What HAPPENED to Multiversus?!

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  • Опубликовано: 24 фев 2023
  • #multiversus #freetoplay #realtalk
    Max discusses the current predicament with Multiversus, which as its userbase falling nearly 99% from its initial launch, and why its failure doesn't discount the fact that free-to-play for fighting games CAN work!
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Комментарии • 2,3 тыс.

  • @Casey_The_Editor
    @Casey_The_Editor Год назад +4029

    They actually said players were unlocking stuff too fast and reduced the amount of in game currency you get per game. That was the biggest mistake.

    • @battlericky17
      @battlericky17 Год назад +478

      And they entirely throttled the damn season pass. When i crushed season pass 1, felt so happy to keep playing. After like 20+ hours into friggin tier 2 of the free pass on season 2, i knew i wasnt going to buy it and eventually i entirely quit

    • @jonathand.4088
      @jonathand.4088 Год назад +273

      I grinded the season 1 pass and had enough fun, but when they increased the grind I just quit

    • @DigitalDuelistsGaming
      @DigitalDuelistsGaming Год назад +71

      That's not true it wasn't much to unlock in smash besides characters. And you could unlock all the main characters within 3 days. And ppl still play it. I think they could have better characters and movesets. And the fact that you had to pay for characters which kinda stuck. But that's my opinion I could be wrong

    • @battlericky17
      @battlericky17 Год назад +135

      @@jonathand.4088 100% agreed. They really tired to EAT player time

    • @Zevox87
      @Zevox87 Год назад +65

      The craziest thing to me is they did that after the grind had already made me quit. Felt very validated in my decision to stop playing the game when I heard they were doing that.

  • @OptimusPrime_3000
    @OptimusPrime_3000 Год назад +1126

    The biggest issue for me is that the official social accounts for the game seem to be ignoring all these issues. None of the accounts have (as of typing this) given an explanation for the lack of characters and newer content. They even made extending the season sound like it’s something incredible that everyone wanted even though that was the literal opposite of what people actually wanted

    • @PJmachine
      @PJmachine Год назад +75

      The answer is simple. It's a small dev team. They don't have the people, or they don't have the budget. So content is going to be slower.

    • @UhDewSea
      @UhDewSea Год назад +110

      That shit had me dead. They're like "we heard you and how grinding the pass is too much, so we're extending the season!". Haha, nah we wanted them to increase XP gains for the battle pass and to give us new updates on the state of the game

    • @appleseeds04
      @appleseeds04 Год назад +17

      We definitely needed more time to complete the battlepass but they OVER EXTENDED. I agree tho, they worded the tweet like it was FOR the players when actually it's a delay.... An anti player delay....

    • @senritsujumpsuit6021
      @senritsujumpsuit6021 Год назад +22

      @@PJmachine that is not always the reason
      Rushdown Revolt is real small indie team an have posted many YT videos and have hosted tons of tournaments they even where at EVO before an their only in Beta XD

    • @CalciumChief
      @CalciumChief Год назад +26

      Lack of characters is legal battles. Gandalf, Harry Potter, Neo and maybe even Godzilla seem to be gone because of that.

  • @Wizard_Lizard_
    @Wizard_Lizard_ Год назад +863

    My biggest issue with this game is the issue I had with NASB - lack of weight/oomph and it being way too loose. Characters legit never sit still, lack of simple grunts when doing attacks or getting hit (this does a lot), kill moves don't feel like kill moves, characters always recover in a janky fashion unless you spike them a hundred times, etc.

    • @orlando108
      @orlando108 Год назад +141

      That’s what I’ve said. Hits carry no impact whatsoever. People like to take Smash’s polish for granted. The hits there feel like they have weight behind them, which I never felt was in either of those games.

    • @evanraymond756
      @evanraymond756 Год назад +62

      ​@orlando108 Smash Ult has many flaws, but one thing that you can't deny is the visual/auditory polish

    • @skyblade7438
      @skyblade7438 Год назад +45

      I feel like a lot of Smash clones have that problem. I recall having similar problems with Brawlhalla.

    • @BknMoonStudios
      @BknMoonStudios Год назад +16

      @@skyblade7438 As someone who has played Brawlhalla for 6+ years, I agree for the most part.
      I'd say the best feeling moves in the game are the sigs/specials that "grab" the opponent.
      The hitstun/hitstop gives enough time for the move to register visually, and "grab" specials tend to inherently have an emphasis on crunchy sounds.
      There's also a couple of "strike" specials that are satisfying to land, even without the stun factor, and I think it comes down to the sound effects used and more knockback, giving them a greater sense of power.
      Some pre-Gauntlet examples of moves that _feel_ good in my opinion:
      • All of Queen Nai's Spear Sigs (Strike)
      • Hattori's Sword N-Sig (Strike) and F-Sig (Grab)
      • Sir Roland's Rocket Lance F-Sig (Strike)
      • All of Teros' Sigs (Strike/Grab)
      • Asuri's Katar N-Sig (Grab)
      • Barraza's Axe N-Sig (Grab)
      • Azoth's Bow N-Sig (Strike) and F-Sig (Strike)
      • Koji's Sword N-Sig (Grab) and Bow D-Sig (Grab)
      • Diana's Gun N-Sig (Strike), Bow N-Sig (Grab) and Bow D-Sig (Grab)
      They all share that _oomph_ factor that many other moves lack. (Example: Most of Lin Fei's Sigs)

    • @escargoat8552
      @escargoat8552 Год назад +39

      Watching Sakurai's RUclips channel made me realize exactly what both of these games are missing. Hit stop. I legitimately think that's the main reason for it lacking weight and feeling as loose as it does.

  • @jbthekratos5473
    @jbthekratos5473 Год назад +754

    Multiversus still has an EXTREME amount of potential. But it really just feels like they're like, "Thanks for fighting game of the year ✌️"

    • @joeycheckers114
      @joeycheckers114 Год назад +98

      I used to say the same thing, but that "extreme amount of potential" just isn't there anymore. They've squandered it.

    • @shrub8644
      @shrub8644 Год назад +6

      @@joeycheckers114 where did it go 💀

    • @ayomeanz8934
      @ayomeanz8934 Год назад +23

      ​@@shrub8644 to their next project 🤣 🤣. SMH

    • @astridparungao4971
      @astridparungao4971 Год назад +69

      "Fighting game of the year", is not even a good sign in hindsight, it just means it was a trend for that year, but it won't leave a lasting legacy.
      I still believe KOF XV should've won that award.

    • @jbthekratos5473
      @jbthekratos5473 Год назад +4

      @Joey Checkers you're probably right, but I'm a little biased when it comes to WB, like I'm sure everyone is and I believe with the team they have they gave us something that could've been great and now it's time to give us something perfect.

  • @electrix_panadal00
    @electrix_panadal00 Год назад +606

    The common problem that im noticing with Multiversus and NIck Brawl is that both parent companies dont put in enough interest or support to maintain its longetivity.

    • @MissAshley42
      @MissAshley42 Год назад +61

      At least I can play the Nick game offline with friends.

    • @JcgLounge
      @JcgLounge Год назад +58

      Nick All Star Brawl was honestly pathetic at launch. It’s somewhat decent now but the gameplay still feels like it needs to be touched up a bit. And we still have missing characters who are important to Nickelodeon history(Jimmy and Timmy). I have no interest in playing it.

    • @oishhh
      @oishhh Год назад +41

      both have terrible audio as well. when i land a big hit i want to hear it. small things like that carry a game

    • @jeremyroberts8822
      @jeremyroberts8822 Год назад +14

      @@oishhhtrue. Smaller details like that matter so much in a game like this

    • @themasterblaze7563
      @themasterblaze7563 Год назад +20

      That's an industry wide issue atm. The current game design practice is the "ship now, fix later" model. They aren't being made to last without updates.

  • @ThorgisArcade
    @ThorgisArcade Год назад +642

    A lot of good points in here, and all of them certainly add up to what we see happening. But there is one other thing to point out. Smash-like games have huge casual audiences, which is one of the reasons that the free to play model worked so well for it, it brought in that casual audience who was just curious about the game and just wanted to give it a quick look. But casual audiences tend to want more than just fighting other people online, and that's all this game had. It took them six months to add a single player arcade mode to the game, and it's one of the most boring single player modes I've seen. I talked about this online and heard many people say "When I play Smash I exclusively play the offline stuff," and here you have a Smash-like that had zero offline stuff.

    • @ChaosMechanica
      @ChaosMechanica Год назад +42

      First, I love your channel. I hope Max sees this comment. Second, I completely agree. I don't know what recent Smash is like, but I grew up with the crazy items, interactive stages, wacky arcade mode challenges, etc. Multiversus was forged in online competitive play, the typical modern thing of trying to make games for tournaments. But, like many videos on your channel, I miss and want games that have major single player content. The 90s to 2000s were great for that but modern day isn't consistent.

    • @MooseKINGstudios
      @MooseKINGstudios Год назад +3

      It’s so weird to see you, Thorgi, commenting on another channel. Haha. Cuz I’m subbed to YOU, but not Max.

    • @StephenTheZ
      @StephenTheZ Год назад +15

      This is literally 100% me. Been playing Smash since the very first game and I have never cared about the multiplayer, like I have never even played the newer games online. Ever. I enjoy the crazy single player modes they always come up with. With World of Light easily being my favorite tbh (I put like 100 hours just into that mode alone.)
      That is the biggest reason I never tried multiversus, but, also I kinda just thought the roster sucked as well. Only character in the whole lineup I actually love is Batman but even then it's not like I am just going to play a game because Batman is in it. I don't care about him that much. The big draw of Smash to me is that it has other video game characters.

