The HARDEST Kill Combo in Smash Bros. Ultimate

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  • Опубликовано: 21 окт 2024

Комментарии • 268

  • @paranoidfoxx
    @paranoidfoxx 5 лет назад +215

    Me: can land this combo semi-consistently
    Also me: drops down throw combos with Ganondorf

    • @Jason_Altea
      @Jason_Altea 5 лет назад +9

      Same man, same...
      And I'm a 'Dorf main, too...

    • @TheLiquidQ
      @TheLiquidQ 5 лет назад +1

      Fucking same it's crazy

    • @paranoidfoxx
      @paranoidfoxx 5 лет назад +3

      Jason Ultimate I don’t main Dorf lol, I secondary him. I main Ridley

    • @Jason_Altea
      @Jason_Altea 5 лет назад

      @@paranoidfoxx
      I meant like it's even more ridiculous because I main Ganondorf.

    • @jr_1742
      @jr_1742 5 лет назад

      TRUST MEEEE! I genuinely can’t do the loops to save my life

  • @justintolley9309
    @justintolley9309 5 лет назад +163

    Luckily The people I play with don’t realize they can move to away from the thunder so it’s really consistent for me

  • @Enso.
    @Enso. 5 лет назад +26

    Wow. This is the kind of stuff that you see pros in tournament do like “he upthrew thunder I could practice enough and do that” but it’s actually a precise frame perfect multi input combo that happens in 1/3 of a second

  • @emsharingan8639
    @emsharingan8639 5 лет назад +127

    Air fang and Monado Cyclone: 𝘈𝘮 𝘐 𝘢 𝘫𝘰𝘬𝘦 𝘵𝘰 𝘺𝘰𝘶?

    • @liamconnor9235
      @liamconnor9235 5 лет назад +21

      Pichu lightning loops: yes

    • @MailmanSSB
      @MailmanSSB 5 лет назад +11

      EMS Sharingan What’s air fang?

    • @weirdo1343
      @weirdo1343 5 лет назад +24

      ​@@MailmanSSB Speed art landing Nair running short hop dial storage smash air slash.
      The running short hop dial storage is a lot harder than it seems.

    • @davidkim301
      @davidkim301 5 лет назад +2

      Liam Connor lightning loops isn’t even hard lol

    • @hatoumanabu9532
      @hatoumanabu9532 5 лет назад +7

      Air Fang isn't nearly as hard as this, but I somewhat agree on Cyclone. Reacting to DI isn't nearly as hard as with uthrow thunder, but you have to confirm it from a landing uair instead of a grab, and it's also frame perfect. In my opinion, it's hard enough that it's honestly just better to treat it as a 50/50 (or you know, not do it at all. It's not very viable.)

  • @jeffthibodeaux6137
    @jeffthibodeaux6137 5 лет назад +94

    I felt cheated because you didnt say "buh buh byeeee"

  • @RhythmKing8641
    @RhythmKing8641 5 лет назад +3

    I really appreciate this type of content, especially when the people who play best at this character shows people how to use different and unique combos, thanks ESAM!

  • @drasticallycourageous3894
    @drasticallycourageous3894 5 лет назад +56

    Luigi has a frame one invincible down B throughout the first three or so frames, so Luigi technically doesn't work.
    But it can be baited...

    • @cheeseschnitzel7307
      @cheeseschnitzel7307 5 лет назад

      Isn't that only on the ground?

    • @christopherseitz4994
      @christopherseitz4994 5 лет назад +6

      Drastically Courageous Its invincible frames 1-7 in the air, but I believe Thunder's spike hitbox can outlast it which is why he is still marked as able to be hit by the combo. Same thing with Puff, where she is invulnerable frame 1, but can get hit after the intangibility ends. I'm not certain, as I don't play Pikachu, but I wouldn't be surprised if someone already considered the invincible options to escape the combo

    • @drasticallycourageous3894
      @drasticallycourageous3894 5 лет назад +1

      @@christopherseitz4994 I don't think the "spike lasts seven frames, though. He said it comes out at frame 13 I believe. He would still be hit by thunder but not killed by it I believe. You make a good case though

