Star Citizen's Star Engine is DOPE!

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  • Опубликовано: 6 окт 2024
  • I'm new to Star Citizen but this has got me HYPED UP!
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Комментарии • 100

  • @AcheliusDecimus
    @AcheliusDecimus 11 месяцев назад +55

    The fact only the space cows and whales, and the areas beyond the wormhole are not in, shows what we have already is so revolutionary, and why we love the game even with its bugs. I have been playing since 2016 when we could not land on planets, and that year a group of talented developers demoed a seamless transition from space to land. Both SQ42 and SC had to be revamped to fit that model, and we are now seeing the maturity of the engine. 2024 will be a great year for both games. The Server Meshing Tech will also revolutionize MMO, as they built Server Meshing where you can see each other across servers and shoot, and move across servers with no loading screen in real-time.

    • @RoballTV
      @RoballTV 11 месяцев назад +1

      Wanted to give this comment a thumbs up, but it was already on '42' XD

    • @osky3301
      @osky3301 10 месяцев назад

      New player here, even with the bugs I can still enjoy the game because it is very immersive and understandably this is still alpha

  • @muf6861
    @muf6861 11 месяцев назад +55

    So funny the comment in the beginning that they need many supercomputers to render all this stuff realtime when you can just log in to Star Citizen alfa game right now and experience it right now (I played it yesterday). This trailer just showed off their own engine and what you can do in it currently (by playing Star Citizen) minus a couple of few features/tech, locations and folio that are coming in in future patches.

    • @SeaRaven227
      @SeaRaven227 11 месяцев назад +28

      People are so used to playing badly coded, garbage games they think everything is supposed to run like Starfield... I get 40fps in Star Citizen with a 1050ti and it's never been optimized, that's better than what i get on Starfield with it's 20yo engine and garbage visuals.

    • @Shindignick
      @Shindignick 11 месяцев назад +3

      You're seeing a bunch of Eve Online nerds seeing SC for a first time essentially. Most of our community knows what SC is but just don't pay attention. They'll meme and poke fun but in reality they'll do what they have to, to play a good game.

  • @eli34536
    @eli34536 11 месяцев назад +11

    For all this haters in the comments writing "NaSa Pc NeEdEd". Star Citizen on high settings uses less GPU or CPU then Cities Skylines 2 or Cyberpunk lul. i have a 3090 and around 60fps 50 in high density planets (which are not optimized yet)

    • @billywashere6965
      @billywashere6965 11 месяцев назад +6

      Hilarous how before this year's CitCon it was all "Star Citizen is a scam!" and now it's "You can't run Star Citizen!"

  • @Spike.SpiegeI
    @Spike.SpiegeI 11 месяцев назад +14

    the crazy thing that all these new people don't realize is 75% of what they showed is in the game right now, you can log in and go to most of those places, fly most of those ships, and do more than they showed.

    • @Bjarki2330
      @Bjarki2330 11 месяцев назад +1

      I mean, all of the ships they showed, you can fly today. Unless I missed one that's not flyable.

  • @mrdeets11
    @mrdeets11 11 месяцев назад +12

    Most people dont realize they are working on all the features and new tech first . Optimazation is a polishing is what they will work on after star engine is feature complete .

  • @billywashere6965
    @billywashere6965 11 месяцев назад +8

    The reasno it's bad to just "release" something and then try to iterate on it is because you run into the problem that Elite ran into: they released the bare minimum of what their engine could do just to get the game out there, but then ran into a HUUUUGE problem where the engine didn't scale well with entity tracking for ship interiors. So guess what? The promised feature of ship interiors had to be culled due to engine limitations.
    Not every engine is built the same, and in order to accomplish certain features it requires heavy refactoring. Instead of just throwing something out there trying to "fix it later", like what every AAA studio does now, CIG decided to build a solid foundation from the start and then iterate AFTER they got the engine into a state where they could accomplish every single feature they promised during the Kickstarter. In short, CIG is doing it right because slow and steady wins the race.

