You're great with explaining everything! Such a beautiful creation with not too many X-Particle objects. Also thanks for showing us the render with Cycles 4D, I've been looking for more Cycles 4D resources :)
you all prolly dont give a damn but does any of you know a trick to log back into an instagram account? I somehow forgot my login password. I would love any tips you can give me.
@Jerry Xavier i really appreciate your reply. I found the site thru google and I'm in the hacking process now. Looks like it's gonna take quite some time so I will reply here later with my results.
I had an issue around the retiming where my ignite particles suddenly had an elsewhere to be to the -x, -y and dragged the advection particles along very fast. I solved by adding the retiming expression to it, as well, but any thoughts as to why it would do that?
Excellent tut! So glad I found you. I'm wondering - how could something like this be moved through space? With a volume it's fairly straightforward. Create a volume cache, then, since I'm using Octane, I create an Octane Volume Object and simply manipulate that. With particles, I don't seem to have that control. Any suggestions?
Hey Patrick! Thank you. I don't have a great answer for you, I'm afraid. I haven't tested it myself. However, the first thing I'd try is to implement questions and actions. When something is true: do this. An unstick from surface action, for example. You can utilize C4D's fields to trigger actions. I hope that at least gives some food for thought.
@@Velocitypeak hi, thanks for your reply. Its says build 884. Maybe i switched a tab off, i don't no. I like the tutorials, keep them coming by the way, very good
@@chillsounds4088 Hi, yes that's the latest one. Whenever I've had issues in the past I've reinstalled the plugin. And, thank you! I will do more for sure.
hi! thanks for the great tutorial. how would you render this as an animation or png sequence from CYCLES? or i need to render ir with the Physical renderer?
Hi Andres! My pleasure and thank you. The "save" and "output" is the same as for the Physical and Standard renderers. Just specify PNG for example, and control how many frames to output. Switch the renderer on the top menu and make sure you select Cycles 4D. That'll give you the setting for the Cycles 4D renderer. Then render to picture viewer. I hope that helps. If not, let me know. Cheers Jesper
Thank you! I'm glad you liked it. When you advect particles you can slow down the "sim speed" under the Simulation tab on the Explosia object. To make sure the advection speed for the advection emitter matches you want to connect them. You can do that with expresso. Right-click on the "sim speed" and choose expression -set driver. Then go to the advection emitter. Under the Object tab, locate the retiming attribute. Right-click - expression -set driven. That connects them with Expresso. For a simple emitter with no Explosia object, you can play with the retiming attribute to slow it down. If you cache your project, there's also an option to retime with "scale", which you'll find under the playback tab. I hope that helps. Cheers Jesper
That's an awesome tutorial!
Thanks a lot!
Thank you...my pleasure! I'm glad you liked it!
Way to go! The best Advection tutorial I have found. Thank you
Kind words! :-) As always: it's my pleasure!
This is so good SciFi , love the way u go through all settings
Thank you! Much appreciated.
Amazing tutorial very useful, you really don't get the credit you deserve.
Thanks, Stephen! Much appreciated.
Excellent tutorial with very useful tips, thanks for this!
My pleasure!
Thank u 😘 so much for the tutorial
My pleasure!
You're great with explaining everything! Such a beautiful creation with not too many X-Particle objects. Also thanks for showing us the render with Cycles 4D, I've been looking for more Cycles 4D resources :)
Thank you! Cycles 4D is such a great companion to X-Particles.
you all prolly dont give a damn but does any of you know a trick to log back into an instagram account?
I somehow forgot my login password. I would love any tips you can give me.
@Lyle Aries instablaster ;)
@Jerry Xavier i really appreciate your reply. I found the site thru google and I'm in the hacking process now.
Looks like it's gonna take quite some time so I will reply here later with my results.
@Jerry Xavier It worked and I actually got access to my account again. I am so happy!
Thank you so much you saved my account!
I had an issue around the retiming where my ignite particles suddenly had an elsewhere to be to the -x, -y and dragged the advection particles along very fast. I solved by adding the retiming expression to it, as well, but any thoughts as to why it would do that?
Hi Al! It's hard to say without seeing the project files. Feel free to connect on Velocitypeak.com in the contact section.
Fixed it for me too
Excellent tut! So glad I found you.
I'm wondering - how could something like this be moved through space? With a volume it's fairly straightforward. Create a volume cache, then, since I'm using Octane, I create an Octane Volume Object and simply manipulate that. With particles, I don't seem to have that control. Any suggestions?
Hey Patrick! Thank you. I don't have a great answer for you, I'm afraid. I haven't tested it myself. However, the first thing I'd try is to implement questions and actions. When something is true: do this. An unstick from surface action, for example. You can utilize C4D's fields to trigger actions. I hope that at least gives some food for thought.
Hi there, any ideas why i can't see the extended data tab at 8.01? I am using r21 version of cinema 4d. thanks
Hi. That's odd that you can't see the extended data tab. What version of X-Particles are you running?
@@Velocitypeak hi, thanks for your reply. Its says build 884. Maybe i switched a tab off, i don't no. I like the tutorials, keep them coming by the way, very good
@@chillsounds4088 Hi, yes that's the latest one. Whenever I've had issues in the past I've reinstalled the plugin. And, thank you! I will do more for sure.
@@Velocitypeak ok thanks i will try that.
Hey guys. Any idea on how can I render the particle emitters using Octane instead of Cycles?
Hey Jesse, I don't know Octane so I can't help. Hopefully, somebody else can chime in.
Add Octane Objecttag to emitter, go to Particle Rendering tab and choose Geometry, then drag the cube into the list.
hi! thanks for the great tutorial.
how would you render this as an animation or png sequence from CYCLES? or i need to render ir with the Physical renderer?
Hi Andres! My pleasure and thank you. The "save" and "output" is the same as for the Physical and Standard renderers. Just specify PNG for example, and control how many frames to output. Switch the renderer on the top menu and make sure you select Cycles 4D. That'll give you the setting for the Cycles 4D renderer. Then render to picture viewer. I hope that helps. If not, let me know.
Cheers Jesper
@@Velocitypeak thank you very much!
good
Thank you!
Loved the tutorial, how can I create a “slow mo” effect easily?
Thank you! I'm glad you liked it. When you advect particles you can slow down the "sim speed" under the Simulation tab on the Explosia object. To make sure
the advection speed for the advection emitter matches you want to connect them. You can do that with expresso. Right-click on the "sim speed"
and choose expression -set driver. Then go to the advection emitter. Under the Object tab, locate the retiming attribute. Right-click - expression
-set driven. That connects them with Expresso.
For a simple emitter with no Explosia object, you can play with the retiming attribute to slow it down. If you cache your project, there's also an
option to retime with "scale", which you'll find under the playback tab.
I hope that helps.
Cheers Jesper