Frostpunk 2 - The Ice Is Right
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- Опубликовано: 19 апр 2024
- Frostpunk 2 is a viciously mean city builder about keeping your people alive in a world where every resource is scarce, everybody hates you, and roving bands of children keep cutting out people's eyes for some reason...
Frostpunk 2 on Steam - store.steampowered.com/app/16...
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Fanfare for Space, Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
creativecommons.org/licenses/b... - Игры
My Uncle John used to love watching your playthroughs. He sadly passed away this year at the age of 50 to a heart attack. He was a massive Fallout fan, especially New Vegas.
My condolences man 🤍
o7
Sorry for your loss :(
He was a true nerd
Im so sorry. He will always be one of us
Jon, when they were about to vote you out of office, you said to them "Are we chill?" after some folks froze to death. Worst choice of words for this decade.
Jon tried to look for a better phrasing, but he just froze up 😅
Yeah, that was cold.
N-ice
“Conveyer belt” Jon that’s a road.
Roads are just people powered conveyor belts
How about you convey yourself man?
🤣🤣🤣🤣
@@lyzz It's a backwards conveyor belt. Instead of moving things forward in reference the Earth, the things kick the belt backwards to move forwards.
Perception fail strikes again
Jon immediately goes all in on the Machinist side, builds a laissez faire Victorian hellscape and is thrown out of office.
I love that this is a proper sequel where they completely upended the gameplay. Frostpunk 1 was good, but ultimately felt a bit like a disaster simulator and a resource manager where your only real option was to follow the playbook of a scenario. This feels like you have more control and more options over how you want to play the game and resolve certain situations, which I really like. Looking forward to playing.
"If I just provide the children with more toasters, as a result they'll stop cutting out peoples' eyes, I assume"
Ain't that just the capitalist dream
I do like how much this feels like a bigger version of the first game. Like we have not only zoomed out but scale of everything is much larger
Yeah, looks like growing from town builder to city builder
Still the same petty politics, though :-p
@@Khono Politics, politics never changes
That was my issue with the original - suddenly hitting the population hard cap before I felt like I'd properly built out the city.
The housing mechanic may make sense mechanically, but it doesn’t make sense in the story. If it’s that cold, forget personal space, everyone should sleep in the cuddle puddle.
Given the population is in the high thousands, I suspect that might well be happening anyway - those buildings are definitely densely populated...
@@ManyATrueNerdwhich probably also explains the rampant diseases...
All hail the cuddle puddle! I think that explains the population boom, too.
@@KhonoNice.
We can actually pack them in, or we can give them housing based on merits. Yes it’s an idea, and you need to research housing first, and get the iceblood and machinist group
Jon is always talking about toasters for consumer goods. I wonder if Knight Titus complaining about them in the Fallout show is a reference
Toasters are a running joke in the Wasteland (and by extension Fallout) series
Also I think it's a running theme in Paradox grand strategies; Hearts of Iron IV, Stellaris (Only two I've played) both use toasters as icons for consumer goods
In the first Frostpunk you could find a group of children in a cave. You could choose to leave them to freeze and starve or take them back with you to the city.
You couldn't choose to let them freeze and starve and _then_ take them back? No wait... this isn't Rimworld.
Jon, you do get to choose between kittens and bunnies. You get to choose whether you murder the kittens or the bunnies to stay in power.
IVE BEEN WAITING FOR THIS GAME!
THE CHILDREN YEARN FOR THE MINES!
If they wanted to be warm and not sick, MAYBE they should have worked a little harder in the mines!
This can't go well with Jon as Overseer.
It in fact did not go well.
17:03 The children yearn for the mines.
"The coal doesn't bother me anyways"
Loved the first game so much, so this game has me so excited! From survival and city management to survival and city management plus politics.
I'm really excite for this and I can't wait to see all of what this game has to offer. Especially music, the City Must Survive song was the best piece of music in the OST.
I am so happy Jon got a chance to explore this -- am enjoying it myself for almost a week now, -- each playthrough is so different each time! Can't wait for the full game to come out in July and also see how Jon gets deposed for being a tyrant and having low perception.
Looking forward to your inevitable Manor Lords video.
Iceblood Leader: "We have decided we will be only Icebloods in the name because we don't want to freeze to death".
love the channel. Im not joining u if the world starts to go into any sort of dystopia but still love to see how u run the town
Since he published the few videos years ago, there's never been another game I've wanted a full series from Jon more than the original Frostpunk. Today, it has become Frostpunk II when it comes out.