  • @Gwydion_Wolf
    @Gwydion_Wolf 11 месяцев назад +7

    "CIG is prolly so happy for 40 series cards" ---- I was playing the Current alpha on a Nvidia Titan XP with all graphics at max, spread across 3 monitors, and getting easily playable framerates (given no optimizations). *shrugs*

  • @waterboi4846
    @waterboi4846 11 месяцев назад +5

    a lot of people are trashing bout this game, for me theres no other game like this game. i want them to succeed so bad cause most triple A these days sucks I want CIG to show what people can do while not relying on big greedy corpos

  • @bobklk51
    @bobklk51 11 месяцев назад +4

    Started with a $45 pak in 2013. Up to just over $5,000. No regrets.

    • @elfwyn8707
      @elfwyn8707 11 месяцев назад +1

      I got in during the early Kickstarter in 2012 and went Legatus years ago. It's to the stars from there. Also no regrets.

  • @deathsmessenger
    @deathsmessenger 11 месяцев назад +9

    you can do/see 95% of whats in this video

  • @looneychikun7242
    @looneychikun7242 11 месяцев назад +6

    at citcon there was a playable demo with all of pyro unlocked, so it’ll be soon

  • @Nyzrael
    @Nyzrael 11 месяцев назад +7

    The world is going to burn because people cannot accept other people liking and having hope for ANYTHING they disagree with, let alone Star Citizen.

    • @alexanderdooley4080
      @alexanderdooley4080 11 месяцев назад +1

      I know I hear "stahp having fun!" All the time.

  • @raze4789
    @raze4789 11 месяцев назад +6

    You can spend $45 and experience most of this now, with the caveat of server performance screwing you over now and then. You don't have to spend any more than that. But you can if you want to. I've given a little over $700 because I believe in the project, the fact that I permanently own some ships because of that is a bonus. People mad over $45 because they didn't read the system requirements isn't anybody's problem but their own. 🤣

    • @osky3301
      @osky3301 10 месяцев назад

      will ships bought with money be erased too?

  • @Gwydion_Wolf
    @Gwydion_Wolf 11 месяцев назад +11

    All of that was done in-engine, the only 'changes' they made from general gameplay that would happen, is they moved the planets closer together so that they wouldnt have to send the camera through Quantum Travel for 5-10 minut spans, or move the camera at mach 6000000. Everythign else was purely the engine itself with no other changes made to it.

    • @blublublabla4545
      @blublublabla4545 11 месяцев назад +1

      They didnt move planets just sped up the quantum travel time

    • @vitamins8171
      @vitamins8171 11 месяцев назад

      The disclaimer at the start mentions that they compressed the distance between planets for the sake of brevity@@blublublabla4545

    • @hollywoodguy70
      @hollywoodguy70 11 месяцев назад

      It was basically free camera mode on a dedicated client, so that's why you see things running the way it's supposed to. It's not a rendered cinematic.

    • @Gwydion_Wolf
      @Gwydion_Wolf 11 месяцев назад

      @@blublublabla4545No they didnt speed up the travel time... Re-read the opening message again. It specifically states they "Shortened the Distance between objects" Meaning they physically MOVED the planets closer to each other specifically so that they didnt have the set the camera to move at mach 70000

  • @Gwydion_Wolf
    @Gwydion_Wolf 11 месяцев назад +6

    "So this isnt a playable station right? you cant go here?" -- Not yet... What you just saw was a transition from one solar system, to another, without a loading screen :) AKA, a "Jump Point".
    Pyro is the 'first' of the x-many systems they plan to add to Star Citizen and will be the first one where they test the back-forth transitions of a large number of players on the same servers with :)

    • @myrchantkobold8268
      @myrchantkobold8268 11 месяцев назад +1

      People played on that station at the con, and will be on the test servers.

    • @elfwyn8707
      @elfwyn8707 11 месяцев назад

      @@myrchantkobold8268 It will be a limited test run as of the current plans. Participants are drawn out of a pool of veteran testers, buyers of the Digital Goodies Pack and Concierge Backers.
      Maybe if tests are running good we will see it come to more testers next year.

    • @randlebrowne2048
      @randlebrowne2048 11 месяцев назад

      The plan is to, eventually, have 100 star systems in game.

