It would have be great to watch you adding filets, cause a lot of corners there... would have be very very interesting to analyse hot to do it. But helpful tutorial, thanks.
This is a fine tutorial. Many helpful processes. I would like to see how you approach using non-ideal references in the future. Here we are remaking a previous sculpt from perfect viewpoints. How did we get there? Decisions made, angles chosen. Rarely are perfect blueprint available. I played with this in the blender bridge and used a little lattice work to tweak it, a little more of a flare outward toward the bottom. A lattice type tool would be a dream in plasticity. I think that's a pretty advanced operation. Fusion 360 doesn't have it, only available in the $6000 a year Autodesk program.
Thank you! I have other videos where there is no ideal references, for example the tracers gun uses only one reference, the pokeball too, the bubblegum crisis tutorial too, and the megaman robot rider, maybe the love potion too. I try to give the resources like this to make the learning/practice process more easy. However I guess eventually I also need to start making models with no reference. 😅 And yes, about some tools that fusion locks in paymode, that is really bad. But plasticity is in a stage of development that seems to incorporate really cool tools. And I am sure it will get even more and more. Eventually it will become one of the most complete CAD softwares. 😅
@alchemistik_laboratory I will watch more from your channel. The instructions are very direct and easy to follow. I learned better ways to do something in this.
Hello, thanks for the great tutorial! one question though, I noticed when making the chamfered thing under the ear and the mohawk that when YOU change the angle, it widens out from the outside, but when I did it, the program changed the angle from the inside face and made many errors. I eventually got it to where it's supposed to be, but I would like to know if you changed something to make it the way you did. thanks! Edit: later in the tutorial when I try to offset the faces inward to create the top of the head it shows "Face check fails" error, Do you have a fix for this?
I have no idea how you are making that curve point "intersect" with the existing curve point. I can't for the life of me find that option. The popup does not include the "intersect" as it does yours when I hover over the other point.
My helmet won't thicken, says "failed to offset face", and I have it all as one solid sheet this time, I can't find any help anywhere with how to fix this issue.
The error messages in plasticity are often not so understandable. And the error message you got, I haven't seen it. I would do some work around in your case. For example, I would thicken the helmet without the cheek area. And the cheek area would thicken it apart, then join both pieces. Another way would be to duplicate the helmet, scale it down and then loft the edges to form the solid. I would need to see your model to better understand where the error could come from. You can send me the file. I cannot guarantee you I will find the trouble, but we can try it.
@@alchemistik_laboratory Thanks for your reply. I did attempt those. I could thinken cheek area if separated and main body but not together and can't join. I can show you the file if you have time I would really like to know what I messed up but only at your convenience. Thanks for your time. drive.google.com/drive/folders/1YYNG4BjpuscBzi8EJb7-f2Kt7naMhUo5?usp=drive_link
Hello! Somehow I cannot see your comment on the computer, it is not visible, only if I put show comments "newest" on my phone. Sorry for the delay. I think I found out the trouble in your model. There are boundary edges that are incorrect, and there is a strange pinch on the top of the helmet. I made a video showing you how I fixed it. I hope it is still useful for you. www.dropbox.com/scl/fi/71r2n9cbb82bdojbiv6om/MandoFix.mp4?rlkey=j7mpb9ezpbzw9e5v6sirpkzdh&dl=0 Tell me if it worked for you too!
@@alchemistik_laboratory You make them so easy to follow and im learning so much how could i not! :-D Still waiting for that bubblegum crisis helmet heheh ill pay! :D
😅 I do not forget you. The helmet, although seems easy, is quite challenging in some spots. There are 2 things i am not yet able to solve. But I am on it I guarantee you
@@alchemistik_laboratory Oh dont take me serious man im just messing with you if you can do it its great if not its ok i will still be your number 1 fan hehe :D
This is my fault, I should have looked up beginner tutorials, but I was excited, I can't join or union the sheet plus the loft. Says it won't boolean, and I can't find help on the internet. So, it would be really cool if you could help me figure out what I did wrong, would really like to finish this helmet.
@@alchemistik_laboratory it's this one, I finally got over it but I had to delete the helmet and start from scratch. I think it went all the way back to the imprint on the side of the helmet to remove the cheek area, my line didn't go far enough out the side, so I tried extending the imprint, I think that led to a bad poly situation. Makes me wonder is there a way to ensure the line goes all the way out in the future or if I always have to restart.
