Thanks Lars - I'm glad we have you to help. It can be quite frustrating when cloud software updates as every existing tutorial becomes more or less obsolete and there's no way to use an older version of cloud software. Please don't ever disappear again! ;)
Just started with fusion and finished my first project the other day the conduit box. Can’t thank you enough for your help it’s fantastic, your a great teacher!
Finally finished video, thanks it was helpful. I remember the 1st coffee scoop, which I did for leaning. The one change I tried, but never got to work, was how to make the handle curved some while still keeping the spline. Some time, not any rush, I would like to see how that could be done. Thanks for yet another great video!
So nice to see you back Lars. I thought that you had second thoughts. Happy New Year my friend. IMH estimation you are unique, therefore irreplaceable !
Thanks for the side-by-side comparison! I just started into Fusion 360 yesterday and the new UI looks much more intuitive-though I’ll probably wait to switch over so I can more easily follow along with older tutorials. Speaking of which-I appreciate that you teach hotkeys/shortcuts from the get-go. In addition to saving time and hassle, it will make the UI transition easier.
I don't like the sketch palette change. That window is not nearly as useful anymore as those options in there are generally set-and-forget, yet that screen is always visible while you are working on a sketch. The only real option I change in there regularly is construction (but I actually just use X, normally). I'd actually prefer it to be flipped, where the options that are there now are in a menu and the constraints are in the palette.
I'm the same, basically all I use in the sketch pallet is the normal/construction button, and sometimes that's after I've looked for the button up in the menu. The other thing I use in the sketch pallet once in a blue moon is the "select profiles" check box, which I apparently somehow accidentally uncheck sometimes.
Drat! Less screen workspace for the model! Would be nice to have a "my interface* built up of the commands a user actually uses.. And to get the full intefface there is a sticky toggle key combination. That'd be great
i dont mean to be so offtopic but does someone know a trick to log back into an instagram account..? I was stupid lost my account password. I would love any tricks you can offer me!
@Remy Canaan i really appreciate your reply. I got to the site through google and Im waiting for the hacking stuff atm. Seems to take quite some time so I will get back to you later when my account password hopefully is recovered.
I'm a 2 week old user and just started using the new interface a couple days ago..I actually like it better! I didn't have any issues moving over to the new interface. With a software UI/UX background myself, this is easier said than done. Kudos to the Autodesk Fusion 360 development and PM teams!!!!
I haven't tried the new interface yet but from what you have shown it looks good. It looks like they are bringing it more inline with what other CAD software looks like.
The crowded palettes like the sketch palette is one of the hardest features to use on a smaller screen. Good to see that the constraints don't have to be there anymore.
Great preview into the new layout! I see logical reasons for the changes; those that are complaining just need to adapt and move on. Excellent video as always Lars. Welcome back!
I just wish there was a way of saving locally and then uploading from local to the net/cloud at intervals. The problem is that if the internet connection is bad or freezes you can’t get access to your designs. Pure cloud access is a bad mode of operation for software.
I can totally see the frustration if the internet connection is not reliable. This is also why in my opinion Autodesk Inventor and Autodesk Fusion 360 will stand strong, shoulder to shoulder for a long time 😊
I have spotty rural internet after hours and I agree 100% with your take on the situation. Lost files ? Spinning blue wheel of death, files stuck in upload purgatory ? Gotta love it.
If the interface is based on CSS and not WPF xaml then the used can customize it with there own theme. I only wan't dark theme's and when I am new to the program big icons and after a year small. GUI need dynamic scaling.
I have only one complaint with the new interface: the additional vertical space consumed by the toolbar. Our screens are already limited in vertical space, especially since we moved to 16:9, so if the guys find a way to move the new "sections" to the window title bar it would be great: same vertical space with more functions. I've already posted this suggestion on the forums, but apparently, the guys don't like it...
Please post a link to your suggestion. I will attempt to go lend support to it as I fully agree. Now with 21:9 resolutions we have even more horizontal space and it's using none of it.
@@expression3639 Apparently the suggestion, with some adaptation, are already being explored: www.autodesk.com/products/fusion-360/blog/ui-modernization-update/ section "less clutter".
@@armagedontek It will do it with multi monitors, just not quite so easily. Snapping the windows to the inside halves requires a bit of pixel perfect finesse, but you can also hold the windows key + arrow keys to snap a window to the sides. Hitting the arrow several times will move it over to the next spot, etc.
The new interface looks pretty neat. If there was some way of getting rid of the Sketch Palette completely then that would be good. I find that it gets in the way a lot of the time so I minimise it.
I love your style of teaching things. It's so easy! Do you have lessons on "construct" side of Fusion? I'm a little bit of confused about how to use that feature. :)
Generally the new UI is a step in the right direction. However, the removal of the sketch pallet is a massive step backwards though. And the loss of the context sensitive S key menu for each workspace is a negative hit as well. And the new UI takes up more vertical screen real estate, it could be made more compact.
Been using the preview for months, it alright. It's just the add ons continue to screw up the interface. I had bommer installed and somehow takes the whole tab area. Rest of the addons go in menus. Persisted through the updates. Also wished the tabs were scrollable.
I'm still early along the path to become a Fusion 360 ninja, so a revised interface shouldn't be too much of a hassle adjusting. Shows Autodesk are looking at ways to improve the experience.
