I believe that giving the gun to the doctor is Simon giving up his pride and opening up to the doctor in real life. By not trusting the doctor, Simon takes some damage, feeling like the therapy was useless. By trusting the doctor, Simon takes more damage, feeling his pride carve its way out of him, but for the better. By trusting the doctor, you get the good ending. By holding onto your pride, you get the bad ending. The doctor and Carcass are turning points for Simon. Flee from Carcass, bad. Kill Carcass, good. Don’t trust doctor, bad. Trust doctor, good.
41:13 I feel like the doctor is supposed to represent healing, even though he hurts you if you trust him. he actually caps your health even lower if you end up giving him the gun, but i feel this is representative of therapy and healing from mental issues. it's going to hurt a lot, your brain develops those coping mechanisms and mental structures for a reason, and in order to stop them you have to process what's causing them, which is going to hurt a lot. when you trust the doctor, much like when you choose to trust a therapist (or similar), it's bound to hurt, but will be a net positive at the end. just my viewpoint tho :]
Thanks for doing another playthrough on this fantastic game! It's amazing seeing people still play it after so many years. Just goes to show how great it is.
So... the reason why I regard this game like a Silent Hill game. (Spoilers) ... ... ... ... Each enemy and boss represents something with Simon, his insecurities and traumas. The Carcass boss fight? The ugly side of him that drove Sophie away when he needed her support the most. If you kill the boss then you help Simon work through that emotional baggage but if you flee then you leave those feelings to fester more. This does impact the ending on what Simon does to Sophie. Either he kills her so no one else can have her or he lets her find happiness with another man (and even retains some level of friendship with her in the best ending). The Doctor boss? Depending on your choices, you're either killing Simon's false impressions of Doctor Purnell OR fantasizing actually killing him (which Simon actually does carry out in one of the endings). To get the best ending, you must kill Carcass and put trust in the Doctor. Both are narratively hard choices for Simon.
Will note that the Simon boss fight is Simon fighting that urge to off himself. Depending on prior choices, he either succumbs to those thoughts or manages to fight it off but at the expense of a couple officer lives who were sent to check on him. With that latter bit, he had an episode of hallucinations where he ended up seeing them as threats and shoots them. As it turns out, Simon was actually having problems with hallucinations as he told Dr. Purnell and some of the weirdest parts of the game are a byproduct of him suffering through those episodes while writing in his therapy book.
The game definitely takes a lot of influence from Silent Hill 2. Ultimately neither James Sunderland nor Simon has the ability to go back and undo their choices, even if you make "good" decisions during gameplay. We simply guide the character towards directly processing their guilt and taking responsibility to not cause further harm.
The idea about losing your power in the beginning is basically Chapter 1 of Underhell. The prologue is the whole FEAR-knockoff power fantasy, then Chapter 1 is a full on scrounging for supplies and avoiding monsters RE-esque survival horror game. I remember you played the House segments awhile ago on the channel.
Also in Metro Last Light. From the beginning, you can choose any weapon you want from armory. But shortly after, you get captured by enemy and lose all your weapons.
57:49. I recommend keeping that flashlight or taking a lantern after that boss fight, too. Because once you're in the sewers for the last time, before Kirkville, you're going to need it. Like the hospital, it's super dark.
Cry of fear is getting a remake by the same studio in unreal engine 5, because they did cancelled a source remake but they're coming back it and making a unreal engine 5.
source? I looked it up but I can only find old sources with more recent ones saying the team "broke up" (i.e. stepped back and are doing their own stuff)
In case you haven't played it yet a heads up for Doc mode, it plays more like the 4th survivor mode in re2. Much more time attack like with resource managing, learning enemy placements and which ones you can leave alive, that sort of thing.
0:45 I like how the save point is a platforming element. 1:02:45 I was more expecting some big fish boss or something to come bursting up than being relaxing. What a story. I enjoyed watching this but I'm glad it's over. Seemed to give me kinda messed up anxiety dreams a couple nights where i'd watched a stream just before.
I believe that giving the gun to the doctor is Simon giving up his pride and opening up to the doctor in real life. By not trusting the doctor, Simon takes some damage, feeling like the therapy was useless. By trusting the doctor, Simon takes more damage, feeling his pride carve its way out of him, but for the better. By trusting the doctor, you get the good ending. By holding onto your pride, you get the bad ending. The doctor and Carcass are turning points for Simon. Flee from Carcass, bad. Kill Carcass, good. Don’t trust doctor, bad. Trust doctor, good.
I still don't understand how this game was done in Goldsrc. Amazing.
Autism and unresolved trauma
This is goldsrc? Amazing!
