Building to the Lakeside Sawmill on the New Map in Railroads Online!

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  • Опубликовано: 27 авг 2024
  • Hey everyone and welcome back to Railroads Online! Today we're going to connect to the sawmill which on this map has a beautiful lakeside location! Really looking forward to exploring more of this map as we expand our railway empire!
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Комментарии • 268

  • @kANGaming
    @kANGaming  10 месяцев назад +82

    What should we name the rail company? Currently I put "Lake Valley" on the cars we bought but that is not a great company name.

    • @nochairs2
      @nochairs2 10 месяцев назад +7

      The Rio and Southern Central

    • @sonicsepticeye9946
      @sonicsepticeye9946 10 месяцев назад +2

      ​@@nochairs2 so the RSC railway

    • @Jintysarecool
      @Jintysarecool 10 месяцев назад +2

      The Northern kAN Valley Railway.

    • @turnerdeedo4633
      @turnerdeedo4633 10 месяцев назад +19

      Maybe, continuing on the theme of the previous railroad, Central Rio And Pacific, you could do Southern Highlands International Transport. It might be a bit bad with that abbreviated on every train car though.

    • @Jintysarecool
      @Jintysarecool 10 месяцев назад +1

      N.K.V Railway

  • @YurtFerguson
    @YurtFerguson 10 месяцев назад +60

    Be cool if when they implement passenger trains you would make your own towns so the buildings would be useful. More buildings in the area the more passengers you'd have available to move. To the other towns and possibly to the industries

    • @kvgiris
      @kvgiris 10 месяцев назад +2

      They do have passenger cars and buildings as props.

    • @YurtFerguson
      @YurtFerguson 10 месяцев назад +7

      @@kvgiris I know, that's why I was saying you would have to like build a town area with the props that would generate passengers to take to other parts of the map

    • @Skirakzalus
      @Skirakzalus 10 месяцев назад +6

      There's definitely something planned for passenger transport, but they didn't have that ready. They asked on their discord, if people wanted the car early instead of waiting until passenger transport was working and this is what we got.

    • @lawrencerutherford4260
      @lawrencerutherford4260 9 месяцев назад +1

      it would also be fun to increase the amount of player built industry like factories and shops in designated towns (designated in order to avoid mess) kind of like rise of industry and games in that vein

  • @bow-tiedengineer4453
    @bow-tiedengineer4453 10 месяцев назад +127

    You can delete the rocks with the tree cutting tool.

    • @TacoNissan
      @TacoNissan 10 месяцев назад +11

      Lol he did that in the video

    • @robertbalazslorincz8218
      @robertbalazslorincz8218 10 месяцев назад +7

      The Netherite saw xd

    • @DionDPR
      @DionDPR 10 месяцев назад +3

      Delete what with what?
      Tf

    • @Ben_corrigan6200
      @Ben_corrigan6200 10 месяцев назад +6

      POV didn’t watch the whole video

    • @bow-tiedengineer4453
      @bow-tiedengineer4453 10 месяцев назад

      I mean, I did, I just got overexcited, commented halfway through, and then couldn't be bothered to edit my original comment. :P@@Ben_corrigan6200

  • @Mikeythomas16
    @Mikeythomas16 10 месяцев назад +24

    15:53 So if I assume correct, the reason why the grade changed between straight and curved for you here is because it’s trying to lay a smooth gradient from the 0% of the last piece to the desired 1%. The problem is that it only tries to smooth straights, curves get set to 1% almost immediately, so if you put an intermediate 0-1% piece first, and then lay 1%, the result will be a true 1% grade.

    • @Mikeythomas16
      @Mikeythomas16 10 месяцев назад +1

      I will also add that small log cars are not only better for space efficiency, but also because the cars weigh so little compared to the bigger ones or skeleton cars, you can pull more. Definitely the way to go.

