SM64 Randomizer Showcase & Download
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- Опубликовано: 14 окт 2022
- Patreon: / kazestuff
🎥 / kazesm64
🐦 / kazeemanuar
MERCH: kazemerch.myspreadshop.com/all
Download: romhacking.com/hack/sm64-rand...
How to Play: • How to play Mario 64 m...
Randomizer Discord: / discord Игры
This brings a whole new meaning to "every copy of sm64 is personalized"
procedural generation on the n64 would make for an amazing mario mod. maybe with the updated engine?
@@btarg1 Why design a level in blender if you can just do stuff geometry shaders do
@@greenyneko2371 Geometry nodes!!!
Personalization real!?
Always has been
@@jphataraki6764 : *shoots*
You want FUN?!
@@OhKayEl Wario will show you fun!
@@OhKayEl im fun
I cannot handle your OC's most intimidating auras, Kaze, they are simply too powerful
Congratulations on the big 200k, you more than deserve it
One step closer to the true Super Mario 64 rougelike experience
Imagine this combined with Chaos Edition. Now THAT would be the true personalized experience
Can't wait to see Vinny, Joel, and Simpleflips try it out.
6:57 Bowser in the Red Wine Sea
All we need now is a co op mode for this and it would be perfect
Online Multiworld Co-op Options. Just imagine the insanity.
Maybe you can use sm64ex coop
@@antoniocisneros8753 Optional Chaos Mario sliders 🤔
@@BrapStephens Adding other parameters could be interesting to give more challange to the runs, yeah. But the Chaos edition I would see it more like a Personal choice of play rather than a Multiplayer experience, as it would lead very quickly to frustration in a team... so, for a viewing experience, it would be also very entretaining!
Texture Randomizer would be an interesting step too for the Options on the Rando
@@antoniocisneros8753 yeah, super Mario 64 plus hard mode has mild hue changes on every texture in the game as well as mirrored levels, so it REALLY adds to the replayability imo. Your comment got me thinking of chaos 64 mp, but one player controls the 'weather' and the other is trying to win. Maybe where the one with effects have cool downs?
I love SM64 content, I just got heavily into OoT Randomizer, so seeing these two loves combine is amazing.
Having the randomiser actually in the ROM is an interesting choice. Most randomisers I'm familiar with do it externally with a PC program that spits out either a mod or a new ROM file with the changes.
well it is a choice when you have decompiled the whole game code
Finaly, every copy of super mario 64 is personalized is now real, altough there was another randomizer mod but this one has alot more than the previous one
Thank you kaze and contributors. Only you can make simpleflips stream
Imagine this but with added enemies and maps from the hackroms (horror or not), Kaze you took place in making a real personalized SM64 rom
this is basically sm64 chaos edition but a little bit easier and less chaotic
Alright, Kaze. I liked and subscribed. ARE YOU HAPPY NOW?!
Looks great! Thanks to all contributors for making something like this possible! Love you all!
I can't get over the fact that you're freaking ripped man! I'm not complaining, I like it!
You gotta be buff to understand Assembly
nice, neat to see this more fleshed out
I love Yoshi in the back looking completely zooted
2:58 I feel like I’m about to get something explained to me
DUDE I thought everyone forgot about the old randomizer. This looks so cool!!
Every time you post a video I think it's gonna be the release of your fully optomized unbelievable vanilla SM64 release, I can't wait to replay my childhood game with real speed and fluidity, I hope it comes soon before my P wings expire!
don't expect it for another 1 or 2 years. I want to finish my mod running on the engine first and add local splitscreen multiplayer and a lot of missing content to it. after that i can start extracting it into a seperate rom. itll be a long journey.
@@KazeN64 Oh wow ok thanks for letting me know...anything worth doing is worth doing right eh? Take your time!
Thanks for new version!
I want to know if the implementation of this is vanilla specific, or if it can be extended to other romhacks (ideally a patch that could be applied to any romhack though that would be unstable in a lot of cases)
I'M SO EXCITED!!!
I run the 70 Star Category in the old Version 0.5 of the Randomizer. This'll really shake and spice things up!
BEEN WAITING FOREVER FOT THIS ONE!!!! :D
Ooh very cool! Can't wait to see Vinny or bikdiponabus tackle this
Wow, it's changed since last time I played this rom hack
It is really personalised this time
This is amazing
this would be fun to watch when speedrunners try this rom hack!
Looks interesting! Keep up the good work kaze!
I have finally learned to download your romhacks ASAP before nintendo takes them down
Hey, I noticed in one of your roms you had instruments from different levels in one song, and I was wondering how to add instruments from different levels into one banks because a song I want to import uses different instruments that arent available with some of the instrument banks and I havent been able to find out how to add more instruments. Thanks!
What controller are you using Kaze? That analog stick is CRISPY
i love kaze emanuar, what a don
Should see if there's room on the ROM to do alternate textures for the hat to put a different letter on it at random, too.