41:13 I feel like the doctor is supposed to represent healing, even though he hurts you if you trust him. he actually caps your health even lower if you end up giving him the gun, but i feel this is representative of therapy and healing from mental issues. it's going to hurt a lot, your brain develops those coping mechanisms and mental structures for a reason, and in order to stop them you have to process what's causing them, which is going to hurt a lot. when you trust the doctor, much like when you choose to trust a therapist (or similar), it's bound to hurt, but will be a net positive at the end. just my viewpoint tho :]
That's more or less what the game is trying to represent.
Interesting how the two protagonists of the two best horror games imo are named Simon
"Coincidence? I think not!"
Thanks for doing another playthrough on this fantastic game! It's amazing seeing people still play it after so many years. Just goes to show how great it is.
Watching those passages twist around in the GoldSrc engine? I want to see a documentary about _that._
So... the reason why I regard this game like a Silent Hill game. (Spoilers)
...
...
...
...
Each enemy and boss represents something with Simon, his insecurities and traumas. The Carcass boss fight? The ugly side of him that drove Sophie away when he needed her support the most. If you kill the boss then you help Simon work through that emotional baggage but if you flee then you leave those feelings to fester more. This does impact the ending on what Simon does to Sophie. Either he kills her so no one else can have her or he lets her find happiness with another man (and even retains some level of friendship with her in the best ending). The Doctor boss? Depending on your choices, you're either killing Simon's false impressions of Doctor Purnell OR fantasizing actually killing him (which Simon actually does carry out in one of the endings).
To get the best ending, you must kill Carcass and put trust in the Doctor. Both are narratively hard choices for Simon.
Will note that the Simon boss fight is Simon fighting that urge to off himself. Depending on prior choices, he either succumbs to those thoughts or manages to fight it off but at the expense of a couple officer lives who were sent to check on him. With that latter bit, he had an episode of hallucinations where he ended up seeing them as threats and shoots them. As it turns out, Simon was actually having problems with hallucinations as he told Dr. Purnell and some of the weirdest parts of the game are a byproduct of him suffering through those episodes while writing in his therapy book.
@@mikwhiteman3978 Not sure if you're aware but that comment comes off as needlessly rude.
The game definitely takes a lot of influence from Silent Hill 2. Ultimately neither James Sunderland nor Simon has the ability to go back and undo their choices, even if you make "good" decisions during gameplay. We simply guide the character towards directly processing their guilt and taking responsibility to not cause further harm.
The idea about losing your power in the beginning is basically Chapter 1 of Underhell. The prologue is the whole FEAR-knockoff power fantasy, then Chapter 1 is a full on scrounging for supplies and avoiding monsters RE-esque survival horror game. I remember you played the House segments awhile ago on the channel.
Also in Metro Last Light.
From the beginning, you can choose any weapon you want from armory. But shortly after, you get captured by enemy and lose all your weapons.
57:49. I recommend keeping that flashlight or taking a lantern after that boss fight, too. Because once you're in the sewers for the last time, before Kirkville, you're going to need it. Like the hospital, it's super dark.
Cry of fear is getting a remake by the same studio in unreal engine 5, because they did cancelled a source remake but they're coming back it and making a unreal engine 5.
source? I looked it up but I can only find old sources with more recent ones saying the team "broke up" (i.e. stepped back and are doing their own stuff)
Ditto, Id like to hear more on this
@@kunabanana Maybe ln their discord?
Bruh both source and ue5 are cancelled, they don't have the manpower needed to work on them, plus they said it was UE4 not UE5
@faustomuscas5945 that's literally what i just said
Crazy how this playthrough is 4 videos vs first playthrough's 8. What a difference
*Librarian uploads
*Me: YIPPEEEEE 🎉
God, I fucking love this game so much.
I even started learning swedish because of it lmao
30:52 Did you really think the bag head guy would have a taclight on his glock? 😅
Loving the series
In case you haven't played it yet a heads up for Doc mode, it plays more like the 4th survivor mode in re2. Much more time attack like with resource managing, learning enemy placements and which ones you can leave alive, that sort of thing.
As always great video👍
0:45 I like how the save point is a platforming element.
1:02:45 I was more expecting some big fish boss or something to come bursting up than being relaxing.
What a story. I enjoyed watching this but I'm glad it's over. Seemed to give me kinda messed up anxiety dreams a couple nights where i'd watched a stream just before.
YESSSSSS I LOVE THIS GAME SO MUCH
Hey chris it's your cousin let's go bowling
I finally played this last April and It's my personal game of the year. I was just absolutely stunned and blown away by it.
Yippie
peak guh moment
:D
how did i get here in 37 seconds.......
now i have no comments to read during the video... :sob:
216th day of recommending 8:11