  • @tiam4152
    @tiam4152 10 месяцев назад +9

    Hey Kan, just wanted to throw in here that you could use the untracked groundwork to make dirt roads for the towns :)

  • @malcolmmackenzie9202
    @malcolmmackenzie9202 10 месяцев назад +8

    Personally i would go in the log drop off do a loop over the water and come back the log pick up on the way back so its just one big loop instead of yards having to stop and switch. But it is interesting the logistics of stopping and switching with yards

    • @SteamLance
      @SteamLance 10 месяцев назад

      And shunting is more realistic, especially for an industrial setting. Yeah it wasn't efficient but that wasn't their priority, they just wanted to get the products processed by any means

  • @yannickgamper6507
    @yannickgamper6507 10 месяцев назад +3

    I just looped a regular track on bank through the lake from the drop off to the pick-up. Works fine, looks realistic enough and also feels sensible because then you have an enclosed water space so the logs don't drift off into the lake

  • @BreadGuy01
    @BreadGuy01 10 месяцев назад +7

    Another great video and what an idea having a shunting yard in front of the sawmill, wouldn't have thought of it!
    Figured you'd extend the dock to circle back around from the drop off to the pick up to make an artificial lake to contain the logs, but I can see your reasoning.
    A multiplayer event on your railway would be splendid! I'm looking for the next steam sale to grab my copy and be ready to play!

    • @lilhomie6234
      @lilhomie6234 10 месяцев назад +2

      I built an artificial lake like you said makes it look aesthetic 🤙🏼

  • @niiinaa
    @niiinaa 10 месяцев назад +4

    The reason why the height is different when you're doing a turn vs not doing a turn is because of how the game models the tracks when going into gradients. When you lay straight track it will gradually increase the gradient over the distance you set. When you go to a curve the gradient goes to what you set it to instantly. You can see this really well if you go from -10 to +10 percent gradient.

  • @bond1j89
    @bond1j89 10 месяцев назад +5

    The great lakes iron ore use a off load like that, as well as the saw mill at lake Tapps.

  • @Skirakzalus
    @Skirakzalus 10 месяцев назад +17

    The sawmill and ironmine are shaped in a way that only really fits their original placement on the pine valley map. There is no good place for the sawmill on this map, so that's how you end up with it being what it is here.
    The difference between bends and straight parts is that when changing grade, the straight uses it's entire length for the transition (so only reaching the set grade at the end) while the bends behave differently. So if you make a short piece going from 0% to -1% first, everything after should work out the same.
    Cars don't derail anymore just from speed, however only the regular sited cars are really stable. If you were to build you train with 100 tiny cars, you'd likely spend more time re-railing them than anything else.
    Montezuma is arguably a downgrade to the Porter and the Eureka isn't faster either. Glenbrook is the best for early game speed.

    • @Ronald.Golleher
      @Ronald.Golleher 10 месяцев назад +2

      They could have made a little bit of the lake specifically for the sawmill to fit, like if they had dug out some of the lake to make a pond attached. Obviously, they really would have built to the lake they were building on.

  • @axemeagain2554
    @axemeagain2554 10 месяцев назад +2

    So glad you are posting more of these videos! Thanks for the hard work and keep it up!

  • @Davidiscrazy
    @Davidiscrazy 10 месяцев назад

    You are right. I put a softball size rock on a track before when I was younger. Man, that rock exploded into thousands of small pieces.

  • @letsdosomething6691
    @letsdosomething6691 9 месяцев назад

    5:00 there were trains on docks like that. A great example is the pig iron docks in elk rapids Michigan. They no longer exist but there are still dock poles you can dive on, and historical records of the original industries in the town.

  • @alexwilliams9900
    @alexwilliams9900 10 месяцев назад +1

    In Marquette Michigan they would load iron ore from a dock that stretches into the Great Lakes, and empty the hopper cars right onto the ship.