Sorry for the delay, To toggle xray mode in edit mode you need to press "alt+Z" this makes the model transparent and allows you to select backfaces too. I hope this helps you. Alternatively the button is located upper right corner, where you change from display material mode, display rendered mode, and display solid mode or wireframe. It is just right next there.
@@alchemistik_laboratory Thank you for your repy. I did know that, so I suspect it's simply a limitation of my computer (an old intel MacBook Pro). There is some transparency, but nowhere near that of the video. Cheers.
@@greyareaRK1 my mistake. You do mean inside blender right? At the last last part of the whole video. I guess it could be the limitation of the old computer 🙁
@@greyareaRK1 Ah no!! I'm so sorry I fully got your message wrong! To make it transparent is only the material opacity of the reference images. When you press M while selecting the reference images you need to put the opacity around 20-30% and then choose front only. And depth= front. That should make the 3d object much transparent. It is the only thing to do. The less opacity the more transparent. But if you say it anyways does not work, then I would say it is either a bug or, as you say, the old computer 😢
So I have restarted this helmet like 4 times, I've tried everything I can to match up to what you're doing, but from the start I can't even set the center of the pix with the same measurements as you do, so then the question is, is it even centered from the start? I bash my head against a wall enough to get to the next part only to be smacked with the same issues again and again and again. It doesn't want to thicken right, it then doesn't want to cut anymore, and then it doesn't want to mirror, it doesn't want to boolean. I'm just extremely aggravated, everything in the tutorial is way to fast and I barely understand you because of the mumbling. Is there a better way to lay the groundwork for this stupid helmet? Like with an arc or something? ANYTHING has to improve my results at this point right?! How can we fix this? I like what you've done, it's the best out there, and I'd love to get in there and do this with proficiency.
1. I dragged and drop the reference files and in 00:54 I have to move the front reference only in X, as center as possible. (I do not have a specific center, just as I think it's the most centered) 2. The reason you cannot do any other command seems to be quite strange. I do remember in plasticity this happens to me from time to time. Normally I have to reset Plasticity with Ctrl+Shift+R. This resets the program without deleting nor closing it. If the problem still happens then I need to close and start again. (maybe 1 or 2 times have happened) 3. There is probably an easier way to make the shape of the helmet. (I haven't tried it.) Perhaps cut a sphere-ish shape in half for the top part of the helmet, and join a cilindrical shape to make the rest of the helmet. You should try to get the shape at 03:00 with this method. (Like the helmet from redhood before it turns into the joker) Otherwise I do not know any other way that is easier. 3.2 I just thought about making a cylinder for the helmet, match the shape front and side. and for the top round the edge of the cylinder, make a full round bevel. It may be enough for it. 4. I am sorry for mumbling, I will try to improve my nasal voice/mumbling thing. 5. The part of the imprint the cheeks can be tricky. If you did not precisely snapped the lines to the vertex it won't work. I can give you a more complex solution, but I tried to make the tutorials as simple as possible, however i do know that sometimes we need workarounds that may be harder. So, you can try to have the shape of the helmet without the cheek area. 03:00 Then you can draw the shape of the cheek as a separate object. and boolean the cheek to the helmet. i do not know which is better if you should boolean as sheets, or boolean as solid. Try both. 6. Try not to get too frustrated, You can do this, you are good. I think you said you are relative new in plasticity, Perhaps doing something similar that is slightly different might shed some light. The magneto helmet might come in handy, or check other channels. And then come back to try again. 7. When not able to join sheets, again another harder workaround is to convert the sheets to solid. thicken them or extrude them or, duplicate a sheet scale it down and join all the edges to get a solid shape. Do this for the both sheets you want to join, then you can apply a boolean to join the new 2 solids. Then you can just delete every face except the ones you need to return to sheets. 8. It is quite hard to know where is the trouble in your file. I try to give you as much as advice as possible. I hope it works. 9. Another way to join the sheets is with the new version of plasticity, use the Xnurbs to join them. It should work. Best!
@@alchemistik_laboratory I'm sorry for getting personal man, I'll read the rest of what you said here in a bit. Thank you for your response. I'm considering buying your beginner course if it will help me with the rest of your stuff, get to know you teaching style more, breakdown of more beginner parts, etc. Is there a way to peruse it briefly to see if it's offering what I'm looking for? Anyway, ya, I've made 4 helmets from scratch, spent like 8 hours on this for it to just keep falling apart all the time. So I was at my wit's end when I wrote this, thank you again. I'll try what you've stated and maybe try a different tutorial in the meantime if it's not fixed. Thanks!
