How to Build Amsterdam Style Canals | Inspirational Builds | Cities: Skylines II

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  • Опубликовано: 31 янв 2025

Комментарии • 206

  • @Distress.
    @Distress. Год назад +120

    This is crazy how is the official page highlighting a workaround to a design flaw in their game.

  • @JonathanSmith2
    @JonathanSmith2 Год назад +140

    Really hoping for bike infrastructure in the next couple of months, and hopefully as a part of the core game for everyone to enjoy, not DLC. That would really heighten this Amsterdam build.
    Loving the game, and I see Cities Skylines 1 is on sale for 70% off on stream. I have it on console, but I can’t see going back to CS1, unless no bike infrastructure is added for a few months.

    • @Koevoet19
      @Koevoet19 Месяц назад

      As a Dutchie, i’d love to recreate or ressemble some dutch cities, bur without more biking infrastructure it really is pointless

  • @TeddyRadko
    @TeddyRadko Год назад +233

    Thanks for the opportunity to make this video. Was huge fun. Hope it can be of use to my fellow city builders out there!

    • @ElDimitrius
      @ElDimitrius Год назад +4

      Amazing tutorial. Looks amazing! And congratulations on making a video for Paradox

    • @MIY-Kal
      @MIY-Kal Год назад +1

      Nicley done👌, and well explained, definitely got some inspiration😉and Amsterdam can be tedious to copy small canals and roads

    • @Dimioss91
      @Dimioss91 Год назад +1

      Nice build! Hopefully in the furture a more realistic “Dutch canel-style” mod/DLC will come. Like the content packs they are making right now for other European cities

  • @randolflp8626
    @randolflp8626 Год назад +132

    Very Nice. But I would like a feature to Toggle/Force Briges/Elevated Road and Quay Walls. Also some dragable Quays like in CS1 would be great.

    • @krisztian3477
      @krisztian3477 Год назад +8

      "developers that listen to your feedback"

    • @fenus609
      @fenus609 Год назад +2

      I would think is a future patch and of course mod. They are very busy still focusing on bugs and haven't had the time to think about the suggestions on the forums.

    • @CODTerracraft
      @CODTerracraft Год назад +3

      There’s already mods for this.

    • @FrazzaJ2000
      @FrazzaJ2000 Год назад +1

      Extended Road Networks mod :)

    • @Alexander_Grant
      @Alexander_Grant Год назад +9

      @@CODTerracraft Shouldn't need mods for things that should be in game. It's crazy they're even hosting a video on their channel that highlights a workaround for something that should have come at launch.

  • @Avalaxy
    @Avalaxy Год назад +83

    Ironic that you guys do a video on a topic that heavily requires quay walls, in a game that doesn't even support quay walls without strange hacks. Either way, nice video.

  • @JulienB_BTW
    @JulienB_BTW Год назад +78

    I think it's a bit weird for this to be on the official Cities channel. Like "Hey, here's how to work around the lack of features in Cities 2!"

  • @nilo5777
    @nilo5777 Год назад +157

    Or just add the Canal building tools to the game which CS1 already has...

    • @marianandnorbert
      @marianandnorbert Год назад +15

      I actually think this looks way cleaner (without mods) than what you could do in cs 1..

    • @Da1andonlySamsung_
      @Da1andonlySamsung_ Год назад

      ​@@marianandnorbertyeah i would have to agree with that actually.

    • @GrebeExtreme
      @GrebeExtreme 11 месяцев назад +1

      ​@@prestongarvey7014it is easier, but i think it could be easier with mod/tool which could give you option to turn the road into a "canal"/road with wall without wasting a lot of time fighting with walls when game dont want to create it.

    • @rvgytroblox634
      @rvgytroblox634 6 месяцев назад

      Bahaha no one agrees with you’re comment Bahaha kinda l bro goofy gahahha

    • @rvgytroblox634
      @rvgytroblox634 6 месяцев назад

      Bahaha no one agrees with you’re comment Bahaha kinda l bro goofy hahaha😊

  • @ducatiniels
    @ducatiniels Год назад +53

    As a Dutch Citizen, i must say well done and beautiful result.

    • @1849ad
      @1849ad Год назад +10

      as a Dutch citizen, I must say, where are the bicycles?

    • @schlomogoldensteinberg4161
      @schlomogoldensteinberg4161 Год назад

      This is so uggly, it's an insult to amsterdam

  • @lukash2155
    @lukash2155 Год назад +80

    Hopefully paradox makes more types of eu models these buildings they nothing like what you get in dense eu citys

    • @RebelAstronaut55
      @RebelAstronaut55 Год назад +3

      Don´t worry, they will send you a DLC notification. :)

  • @Boradumir
    @Boradumir Год назад +57

    I still don't get, why one can't active decide to have retaining walls. There should be a native way to force them like in the unofficial mod. This would also help with the annoying zoning issues.