    • @thomasknapp6434
      @thomasknapp6434 Год назад +37

      That's one thing that Nintendo (generally) understands, much to the eternal irritation of "hardcore fans." The casual audience is what fuels a game and allows it to have multiple iterations, DLC characters, etc. There's just SO many more people who maybe play once a week or thirty minutes at a time, and their money means just as much per person as any "hardcore" player.
      As a result, if you want your game to survive and have the level of content that a "hardcore" player wants, it perhaps ironically HAS to cater to a casual audience.

    • @prrithwirajbarman8389
      @prrithwirajbarman8389 Год назад +3

      Yeah, only eliminate players. There should be every style. Like 1v1, 3v3, 2v2 tag, smash-bros,3D..... Etc.... Every mode.

  • @monric5730
    @monric5730 Год назад +102

    The voice actors is what drew me in. Kevin Conroy as Batman and Tara Strong as Harley Quinn again was a good idea

  • @imperiallarch7610
    @imperiallarch7610 Год назад +355

    Honestly I'm just sort of done with the entire games-as-a-service model, and I don't imagine I'm alone. I think retaining players for new live service games is going to be an uphill battle even with the best possible launch.

    • @juanrodriguez9971
      @juanrodriguez9971 Год назад +26

      Personally I have never been into service games, I'm the kind of person who is only into single player games, platform fighting games, and racing games, so seeing one of those getting the service treatment is a big no no from me, is just... Why? I don't want to dedicate my life to a single game, make the game fun and complete first and then we can talk about adding new extra content I didn't expect.

    • @omarsabeur9039
      @omarsabeur9039 Год назад

      Yeah I got raped by apex mobile , I'll never buy a skin or a battle pass ever again in any game.

    • @roahnosh
      @roahnosh Год назад +23

      Nah there are tons of successful GAAS games out there Fortnite, Genshin, Apex, etc. The issue with GAAS is that they release a half baked game and expect the money to roll in.

    • @minakatahizuru
      @minakatahizuru Год назад

      If you like the game people will play it.

    • @CoOlKyUbI96
      @CoOlKyUbI96 Год назад +4

      I think for a lot of people they’re starting to feel the fatigue of games as a service type games. Plenty of people already don’t like it. And now there’s so many games as a service, and not enough people willing to grind and treat these games as a secondary job

  • @samuraispartan7000
    @samuraispartan7000 Год назад +60

    Free to play is one thing, but the “live service” model is just not sustainable anymore. There are so many live service games out there now, and they’re starting to cannibalize each other. If you can’t put out content as fast as your competitors, you’re basically finished.

    • @Zelldic27
      @Zelldic27 Год назад +5

      True, too much competition and people only have so much time to spare.
      But i dont think there is a single free to play game that is not a live service. they have to get money somehow.

    • @ProxyDoug
      @ProxyDoug Год назад +2

      @@Zelldic27 Ironically, TF2. If all valve servers end tomorrow, there will still be plenty of user servers to pick and it's the same for other Valve games as well.

  • @gavo7911
    @gavo7911 Год назад +770

    Season 1 had 5 new characters, Season 2 had *one* new character. People didn’t stop playing because the game wasn’t fun, we stopped because it seems like the devs themselves just stopped updating the game. I can’t imagine what internal problems the game has to cause this, but it really is heartbreaking after such a strong launch.

    • @bfeldz1023
      @bfeldz1023 Год назад +86

      WB-Discovery merger seems like an easy place to look for internal issues

    • @chuycejas2010
      @chuycejas2010 Год назад +5

      I agree

    • @portsyde3466
      @portsyde3466 Год назад +27

      This. I wasn't interested in the season 2 pass and after Marvin came out, I was like, he's fun, but I'm going to take a break until the next character comes out...that was almost 2 months ago.

    • @LordDragox412
      @LordDragox412 Год назад +70

      @@vulcanh254 Ah yes, wokeness, the thing that be used to explain every single problem in the world!

    • @alexknight81
      @alexknight81 Год назад +59

      ​@@LordDragox412obviously wOkEnEss is the reason why they only released 1 character /s
      Wtf is he on about lol

  • @michel0dy
    @michel0dy Год назад +118

    I felt like the game was very limited in game modes and options. Specially having to grind for characters. The game being free ensured a lot of people would try it at first, but if there's no compelling content, there's no reason to stay.

    • @evenhartwick4422
      @evenhartwick4422 Год назад +1

      i would have bought the game for 30 or 40$ if it was a complete game all the characters and skins unlocked. and if they do want unlockables put in a offline arcade or story mode that makes it way easier to unlock characters and skins than it is now. the game is to grindey. it also looks kinda cheap, it looks like a free game. at least that Nickelodeon one looked visually better

    • @stratabegood
      @stratabegood Год назад

      No ranked killed them. Because now. Everyone's a sweat and no one just trying to play casual will give them games anymore. Ggs sweats. Games dead. 😂❤

  • @karatefylla
    @karatefylla Год назад +60

    it felt great to play at the start because you initially didn't realize how fucked some hitboxes were but the more you played it just turned into such a focus of frustration.

    • @shareefpeoples5317
      @shareefpeoples5317 Год назад +6

      Yep and those one touch death combos were very annoying.

    • @MrGMoney1944
      @MrGMoney1944 11 месяцев назад

      ​@shareefpeoples5317
      I don't know man I'm trash at fighting games but just figured it was a Marvel vs Capcom situation of my opponents so much better then me that they are just going to murder me in a nonstop combo and there is not a damn thing I can do about it.

    • @Jeff-xb8eg
      @Jeff-xb8eg 3 месяца назад

      ​@@shareefpeoples5317ngl if u were getting TOD'd after launcher u kinda sucked

    • @shareefpeoples5317
      @shareefpeoples5317 3 месяца назад

      @@Jeff-xb8eg yep and i put it down like 60% of its player base did and it died. There are other fighters with better hitboxes , balance

    • @Jeff-xb8eg
      @Jeff-xb8eg 3 месяца назад

      @@shareefpeoples5317 there arent that many platform fighters that are out to even compete

  • @Raylehr
    @Raylehr Год назад +691

    I seriously think the WB Discovery merger was a pretty big reason for its downfall. There were MANY characters rumored to be in development according to datamines, including Lord of the Rings characters early on. So they definitely had ambitious plans going forward. I just think the merger killed that momentum.

    • @monstercombo007
      @monstercombo007 Год назад +166

      Ironically Player First Games said that the merger would not affect the game.
      I think they underestimated the situation.

    • @SliderGamer55
      @SliderGamer55 Год назад +107

      This makes sense considering how the merger has been on a killing spree of things people care about.

    • @TheArkhamKnight1893
      @TheArkhamKnight1893 Год назад +16

      The merger had nothing to do with the Lord of The Rings characters a random person holds the rights to the characters such as Gandalf who was supposed to be in the game but because of the person who holds Tolkien’s rights they cannot

    • @officerpwalker
      @officerpwalker Год назад +44

      ​@@TheArkhamKnight1893 the merger would effect everything lmao

    • @TheArkhamKnight1893
      @TheArkhamKnight1893 Год назад +7

      @@officerpwalker True but that had little effect on the problem with Lord of the Rings which is just legal trouble

  • @PeterMcGuf
    @PeterMcGuf Год назад +119

    I dunno man. I'm starting to think that a lot of these big developers (publishers, really) are overestimating the amount of money these FTP games bring in. Nothing will kill a project faster than not getting the return on investment the bean counters expected. Then the naysayers get their hooks in and resources get cut. There are a million and one free pc games that seem to just trundle along for years, but the second a big name makes something it fizzles out in months.

    • @SPACECOWBOY705
      @SPACECOWBOY705 Год назад +14

      I agree... I think that's why Brawlhalla is big because it started from grassroots....

    • @muckdriver
      @muckdriver Год назад +6

      Yeah I think alot of people are overestimating how much the FTP played into this games success. This is definitely at least would have been insane week 1 sales. I don't know how many are buying characters or even that many skins in a fighter but I can see it being much less than in an fps. Strive barely hit 1mil sales with bridgets launch apparently and SFV hit 1.4 mil in a month and half. This game especially with such a quality looking polish at like 50 bucks would have sold well, just slap on a season pass for 20 bucks and they would have been set.

    • @juanrodriguez9971
      @juanrodriguez9971 Год назад +3

      Thanks for mentioning that, is incredible how indie games like Among Us can survive 2 years only being playable in Korea and then, boom, become cultural icons, seems like just a few companies understand free to play games are not going to bring as much money as they want, everyone wants to make as much money as Fortnite without going throught the first steps which are being stable and constant.

    • @PeterMcGuf
      @PeterMcGuf Год назад +5

      @@muckdriver I wish it were easier to see what these games actually make. The companies have to know. I imagine they have all sorts of charts to point at when trying to pitch monetization schemes. How much did SF make from outfits or stages? How much did Avengers make on skins? (not enough, apparently) How much does the average FTP download actually make in actual money? How many people are like me in that they downloaded Multiversus but never bought a thing? Or only spent 10 dollars on it? Is that "better" than selling the game for 30 bux AND charging for extras?

  • @icannotthinkofaname6248
    @icannotthinkofaname6248 Год назад +37

    Many people forget about this, and that is that the game still isn’t released in Asia. This alone removes the player base of half the world. Even Japan isn’t available. However what’s worse is that tony said Asia servers are coming when “they get more stable” as said in a tweet. It’s been 7 months since he said this. Still no asia.

    • @lilt1037
      @lilt1037 Год назад +1

      Merica lol

    • @bobslayer1285
      @bobslayer1285 Год назад

      That's actually crazy. Just getting Asia servers alone might've kept the game alive. Looking at probably double if not more initial playerbase and the larger the playerbase the more the devs pay attention to issues

  • @pastryserpent
    @pastryserpent Год назад +41

    this is a small thing, but multiversus always feels really small. especially given that a lot of the characters are pretty skinny it makes it kinda hard to see any details in attacks. it also makes it feel like you have to go really far to reach your opponents, and with the lack of fast movement options on a lot of charactersit makes for a very weird feeling in a platform fighter. i think the game might need a serious rethink of its feel as well as singleplayer and casual content, if it wants to bring people back in

  • @ShaunInce123
    @ShaunInce123 Год назад +219

    The game went from peaking at over 150,000 to less than 1000 on Steam. And it happened in less than 1 year.