Fröhliche Karussell Musik beim Bowser Kampf, das ist doch mal lustig.😂
What a flex, "I'm used to my optimized version of the game" who can say that besides Kaze
My boy still hitting the gym my 💪
Hey kaze, I wanted to know how did you get started with programming? I want to get into it right now and I’m using godot. But is there anything you suggest to learn how to code or how to learn the concepts of programming faster and easier?
Yyooooo I just tried the older version of this yesterday- total luck c:
Ok this looks extra cursed and fun
There used to be a problem with the randomizer where it would crash on n64 if you exited the level during a star spawn cutscene. Has this been patched?
thanks doc
Holy crap Kaze really started to buff. O__O
By the way astonishing job as usual. ^__^
Is there was a way to randomize textures while still keeping some sense? So ground textures are replaced with other ground textures, walls with walls, snow with sand, etc.
Everything is bup now
Now I have that Spamton one and about ten of these to do.
I love this. Not skilled enough to do OoT Randos so maybe this is my alternative fix.
4:53 Only the mighty plumber would…
get away with this
What emulator do you tend to use?
I'm just gonna call it "Every Run of Super Mario 64 is Personalized V0.1 Demo".
This is amazing holy shit
GAS
Vineboom
It should randomize which window leads to a level in the Peach's Secret Slide room
imagine oot randomizer, but every skultulla or chest is not just randomized, but in random locations
Good video, one question, how can I create a power up for a sm64 rom hack?
and with which programs do you use
Ah it's the bong bong weehoo man himself Fario!
I thought there was a randomizer already but this is interesting and different from that it seems
this is literally the same hack as the old one just updated
@@Arthurtillyin what way
Oh wow, the randomization being within the game is actually impressive compared to randomizing the rom itself.
Is this console compatible?
Yes
yes the creator of the hack arthurtilly said it is
@@lilkeyblader yeah, he just did
@@thecozies I was informing him of the nature of the console compatibility cozies the contributor
no
I can't belive it. Kaze just won't stop messing around with this game... Dude, this game have us tired and bored to oblivion, can you pick another, like ocarina of time and delight us with your mastery?
When do we get the kaze bulking guide
Now every copy will be personalized
Bad ass!
Is this an update to the original randomizer or is this a completely new one?
How would you put snow on castle grounds, if you know please it would be of great help!
This is what happens when Wario does finally show us fun.
very clever making a rom that randomizes everything in sm64
I love your cabal
what emulator do you usually use?
Imagine this plus Chaos
Losing a life every exit will be annoying
I dont say first cuz im a gigachad
“Every copy is per-“
_gets shot_
I am waiting now for a rom hack only about fario and his complex storyline
Now were gonna see a m64 randomized chaos mode looooool
Wonder if one could randomize the star color in a seed soon.
Getting back to you. My game is now unwinnable because I can't get a red coin in Dire Dire Docks without getting pulled out by the sub exit.
The random songs are so weird, like is the castle about to explode?
Lol, this looks so chaotic.
what software can you do this with?
Finally, a stable version.
I wonder if we can program procedural level too
This NEEDS to have antigravity mode!
What? Why?
@@PixyEm randomizer... but randomized: gravity!!! 😂😂
Prayge for a PC Port of this
You should
Make more gameplay vids!
this is B3313 but canon
What happens that there is such thing as sm64 last impact anti piracy scene
Can this be played on actual N64 hardware through everdtive
So...we can play LEGIT as SMG4 here!
does this work on original hardware or just emulation?
both
It's a tiny thing that doesn't even make much of a difference, but I wonder if there's a way to make the M on Mario's cap change color with his hat and shirt too? I'd imagine it wouldn't be too difficult, but I'm also not a programmer, and definitely not as familiar with the hardware as you.
Do you happen to sell Luigi's mansion 64 cartridges??
Is it possible for you to make Last Impact console compatible?
you can kick the wall?!? no I did not know that trick lol thanks
Does this have the optimizations?
I wish Mario's shoes and gloves didn't randomize.
And Marios skin should randomize from light to dark, and Marios hair would randomly be white, grey, brown, or black.
Bonus points for having a random letter on his hat.
But that's me.
we can get it on phone ? cuz that pretty funny to playing sm64 on mobile
sure
Guess Kaze has his own official recolor now.
(Use him in future showcases)
This mod so badly needs to have Archipelago compatibility.
Archipelago?
@@jess648 Archipelago is a kind of extended multiplayer randomizer. Basically, each person is on a different game and the twist is that players can send and receive items across games. For example, a player can send a Master Sword to another player in A Link to The Past by just picking up a specific star in Super Mario 64. This is still an ongoing project, where games are still being developed for compatibility by adding additions to existing games and it remains that there are games of all kinds that are compatible.
And I hope this mod is compatible since the randomizer of Super Mario 64 in Archipelago is not that advanced.
Maybe the keys *should* make you exit course