    • @zecular3677
      @zecular3677 5 лет назад

      Christopher Seitz I frames 1-8 in air 1-7 ground

    • @Pro-kesh
      @Pro-kesh 3 года назад

      this got patched right

  • @bmsoundtrack
    @bmsoundtrack 5 лет назад +1

    Love the upload, your content for this game is awesome so far!! Please keep up the great work :)
    Even for those of us who don't play Pikachu, these guides are helpful because it tells us what options we have in these situations.
    The counterplay in Ultimate is actually turning out to be insane. It's gonna take a while to really figure out good ways to mixup my DI after Pika up throw, but now I know what my option select should look like.
    I only WISH there was a PT player uploading videos on up-throw / down-throw mixups with Squirtle, or even covering something simpler like down-throw Vine Whip DI. It really is super helpful to the Pikachu meta for a top player to be churning out valuable content like this.

  • @itscoolmaybe4583
    @itscoolmaybe4583 5 лет назад +4

    Esam, as a pikachu main, you making these kinds of vids really help😂

  • @antoniobueno3667
    @antoniobueno3667 5 лет назад +14

    Great content! This is my first smash game and I've played pika since I got the game. Your content is great and your guides are uber helpful! Thanks!

  • @Pikatrainer2
    @Pikatrainer2 5 лет назад +1

    Pikachu mains rejoice! I know you said on stream that uploading these is hard because only pika mains really care but as a pika main this is great information I definitely wouldn't figure out by myself so thank you for uploading anyway. Playing in friendlies I've gotten one up-throw thunder because the person wasn't ready and didn't DI at all to avoid it

  • @patrickburton1401
    @patrickburton1401 5 лет назад +1

    Pikachu and Pro controllers go well together. I have 1 of my 4 shoulder buttons set to special and it allows me to do upthrow thunder better. I’ve been looking forward to this tutorial to allow me to understand it better. Thanks Esam!

    • @jden_224
      @jden_224 5 лет назад

      Patrick Burton hard disagree because the L stick has no grooves. That hurts a lot for up B

    • @patrickburton1401
      @patrickburton1401 5 лет назад

      jden_224 I can up b perfectly fine

  • @MOSTL314
    @MOSTL314 5 лет назад +11

    Can you do a video on recovery specifically using thunder as a recovery

    • @Seth-lr1ll
      @Seth-lr1ll 5 лет назад

      You can't use thunder to recover?

    • @bluchicken_995
      @bluchicken_995 5 лет назад

      @@Seth-lr1ll You can stall with it under the stage

    • @pbz7572
      @pbz7572 4 года назад

      @Carrfam when you hit yourself with thunder off stage you move upward

  • @8kudos8
    @8kudos8 5 лет назад +9

    Hey Esam love your videos I picked up pickachu because of you 👊

  • @alephbunchofnumbers
    @alephbunchofnumbers 5 лет назад +2

    Ngl, those first few seconds had me thinking 'oh great, another typical online match'

  • @matthewclark5158
    @matthewclark5158 5 лет назад +4

    esam: why my character have hard kill confirms
    me: can't do basic kill confirms

  • @McC0n0r
    @McC0n0r 5 лет назад +12

    I thought the video’s title was sarcasm and I was just bad at the combo. Lol.

  • @x_Xith_x
    @x_Xith_x 5 лет назад +1

    I dont main pika but he is soo fun too play that i play him here and there and you guides really help me improve with him. Keep up the great work

  • @novabunny007
    @novabunny007 5 лет назад +1

    During the training room portion of the video, I noticed that your test dummy would airdodge away from the thunder. Wouldn't airdodge in be better since airdodge slingshots you, meaning that on frame 2, before the dummy is invincible, they would have moved to the right (away from the thunder) instead of moving left (towards the thunder). I was wondering if that change of defensive option made any difference in the combo hitting or not.

    • @novabunny007
      @novabunny007 5 лет назад

      Oh yeah also great video, I don't ever see much frame-by-frame inputs but those are really helpful in learning these types of combos (and in methodology).

  • @dinnerking1998
    @dinnerking1998 5 лет назад +30

    Ice climbers: are we a joke to you?