An interface change I would like to see is for Autodesk to abandon the "floating windows pop up on top of the render window" approach. I suppose the thinking is that making the dialog boxes disappear "clears up" the render window when they're not being used, but I would say that the actual effect is that the dialog boxes "clutter up" the render window when they ARE being used. For instance, the little gap of space above the sketch pallet and next to the view cube (in the top-right of the screen) is basically 100% pointless when you're sketching, yet the software takes that useless screen real estate into account when doing operations like centering the model and filling the screen (the double middle mouse click action). So, after doing that command, it's frequently necessary to manually reposition the model anyway... not the end of the world, but annoying none-the-less. The same goes for the feature tree on the left. How is it beneficial for the model to be rendered under the text and icons of the feature tree? That part of the model will be basically obscured, it screws up the auto center and zoom command, and it makes using the tree more difficult as the software must interpret what the user wants when they click in the vicinity of the feature tree - a click exactly on top of the text or an icon selects an item in the feature tree, a click two pixels away is interpreted as an attempt to select something in the render window. Needing to be cognizant of the precision required to use the feature tree makes it (objectively) slightly more difficult to use. Worse yet is when you use things like the project command in a sketch, and the dialog for that appears next to the sketch pallet. For me, it'll frequently appear to the RIGHT of the sketch pallet, which means there's a second little rectangle of virtually useless render preview under the project dialog. I've probably moved that dialog box 50 times in the last few months because... for some inexplicable reason... the modifications I make to the dialog windows (like repositioning and resizing) are not retained between sessions. (I've noticed the same thing happening to other people when they post screen recordings of Fusion 360.) I love Fusion 360 and I freely admit that these gripes I have are minor. But they ARE things that CAN be fixed if the development team was motivated. In my opinion, the UI needs another overhaul, a more complete overhaul, and I'd personally really appreciate it if Fusion 360's UI had the same customization options as Rhino (which gives users a plethora of options for creating a custom and efficient interface). The tool table in the CAM workspace could be worlds better as well.
I don't think you will be able to go back when the new UI is released. I can see how that will result in the development team will have to support different UI's and that is normally not optimal.
So I switched to the new UI and on startup I get an error about slicer and then again when I close it down. Is slicer not going to work with the new UI?
New interface.....Yet NPT threads have been requested for 4+ years and it's still not in Fusion. Display alternate units in "Inspect" "Measure" was in KeyCreator in 1997 but still not in Fusion.... Priorities!!
lol - once I've spent half an hour trying to find a way to see the measurements in both inches and mms because I thought "no way it's not implemented somewhere".
welcome back. i have deinstalled the f360, it was a lil confusing to get a free hobbyist license. after experience time. But maybe i try again.. F360 was not complicate, but somitimes a little slow. If i install yet again, will iget the new or old UI? Thanks for all you good work...
I hope there's still an option there somewhere to have those constraints floating and visible at all the time in the sketch - having them only available in the drop down would be a serious downgrade in my opinion.
Hi Leeloo Minai Thank you for watching! I also know that they live in the right-click menu. On top of that, as far as I know, they are not done with the new UI development. Best, Lars
I am just the opposite. I always hide the constraints until needed. They take up too much of the design space. Also you have to click on the button itself why not make the words clickable as well.
@@blic-sx9ix Are you talking about the same here? I meant the panel that lists the available constraints in the sketch mode, not the actual constraint symbols on the sketch itself.
@@LeelooMinai Yes the sketch palette. Between that and the browser tree I lose 1/3 the design space. Open the data panel and you lose even more. I use F360 on a 15.6 laptop. I prefer drop downs, shortcuts or right click menus. I teach F360 to teens and always get the complaint "I can't choose a constraint" because they are trying to click on the word (like you can do in most menus) instead of the little button itself.
re: DOCKABLE TOOLBAR: the new UI removed dock/undock functionality of the toolbar. Even worse, the toolbar is now bigger, eating valuable vertical screen real estate. It is like doing CAD through a mail slot. If this annoys you, PLEASE VOTE for bringing back dock/undock Toolbar functionality: Vote here: forums.autodesk.com/t5/fusion-360-ideastation/bring-back-dockable-toolbar/idi-p/8513640
NOOOOOooooooo People have been bellyaching about LACK OF HOTKEYS FOR CONSTRAINTS for years. And now, diddling with constraints requires TWO mouse diddles instead of one. Lars... tell me it isn't so.... :(
The new constraints menu is the only real sticking point I have had with the new ui. Everything else is just teaching myself where things are moved to, but the constraints are used so much, they need to be easy to click.
YESSSSSSsssss I stand corrected (first time ever): Despite the constraint buttons being buried in the pull-ish-down menu, they can indeed be assigned hotkeys. Repeat: YOU CAN ASSIGN HOTKEYS TO CONSTRAINTS. That totally calls for a beer.
I am sure this is like most interface changes, where everyone complains for a couple weeks, and then gets used to it. But here's my complaint. Loss of workspace. The top menus are now bigger, which means we lose some real estate on the screen. This would be okay if I had a big square monitor like in the old days, but my screen is one of those annoying wide-and-short ones, so up and down space is important! WHat would be great is if there was a way to disable certain menu options. I don't need tabs; I only work on one thing at a time. I don't need big graphic buttons, wee little ones would do. I dunno. I don't like it. But I'm sure I'll get used to it.
The removal of the sketch pallet is a massive step backwards though. And the loss of the context sensitive S key menu for each workspace is a negative hit as well.
Question; (First I want to say I am 73, so the prospect of owning or using a CNC machine $$ is 99% un-probable.) That being said I am still interested in learning some basic knowledge of G-Code programing; maybe something like "G For Dummies". Can you suggest a book or ? that I could look at. I like to learn - it's that simple. Thanks.
I am not aware of a specific book. But, I bet, you can by a small cheap Chinese wood router for a few hundred bucks and have all kinds of fun with Fusion and g-code
Thanks, I will look into that option. While Asian instructions typically leave a lot to be desired, I am fairly sure they must provide something. Again - Thanks
Thank you. Mach3 seems to be the software from the eBay items I found. So unless I really missed the picture the CAD (Fusion 360) designs the item which I have learned some and made STL files to be sliced and sent to a 3D printer via plug in flash drive. To actually do this for say a router/mill Fusion would generate some other type file that is inputted to Mach3 which controls the actual X,Y,Z drive motors, etc.? If that is right I would have to invest in 2 areas; the Mach3 software and some sort of router/mill, I think?
yes they came out with mach4 .so mach3 is old news .you can buy cheap from ebay or other sources.u only need a old desk top computer with windows xp.. it runs mach3 fine.