  • @NorthernNewEnglandRailfan
    @NorthernNewEnglandRailfan 10 месяцев назад

    The Eagle Lake and West Branch Railroad (Northern Maine's Eagle Lake and the West Branch of the Allagash River) had a similar way of unloading. They had traveled from the shores of Eagle Lake, where the logs were loaded by conveyor to the top of their log cars, (similar to open hoppers but with opening sides), over an outlet of Chamberlain Lake to Umbazookus Lake (a native American name) where the unloading trestle was. It had a slight curve and was super elevated to help them roll off easily. When unloading, an employee (likely a log driver) would pull the pins and the door would fly out as the logs splashed into the water, to be driven towards mills in areas around (I believe) Bangor.

    • @NorthernNewEnglandRailfan
      @NorthernNewEnglandRailfan 10 месяцев назад

      Also- my fix for turning around at the sawmill was a siding with one switch, and a turntable in place of the other switch. That way I park the train, run around, turn around, and connect to head back to the logging camp. The Wiscasset, Waterville, and Farmington Railway Museum did the same on their Trout Brook extension. They use the turntable as a switch, works well on 2 foot gauge

  • @michealharris351
    @michealharris351 10 месяцев назад +9

    I just built a loop to the left out of the back of the log drop-off for continuous forward running, but I'm too lazy for shunting. I'm interested to see your smelter route! i was getting annoyed trying to lay one.

    • @aadenkutzner4903
      @aadenkutzner4903 10 месяцев назад

      of course you could always just throw realism to the wind and make a loop out into the middle of the lake, i think itd be cool to see it set up like that.

    • @Wally_Wombat689
      @Wally_Wombat689 10 месяцев назад

      @@aadenkutzner4903 yeah i id that i used the bridges with the platform and it actually looks dope af and fits in really well

    • @SteamLance
      @SteamLance 10 месяцев назад

      @@aadenkutzner4903 Eww no

  • @HD2-01
    @HD2-01 10 месяцев назад +2

    Love Railroads Online, love the new map, love your videos!

  • @joeyblansette6872
    @joeyblansette6872 10 месяцев назад

    An subscriber multiplayer event would actually be amazing! I would totally join!

  • @Peekofwar
    @Peekofwar 9 месяцев назад +1

    Would be kind of cool if you could summon a horse to use to move much quicker around the map without a train... Like if you want to go scout out an industry, you could travel on horseback which would be faster than running on foot.

  • @acgames8571
    @acgames8571 10 месяцев назад

    WooHoo more of the new update
    Been waiting for this
    Great video Kan

  • @SasquatchDanny
    @SasquatchDanny 10 месяцев назад

    I agree with you that this game has all the bones to require a player to provide the resources to craft the tracks between locations. If you had to cut the logs, and smelt the iron to make rails, and maybe *buy* the hardware until you provide for yourself, then the game would be a challenge. Having barely enough starter money, a manual handcar locomotive? Then you can afford Betsy, and maybe even needing to chop wood to fill the hoppers? It would be incredible gameplay. Ultimate would be passenger ferry to distant city locations.

  • @temporaryname5973
    @temporaryname5973 10 месяцев назад

    i lov that kan does whatever makes himself happy to record instead of only listening to the comments for their content 😅 great work being happy!

  • @chilldude93
    @chilldude93 10 месяцев назад

    A Sub Surver sounds awesome.
    Many hands make light work and all

  • @shadowdemon9931
    @shadowdemon9931 10 месяцев назад +2

    Every engine has their own max speed now so yes there is a set speed but I think your asking about a speed cap which there is no more speed cap

  • @trynnallen
    @trynnallen 10 месяцев назад

    In Bayfield Wisconsin, if you can find the Sandborn Fire Maps, take a look at the waterfront. I don't know that they unloaded logs into Lake Superior there, but it wouldn't surprise me. Anyway the railroad spent about 1/2 a mile running along the shore on a long trestle until the land came back out to meet the track at the desired grade. The C&NW(?) then went north to Red Cliff where it joined up with two logging railroads.

