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How to use VRay 5 Dirt Map & Dirt Streak in 3ds Max ( New Feature )
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- Опубликовано: 18 авг 2024
- #3dRave
Learn how to use #Vray 5 dirt map and the brand new feature of Vray 5 which is Vray dirt Streaks in #3dsMax.
⏱️ 𝗧𝗶𝗺𝗲𝘀𝘁𝗮𝗺𝗽𝘀:
00:00 Intro
00:48 How to apply Vray Dirt Map
05:25 How to use Vray Dirt Streaks
If you are using an older version of Vray watch the following video to download Vray5 to follow along.
• Video
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𝗟𝗲𝘁'𝘀 𝗖𝗼𝗻𝗻𝗲𝗰𝘁 𝗡𝗼𝘄:
𝗟𝗶𝗻𝗸𝗲𝗱𝗜𝗻: / yasir-mahmood-freelance
𝗙𝗮𝗰𝗲𝗯𝗼𝗼𝗸: / yasir.mahmood.freelance
Guys, please note that the Invert normal effect found in Vray next is handled by Inner occlusion now in VRay 5 and it allows the user to invert the effect with respect to surface normals - e.g. instead of crevices, open corners are shaded with the occluded color. 👍
very nice..thanks
A pleasure. Glad it helps
Masha Allah... You teach very good bro!
Kind suggestion : Everything is Alhamdhulillah except the intro music. Hope u got what I mean : )
thank you so much. Great tutorial !!! exactly what i've been looking for. Thank you
My pleasure. Glad I could help. Don't forget to subscribe to the channel for more content . Thanks
Superb tutorial. Thank you.
Thankx bro I will try to use it in my next renders :)
yeah man it can take your renders to next level
Great
great intro, great video! keep going Bro
Thanks alottt buddy for ur kind support 😊
THANKS GUYS
From your loyal subscriber!
Thanks bro. Keep d love coming. I will inshAllah keep on sharing d knowledge 😊
Very informative .
Thank you, Glad it helps you with Vray 🙂
Good work keep it up man
Thanks 😊
great great great video...!!! thank u!!!!!!!!!!!
Thank You.
A pleasure buddy. Don't forget to subscribe to d channel 😊
Thanks Mahmood for the great tutorial.
Just wanted info on the small tool which you used to markup which is on the extreme right of your screen
Thanks
Hey Buddy that tool is Epic Pen. Enjoy :)
That’s so good
Your visuals of what each setting does is good. Your terminology needs some work. You shoild use the terms convex and concave surfaces. Vray dirt is independent of shadows and light and works with those surfaces angles. Also the distribution adds a curve to the falloff distance of the dirt "1 to 1/distribution value" as I understand it. It's why you shouldn't call it shadows too, as shadows fall off at inverse square and default vray dirt falls off linear.
I can do the same effect with a noise texture