  • @thebackyard7661
    @thebackyard7661 Год назад +31

    as a native amsterdammer this is just awesome to see! i'm excited to see how much we can elevate creations like this with contributions from the modding community!

  • @noakessimon
    @noakessimon Год назад +59

    Nice one Teddy - this looks so easy, I think even I will be able to recreate it. Might try a Chicago style river!

    • @TeddyRadko
      @TeddyRadko Год назад +1

      Oh hell yeah that will looks so good with the skyscrapers! For extra difficulty you can try doing some multilevel street layout stuff with stacked roads maybe? ;)

  • @zanenewborn
    @zanenewborn Год назад +19

    we need cute and historic looking bridges

  • @pawsgerby
    @pawsgerby Год назад +13

    this build just highlights all the frustrating limitations of the game

  • @MikoMikoMikoMiko
    @MikoMikoMikoMiko Год назад +22

    how can you have Amsterdam-styled anything without bike infrastructure?? Quay networks were good enough in CS1, seems like they're also will be in DLCs

  • @Undercapsule
    @Undercapsule Год назад +10

    Had wayyy more expectations for this game

  • @toddhowardfr
    @toddhowardfr Год назад +6

    they need to add proper good old canals like we had on cities 1, the technology is literally already in the game just remove the roads

  • @pandios09
    @pandios09 Год назад +6

    This is nice but actual Quay Walls need to be implemented, trying to do road hacks to make these has not been a great experience.

  • @Ramotttholl
    @Ramotttholl Год назад +4

    as a dutchman im dissapointed at how basic and limited the options are atm. hope over time we get a stone sloped quay as i tend to see the current quays as steep vertical cliffs.. aspecially if they end up to high above the water.

    • @TeddyRadko
      @TeddyRadko Год назад

      Sloped and more rustic textured quays and maybe even some more industrial dock styled quays would be incredible. I support these suggestions!

    • @Keikdv
      @Keikdv Год назад +2

      a stone texture instead of concrete would do 100% for the looks. No quays in cities in the Netherlands (!) are made of concrete. Hardly even to find in harbours.

  • @hfbdbsijenbd
    @hfbdbsijenbd Год назад +1

    You know what also make quays easier? In game quays. Way easier than in game jank.
    CS1 + Mass transit is the better, and cheaper, city builder.

  • @Infrastructurist
    @Infrastructurist Год назад +1

    Fantastic looking city TeDDi! 😍

  • @urban_dave
    @urban_dave Год назад +9

    The city build by TeddyRadko, awesome as allways, one of the best creators out there. But the tools? Let's do something better. Using "exploits" to create quay streets, bridges and so it's not the way when there are already mods that allow them. Add the features to the base game!

  • @jameshg1900
    @jameshg1900 Год назад +3

    That looks great, but there is no *way* I have the patience to fart around with that when there’s the advanced road tools mod (which I thoroughly recommend)

  • @marocd4772
    @marocd4772 Год назад +3

    now bikes are the only thing thats missing!

  • @bastianherrmann1627
    @bastianherrmann1627 Год назад

    I think that's nice because I wanted to know how it works with the water and then go into the country and generally build a city. Thanks for the explanation, I'd like to know more about it I would be happy to explain tricks on how you can build beautiful things as a beginner where you don't have to limit yourself at the beginning but rather have fun with it. Thank you for more of it 👍😉❤️

  • @OVERCHARGEDEGG
    @OVERCHARGEDEGG Год назад +2

    Super inspiring Teddy! Quality work as always mate!

  • @Zreezy
    @Zreezy Год назад +2

    Go Teddy go! Great video!

  • @JoaoManuelCanelas
    @JoaoManuelCanelas Год назад +1

    @TeddyRadko is the man!

  • @ash36230
    @ash36230 Год назад +3

    I find some of the road height limitations to be annoying (when it wants the quay to be higher than it would be). Forcing developer mode to ignore the building limitations had made that so much more useful. Especially for edging buildings into space when there would be a void

  • @unfms
    @unfms Год назад +4

    or you could just make it so we can place roads next to the water without the underwater notification, this was in cs1, why is this looked over so much.