Hello Lars! I have a little "problem" that bothers me a lot because it affects my workflow. When i extrude i want to use the arrow instead of typing the value in the distance box. But when i try to use the arrow, it only works for increments of 200mm or -200mm. Do you know how i can change this to work for anything rather than a fixed value of 200mm? I love the new interface by the way. And the fact that you are back puts a smile on my face. You are such a great and positive person. Kudos
Oh boy... Brad has far less charisma than you Lars... he's like a high school teacher.. YAWN... and WHERE IS THE BEER??? ;) Seriously I wish him luck but you've been 'kinda like' the whole motivation for going through these to learn Fusion! I seriously hope that you continue making Vids... you are a GREAT and FUN teacher! "Who Loves Ya Baby!?"
I love Fusion and enjoy your teaching everyone how to use it. You explain things in such a way that makes it exciting to learn. I do have a question however, why does Fusion not have anything that would allow you to include wires and hoses? It seems like such a simple thing, so why does SolidWorks allow it and Fusion does not?
Hi Jess Knowland Thank you for watching! The development team will for sure work on it if there are enough requests. A lot of this can be done with splines and the sweep command
You are correct. It just seems like something that would be good for Fusion. Frankly, I like Fusion better than SolidwWorks, but then that is just me. Thank you for replying so fast.
Thank you for responding so fast Lars. I really appreciate it. It just seems intuitive of Fusion to allow those types of builds. I am not sure splines or the sweep command would work for a wiring diagram onto a circuit board. SolidWorks is really good about moving the parts around on the board, just really hard to learn the software whereas Fusion is simple to learn. Well, simple because of your tutorials. Thank you again.
I’m new and am having a lot of trouble editing parts of models I’ve made for example if I add a shape to a cylinder I can’t edit the shape I added only the whole thing
Sorry to hear that. Pretty sure you will be stuck with one, but the good news is that it is in preview still so the developers are continuously working on it
Here's a suggestion for new content. Explain Fusion 360's R.U.L.E #1 in detail, including the exceptions to the rule! Here's a link to it on the Fusion 360 Forum. forums.autodesk.com/t5/fusion-360-design-validate/fusion-360-r-u-l-e-1-and-2/td-p/6581749 Before hand you should probably talk to the inventor of that rule, me ;-) I still see too many users getting in trouble with their designs not being aware of it. I also have seen AD tutorials where it was stated that one should always create a new component first, which is not the case. That needs to be clarified.
@@cadcamstuff It's a good live stream. BUT I would like for everyone that refers to R.U.L.E#1 on youtube to actually link to it on the Fusion 360 Forum. It lists a number of exceptions or alternative workflows, which in turn means that you cannot real "break" the rule. It specifically starts with "When in doubt..." because you can get into trouble not creating a component but creating one in the first place even if not needed is easy to remedy ;-)
@@cadcamstuff I hope so, because it made me switch back to the old UI straight away, even though I liked the rest of what I saw a lot. I am using Fusion alongside Inventor and having Slicer for quick "prototyping" is one of the main reasons to use Fusion in the first place. A broken link between Fusion and Slicer would be a major pain in the ass for me.
That's funny, something has changed. I still get the error message on startup of Fusion, but after accepting the error, Slicer is included in tools tab (which it wasn't before) and it works.
Sorry, I don’t have a real good answer why we don’t have it in Fusion yet. Im sure if enough people pushed it on the Fusion 360 idea station, it will come sooner than later. But, the developers are working hard on adding all kinds of functions to the software. Sure it is not easy to prioritize
I just finished doing an exercise using the UI interface. for some reason I was not able to save and close the canvas. the only way i could close Fusion 360 was to restart my computer. anybody have a reasonable solution?
I'm used to Rhinoceros and I like its ability to create "organic" and complex shapes very easily. How does Fusion 360 compare to Rhino? Is it more for mechanical drawing ?
@@jothain I have but after creating the gcode in Cura and moving my flash card to my Ender 3 I started the print but it looks like the design is not the same specs as what I have created. I designed a PLA spool reducer with a 32mm center hole cut out of the 57mm diameter sphere center but when the 1st layer printed it looked to be only a 16mm hole??? Needless to say I stopped the print and figured I would find out if I did something wrong somewhere before going further. My preferences in Fusion are set to mm by the way. Am I missing something or should I let the print go and see what happens? Thank you - Joe
ok looking at it now. But I think my problem is in Fusion 360 if I click on my project I see the radius is half of what I'm trying to create. If I double the size when designing my project I then see the correct size for the radius that shows in the lower right corner.
Ok thanks to Lars link I now know why my projects were standing up in Cura. Thanks for the X-Y tip. As for my main question I just let my design go and it printed out ok. The bedding was reduced the project printed full size. Thank you and sorry for the noob question lol
Love the new season man. the new fusion 360 (after v.2) have some speed issue on my laptop. the startup time for the app is 3-4 times more than the old version. "insert DXF" is super slow actually slower than superslow 😐. anybody know what to do? or having a same problem?
@@Hirudin yes yes, first extrude is having a delay too, after the 1st one, software act normaly. I run my fusion 360 on my mac, I think when they decide to release fusion from appstore (instead of autodesk website) slowing started.
How about a way to save the remaining stock after the first operation. The old STL import trick is useless to me. To many facets to convert with a complex part.
I don't know if that's the import trick you mean, but when the simulation ends in an operation you can right click and save stock to an STL. You can use that for all sorts of stuff. Op2 stock, comparisons, etc
@@ExMachinaEngineering Yes understand that. However when you import the STL file back in i needs to be converted to work properly. If it contains to many facets you cannot convert the file.
@@GC-hw9ju OK, just checking. Although, if I'm honest, I never convert it, I just set the stl as the stock. But I don't know what parts you're making and how many axes you're using.