  • @Emerald-764
    @Emerald-764 10 месяцев назад +1

    It's surprising just how easy it can be to derail a train, I volunteer at a museum and when we're putting down ballast we have to be incredibly careful, I have seen a small rock lift the wheels up of the rail before

  • @sheller153
    @sheller153 8 месяцев назад

    The closest to a train dock I can think of are the taconite dock that load lake freighters on the Great Lakes. They have rails on top that drop loads of taconite (iron ore pellets) into storage beneath the rails, and then the storage loads into the freighters. But those are absolutely massive and are usually 1,200 to 2,300 feet long, 50 to 100 feet wide, and about 75 feet tall to accommodate the 1,000 by 105 foot lake freighters.

  • @lilhomie6234
    @lilhomie6234 10 месяцев назад +1

    I like how they give you an option on which starter engine you want.

  • @erumaaro6060
    @erumaaro6060 10 месяцев назад

    29:00 You could also make "bowls" for some of the yards to keep the cars from rolling out.

  • @commanderfoxstudios9561
    @commanderfoxstudios9561 10 месяцев назад +1

    You can use the logging tool to remove rocks, You could always splice a siding and turn it into a turn table

  • @gamingdoggo66
    @gamingdoggo66 10 месяцев назад +8

    Hey Kan that “lake”looks a lake in idaho called (Lake Pend Oreille) but they went across the entire lake for the railroad (Hyce might know from his old place, it’s 351 miles away from Seattle) but if you built a bridge across the entire lake that would be realistic.

  • @tylerwolfendon2469
    @tylerwolfendon2469 9 месяцев назад

    About the railway dock as you call it. There are actual things called railroad docks. Just a giant dock with rails on it for a train. To pull up a salt longside ship and load it with whatever cargo it has on board. So yeah, it's actually historically accurate.

  • @briancox2721
    @briancox2721 10 месяцев назад

    Around the great lakes, they used to have rail car ferries. The track ran right to the pier and would connect to a ship with a rail yard on deck. They'd load and lash the cars, cross the lake, and then have another locomotive unload and send the train on to the destination instead of driving around the lake. More than one vessel was lost because the railroad thought the boat could keep to a time table, regardless of weather.

  • @louisl.8724
    @louisl.8724 9 месяцев назад

    In the old days, they would float the logs to the saw mill and the run the logs up a chain ramp to the saws.

  • @FScotsman4472
    @FScotsman4472 10 месяцев назад +1

    yo i got here at 41 seconds! i love your RR online videos!

  • @MachRacer4
    @MachRacer4 10 месяцев назад

    I built my log unload track similar to the Iron Ore docks on Lake Superior in Duluth, MN and Superior, WI where it is a bridge out over the lake but it doesn’t go all the way over the water with the beams and lumber as a loop track that goes out over the lake from the beam and lumber platforms to the other side of the log unload dock. And already built my line up to the iron mine with a start of a line to the smelter.

  • @widders1
    @widders1 10 месяцев назад

    I'm no expert but i would think in this layout youd have a road engine deliver a huge run of logs and take off with the last set of empties then a local shunter or horses pull smaller cuts of logs out onto the pier as needed.

  • @a-Tom-ic
    @a-Tom-ic 10 месяцев назад

    I love this series man, please keep it going

  • @LazyDude915
    @LazyDude915 10 месяцев назад

    good luck planning your route to the iron ore mine and smelter, it took me a while lol

  • @Karibanu
    @Karibanu 10 месяцев назад

    Can I point out that the more balloon loops you use & the less intricate yards & shunting areas, that the more time in your A-B journey you spend out of it unloading & loading... it's worth even using industrial areas & transfer yards to make it more like a journey & less like a conveyer belt. Good for merry-go-round IRL high-throuput stuff ( and factorio ), not good for involvement.
    That's a neat trick with the trestle & the buffers.

  • @StakrCZ
    @StakrCZ 10 месяцев назад

    that new map looks awesome 😍I'm must try it. 😁

  • @DJ_Dett
    @DJ_Dett 9 месяцев назад

    Honestly, tree removal in RRO needs some serious TLC. The current method is a bit of a pain, especially since the saw doesn't seem to always hit the trees. It would be pretty awesome to have some sort of attachment on a train that could clear trees.