    • @presidentc4
      @presidentc4 Год назад +25

      I feel like this was very predictable

    • @brendanparker6115
      @brendanparker6115 Год назад +5

      Everyone thinks it's all about steam while console is still thriving

    • @advanced8998
      @advanced8998 Год назад +18

      ​@@brendanparker6115 doubt it

    • @Tjerty
      @Tjerty Год назад +4

      @@presidentc4 Yeah I feel so too. Even if the game received continued support, I don't think the game was destined for long term. It just doesn't have the same infinite replayability that smash does.

    • @Joe90h
      @Joe90h Год назад +9

      Live services, as a whole, have taken a hit. It turns out releasing sub-par games for 'free' and justifying the lack of content with the price tag while gouging players with adverts for limited time skins and currency packs is having the effect I hoped it would, and customers are realising it's just easier and cheaper to outright buy better games, or be more selective with the free to play games they do invest time into.
      We're also seeing indy games getting more of a look in lately because the big companies just aren't making that many games anymore. Activision have made, perhaps, 10 games in the last few years.

  • @MrFutago87
    @MrFutago87 Год назад +57

    And now I just remembered that Multiversus won fighting game of the year at the TGA's.

    • @ShibuNub3305
      @ShibuNub3305 Год назад +54

      Greatest heist of the century

    • @Kirby-Mania
      @Kirby-Mania Год назад +18

      Reminds me of how Halo Infinite won Player’s Choice the year before

    • @JohnathanFaust
      @JohnathanFaust Год назад +16

      Sifu was robbed.

    • @SIMIFU
      @SIMIFU Год назад +11

      As if that was the only problem at the fixed tga🤣

    • @RoachOverlord
      @RoachOverlord Год назад +2

      Funny enough, it was only relevant for that one year.

  • @LunarJolt
    @LunarJolt Год назад +15

    For me, it was the same problem as a couple of the DOA games. The games are fun to play when you play them sure, but the store page for the game confused me on what I needed if I just wanted the standard "all characters & stages". There's so many different ways to buy the same couple of things that it confuses me which one I need if I just wanted the standard package.
    It turned me off enough that I just thought it wasn't worth it if the game couldn't sell itself to me cause it wanted to sell so many little things in pieces

  • @draegorschwarzlowen1916
    @draegorschwarzlowen1916 Год назад +26

    I think another contributing factor to Multiversus' decline would be the decision to region lock the game. I noticed that the game isn't available in Malaysia, and to an extent, the entirity of Asia since the first beta due to "limited resources", and so the playerbase is restricted to America and Europe.

  • @jjcash4462
    @jjcash4462 Год назад +120

    I think the big example from this is that developers need to be very prepared for f2p launches. Multiversus was not polished or fleshed out enough to keep people engaged. You only get one launch, and once that hype is gone you will never get a chance to play with that much momentum again.

    • @Bluzlbee
      @Bluzlbee Год назад +4

      Granblue is good example, Rising is the 2nd chance

    • @kR-qj7rw
      @kR-qj7rw Год назад +1

      I'm in awe of how team fortress 2 dumbass filled with bots in casual, cringy players, friendlies doing nothing and people who tryhard kick innocent noobs has managed to keep always people on the servers after going f2p in 2011 (it released in 2007)
      Sometimes core gameplay is enough to carry things but yes multiversus and any fighting game going f2p need to have a plan for content for at least like two years even if it doesn't make it that far because the alternatively is running out of content early and dry out

    • @joplin4434
      @joplin4434 Год назад +5

      @@kR-qj7rw how many similar f2p games were there in 2011? And how many people kept playing out of inertia and having had made friends there? It also keeps shrinking, because no new people pick it up and old players stop playing. It is only around because it is old

    • @kR-qj7rw
      @kR-qj7rw Год назад

      @@joplin4434 Considering I shit on new players every weekend i get to be a lazy gamer it still has players it's got w constant influx of new players not as booming ss it once was but they are there it's not that it's old it's more than a good game being f2p can hold players it is however uncommon

  • @flashtheshapeshafter
    @flashtheshapeshafter Год назад +406

    Honestly I felt like it was something to do with the Wana Brothers Discovery situation, plus management change and it took longer to figure out what to do with the game. Seriously how are the Animaniacs not in the game yet!?

    • @JeskidoYT
      @JeskidoYT Год назад +15

      This is most likely. Why spend more on development towards a free service?

    • @flashtheshapeshafter
      @flashtheshapeshafter Год назад +20

      @@JeskidoYT the thing that sucks is the game was fun when it finally launched, did crazy well, and if I remember correctly even got fighting game of the year , if that's not motivation to do something I don't know what is

    • @SeelkadoomandJokic00
      @SeelkadoomandJokic00 Год назад +19

      Animaniacs wasn't going to save the game with the problems leading up to this moment

    • @DuvJones
      @DuvJones Год назад +3

      The same reason to why the Samurai Pizza Cats' missed TvC. They are not, the companies don't have them in mind.

    • @IAmAriqueAlt
      @IAmAriqueAlt Год назад +27

      The Warner-Discovery merger definitely screwed things up for this game, even with the developers saying otherwise. They had a *lot* of characters lined up ready to go based on leaks, but ended up getting scrapped because of the merger. I should also mention that during the same conference call that MK12 was leaked at, Multiversus wasn’t mentioned *at all* during the call. The merger definitely ruined this game’s chances of being an absolute slam dunk.

  • @third-ratedude4234
    @third-ratedude4234 Год назад +6

    Multiversus hasn't been released in Asia region yet, one of the dev said that they're focusing on NA/EU/OCE first and once the game stabilize, they're gonna bring it to Asia/SA/ME.
    That was from last March, around the same time they announce the Multiversus Evo Side Tournament, no news ever since

  • @cleyra8550
    @cleyra8550 Год назад +15

    The Halloween event broke me. I was grinding out matches for the sake of grinding out matches, instead of playing the game to enjoy it. I don't mind the free to play aspect of games, but I'm more inclined to give it money if the free to play parts are very generous. Doing 100+ matches for one skin in a small period of time, you got me fucked up.

  • @kingofthesharks
    @kingofthesharks Год назад +60

    I think it also shows how maybe the gimmick of 'IP crossover' can only go so far. It definitely drew people in (paired with F2P) but you also need the tried-&-true factor of STUFF TO DO in order to retain people. SF6 is clearly seeking to do this for casual audiences willing to pay for AAA fighting games up front. Crossing fingers it sets a good example

    • @juanrodriguez9971
      @juanrodriguez9971 Год назад +2

      Using big IPs is only publicity, if the thing isn't good people won't bother, like those "big crossovers" where nothing interesting happens, that's why Rivals of Aether and Brawlhalla managed to stay relevant, and that's why Fraymakers despite being a crossover doesn't need to get big names because the main point is being fun, heck, I even disagree with Max about it not having a character I wanted to play, my first Smash was Brawl and at the time I only knew Mario, Kirby, Zelda, Pokemon and StarFox, and I wasn't specially excited to play them, but I fell in love with Capitan Falcon, Ness, Pit, and Olimar and then tried their games.
      Now with Fraymakers I want to try Octodad and Bit Trip because of how much I like them.

  • @t-t6244
    @t-t6244 Год назад +448

    I remember people saying that multiversus was gonna be a smash bros killer💀shit ended up killing itself 💀

    • @Kringlet
      @Kringlet Год назад +27

      Fr 😂😂😂

    • @mr.awesome6011
      @mr.awesome6011 Год назад +100

      Never bought that for a second. I knew this game was gonna share the same fate as Nickelodeon only this one held on a little longer

    • @roundabout468
      @roundabout468 Год назад +18

      @@mr.awesome6011 Ehh you didn't really KNOW it for sure. Nickelodeon was a case of the game being not that fun. Multiversus was fun (this is very subjective, I know. I'm saying it because that's the general public opinion that I got.). It was just very mishandled very early. If it was handled better it wouldn't KILL Smash but it'd keep living on.

    • @AceLeader101
      @AceLeader101 Год назад +37

      @@roundabout468 Nick was fun and was much closer to a smash like then multiversus was. The problem was the lack of voice acting at launch and the bad internet as well.

    • @dragonlord83
      @dragonlord83 Год назад +14

      I enjoy both games but it was never gonna beat Smash Bros.

  • @MrSmokinGanja
    @MrSmokinGanja Год назад +19

    The premium edition came with a bunch if character unlock tokens pretty much promising that many characters. They never released enough characters to use them all and a bunch are left over leaving me feeling ripped off.

  • @dre5114
    @dre5114 Год назад +7

    if there was some sort of hype like a update schedule or trailers to hint toward the next character, even simple teasers on social media would probably get people to play more because they are excited and hype. like me personally I want multiversus to succeed it was really fun when I played it, but it just couldn't keep me hooked.

  • @SuperBlahmaster
    @SuperBlahmaster Год назад +116

    What you said about executives and successful projects is spot on. Corporate execs don't want to help good projects. They want to take CREDIT for good projects so they can advance their careers. And in the process they will often end up ruining those projects because of their stupid decisions.

  • @SKtheGREAT
    @SKtheGREAT Год назад +274

    Delayed updates, community turning on the developers because of it. Honestly a sad sight to see. One of my friends was a top arya but he quit because of what’s been happening

    • @JeskidoYT
      @JeskidoYT Год назад +18

      Community did what?

    • @groucho6388
      @groucho6388 Год назад +40

      ​@@JeskidoYT You heard them, turning them on !

