The Camp Of All Camps | Ravenswatch feat. Timmy Jim

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  • Опубликовано: 1 окт 2024
  • #ravenswatch #nightmare #wukong #piedpiper

Комментарии • 21

  • @somepeople3355
    @somepeople3355 28 дней назад +2

    Aight- so its not just me but randomly orange camps will sometimes be STACKED- for no reason. Literally way more difficult then red camps randomly sometimes. Thought I was crazy- or just unskilled. 🤣

    • @positive4ce
      @positive4ce  27 дней назад

      @@somepeople3355yeah that camp was absurd, chapter 2 has the most brutal enemies with birds, jinns, and crabs

  • @michaelmichelotti460
    @michaelmichelotti460 28 дней назад +2

    Not sure if this is a known bug: whenever you used your ultimate, your Hungry Grass stacks reset to 0. Every health orb you gathered in your transformed state started counting from 0 for your transformed character. Once the transform completed, your damage for Wukong was actually reset to the same as before you used your ultimate, so all damage gathered in the transformed state was lost.
    57:16, Wukong has 75.8 damage, transforms to Melusine. Melusine has 37.8 damage.
    57:41, 2 orbs collected as Melusine, damage up to 39.8. Transforms back to Wukong, who still has 75.8 damage.
    I was watching and wondering why your transforms seemed to have strangely low damage, and Hungry Grass seemed to be lackluster. Passtech!

    • @positive4ce
      @positive4ce  28 дней назад

      Woah that's a wild bug and even crazier that you noticed that. I was kinda thinking my damage was off during the transformations but didn't think about it enough to consider anything, great catch! I'll throw that in the discord as a bug to see if they can get it fixed

  • @ItIsYouAreNotYour
    @ItIsYouAreNotYour 28 дней назад +2

    Do they increase the difficulty or amount of enemies spawned in MPer? Or is it just the regular game with shared lives?

    • @positive4ce
      @positive4ce  28 дней назад +1

      Increased enemies, more health on enemies, and harder to stagger. It scales each of those up the more players you have, 4 people can get pretty rough

    • @ItIsYouAreNotYour
      @ItIsYouAreNotYour 27 дней назад +1

      @@positive4ce Yeah, I was originally thinking it was the same game just with more people, so it seems easier. Thanks for the clarity, because it has been hard for me haha.

  • @dmcnab9945
    @dmcnab9945 27 дней назад +1

    I would not have done that bird/genie camp. I see that, and im out immediately. Hard no.
    Honestly, that chapter 2 would just make me quit for the day. Game be like " I don't think you should play anymore"

    • @positive4ce
      @positive4ce  27 дней назад

      Chapter 2 has some of the most cursed camps, you'll 5 birds in a camp with the whole ring lined with crabs for no reason

  • @TacMagical
    @TacMagical 20 дней назад +1

    played geppetto once before, i swear I could only hit one dummy at a time.. :(

    • @positive4ce
      @positive4ce  20 дней назад

      Yeah you have to have a shield active on Geppetto and his talent flux capacitor to hit multiple, once you lose the shield, that ability goes away

  • @deltaoneseven
    @deltaoneseven 28 дней назад +2

    Have only watched Chapter 1 so far, but yeah, a very decent clear of all the important Point of Interests + Wood side quest!
    Initial shop offerings and collected objects for that chapter weren't too shabby either -- to say nothing of your rolled talents, especially with the pause-less nature of co-op.
    Way of Awakening feels pretty *Zen*, as far as game-play mechanics are concerned.
    EDIT: ...oh. So that's the story behind the video title. Oof.

    • @positive4ce
      @positive4ce  28 дней назад

      It was just a relaxing night of games until that camp in chapter 2...

  • @z3r0ice11
    @z3r0ice11 28 дней назад +1

    I noticed that hungry grass stacks arent shar d betwen wukonk as his ultimate tranformations so any orbs picked up by wukong dont count in trafiguration and any orbs picked up by the copy are not avardet to wukong after the traformation so thise stacks are forever lost

    • @positive4ce
      @positive4ce  28 дней назад

      Great catch! I'll throw that in the discord so they can try and look at it before launch. I have to imagine the code there is a nightmare with completely changing characters but keeping all the buffs consistent

  • @torpor8652
    @torpor8652 28 дней назад +2

    Man, they *gotta* do something about those bird spawns. You guys made it, but that woulda been so tilting for me.
    And good to see Piper wasn't to shy to show up 50% of the time, as per usual. Good stuff

    • @positive4ce
      @positive4ce  27 дней назад +1

      @@torpor8652 I think it was 5 big birds in that 1 camp, that with the jinnns is terrible

  • @tomhendriks8304
    @tomhendriks8304 28 дней назад +2

    u just havn't been playing multiplayer enough :D my favorite camps are the sets of 3 tentacle nightmares with healers and cultists that we just nope away from during daytime...

    • @positive4ce
      @positive4ce  28 дней назад +1

      My god that sounds awful haha. But yeah I recently did a 4 person run at the second difficulty because they didn't have the others unlocked and camps really do get pretty crazy in chapter 1

  • @dfsoptimum516
    @dfsoptimum516 26 дней назад +1

    Damn you guys are fast

    • @positive4ce
      @positive4ce  25 дней назад

      @@dfsoptimum516 first chapter we cooked, second chapter we were cooked