Wow. This is the kind of stuff that you see pros in tournament do like “he upthrew thunder I could practice enough and do that” but it’s actually a precise frame perfect multi input combo that happens in 1/3 of a second
Air Fang isn't nearly as hard as this, but I somewhat agree on Cyclone. Reacting to DI isn't nearly as hard as with uthrow thunder, but you have to confirm it from a landing uair instead of a grab, and it's also frame perfect. In my opinion, it's hard enough that it's honestly just better to treat it as a 50/50 (or you know, not do it at all. It's not very viable.)
I really appreciate this type of content, especially when the people who play best at this character shows people how to use different and unique combos, thanks ESAM!
Drastically Courageous Its invincible frames 1-7 in the air, but I believe Thunder's spike hitbox can outlast it which is why he is still marked as able to be hit by the combo. Same thing with Puff, where she is invulnerable frame 1, but can get hit after the intangibility ends. I'm not certain, as I don't play Pikachu, but I wouldn't be surprised if someone already considered the invincible options to escape the combo
@@christopherseitz4994 I don't think the "spike lasts seven frames, though. He said it comes out at frame 13 I believe. He would still be hit by thunder but not killed by it I believe. You make a good case though
Love the upload, your content for this game is awesome so far!! Please keep up the great work :) Even for those of us who don't play Pikachu, these guides are helpful because it tells us what options we have in these situations. The counterplay in Ultimate is actually turning out to be insane. It's gonna take a while to really figure out good ways to mixup my DI after Pika up throw, but now I know what my option select should look like. I only WISH there was a PT player uploading videos on up-throw / down-throw mixups with Squirtle, or even covering something simpler like down-throw Vine Whip DI. It really is super helpful to the Pikachu meta for a top player to be churning out valuable content like this.
Pikachu mains rejoice! I know you said on stream that uploading these is hard because only pika mains really care but as a pika main this is great information I definitely wouldn't figure out by myself so thank you for uploading anyway. Playing in friendlies I've gotten one up-throw thunder because the person wasn't ready and didn't DI at all to avoid it
Pikachu and Pro controllers go well together. I have 1 of my 4 shoulder buttons set to special and it allows me to do upthrow thunder better. I’ve been looking forward to this tutorial to allow me to understand it better. Thanks Esam!
During the training room portion of the video, I noticed that your test dummy would airdodge away from the thunder. Wouldn't airdodge in be better since airdodge slingshots you, meaning that on frame 2, before the dummy is invincible, they would have moved to the right (away from the thunder) instead of moving left (towards the thunder). I was wondering if that change of defensive option made any difference in the combo hitting or not.
Oh yeah also great video, I don't ever see much frame-by-frame inputs but those are really helpful in learning these types of combos (and in methodology).
I've practiced both ice climbers combos and pika confirms and pikachu's confirm is more difficult. I spent much more time practicing pikas combo than I did ice climbers combos. The tricky thing about ice climbers combos is the setup in an actual match, because you have to get a grab off with nana right next to you in order for it to work properly
I think a beginner with pikachu should learn how to recover with agility and mixing up your recovery cuz of how agility works and which matchups you can use skull skullbash to recover with cuz honestly that would be any without a counter or a good spike
Awesome video as always ESAM :D! Really good to finally hear the explanation of what happened to the up throw thunder combo for this game. Just curious, but what specific frame data change made this only a 50-50 this game vs. a guarantee upon reaction like it was last game? Also, does the "NEW SHIT" depend on DI, or can you potentially always confirm into thunder from an upair at certain percents on certain characters? Edit: haha nvm. Looked at the video again and found the backwards dash part.
@@sleeve.3995 so I was trying to get first comment. But my phone wasn't loading my comment so I thought that it didn't actually get commented so I typed it again lol
I did what you said ESAM. I learned as much of the other pikachu tech as I could before coming back to this. All so I can destroy my friends... I don’t even play locals
So basicly a more complicated version of up throw (over percentage range), airdodge read, run (if needed), grounded thunder. But its frame perfect. Got it
This is one of the reasons I kinda dislike balloon knockback. It limits many high percent kill confirms (but if you were to buff moves to work in spite of it, then they would be too good at low percents).