  • @rangerlawrence6034
    @rangerlawrence6034 10 месяцев назад +10

    You should get hyce in with you again but you should stage it like he is hitch hiking a few minutes into the video

    • @syitiger9072
      @syitiger9072 10 месяцев назад +1

      Hyce will never play this game again I guess

  • @Legion_117
    @Legion_117 10 месяцев назад

    im definitely more of a fan of loops n y's to turn around a train 😁

  • @kaliotrinita9876
    @kaliotrinita9876 10 месяцев назад +1

    Next, you have to connect the Iron Ore mine.

  • @Arty_The_Penguin
    @Arty_The_Penguin 10 месяцев назад

    Ah yes. Gotta love the titanium saplings

  • @torpidGlory
    @torpidGlory 10 месяцев назад

    the ground being higher next to the lake actually makes sense if the lake floods (which, given the surrounding mountains, makes a lot of sense)
    you see the same thing with a lot of rivers, it's a structure called a natural levee. basically, when they lake floods, the lake sediment gets deposited, and most of it gets deposited closer to the shore. over time it builds up into the slopes like the one in game.

  • @BotherRed
    @BotherRed 9 месяцев назад

    I'd just make a little shead for a locomotive to stay at the saw mill so someone brings in a train and drops it in a shunt yard, so then a that industry loco shoves it to empty it, then drags it back to be picked up and carried away.

  • @Peekofwar
    @Peekofwar 9 месяцев назад +1

    The little sapling that could...

  • @roninturner7194
    @roninturner7194 10 месяцев назад +1

    Definitely need to get hyce to play with you again

  • @acdavis3197
    @acdavis3197 10 месяцев назад

    You have to love Hyce’s music 🎶 ❤

  • @dommsevanschnitzel2732
    @dommsevanschnitzel2732 10 месяцев назад

    From what I've heard it seems historically accurate, that you would build the smelter as close to the coal as you can, since you need many times more coal than iron ore so you can really reduce the transport costs that way

  • @YoLo-bb2vc
    @YoLo-bb2vc 10 месяцев назад

    urm what kind of magic was going on at the sawmill? the logs went from half logs to full logs from unloading! must be some of that funky timelord tech with the cart being bigger then is seen!

  • @thebeerthief33
    @thebeerthief33 10 месяцев назад

    use tree cutting tool on the rocks. love this game and have about 250 hrs on it. im really liking the new map but had to move the industries just a little. you got me excited talking about bringing in subscribers to play with now i will be watching your discord like a hawk.

  • @daanbos5918
    @daanbos5918 9 месяцев назад +1

    Maybe you can loop back the lumber mill unload to land so you don’t have to unload only a few cars at a time

  • @MattDvc
    @MattDvc 10 месяцев назад

    Make the mainline 2nd and 3rd line by the depo, and siding for unload. That'd be more realistic. Could build the yard in the big loop by the lake, you'll never use all that space anyway

  • @louisl.8724
    @louisl.8724 9 месяцев назад

    Instead of long loops, put in a round table to turn the engine only around. Then add a yard engine to shuttle lumber loaded cars in the rail yard.

  • @cabowerks3973
    @cabowerks3973 10 месяцев назад +2

    Incoming Kenosha @ 23:00 😅

  • @killian_hook_jones
    @killian_hook_jones 10 месяцев назад

    on the topic of being able to just send a fully loaded train into a wooded track to clear it I think it would be hilarious if they made an alternative version of the snowplow car that functioned like an ax head to asist in that lol

  • @Darthalamus
    @Darthalamus 9 месяцев назад

    I generally use the big boi cars cuz the loading cranes are spaced for them and it makes my job a lot easier

  • @benjaminfranklin329
    @benjaminfranklin329 10 месяцев назад

    There is a jetty into the ocean near me in Australia that had coal trains run down it to load ships. Hasn't operated for a long time but it's still there.

