[POE2] Witchhunter Voltaic Grenade - Build Guide

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  • Опубликовано: 31 янв 2025

Комментарии • 35

  • @Path_of_Chigurh
    @Path_of_Chigurh  Месяц назад +3

    If you are interested in gameplay, here is my 3rd ascendancy trial: ruclips.net/video/fd84zxikg-M/видео.html
    Or 6-Mod T15 (+2) Map Showcase with Updated Gear: ruclips.net/video/xoOu0mJD5MY/видео.html

    • @anthonycrowther844
      @anthonycrowther844 Месяц назад +1

      Honestly, a well thought out and decent build. 👍

  • @BIGPILGRIM420
    @BIGPILGRIM420 Месяц назад +2

    looks good! grenades have been fun, i'll be testing some of your setups on my own character since they look pretty neat. really undervalued that life on kill, probably way more effective than vitality.

  • @adamp3059
    @adamp3059 Месяц назад +1

    Great stuff! Going to give this a go :)

  • @gabrielhaddad5566
    @gabrielhaddad5566 Месяц назад

    I want to say thanks for taking your time to explain all of this. Im pretty sure that this game is currently too easy for you. Ive been following your content since crucible when ive started poe
    Not too many videos but premium content
    One of the smartest players in this game.

  • @khubitus
    @khubitus Месяц назад

    Hi ! You deserved more subscribers.
    No bullshit talk, good informations !
    One question from a new POE player : i am using explo shot, leveling chill but gemling :)
    What would you recommand to transition to that build ?

    • @Path_of_Chigurh
      @Path_of_Chigurh  Месяц назад

      You don't need anything for build to work. Most important thing is good weapon I guess.

    • @khubitus
      @khubitus Месяц назад

      @@Path_of_Chigurh I think the one i use is pretty correct.
      I will make another character to ascend witchhunter this time, the 10% expode....
      Wich passive priorities you think i should follow ? Cluster etc ok but then after what ? lighting luck ?

  • @PelicanOfWar
    @PelicanOfWar Месяц назад

    Damage conversion does not remember its previous type as it did in POE1 since there is no longer a damage conversion chain. This means that PHYS->ELEMENT will not be scaled by phys damage stats. Check out the dreamcore video on updates to conversion in POE2

    • @Path_of_Chigurh
      @Path_of_Chigurh  Месяц назад +2

      Tooltip number go up. You saying the game is lying?
      I watched the video. You wasted 5 min of my time. It doesn't say that.

  • @esvban
    @esvban Месяц назад +1

    the more max phys might not work with converted lightning damage (read the tooltip on conversion). I don't know for sure, though.

    • @Path_of_Chigurh
      @Path_of_Chigurh  Месяц назад

      It does. DPS number go up.

    • @esvban
      @esvban Месяц назад +1

      @Path_of_Chigurh that's weird though because the tooltips specifically says physical modifiers don't work if you convert to lightning

  • @felixkrell890
    @felixkrell890 Месяц назад +1

    theres still a lot more potential damage from conductivity and lightning exposure to be gained here for bossing. I wonder what the easiest way to get both would be? I would be swapping out herald if fire for a blasphemy setup to run alongside herald of thunder maybe, that way at least conductivity is always there which is a huge more dmg multiplier

    • @Path_of_Chigurh
      @Path_of_Chigurh  Месяц назад

      How much resistance do bosses have? If it is 50% like POE 1, I already have 42% pen, so it would not be true to have much higher dps with exposure or curse.

    • @felixkrell890
      @felixkrell890 Месяц назад

      @@Path_of_Chigurh I always thought curses and exposure goes into minus resistance, was this changed in poe2?

    • @Path_of_Chigurh
      @Path_of_Chigurh  Месяц назад

      @@felixkrell890 IDK if you can curse negative. Pen cannot go negative tho. So if boss has 50% res. Curse to 18% res. Then i have way too much pen. Thus not worth IMO.

  • @dremlok666
    @dremlok666 Месяц назад +1

    Like a short clip of some killing and some bossing would be great. Nice guide but me personally would like to see how the build functions.

  • @Distractd1
    @Distractd1 Месяц назад

    Got lucky with a Doryanis Prototype drop. What do you think about Doryanis and Voltaic Grenade?

    • @Path_of_Chigurh
      @Path_of_Chigurh  Месяц назад +1

      It appears you don't really need more damage outside of a good weapon unless you are doing pinnacle bosses.

    • @Distractd1
      @Distractd1 Месяц назад

      @Path_of_Chigurh Thanks for replying.

  • @hectorrosa66
    @hectorrosa66 Месяц назад

    Great content!
    As a new poe player i ve a question.
    In the passive tree, ¿What is the weapon set skill points? And how could i use them? I have 20(20) of these points and i dont know how to use that.
    I appreciate ur build, looks strong.

    • @Path_of_Chigurh
      @Path_of_Chigurh  Месяц назад

      I have not theory crafted a good weapon swap for this build yet, so I do not use any weapon swap points. My time was spent focusing on a good first weapon setup and defenses.

    • @hectorrosa66
      @hectorrosa66 Месяц назад

      But u have 1(24) of that points, how did u use that? I have 20(20) xD

  • @OriginalRMG
    @OriginalRMG Месяц назад

    I have the ignite enemies in your presence, would this be beneficial in this? Im doing gas grenade since my helm triggers the explosion automatically

  • @stephanesabourin6760
    @stephanesabourin6760 Месяц назад

    I have lower level heralds... does the spirit requirement for them go down at higher levels? I can't get that many gems in for 100 spirit? And im assuming we need to wait to see if phys truly scales the damage or lightning/ele damage might help?

    • @Path_of_Chigurh
      @Path_of_Chigurh  Месяц назад

      You can fit that many gems with 100 spirit. Spirit doesn't change.

  • @xXMaukiorXx
    @xXMaukiorXx Месяц назад

    Fuse duration is the worst thing about grenades. I would rather have less AoE or damage than more fuse duration. It just makes the playstyle clunky. The fact that we have to consider using less skill effect duration gems over damage/functional gems or use another skill to detonate grenades is atrocious. It would be ok if we had a passive node or an automatic detonation gem like we have for mines in PoE 1.

    • @Path_of_Chigurh
      @Path_of_Chigurh  Месяц назад

      It feels bad in closed layouts. Feels fine in open maps. IMO

  • @86lngd25
    @86lngd25 Месяц назад +1

    gameplay?