  • @phoenixsui
    @phoenixsui 11 месяцев назад +8

    Pyro enters playtest at 31.oct.2023 so its coming. They want to implement everything shown at citizencon 2023 in then ext 4 quarter year patches if possible.
    Btw. most performance problems come from the servers lagging themselfs. If you are lucky to be first on new servers. its already playing amazingly good. On full servers well. We need to wait for Server meshing. But this they also showed in small scale working since 1 month now. So they getting there. The question if its possible is answered, now they need to scale it up.
    For Hair in SC, you can check the Citizen con 2023 panels where they show how they made the new Hair which looks fantastic.
    Still crazy how people still whine about 10 years of development. I want to see them build a company form 0 to 1000+ amployees and creat something thats not copy paste and needs actual innovation and development.

    • @RosscoAW
      @RosscoAW 11 месяцев назад +1

      Performance problems do not come from the server, that's a consequence of the engine (especially the render engine) not being optimized. Optimization is not a thing you do until you're done with tech, features, content, and polish. When SQ42 transitions finishes its transition from polishing through optimization, then the engine will be improved and streamlined in specific ways that ameliorate current performance issues. Server performance is entirely separate from client-side performance; client performance is largely a consequence of CPU throttling/bottlenecking and poorly optimized GPU calls (both of which can be fixed with a thorough optimization pass, but that takes time and coordination and a mostly finished, unchanging product). Server meshing will not affect client-side performance, in any way whatsoever. We already have client side streaming, so any performance improvements that would arise from the changes necessary to render server meshing technically feasible will have already been baked into SC over the past few years (which is to say, server meshing will not result in any further performance improvements for clients, as that performance has already been improved to the level it's at).
      Ya just gotta wait until optimizations are done on and for SC.

    • @spaceman112211
      @spaceman112211 11 месяцев назад +1

      ​@@RosscoAW back in 2018 when 3.0 and 3.1 were released there was an option using cheat engine launch PU map in offline mode. And there was significant performance improvement. Like up to 20-30 more fps. So servers actually somewhat influence the performance.

    • @phoenixsui
      @phoenixsui 11 месяцев назад

      In the PU it is serversided problem 100%. It runs like butter on new servers during early mornings for example.@@RosscoAW

  • @elfwyn8707
    @elfwyn8707 11 месяцев назад +3

    Some additional Points on the current state of how Star Citizens Universe is "Alive". First of all there is the misconception that everything in the Universe is Simulated all the time. Of course exactly that is the intention : People need to feel like everything is alive all the time. However in reality you wouldnt want a Server to simulate entire Planets populations worth of NPCs for noone to see.
    In the early days of Star Citizen mostly everything was really simulated all the time. The livetime of a single Server was pretty low back then and it was very easy to to overload it quickly even though there was no Loot, no NPCs and hardly any Locations back then.
    Along came Object Container Streaming, which let the Server "unload" everything that was not close to any player. Since then the single Server did not have to calculate everything anywhere, but only those were Players where active at any time.
    The max Player Count rose, everything got faster, more locations, more stuff - but still only one Server. Since then low level opmtimization has drivern the performance gain on the Server side mostly. Next is Server Meshing allowing to devide the World between as many servers as nessessary, but back to the Simulation:
    A few month ago Persistent Entity Streaming hit the Live version. Before that the state of all Servers Reset to Zero after its restart and only those things saved in player accounts were saved in the world. The Rest are hard coded, procdural or random starting points for the Server Simulation.
    Now the whole state of a Shard - what is today exactly one Server - is Saved in a huge Database and restored after each Server Restart now giving a history to the world allowing for Random Items and Shipwrecks to tell the tale of past encounters.
    Apart from that there is one important part missing still in the game. The Simulation of everything that "is not simulated on the Game Servers".
    Everything that is streamed out of the Server and is not percieved by players. This Simulation Engine is called "Quantum" Internally and will Simulate the Universe as a whole at a much slower pace than a game server that needs to simulate physics and kollisions multiple times per second. The Quantum Simulation will one day decide where which NPCs can be encountered based on an economic model and their individual traits. But this is more of a statistical propability than an actual coordinate as long as no player is able to actually see them there.
    The more players are around the more alive the world gets as more and more regions are simulated in realtime. And they are planning to have thousands of players together in each star system instead of the current 100.

  • @danialredcliff8867
    @danialredcliff8867 11 месяцев назад +7

    its groundbreaking

  • @thechad_isgreat
    @thechad_isgreat 11 месяцев назад +5

    awesome vid

  • @honorabledodger
    @honorabledodger 11 месяцев назад +3

    After 8 years of playing this game I still love it. I've put in $220 so far. I'll most likely spend a few more dollars before release even though you don't have to. You can earn pretty much everything in game.