  • @pineapplemaan9
    @pineapplemaan9 10 месяцев назад +1

    Where I live the fishing port was covered in train tracks

  • @makostesztakft
    @makostesztakft 10 месяцев назад

    I'm a fan of the megaballoon for the departure side, but I want to suggest something general about this industry: you should have provisioned your mainline to keep up the beeline to the south, and then tied in your industry with a wye. Solves the shove onto the Key System looking log pier as well. Regards, MT from BF&N RR

  • @-slasht
    @-slasht 10 месяцев назад

    Locomotive tree clearing would make for a neat cheat mode

  • @sethdahlin7737
    @sethdahlin7737 10 месяцев назад

    kAN, I'm so incredibly happy that you're playing RRO. Love your videos.

  • @dylanhackbarth6390
    @dylanhackbarth6390 10 месяцев назад

    you could have a run around the same length as the drop off track and the storage yard to split a train allowing you to bring more logs than the pond can hold and once there's room you just need to switch the loaded cars onto the spur.

  • @matthewwilson5019
    @matthewwilson5019 9 месяцев назад

    great lakes has something like that, it has a rail unload for iron ore trains that unload into ships

  • @richardjayroe8922
    @richardjayroe8922 10 месяцев назад

    The iron works and coal mine are at different elevations. You have to build down and around to connect the two

  • @cerneysmallengines
    @cerneysmallengines 9 месяцев назад

    First off.. If you open your serve, I would love to play with your and your subs.
    second, rail docks, go to Pier 39 in San Francisco. Low to the water rail docks, and I've actually seen lower. In Duluth, MN, they used to load Iron Ore in pretty much at lake level.

  • @albertoverbeek4206
    @albertoverbeek4206 10 месяцев назад

    I used the grade without rails to simulate dirt roads and it kinda works.
    Most of the buildings are pretty large but I would love to see the town you make!

  • @LoPhatKao
    @LoPhatKao 10 месяцев назад

    go straight west from pickup side of smelter and go downhill from there
    gets you down to the flat between logging and oil

  • @rosslentz8104
    @rosslentz8104 10 месяцев назад

    I like your idea about a open server day. a discord server for voice coordination of engines and railroads online extended would be a very nice way for you to make a lot of cash quickly.

  • @tylerdunning7363
    @tylerdunning7363 10 месяцев назад

    Delete rocks with the delete tree tool and you can build a bridge across the lake if needed or wanted also I had to place my sawmill I layer it to were the off load part is more parallel with the shore then used stone bridge to just after the ponds dock then used the wood bridge to get back to shore so it has the vibe of it can still get water and logs via the lake

  • @GreenAxolotI
    @GreenAxolotI 10 месяцев назад

    Montezuma, Eureka, and Betsy all have the same top speed of 15.7 mph, the Tenmile does 20, the Glenbrook (which I highly suggest) does 26
    kAN: This is the coolest thing I've never seen before
    Also kAN: *has run to and from the Harbor in DV*

  • @jackclark1994
    @jackclark1994 9 месяцев назад

    on the derailing, even a Derailer won't work if the train is heavy or fast enough, it'll destroy the derailer.

  • @louisl.8724
    @louisl.8724 9 месяцев назад

    They need to set this game up as muti players, so that someone can run the mills, quarries, oil refineries, and someone else can run the railroads!

    • @cadence4527
      @cadence4527 8 месяцев назад

      I think it already is multiplayer.

  • @themidnightbanshee5927
    @themidnightbanshee5927 9 месяцев назад

    A 150m radius and up is what I consider high speed loops

  • @spruce6323
    @spruce6323 10 месяцев назад

    The Sawmill could have its own locomotive something that doesn't care about its direction, and give the distance maybe it could be a shay.

  • @SeanMurrellRTS
    @SeanMurrellRTS 9 месяцев назад

    My son found this and despite the soul that felt lost with the new direction I do like the new map and cars etc. Might have to give this is a try. Have they ever fixed the lag in the MP for clients? I used to always run as a server and that kind of turned it off for me knowing my clients dealt with that crap.