This had me thinking about Boo-Yah. You get 23 frames of advantage and the double jump up air takes 21 frames to do. Combos in this game can be pretty hard to do, but practice makes perfect I guess!
Frankly, this is a confirm Pikachu shouldn't even have. Grabbing midweights at 90% and killing them is some Smash 4 Bowser nonsense. Fortunately, you can just DI behind, as discussed.
Pizza Shark I was a bowser main in smash 4 I still use him in ultimate but pika upthrow confirms do not have nearly as large of a window and require the proper set up and inputs. Bowsers smash 4 koopa KO up throw was the EASIEST kill confirm of all time lol
"Which is the most difficult kill confirm in the game" Icies say hi. Even then, there's characters like Ken, Pac-Man, and even Pika itself has a harder confirm with upair into thunder spike offstage
Shaco Bunny when playing against characters that are easy to combo (Lucina for example) I like to punish stuff at 70-85% with a fast fall nair>grab>instant Upthrow to thunder as fast as I can and it more often than not can lead to a kill
NoahBoat06 that’s because they didn’t DI the upthrow. Some characters are so large you can just upthrow to thunder but someone who is aware of the kill set up usually will properly DI which is why you have to do the dash turn around thunder
Facts. Against most of the cast Pichu can just up throw double jump straight up into thunder (except like Inkling and the rats and some others I'm probs forgetting however down throw works just fine). Brain dead easy combo.
It's still a true combo on most characters, some characters have frame 2 airdodges, switch pokemon has frame 1 invincibility, and like he said even if a combo isn't true you can still hit it, by punishing their options, if he knows you will use it, he can punish it, so it kind of turns into almost a 50/50 thing
Sure! So, outside of just spamming smash attacks Pikachu has a few options. 1. Falling Nair + Upsmash: Start by hitting the opponent with only the first 2-3 hits of the 4 hit Nair as you are falling. Then once you reach the ground, Upsmash. However, only use Upsmash when your opponent is in front of you, or you will get the weak hit of upsmash, which won't kill. *Kills at around 120% for midweight characters* 2. Falling Nair + Downsmash: Do the same thing as you would do for Nair + Upsmash. Use this instead of Upsmash when you're not facing your opponent after Nairing, or you don't think Upsmash will kill. This keeps upsmash from becoming stale and will give you positional advantage over your opponent. At the ledge, it might even kill. *Kills at around 130% for midweight characters* 3. Dash-attack: Actually just a really good fast kill option. At around 140% you can often use thunder jolt and it will confirm into dash attack. *Kills at around 140% for midweight characters when Pikachu has a little rage* 4. EDGE GUARD!!!! Pikachu is one of THE BEST edgeguarding characters. Practice going out deep off the stage and recovering. You will be rewarded heavily with low percent kills a lot of times. In my opinion, quick attack is the most crucial tool to learn for Pikachu. You should prioritize it. 5. Fair at the ledge: Works around 130% at the ledge with light to mid weight characters. 6. D-tilt + jab lock: D-tilt around 80% and it will send your opponent into a tech situation. If they don't tech, you can jab lock them and get a free smash attack on them. F-smash is often the best one to do unless you know it won't kill them. 7. Up-throw: This should only be used as a last ditch effort. This is because up-throw kills at around 180% (earlier with rage). 8. Throw out F-smash LOL XD. To be honest, F-smash is such a strong, safe smash attack that throwing it out occasionally, as long as you space it, can often result in kills. Just don't overuse it. Welp, that's what I've got haha XD. Hope that helps and sorry for the lengthy comment! I've definitely struggled killing with Pika in the past, so I'm glad to talk about all the kill options I know. If there are any I missed feel free to let me know!