  • @LolLol-vk4rg
    @LolLol-vk4rg Год назад +3

    NETHERLANDS MENTIONED
    🇳🇱🦁💯🧡🇳🇱🦁💯🧡🇳🇱🦁💯

  • @KlavertjeOpReis
    @KlavertjeOpReis Год назад

    Great tips Teddy! Very helpful and inspiring. I really hope CS2 will get some bike infrastructure anytime, that’s something I’m missing right now.

  • @mrtom-a-hawk6732
    @mrtom-a-hawk6732 Год назад

    Teddy is such a good builder!

  • @edding8400
    @edding8400 Год назад +3

    You guys left a typo in the thumbnail

  • @LarrySkylines
    @LarrySkylines Год назад +1

    If there’s trickery, there’s Teddy Radko

  • @Preguntal
    @Preguntal Год назад +1

    Very good and tidy toturial!

  • @lilbigmouth002
    @lilbigmouth002 Год назад +7

    3:45 Is this going to be changed? This is one of the big issues to me, stopping me from playing the game at the moment.

    • @sherrisville
      @sherrisville Год назад +2

      Really hope so. Zoning is terrible. Can't believe they haven't improved it since the first game many years ago. Why does every lot have to be square too? Zoning on curved roads looks bad as all the buildings are square so leaves bad gaps that the game should automatically fill with walls, bushes, props etc but doesn't.

  • @WhatsleftofTom
    @WhatsleftofTom Год назад +1

    Nice one dude!

  • @MilesGilbert
    @MilesGilbert Год назад

    this was really helpful, thank you!

  • @CakeboyRiP
    @CakeboyRiP Год назад +2

    Every city needs a little Amsterdam in it

    • @FlyingHawkic
      @FlyingHawkic Год назад +1

      Still doesn't look realistic without bikes.

  • @Overxpossed
    @Overxpossed Год назад

    Genius! Thank you!

  • @BiffaPlaysCitiesSkylines
    @BiffaPlaysCitiesSkylines Год назад +4

    Looks great Teddy!🙂

    • @EzyPup
      @EzyPup Год назад +1

      Hi Biffa

  • @rodlavery509
    @rodlavery509 Год назад +1

    Literally all I want from this game is for it to become a Not Just Bikes simulator, so this is very exciting to see. Not just that canals look a bit easier in 2 than they were in 1, but also that Colossal Order seem aware of the orange-pilled elephant in the room of modern city design.

  • @fresh7s
    @fresh7s Год назад +1

    What a great idea! I’m going to incorporate this into my city!

  • @citiesinsane8519
    @citiesinsane8519 Год назад +1

    Great Teddy - always like magic your work....

  • @FreakAzoiyd
    @FreakAzoiyd Год назад +2

    1:00 guys just remove the in water thingy... This is a bug not a feature. And make an keep absolute level toggle for roadbuilding
    Also for asymmetrical roads fix the bug where the retaining wall switches to the wrong side when changing the street direction, it's very anoying 🙄

    • @TeddyRadko
      @TeddyRadko Год назад +2

      Oh that upgrade switch issue us annoying. you can try to get around it by first upgrading to a symmetrical road while also switching direction before switching.iirc i had some success that way

  • @hkan_theswed
    @hkan_theswed Год назад +1

    Great video and hope you had a great xmas. Hope your new year will fantastic with much more buildings.

    • @TeddyRadko
      @TeddyRadko Год назад +2

      It was! Gott nytt år! :)

  • @ping-a-ling682
    @ping-a-ling682 Год назад +3

    would be a lot nicer with QUAYS

  • @youtubecommenter8532
    @youtubecommenter8532 Год назад +1

    This is beautiful

  • @stormer7502
    @stormer7502 Год назад +1

    this is so finnicky id just use that one mod

  • @andrewcitylife-gaming
    @andrewcitylife-gaming Год назад +1

    Nice job. I should try it in my videos.

  • @NothingFaceUK
    @NothingFaceUK Год назад

    Excellent tips and ideas! Looks really good!!👍🏼

  • @Toms-garden
    @Toms-garden Год назад

    It would be nice to have the entire canal/waterway infrastructure - water taxis, ferries, personal watercraft, barges, etc.

  • @zauberbaum1830
    @zauberbaum1830 Год назад +2

    4:08 I like the creator, but this is just bs. This shouldn't be a nice feature in one category of building. It absolutely HAS to exist in EVERY category!!

  • @tg6301
    @tg6301 Год назад +1

    Also walking path has keywall. Not just pedestrian roadway. Great build. 👍

    • @TeddyRadko
      @TeddyRadko Год назад

      True, tiny pavement paths are a legit option also for this but it may be abit more tricky bc you cant use the replace wider roads trick but still great idea!

