Can you create a master preset that triggers one destination and another preset that triggers all destinations without having to manually turn destinations on and off ?
What I usually do with something like that is I will use a Stream Deck and have a TAKE ALL Screens button and then a Take Single Screen button. You can then either have a second Master memory and switch just the screen you need or switch all the screens knowing only 1 screen is actually changing content. I've been having to do this recently with switching streams while not switching in room content.
I’m sure there are a few ways to do this. I’ve been basically making 2 master memories that are identical except 1 screen is different. And I just cut between the 2 master memories with a take all button. So for example screens 1,2 and 3 in both master memories are exactly the same. But screen 4 in one is a Graphics and in the other memory screen 4 I’d IMAGE. If one is loaded in my program and the other in preview I’m just bouncing between the two and screens 1,2 and 3 never ‘change’ Does that make sense?
Hey, just wanted to thank you for creating these videos. Got put on a gig where someone is still using an Ascender 32 and needed this refresher!
Thanks for the refreasher. I did not mind the length. Cheers R
these Videos are GREAT. Thanks
Thanks for the refresher.
Can you create a master preset that triggers one destination and another preset that triggers all destinations without having to manually turn destinations on and off ?
What I usually do with something like that is I will use a Stream Deck and have a TAKE ALL Screens button and then a Take Single Screen button. You can then either have a second Master memory and switch just the screen you need or switch all the screens knowing only 1 screen is actually changing content.
I've been having to do this recently with switching streams while not switching in room content.
@@redbearddoes1720 Hello , i would like to learn how to do that. changing one screen without affecting the others with one master memory
I’m sure there are a few ways to do this. I’ve been basically making 2 master memories that are identical except 1 screen is different. And I just cut between the 2 master memories with a take all button.
So for example screens 1,2 and 3 in both master memories are exactly the same. But screen 4 in one is a Graphics and in the other memory screen 4 I’d IMAGE.
If one is loaded in my program and the other in preview I’m just bouncing between the two and screens 1,2 and 3 never ‘change’
Does that make sense?
👍👍👍