    • @georgealvarez1195
      @georgealvarez1195 Год назад +14

      PFG is a tiny studio who literally doesnt have the man power to pump out the content needed to keep players around

    • @Tre4life100
      @Tre4life100 Год назад +1

      Arya been nerfed for no reason and lack of update

    • @royasturias1784
      @royasturias1784 Год назад +2

      ​​@@georgealvarez1195 Inexcusable. The Cuphead dev studio is composed of half a dozen people, and Innersloth (Among Us) is around 3.

  • @okauaizaias
    @okauaizaias Год назад +102

    My problem with Multiversus is the same from Max. There wasn't a character I really loved to play, while in Smash Brothers I had a lot of unique characters I absolutely love to play with (just like Sephiroth, Ridley, Joker, etc.) I was hopeful Multiversus was going to release epic characters after the Iron Giant, but the outcome we all know by now. What a shame.

    • @lightup6751
      @lightup6751 Год назад +5

      I dont know, the roster is very, very diverse.
      The game itself isnt sth amazing in my eyes. But the roster was as diverse and different as most fighting games

    • @FGenthusiast0052
      @FGenthusiast0052 Год назад +8

      That point from max varies from person to person, and that's fine.
      In my end, I had the Tazmanian Devil, Bugs, T&J and Batman, so I was fine for a good while. Was hoping they added more CN characters or Looney Tunes, but it was for nought. I do like Black Adam, but the fact they made him the ver. of the movie was a massive turn off.
      But overall I think the problem this game has is the lack of single player content. For example; I can play Brawlhalla with my nephews a good while, and more with the crazy modes there are. It's not the same with Multiversus or NASB (though the latter just has overall massive issues over just content).
      I do feel this 2 games didn't understand how competitive players started off. To form a competitive player, they first started playing with items, crazy stage gimmicks, the "classic"/arcade mode, the adventure mode, etc. You have to first hook people to be interested to spend time in the game and have fun, and then those players by exploiting jank of the game or exploring mechanics, is that the game turns competitive. They want a loyal and competitive scene from Day 1, without providing any sort of fun stuff along the way?
      It's also the problem that the Season Pass became overly obnoxious on the points required to even complete it, so that would turn off a lot of people. Heck, even Fall Guys that has this same manner of strategy, while more of a successful game compared to this 2, the grind needed for that Season Pass was over the top...but at least the game is very fun to play.
      Someone also pointed it out, and while i disagree on the design of the movement of the characters (a lot of them and animations just look pretty good. Just look at Taz and T&J; one the mouth and tongue movements feel really accurate to his 2D ver., and how they implemented T&J is peak character design), all moves lack some manner of impact to it. The fact that i'm hitting you with a hammer in an upper swing, and you are still not dead, is quite weird. Or that Taz's tornado has always been shown to bring overall destruction of anything in it's way, and the standard poke ver. can't do that?
      I think if they addressed more of the issues the game has, along with the lack of content, it could resurge once again. But until then, I feel this game doesn't have a bright future. At least will be more memorable over NASB (that i continuously forget), but i don't think that's hard to achieve on it's own...

    • @okauaizaias
      @okauaizaias Год назад +1

      @@FGenthusiast0052 I absolutely agree. But if there were more characters, and most important, more interesting characters, I genuinely think the game could had a better chance of survival. More chances than if it had a better battle pass.
      In short, Multiversus had some problems, and the chief issue was the roster. In my opinion at least.

    • @raekwonchambers2297
      @raekwonchambers2297 Год назад +1

      @@lightup6751 it is but it isn’t. Most of the characters look really goofy and don’t necessarily make sense in a fighting game n I think that’s where it turns ppl off like max n me. Only character I liked was Batman. Most of the roster is just memes really like none of them look cool enough to make me want to play.

    • @FGenthusiast0052
      @FGenthusiast0052 Год назад +2

      @@okauaizaias It's a subjective matter, but quite definitely so, might be a problem.
      If there aren't characters you would like to use in the game, be it gameplay wise or the character itself, it's hard to keep people engaged to play your game.
      NASB while in it's case I probably had more characters would like to use (never bought it lol. It felt a ripoff looking so rough and with a AAA game price? No sir), not only made it glaring that the roster while good, it still felt lacked some real fan favorite characters. Moreover, it made me see how much empty Nickelodeon feels when only The Loud House is the only 2010+ IP they have there, which is very sad when you talk of variety. You could count Korra too but that's more of a continuation if anything, but i digress.
      I don't think this is a MvC:I case. Not in a long shot. But they have to work things out to keep this game going, else it will fall to a long lost memory. Just like NASB ended up being...2 months after it's release...

  • @Arassar
    @Arassar Год назад +10

    Once they changed Velma's special 5 seconds after the game launched, I knew where their priorities were situated. This was inevitable.

    • @theenderkirby939
      @theenderkirby939 Год назад

      James can you report the channel of the telegram bot is a faker

    • @m_winewood
      @m_winewood Год назад

      How was it changed?

  • @theotherjared9824
    @theotherjared9824 Год назад +119

    This is the danger of a f2p fighting game. The genre is particularly susceptible to a player base falling off until a small number of diehard fans remain. That is a big problem when the game lives or dies off of microtransactions. There are only so many purchases possible with a small playerbase, especially when most of them won't spend anything. The only solution is to keep making more content, which might bring some people back, but also could turn more people away when most of it is paid.

    • @webadagrande
      @webadagrande Год назад +1

      not really wtf u talking about this is litearlly one of like the 2 fight games that are f2p? what killed the game is that is just a bad fighting game servers wher and still are trash they never fixed that shit, hitboxes where retarded and broken and even when they "fixed them they where still actually broken, characters are wayyy to unbalance and they have no clue of how to balance shit out watching superman and velma getting nerf everypatch cause velma can attack from far away and superman ahd the damn grab that wsa the most ez shit to dodge, yet people like finn didnt get nerf enough, batman was and i think is still fucking broken, and even when the assasins where already strong they keep buffing them all so yeah game was just bad and is still bad

  • @Standard_Deviant
    @Standard_Deviant Год назад +89

    Honestly for me, as someone who has been playing smash for years, my problem with Multiversus was the gameplay. It felt too fast and loose, the lack of whiff recovery made attacking and dodging everywhere was a strong strategy, with no shields it also adds too the fact that characters never stood in one spot as your only form of defense was attached to movement.

    • @Senumunu
      @Senumunu Год назад +14

      Yea this is why I dropped it. Both characters just become spam turrets bcs of how bad the defense is

    • @Gamma0_0
      @Gamma0_0 Год назад

      So... You are upset that _doing nothing_ was _not_ a strong strategy, and that waiting for your opponent to _do anything_ was _not_ rewarding? I'm confused, especially because they started focusing on adding whiff recovery and that's mainly when people started dropping off.

    • @Standard_Deviant
      @Standard_Deviant Год назад +17

      @@Gamma0_0 yes, a lot of if not *most* fighting games give rewards for playing patiently as attacking carries risk inherently, you can’t block or move while attacking, so missing attacks leaves an opening, whiff punishing. The fact that there was very little recovery for attacks means that attacking had less risk leading to more flailing in neutral.
      Also did they start adding it? I dropped off before they did lol

    • @Gamma0_0
      @Gamma0_0 Год назад +1

      @@Standard_Deviant They did - adding whiff recovery to moves was a primary focus that the main dev announced about a month before Black Adam released, and they've been doing it since. They applied that philosophy almost exclusively to close ranged attacks and long ranged attacks were given a slap on the wrist: zoning baiting was the only way to play, and some characters just weren't any good at it. It did not make for a happy community to say the least, and they just kept doing it. That's why I left.

    • @Standard_Deviant
      @Standard_Deviant Год назад +11

      @@Gamma0_0 see I don’t agree with that as well, projectiles should actually have more recovery then normal attacks. It seems like you were not happy with how the balance was and not the fact they added whiff recovery. It’s like you had a bad experience at a Macdonald’s, (they smashed your burger, unsalted your fries, kick your dog, whatever) and then said all Macdonald’s are bad. Whiff recovery isn’t bad and is healthy depending on how it’s implemented, just how it was implemented in this specific game we both don’t agree with.
      Also a month before Black Adam got in was *way* after I was gone lol

  • @blacksheep69420
    @blacksheep69420 Год назад +16

    For me the game always felt to loose like everything was slippery and not solid. For me the game always felt I was trying to catch my enemy rather than fighting them. Imagine almost everyone is Sonic or Villager and Sheik, sometimes Bayonetta. They can dodge alot, have flimsy hotboxes, and throw a bunch of things on screen or sometimes hit registration doesn't happen. Let alone all the connectivity issues. I think going 2v2 being the main focus of abilities are the reason for jankyness since the devs have to account for the possibility of 2 players which leads to people being frustrated and quitting because of how unstable everything feels.

  • @shareefpeoples5317
    @shareefpeoples5317 Год назад +14

    My main issues I had with the game was the lack of balance. Hit boxes were very wonky, the top tiers had one touch deaths and there were plenty of 0 to 70 % combos that were inescapable. The content was barebones and there were chars that could control space with spammy moves with very little risk and high rewards. Its a fun game but sadly it had too many issues.

  • @TheMoses121
    @TheMoses121 Год назад +45

    Multiverse also socially/announcement-wise disappeared. Notice how in the gaming industry, even though you don't play certain games you still hear about them. Multiverse disappeared in that respect. I would even argue that DNF Duel's announcement of Specter was larger than any of multiverse's announcement proceeding Black Adam

  • @PurposeDriven7_
    @PurposeDriven7_ Год назад +68

    I remember everyone calling this the “smash killer.” How many times I’ve heard that lol

    • @ReikuYin
      @ReikuYin Год назад +10

      Kinda used in the same way as TF2 killer.