@@alchemistik_laboratory had a chance to read everything, you're the bomb! I do love what you're putting out, keep up the good work! I shouldn't have attacked the way you talk in this format. I sincerely apologize. If I could add 2 cents that I think would elevate your tutorials to the greatest. 1. A little less mumbling if you can help it. But if you can't that's fine if you can 2. Just work a SMIDGE slower. Don't have to make it 2 hours long. I do appreciate that you keep them brief enough though. Maybe if each process would take 1 second longer. Look at 45 minutes vs 30 minutes you know? 3. One of the greatest tutorials I've followed would briefly go into a few areas where something could fail if you missed the mark and how to miss it. Like I'm following, failing, and like "dang, either this guy is a genius, or he fluked it perfectly when he did it" lol. I did see one other guy had an issue with thickening. Next video perhaps you can just add a small blurb and be like "if you can't do this, check that, and this is how you fix it." Anyway, I do love your content I'm going to subscribe if I haven't already and I think you have what it takes to be one of the greatest tutorial givers!
Oh man!!! Can’t wait to try this on me out.
Would love to see a sword tutorial … master sword maybe 😬
I have some weapons already, I just need time to sit down and record more.
Uncle Jessy!!!!!
Abovewongart!!!!
Nice tutorial. Do you plan to make a plate armor tutorial?
It would have be great to watch you adding filets, cause a lot of corners there... would have be very very interesting to analyse hot to do it. But helpful tutorial, thanks.
Wicked model! Thanks for helping others learn Plasticity!
Thank you very much! I appreciate the comment. It is a pleasure to work with this software
This is a fine tutorial. Many helpful processes.
I would like to see how you approach using non-ideal references in the future. Here we are remaking a previous sculpt from perfect viewpoints. How did we get there? Decisions made, angles chosen. Rarely are perfect blueprint available.
I played with this in the blender bridge and used a little lattice work to tweak it, a little more of a flare outward toward the bottom.
A lattice type tool would be a dream in plasticity. I think that's a pretty advanced operation. Fusion 360 doesn't have it, only available in the $6000 a year Autodesk program.
Thank you! I have other videos where there is no ideal references, for example the tracers gun uses only one reference, the pokeball too, the bubblegum crisis tutorial too, and the megaman robot rider, maybe the love potion too. I try to give the resources like this to make the learning/practice process more easy. However I guess eventually I also need to start making models with no reference. 😅 And yes, about some tools that fusion locks in paymode, that is really bad. But plasticity is in a stage of development that seems to incorporate really cool tools. And I am sure it will get even more and more. Eventually it will become one of the most complete CAD softwares. 😅
@alchemistik_laboratory I will watch more from your channel. The instructions are very direct and easy to follow. I learned better ways to do something in this.
this channel is criminally under viewed. it's crazy how good this tutorial was
Thank you! it is flattering!!
😄
Wow. Cool tutorial! Plasticity looks incredible.
Hello, thanks for the great tutorial! one question though, I noticed when making the chamfered thing under the ear and the mohawk that when YOU change the angle, it widens out from the outside, but when I did it, the program changed the angle from the inside face and made many errors. I eventually got it to where it's supposed to be, but I would like to know if you changed something to make it the way you did. thanks!
Edit: later in the tutorial when I try to offset the faces inward to create the top of the head it shows "Face check fails" error, Do you have a fix for this?
Great tutorial and excellent choice of a model to make a tutorial for. This is the way.
I had it in mind long time ago, finally I had the chance to sit down and finish it. This is the way.
Thank you Sir.
You are welcome! ❤
Thank you bro !!
Best plasticity tutorial in RUclips
thank you!
Wow! Keep up the great work!
Thank you! I will bring more tutorials soon❤
Thank’s
you are welcome
the best tutorial.pls moving on!thanks
Thanks! I am on the process of recording more
I have no idea how you are making that curve point "intersect" with the existing curve point. I can't for the life of me find that option. The popup does not include the "intersect" as it does yours when I hover over the other point.
Very nice tutorial. Complete step by step. Bro you earn my like and sub + bell. Can't wait to see more content like this!