nair leads into all your grounded moves,dragdown fair to dash attack,dragdown fair to d tilt tech chase,dragdown fair to f tilt (angled up kills earliest), f smash at ledge or fair since they both have lingering hitboxes but ye you wanna mostly edgeguard pika can struggle to kill if you dont
Good thing Luigi's down throw cyclone isnt frame perfect, doesnt require advanced inputs, and doesnt require much DI reading at all! Maybe practice your mashing so you can stay at the same height with cyclone and they won't fall out
Diamond D7 That’s not the issue. A good player can SDI out of Cyclone fairly consistently, and yes you do have to react to DI and attempt to cross up your opponent because if your opponent DI’s correctly, a fresh Cyclone won’t kill until like 130% or later. Not only that, but the percent window that it is actually a kill confirm is fairly small on most characters but larger on heavies and nearly impossible on light characters. Not only that, but since Luigi likes to use Cyclone as a landing option or a combo breaker, it will most likely be stale meaning it won’t kill until 150% or more. In addition to everything I just said, you also have to land a grab which is 17 frames for a standing grab and more for a dash or pivot grab making it hard to set up in the first place because Luigi’s grab is very slow and has significantly less range than other tether grabs with similar frame data. So don’t blame this on me “not being able to mash hard enough” And Luigi’s other kill confirm, d throw to up b also requires reaction to DI and borderline frame perfect on DI out
@@hoagieland3716 Hoagie Land Luigi has tons of shield pressure tools being in his fireball and zair, so he doesnt necessarily have an incredibly hard time getting grabs, and his down B hitbox is big enough to where you dont have to react to di as much as with pikachu. In not saying Luigis down throw down b is an easy kill confirm, I'm just saying it's not as difficult as pikachus frame perfect confirm, and most definitely not "much harder" than his kill confirm
Diamond D7 Just because Elegant makes Luigi look like a god doesn’t mean it’s easy. Trust me fireball and Zair aren’t really good for shield pressure, they’re more of spacing tools. And trying to fireball grab or zair grab is pretty predictable and easily punished out of shield. This is why although I’m a Luigi main, I don’t usually play him in tournament because his neutral is basically just grab or bait into grab. Pikachu on the other hand gets a free grab whenever t jolt lands on shield because of the shieldstun. Meaning even if his kill confirm is “much more difficult” he can set up for it much more easily. Also what’s the point of going for up throw thunder when nair d smash exists, is brain dead easy, and pika can edgeguard very well to convert it into a kill even if it doesn’t kill yet
I wouldn't say "hardest kill combo" I actually am able to land this extremely easily almost all the time and I rarely play Pikachu. This kills most middle weight characters at around 76-82 percent if you get the grab. And at that percent range, it locks you and you are unable to DI out of it before the spike hitbox gets you. I would reword this to "one of the hardest kill combos after 100 percent". Still a good video and explanation though
Vsing you on stream was super fun, it was a shame it lagged but regardless it was still super cool to play vs a top player, hopefully if I vs you again we can you know, play the game xD.
1.) Ultimate has slightly less hitstun in general. 2.) Increased knockback on upthrow means that the guaranteed window is now *much* smaller and occurs at lower percentages. On the other hand, uthrow is now a reliable kill throw. 3.) It's easier to buffer unintended buttons in Ultimate. 4.) You ran out of PP. Take your Pikachu to the nearest Pokemon Center
Me: can land this combo semi-consistently
Also me: drops down throw combos with Ganondorf
Same man, same...
And I'm a 'Dorf main, too...
Fucking same it's crazy
Jason Ultimate I don’t main Dorf lol, I secondary him. I main Ridley
@@paranoidfoxx
I meant like it's even more ridiculous because I main Ganondorf.
TRUST MEEEE! I genuinely can’t do the loops to save my life
Luckily The people I play with don’t realize they can move to away from the thunder so it’s really consistent for me
Justin Tolley tue best time to Play smash
this is so trueee
Wow. This is the kind of stuff that you see pros in tournament do like “he upthrew thunder I could practice enough and do that” but it’s actually a precise frame perfect multi input combo that happens in 1/3 of a second
Air fang and Monado Cyclone: 𝘈𝘮 𝘐 𝘢 𝘫𝘰𝘬𝘦 𝘵𝘰 𝘺𝘰𝘶?