    • @808pascal2
      @808pascal2 5 лет назад +1

      I've practiced both ice climbers combos and pika confirms and pikachu's confirm is more difficult. I spent much more time practicing pikas combo than I did ice climbers combos. The tricky thing about ice climbers combos is the setup in an actual match, because you have to get a grab off with nana right next to you in order for it to work properly

    • @esqimo6647
      @esqimo6647 3 года назад

      Icies kill confirms are easy lol

    • @mayisthebestfr
      @mayisthebestfr 3 года назад +1

      @@esqimo6647 utilt uair moment

  • @ByoKora775
    @ByoKora775 5 лет назад

    I think a beginner with pikachu should learn how to recover with agility and mixing up your recovery cuz of how agility works and which matchups you can use skull skullbash to recover with cuz honestly that would be any without a counter or a good spike

  • @paulboulet9073
    @paulboulet9073 5 лет назад +1

    Awesome video as always ESAM :D! Really good to finally hear the explanation of what happened to the up throw thunder combo for this game. Just curious, but what specific frame data change made this only a 50-50 this game vs. a guarantee upon reaction like it was last game? Also, does the "NEW SHIT" depend on DI, or can you potentially always confirm into thunder from an upair at certain percents on certain characters?
    Edit: haha nvm. Looked at the video again and found the backwards dash part.

    • @imESAM
      @imESAM  5 лет назад +1

      I literally mention the backwards dash stuff in the video

    • @paulboulet9073
      @paulboulet9073 5 лет назад

      @@imESAM oooohhhh haha sorry. I totally forgot about that lol thanks XD.

  • @forevorseal
    @forevorseal 5 лет назад +16

    Ike's Nair to Up Air would like to have a word with you

    • @sleeve.3995
      @sleeve.3995 5 лет назад +1

      I cant tell if u accidentally commented this twice or if u did that to try and have some attempt for more people to see this decent comment

    • @forevorseal
      @forevorseal 5 лет назад

      @@sleeve.3995 so I was trying to get first comment. But my phone wasn't loading my comment so I thought that it didn't actually get commented so I typed it again lol

    • @sleeve.3995
      @sleeve.3995 5 лет назад

      @@forevorseal oh lol

  • @Sam_P29
    @Sam_P29 3 года назад

    I did what you said ESAM. I learned as much of the other pikachu tech as I could before coming back to this.
    All so I can destroy my friends... I don’t even play locals

  • @mustard8148
    @mustard8148 5 лет назад

    So basicly a more complicated version of up throw (over percentage range), airdodge read, run (if needed), grounded thunder. But its frame perfect. Got it

  • @Blockyboxguy
    @Blockyboxguy 5 лет назад +1

    Is rage typically used in tournament rulesets? I’ve been playing with rage turned off since release, I thought pretty much everyone played that way

    • @angelr-t7608
      @angelr-t7608 5 лет назад

      Rage is different than underdog boost

    • @Blockyboxguy
      @Blockyboxguy 5 лет назад

      Angel Ramirez-Tellez Is it really??? I always assumed they were the same. Every day’s a school day, I guess

    • @angelr-t7608
      @angelr-t7608 5 лет назад

      @@Blockyboxguy also rage starts at 35% and caps out at 150%

  • @nothsaog1163
    @nothsaog1163 5 лет назад +1

    Better be careful, Void is taking notes

  • @anthonyboy
    @anthonyboy 5 лет назад

    Sheesh. That boy ESAM is Godlike for being able to pull this shit off lol

  • @Kallen_ZSS
    @Kallen_ZSS 5 лет назад +1

    For anyone wandering making a shoulder button either special or jump makes this a lot easier

  • @rumple7473
    @rumple7473 5 лет назад

    Ok but can we talk about how the video ended so abruptly when we were all waiting for the "bu-bu-baaaiiii"

  • @-ikarus-4846
    @-ikarus-4846 5 лет назад

    This is one of the reasons I kinda dislike balloon knockback. It limits many high percent kill confirms (but if you were to buff moves to work in spite of it, then they would be too good at low percents).

  • @jacobjackson7225
    @jacobjackson7225 5 лет назад

    Do you have someone controlling the training room computer? Mine doesn’t attempt di in either direction even w shuffling

  • @pbz7572
    @pbz7572 4 года назад

    what jump button does Esam use to land this confirm?

  • @ADayInTheLab
    @ADayInTheLab 5 лет назад

    This had me thinking about Boo-Yah. You get 23 frames of advantage and the double jump up air takes 21 frames to do. Combos in this game can be pretty hard to do, but practice makes perfect I guess!

