How to make a stylized table prop - 3D prop walkthrough

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  • Опубликовано: 4 окт 2024
  • Autodesk Maya 2022 - Stylized Modeling, UV mapping, and Texturing in Zbrush 2021, Substance Painter , and Maya 2022.
    Game Asset Tutorial : 3dex.gumroad.c...
    Learn how to Make an Outdoor Environment: gum.co/Outdoor...
    Stylized Smart Material used : 3dex.gumroad.c...
    This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.
    Need help putting together a good Resume for job applications? 3dex.gumroad.c...
    Maya Naming Tools : gumroad.com/a/...
    Zbrush Tools : gumroad.com/a/...
    ------------------------------------------------------------------------------------------------------------
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    Drawing Tablet I recommend : amzn.to/3ueFdLu
    Mic : amzn.to/3dAhJtw
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    -----------------------------------------
    Learn the Fundamentals of 3D Modeling : www.amazon.com...
    __
    Here's a list of useful shortcuts used in maya.
    W- move
    E- rotate
    R- scale
    G- repeat last command
    q - exit tool
    b- soft selection
    shift + . - grow selection
    alt + b - change background color
    f - fit to selection
    ctrl + a - open attribute editor/channel box
    ctrl + delete - deletes an edge loop
    1 - standard mode
    2- subdivision mode with cage
    3- subdivision mode
    4- wireframe
    5 - shaded mode
    6- texture mode
    __Music :
    --------------------------------------------------------------------------------------------------------------------
    #Maya2022
    #SubstancePainter
    #Stylized
    Disclaimer : The amazon links and the tools are affiliate links which means, at no extra cost to you,I make a small portion of the sale. Nonetheless, I use and recommend these items.

Комментарии • 46

  • @3dextrude
    @3dextrude  2 года назад +18

    What do you guys think of this type of video?
    I also want to give a shoutout to new Patreon/Premium members!! Alitairi Dark , Daria, 良伟 段, Felix , Tariq Morgera, Thiago Lins, Jose Roberto, Alkrxne, Serein H
    To join: 3dex.net/premiumpage/
    or through Patreon: www.patreon.com/3dEx

    • @mkhizeart
      @mkhizeart 2 года назад +1

      This format is awesome bro

    • @devilsayshi
      @devilsayshi 2 года назад

      I love this format, please make more!

  • @geecko623
    @geecko623 2 года назад +11

    This is super nice, I really love this format. Please keep doing this one as long that you enjoy doing it. As paetreon member this is nice to have a bit more explanation with the row video on the side.

    • @3dextrude
      @3dextrude  2 года назад

      Awesome, that's good to know 😀

  • @environmentcreatorhopefull3590
    @environmentcreatorhopefull3590 2 года назад +2

    Really nice to get these types of videos occasionally inbetween the normal videos. It probably makes it a lot easier for people that aren’t patreons. I learned a lot about designer from the environment course so maybe a short designer tutorial similar to this video would be good

    • @3dextrude
      @3dextrude  2 года назад

      Awesome, thank you for the feedback

  • @turtlelearns3d
    @turtlelearns3d 2 года назад

    I thought the breakdown was really helpful for learning a workflow! How to videos are awesome, but sometimes I just like seeing someones whole process without knowing every little button click. Thanks for the video. ^^

    • @3dextrude
      @3dextrude  2 года назад +1

      Cool! yeah some people like step by step videos, but I think a shorter breakdown can also help get the general idea without any hand holding.

  • @MetalxLicaxPP
    @MetalxLicaxPP 2 года назад

    I'm loving the breakdown style. I vote to keep it :)

  • @hglankshear
    @hglankshear 2 года назад

    Good stuff as always!

  • @niteshsingla5447
    @niteshsingla5447 2 года назад

    Please make more videos like this

  • @geri4367
    @geri4367 2 года назад

    Awesome format

  • @NEWmorganrf
    @NEWmorganrf 2 года назад +1

    Could you possibly do an updated tutorial for UV mapping? I can’t seem to get the hang of it for some reason. And possibly a tutorial for substance too. Thanks!

    • @3dextrude
      @3dextrude  2 года назад +1

      I'll see what I can do

  • @dmigul
    @dmigul 2 года назад

    Nice walktrough. I'd like to make a request. Can you cover your way of baking mesh maps with multiple meshes in substance and marmoset? Complex setups with multiple cages/baking groups for example? There are lots of tutorials for entry-level baking but not so much for advanced stuff.