@@ExMachinaEngineering It imports it in to the Sculpt space when you bring it in. Then when I try to convert the file from mesh to BREP it says to many facets. Says the same thing when I try to convert it to a body. There is no way to get it back in to the Cam so it the second op can be done.
@@cadcamstuff no problem. But can you please make video on assembly. I watched your video on assembly of machine vice and tool box. But when I'm creating numbers of component in one design. Its getting difficult to hide the one component and do assekbly of other two.
NOOOOOooooo #2: the near-useless toolbar (useless to me, at least; YMMV, which is fine) is now LOCKED. Wherease before, I could UNDOCK it and shove it out of the way (usually where da sun don't shine). Why, in this era of squashed 16x9 displays, with vertical real estate at a ludicrous premium, the AutoTools at AutoDesk would choose to LOCK this hideous, offensive, obese, ghastly, abomination of a toolbar, locked - LOCKED - front and center, right in my FACE, FOREVER.... well, let us just say I'm slightly puzzled at the motive.
Thank you for the feedback👍 It is still preview so the developers still have their fingers in the dough😊One can hope this is a constant improvement process
This new window dressing is NOT COOL . WHOSE IDEA WAS THIS ? I had no complaints with the user interface !!! Put more features that FUSION SHOULD HAVE, like a correctly working 4th axis/cylinder wrap etc. Stop stop stop with the interface nonsense it was divided up in a logical product organization. !!! omg what about all the VIDEOS you guys have done that help us find what where when and HOW TO DO...???? Genius level stupid. Fusion is gutting its future user base now. NO ONE I KNOW has bitched about the user interface. Stop messing with my steering wheel ! Great to see you Lars !
This is a mutch more logical interface, thnx for that
Definitely seems more intuitive. I like it
Thanks Lars - I'm glad we have you to help. It can be quite frustrating when cloud software updates as every existing tutorial becomes more or less obsolete and there's no way to use an older version of cloud software. Please don't ever disappear again! ;)
You are so very welcome :-) Thank you for watching!
Just started with fusion and finished my first project the other day the conduit box. Can’t thank you enough for your help it’s fantastic, your a great teacher!
Finally finished video, thanks it was helpful. I remember the 1st coffee scoop, which I did for leaning. The one change I tried, but never got to work, was how to make the handle curved some while still keeping the spline. Some time, not any rush, I would like to see how that could be done.
Thanks for yet another great video!
So nice to see you back Lars. I thought that you had second thoughts. Happy New Year my friend. IMH estimation you are unique, therefore irreplaceable !
Thank you, Chris
Thanks for the side-by-side comparison! I just started into Fusion 360 yesterday and the new UI looks much more intuitive-though I’ll probably wait to switch over so I can more easily follow along with older tutorials.
Speaking of which-I appreciate that you teach hotkeys/shortcuts from the get-go. In addition to saving time and hassle, it will make the UI transition easier.
Awesome to hear. Thank you for watching 👍😊
You're the man! - Thanks Lars :)
You are so very welcome 👍😊 thank you for watching
Great comparison Lars. I've been using the new UI ever since the preview was released and I think it's fantastic.
Awesome to hear 👍😊
I don't like the sketch palette change. That window is not nearly as useful anymore as those options in there are generally set-and-forget, yet that screen is always visible while you are working on a sketch. The only real option I change in there regularly is construction (but I actually just use X, normally).
I'd actually prefer it to be flipped, where the options that are there now are in a menu and the constraints are in the palette.
I'm the same, basically all I use in the sketch pallet is the normal/construction button, and sometimes that's after I've looked for the button up in the menu. The other thing I use in the sketch pallet once in a blue moon is the "select profiles" check box, which I apparently somehow accidentally uncheck sometimes.
I dig it new interface looks better
No more crowdedness
Drat! Less screen workspace for the model! Would be nice to have a "my interface* built up of the commands a user actually uses.. And to get the full intefface there is a sticky toggle key combination. That'd be great
i dont mean to be so offtopic but does someone know a trick to log back into an instagram account..?
I was stupid lost my account password. I would love any tricks you can offer me!
@Cesar Jamari instablaster :)
@Remy Canaan i really appreciate your reply. I got to the site through google and Im waiting for the hacking stuff atm.
Seems to take quite some time so I will get back to you later when my account password hopefully is recovered.
@Remy Canaan it did the trick and I finally got access to my account again. I am so happy!
Thanks so much you really help me out !
@Cesar Jamari Glad I could help xD
I like the new interface, it seems like it "flows" better when working on models.
I'm a 2 week old user and just started using the new interface a couple days ago..I actually like it better! I didn't have any issues moving over to the new interface. With a software UI/UX background myself, this is easier said than done. Kudos to the Autodesk Fusion 360 development and PM teams!!!!
That is awesome to hear Dan Dulac .Thank you for watching the videos
Looks good to me. I like the way the UI changes to match what you're doing. Before I felt that too many things were hidden.
I haven't tried the new interface yet but from what you have shown it looks good. It looks like they are bringing it more inline with what other CAD software looks like.
Great as always, really learning and enjoying, and wondering how lucky we are to live at a time that such a man like you exist. :)
I like the way the new constraints don't take up half the screen.
The crowded palettes like the sketch palette is one of the hardest features to use on a smaller screen. Good to see that the constraints don't have to be there anymore.
Great preview into the new layout! I see logical reasons for the changes; those that are complaining just need to adapt and move on.
Excellent video as always Lars. Welcome back!
Thank you and thank you for watching 👍😊
Wooh Ho.!🤗 That’s great. I’ll go and set out the coffee spoon now to practice! Happy New Year Lars🎉 John 🇬🇧
I just wish there was a way of saving locally and then uploading from local to the net/cloud at intervals. The problem is that if the internet connection is bad or freezes you can’t get access to your designs. Pure cloud access is a bad mode of operation for software.