Pichu lightning loops: yes
EMS Sharingan What’s air fang?
@@MailmanSSB Speed art landing Nair running short hop dial storage smash air slash.
The running short hop dial storage is a lot harder than it seems.
Liam Connor lightning loops isn’t even hard lol
Air Fang isn't nearly as hard as this, but I somewhat agree on Cyclone. Reacting to DI isn't nearly as hard as with uthrow thunder, but you have to confirm it from a landing uair instead of a grab, and it's also frame perfect. In my opinion, it's hard enough that it's honestly just better to treat it as a 50/50 (or you know, not do it at all. It's not very viable.)
I felt cheated because you didnt say "buh buh byeeee"
I was so sad
I really appreciate this type of content, especially when the people who play best at this character shows people how to use different and unique combos, thanks ESAM!
Luigi has a frame one invincible down B throughout the first three or so frames, so Luigi technically doesn't work.
But it can be baited...
Isn't that only on the ground?
Drastically Courageous Its invincible frames 1-7 in the air, but I believe Thunder's spike hitbox can outlast it which is why he is still marked as able to be hit by the combo. Same thing with Puff, where she is invulnerable frame 1, but can get hit after the intangibility ends. I'm not certain, as I don't play Pikachu, but I wouldn't be surprised if someone already considered the invincible options to escape the combo
@@christopherseitz4994 I don't think the "spike lasts seven frames, though. He said it comes out at frame 13 I believe. He would still be hit by thunder but not killed by it I believe. You make a good case though
Christopher Seitz I frames 1-8 in air 1-7 ground
this got patched right
Love the upload, your content for this game is awesome so far!! Please keep up the great work :)
Even for those of us who don't play Pikachu, these guides are helpful because it tells us what options we have in these situations.
The counterplay in Ultimate is actually turning out to be insane. It's gonna take a while to really figure out good ways to mixup my DI after Pika up throw, but now I know what my option select should look like.
I only WISH there was a PT player uploading videos on up-throw / down-throw mixups with Squirtle, or even covering something simpler like down-throw Vine Whip DI. It really is super helpful to the Pikachu meta for a top player to be churning out valuable content like this.
Esam, as a pikachu main, you making these kinds of vids really help😂
Great content! This is my first smash game and I've played pika since I got the game. Your content is great and your guides are uber helpful! Thanks!
Pikachu mains rejoice! I know you said on stream that uploading these is hard because only pika mains really care but as a pika main this is great information I definitely wouldn't figure out by myself so thank you for uploading anyway. Playing in friendlies I've gotten one up-throw thunder because the person wasn't ready and didn't DI at all to avoid it
Pikachu and Pro controllers go well together. I have 1 of my 4 shoulder buttons set to special and it allows me to do upthrow thunder better. I’ve been looking forward to this tutorial to allow me to understand it better. Thanks Esam!
Patrick Burton hard disagree because the L stick has no grooves. That hurts a lot for up B
jden_224 I can up b perfectly fine
Can you do a video on recovery specifically using thunder as a recovery
You can't use thunder to recover?
@@Seth-lr1ll You can stall with it under the stage
@Carrfam when you hit yourself with thunder off stage you move upward
Hey Esam love your videos I picked up pickachu because of you 👊
Ngl, those first few seconds had me thinking 'oh great, another typical online match'
esam: why my character have hard kill confirms
me: can't do basic kill confirms
I thought the video’s title was sarcasm and I was just bad at the combo. Lol.
I dont main pika but he is soo fun too play that i play him here and there and you guides really help me improve with him. Keep up the great work
During the training room portion of the video, I noticed that your test dummy would airdodge away from the thunder. Wouldn't airdodge in be better since airdodge slingshots you, meaning that on frame 2, before the dummy is invincible, they would have moved to the right (away from the thunder) instead of moving left (towards the thunder). I was wondering if that change of defensive option made any difference in the combo hitting or not.