    • @3dextrude
      @3dextrude  2 года назад +1

      Thanks for the suggestion, usually the process is the same even for a more complex model; main difference is you have more pieces or materials depending on how it's set up.

  • @ВячеславСенкевич-и9з

    Супер! Спасибо!

  • @SerGixoo
    @SerGixoo 2 года назад

    Why do you use the decimated model as your low instead the previous low, the first one, with much better topology to bake on it your high? I like your vids like this one!

    • @3dextrude
      @3dextrude  2 года назад +1

      I made enough changes to the original shape that it needed to be updated.

  • @yanivbirman1643
    @yanivbirman1643 2 года назад

    Thanks for sharing your process, the end result is very neat!
    I'm curious about why you prefer using Marmoset for your final renders
    instead of Maya? Does it give you a unique look you prefer or something?

    • @3dextrude
      @3dextrude  2 года назад +1

      Thank you, it's real time render as opposed to waiting for a render in Maya. Just ease of use.

    • @yanivbirman1643
      @yanivbirman1643 2 года назад

      @@3dextrude Cool! Thanks for the answer!

  • @aaa-mt3tz
    @aaa-mt3tz 2 года назад

    Hi, thank you for this. Around 9:00 I don't understand how you start sculpting on it: did you dynamesh it or something to give it more geometry? Sorry if I missed some part

    • @3dextrude
      @3dextrude  2 года назад +1

      For the wood parts I did use dynamesh to add more geo

  • @bystevenlamb
    @bystevenlamb 2 года назад

    I often spend too much time making my base mesh "perfect" before taking it into Zbrush. In general, do you just quickly make a base mesh, almost barebones, since at the end of sculpting you'll have to retopo anyways?

    • @3dextrude
      @3dextrude  2 года назад +1

      If the plan is to retopo, yes I make the base very basic and without much regard to topology.

  • @LaszloIvanyi
    @LaszloIvanyi 2 года назад

    What do you mean it's cheaper to use geo than 2sided mesh? Is that for props only? Because everywhere I looked they say for foliage a plane is enough with 2sided textures.
    I like what you made here and I really want to get back to Blender so I'll try to make this on my own with Blender and without zbrush.

    • @3dextrude
      @3dextrude  2 года назад +1

      It's cheaper not to use a shader with transparency when possible on a model or double sided. In this case I ended up adding some wear on the cloth with opacity so it would have to use a shader with it, but if I hadn't done that than giving it thickness instead of using double sided would be best. For foliage , since usually uses shader with opacity on cards you kinda have to use double sided for the most part.

  • @hedvixWill
    @hedvixWill 2 года назад

    Do you still have the link to get these AJ brushes?

    • @3dextrude
      @3dextrude  2 года назад +1

      Found here polycount.com/discussion/108970/stylized-zbrush-costom-brushes I believe the actual link is somewhere in the comments there.

  • @rik_visuals
    @rik_visuals 2 года назад

    Hii! I have one question, do you only need to have the low poly version UVed to get to substance? or do you need UVs on booth models?

    • @doguerman
      @doguerman 2 года назад +2

      Yup, you don't need the uvs on the high poly

    • @rik_visuals
      @rik_visuals 2 года назад +1

      @@doguerman Cool, thank you for the answer👍🏻

  • @justinnixon5823
    @justinnixon5823 2 года назад

    My license with substance painter has expired do you any other ways get it back.

    • @3dextrude
      @3dextrude  2 года назад +1

      You can buy a perpetual license through steam if you don't want to worry about expirations

  • @VijayKumar-zd9ke
    @VijayKumar-zd9ke 2 года назад

    Which is this software ❓

    • @3dextrude
      @3dextrude  2 года назад

      Maya for modeling, Zbrush for the sculpting, and Substance Painter for the texture. You could also just use Blender to get all done as well.

    • @VijayKumar-zd9ke
      @VijayKumar-zd9ke 2 года назад

      @@3dextrude 👍👍👍

  • @arturorodgers5192
    @arturorodgers5192 2 года назад

    Keep grinding pal! You really need Promo'SM!!!

  • @Medicoments
    @Medicoments 2 года назад

    You used to do something more interesting/complex, what happened?

    • @3dextrude
      @3dextrude  2 года назад

      I don't think I have made many( if any) complex object videos; they are usually at this level to keep things simple. Sadly, can't make more complex things due to time constrains.

    • @Medicoments
      @Medicoments 2 года назад

      @@3dextrude I would not say that complex - rather more interesting. I do not dispute that this prop is good, but some past works have raised questions such as: "have you been hacked?"