
You should use the 3 track stub switches around the sawmill, would give you more options in a smaller space.
kAN - builds an actual prototypical early 1900s log unloading wharf - "trains would never do this"
I laid a new smelter between the ironworks and sawmill because I couldnt find a good path to get there and i wasnt in the mood for steep grades. to get to the iron mine I went a 2% grade from the sawmill on the edge of the water and it made it there
if you knew how many cars you can load onto the dock you could put a slight grade on it so that you can un hook and turn around the loco on a turntable as the train rolls its elf behind you
Sandusky OH coal docks has a water dock type thing if i remember correctly with norfolk southern
I thought the dock looked pretty cool
In Australia some jeetys had train lines on them but horses pulled the cars
23:01 He almost said a bad word, but he caught himself.
I would totally be down to play with you on a date server. Like you were saying. Perfect timing too I am building a custom PC. I used to play on my laptop, but my laptop got out dated and couldn't run it.
you need to build a super bridge across the entire lake, it would be so cool
I didn't like the locations of most of the industries now. Glad that we can place them in different locations.
Do I need to sleep? Why I could be watching railroads online.
18:20 Rolling resistance will become an issue with the small cars. and what about dead weight, aka the weight ratio of loaded and unloaded cars. The longer cars might be better for longer trains.
would be nice to place a steam ship at the dock, for detail :)
As Peter sang it "Train on the water, boat on the track"...😅
i mean, you talk about the comparison between the roblox game and this, and sure, it doesn't cost money to lay track, but i remember when it cost $10 to cut down a single tree... so take that into mind with the thick forest that was Pine Valley
When you transition form 0% to 1% the game is going to make that a "smooth" transition over the entie spline. The solution is to put down a small piece first to transition to 1%, then make a constant 1%. In corners it will always be a constant grade, this is why the curve at 15:50 was lower.
What would happen, if you use a snow plow on front of a engine? Would it cut trees off of a track? Maybe you could dump the logs into a holding area in the lake , so that the logs can be pulled up the ramp to the mill, for sawing into lumber.