    • @LinkMaster5555
      @LinkMaster5555 Год назад +8

      Yup another smash killer gone lol

    • @blackmanta2527
      @blackmanta2527 Год назад +2

      *Plays old man Spongebob meme*

    • @lipstickzombie4981
      @lipstickzombie4981 Год назад +22

      Anything that has '___killer' as a selling point rarely succeeds in the end. Take it from someone who saw a crapton of 'MK killers' back in the 90's.

    • @Trev81
      @Trev81 Год назад +8

      lol yeah people love to make that call. But you can't kill the dominant game by cloning it.

  • @coromatic2280
    @coromatic2280 Год назад +4

    a major issue that I had with the game is that it felt like every balance patch just seemed to nerf all of the characters associated with the patch. I couldn't find a main because every character was getting nerfed.

  • @Mythrlz
    @Mythrlz Год назад +272

    I hope Multiversus can make a comeback
    This game was fun at launch and I don’t wanna see it go down hill
    We have seen games that were dead rise from the grave come back better then ever
    I hope Multiversus has that come back

    • @xxiii262
      @xxiii262 Год назад +27

      If only they added Walter white

    • @malefictoonmaster510
      @malefictoonmaster510 Год назад +6

      @mythrlz Because I'm doing my own research regarding fighting games, do u mind listing some of those games that were dead but came back stronger than ever?
      If it's not too much to ask, specifically examples that ARENT the modding community and the actual companies themselves? The only one I can think of is K.I technically.

    • @marlowencna
      @marlowencna Год назад +2

      I dont it has that comeback mechanic

    • @happyvalentine4008
      @happyvalentine4008 Год назад +10

      ​@@malefictoonmaster510Street Fighter V immediately comes to mind because of its terrible launch making all but the most hardcore players quickly die out. But around the time arcade edition came out it got a pretty big resurgence.
      Marvel vs Capcom 3 was pretty popular but also pretty polarizing and didn't have the respect the previous games had but Ultimate Marvel vs Capcom 3 brought the game into spotlight again and made enough improvements and additions that its now a pretty common debate on if UMvC3 or MvC2 is the best VS game
      Guilty Gear XRD 2, Strive, and R recently getting rollback sparked back the communities for all the games, especially XRD 2. I vaguely remember something similar happening to the latest Melty Blood game but I know next to nothing about that series.
      Those and Killer Instinct are all I can think of for dead games that had comebacks. Basically the secret seems to be redux editions. I.e. "Re-release the game with more content"

    • @numa2k147
      @numa2k147 Год назад +4

      If you wanna see it come back I suggest playing it otherwise it'll die like everyone other game ''people wanna see come back''

  • @TheIronMoose
    @TheIronMoose Год назад +23

    I'd love to see a gdc talk on this games launch and post launch. I bet it'd be a hell of a story.

  • @slumpedzen
    @slumpedzen Год назад +22

    This made me go to their channel not only have they not dropped a character in 3 months but the only form of content on it is saying it’s a dead game 😭

    • @BknMoonStudios
      @BknMoonStudios Год назад +2

      I would understand monthly updates. After all, not every game can be Fortnite and afford weekly updates.
      But 3 months!? That's just not gonna work, brother.
      At the very least, they could be sharing weekly update posts explaining what exactly they have been doing and why there are so many delays. But they can't even do that...

  • @meatloaf7939
    @meatloaf7939 Год назад +8

    Would love to give it a try if a switch version is ever made. The player base would massively help but they need to address the other issues if they hope to come back. I don’t think it will happen lol

    • @AlexAnteroLammikko
      @AlexAnteroLammikko Год назад +1

      These big western conglomerate companies like WB and EA would never do that. Long term support just isn't a concept they really understand. "Massive popularity" means "monetize the fuck out of it"and "dwindling player base" means "kill it, and fire everyone".
      What is shocking is that this soulless practice somehow works often enough that these companies manage to be massive.

  • @kingxd3ath_arts485
    @kingxd3ath_arts485 Год назад +4

    I think it can be saved. My biggest issue was there wasn't enough single player and local multi-player content

  • @Scouthedog1
    @Scouthedog1 Год назад +21

    I actually really love the game and hope it keeps getting support for a long time to come though I do feel like the devs are mishandling it at the moment with the lack of communication. Hopefully Warner Brothers doesn't just pull the plug and they can turn things around and get some of the lost player base back

  • @dillongeorge5866
    @dillongeorge5866 Год назад +105

    I still enjoy this game, even if I don’t play it often. I’m hoping PFG can pull through. If FALL GUYS and NO MAN’S SKY can come back from the brink of death, than Multiversus certainly can

    • @firework0097
      @firework0097 Год назад +3

      Fr

    • @flow185
      @flow185 Год назад +13

      The thing is that the devs cared about NMS and Epic Games bought Fall guys devs.
      But the devs themselves since to not give a shit about multiversus which is sad

    • @microblast3700
      @microblast3700 Год назад +1

      At least those games made sales at the start to begin with

    • @xXSAWGUNXx
      @xXSAWGUNXx Год назад

      ​@@microblast3700you do know that multiversus was the best selling game in its launch month despite being free to play right? As in the founder packs were the the best selling video game editions for july even tho there were only two weeks left in the month.

    • @lupinthenerd439
      @lupinthenerd439 Год назад +6

      ​@@flow185 the devs were pretty open jn admitting they care about the game. You can say everything you want about the game, but not that the devs didn't care or that the game can't come back from the dead

  • @Nolan65775
    @Nolan65775 Год назад

    I remember having fun playing this game and I was generally curious to see where things would go, but I really couldn't stomach the constant server issues I was getting like disconnects and severe lag. It also didn't help that matchmaking seemed spotty where it would match me, a relatively newcomer to Smash-like brawlers who only handful of characters higher then level 4 or so, with people who seemed move verse in the general and had loaded out characters. Another thing was that some characters, and this might be the sore loser in me, just seemed inherently OP. I can't recall how many times Finn's backpack spin move legitimately pissed me off.
    It sucks that seemed to have been abandoned, because if given more care it could have been awesome and I would have love to see who got in because of just the huge amount of licenses WB had to pull from. Even the leaks were saying characters from Lord of the Rings, Harry Potter, even Kaijus like Godzilla and King Kong were coming.

  • @joe28908
    @joe28908 Год назад

    The perk unlocks should be sooner if not immediate items and stage interactions would help along with more content like stages and simple recolors. Like the game could work the team aspect is it’s uniqueness.

  • @andres20111996
    @andres20111996 Год назад +47

    I believe that free to play games are a double-edged sword. It can cause a lot of success but it's work to maintain it, and if you let it fail and go down in history as a failure.

  • @invincibleloonie
    @invincibleloonie Год назад +7

    Looking at the updates I noticed they overhauled the hitboxes and hurtboxes twice, one to attach them to the body after being static boxes before, and then one to be 2D instead of 3D, and while it isn’t a deal breaker I think it does say that the game wasn’t in its most presentable state

  • @DozenMarks
    @DozenMarks Год назад +1

    I played Season 1, got through the full Battle Pass in short order (like half the season). Dropped the game until Season 2 (and because of it, missed the three "extra" tiers they added later, but oh well no big deal).
    Season 2 comes around, and they re-balanced the Battle Pass. It starts off getting you Tiers way faster, which was nice. And then about halfway it starts to take longer than the standard system and what was in Season 1, where every Tier is more and more and more, and it ended up with the last 10 Tiers alone taking about as much as the entirety of Season 1 did. I managed to finish up on the final day of the original planned Season 2 timeframe, and now that it's extended I've dropped the game again.
    I might be back for Season 3. Maybe. But they need to go back to how fast you cleared it the first time around and not the second time. But now that they have those Boosts you can buy to "speed up" your progress it doesn't seem like it's going to happen so I'm probably just done with the game now.

  • @tavianfloyd6589
    @tavianfloyd6589 Год назад +7

    The problem with free to play games that I don't think max understands, as well as many people is that companies will always use free to play as an excuse to release an incomplete product. When I played multiverses there was barely any music in the game, very few stages and the combat just felt unrefined when compared to smash. People always defend this with, "it's free, what did you expect" or "it's a live service so it will get better". It never gets much better and content rollout is always extremely slow and not substantive. By the time it would get good, not enough money is rolling in and the game dies. I really don't believe live service or free to play models are practical without constantly pumping in money to support the game and you just can't predict recurring players at scale. People keep trying to copy Fortnite and those services keep dying so they clearly don't know how to capture this recurring players trend so they should focus on full package experiences with direct returns instead of praying for the audience to keep the game alive.

    • @theenderkirby939
      @theenderkirby939 Год назад

      Please report the channel of the telegram bot what he saying is a scam

  • @YonkoDGoofy
    @YonkoDGoofy Год назад +32

    I was waiting on you to cover this. I really wish the game was more fun for me but I ended up dropping it myself after a while. Just not enough content right now in any case but I really want to come back to it in the future once it has all its stuff

  • @FlameOfUdun96
    @FlameOfUdun96 Год назад +80

    Same thing that happened to Nick All Stars: not enough content to be sustainable

    • @JeskidoYT
      @JeskidoYT Год назад +11

      But that one had a hefty expensive high price

    • @Bulju
      @Bulju Год назад +18

      Not really. The thing that happened to Nick All Stars was being a bad game.

    • @banjo9158
      @banjo9158 Год назад +3

      @@Avalos-Entertainment No, Maybe (but probably No) and No.

    • @BknMoonStudios
      @BknMoonStudios Год назад +4

      @@Bulju I wouldn't call the gameplay bad.
      People who got really good at the game said they liked the pacing and freeform nature of it.
      The real issue is that there was an *INSANELY HIGH* skill floor *WITHOUT* tutorials or single player modes to teach you *ESSENTIAL* game mechanics.

