The animations are still great, but it's odd how soft are his attacks sound. Everything sounds more like he's tapping his enemy with the attacks as opposed to doing real damage.
You know how will they make frozen teardrops really cool? Include it in a post apocalyptic world, include darling in the franxx,turn a and then gundam x and then IBO. Make it so Amuro and the other time travel ala alpha gaiden but then they see freaking Heero in the current era and Heero would remember them. The war they fought for was moot because their world was attacked by unknowns. The main villains would be like the main villains from srw w, but instead of collection purposes, the main enemy here would "correct the timeline" because thats what in their database, meaning Amuro needed to die etc. kinda like the whispers from ffvii remake but instead of ghosts, they're real, tangible enemies
Darn, even after rewatch it again, red 5 original animation and just based on that clearly look and stronger than red 5+, except for combination attack
I'm honestly considering watching Majestic Prince after 30, cuz Jesus does the crew like it. Even aside from Red 5, some of the other Units deadass look better than legacy series main mechs.
If this game is truly the start of a trilogy, I want the next installment to feature Gundam Wing, and from the very beginning. This way, When Team Rabbits and the Wing Boys have a "Heroic Misunderstanding," Heero can comment on Izuru's obsession, and comedically misinterpret the word Izuru's using! ;)
NGL, I honestly prefer Red 5's cut-ins more than Red 5+'s. I mean, this one is just a pretty aesthetically pleasing mid-combat dynamic entry, to which I think SRW needs a lot more of. SD G-Gen at least pulls it off on some selected units more often, but it's very rare in SRW.
Red 5 was the only featured unit I didn't use. Its alright but found it kinda boring. Rose 3 and purple 2 were my go tos'. Rose 3 for its mad speed and tankiness, became my rapid response unit to tank enemy attacks at a moments notice and to heal/resupply wit the rescue unit. Purple 2 for its built in resupply module and its single use ability to apply scan on every enemy on the map. Makes for big plays on demand during the early game. And then became a dedicated support unit I the late game with the repair module.
My biggest problem with Red 5 is the mech’s attacks eat up way too many EN than it should be and they all have limited range. Meaning regardless how dodgy it is, it can’t be placed in the middle of nowhere as a grunt killer or it ran out of juice in a turn. Still a hard hitting unit but not that impressive in a game that is full of hax boss killers with EN regens.
RIP Izuru, he was sacrificed to fix V2AB’s pants
Hopefully the other Team Rabbit will have a Destroy Mode-like Form debut in the next SRW after Red 5 obtained it
The animations are still great, but it's odd how soft are his attacks sound. Everything sounds more like he's tapping his enemy with the attacks as opposed to doing real damage.
Sounds better with the vocal music from premium
I think this was animated by the Ange animator which had the same issue
Red 5 is sorta alright but it's so bad on Blue 1.
The katana attack is straight up silent.
here's hoping Captain Earth and maybe Star Driver also make a jump to console SRW games.
Definitely, Star Driver made it in the mobile game, so there's hope.
Captain Earth would be cool.
Star Driver and i hope we see 86 at some point too..
Devs gonna have to make some weird bullshit in order for Star Driver's Cybodies to fight outside of the pocket space
@@ariqyafifatalahputraani7 I mean, they did make Gridman work.
You know how will they make frozen teardrops really cool? Include it in a post apocalyptic world, include darling in the franxx,turn a and then gundam x and then IBO. Make it so Amuro and the other time travel ala alpha gaiden but then they see freaking Heero in the current era and Heero would remember them. The war they fought for was moot because their world was attacked by unknowns.
The main villains would be like the main villains from srw w, but instead of collection purposes, the main enemy here would "correct the timeline" because thats what in their database, meaning Amuro needed to die etc. kinda like the whispers from ffvii remake but instead of ghosts, they're real, tangible enemies
Darn, even after rewatch it again, red 5 original animation and just based on that clearly look and stronger than red 5+, except for combination attack
0:26 this ain't kamen rider ryuuki eh
Sadly, the final attack is a let down at all, not the fan of it compare to the berserk variant.
I'm honestly considering watching Majestic Prince after 30, cuz Jesus does the crew like it. Even aside from Red 5, some of the other Units deadass look better than legacy series main mechs.
Ay, the 2nd op!
What's with the sound effects? It's like if the getter beam had a star wars blaster sound over it
If this game is truly the start of a trilogy, I want the next installment to feature Gundam Wing, and from the very beginning. This way, When Team Rabbits and the Wing Boys have a "Heroic Misunderstanding," Heero can comment on Izuru's obsession, and comedically misinterpret the word Izuru's using! ;)
Also more jokes about Heero vs Jiart just like Gridman vs Jiart in this game
NGL, I honestly prefer Red 5's cut-ins more than Red 5+'s. I mean, this one is just a pretty aesthetically pleasing mid-combat dynamic entry, to which I think SRW needs a lot more of. SD G-Gen at least pulls it off on some selected units more often, but it's very rare in SRW.
it's funny how you can do the combination attack with just 1 of the deployed
What's the track from the last 2 attacks called?
PROMPT by Natsumi Kon
when and how did you get the last attack?
Whoa what show is this?
Majestic Prince
@@richardshiflett5181 thanks!
Wait the 2nd Op is in this game too? 😯
Probably dlc
It's part of the premium sound edition. Ange gets the theme by default.
Red 5 was the only featured unit I didn't use. Its alright but found it kinda boring. Rose 3 and purple 2 were my go tos'. Rose 3 for its mad speed and tankiness, became my rapid response unit to tank enemy attacks at a moments notice and to heal/resupply wit the rescue unit. Purple 2 for its built in resupply module and its single use ability to apply scan on every enemy on the map. Makes for big plays on demand during the early game. And then became a dedicated support unit I the late game with the repair module.
My biggest problem with Red 5 is the mech’s attacks eat up way too many EN than it should be and they all have limited range. Meaning regardless how dodgy it is, it can’t be placed in the middle of nowhere as a grunt killer or it ran out of juice in a turn. Still a hard hitting unit but not that impressive in a game that is full of hax boss killers with EN regens.
Unluckily got the red 5 bug with the latest update on switch...any way to fix this?
Doing a mission where Red 5 is force deployed seems to fix it
Jiart looks like griffith or it's just me.