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VRay Dirt Tutorial | Use V-Ray 5 Dirt Maps To Add Streaks and Grunge to Materials in 3ds Max
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- Опубликовано: 24 ноя 2020
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Dirt maps are a great way to add weathering to our materials. They can be tough to control but here is a video to make using V-Ray Dirt Maps easier. Let's first take a look at how we can use a dirt map on our wood to add some grunge and streaks.
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Hi! I'm Jake Denham, a CGI artist from the UK. I freelance, teach, and travel the world because of Luxury Visuals. I have been lucky enough to work with some of the world's most exciting designers and brands. On this channel I focus on:
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Nice explanation-Good result. Thank you for your tip sharing.
Glad it was helpful!
Thank you so much for the efforts
Great video!!
Thanks!
great tutorial mate!
Thanks Zain
great something different tutorials, stand out Thanks mate
Glad you like them!
Amazing tutorial..
Thanks Oki :)
Excellent tutorial. Thank you for sharing.
Thanks for watching :)
Sorry to be offtopic but does any of you know a way to get back into an Instagram account?
I stupidly forgot the password. I appreciate any assistance you can offer me!
@Boone Matias Happy to help xD
Owh i buy this tutorial but i watch your tutorial here hahahah ok i gonna continue ur class in udemy 1st
😀 Get back to the course! 😂 There is much more inside the course. Let me know how you get on.
hey, is it possible to disable vraydirt on RBG color render passage but get it on vrayextratex and then blend it in photoshop?
why does my vray dirt material turn my model black completely yet yours retains the texture in the viewport. thank you in advance
i think i understand why i.e turning on shaded material in viewport. could that be the mainly reason?
I'm not getting the same effect on the ambient occlusion with dent-map. The size it takes on my screen doesn't match yours, and I'm not able to tweak the size/tiling params to get something that works. Does UVW-map-modifier affect the mapping of the dent? Also notice I use cm as display units, while u have mm.
Noise-map worked well for me though! Thanks for this great tutorial Jake! Awesome effect to add to the exteriors.
@@jonasrodningen Did you try changing Size in the Dent Parameters?
@@jakedenham yeah, tried multiple sizes between 1-5000 I think, but didn't really get the right radius on the dirt.. I'm sure I'll figure it out if I dive even deeper.
@@jonasrodningen Ok mate, you know where I am.
Check what map channel your UVs are on and what map channel your dent node is using also if it's using explicit map channel, real world, or object/world xyz. A lot of times when my node changes aren't taking effect on my model i end up finding my nodes are using a different map channel than the one my UVs are actually on.
It could also be your unit set up. Some nodes you can set the values to be dependant on cm, mm etc which can differ from your in scene units, this may only be a nissue when using Real world scale though. You could just have the detail be so small that you cant see and it looks like it's not working. This happens to me a lot and something im still working on improving