Thank you very much for the full subscription combo! ❤
My helmet won't thicken, says "failed to offset face", and I have it all as one solid sheet this time, I can't find any help anywhere with how to fix this issue.
yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeees!!
wuhu!
Great tutorial but I may have missed something as it won't let me thicken. Can you help what is "Point contact found in sheet body"
The error messages in plasticity are often not so understandable. And the error message you got, I haven't seen it. I would do some work around in your case. For example, I would thicken the helmet without the cheek area. And the cheek area would thicken it apart, then join both pieces. Another way would be to duplicate the helmet, scale it down and then loft the edges to form the solid. I would need to see your model to better understand where the error could come from. You can send me the file. I cannot guarantee you I will find the trouble, but we can try it.
@@alchemistik_laboratory Thanks for your reply. I did attempt those. I could thinken cheek area if separated and main body but not together and can't join. I can show you the file if you have time I would really like to know what I messed up but only at your convenience. Thanks for your time.
drive.google.com/drive/folders/1YYNG4BjpuscBzi8EJb7-f2Kt7naMhUo5?usp=drive_link
Hello! Somehow I cannot see your comment on the computer, it is not visible, only if I put show comments "newest" on my phone. Sorry for the delay.
I think I found out the trouble in your model. There are boundary edges that are incorrect, and there is a strange pinch on the top of the helmet. I made a video showing you how I fixed it. I hope it is still useful for you.
www.dropbox.com/scl/fi/71r2n9cbb82bdojbiv6om/MandoFix.mp4?rlkey=j7mpb9ezpbzw9e5v6sirpkzdh&dl=0
Tell me if it worked for you too!
@@alchemistik_laboratory thank you so much man it helped me a lot ❤❤❤
Happy days new video!
I am happy when you watch them 😀
@@alchemistik_laboratory You make them so easy to follow and im learning so much how could i not! :-D Still waiting for that bubblegum crisis helmet heheh ill pay! :D
😅 I do not forget you. The helmet, although seems easy, is quite challenging in some spots. There are 2 things i am not yet able to solve. But I am on it I guarantee you
@@alchemistik_laboratory Oh dont take me serious man im just messing with you if you can do it its great if not its ok i will still be your number 1 fan hehe :D
Thank you very much!😅 I will do it. You have my word
This is my fault, I should have looked up beginner tutorials, but I was excited, I can't join or union the sheet plus the loft. Says it won't boolean, and I can't find help on the internet. So, it would be really cool if you could help me figure out what I did wrong, would really like to finish this helmet.
where exactly in the video are you stuck? maybe send me the file, I can check it
@@alchemistik_laboratory it's this one, I finally got over it but I had to delete the helmet and start from scratch. I think it went all the way back to the imprint on the side of the helmet to remove the cheek area, my line didn't go far enough out the side, so I tried extending the imprint, I think that led to a bad poly situation.
Makes me wonder is there a way to ensure the line goes all the way out in the future or if I always have to restart.
Dumb question, but how did you get the object to be transparent in edit mode?
Sorry for the delay, To toggle xray mode in edit mode you need to press "alt+Z" this makes the model transparent and allows you to select backfaces too. I hope this helps you. Alternatively the button is located upper right corner, where you change from display material mode, display rendered mode, and display solid mode or wireframe. It is just right next there.
@@alchemistik_laboratory Thank you for your repy. I did know that, so I suspect it's simply a limitation of my computer (an old intel MacBook Pro). There is some transparency, but nowhere near that of the video. Cheers.
@@greyareaRK1 my mistake. You do mean inside blender right? At the last last part of the whole video. I guess it could be the limitation of the old computer 🙁
@@alchemistik_laboratory No, I meant Plasticity. It appears to only be about 5% transparent. It's workable, but I have to look closely.
@@greyareaRK1 Ah no!! I'm so sorry I fully got your message wrong! To make it transparent is only the material opacity of the reference images. When you press M while selecting the reference images you need to put the opacity around 20-30% and then choose front only. And depth= front. That should make the 3d object much transparent. It is the only thing to do. The less opacity the more transparent. But if you say it anyways does not work, then I would say it is either a bug or, as you say, the old computer 😢
So I have restarted this helmet like 4 times, I've tried everything I can to match up to what you're doing, but from the start I can't even set the center of the pix with the same measurements as you do, so then the question is, is it even centered from the start? I bash my head against a wall enough to get to the next part only to be smacked with the same issues again and again and again. It doesn't want to thicken right, it then doesn't want to cut anymore, and then it doesn't want to mirror, it doesn't want to boolean. I'm just extremely aggravated, everything in the tutorial is way to fast and I barely understand you because of the mumbling. Is there a better way to lay the groundwork for this stupid helmet? Like with an arc or something? ANYTHING has to improve my results at this point right?! How can we fix this? I like what you've done, it's the best out there, and I'd love to get in there and do this with proficiency.