    • @samu1414
      @samu1414 Год назад +3

      Nick All Star brawl has a similar issue but the fact that you had to pay for Nick is what made it so unappealing. Think about the difference in what you get when you buy Smash Ultimate and what you get when you buy Nick All Star.

  • @TriforceZard
    @TriforceZard Год назад +9

    I think when the Smash community calls a new platform fighter the “Smash killer” that’s just the mark of death for the game

    • @royasturias1784
      @royasturias1784 Год назад +4

      Halo killers (until Halo Infinite of all Halo games), World of Warcraft killers (unless they're either Lineage 2 or FF14), Overwatch killers (exceptions being Apex Legends, Paladins, Valorant, or even good ol' Team Fortress 2), Genshin killers, ugh!
      Same deal with MK clones of 1990s, God of War clones, Minecraft clones, Mario Party clones, most Match 3 games...

  • @numbuh1507
    @numbuh1507 Год назад +1

    I know how you feel. I also haven't had any characters I wanted to play as in Multiversus (someone from KND)

  • @UnOc2
    @UnOc2 Год назад +38

    A couple of weeks ago I asked my friend if the game was out yet, and he said it has been out since last year. I was baffled, because I heard almost nothing about it since what I thought was the beta (but must have been the launch). And then I looked at the roster and thought... "Is this it?" It's a damn shame how they dropped the ball.

    • @simpson6700
      @simpson6700 Год назад +5

      It's still in beta

    • @UnOc2
      @UnOc2 Год назад +22

      @@simpson6700 Cease confusing me further.

    • @BknMoonStudios
      @BknMoonStudios Год назад +23

      @@UnOc2 Holy shit, I just checked the website for the game to clear the confusion.
      This game is STILL in beta. You can play it, but the game has technically been in Early Access...for over a year...
      The game released unfinished and STILL remains unfinished. lmao

    • @iiequinox8044
      @iiequinox8044 Год назад +11

      ​@@BknMoonStudios Free to play models in a nutshell.

    • @UnOc2
      @UnOc2 Год назад +3

      @@BknMoonStudios No way. 💀

  • @ibreakyou7134
    @ibreakyou7134 Год назад +11

    My biggest problem is that it was annoying to play with friends and that there was no kind xp or rewards for playing in private lobbies. On top of that no ranked mode.

    • @TheTDA
      @TheTDA Год назад +1

      The friends thing / lack of couch co-op made this a hard game to love long term. I agree

  • @BaronCappuccino
    @BaronCappuccino Год назад +2

    I loved it at launch - of course, Velmas probably would (not sure if they ever fully reined her in) - but quit shortly after clearing the first battlepass and receiving the 2nd. The pressure to play nothing else because I didn't want to miss anything meant it was Multiversus or all my other games, but not both. As I read comments here mentioning how they made unlocking things even slower over time, I realise I made the right decision. WB would still be making money off me right now if they relaxed the time commitment required to keep up. I went in pretty hard. Quitting wasn't easy. It was necessary.

  • @BladeBloodTear
    @BladeBloodTear Год назад +2

    I really enjoyed the game for a while and was the first fighting game I stuck to for a while, but some time around late Nonmember or December there was an update that really made the game immensely laggy and unplayable. I actually looked up Multiversus to check and it is still having some awful latency in online matches. I don't know what caused it but I do wish it could be fixed. I love the game a ton and I played so much with friends and clocked in about 100 hours on steam. After that and friends also losing interest the game just kind of fell off for me. Now I'm looking forward to Street Fighter 6 to really get me further into fighting games.
    Edit: I also did buy the founders pack of the game and do kind of agree with it being super easy to unlock stuff. I could grind out the battlepass is maybe 2 weeks of playing an hour a day and I could get any character instantly due to the vouchers. I didn't play the seasonal costume events, but I do agree outside of "just fighting" there wasn't much else to do. If there was something else the game had like some kind of single player campaign or something I would had most likely stayed with the game.

  • @missingpage
    @missingpage Год назад +194

    Multivurses had so much potential, sad to see what's happening to it😔

    • @KakashiProductions26
      @KakashiProductions26 Год назад +17

      They shouldn’t have stop Mods 🤷‍♂️

    • @nickF_CA
      @nickF_CA Год назад +16

      The dev team never had any idea what they were doing from a gameplay and mechanics perspective. I dunno if "potential" is the right word.

    • @mr.awesome6011
      @mr.awesome6011 Год назад +1

      Meh

    • @piplonf8591
      @piplonf8591 Год назад +5

      They was too busy being money hungry keep releasing overpriced skins yet not fixing the servers or dropping new characters

    • @juansanchez209
      @juansanchez209 Год назад +9

      @@KakashiProductions26 I disagree, mods dilute and ruin the original artist’s/artists’ vision of what their work should be. We should play games the way the creator/creators intended them to be played

  • @mobbchicomedia
    @mobbchicomedia Год назад

    I think it’s just we all at one point hoped our favorite wb character to be added and with all the leaks we got hyped up and got our hopes up even more, but they decided to drop freed characters instead of having a decent release, by the time Rick came out it felt like a drag to wait for more characters, more than likely you try out the new one if you didn’t like it you kept playing as your main (if you had one) the potential of the game was the amount of characters but also I think the 2v2 style hinders it a bit, because most people thought it would be a straight smash clone where it could go up to 8 players, this game was meant for the competitive scene if you look at it now, so the fun factor for some just isn’t there, smash is competitive as well but it’s also retains its fun with the random items and of course specials (which I think is something this game was missing) we really all just pictured smash, but with wb characters

  • @ssniku22
    @ssniku22 Год назад +5

    I used to play plenty of F2P fighting games, (Lost Saga, Rumble Fighter, Zone4) so the ways to keep a game alive are usually pretty easy. Make new content (single player or co op as well), keep characters balanced because no one likes their favorite character becoming irrelevant, reward time invested or experience (skins, icons, titles, ect.) and communicate with your fans. It's not a whole lot if you keep things simple as well, too many games fall victim to overcomplication like when a game with 100 characters says ok now all these characters will get A NEW FORM but only 2 or 3 at a time per update...and we'll forget some of your favorites or just make entirely new ones with the form implemented. Kind of reminiscent of pokemon introducing new gimmicks and not continuing it in other generations (still waiting for mega typhlosion) All in all it's a model that can work if you show it's worth it, just invest in what you have and someone will enjoy it enough to invest back.

  • @alexwilliamfisher
    @alexwilliamfisher Год назад +6

    For me, It being at Evo had me stoked. If it had more tournaments or at least tournaments that I knew about, I probably would've kept me going.

    • @FlightX101
      @FlightX101 Год назад

      went to a MvS lan yesterday and was a lot of fun. But I agree we need a lot more

  • @NAJyt
    @NAJyt Год назад +84

    top 500 player here that hasn’t played in months. from my understanding, people were just angry at the lack of updates. ranked took too long. characters were releasing too infrequently. and the netcode at a certain point was AWFUL and had no improvement in sight. I LOVE this game, and I hope it stays around because I think it still has a chance to play right it’s wrongs.

    • @devin3944
      @devin3944 Год назад +9

      Lack of ranked was a big one for me. Not being able to play the game casually, since I needed maintain my high mmr rank sucked.

    • @Kdawg4859
      @Kdawg4859 Год назад +4

      Dont forget decreasing how much currency you earn and the battle pass grind......

  • @miraclefool9244
    @miraclefool9244 Год назад +1

    I dunno I found it to be inevitable. While being free to play smash helped it be easy to get into it both financially and gameplay wise, I find that because it is the free to play model it needed a consistent player base and stream of content to be successful. The fighting game genre is already for a niche crowd plus slower pace of adding a new content(character wise) with account to balancing how fast a player can unlock things w/o paying and the payout with what they’re unlocking it guarantees a shaky player base.
    Spurts of player activity will happen when new/coveted content comes in and drops in inconveniences to changes to the grind ad balances as well as dry spells in content. Seems similar to any other fighting game but the difference is that it’s free to play so it’s even more dependent on the player activity to it’s counter parts in this already niche genre within a niche genre.

  • @jorgearrieta9827
    @jorgearrieta9827 Год назад

    Sorry maximilian, I have a question not related to the video and that you may have answered a lot of times already but, I want to ask where do you get your video games tshirts?

  • @BlackOni
    @BlackOni Год назад +30

    I love Multiversus, but haven't played in MONTHS, for 5 big reasons!
    1: The online matchmaking is ALL over the place, and always has been. I haven't had as many close games as I probably should have. There have been times I've been using a new character who's literally level 0, going against level 12s with fully stacked character perks. Which leads into my second biggest gripe.
    2: The perks often times break the game. There was no way to play without the perks, and while some were interesting modifiers to moves, most just muddled the experience too much and introduced broken stat boosts.
    3: Character balance is awful. Bugs was steamrolling everyone until he finally got nerfed after months of not being touched, and Velma (since the last time I played) was the most broken character in fighting games period. You could stay in a corner, and spam ranged attacks that auto track, do massive damage, and massive push back. This gets worse when you stack the broken perks system and the fact that you can stack characters AND heal with her. Absolute joke and mess of a system that I have no idea how it made it out of testing.
    4: Hit boxes are all over the place. Characters who did forward smash attacks would hit you from behind them when not close, and this was consistent across the board. Constantly getting hit by things that aren't even hitting you, with no indication that it would improve or be looked at.
    5: Connectivity was very hit or miss. When the game first released, most matches were smooth, and hit detection was consistent. Matches felt great because the things that were supposed to happen when you pressed a thing, would happen. Over time this got significantly worse, and characters would teleport across the map, and hit you when they weren't even near you on your own end.
    Bonus: The battle pass was the biggest grind in the FGC I've seen ever. Challenges needing tokens to refresh, or even with some challenges asking you to use character classes you didn't even have was egregious af
    I could go on, but those are the biggest reasons I stopped playing personally.