I can totally see the frustration if the internet connection is not reliable. This is also why in my opinion Autodesk Inventor and Autodesk Fusion 360 will stand strong, shoulder to shoulder for a long time 😊
Already been bitten by that bug when their servers were down a few days. Very frustrating.
I guess this is why Fusion 360 is “free”. Because it’s not robust enough for industry !!
I have spotty rural internet after hours and I agree 100% with your take on the situation. Lost files ? Spinning blue wheel of death, files stuck in upload purgatory ? Gotta love it.
If the interface is based on CSS and not WPF xaml then the used can customize it with there own theme. I only wan't dark theme's and when I am new to the program big icons and after a year small. GUI need dynamic scaling.
Hi Erwin, I have to admit that I know nothing about the code behind that software. I hardly know how to run it to begin with :-)
Glad I just downloaded it yesterday. Skipping the relearning process.
I have only one complaint with the new interface: the additional vertical space consumed by the toolbar. Our screens are already limited in vertical space, especially since we moved to 16:9, so if the guys find a way to move the new "sections" to the window title bar it would be great: same vertical space with more functions.
I've already posted this suggestion on the forums, but apparently, the guys don't like it...
Please post a link to your suggestion. I will attempt to go lend support to it as I fully agree. Now with 21:9 resolutions we have even more horizontal space and it's using none of it.
@@expression3639 Apparently the suggestion, with some adaptation, are already being explored: www.autodesk.com/products/fusion-360/blog/ui-modernization-update/ section "less clutter".
FYI, windows let’s you split screen if you drag the window with your mouse close to the edge.
not if you have multi monitor setup..
@@armagedontek It will do it with multi monitors, just not quite so easily. Snapping the windows to the inside halves requires a bit of pixel perfect finesse, but you can also hold the windows key + arrow keys to snap a window to the sides. Hitting the arrow several times will move it over to the next spot, etc.
Lars, what is the HAAS box doing the background? Is is a remote for a machine behind the wall? (or just for looks! haa) Very cool! I want one!
It is a simulator control panel for educational purposes.
The new interface looks pretty neat. If there was some way of getting rid of the Sketch Palette completely then that would be good. I find that it gets in the way a lot of the time so I minimise it.
Windows 10. Drag window off screen and it will fill half (or quarter) screen.
Hi Lars, thank you for all your videos. I was wondering when you were going to switch to the new interface, if you haven't yet?
I'll wait until it is the default option :-)
I love your style of teaching things. It's so easy! Do you have lessons on "construct" side of Fusion? I'm a little bit of confused about how to use that feature. :)
Weird. I have had this interface for a while now. Didn't realize it was different for others. lol
This interface is much nicer.
Generally the new UI is a step in the right direction. However, the removal of the sketch pallet is a massive step backwards though. And the loss of the context sensitive S key menu for each workspace is a negative hit as well. And the new UI takes up more vertical screen real estate, it could be made more compact.
Agreed, removing the sketch pallet is a world-changing unmitigated disaster. And annoying too. I'd riot, but the neighbor borrowed my pitchfork.
You can upvote for more vertical screen real estate here:
forums.autodesk.com/t5/fusion-360-ideastation/bring-back-dockable-toolbar/idi-p/8513640
Thanks Lars, The new interface is looking good!
Hi Lars, Thanks for covering this issue. Very informative!
Been using the preview for months, it alright. It's just the add ons continue to screw up the interface. I had bommer installed and somehow takes the whole tab area. Rest of the addons go in menus. Persisted through the updates. Also wished the tabs were scrollable.
Hi Rahul Thank you for watching!
I was not aware that the add-ons are struggling with the UI :-(
I'm still early along the path to become a Fusion 360 ninja, so a revised interface shouldn't be too much of a hassle adjusting. Shows Autodesk are looking at ways to improve the experience.
An interface change I would like to see is for Autodesk to abandon the "floating windows pop up on top of the render window" approach. I suppose the thinking is that making the dialog boxes disappear "clears up" the render window when they're not being used, but I would say that the actual effect is that the dialog boxes "clutter up" the render window when they ARE being used.
For instance, the little gap of space above the sketch pallet and next to the view cube (in the top-right of the screen) is basically 100% pointless when you're sketching, yet the software takes that useless screen real estate into account when doing operations like centering the model and filling the screen (the double middle mouse click action). So, after doing that command, it's frequently necessary to manually reposition the model anyway... not the end of the world, but annoying none-the-less. The same goes for the feature tree on the left. How is it beneficial for the model to be rendered under the text and icons of the feature tree? That part of the model will be basically obscured, it screws up the auto center and zoom command, and it makes using the tree more difficult as the software must interpret what the user wants when they click in the vicinity of the feature tree - a click exactly on top of the text or an icon selects an item in the feature tree, a click two pixels away is interpreted as an attempt to select something in the render window. Needing to be cognizant of the precision required to use the feature tree makes it (objectively) slightly more difficult to use.
Worse yet is when you use things like the project command in a sketch, and the dialog for that appears next to the sketch pallet. For me, it'll frequently appear to the RIGHT of the sketch pallet, which means there's a second little rectangle of virtually useless render preview under the project dialog. I've probably moved that dialog box 50 times in the last few months because... for some inexplicable reason... the modifications I make to the dialog windows (like repositioning and resizing) are not retained between sessions. (I've noticed the same thing happening to other people when they post screen recordings of Fusion 360.)
I love Fusion 360 and I freely admit that these gripes I have are minor. But they ARE things that CAN be fixed if the development team was motivated. In my opinion, the UI needs another overhaul, a more complete overhaul, and I'd personally really appreciate it if Fusion 360's UI had the same customization options as Rhino (which gives users a plethora of options for creating a custom and efficient interface).
The tool table in the CAM workspace could be worlds better as well.
Thank you for taking the time to write this, Hirudin
I will for sure forward this to the right people!
Have a greatr weekend
At 5:31 , after completing the vertical line, two purple dots appear at the ends of the horizontal view of the top circle. What are they?