  • @MIY-Kal
    @MIY-Kal Год назад

    Nice and that in vanilla only already very well done👌. Just imagine if he had more tools and assets to work with.

  • @antonwulp
    @antonwulp Год назад +2

    Sadly the water can't easily be made higher like in CS1 and still the water is too wild... We need more small waters, for next to roads etc.

  • @nnadir__
    @nnadir__ Год назад +1

    would be great if we didn't need workarounds to make quays and bridges, like if they were togglable by the player, perhaps

  • @sillyhamburg
    @sillyhamburg Год назад +4

    This is the oficial solution for the missing quay in game 🤪WOW grate city builder game👍🏼Top of the flopps 2023/2024🥇

    • @metasamsara
      @metasamsara Год назад +1

      Dude they couldn't even spell Amsterdam correctly in the video thumbnail what you expect?

    • @sherrisville
      @sherrisville Год назад +1

      @@metasamsara haha good point. Already completely lost all faith in the devs to provide a decent game with good quality of life features. Game's so disappointing :(

  • @kinpatsumania57
    @kinpatsumania57 Год назад +1

    Does the fact that the official RUclips put out this video mean that they don't intend to add a quay feature?

  • @JanBaars
    @JanBaars 7 месяцев назад

    Would be so cool to change the type of pavement for the roads. Non of the small roads in inner cities in Holland are asphalt. Especially not next to canals.

  • @CaptainSpielt
    @CaptainSpielt Год назад +2

    Who designed the thumbnail? 😅 Amstedam

  • @schlomogoldensteinberg4161
    @schlomogoldensteinberg4161 Год назад +1

    Bought it for $20 on the grey market and even then I regret it

  • @KhairyanNP
    @KhairyanNP Год назад

    Thank for the review,
    slap😅

  • @jordipol4000
    @jordipol4000 Год назад +1

    nice job

  • @RevAnakin
    @RevAnakin Год назад

    Does this mean Paradox is going to work on a new industry type called "Adult Entertainment" and when mixed used building spawn with the industry the ground floor has a red glow?

  • @finn4240
    @finn4240 Год назад +3

    Building amsterdam without Quay's or bike's... brave :)

  • @Rosettasweitzer
    @Rosettasweitzer Год назад +1

    When is console version released

  • @NotFarid84
    @NotFarid84 Год назад

    Building quay in this game is harder than quantum physics

  • @xcalum_mcnal21x46
    @xcalum_mcnal21x46 Год назад

    Yous should add a soical housing pack❤

  • @mikie4083
    @mikie4083 Год назад

    How does one get the retaining walls to be built by default? I never seem to get that at all.

  • @Evokyr
    @Evokyr Год назад +1

    Those quay's are way too high tho, very unrealistic, the canels aren't as high as 2,5x stacked trucks. Like falling of a small cliff when a cim would jump off.

  • @opalyankaBG
    @opalyankaBG Год назад +1

    This is going to be a fast-paced tutorial
    *watches in 1.5x speed*

    • @TeddyRadko
      @TeddyRadko Год назад

      😂💯👌💪

    • @opalyankaBG
      @opalyankaBG Год назад +1

      @@TeddyRadko Thanks for the tutorial! Hopefully CO will take note on how many workarounds we need to use in order to get things done.

  • @maciastys6075
    @maciastys6075 Год назад +1

    why not you add those wals as a upgreade like trees or sidewalk

  • @jonatansilvadossantos2223
    @jonatansilvadossantos2223 Год назад +1

    I think this video it's a bit weird. Like "Hey, here's how to work around the lack of features in Cities 2!"

  • @ilonnoilon99
    @ilonnoilon99 Год назад

    Toggle individual buildings copy paste the same building features will be very useful if want to build a “checkerboard concept” city. Please add the mod

  • @MandoMan3
    @MandoMan3 Год назад

    How do you get that white line that shows the water level to show up

  • @carbonas
    @carbonas Год назад +4

    Instructions unclear: i flooded my city 11 times

    • @Keikdv
      @Keikdv Год назад

      He did not tell to build on ground higher than the surrrounding water. When making canals, water can not rise higher if you follow that rule.

  • @EzyPup
    @EzyPup Год назад

    @CitiesSkylines when will cities skylines 2 be available on console?

  • @QuotidianStupidity
    @QuotidianStupidity 11 месяцев назад +1

    When will they actually quays?
    It’s a joke they removed them

  • @hkpuipui99
    @hkpuipui99 Год назад +1

    I love this game so far but Amsterdam without bike lanes? 😂

  • @lahead5160
    @lahead5160 Год назад +1

    Nice , but fix the texture of the buildings and add some details for cites to be more vibrant for example the roads looks so poorly made

  • @matrixace_8903
    @matrixace_8903 Год назад +4

    missing bike lane!