Oh yeah also great video, I don't ever see much frame-by-frame inputs but those are really helpful in learning these types of combos (and in methodology).
Ice climbers: are we a joke to you?
I've practiced both ice climbers combos and pika confirms and pikachu's confirm is more difficult. I spent much more time practicing pikas combo than I did ice climbers combos. The tricky thing about ice climbers combos is the setup in an actual match, because you have to get a grab off with nana right next to you in order for it to work properly
Icies kill confirms are easy lol
@@esqimo6647 utilt uair moment
I think a beginner with pikachu should learn how to recover with agility and mixing up your recovery cuz of how agility works and which matchups you can use skull skullbash to recover with cuz honestly that would be any without a counter or a good spike
Awesome video as always ESAM :D! Really good to finally hear the explanation of what happened to the up throw thunder combo for this game. Just curious, but what specific frame data change made this only a 50-50 this game vs. a guarantee upon reaction like it was last game? Also, does the "NEW SHIT" depend on DI, or can you potentially always confirm into thunder from an upair at certain percents on certain characters?
Edit: haha nvm. Looked at the video again and found the backwards dash part.
I literally mention the backwards dash stuff in the video
@@imESAM oooohhhh haha sorry. I totally forgot about that lol thanks XD.
Ike's Nair to Up Air would like to have a word with you
I cant tell if u accidentally commented this twice or if u did that to try and have some attempt for more people to see this decent comment
@@sleeve.3995 so I was trying to get first comment. But my phone wasn't loading my comment so I thought that it didn't actually get commented so I typed it again lol
@@forevorseal oh lol
I did what you said ESAM. I learned as much of the other pikachu tech as I could before coming back to this.
All so I can destroy my friends... I don’t even play locals
So basicly a more complicated version of up throw (over percentage range), airdodge read, run (if needed), grounded thunder. But its frame perfect. Got it
Is rage typically used in tournament rulesets? I’ve been playing with rage turned off since release, I thought pretty much everyone played that way
Rage is different than underdog boost
Angel Ramirez-Tellez Is it really??? I always assumed they were the same. Every day’s a school day, I guess
@@Blockyboxguy also rage starts at 35% and caps out at 150%
Better be careful, Void is taking notes
Sheesh. That boy ESAM is Godlike for being able to pull this shit off lol
For anyone wandering making a shoulder button either special or jump makes this a lot easier
Ok but can we talk about how the video ended so abruptly when we were all waiting for the "bu-bu-baaaiiii"
This is one of the reasons I kinda dislike balloon knockback. It limits many high percent kill confirms (but if you were to buff moves to work in spite of it, then they would be too good at low percents).
Do you have someone controlling the training room computer? Mine doesn’t attempt di in either direction even w shuffling
what jump button does Esam use to land this confirm?
This had me thinking about Boo-Yah. You get 23 frames of advantage and the double jump up air takes 21 frames to do. Combos in this game can be pretty hard to do, but practice makes perfect I guess!
What is that
I was wondering why this stuff was so familiar to me I watched the smash 4 video on it last week
How are you getting the cpu to di?
How do you control CPU DI and airdodge in training mode?
Did you find the answer to your question ? Because I don't know me neither
@@hugonamy7504 you need to download a training mode mod which is a stretch
@@etjam9074 thanks you
Up air bridges are hard to do but you know *get good*
Is this combo still worth it since we have the down throw to upair, thunder now?
Another w for the top 5 character greninja
Can you do the offstage up air thunder next?
Fred Huang Pretty much never true. A lot more useable for Pichu.
How do you buffer a dash?
Thanks for the great video!
Pichu can just up throw thunder.
Lightning loops: Am I a joke to you?
So you can do down-throw > thunder if they DI in, but what's the input? Jump and thunder, or slightly jump backward to thunder?