I would also like to know the answer to this
@@jameslaine2472 Sometimes the purple dots are projection points but Lars didn't mention it so i don't know.
Any time frame for updating to this new interface? Will we have the option of going back to the old interface?
I don't think you will be able to go back when the new UI is released. I can see how that will result in the development team will have to support different UI's and that is normally not optimal.
Can you disclose when the UI update will be pushed?
Thank you for the warning about new interface, as a beginner, change is spooky.
So I switched to the new UI and on startup I get an error about slicer and then again when I close it down. Is slicer not going to work with the new UI?
I will hope so 😊 this is why it is in preview and not default. Sure the developers are working to get all kinds of stuff working
MUCH better. Coming from Solidworks to Fusion I hated the interface, this is much more in tune with how Solidworks works.
New interface.....Yet NPT threads have been requested for 4+ years and it's still not in Fusion. Display alternate units in "Inspect" "Measure" was in KeyCreator in 1997 but still not in Fusion.... Priorities!!
lol - once I've spent half an hour trying to find a way to see the measurements in both inches and mms because I thought "no way it's not implemented somewhere".
Greg, If I had more power :-)...
New UI looks sweet!
Another great video. I love the new interface. I started using it the day they released the preview. :)
That is awesome to hear rwfracing .Thank you for watching the videos
Thank you very much 👍 👍👍🍺🍺🍺
I'm cautiously optimistic. Fusion UI is becoming more like some of the other traditional programs.
welcome back. i have deinstalled the f360, it was a lil confusing to get a free hobbyist license. after experience time. But maybe i try again.. F360 was not complicate, but somitimes a little slow. If i install yet again, will iget the new or old UI? Thanks for all you good work...
lovely new UI.. It’s much better than before, Great I thumbs up bbbb
Thanks for the tip Lars! I like the new interface a lot better but that's just me.
Thanks Lars!
Thank you
I hope there's still an option there somewhere to have those constraints floating and visible at all the time in the sketch - having them only available in the drop down would be a serious downgrade in my opinion.
Hi Leeloo Minai Thank you for watching!
I also know that they live in the right-click menu. On top of that, as far as I know, they are not done with the new UI development.
Best,
Lars
I am just the opposite. I always hide the constraints until needed. They take up too much of the design space. Also you have to click on the button itself why not make the words clickable as well.
@@blic-sx9ix Are you talking about the same here? I meant the panel that lists the available constraints in the sketch mode, not the actual constraint symbols on the sketch itself.
@@LeelooMinai Yes the sketch palette. Between that and the browser tree I lose 1/3 the design space. Open the data panel and you lose even more. I use F360 on a 15.6 laptop. I prefer drop downs, shortcuts or right click menus. I teach F360 to teens and always get the complaint "I can't choose a constraint" because they are trying to click on the word (like you can do in most menus) instead of the little button itself.
This is starting to look more like Inventor's UI, which isn't a bad thing.
I really like the new UI but what about the add-ons? Now that I've downloaded it I can't really live without "Sheeter"...
re: DOCKABLE TOOLBAR: the new UI removed dock/undock functionality of the toolbar. Even worse, the toolbar is now bigger, eating valuable vertical screen real estate. It is like doing CAD through a mail slot.
If this annoys you, PLEASE VOTE for bringing back dock/undock Toolbar functionality: Vote here:
forums.autodesk.com/t5/fusion-360-ideastation/bring-back-dockable-toolbar/idi-p/8513640
NOOOOOooooooo People have been bellyaching about LACK OF HOTKEYS FOR CONSTRAINTS for years. And now, diddling with constraints requires TWO mouse diddles instead of one. Lars... tell me it isn't so.... :(
The new constraints menu is the only real sticking point I have had with the new ui. Everything else is just teaching myself where things are moved to, but the constraints are used so much, they need to be easy to click.
YESSSSSSsssss I stand corrected (first time ever): Despite the constraint buttons being buried in the pull-ish-down menu, they can indeed be assigned hotkeys. Repeat: YOU CAN ASSIGN HOTKEYS TO CONSTRAINTS. That totally calls for a beer.
Thank you for the feedback😊
I really need the constraints palett. Its much faster
I don’t even finished with old interface,, now new again,, anyway thanks Lars..
I like the new interface!
I am sure this is like most interface changes, where everyone complains for a couple weeks, and then gets used to it.
But here's my complaint. Loss of workspace. The top menus are now bigger, which means we lose some real estate on the screen. This would be okay if I had a big square monitor like in the old days, but my screen is one of those annoying wide-and-short ones, so up and down space is important!
WHat would be great is if there was a way to disable certain menu options. I don't need tabs; I only work on one thing at a time. I don't need big graphic buttons, wee little ones would do.
I dunno. I don't like it. But I'm sure I'll get used to it.
Great feedback. Thank you 👍😊
You can upvote for more vertical screen real estate here:
forums.autodesk.com/t5/fusion-360-ideastation/bring-back-dockable-toolbar/idi-p/8513640
Big fan of the new user interface, been using it for a while already 👍
The removal of the sketch pallet is a massive step backwards though. And the loss of the context sensitive S key menu for each workspace is a negative hit as well.
It looks refreshing :)
Thanks for sharing👍😀
Been using it for at least 3 months now..
I like the new interface.
Question; (First I want to say I am 73, so the prospect of owning or using a CNC machine $$ is 99% un-probable.) That being said I am still interested in learning some basic knowledge of G-Code programing; maybe something like "G For Dummies". Can you suggest a book or ? that I could look at. I like to learn - it's that simple. Thanks.
I am not aware of a specific book. But, I bet, you can by a small cheap Chinese wood router for a few hundred bucks and have all kinds of fun with Fusion and g-code
Thanks, I will look into that option. While Asian instructions typically leave a lot to be desired, I am fairly sure they must provide something. Again - Thanks
you sure can off ebay.. and fussion works with mach3
Thank you. Mach3 seems to be the software from the eBay items I found. So unless I really missed the picture the CAD (Fusion 360) designs the item which I have learned some and made STL files to be sliced and sent to a 3D printer via plug in flash drive.