  • @TheLiquidQ
    @TheLiquidQ 5 лет назад +1

    I was wondering why this stuff was so familiar to me I watched the smash 4 video on it last week

  • @yoshistar8985
    @yoshistar8985 5 лет назад +1

    How are you getting the cpu to di?

  • @etjam9074
    @etjam9074 5 лет назад +2

    How do you control CPU DI and airdodge in training mode?

    • @hugonamy7504
      @hugonamy7504 3 года назад

      Did you find the answer to your question ? Because I don't know me neither

    • @etjam9074
      @etjam9074 3 года назад

      @@hugonamy7504 you need to download a training mode mod which is a stretch

    • @hugonamy7504
      @hugonamy7504 3 года назад

      @@etjam9074 thanks you

  • @tile-maker4962
    @tile-maker4962 3 года назад

    Up air bridges are hard to do but you know *get good*

  • @jaysh0on
    @jaysh0on 4 года назад

    Is this combo still worth it since we have the down throw to upair, thunder now?

  • @dorfelo5105
    @dorfelo5105 5 лет назад

    Another w for the top 5 character greninja

  • @fredhuang6436
    @fredhuang6436 5 лет назад +1

    Can you do the offstage up air thunder next?

    • @jden_224
      @jden_224 5 лет назад

      Fred Huang Pretty much never true. A lot more useable for Pichu.

  • @enpera8592
    @enpera8592 5 лет назад +1

    How do you buffer a dash?

  • @andybfmv96
    @andybfmv96 5 лет назад

    Thanks for the great video!

  • @NeatoBurrito05
    @NeatoBurrito05 5 лет назад

    Pichu can just up throw thunder.

  • @ishaaqk8947
    @ishaaqk8947 5 лет назад

    Lightning loops: Am I a joke to you?

  • @missingnumbergallade4319
    @missingnumbergallade4319 5 лет назад

    So you can do down-throw > thunder if they DI in, but what's the input? Jump and thunder, or slightly jump backward to thunder?

    • @jacksontutt3439
      @jacksontutt3439 5 лет назад

      Depends on the percent. Usually either jump thunder or just normal thunder. Don't normally need to jump back

    • @patrickburton1401
      @patrickburton1401 5 лет назад

      Down throw does not lead to thunder

    • @jw-piano2663
      @jw-piano2663 5 лет назад

      @@patrickburton1401 it does. just at really high percents (like 120 usually) but only on DI in or no DI

  • @pizzashark7067
    @pizzashark7067 5 лет назад +1

    Frankly, this is a confirm Pikachu shouldn't even have. Grabbing midweights at 90% and killing them is some Smash 4 Bowser nonsense. Fortunately, you can just DI behind, as discussed.

    • @patrickburton1401
      @patrickburton1401 5 лет назад

      Pizza Shark I was a bowser main in smash 4 I still use him in ultimate but pika upthrow confirms do not have nearly as large of a window and require the proper set up and inputs. Bowsers smash 4 koopa KO up throw was the EASIEST kill confirm of all time lol

  • @proballa27
    @proballa27 5 лет назад

    I'm still waiting for the day ESAM nair loop+upair loop 0-deaths someone or nair loop fair loop upthrow thunder 0-deaths someone.

  • @ribjoh98
    @ribjoh98 4 года назад

    Does anyone know if pichus up throw thunder is also frame perfect? I heard pichus thunder comes out slightly faster

  • @auroricaura
    @auroricaura 5 лет назад

    Ugh, I miss this in 4, always got it

  • @Zioxiis
    @Zioxiis 5 лет назад

    So is it the same with pichu?

  • @DennisLottig
    @DennisLottig 4 года назад

    how do you make the cpu DI in front of pikachu

  • @Sleeper47
    @Sleeper47 5 лет назад +6

    hardest combo > no combo at all
    rip mac

  • @Amaling
    @Amaling 5 лет назад

    "Which is the most difficult kill confirm in the game"
    Icies say hi. Even then, there's characters like Ken, Pac-Man, and even Pika itself has a harder confirm with upair into thunder spike offstage

    • @imESAM
      @imESAM  5 лет назад +1

      Uair thunder is way easier than uthrow thunder

    • @Amaling
      @Amaling 5 лет назад +1

      @@imESAM alright, fair enough. Hardest combo for pika is a more sensible title, but hey I respect the clickbait hustle

  • @Dr3am9553
    @Dr3am9553 5 лет назад

    I wonder if you can wavebounce thunder to get it to work before frame 7 of dashing

    • @imESAM
      @imESAM  5 лет назад +1

      Nope! You'll just miss yourself the other way

    • @Dr3am9553
      @Dr3am9553 5 лет назад

      @@imESAM well that's unfortunate.....go to sleep :D

  • @pbz7572
    @pbz7572 5 лет назад

    Can Sakurai please buff start up and cool down on thunder?