  • @dishdoggiegaming7254
    @dishdoggiegaming7254 10 месяцев назад

    Hit "V" key after in fly view with the Industry to go into 3rd person view and then you can go UP and DOWN by moving the camera like in RROX.

  • @mr.edplayssimgames1836
    @mr.edplayssimgames1836 10 месяцев назад

    Yeah I think mainly lay track to all the industries before worrying about trains.

  • @Ronald.Golleher
    @Ronald.Golleher 10 месяцев назад

    You should use the 3 track stub switches around the sawmill, would give you more options in a smaller space.

  • @FrameRate_24
    @FrameRate_24 10 месяцев назад

    kAN - builds an actual prototypical early 1900s log unloading wharf - "trains would never do this"

  • @dominickpetitt3265
    @dominickpetitt3265 10 месяцев назад

    I laid a new smelter between the ironworks and sawmill because I couldnt find a good path to get there and i wasnt in the mood for steep grades. to get to the iron mine I went a 2% grade from the sawmill on the edge of the water and it made it there

  • @GTech_builds
    @GTech_builds 9 месяцев назад

    if you knew how many cars you can load onto the dock you could put a slight grade on it so that you can un hook and turn around the loco on a turntable as the train rolls its elf behind you

  • @oliverm1804
    @oliverm1804 10 месяцев назад

    Sandusky OH coal docks has a water dock type thing if i remember correctly with norfolk southern

  • @george-amandablakely8751
    @george-amandablakely8751 9 месяцев назад +1

    I thought the dock looked pretty cool

  • @tannerlord1184
    @tannerlord1184 10 месяцев назад

    In Australia some jeetys had train lines on them but horses pulled the cars

  • @addilovsmattyb
    @addilovsmattyb 10 месяцев назад

    23:01 He almost said a bad word, but he caught himself.

  • @richardrappold8080
    @richardrappold8080 10 месяцев назад

    I would totally be down to play with you on a date server. Like you were saying. Perfect timing too I am building a custom PC. I used to play on my laptop, but my laptop got out dated and couldn't run it.

  • @archwolf3835
    @archwolf3835 10 месяцев назад

    you need to build a super bridge across the entire lake, it would be so cool

  • @Holy_Moley
    @Holy_Moley 10 месяцев назад

    I didn't like the locations of most of the industries now. Glad that we can place them in different locations.

  • @andrewcoleman9882
    @andrewcoleman9882 10 месяцев назад

    Do I need to sleep? Why I could be watching railroads online.

  • @erumaaro6060
    @erumaaro6060 10 месяцев назад

    18:20 Rolling resistance will become an issue with the small cars. and what about dead weight, aka the weight ratio of loaded and unloaded cars. The longer cars might be better for longer trains.

  • @ZeroAviator
    @ZeroAviator 10 месяцев назад

    would be nice to place a steam ship at the dock, for detail :)

  • @kylebrown5282
    @kylebrown5282 9 месяцев назад

    As Peter sang it "Train on the water, boat on the track"...😅

  • @ElderonAnalas
    @ElderonAnalas 9 месяцев назад

    i mean, you talk about the comparison between the roblox game and this, and sure, it doesn't cost money to lay track, but i remember when it cost $10 to cut down a single tree... so take that into mind with the thick forest that was Pine Valley

  • @Jonathan-ki4iz
    @Jonathan-ki4iz 10 месяцев назад

    When you transition form 0% to 1% the game is going to make that a "smooth" transition over the entie spline. The solution is to put down a small piece first to transition to 1%, then make a constant 1%. In corners it will always be a constant grade, this is why the curve at 15:50 was lower.

  • @louisl.8724
    @louisl.8724 9 месяцев назад

    What would happen, if you use a snow plow on front of a engine? Would it cut trees off of a track? Maybe you could dump the logs into a holding area in the lake , so that the logs can be pulled up the ramp to the mill, for sawing into lumber.