Aight- so its not just me but randomly orange camps will sometimes be STACKED- for no reason. Literally way more difficult then red camps randomly sometimes. Thought I was crazy- or just unskilled. 🤣
Not sure if this is a known bug: whenever you used your ultimate, your Hungry Grass stacks reset to 0. Every health orb you gathered in your transformed state started counting from 0 for your transformed character. Once the transform completed, your damage for Wukong was actually reset to the same as before you used your ultimate, so all damage gathered in the transformed state was lost. 57:16, Wukong has 75.8 damage, transforms to Melusine. Melusine has 37.8 damage. 57:41, 2 orbs collected as Melusine, damage up to 39.8. Transforms back to Wukong, who still has 75.8 damage. I was watching and wondering why your transforms seemed to have strangely low damage, and Hungry Grass seemed to be lackluster. Passtech!
Woah that's a wild bug and even crazier that you noticed that. I was kinda thinking my damage was off during the transformations but didn't think about it enough to consider anything, great catch! I'll throw that in the discord as a bug to see if they can get it fixed
@@positive4ce Yeah, I was originally thinking it was the same game just with more people, so it seems easier. Thanks for the clarity, because it has been hard for me haha.
I would not have done that bird/genie camp. I see that, and im out immediately. Hard no. Honestly, that chapter 2 would just make me quit for the day. Game be like " I don't think you should play anymore"
Have only watched Chapter 1 so far, but yeah, a very decent clear of all the important Point of Interests + Wood side quest! Initial shop offerings and collected objects for that chapter weren't too shabby either -- to say nothing of your rolled talents, especially with the pause-less nature of co-op. Way of Awakening feels pretty *Zen*, as far as game-play mechanics are concerned. EDIT: ...oh. So that's the story behind the video title. Oof.
I noticed that hungry grass stacks arent shar d betwen wukonk as his ultimate tranformations so any orbs picked up by wukong dont count in trafiguration and any orbs picked up by the copy are not avardet to wukong after the traformation so thise stacks are forever lost
Great catch! I'll throw that in the discord so they can try and look at it before launch. I have to imagine the code there is a nightmare with completely changing characters but keeping all the buffs consistent
Man, they *gotta* do something about those bird spawns. You guys made it, but that woulda been so tilting for me. And good to see Piper wasn't to shy to show up 50% of the time, as per usual. Good stuff
u just havn't been playing multiplayer enough :D my favorite camps are the sets of 3 tentacle nightmares with healers and cultists that we just nope away from during daytime...
My god that sounds awful haha. But yeah I recently did a 4 person run at the second difficulty because they didn't have the others unlocked and camps really do get pretty crazy in chapter 1
Aight- so its not just me but randomly orange camps will sometimes be STACKED- for no reason. Literally way more difficult then red camps randomly sometimes. Thought I was crazy- or just unskilled. 🤣
@@somepeople3355yeah that camp was absurd, chapter 2 has the most brutal enemies with birds, jinns, and crabs
Not sure if this is a known bug: whenever you used your ultimate, your Hungry Grass stacks reset to 0. Every health orb you gathered in your transformed state started counting from 0 for your transformed character. Once the transform completed, your damage for Wukong was actually reset to the same as before you used your ultimate, so all damage gathered in the transformed state was lost.
57:16, Wukong has 75.8 damage, transforms to Melusine. Melusine has 37.8 damage.
57:41, 2 orbs collected as Melusine, damage up to 39.8. Transforms back to Wukong, who still has 75.8 damage.
I was watching and wondering why your transforms seemed to have strangely low damage, and Hungry Grass seemed to be lackluster. Passtech!
Woah that's a wild bug and even crazier that you noticed that. I was kinda thinking my damage was off during the transformations but didn't think about it enough to consider anything, great catch! I'll throw that in the discord as a bug to see if they can get it fixed
Do they increase the difficulty or amount of enemies spawned in MPer? Or is it just the regular game with shared lives?
Increased enemies, more health on enemies, and harder to stagger. It scales each of those up the more players you have, 4 people can get pretty rough
@@positive4ce Yeah, I was originally thinking it was the same game just with more people, so it seems easier. Thanks for the clarity, because it has been hard for me haha.
I would not have done that bird/genie camp. I see that, and im out immediately. Hard no.
Honestly, that chapter 2 would just make me quit for the day. Game be like " I don't think you should play anymore"
Chapter 2 has some of the most cursed camps, you'll 5 birds in a camp with the whole ring lined with crabs for no reason
played geppetto once before, i swear I could only hit one dummy at a time.. :(
Yeah you have to have a shield active on Geppetto and his talent flux capacitor to hit multiple, once you lose the shield, that ability goes away
Have only watched Chapter 1 so far, but yeah, a very decent clear of all the important Point of Interests + Wood side quest!
Initial shop offerings and collected objects for that chapter weren't too shabby either -- to say nothing of your rolled talents, especially with the pause-less nature of co-op.
Way of Awakening feels pretty *Zen*, as far as game-play mechanics are concerned.
EDIT: ...oh. So that's the story behind the video title. Oof.
It was just a relaxing night of games until that camp in chapter 2...
I noticed that hungry grass stacks arent shar d betwen wukonk as his ultimate tranformations so any orbs picked up by wukong dont count in trafiguration and any orbs picked up by the copy are not avardet to wukong after the traformation so thise stacks are forever lost
Great catch! I'll throw that in the discord so they can try and look at it before launch. I have to imagine the code there is a nightmare with completely changing characters but keeping all the buffs consistent
Man, they *gotta* do something about those bird spawns. You guys made it, but that woulda been so tilting for me.
And good to see Piper wasn't to shy to show up 50% of the time, as per usual. Good stuff
@@torpor8652 I think it was 5 big birds in that 1 camp, that with the jinnns is terrible
u just havn't been playing multiplayer enough :D my favorite camps are the sets of 3 tentacle nightmares with healers and cultists that we just nope away from during daytime...
My god that sounds awful haha. But yeah I recently did a 4 person run at the second difficulty because they didn't have the others unlocked and camps really do get pretty crazy in chapter 1
Damn you guys are fast
@@dfsoptimum516 first chapter we cooked, second chapter we were cooked