    • @shutup1037
      @shutup1037 Год назад +6

      Wait what? Pvp game where you give perks to people who have played for longer? Who tf think it's a good idea? This is pokemon Unite all over again. F2p games lead to such dumb decision

    • @MissAshley42
      @MissAshley42 Год назад +3

      The game played like butt, and it ran even worse with each passing month.

    • @azmalia8561
      @azmalia8561 Год назад +3

      These are all the true exact reasons why the player base dwindled. I've experienced all of this. Any competent player that has or had decent playtime can vouch as well. Just add an drip feed live service and that's where were at.

  • @arpadszabo661
    @arpadszabo661 Год назад +31

    It’s a shame, this game had amazing potential. But soon after release it was obvious that they are not putting in the effort to improve the game. They can only thank themselves that half a year after release the game still feels like it’s in beta phase just with more characters, those came out incredibly slowly as well, just like ranked mode. Ignoring their playerbase as much as they can surely didn’t help.

    • @meethepie
      @meethepie Год назад +2

      I somewhat disagree, I just think they were putting their resources into the wrong areas. Like, for some reason they painstakingly overhauled their hitbox/hurtboxes into 3d when server lag was causing 99% of the issues, and the netcode is still hot steaming garbage today.

  • @charliericker274
    @charliericker274 Год назад +1

    For me, it was just that the game was clearly not focused fast and snappy 1v1 action. I am sure a good duo vs another good duo could produce some great matches, but for me I enjoy the 1v1 aspect of the genre, it's a big part of why I play. I feel like this is true for competitive minded platform fighter players as well. Sure, at a hangout casual matches FFA and 2v2 smash can be fun but the competitive scene is always focused mostly on 1v1.
    Because the focus was on 2v2 it left the 1v1 mode feeling like an afterthought, characters were not designed with it in mind and the game in general was not designed with it in mind.
    It was also slow and floaty and just in general didn't feel as good to play as other platform fighters.
    After I uninstalled I went and played some Brawlhalla and that game felt so much better. Not that it's perfect, I wish the two games combined because I liked how the characters and moves felt unique in Multiversus, just the games pace and feel didn't do it for me.
    That is me personally, a lot of people are talking about content, and rewards, but honestly that isn't what keeps me playing fighting games, it's nice to have and can certainly help, but the game has to keep you playing on it's own merit.

  • @heike-zm7ze
    @heike-zm7ze Год назад

    Never even came out in my country (on PC at least). Combat usually being in teams had already turned me away anyway as a solo player. But I would have at least given it a try if I could have.

  • @mxwoods3
    @mxwoods3 Год назад +4

    For me it was the grindy battle pass characters that never ended up showing up and events for rewards that you never really cared about like skins for the same 5 characters, Velma, Reindog, Superman, Batman, Wonder Woman. The battlepass is the same way as you mentioned, it's usually Bugs Bunny and Tom and Jerry and the rest of the rewards are banners, coins, and taunts.

  • @AhkoRC
    @AhkoRC Год назад +32

    "Multiversus was such a hit, free to play was SO successful, they were blindsided by success and it wasn't the reason it failed." Free to play can still totally work for fighting games, but I wish Max took a step back into why some of them succeed, why most of them die, and what's actually needed for a fighting game to be a success.

    • @soliduswasright678
      @soliduswasright678 Год назад +22

      He pushed F2P and this game pretty hard so that statement kinda felt like him coping to me.

    • @AhkoRC
      @AhkoRC Год назад +14

      @@soliduswasright678 He certainly only addresses to good aspects about f2p, without worrying too much about them being grindfests that get shut down if the players aren't "engaged" enough.

    • @blackmanta2527
      @blackmanta2527 Год назад +3

      I find it odd that he didn't mention Brawlhalla

    • @soliduswasright678
      @soliduswasright678 Год назад +8

      @@blackmanta2527 Because he doesn't play it, it's not on his radar. Might as well not exist.

    • @soliduswasright678
      @soliduswasright678 Год назад +14

      @@AhkoRC Yeah the real problem is: people are sick to death of live service shit. They're sick of battle passes and feeling like the game has become a second job.

  • @p.8967
    @p.8967 Год назад +1

    I think its a combination of many things: declining servers, many bugs, ranked having weird early release, not enough casual modes, no really big characters, the game mainly being focused on 2v2 which turns off some fighting game players because they like 1v1 (which wasnt very balanced in MVS), same for the gameplay that mightve just not aligned with what smash players like, a vague release schedule/roadmap. I think those are the core issues.
    Yes, there are other fighting games too, but I think in terms of gameplay the game actually did well competing and satisfying Brawlhalla & RoA players f.e. But since Smash had updates no longer I think they mightve needed to satisfy those players more to get popular and fill that gap for them.

  • @ludocracygames
    @ludocracygames Год назад

    You might have to compound the fact that between its launch and now Warner Bros was acquired by Discovery and the whole mess that entailed.
    I remember the devs mentioning that it wouldn't affect their plans. But with trouble on the mothership, it feels like they might have had a harder time asking for more resources or hands on deck to ride the wave properly.
    Yes. ORIGINAL plans might have stayed intact. But NEW plans to properly address the positive lauch seemed impossible

  • @asininerealms
    @asininerealms Год назад +3

    As a fan of Multiversus and Nick Allstar Brawl, I tend to drop them over time because they're not very technical, so it feels like there's not a lot of stuff to practice. I just sort of get bored and move on to other fighters with more technical motion inputs.

  • @Arcademan09
    @Arcademan09 Год назад +40

    I read somewhere that one of Smash's biggest strengths is the stuff aside from the fighting, in smash you can collect music, trophies, art, ect. With Multiverses it's just the fighting, I don't think they even added a challenge mode

    • @DanielZeal
      @DanielZeal Год назад +13

      That's because Super Smash Bros. is supposed to be a celebration of video games. MultiVersus isn't a celebration of anything; it's just a moderately competent Smash clone that went free-to-play.

    • @Arcademan09
      @Arcademan09 Год назад +14

      @@DanielZeal Then they should have had at least an art gallery with the history of WB, there's tons of it, as a massive Loony Toons fans I was disappointed they didn't even hava a card gallery of Bugs Bunny with fun trivia, you're telling me they couldn't do that?

    • @banjo9158
      @banjo9158 Год назад +8

      @@DanielZeal I see Multiversus as a celebration of Pop Culture. that definetly could work as a theme. Smash itself didn't start as a celebration of games, but they embrace it, and it worked well for then, Multiversus could do the same with celebration of Pop Culture.

    • @kingofthesharks
      @kingofthesharks Год назад +7

      Can confirm, as someone who grew up with the first 3 Smashes. Starting with melee, they added TONS of unlockables and incentives to keep people busy even without friends coming over. This not only gives value to the product but also naturally attunes players to the gameplay & character mechanics over many months of game time.

    • @Mikedot
      @Mikedot Год назад +4

      @@DanielZeal Even before smash became "Video games: The game" Smash bros was a celebration of Nintendo's History with a ton of Easter eggs and memorabilia, which is arguably what gives the game its soul more than the gameplay. Other games could do the same, but it hard to compete with the amount of effort Nintendo has placed into Smash when it comes to showing off their history.

  • @AxelRyman
    @AxelRyman Год назад

    I stopped playing before Ranked hit, which iirc was right around the time Gizmo came out. During my time after the game was open I hit Top 10 for Shaggy in both Teams and 1v1, and Top 30 overall in Teams. No Ranked mode kinda made it sting, but what started making me stop playing was a mix of poor balancing choices, the grind just not having a worthy payoff, and just other games feeling more interesting to me. Game being free-to-play, having a recognizable gameplay formula(Smash Bros), and using a popular set of IPs that are well known was a good mix. But for me, no single player content and no friends to really play with meant I wasn't going to play it for too long. Maybe grind out some of the rewards from the Battle Pass. But even the daily rewards didn't make getting those levels feel good.
    Outside of friend Discords mentioning character announcements, I haven't kept up or care enough about it. Sad to see the player base drop so fast in a year, but seeing how it's quality has been dropping from what people have mentioned, it's not too surprising.

  • @jimmyc2358
    @jimmyc2358 Год назад

    I always look to Apex Legends for the best way to sustain a free to play model. Simple cosmetics that you wouldn’t even think you’d want for each character and they are basically all available thru randomized loot drops actually feels rewarding. Special voice lines for characters, unique name cards/fonts for life counters, and even special hit sparks/launcher trails all seem superfluous, but are actually great ways to make players feel unique.
    A tournament system would really have helped this game as well. You and a friend queue up in a lobby with 7 other 2 player teams and have a single elimination tournament would give you that battle royale accomplishment to strive for.

  • @masterdhegamer6661
    @masterdhegamer6661 Год назад +3

    I feel really bad that this is happening to this game since it's the first multiplayer game I've sunk time into, and the whole service structure actually helped me feel like I was improving in the game.
    But it's obvious that the devs weren't experienced or ready enough to keep up with the demands of this type of game. Combined with WB's notoriously bad management you have a recipe for disaster right there.
    Also from my perspective the game just didn't click with enough people. Since the first gameplay people gave been complaining about aspects of it, and there are various decisions that harm the big casual appeal it should have. I still hope ot turns that situation around though, I still play it regularly and it would be really sad to see the game die.

  • @BurgerSoup
    @BurgerSoup Год назад +5

    Now waiting for a "What Happened?" episode on Multiversus

    • @dwaynewood2424
      @dwaynewood2424 Год назад +1

      And a What Happened on Nickelodeon All-Star Brawl

  • @sanskyle4688
    @sanskyle4688 Год назад +1

    apparently there is no news on asia server for so long
    im asian and im also excited for multiversus
    but it's not even availble for download here in asia

  • @WillOfDavy
    @WillOfDavy Год назад +1

    I wanted to play as Samurai Jack so badly man...