  • @quietexplosion5539
    @quietexplosion5539 5 лет назад

    great vid, keep up the good content :)

  • @frankunodostres473
    @frankunodostres473 5 лет назад

    why do you turn around before thundering?
    also you should put in the video title that this is part of a pika guide (kinda)

    • @JulesTheChaos
      @JulesTheChaos 5 лет назад +1

      Because if you don't turn around you keep your momentum from the dash and don't hit yourself with thunder.

  • @christianruffin1342
    @christianruffin1342 4 года назад

    I learned this move by complete accident and it made my brother so mad.

  • @pillowcrate2308
    @pillowcrate2308 2 года назад

    In mid 2022 is this still a viable option?

  • @dreadedcorsair3388
    @dreadedcorsair3388 5 лет назад +1

    Set a shoulder button to jump.

  • @also_a_puny
    @also_a_puny 5 лет назад

    Thought it was a joke title bc it looks like such a simple combo

  • @30g92
    @30g92 4 года назад

    I thought thunder came out like frame 2? Which is why esam spams it when he’s getting hit with combos. Am I just totally wrong?

    • @pikachuisbusted5268
      @pikachuisbusted5268 2 года назад

      He can summon the bolt on frame 1 but it actually starts doing damage on frame 13 and onward

  • @eaqs26
    @eaqs26 2 года назад

    With slingshot this become easier?

  • @keylarous467
    @keylarous467 4 года назад

    You know if your opponent is between 75%-85% just up throw and down special no jumps only dash when they di

  • @quirkle7538
    @quirkle7538 5 лет назад

    Remember when up throw thunder used to be simpler?

  • @lucarioshows
    @lucarioshows 2 года назад

    We've been doing slingshots since 2019 lmfao

  • @notpuffermcsparkleface
    @notpuffermcsparkleface 5 лет назад

    Why do you have to turn the thunder around?

    • @jacobjackson7225
      @jacobjackson7225 5 лет назад

      Daniel Gutierrez to halt pikachus momentum making sure that the bolt hits it instead of landing behind it

  • @ericlehman6194
    @ericlehman6194 5 лет назад +1

    Idk if im wrong bc the people play against me arnet pro but for most medium weights 70% is instant kill as far as i know they cant di out

    • @patrickburton1401
      @patrickburton1401 5 лет назад +1

      Shaco Bunny they can the Upthrow is just so fast they just don’t properly DI in time and upthrow thunder at 70 is consistent ish against big bodies

    • @ericlehman6194
      @ericlehman6194 5 лет назад

      @@patrickburton1401 ok cool thanks i was jsut confused

    • @patrickburton1401
      @patrickburton1401 5 лет назад

      Shaco Bunny when playing against characters that are easy to combo (Lucina for example) I like to punish stuff at 70-85% with a fast fall nair>grab>instant Upthrow to thunder as fast as I can and it more often than not can lead to a kill

  • @GriffPrice35
    @GriffPrice35 5 лет назад

    If they don’t DI at all, can you just jump and thunder?

  • @nickbotful
    @nickbotful 5 лет назад

    Shiek: Am I a joke to you?

  • @zecular3677
    @zecular3677 5 лет назад

    Little Mac doesn’t die to upthrow thunder?
    We top tier now

    • @jden_224
      @jden_224 5 лет назад

      Little Mac doesn’t even die to Pikachu’s jab. OP.

  • @nnoxx_PK
    @nnoxx_PK 5 лет назад

    Every time I do up throw thunder they never move to the left or right so I can just thunder at 70 percent without moving

    • @patrickburton1401
      @patrickburton1401 5 лет назад

      NoahBoat06 that’s because they didn’t DI the upthrow. Some characters are so large you can just upthrow to thunder but someone who is aware of the kill set up usually will properly DI which is why you have to do the dash turn around thunder

  • @CocytusCrowley
    @CocytusCrowley 5 лет назад

    If Void is here, I just gonna say I like your pichu more.