Depends on the percent. Usually either jump thunder or just normal thunder. Don't normally need to jump back
Down throw does not lead to thunder
@@patrickburton1401 it does. just at really high percents (like 120 usually) but only on DI in or no DI
Frankly, this is a confirm Pikachu shouldn't even have. Grabbing midweights at 90% and killing them is some Smash 4 Bowser nonsense. Fortunately, you can just DI behind, as discussed.
Pizza Shark I was a bowser main in smash 4 I still use him in ultimate but pika upthrow confirms do not have nearly as large of a window and require the proper set up and inputs. Bowsers smash 4 koopa KO up throw was the EASIEST kill confirm of all time lol
I'm still waiting for the day ESAM nair loop+upair loop 0-deaths someone or nair loop fair loop upthrow thunder 0-deaths someone.
Does anyone know if pichus up throw thunder is also frame perfect? I heard pichus thunder comes out slightly faster
Ugh, I miss this in 4, always got it
So is it the same with pichu?
how do you make the cpu DI in front of pikachu
hardest combo > no combo at all
rip mac
Jab 1 into jab 2
"Which is the most difficult kill confirm in the game"
Icies say hi. Even then, there's characters like Ken, Pac-Man, and even Pika itself has a harder confirm with upair into thunder spike offstage
Uair thunder is way easier than uthrow thunder
@@imESAM alright, fair enough. Hardest combo for pika is a more sensible title, but hey I respect the clickbait hustle
I wonder if you can wavebounce thunder to get it to work before frame 7 of dashing
Nope! You'll just miss yourself the other way
@@imESAM well that's unfortunate.....go to sleep :D
Can Sakurai please buff start up and cool down on thunder?
great vid, keep up the good content :)
why do you turn around before thundering?
also you should put in the video title that this is part of a pika guide (kinda)
Because if you don't turn around you keep your momentum from the dash and don't hit yourself with thunder.
I learned this move by complete accident and it made my brother so mad.
In mid 2022 is this still a viable option?
Set a shoulder button to jump.
Thought it was a joke title bc it looks like such a simple combo
I thought thunder came out like frame 2? Which is why esam spams it when he’s getting hit with combos. Am I just totally wrong?
He can summon the bolt on frame 1 but it actually starts doing damage on frame 13 and onward
With slingshot this become easier?
You know if your opponent is between 75%-85% just up throw and down special no jumps only dash when they di
Remember when up throw thunder used to be simpler?
We've been doing slingshots since 2019 lmfao
Why do you have to turn the thunder around?
Daniel Gutierrez to halt pikachus momentum making sure that the bolt hits it instead of landing behind it
Idk if im wrong bc the people play against me arnet pro but for most medium weights 70% is instant kill as far as i know they cant di out
Shaco Bunny they can the Upthrow is just so fast they just don’t properly DI in time and upthrow thunder at 70 is consistent ish against big bodies
@@patrickburton1401 ok cool thanks i was jsut confused
Shaco Bunny when playing against characters that are easy to combo (Lucina for example) I like to punish stuff at 70-85% with a fast fall nair>grab>instant Upthrow to thunder as fast as I can and it more often than not can lead to a kill
If they don’t DI at all, can you just jump and thunder?
Griffin Price yes
Shiek: Am I a joke to you?
Little Mac doesn’t die to upthrow thunder?
We top tier now
Little Mac doesn’t even die to Pikachu’s jab. OP.
Every time I do up throw thunder they never move to the left or right so I can just thunder at 70 percent without moving
NoahBoat06 that’s because they didn’t DI the upthrow. Some characters are so large you can just upthrow to thunder but someone who is aware of the kill set up usually will properly DI which is why you have to do the dash turn around thunder
If Void is here, I just gonna say I like your pichu more.
I would like to see the ice climbers
This hurt my soul I thought it was always true 😢
Pichu has it 10 times easier lol
Facts. Against most of the cast Pichu can just up throw double jump straight up into thunder (except like Inkling and the rats and some others I'm probs forgetting however down throw works just fine). Brain dead easy combo.