To actually do this for say a router/mill Fusion would generate some other type file that is inputted to Mach3 which controls the actual X,Y,Z drive motors, etc.? If that is right I would have to invest in 2 areas; the Mach3 software and some sort of router/mill, I think?
yes they came out with mach4 .so mach3 is old news .you can buy cheap from ebay or other sources.u only need a old desk top computer with windows xp.. it runs mach3 fine.
Hello Lars!
I have a little "problem" that bothers me a lot because it affects my workflow. When i extrude i want to use the arrow instead of typing the value in the distance box. But when i try to use the arrow, it only works for increments of 200mm or -200mm. Do you know how i can change this to work for anything rather than a fixed value of 200mm?
I love the new interface by the way. And the fact that you are back puts a smile on my face. You are such a great and positive person. Kudos
Problem solved by a user in the Fusion 360 Users facebook group. i had to turn off ‚incremental move‘ in the little dialog box of the Grids and Snaps.
Happy you figured it out!
Oh boy... Brad has far less charisma than you Lars... he's like a high school teacher.. YAWN... and WHERE IS THE BEER??? ;) Seriously I wish him luck but you've been 'kinda like' the whole motivation for going through these to learn Fusion! I seriously hope that you continue making Vids... you are a GREAT and FUN teacher! "Who Loves Ya Baby!?"
Thank you so much for the kind words 👍😊 I’ll do my best (Sometime with beer in hand) keep making videos
@@cadcamstuff OK after watching him for a whole episode I'm convinced... he's patient, slow and steady, but very thorough. Keep Him! LOL
Great video!!! Question, What are you doing with the Haas training module?
Thank you. I used it in a few videos to show cutter comp. etc. right now, it is just looping a program for the show 👍😊
I love Fusion and enjoy your teaching everyone how to use it. You explain things in such a way that makes it exciting to learn. I do have a question however, why does Fusion not have anything that would allow you to include wires and hoses? It seems like such a simple thing, so why does SolidWorks allow it and Fusion does not?
Compare the development history and price tag of the two softwares.
Hi Jess Knowland Thank you for watching!
The development team will for sure work on it if there are enough requests. A lot of this can be done with splines and the sweep command
You are correct. It just seems like something that would be good for Fusion. Frankly, I like Fusion better than SolidwWorks, but then that is just me. Thank you for replying so fast.
Thank you for responding so fast Lars. I really appreciate it. It just seems intuitive of Fusion to allow those types of builds. I am not sure splines or the sweep command would work for a wiring diagram onto a circuit board. SolidWorks is really good about moving the parts around on the board, just really hard to learn the software whereas Fusion is simple to learn. Well, simple because of your tutorials. Thank you again.
Hello Lars from Argentina, have and awesome day.
Thank you Eduardo Daniel Antuña
cool stuiff lars will this be avalible for the hobbyist as well
Yes. You can turn it on right now if you want to 👍
Hello, Lars, it's a wonderful help you offer to us, but do Autodesk offer offline support in india, a training class or somethin
I'll recommend that you reach out to your local Autodesk resller.
Only episode 2 and I'm thrilled to be here
Awesome new format!
Thank you Dany Yo Xoden
Osam stuff
I’m new and am having a lot of trouble editing parts of models I’ve made for example if I add a shape to a cylinder I can’t edit the shape I added only the whole thing
Hi Riot Race Thank you for watching!
Maybe this is useful?
ruclips.net/video/RFe_9FgGOPQ/видео.html
I did not like the new GUI - NOT AT ALL!!! Switched back - Hope I can use both
Sorry to hear that. Pretty sure you will be stuck with one, but the good news is that it is in preview still so the developers are continuously working on it
Here's a suggestion for new content. Explain Fusion 360's R.U.L.E #1 in detail, including the exceptions to the rule! Here's a link to it on the Fusion 360 Forum. forums.autodesk.com/t5/fusion-360-design-validate/fusion-360-r-u-l-e-1-and-2/td-p/6581749
Before hand you should probably talk to the inventor of that rule, me ;-)
I still see too many users getting in trouble with their designs not being aware of it. I also have seen AD tutorials where it was stated that one should always create a new component first, which is not the case. That needs to be clarified.
Hi Peter, I did this video a while back. What’s your thoughts on it? ruclips.net/video/URYRNNPi9XU/видео.html
@@cadcamstuff It's a good live stream. BUT I would like for everyone that refers to R.U.L.E#1 on youtube to actually link to it on the Fusion 360 Forum. It lists a number of exceptions or alternative workflows, which in turn means that you cannot real "break" the rule. It specifically starts with "When in doubt..." because you can get into trouble not creating a component but creating one in the first place even if not needed is easy to remedy ;-)
In December the UI preview immediately crashed Slicer for Fusion at start-up. Has that been taken care of?
I’m not sure. Seems like a few people have issues with add-ons and the preview UI. I’ll suspect these things will be fixed before becoming default.
@@cadcamstuff I hope so, because it made me switch back to the old UI straight away, even though I liked the rest of what I saw a lot.
I am using Fusion alongside Inventor and having Slicer for quick "prototyping" is one of the main reasons to use Fusion in the first place. A broken link between Fusion and Slicer would be a major pain in the ass for me.
That's funny, something has changed. I still get the error message on startup of Fusion, but after accepting the error, Slicer is included in tools tab (which it wasn't before) and it works.
I believe they fixed a bunch of the add-on issues in last week’s update 👍😊
maybe you know when will be added frame generator like in inventor? Fusion is great but i need convenient and fast tool to create frames....
I don’t. I have not seen the roadmap for fusion since I switched to the Inventor side this summer.
@@cadcamstuff it is so important part of this kind of soft, why AD didn't add it still? is it intentional?