  • @jorgelopezguzman8224
    @jorgelopezguzman8224 5 лет назад

    I would like to see the ice climbers

  • @yoshistar8985
    @yoshistar8985 5 лет назад +1

    This hurt my soul I thought it was always true 😢

  • @dominicwallington9568
    @dominicwallington9568 5 лет назад +11

    Pichu has it 10 times easier lol

    • @austincambria338
      @austincambria338 5 лет назад +1

      Facts. Against most of the cast Pichu can just up throw double jump straight up into thunder (except like Inkling and the rats and some others I'm probs forgetting however down throw works just fine). Brain dead easy combo.

    • @imESAM
      @imESAM  5 лет назад +7

      Stupid 9 frame thunder

    • @Daniel_95
      @Daniel_95 5 лет назад

      Pichu dies at 50% lol

    • @dominicwallington9568
      @dominicwallington9568 5 лет назад

      @@Daniel_95 that's not the point his thunder is way faster than pikas

  • @catti7708
    @catti7708 5 лет назад +2

    Shotos can focus and has frame 1 armor, making this not true

    • @kemoka3357
      @kemoka3357 5 лет назад

      It's still a true combo on most characters, some characters have frame 2 airdodges, switch pokemon has frame 1 invincibility, and like he said even if a combo isn't true you can still hit it, by punishing their options, if he knows you will use it, he can punish it, so it kind of turns into almost a 50/50 thing

    • @catti7708
      @catti7708 5 лет назад

      @@kemoka3357 fadc and hold focus (and then fadc or attack) makes this harder than a simple 50/50

    • @kemoka3357
      @kemoka3357 5 лет назад

      @@catti7708 yes but still doable and even if you get out it resets neutral

  • @albertocody1566
    @albertocody1566 5 лет назад

    Can you people help me I have been playing pikachu and am trying to not spam smash attacks so can you please tell me non smash attack kill confirms

    • @Josh_ua
      @Josh_ua 5 лет назад

      Dair them into oblivion off stage.

    • @Josh_ua
      @Josh_ua 5 лет назад

      But for real pikachu has a great recovery and you should get used to killing off stage with your aerials.

    • @gaslightgatekeepgaleboss
      @gaslightgatekeepgaleboss 5 лет назад

      Drag down nair into up Smash, dash attack, up throw thunder, up throw at high percent, down throw thunder.

    • @paulboulet9073
      @paulboulet9073 5 лет назад

      Sure! So, outside of just spamming smash attacks Pikachu has a few options.
      1. Falling Nair + Upsmash: Start by hitting the opponent with only the first 2-3 hits of the 4 hit Nair as you are falling. Then once you reach the ground, Upsmash. However, only use Upsmash when your opponent is in front of you, or you will get the weak hit of upsmash, which won't kill.
      *Kills at around 120% for midweight characters*
      2. Falling Nair + Downsmash: Do the same thing as you would do for Nair + Upsmash. Use this instead of Upsmash when you're not facing your opponent after Nairing, or you don't think Upsmash will kill. This keeps upsmash from becoming stale and will give you positional advantage over your opponent. At the ledge, it might even kill.
      *Kills at around 130% for midweight characters*
      3. Dash-attack: Actually just a really good fast kill option. At around 140% you can often use thunder jolt and it will confirm into dash attack.
      *Kills at around 140% for midweight characters when Pikachu has a little rage*
      4. EDGE GUARD!!!! Pikachu is one of THE BEST edgeguarding characters. Practice going out deep off the stage and recovering. You will be rewarded heavily with low percent kills a lot of times. In my opinion, quick attack is the most crucial tool to learn for Pikachu. You should prioritize it.
      5. Fair at the ledge: Works around 130% at the ledge with light to mid weight characters.
      6. D-tilt + jab lock: D-tilt around 80% and it will send your opponent into a tech situation. If they don't tech, you can jab lock them and get a free smash attack on them. F-smash is often the best one to do unless you know it won't kill them.
      7. Up-throw: This should only be used as a last ditch effort. This is because up-throw kills at around 180% (earlier with rage).
      8. Throw out F-smash LOL XD. To be honest, F-smash is such a strong, safe smash attack that throwing it out occasionally, as long as you space it, can often result in kills. Just don't overuse it.
      Welp, that's what I've got haha XD. Hope that helps and sorry for the lengthy comment! I've definitely struggled killing with Pika in the past, so I'm glad to talk about all the kill options I know. If there are any I missed feel free to let me know!