  • @thesamuraiman
    @thesamuraiman Год назад +12

    I wasted $100 on that premium starter bundle, that's what happened 🤣

  • @RifterDask
    @RifterDask Год назад +29

    I played it once, didn't feel like I was in control of my character and never picked it up again. Doing a move and having it go on cooldown in this type of game feels all kinds of wrong and the aerial combat can only be described as woogity-swooty.

  • @finfen9730
    @finfen9730 Год назад +1

    The online problem is actually where I started losing interest. It started happening around the time they did the hit box changes update.
    I'd easily come back if they fixed the online and they need to work on content. Also yes, Marvin did make it in.

  • @TommyTwoGuns24
    @TommyTwoGuns24 Год назад

    After the long wait for black Adam having him on my loading screen for a month or two kinda gave me a sour feeling. Friends stopped playing who never played fighting games. It was truly something special for a while tho

  • @Kurizaa
    @Kurizaa Год назад +39

    The problem around mvs it had problems with online & everything. The fact it’s still in beta is also a problem. The battle pass is extremely difficult to grind. A lot of promises things kept getting delayed. Marketing is bad. The fact they season 2 was supposed to have more characters than just Marvin & it never happened & then season 2 got delayed for another month. But even then people get bored too quickly

  • @kylethornton77
    @kylethornton77 Год назад +7

    Same issue for me with most free to plays that are out and available - long load and wait times in order to play, not overly exciting for an extended amount of time, and since I’m not inspired to spend money on extras it stays bland.

    • @strtfghtr88
      @strtfghtr88 Год назад +2

      Agreed, I spend more time in menus than actually playing the game

  • @JaySongz100
    @JaySongz100 Год назад

    I think they're just hard at work on a huge update for season 3 but undermanned. I see them relaunching the game again soon.

  • @roninamok2477
    @roninamok2477 Год назад

    for me is was certain characters having ridiculous advantages like little to no recovery time on moves and absurd frame data on top of the ridiculous amount of grind to get through the battlepass after season 1

  • @JMartini810
    @JMartini810 Год назад +30

    The tough part about being Multiverses is that you are naturally going to be compared to Super Smash Bros... Smash Bros. probably being one of the most fun to play games of ALL time never mind platform fighter genre. The didn't execute on a lot of levels and they did most things all right. Also the characters... the post launch characters were lacking where-as with Smash it gets me to go back playing long term... When Sephiroth came out I played again and Sora came out after and I've been playing steady ever since.... Multiverses had Gandalf that people were telling about... They could've went in on the MK characters.... I hear the name Multiverses...I think of HUGE missed opportunities....

    • @phabiorules
      @phabiorules Год назад +5

      The DLC characters have been pretty disappointing to me. Season one failed for me because there were 5 characters that only represented 3 franchises (one of those franchises was to advertise a movie that would end up flopping).
      Honestly I think every DLC should have had 5 characters
      1. CN/ adult swim
      2. DC
      3. Classic films
      4. Hanna Barbera/looney tunes
      5. Advertisement character

    • @FlightX101
      @FlightX101 Год назад +1

      @@phabiorules rick was fine and a lot of people play him. But I agree with we need far more iconic characters

    • @JMartini810
      @JMartini810 Год назад

      I know people didn't like the DC characters but Green Lantern would've been amazing and I'm sure many others... Again Mortal Kombat had a bunch if characters .... I'm sorry but when I seen Gizmo as post launch character.... I just stopped playing because Multiverse wasn't playing for keeps at that point. Know your audience y'know?

  • @AussieDragoon
    @AussieDragoon Год назад +1

    Outside one likely WB Discovery merger issues, I think one of the big issue with the game is that it has no single player gameplay or even alternate modes besides 1v1 or 2v2. Like even if your not going to add full balanced characters quickly, which is fair enough, at least toss in an arcade mode for the ones you have to give players something to do besides ranked battles with a declining player base so you'll be matched up unevenly more often and creates more barriers to entry for new players. Let the arcade more count towards your in game achievements to an extent, since all you want is people playing the game and buying more, to incentivize people to stick around.

  • @lipstickzombie4981
    @lipstickzombie4981 Год назад +24

    Can't wait for Matt to make a deep dive on this on his Wha Happun series.

  • @parodysam
    @parodysam Год назад +3

    Not enough stages and so many potential characters to get added that I bet a lot of people were waiting for a certain one to get added. Also the merger probably brought development of new characters to a crawl.

  • @MarioFanferlife
    @MarioFanferlife Год назад +1

    Coming from a platform fighter head, for me personally, the two main reasons why I stopped playing this game were: a bunch of big games came out from October all the way until now that took over my free time; and the lack of rank. And, now that things have gotten less busy, I really haven't been in the mood to jump back into this game. Not a whole lot of motivation to do so, been playing a lot of single player stuff. Clocked in 100+ hours too. The truth is, I genuinely liked all the time I spent with this game, but it going into a slump at the end of the year is an awful time for it to, because many probably didn't take time to play it in the year's last two months for various reasons. The new year was the time to really kick this game into high gear, and they have done the exact opposite.
    However, for the much wider spectrum of players, there are many reasons why I think the game lost traction. The lack of rank absolutely is a big one. Because this game is structured in a way that doubles and singles without items are the primary ways of playing, and not much else, the lack of a rank mode that irons out the kinks that were in quick play: such as doubling up on characters, and pairing you with players who all could have wildly different MMR. I felt after a while of playing that doubling up on a single character on a team tended to bring about the worst within the character balance. So, this was a pretty big issue, imo. Normally, I wouldn't bring up character balance in an argument like this, but playing against two of the same character in this game would genuinely become very unfun very quickly. I'd argue even doubling up on the same character on your own team got boring fast as well. Part of the fun of the doubles format was to have interesting team comps with varying synergy.
    This game came out in a fashion where, if you didn't like just playing quick play doubles matches all day, all you had was singles and maybe that silly queue they added in season 2. And even later that measly arcade mode. Some people like singles, I feel like way more that actually played liked doubles over singles. The game was distinctly designed around it. This isn't a bad thing, but it makes it so that you have one primary way of playing, whether you're playing casually or competitively. In a platform fighter that gets a lot of attention, many of the players kinda expect to eventually find more things to do in the game than just one mode. It's a consequence of Sakurai having that philosophy of giving players a fuck ton of options when playing Smash. Every other platform fighter, whether we want to feel this way or not, NEEDS to have a good selection of optional ways to interact with the game. And the game much too slowly has been expanding on its base features. Even the training mode gets like no updates.
    And of course, the game's updates went from giving us something new to engage with every 2 weeks or so, to waiting months after Marvin the Martian (Yes he got added, and yes I don't blame anyone for not knowing for sure cuz they also botched letting people know on social media, unlike other characters) and like one stage. The battle pass I thought was fun to do in preseason 1 and season 1 proper, and I liked learning various characters in the game, so getting cosmetics for multiple characters felt kinda good. But, of course, if you had like one or two mains, they have not been worth it. You will likely not get things you want for your characters. Not only are they a grind, but completing the battle pass meant that any BP XP you got meant nothing for the duration of the rest of the season until the next battle pass. Can't even keep the XP for the next one or anything. Most of the things added in updates were cosmetics that you probably didn't care about much. Even I didn't, I just bought first battle pass cuz I wanted to support this game.
    Then there's local multiplayer and tournament issues. This game has some of the worst local multiplayer/lan functionality of any game that has it that I've played. Can't play with 2 players and 2 bots. Can't play with 3 players and 1 bot. And literally absolutely no rule settings to toggle. The lan mode obviously was designed specifically with tournaments in mind, but I've heard that setting everything up and making sure that everything fits the tournament rules is such a hassle, that getting matches started is too logistically difficult for organizers to even desire to run tournaments. Another huge issue for the life of the competitive scene, which I know isn't the biggest factor in the life of a multiplayer game, but for this game, it really needed at least that to also be stable so as to not lose those players too.
    Oh yes, and of course there's that Warner Discovery merger thing that probably also messed up development behind the scenes.
    It really is all such a shame right now. I really hope this game doesn't just get suddenly shut down like Rumbleverse. Both of these games I did really enjoy playing from time to time. But, in this day and age, having just someone like me who will play an online multiplayer game semi-consistently if I enjoy it enough doesn't cut it. It needs to rev up and get everybody back. Or else we'll lose another actually pretty good game to the current live service curse. Honestly, the logistics of live services have always been sketchy, but for once, I wanted these types of games to succeed.

    • @ertannebi3181
      @ertannebi3181 Год назад

      Ok BRUH no need to write a whole ESSAY man CHILL haha🤣🤣🤣

  • @adriancervantes3629
    @adriancervantes3629 Год назад

    My problem was when it came out I couldn’t play because it wouldn’t connect and took a while to be able to be able to play so when it did the grab wasn’t as strong

  • @raidengoodman8754
    @raidengoodman8754 Год назад +20

    Multiversus wasn’t for me, but i was happy to see it doing great those first few months. It is a damn shame it couldn’t keep up with itself

  • @devilbringer7109
    @devilbringer7109 Год назад +8

    Well free to play games die all the time just look at rumbleverse, it is really hard to keep players in free to play games.

  • @TheEffectOfMass
    @TheEffectOfMass Год назад +1

    I could see a situation where the top end execs saw the falloff rate and thought it would be unsustainable and not realizing that you can still have a smaller audience and be successful. What should happen is that they pivot for a smaller core audience. Live service games almost always start out big at launch because people are interested and the game is unknown. Over time it always dwindles. There are plenty of older games out there with a small audience that companies manage to keep afloat because they have that core. A group of passionate players that devs communicate with. This is particularly evident in older MMO's like Everquest or DDO.