    • @Shindignick
      @Shindignick 11 месяцев назад

      It's funny that some of the peopel you see typing (me included), may have dropped some money during citcon ;p

    • @Bjarki2330
      @Bjarki2330 11 месяцев назад

      @@Shindignick Yeah man got my Zeus mk2 ES for $135 on warbond thanks do concierge

  • @simonsez99
    @simonsez99 11 месяцев назад +3

    Want to see hair, watch the recent Squadron 42 "demo" using this same engine and assets. Coming to Star Citizen (MMO) next year.

  • @shellshokked
    @shellshokked 11 месяцев назад +8

    this game looks cool!

  • @bobklk51
    @bobklk51 11 месяцев назад +1

    You can play in a Pyro PTU before the end of the year for testing before release to the PU.

  • @Nine-Signs
    @Nine-Signs 11 месяцев назад +6

    Lot of confusion in your chat window regarding hardware, Best advice I can give is folks, stop believing a faster G-card will give you a better time in this game as that may not be the case, there are a MASSIVE chunk of the graphics calculations that should be on GPU still being done on CPU for stability. Planets for example are still all CPU bound as meshes, when they are switched to texture rendering via vulkan on your GPU ALL will see decent performance jumps and you will be able to play this game on a budget gaming rig at 1080p high. Hell I can get 30fps at 1080p medium off a 15yr old HD7970 3gb I ran for jollies so trust me, don't blow your wad on spec for this game unless you really need a new PC overall. Just wait.
    Other thing about the engine is it is fairly shitty at utilising graphics ram properly which results in frame hitching which is especially present on cards that have a 128 bit memory bus which tends to be the low to mid range. Again it will be resolved soon enough, I mean I used to get 7fps with drops to 3fps at 1080p medium back in 3.0 days, by the time I finally sold that graphics (r9 290X 4gb) card back at 3.11 patch I was pulling 20 to 40fps at 1080p high, no change in hardware.
    So there you have an example of the performance gains over time as instructions are moved from CPU to GPU based as the engine has become more stable and able to do so without causing major headaches for X players with Y Z graphics cards. When you develop a game you always start with everything rammed on the CPU, it will run like dog shit, but it will also run on any X86/64 based CPU. When you move instructions over to graphics cards for faster processing unless you have an API that ALL cards are happy with like DX or Vulcan integrated into your engine then you'd have to do masses of coding for individual GPU's.
    So CIG set about integrating Vulcan into star engine which took fooking YEARS but is well worth the effort as it solves this problem and since 3.15 ever more CPU bound instructions have been moved bit by bit over to the GPU where applicable but planets I feel will be the big one, and then there are further optimisations they can make later but not until late beta do optimisations usually begin. So if you were thinking of building a new PC or upgrading for this game, I would say unless you really need it for other things, hold your wallets, at least until SQ42 release as that should finally give us a fairly firm handle on the minimum spec required once the MMO is up to scratch. Right now that performance per dollar bar shifts all over the place from patch to patch.

    • @Shindignick
      @Shindignick 11 месяцев назад

      I champion the game in Mind1's community. I played this game on an FX-8350 and GTX 970 for YEARS. I think people are just spoiled. :D

  • @erobwen
    @erobwen 11 месяцев назад +9

    The only thing they possibly could improve on this engine, is to bring Unreal engine 5 nanites to it, so you wouldn't see those LOD artifacts. It has been discussed and somehow it would be too big of a change currently, as Star Engine is based heavily on textures and decals, for the ships anyways. Also I am not sure if nanites could be made to work with the dynamic landscape generation they are using for planets. But I hope they do not try to implement nanites, as this game needs to be released soon, and even without nanites it is looking great.

    • @DamonCzanik
      @DamonCzanik 11 месяцев назад +6

      Their plan is to have something like that! It's just not going to be in the next 12 months. They just created a new renderer & haven't added their ray tracing prototype in yet. Something like Nanite would be amazing!
      But they're developing other stuff like server meshing tech that will eventually allow for thousands of players to all exist in the same game world. So there's still more improvements to come. Graphically and behind the scenes.