1. I dragged and drop the reference files and in 00:54 I have to move the front reference only in X, as center as possible. (I do not have a specific center, just as I think it's the most centered)
2. The reason you cannot do any other command seems to be quite strange. I do remember in plasticity this happens to me from time to time. Normally I have to reset Plasticity with Ctrl+Shift+R. This resets the program without deleting nor closing it. If the problem still happens then I need to close and start again. (maybe 1 or 2 times have happened)
3. There is probably an easier way to make the shape of the helmet. (I haven't tried it.) Perhaps cut a sphere-ish shape in half for the top part of the helmet, and join a cilindrical shape to make the rest of the helmet. You should try to get the shape at 03:00 with this method. (Like the helmet from redhood before it turns into the joker) Otherwise I do not know any other way that is easier.
3.2 I just thought about making a cylinder for the helmet, match the shape front and side. and for the top round the edge of the cylinder, make a full round bevel. It may be enough for it.
4. I am sorry for mumbling, I will try to improve my nasal voice/mumbling thing.
5. The part of the imprint the cheeks can be tricky. If you did not precisely snapped the lines to the vertex it won't work. I can give you a more complex solution, but I tried to make the tutorials as simple as possible, however i do know that sometimes we need workarounds that may be harder. So, you can try to have the shape of the helmet without the cheek area. 03:00 Then you can draw the shape of the cheek as a separate object. and boolean the cheek to the helmet. i do not know which is better if you should boolean as sheets, or boolean as solid. Try both.
6. Try not to get too frustrated, You can do this, you are good. I think you said you are relative new in plasticity, Perhaps doing something similar that is slightly different might shed some light. The magneto helmet might come in handy, or check other channels. And then come back to try again.
7. When not able to join sheets, again another harder workaround is to convert the sheets to solid. thicken them or extrude them or, duplicate a sheet scale it down and join all the edges to get a solid shape. Do this for the both sheets you want to join, then you can apply a boolean to join the new 2 solids. Then you can just delete every face except the ones you need to return to sheets.
8. It is quite hard to know where is the trouble in your file. I try to give you as much as advice as possible. I hope it works.
9. Another way to join the sheets is with the new version of plasticity, use the Xnurbs to join them. It should work.
Best!
@@alchemistik_laboratory I'm sorry for getting personal man, I'll read the rest of what you said here in a bit. Thank you for your response. I'm considering buying your beginner course if it will help me with the rest of your stuff, get to know you teaching style more, breakdown of more beginner parts, etc. Is there a way to peruse it briefly to see if it's offering what I'm looking for?
Anyway, ya, I've made 4 helmets from scratch, spent like 8 hours on this for it to just keep falling apart all the time.
So I was at my wit's end when I wrote this, thank you again. I'll try what you've stated and maybe try a different tutorial in the meantime if it's not fixed. Thanks!
@@alchemistik_laboratory had a chance to read everything, you're the bomb! I do love what you're putting out, keep up the good work! I shouldn't have attacked the way you talk in this format. I sincerely apologize.
If I could add 2 cents that I think would elevate your tutorials to the greatest.
1. A little less mumbling if you can help it. But if you can't that's fine if you can
2. Just work a SMIDGE slower. Don't have to make it 2 hours long. I do appreciate that you keep them brief enough though. Maybe if each process would take 1 second longer. Look at 45 minutes vs 30 minutes you know?
3. One of the greatest tutorials I've followed would briefly go into a few areas where something could fail if you missed the mark and how to miss it.
Like I'm following, failing, and like "dang, either this guy is a genius, or he fluked it perfectly when he did it" lol.
I did see one other guy had an issue with thickening. Next video perhaps you can just add a small blurb and be like "if you can't do this, check that, and this is how you fix it."
Anyway, I do love your content I'm going to subscribe if I haven't already and I think you have what it takes to be one of the greatest tutorial givers!