I missed the announcement about the beta and now there's almost no time left, so I'll just watch Many a True Nerd!
That’s a beautiful title screen.
Man i am exited for this game, currently still in the process of getting the last couple achievements for frostpunk 1 before this releases
So Jon went into a political power trip and forgot about the future of the city...
I mean sounds pretty typical for him!
The Plague of the Pint-sized Slashers
I've been waiting for this game for ages. Can't wait to play it myself
i was just playing frostpunk. I'm happy to see this, it looks cool.
I can't play Frost Punk any more. The UK is dark enough already.
The religion/control aspect of the first game was to me to most horrifyingly amazing and unique bit of the game (along with the tension of the main campaign end, wonder if that sort of mechanic remains or the govenment council bit is its replacement.
That was some zoom in at the start! The scale is awesome
9:09 No Soup option?! I always go for Soup in Frostpunk.
Love You're content ao much loads of hours well spent
I was just thinking today. I rlly want to watch a yt let’s play on this game , sooooo happy you juts dropped this ❤❤❤❤❤
I had a blast with the first one. The new mechanics look interesting and I can't wait to dive in.
Looking forward to it. I love the first Frostpunk.
The way the resources are only in specific places (even if they randomize at the start) seems to remove a lot of the player agency.
The first thing I notice is that there's a lot more information directly available about resources than in Frostpunk.
Whooah I'm so excited for this!
Star Control date 0072!!
I once again, humbly (terribly humbly) request that Jon play Star Control 2.
It is, was, and ever shall-be, his favorite game - regardless of whether or not he knows it.
TYVM and GB
Its alway children in the mines with Jon
Am i too cranky or does this look pretty meh so far?
Community has mixed feelings.
It's only the beta so we're only seeing a tiny bit of the game. That said, I've poured probably 300 hours into FP1 and couldn't really play more than about 40 minutes of this beta without getting bored. The first time I loaded up FP1 it ended up being one of those "I'll just play an hour..." and suddenly like 5 hours were gone situations.
Dunno how to feel about it. People's concerns were that it was less city builder and more...Democracy style political managerial and unfortunately it does feel like it's a *lot* more managerial and balancing buffs, debuffs of zones and balancing votes.
Hopefully when the full game releases there's enough building and exploring stuff to balance it out better. I think the beta leans heavy into the political stuff while only letting you build a handful of things.
@belongtotoday I feel like leaning in to the politics is overall a good, (or at least interesting) idea. There should be gameplay and plot space to build off of here
But imo one of the strengths of Frostpunk is that it feels incredibly intimate, seeing your people trudge through the snow & having decisions reference individual people.
FP2 seems to be really missing that right now. The story mode might help with that, but I also worry that leaning into the faction systems depersonalizes too much.
It does, and the new UI is awful too. First game was absolutely brilliant but this is a disappointment thus far🙁
honestly i think it would be more correct to call this a nation builder sim so to speak
Jon is just giving the children minecraft in the post apocalypse!
It looks the same as the original where people being sick should be avoided because 1: loss of workers, 2: they still require food/necessities although they're no longer contributing, 3: they fill up hospitals or require some form of materials, workforce, or space that could have otherwise been put to use elsewhere, 4: they complain about it (the bad meters). I missed the beta timing but would play the heck out of it when it comes out, hope to see a play of it here when it does!
John you are so hilarious 😂
Good 12:01 am Jon! This game looks fun.
Frostpunk 2, the world did it again
shouldn't it read: "The Ice is ALWAYS Right!"?
I don't know how I feel about the days/weeks timescale as opposed to the 24 hour cycle of the first game, feels like it would be more difficult to keep track of.
I'm gonna miss the daily horn blast
Ho- Lee- Shit.
It’s *here* !!
I've been waiting for this
At least you didn't get a steam shower.
Please play this when it comes out. Also, did you play the original? I don’t recall.
Jon, please don't say that the amount of coal is going to 'explode' when you're working on a coal dust mine...
When is sim settlements coming back?
It's a little hard to take the political demands of the 'foragers' seriously when your entire society is kept from freezing by gigantic steampunk energy sources and the only way to chop through the ice is to dispatch the giant coal mechs to rip and tear.
Unless they've got some sort of delightful Lamarkian biotech program that involves creating a new super-race of penguin men, for the empire, probably through a program involving lots of hypothermia and orphans getting nominated to serve the greater good, it's hard to see them as anything other than obstructionists and enemies of obviously necessary progress.