    • @jw-piano2663
      @jw-piano2663 5 лет назад

      nair leads into all your grounded moves,dragdown fair to dash attack,dragdown fair to d tilt tech chase,dragdown fair to f tilt (angled up kills earliest), f smash at ledge or fair since they both have lingering hitboxes but ye you wanna mostly edgeguard pika can struggle to kill if you dont

  • @hoagieland3716
    @hoagieland3716 5 лет назад

    Luigi d throw Cyclone is much harder and more inconsistent to land especially because everyone falls out of Cyclone

    • @808pascal2
      @808pascal2 5 лет назад

      Good thing Luigi's down throw cyclone isnt frame perfect, doesnt require advanced inputs, and doesnt require much DI reading at all! Maybe practice your mashing so you can stay at the same height with cyclone and they won't fall out

    • @hoagieland3716
      @hoagieland3716 5 лет назад

      Diamond D7
      That’s not the issue. A good player can SDI out of Cyclone fairly consistently, and yes you do have to react to DI and attempt to cross up your opponent because if your opponent DI’s correctly, a fresh Cyclone won’t kill until like 130% or later. Not only that, but the percent window that it is actually a kill confirm is fairly small on most characters but larger on heavies and nearly impossible on light characters. Not only that, but since Luigi likes to use Cyclone as a landing option or a combo breaker, it will most likely be stale meaning it won’t kill until 150% or more.
      In addition to everything I just said, you also have to land a grab which is 17 frames for a standing grab and more for a dash or pivot grab making it hard to set up in the first place because Luigi’s grab is very slow and has significantly less range than other tether grabs with similar frame data.
      So don’t blame this on me “not being able to mash hard enough”
      And Luigi’s other kill confirm, d throw to up b also requires reaction to DI and borderline frame perfect on DI out

    • @808pascal2
      @808pascal2 5 лет назад

      @@hoagieland3716 Hoagie Land Luigi has tons of shield pressure tools being in his fireball and zair, so he doesnt necessarily have an incredibly hard time getting grabs, and his down B hitbox is big enough to where you dont have to react to di as much as with pikachu. In not saying Luigis down throw down b is an easy kill confirm, I'm just saying it's not as difficult as pikachus frame perfect confirm, and most definitely not "much harder" than his kill confirm

    • @hoagieland3716
      @hoagieland3716 5 лет назад

      Diamond D7
      Just because Elegant makes Luigi look like a god doesn’t mean it’s easy. Trust me fireball and Zair aren’t really good for shield pressure, they’re more of spacing tools. And trying to fireball grab or zair grab is pretty predictable and easily punished out of shield. This is why although I’m a Luigi main, I don’t usually play him in tournament because his neutral is basically just grab or bait into grab. Pikachu on the other hand gets a free grab whenever t jolt lands on shield because of the shieldstun. Meaning even if his kill confirm is “much more difficult” he can set up for it much more easily. Also what’s the point of going for up throw thunder when nair d smash exists, is brain dead easy, and pika can edgeguard very well to convert it into a kill even if it doesn’t kill yet

  • @tac__9036
    @tac__9036 5 лет назад

    Finally

  • @barrymcguinness8511
    @barrymcguinness8511 5 лет назад

    Luigi dthrow to upb up there.

  • @staticchimera44
    @staticchimera44 5 лет назад +2

    Come on Sma5h balancing crew... we need to give thunder at least 1 frame more lag!

  • @KhyberSnake
    @KhyberSnake 5 лет назад

    Shulk isnt guaranteed

  • @thecoachvevo7431
    @thecoachvevo7431 5 лет назад +1

    I wouldn't say "hardest kill combo" I actually am able to land this extremely easily almost all the time and I rarely play Pikachu. This kills most middle weight characters at around 76-82 percent if you get the grab. And at that percent range, it locks you and you are unable to DI out of it before the spike hitbox gets you. I would reword this to "one of the hardest kill combos after 100 percent". Still a good video and explanation though

    • @imESAM
      @imESAM  5 лет назад +1

      ....none of what you said is true LOL your opponents just aren't DIing

  • @teresadavis8695
    @teresadavis8695 5 лет назад

    Vsing you on stream was super fun, it was a shame it lagged but regardless it was still super cool to play vs a top player, hopefully if I vs you again we can you know, play the game xD.