  • @AAX1975
    @AAX1975 11 месяцев назад +3

    All the comments about needing a super computer...this is in-engine...and yeah...in-game. It looks exactly like this right now. I have a 3080 and hit 70fps on the usual. It's not fully optimized but with a 2080 I had 40 to 50fps...so it's not that big of a jump. As Vulkan comes more online it will be much more FPS to spare. This is all...visitable...minus the point past Pyro. That is coming in the next few patches.

  • @Drakashin
    @Drakashin 11 месяцев назад +2

    Been here from nearly the beginning and have enjoyed the journey. Those who say they haven't delivered anything are delusional. I've ran around the hanger modules climbing in and out of ships when that was the only thing you could do, then hopping in a in-game VR capsule to dogfight on a few maps, to having the first iteration of PU and flying around crusader and yela and not being able to land on them on a few space stations, all the way to what we have today.
    Active development (and I mean from when they had their business structure in place) hasn't been that long. About 6 years if I remember correctly. Starfield has been in development for nearly as long and on release is just fallout/skyrim in space. Don't know about you guys but I'll take SC over SF 9 times out of 10. I actually get a sense of wonder from what is around the corner in this game Moreno than any others to date.

  • @____uncompetative
    @____uncompetative 11 месяцев назад +1

    11:43 Todd Howard said you could land on Gas Giants in _STARFIELD._

  • @tippytoes2133
    @tippytoes2133 11 месяцев назад +1

    Always happy to see more Citizens joining us in the verse :) Been a backer since the Kickstarter in 2012 and there are no words to express how I feel seeing after seeing how far everything has come, and for the "scam" screamers to finally be put to bed.

    • @madrooky1398
      @madrooky1398 11 месяцев назад

      I am afraid they wont ever give up to talk trash about this project but happily keep buying EA trash at the same time.
      To think that a game like RDR2 took 8 years and over 1600 people to make, and its just one map and some horses with balls. Its a very good game, but there is no argument to make a game like SC could be published in a final state in the same frame of time. Yet, it seems to me building a whole SP campaign and in parallel a MMO universe on top out of nowhere is just incredible and the finish line seems to be in reach now.
      I pledged early 2013 with an open mind to where this could lead, bought two ships and later a bit of equipment, in total around 280€ and I see my investment growing. Because that what it is to me, an investment and i accept the risk. I have actually spent way more money in other smaller Indy projects that did not deliver and died off pretty quickly. Thats just how it goes. You don't survive a decade of gaming development of that scale exposed to the public if there is no substance behind it.

  • @fwdcnorac8574
    @fwdcnorac8574 9 месяцев назад

    Some in chat never cease to entertain me with the lengths they will go to hate this game. "But you need a 10k PC", "You gotta spend $8000 on ships", "This isn't real." Like, keep it coming, bozos. This shit cracks me up. It's like arguing with a guy about whether water is wet, and they bring up steam. Can't wait for their comments next year. It's like those channels that shit on BG3 and say there isn't one redeeming quality about that game. C'mon! LOL.

  • @HighmageDerin
    @HighmageDerin 11 месяцев назад +1

    The same people that scream about the price of some of the better ships in the pledge store. Are the same people that visit Starbucks on a daily basis and have McDonald's or Burger King or Taco Bell every day for lunch..........

  • @animusnocturnus7131
    @animusnocturnus7131 11 месяцев назад +1

    Welcome to the 'verse mate.

  • @SideQuestStories
    @SideQuestStories 11 месяцев назад

    Most of the founders of the Frankfurt studio were ex-Crytek devs.

  • @AuraMaster_7
    @AuraMaster_7 11 месяцев назад +1

    Funny that you mention wanting to see hair because UE5's hair is so bad.
    You should go watch the demo of the new hair tech they showed off this year. It's coming in the EOY patch, and is legitimately the best hair I've ever seen in a videogame, period.

  • @yrovie
    @yrovie 11 месяцев назад

    This was how our universe was created. But with atoms and electrons.

  • @hollywoodguy70
    @hollywoodguy70 11 месяцев назад

    Everything in Pyro IS playable. There's probably more to do there than in Stanton. We'll have access to it in a few days, but the jumpgate isn't going to be up until 1st quarter or so next year.