Stupid 9 frame thunder
Pichu dies at 50% lol
@@Daniel_95 that's not the point his thunder is way faster than pikas
Shotos can focus and has frame 1 armor, making this not true
It's still a true combo on most characters, some characters have frame 2 airdodges, switch pokemon has frame 1 invincibility, and like he said even if a combo isn't true you can still hit it, by punishing their options, if he knows you will use it, he can punish it, so it kind of turns into almost a 50/50 thing
@@kemoka3357 fadc and hold focus (and then fadc or attack) makes this harder than a simple 50/50
@@catti7708 yes but still doable and even if you get out it resets neutral
Can you people help me I have been playing pikachu and am trying to not spam smash attacks so can you please tell me non smash attack kill confirms
Dair them into oblivion off stage.
But for real pikachu has a great recovery and you should get used to killing off stage with your aerials.
Drag down nair into up Smash, dash attack, up throw thunder, up throw at high percent, down throw thunder.
Sure! So, outside of just spamming smash attacks Pikachu has a few options.
1. Falling Nair + Upsmash: Start by hitting the opponent with only the first 2-3 hits of the 4 hit Nair as you are falling. Then once you reach the ground, Upsmash. However, only use Upsmash when your opponent is in front of you, or you will get the weak hit of upsmash, which won't kill.
*Kills at around 120% for midweight characters*
2. Falling Nair + Downsmash: Do the same thing as you would do for Nair + Upsmash. Use this instead of Upsmash when you're not facing your opponent after Nairing, or you don't think Upsmash will kill. This keeps upsmash from becoming stale and will give you positional advantage over your opponent. At the ledge, it might even kill.
*Kills at around 130% for midweight characters*
3. Dash-attack: Actually just a really good fast kill option. At around 140% you can often use thunder jolt and it will confirm into dash attack.
*Kills at around 140% for midweight characters when Pikachu has a little rage*
4. EDGE GUARD!!!! Pikachu is one of THE BEST edgeguarding characters. Practice going out deep off the stage and recovering. You will be rewarded heavily with low percent kills a lot of times. In my opinion, quick attack is the most crucial tool to learn for Pikachu. You should prioritize it.
5. Fair at the ledge: Works around 130% at the ledge with light to mid weight characters.
6. D-tilt + jab lock: D-tilt around 80% and it will send your opponent into a tech situation. If they don't tech, you can jab lock them and get a free smash attack on them. F-smash is often the best one to do unless you know it won't kill them.
7. Up-throw: This should only be used as a last ditch effort. This is because up-throw kills at around 180% (earlier with rage).
8. Throw out F-smash LOL XD. To be honest, F-smash is such a strong, safe smash attack that throwing it out occasionally, as long as you space it, can often result in kills. Just don't overuse it.
Welp, that's what I've got haha XD. Hope that helps and sorry for the lengthy comment! I've definitely struggled killing with Pika in the past, so I'm glad to talk about all the kill options I know. If there are any I missed feel free to let me know!
nair leads into all your grounded moves,dragdown fair to dash attack,dragdown fair to d tilt tech chase,dragdown fair to f tilt (angled up kills earliest), f smash at ledge or fair since they both have lingering hitboxes but ye you wanna mostly edgeguard pika can struggle to kill if you dont
Luigi d throw Cyclone is much harder and more inconsistent to land especially because everyone falls out of Cyclone
Good thing Luigi's down throw cyclone isnt frame perfect, doesnt require advanced inputs, and doesnt require much DI reading at all! Maybe practice your mashing so you can stay at the same height with cyclone and they won't fall out
Diamond D7
That’s not the issue. A good player can SDI out of Cyclone fairly consistently, and yes you do have to react to DI and attempt to cross up your opponent because if your opponent DI’s correctly, a fresh Cyclone won’t kill until like 130% or later. Not only that, but the percent window that it is actually a kill confirm is fairly small on most characters but larger on heavies and nearly impossible on light characters. Not only that, but since Luigi likes to use Cyclone as a landing option or a combo breaker, it will most likely be stale meaning it won’t kill until 150% or more.