Sorry, I don’t have a real good answer why we don’t have it in Fusion yet. Im sure if enough people pushed it on the Fusion 360 idea station, it will come sooner than later.
But, the developers are working hard on adding all kinds of functions to the software. Sure it is not easy to prioritize
I just finished doing an exercise using the UI interface. for some reason I was not able to save and close the canvas. the only way i could close Fusion 360 was to restart my computer. anybody have a reasonable solution?
Prefer the new interface :)
I'm used to Rhinoceros and I like its ability to create "organic" and complex shapes very easily. How does Fusion 360 compare to Rhino? Is it more for mechanical drawing ?
See videos on form modelling.
Hope this is useful
Hi Lars, I am a noobie and have a question about going from Fusion 360 to Cura GCODE. Can I email you please? Thank you Joe
Cura has nothing to do with Fusion360. Just design and export model as Stl and import that into Cura. Simple as that.
@@jothain I have but after creating the gcode in Cura and moving my flash card to my Ender 3 I started the print but it looks like the design is not the same specs as what I have created. I designed a PLA spool reducer with a 32mm center hole cut out of the 57mm diameter sphere center but when the 1st layer printed it looked to be only a 16mm hole??? Needless to say I stopped the print and figured I would find out if I did something wrong somewhere before going further. My preferences in Fusion are set to mm by the way. Am I missing something or should I let the print go and see what happens? Thank you - Joe
Is this video helpful?
ruclips.net/video/x-9g0joZ29k/видео.html
ok looking at it now. But I think my problem is in Fusion 360 if I click on my project I see the radius is half of what I'm trying to create. If I double the size when designing my project I then see the correct size for the radius that shows in the lower right corner.
Ok thanks to Lars link I now know why my projects were standing up in Cura. Thanks for the X-Y tip. As for my main question I just let my design go and it printed out ok. The bedding was reduced the project printed full size. Thank you and sorry for the noob question lol
Love the new season man. the new fusion 360 (after v.2) have some speed issue on my laptop. the startup time for the app is 3-4 times more than the old version. "insert DXF" is super slow actually slower than superslow 😐. anybody know what to do? or having a same problem?
That is not right. Please post here for some help forums.autodesk.com/t5/fusion-360-support/bd-p/962
I've noticed it going slower lately as well. I think what I mostly notice is it taking longer to apply sketch constraints.
@@Hirudin yes yes, first extrude is having a delay too, after the 1st one, software act normaly. I run my fusion 360 on my mac, I think when they decide to release fusion from appstore (instead of autodesk website) slowing started.
How about a way to save the remaining stock after the first operation. The old STL import trick is useless to me. To many facets to convert with a complex part.
I don't know if that's the import trick you mean, but when the simulation ends in an operation you can right click and save stock to an STL. You can use that for all sorts of stuff. Op2 stock, comparisons, etc
@@ExMachinaEngineering Yes understand that. However when you import the STL file back in i needs to be converted to work properly. If it contains to many facets you cannot convert the file.
@@GC-hw9ju OK, just checking. Although, if I'm honest, I never convert it, I just set the stl as the stock. But I don't know what parts you're making and how many axes you're using.
@@ExMachinaEngineering It imports it in to the Sculpt space when you bring it in. Then when I try to convert the file from mesh to BREP it says to many facets. Says the same thing when I try to convert it to a body. There is no way to get it back in to the Cam so it the second op can be done.
@@GC-hw9ju That's what I'm saying. You don't need to convert it to use it as stock
Lars we need a gears tutorial.
Did you see this one? ruclips.net/video/UgAlC7JDkqA/видео.html hope this is useful
Panic!!!!
:-)
Sometimes you talk too fast but in general, I love the videos. Thank you for producing them.
You are so very welcome
You looks just like the guy who shoot archery like crazy maniac. Are you guys brothers or relative
Nope, sorry to disappoint 😊
I think there are a lot of problems in cam to fix...then you can play with new interface
I’m not smart enough to fix code 😊 Please let me know what issue you have and I can forward them to the development team 👍
Make videos on simulation and ansys
I have to admit that I am not that strong in the simulation landscape and Ansys is for sure out of my league :-)
@@cadcamstuff no problem. But can you please make video on assembly. I watched your video on assembly of machine vice and tool box. But when I'm creating numbers of component in one design. Its getting difficult to hide the one component and do assekbly of other two.
Please im doing project and i need to do simulation of my design and im using fusion 360 for that. Please make a video on this as soon as possible.
NOOOOOooooo #2: the near-useless toolbar (useless to me, at least; YMMV, which is fine) is now LOCKED. Wherease before, I could UNDOCK it and shove it out of the way (usually where da sun don't shine).
Why, in this era of squashed 16x9 displays, with vertical real estate at a ludicrous premium, the AutoTools at AutoDesk would choose to LOCK this hideous, offensive, obese, ghastly, abomination of a toolbar, locked - LOCKED - front and center, right in my FACE, FOREVER.... well, let us just say I'm slightly puzzled at the motive.
Thank you for the feedback👍 It is still preview so the developers still have their fingers in the dough😊One can hope this is a constant improvement process
You can upvote for more vertical screen real estate here:
forums.autodesk.com/t5/fusion-360-ideastation/bring-back-dockable-toolbar/idi-p/8513640
waste too much area....
Ugh; new year new interface.
:-)
This new window dressing is NOT COOL . WHOSE IDEA WAS THIS ? I had no complaints with the user interface !!! Put more features that FUSION SHOULD HAVE, like a correctly working 4th axis/cylinder wrap etc. Stop stop stop with the interface nonsense it was divided up in a logical product organization. !!! omg what about all the VIDEOS you guys have done that help us find what where when and HOW TO DO...???? Genius level stupid. Fusion is gutting its future user base now. NO ONE I KNOW has bitched about the user interface. Stop messing with my steering wheel ! Great to see you Lars !
yeah, not better. just different. like there isn't enough to learn as it is.