  • @GermanAcesHDx
    @GermanAcesHDx 11 месяцев назад +3

    Purpleheadedd… please stop talking. i spend 800€ for my current pc and i play this game easily. sure with a system that’s 2k worth, It will run way "stable".. but it is possible with less :)

  • @necronix9947
    @necronix9947 11 месяцев назад

    I streamed the hanger module right at the start, The games has looked good and playable for years in the open verse, Just jankey framerate and bugs! So as for in engine, with this game its also what you get to play. With the "I held the line" trailer and this, I think there trying to show what SQ42 and SC will be able to do without showing us to much of SQ42 and giving to much away.

  • @yoch5383
    @yoch5383 11 месяцев назад +1

    until 12 mins it's in game except for animals after it's the new stuff

    • @myrchantkobold8268
      @myrchantkobold8268 11 месяцев назад +1

      Animals need to be ported in, they finished final art awhile ago.

  • @deandangerfield
    @deandangerfield 11 месяцев назад

    You say that you understand that it's rendered in engine, but that's not true. This is 100% in game footage.

  • @j.macjordan9779
    @j.macjordan9779 11 месяцев назад +1

    Are there really that many doubts about the engine at this point...? Star Citizen generally presents rather well. When it comes to playing the game; however, Star Citizen suffers greatly -- the servers are overwhelmed at the primary spaceports, which results in glitches, slowdown, crashes, etc. Hopefully the server mesh will resolve a lot of these issues, but there is still a need for optimization as well. I play it with a 12th Gen i7 (8P/4E Cores/20 Threads); x670 mobo; 32Gb DDR5; 4th Gen NVMe; & an RTX3060 12Gb -- it's nothing to write home about by any means, but it's a fairly capable setup...(?)
    I can put it in 4k with high settings & it will render close to 50fps & it looks great! Those settings will guarantee the game session will come to a close via a crash & the timing is fairly random. I can also run the card in 1080p with medium settings & cap it at 45fps (or 60fps, either way...?) & it still looks pretty good! Those settings will guarantee the game session will come to a close via a crash, a blue screen of death, a spontaneous PC reboot, etc., & the timing is fairly random, just less frequent. Usually, opening your inventory is a ~50% likelihood of a crash. Everything else plays flawlessly on my PC.
    But let's say they fully optimize for my PC's hardware -- there's just no way it's going to ever look that good on the hardware I have & have the inventory screen up at the same time. Which, it's a 3060; I could replace it with a 4080 & the inventory would open just fine. But I've put ~$100 into the game -- about the price of a AAA title today when all is said & done ...& that's ~the problem... If they're going to advertise the game like this...that's what it should look like on a 3060 w 12gb vram. Because while I may be able to easily purchase a 40 series card, even replace the 12th Gen i7 for the 13th Gen i9 (why not?!), & that would be just fine for me -- but most people aren't likely to do that! That's the difference between a $1k PC & a ~$2.5k PC! That's not right especially when Sony can demo software for the PS5 & they will 100% deliver; they don't have the luxury of bedazzling every piece of software throughout every step of its development process, only to release it to the PS5 specs they always knew their customers would be running the game on in the first place.
    CGI needs to set a firm target & deliver, then they can show off on the high performance hardware with subsequent updates to their finished product. If they did that, then maybe the game would have been released by now...I mean, imagine if their target renders were based on hardware from a decade ago. The project would be dead & never would have amassed near half a $Billion. When they do this, it really seems like they are just leading their fanbase on just a little bit longer & for just a little bit more money...(?) OR, maybe all these new implementations will solve all this stuff; hell, I have no idea.

  • @alexanderdooley4080
    @alexanderdooley4080 11 месяцев назад

    Free fly coming with IAE event tell your friends.

  • @SLAYINGVR
    @SLAYINGVR 11 месяцев назад

    This is crazy😮 Will their be vr support ?

    • @Mind1Official
      @Mind1Official  11 месяцев назад

      I'm fairly new to the scene, but I think yes for Star Citizen.

    • @SLAYINGVR
      @SLAYINGVR 11 месяцев назад

      @@Mind1Official really sweet

  • @DionSamuel
    @DionSamuel 11 месяцев назад +1

    But but but it’s a vaporware tech demo scam. /sarcasm

  • @Boss_Fight_Index_muki
    @Boss_Fight_Index_muki 11 месяцев назад

    gonna need an rtx6090 for this one...