In addition to everything I just said, you also have to land a grab which is 17 frames for a standing grab and more for a dash or pivot grab making it hard to set up in the first place because Luigi’s grab is very slow and has significantly less range than other tether grabs with similar frame data.
So don’t blame this on me “not being able to mash hard enough”
And Luigi’s other kill confirm, d throw to up b also requires reaction to DI and borderline frame perfect on DI out
@@hoagieland3716 Hoagie Land Luigi has tons of shield pressure tools being in his fireball and zair, so he doesnt necessarily have an incredibly hard time getting grabs, and his down B hitbox is big enough to where you dont have to react to di as much as with pikachu. In not saying Luigis down throw down b is an easy kill confirm, I'm just saying it's not as difficult as pikachus frame perfect confirm, and most definitely not "much harder" than his kill confirm
Diamond D7
Just because Elegant makes Luigi look like a god doesn’t mean it’s easy. Trust me fireball and Zair aren’t really good for shield pressure, they’re more of spacing tools. And trying to fireball grab or zair grab is pretty predictable and easily punished out of shield. This is why although I’m a Luigi main, I don’t usually play him in tournament because his neutral is basically just grab or bait into grab. Pikachu on the other hand gets a free grab whenever t jolt lands on shield because of the shieldstun. Meaning even if his kill confirm is “much more difficult” he can set up for it much more easily. Also what’s the point of going for up throw thunder when nair d smash exists, is brain dead easy, and pika can edgeguard very well to convert it into a kill even if it doesn’t kill yet
Finally
Luigi dthrow to upb up there.
Come on Sma5h balancing crew... we need to give thunder at least 1 frame more lag!
Shulk isnt guaranteed
I wouldn't say "hardest kill combo" I actually am able to land this extremely easily almost all the time and I rarely play Pikachu. This kills most middle weight characters at around 76-82 percent if you get the grab. And at that percent range, it locks you and you are unable to DI out of it before the spike hitbox gets you. I would reword this to "one of the hardest kill combos after 100 percent". Still a good video and explanation though
....none of what you said is true LOL your opponents just aren't DIing
Vsing you on stream was super fun, it was a shame it lagged but regardless it was still super cool to play vs a top player, hopefully if I vs you again we can you know, play the game xD.
At least, up trow -> down B works at 75% against most CPU whitout needing to move
There's a thing called di and mashing airdodge
Umm yeah that's a hard kill confirm and all... but have you tried to do the booya on fox??? That's what I thought.
It’s not true on yoshi, jump comes out 1 frame earlier out of hitstun and yosh jump is armored
0:14 no
Imagine thinking you know better than one of the best players of Smash Ultimate.
jden_224 one of the best not even top 20 also there are alot harder kill confirms
@@nexonus9513 you must feel stupid
TLDR just di bro
Wait so I t-jolt and the... What?
Doesn't rage start at 40%
Can you make a video on your new shit?
Why does he need to reverse it ?
Style
@@macofphilly lol ik its a joke but I just wanna explain to the boy real quick that it stops ur momentum out of the jump
My brother can do this easy but as pichu
um i did this by mistake once
Why is this kill setup harder than it was in smash 4?
1.) Ultimate has slightly less hitstun in general.
2.) Increased knockback on upthrow means that the guaranteed window is now *much* smaller and occurs at lower percentages. On the other hand, uthrow is now a reliable kill throw.
3.) It's easier to buffer unintended buttons in Ultimate.
4.) You ran out of PP. Take your Pikachu to the nearest Pokemon Center
😂😂😭
😂😂😭
Hardest? Esam doesn't play lots of sheik, does he?
Did u watch the video
The hardest Kill setup in ultimate is 10x easier than drill waveshine upsmash lmao...
ChrisRico imagine thinking drill waveshine up smash is hard, I haven’t practiced melee in 2 years and could get it twice as consistent as you
drill waveshine upsmash isnt hard, this kill combo is just easy....
U missed the point completely.....
ChrisRico you mean the fact that it’s frame perfect and a 1 frame window? Yeah pretty easy chief
see, u get it lol
Huh