For me, this game, when it was first released, felt like a solo survival crafting game, but with the grind massively ramped up to force people into guilds. Other than the need to escape the grind, based on my time in a guild, I struggle to identify much that encourages or supports being in a guild. Putting aside the lack of guild management systems, chat, friend lists, trading, loot sharing, permissions that allow other guild members to use your crafting stations but not amend your structures (and yes, that happens!) etc., I can't help thinking they missed coming up with crafting systems that leveled up on a guild basis (ie. every guild member's activities contribute to guild crafting levels in some way). As it is, the grind as one of the nominated guild crafters is exactly the same as it is for a solo player - except that, until they get bored, you will have some guild members willing to fetch and carry raw materials and feed the crafters. This division of a guild between the anointed crafters (who get to level up and play a key role in the guild) and drones (that do all the gathering and are encouraged not to specialise because the raw materials have to go to the main crafters) might work in mmos where crafting is not a big focus - but there can't be that many people who bought this game accepting their crafting would be restricted - can there? I know the game was never intended to be a solo game and is all about playing in a group - but to me it plays like a solo game and is only ever going to be playable as a solo game without a lot more attention to the social elements.
Cuando recién salió solo farmeaba y leveleava las armas y armadura, pero después del wipe empecé a construir y no saben cómo lo disfruto, me pasó horas mejorando el castillo.
I've been solo since the beginning and all skills are ~mid to upper 20's. Alternating skills allows for nice change of pace. I enjoy it but realize it's a major grind. Probably too much of a grind for me to cap out all skills.
In my opinion, this video highlights two key points. First, the urgent need to implement an economic system. Second, that skill progression is too fast. If a solo player can master so many skills in such a short time, it means clan crafters will achieve the same in a single day.
@@LesterSuggs I believe that the time required to learn skills is a bit too fast, but what you’re referring to seems, in my opinion, to be a mistake by the developers that I don’t quite understand. Smelting steel in a furnace should have a very low skill threshold. Level 10 feels appropriate for this. Higher skill levels should be reserved for crafting items made from steel, not for the smelting process itself.
I'm sorry but that assumption is unfounded. The material requirements and the XP points between levels, once above 10, is rather eye-opening. Millions of XP is needed to get from one level to another. The early failures of Eve Online will not be repeated in Pax Dei.
Hey good video, but i dont think your numbers ads up, if you played this for 12 days thats gonna be 12x24 = 288 hours, but you played 240 hours, 288-248 is 48 hours. 48/12 is 4 hours pr day you have not played pax dei everyday. Not much sleeep and other stuff
i been debating on getting it try because i love medieval crafting games but i don't want to be forced to communicate with tons of ppl & I've heard mixed things plus I'm horrible at making conversations lol im just tryna play
For me, this game, when it was first released, felt like a solo survival crafting game, but with the grind massively ramped up to force people into guilds. Other than the need to escape the grind, based on my time in a guild, I struggle to identify much that encourages or supports being in a guild. Putting aside the lack of guild management systems, chat, friend lists, trading, loot sharing, permissions that allow other guild members to use your crafting stations but not amend your structures (and yes, that happens!) etc., I can't help thinking they missed coming up with crafting systems that leveled up on a guild basis (ie. every guild member's activities contribute to guild crafting levels in some way). As it is, the grind as one of the nominated guild crafters is exactly the same as it is for a solo player - except that, until they get bored, you will have some guild members willing to fetch and carry raw materials and feed the crafters. This division of a guild between the anointed crafters (who get to level up and play a key role in the guild) and drones (that do all the gathering and are encouraged not to specialise because the raw materials have to go to the main crafters) might work in mmos where crafting is not a big focus - but there can't be that many people who bought this game accepting their crafting would be restricted - can there? I know the game was never intended to be a solo game and is all about playing in a group - but to me it plays like a solo game and is only ever going to be playable as a solo game without a lot more attention to the social elements.
421 hours solo alone in Pax Dei, it's a struggle for this 63 yr old man.
This guide worked really well for me. Thanks!🏹
The *ULTIMATE* solo review. Hold onto your butts! (FIRST!) Where's my god damn horse?
The wolves got him.
How much they pay you to promote the game?
Still on the fence about this one kind of want something like this with more pvp focus / 1st Person
Cuando recién salió solo farmeaba y leveleava las armas y armadura, pero después del wipe empecé a construir y no saben cómo lo disfruto, me pasó horas mejorando el castillo.
I've been solo since the beginning and all skills are ~mid to upper 20's. Alternating skills allows for nice change of pace. I enjoy it but realize it's a major grind. Probably too much of a grind for me to cap out all skills.
In my opinion, this video highlights two key points. First, the urgent need to implement an economic system. Second, that skill progression is too fast. If a solo player can master so many skills in such a short time, it means clan crafters will achieve the same in a single day.
Hero, the crafting milestones got moved waaaayyyy out. Before: you could put steel into a furnace at level 10. Now: Level 30.
@@LesterSuggs I believe that the time required to learn skills is a bit too fast, but what you’re referring to seems, in my opinion, to be a mistake by the developers that I don’t quite understand. Smelting steel in a furnace should have a very low skill threshold. Level 10 feels appropriate for this. Higher skill levels should be reserved for crafting items made from steel, not for the smelting process itself.
I'm sorry but that assumption is unfounded. The material requirements and the XP points between levels, once above 10, is rather eye-opening. Millions of XP is needed to get from one level to another. The early failures of Eve Online will not be repeated in Pax Dei.
@@LesterSuggs I’m not sure what you mean. Could you clarify?
@@LatoTheMMOVeteran I did
Is it crack?
Hey good video, but i dont think your numbers ads up, if you played this for 12 days thats gonna be 12x24 = 288 hours, but you played 240 hours, 288-248 is 48 hours. 48/12 is 4 hours pr day you have not played pax dei everyday. Not much sleeep and other stuff
240/12=20 hours a day ;)
as soon as I saw how many forges you need that is just stupid. I played it solo and it was awful. The grind was horrible
i been debating on getting it try because i love medieval crafting games but i don't want to be forced to communicate with tons of ppl & I've heard mixed things plus I'm horrible at making conversations lol im just tryna play
@@Kvramaxo I just dropped an axe for my neighbour. now we share shit. the ol wave emote is all we say
Hey, dude, unwatchable at 360p