    • @AAX1975
      @AAX1975 11 месяцев назад

      Nopes. 2000 series NVIDA runs it fine. Even 1080s although since it's not optimized it's 30 to 40fps. 3080 runs it from 60fps in-city to 80s in space.

  • @vollegaming8818
    @vollegaming8818 11 месяцев назад

    yea you didnt look at the movie at all ... rofl

  • @informedchoice2249
    @informedchoice2249 11 месяцев назад

    It is until you spawn without a head, or can't get out of your ship via your cockpit. It is pretty, it's not yet dope.

    • @AAX1975
      @AAX1975 11 месяцев назад

      That's pretty rare now...

    • @informedchoice2249
      @informedchoice2249 11 месяцев назад

      @@AAX1975 Lols. Yeah I don't play as much as my friends. They play daily. Logged in yesterday for a go. Headless!

  • @TimBorggrenDenmark
    @TimBorggrenDenmark 11 месяцев назад

    And now the Game gets Online Hype again - people will long in spend a ton of money. And once again the game(The MMORPG), will be nowhere near - done the next 10 years.

  • @Nine-Signs
    @Nine-Signs 11 месяцев назад

    10 years since purchase, 10 years...
    But, at least we have "impressive!" to show for it.

    • @AAX1975
      @AAX1975 11 месяцев назад +4

      It's not just impressive...it's playable.

    • @Dumb-Comment
      @Dumb-Comment 11 месяцев назад +3

      Funny Starfield took 8 to 9 years to develop

  • @mikeatmo
    @mikeatmo 11 месяцев назад

    Yup and It’l be ready for roughly 2038

    • @RosscoAW
      @RosscoAW 11 месяцев назад +5

      Easily 95% of what was in the video is already playable, in-alpha, or will be available for specific tranches of testers (with no NDA) in 4 days (the new Pyro stuff).

    • @mikeatmo
      @mikeatmo 11 месяцев назад

      @@RosscoAWcool to hear. I’ve taken a break from it for around 2 years now. I’ll boot up tomorrow night and see what’s changed.

    • @myrchantkobold8268
      @myrchantkobold8268 11 месяцев назад +2

      Most is complete, just being ported in once the replication layer is reliable. They don't want to add everything at once into an unplayable buggy mess.

    • @hawkzulu5671
      @hawkzulu5671 11 месяцев назад +2

      The only things in that demo that are not in game right now are the animals, fire, waves, destructable enviroments, improved clouds/fog and that jump into the 2nd solar system Pyro

  • @slimi_jimi
    @slimi_jimi 11 месяцев назад

    Looks like a bunch of smoke and mirrors demoing a great cinematic for another round of investment.

    • @Sherlock245
      @Sherlock245 11 месяцев назад +2

      And that is what crybaby said to them and ceo chris robert won the case.

    • @Raazik
      @Raazik 11 месяцев назад

      Actual gameplay footage: ruclips.net/video/W1XurjeUG3Q/видео.html
      Aren't you smart enough to google gameplay to avoid writing nonsense?

    • @RosscoAW
      @RosscoAW 11 месяцев назад

      Star Citizen is only the massive scope it is specifically because they have had 0 rounds of raising liquidity for public shareholders. They've secured (iirc 5) private investors, to help with financing marketing expenses for SQ42 and SC, but they remain minority shareholders and the Founder-CEO retains a controlling interest and unilateral control over design, development, and production direction. They have no "rounds of investment" and it would be directly contradictory and harmful to their currently profitable business model to try and secure additional investors, let alone public investors. They are not doing investor relations, they are doing basic marketing and community relations; backers are not investors, they're customers. And 95% of what's in the cinematic is currently playable in-alpha for appreciably less than the $80 USD MSRP of any other AAA title, and you can have a non-trivial impact on development direction and design decision-making with this IP, where you have literally zero influence whatsoever over whatever product is being delivered by publicly-traded AAA studios.
      I get it, *you want to have a negative opinion,* but that's really quite silly.

    • @billywashere6965
      @billywashere6965 11 месяцев назад +8

      80% of this stuff is already playable in 3.21 as of right now.

    • @Deadmode
      @Deadmode 11 месяцев назад

      Most of this is already playable ingame. Ignorant and uninformed comment.