  • @peterholmes7440
    @peterholmes7440 5 лет назад

    At least, up trow -> down B works at 75% against most CPU whitout needing to move

    • @nacho6017
      @nacho6017 5 лет назад

      There's a thing called di and mashing airdodge

  • @Squaw56
    @Squaw56 5 лет назад

    Umm yeah that's a hard kill confirm and all... but have you tried to do the booya on fox??? That's what I thought.

  • @oracidrep
    @oracidrep 5 лет назад +1

    It’s not true on yoshi, jump comes out 1 frame earlier out of hitstun and yosh jump is armored

  • @nexonus9513
    @nexonus9513 5 лет назад

    0:14 no

    • @jden_224
      @jden_224 5 лет назад

      Imagine thinking you know better than one of the best players of Smash Ultimate.

    • @nexonus9513
      @nexonus9513 5 лет назад

      jden_224 one of the best not even top 20 also there are alot harder kill confirms

    • @Obcsqwerty
      @Obcsqwerty 5 лет назад

      @@nexonus9513 you must feel stupid

  • @yoshistar8985
    @yoshistar8985 5 лет назад

    TLDR just di bro

  • @carehs12
    @carehs12 5 лет назад

    Wait so I t-jolt and the... What?

  • @GoonCommander
    @GoonCommander 5 лет назад

    Doesn't rage start at 40%

  • @Elias12791
    @Elias12791 5 лет назад

    Can you make a video on your new shit?

  • @seydouxquentin1434
    @seydouxquentin1434 5 лет назад

    Why does he need to reverse it ?

    • @macofphilly
      @macofphilly 4 года назад

      Style

    • @pikachuisbusted5268
      @pikachuisbusted5268 2 года назад

      @@macofphilly lol ik its a joke but I just wanna explain to the boy real quick that it stops ur momentum out of the jump

  • @AverageHandle_
    @AverageHandle_ 5 лет назад +1

    My brother can do this easy but as pichu

  • @monnellramsey
    @monnellramsey 4 года назад

    um i did this by mistake once

  • @adamice2526
    @adamice2526 5 лет назад +1

    Why is this kill setup harder than it was in smash 4?

    • @pizzashark7067
      @pizzashark7067 5 лет назад +3

      1.) Ultimate has slightly less hitstun in general.
      2.) Increased knockback on upthrow means that the guaranteed window is now *much* smaller and occurs at lower percentages. On the other hand, uthrow is now a reliable kill throw.
      3.) It's easier to buffer unintended buttons in Ultimate.
      4.) You ran out of PP. Take your Pikachu to the nearest Pokemon Center

    • @Zaft9
      @Zaft9 5 лет назад

      😂😂😭

    • @Zaft9
      @Zaft9 5 лет назад

      😂😂😭

  • @bladewolfvii6383
    @bladewolfvii6383 4 года назад

    Hardest? Esam doesn't play lots of sheik, does he?

    • @imESAM
      @imESAM  4 года назад +1

      Did u watch the video

  • @chrisrico7716
    @chrisrico7716 5 лет назад

    The hardest Kill setup in ultimate is 10x easier than drill waveshine upsmash lmao...

    • @Kallen_ZSS
      @Kallen_ZSS 5 лет назад

      ChrisRico imagine thinking drill waveshine up smash is hard, I haven’t practiced melee in 2 years and could get it twice as consistent as you

    • @chrisrico7716
      @chrisrico7716 5 лет назад

      drill waveshine upsmash isnt hard, this kill combo is just easy....
      U missed the point completely.....

    • @Kallen_ZSS
      @Kallen_ZSS 5 лет назад

      ChrisRico you mean the fact that it’s frame perfect and a 1 frame window? Yeah pretty easy chief

    • @chrisrico7716
      @chrisrico7716 5 лет назад

      see, u get it lol

    • @imESAM
      @imESAM  5 лет назад +1

      Huh