  • @yanmad1899
    @yanmad1899 Год назад +1

    time to start new game again

  • @viralinside4957
    @viralinside4957 Год назад

    Are those building vanilla or mods?

  • @Skibidilgbt1273
    @Skibidilgbt1273 Год назад +2

    this would make a lot more sense IF CITIES SKYLINES ADDED BIKES AND PROTECTED BIKE LANES
    WHYYYYYY DID YOU NOT ADD THEM C:S THEY ARE CRUCIAL!!!! :((((((((((((((

  • @toolifystudios
    @toolifystudios Год назад +2

    Thumbnail says amastedam..

  • @valentindufois5142
    @valentindufois5142 Год назад +1

    I do believe Dunkirk's canal are more beautiful than Amsterdam's ones, and you should have based your maps on them instead. Anyhow, thanks for the tips.

  • @VictorECaplon
    @VictorECaplon Год назад +3

    One issue…where is the cycling infrastructure?

  • @ravimattar
    @ravimattar Год назад

    no bikes so nothing like the real thing
    a shame that paradox took a step backwards with not including them in the game!

  • @triple-aries
    @triple-aries Год назад +2

    Can you do this in Cities: Skylines 1?

    • @minotaursgamezone
      @minotaursgamezone Год назад +1

      bro 💀💀
      of course not

    • @simongeard4824
      @simongeard4824 Год назад +1

      Sort of. The major limitation is that CS1 quays were a separate thing that couldn't be too close to roads, so it was impractical (without mods) to have quay-side roads like this. The downside in CS2 is that quays are a styling of roads, so while it makes this kind of thing much easier, it means you can't have quays that *aren't* roads.

    • @minotaursgamezone
      @minotaursgamezone Год назад

      you can. you can use paths that are disconnected from the pedestrian network, although they are a bit thin@@simongeard4824

  • @TS_Mind_Swept
    @TS_Mind_Swept Год назад

    Canals are fine, sure, but you know what else is Amsterdam is well known for? Well, I think we all know Keepo

  • @marcusdowning
    @marcusdowning Год назад +1

    If you look at Venice itself (and Amsterdam, but less so), there are a lot of building right up to the water's edge - no road or path in between.
    Is there a way to make that happen in the game?

    • @paulenkelaar9226
      @paulenkelaar9226 Год назад

      not saying that developers should not incorporate this possibility, but Dutch buildings along the canals are in general not build this way. They will have roads for travel by bike and a road designed for travel by car besides, the use of this car road being discouraged by the fact that you cant get far by car and you will have to pay a premium for parking space

  • @Ilovefood938
    @Ilovefood938 Год назад +3

    When is cities skyline 2 coming out to playstation???

    • @Dar1usz
      @Dar1usz Год назад +1

      2029 buy PC if you want play games in proper way

    • @John-ct5op
      @John-ct5op Год назад +1

      If you struggle to get 30fps on the highest end GPU available, imagine what it would be like on consoles.

    • @Ilovefood938
      @Ilovefood938 Год назад

      @@John-ct5op ok

    • @Dar1usz
      @Dar1usz Год назад

      nah, i have constant 60 fps on medium rig, this is a sim game, in CS1 at 100k pop i had 20 fps anyway, this is not an call of duty to run 4k120fps all the time lol@@John-ct5op but you can play in 60fps on 1500 dollar pc, thats all
      30 fps on high end PC with highest setting making this photorealistic, but if i can be honest i dont know how they want to make it playable on consoles - probably they will wait 1-2 yrs until stronger versions of current consoles will be released

    • @Akasiktorn
      @Akasiktorn Год назад

      i heard it was 6 months delayed from when pc came out, like they were meant to come out at the same time but i believe console was delayed 6 months

  • @thejoker3151
    @thejoker3151 Год назад +1

    Instead of showing us tricks on how to configure zoning, you could also just fix them

  • @valeriovinco3776
    @valeriovinco3776 Год назад +2

    how to build canals----->download mods

  • @bobtahoma
    @bobtahoma Год назад +1

    Nah, that’s way too much of a faff and prevents expansion and modifications in a practical way. Plopable canals are what we need!

  • @AdamasFR
    @AdamasFR Год назад +2

    Amsterdam without bikes is so sad.

  • @Spoomn
    @Spoomn Год назад

    It won’t look like Amsterdam until they add bike infrastructure

  • @alexanderholzman3256
    @alexanderholzman3256 Год назад

    When will cs2 for console come out?