Trainz asset creation FBX tutorial. Blender 2.9.
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- Опубликовано: 8 сен 2024
- This video is a tutorial for making a simpel object for Trainz New Era. I use Blender 2.9 and the FBX export.
My website: olaf99trainz.b...
Dutch Trainz forum: gratisforums.c...
Trainz wiki:
online.ts2009.c...
online.ts2009.c...
Thank you so much for making this tutorial in english!
It's very easy to follow, and has been a great help to me.
Thank you.
Hey man, just wanted to say this helped a lot!!
Thank you.
I'm a year late but I can say these were good instructions.
Thank you. It is never to late.
I don't have "Trainz Export" setting ...
How do I apply this settings ?
At 16:28min you can just copy all the settings as you see in the video. In blender I have saved these settings under the name "Trainz FBX export".
I want to ask, I have exported it but it says "contains recommended characters"
how to solve this error sir?
I do not know that error.
Can you use 3d models that already made?
Yes I think so.
Thank you very much for this really useful tutorial. I guess I'll give Blender another try in order to create assets for Trainz. This FBX-"Method" seems a lot easier then using the old way. Edit.: By the way, are you considering showing us to 'bake' textures? Since you're using photos to create textures in this video, I wonder if you could also provide us a tutorial which explains texture creation by using the Blender built-in tools.
Thank you. Good to hear that you like it. I have never used texture baking.
you all prolly dont care but does someone know a method to log back into an Instagram account?
I stupidly forgot the account password. I appreciate any tricks you can give me.
@Louis Duncan instablaster =)
@Finn Atticus i really appreciate your reply. I found the site thru google and I'm trying it out atm.
Takes quite some time so I will get back to you later with my results.
@Finn Atticus it did the trick and I actually got access to my account again. I'm so happy!
Thanks so much you really help me out :D
Hello, this is a great tutorial, thank you! I have a small problem, I try to create a grass spline, with the image texture repeated along the plane. In the material settings I put "repeat" and it looks fine in Blender, however in Trainz it appears to extend the image instead. Do you know what I did wrong?
Thanks. Be sure to add in the .texture file: tile=st And be sure that you UV map the object.
@@olaf99a Thank you so much, now I see you mentioned this. Sorry, it was my fault.
@@CotterHier It is okay. Glad I can help.
Hiya there! I get an error saying
"Invalid images for texture file: 'spikes.texture.txt'
VE249: Failed to compile *.texture.txt file: spikes.texture.txt
VE182: Material 'Material.M.onetex' in mesh 'spikes.fbx' is missing a texture for a mandatory texture slot 'albedo'"
when importing, any ideas on how to fix? Many thanks! (Using Trainz 19)
Hello. At 4:48min I added a texture. Be sure you have that to.
@@olaf99a Righteoo, the only error im getting now is VE27: The tag 'mesh' in 'default' must have a mesh file extension
@@deleteduser3424 be sure to have it like 18:26min. For FBX use .trainzmesh
@@olaf99a Yup, its all set correct :/ Dunno why its refusing to work
Dit you set the fbx settings good?see 16.27min
Nice tutorial, it worked for me. The problem is when my 3D object exceeds 500 polygons. In my case, it has 3869. I get the following error:
"VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance."
I have made 3 versions of this object with different LODs (0, 1 and 2), but I cannot correctly import the model to Trainz.
Any suggestion?
Thank you. You can use a .lm file. And be sure you use .trainzmesh and not .im Content manager create a .trainzmesh from the OBJ.
I have faced the same problem. Have you solved that? It really makes me mad, I can't see the zero LOD at all. I need to know my faults, it's not an exit to use obsolete im. format
Could Blender be a little more complicated? ....I don't see how.
For every program you have to partice.
how to I make config file..? if I am making objects fast time?
You can make a config file with Windows Notepad. Or you can copy a config from a other object.
@@olaf99a actually sir I made a OHE (catenary) in blender for testing purpose. And it is my fast model..
I just want to know all configuration file are same? If I copied from another content, it will be work ? I just made a simple catenary without texture..
@@HappY19096 Every type has a own config. For catenary you can use online.ts2009.com/mediaWiki/index.php/KIND_Track . For every config you have to fill in the correct name, kuidnummer, 3d mesh and other stuff that you need. You can open other examples in Trainz content manager. Every object needs a texture by the way.
@@olaf99a thank you sir I will trying 🥲
Sir how to solve
Image_texture is Missing or can't load for mesh , problem sir in trainz 12 pc
Check: image is in the same folder as the object is. Image must be in power off 2 for example 1024x1024 pixels. Save image as .tga
@@olaf99a yes sir, I have done yet, but same problem is their,
@@praveentechchannel If you want I can test your object here. See my mail adress on my site: olaf99trainz.blogspot.com/
Hey! How do you do one with night mode? Thank you!
See en.wikibooks.org/wiki/Trainz/Tutorial_for_adding_night_mode_with_Blender
thx, is there tutorial make a loco engine
Please watch my other videos. ruclips.net/video/NhCwRmJGDmY/видео.html and the four part videos ruclips.net/video/9Nhb7c7W9Gg/видео.html and see the trainz wiki online.ts2009.com/mediaWiki/index.php/Main_Page
What sort of units do you use when it comes to making Trainz models?
I use metric
@@olaf99a Oh okay. I used imperial units on a recent build, ported it and it came out pretty small. So I'll have to try out metric units. Thank you!
@@olaf99a Would TrainzMesh also work with making LODs or is it only for IM files?
@@ryanthesteamman Yes in de config you point to (in the mesh-table) a .lm file. And in the .lm file you point to the LODs.
@@olaf99a Ok, thank you.
How did you saved as TGA?
Just save or export as a TGA 32 bit uncompressed. Be aware that the texture must be in power off 2 pixels. For example 512 x512 or 1024 x1024 of 512 x1024 pixels.
@@olaf99a You have a tutorial of this?
I have no foto shopping tutorial. But on youtube you can find a lot tutorials.
@@olaf99a Hrm, if you know a tutorial on youtube give me a link, please.
@@edyallreadygalaxy717 just search the the program that you using. I do not know why it is a problem saving as image as a TGA......?
great tut olaf heb je dit al gezien maakt het makkelijker geo data in blender te importeren inclusief huizen ;P ruclips.net/video/YNtKnmRXVlo/видео.html keep up the good work I read on the trainz site its only works with trainz 2019 version like wtf maybe its better to make an rails addon for blender and dis trainz alltogether ;P
Bedankt voor de tip. De huizen zijn dan maar simpele blokken. Dan moet ik nog steeds alles bewerken.