I am disappointed the Machinists didn't ask for like, a Steampunk Cybernetics Hospital instead so people can have coal powered bionics instead of like, medicine.
That's probably further down the tech tree
The technocrats and icebloods have their own wishes there. When it doesn't come to a decision on the adaptation/progress axis the foragers and machinists are neutral while all future factions have opinions on everything
those protesters went to warm up around their toasters
Of course John was going to fluff this big time, BIG TIME!!! But he did it hilariously once again! Love it! ❤
Tbh, FP2 seems to be a lot harder than the first game. I have some 300+h in the first one and this demo almost got me for good.
Can't wait for the campaign and full access to the game!
The pint-sized slashers 🤣
Also, something very un-American: healthcare is popular with the government.
Peaky Blinders
Jon what happened with fallout 4 sim settlements 2
Still waiting for frogpunk🐸
-100, thats insane
I think the coldest it got in the first game was -150C. At that temperature you can't breathe the air without getting instant frostbite inside your lungs
Are we getting a Killing Everyone in Frostpunk 2 series? hahahaha
oops
Foragers: "reliance on machines is weakness"
Also foragers: would litterally die instantly without the giant generator in the center of town
Goofy aah luddite faction
i mean they are not far from most of the real peoples beliefs
Actually the foragers survived without the generator, and are used to scavenge and collect what they need. Basically their idea is to conserve the minuscule amounts of materials that are left accessible for further survival.
The machinists want to get to the point where you can make a decent buck out of surviving the bitter cold.
Is there any way target adversity at your political enemies during periods of scarcity? That's what I always wished for from Tropico: thematically you were supposed to be a dictatorial president-for-life; but in practice you had to do a pretty solid job of living standards for all because there was no good way to ensure that good jobs, housing, and healthcare were allocated to the loyalists; while the opposition was blacklisted from all but the most unpleasant employment and forced into the mines on starvation rations.
Frostpunk was 'cool', but I didn't like that there was optimal play.
yeah, I Liked the first game but there's really no choices involved, you either build the coal mine or laugh as people freeze to death, and the game made my laptop overheat and this game doesn't look better optimized
Entry 454 of let’s make Jon fully play the original command and conquer
455 of let’s play C&C 95
456 Glory to Tiberium
457 of C&C
458 of Jon needs to play Tiberium dawn
459 of 1230 on the C&C band wagon
the frost has returned 🧊🌨️🌨️🌨️🌨️🌨️🌨️🌨️🌨️🌨️🌨️🌨️🌨️🌨️🌨️🌨️🌨️🌨️🌨️🌨️🌨️🌨️🌨️
This really does not look like it has the magic of the first game. I've really lost the hype I had for it.
So the solution to survival is mass pollution and heavy coal mining. Not a very ecofriendly game! Unless better tech appears later :)
Well it is 1916 and also a global ice age. Pretty sure 95% of the biodiversity is already dead. Either get heat or everyone dies.
Funnily enough global warming is probably pretty healthy for the planet right now.
17:12 -It's political correctness gone mad!
Day 8 of requesting Jon play Okami HD
Day 82 of requesting _Age of Mythology_
Having lived in Wisconsin all my life and lacking a true understanding of how celsius works, I had to do some math in my head. Based on what I grew up with, -20 C would be cold, sure, but we've had worse. Is England just so much warmer on average that such weather seems apocalyptic?
Simple answer: yes. I think I've seen -10C once in my life. It's very temperate here, every time we have extreme weather people die due to not expecting it.
@@laureng2110 Y'all need to watch _The Empire Strikes Back_ more often
If the first game is anything to go by, you choose F or C and it doesn't change the numbers.
@@laureng2110 we had -13°c this past winter, but not for very long, and it was an extreme for here.
Frontpunk 2, or, Frostpunk but more of the exact same. Bland. Pass.
Am I missing something? Where is everything that was already good about the first game? No more actual city building? Where´s the frigid tension underlined by Music? The UI is the most generic and uninspired thing I have ever seen, I have no sense of time passing or temperature. Is temperature even relevant anymore? I can´t really tell. And what is that glas orb and gauge at the bottom of the screen? Seriously, who looked upon this in comparison to the original and felt it was even servicable for an early build?
Without any sugarcoating this looks like it´s being made to be eventually played on a phone screen. So far this does almost nothing for me that the first one did, it seems to be a sad trend for game sequels I am interested in to reinvent themselves for no reason. Looking at you, Darkest Dungeon "2"....
Day 96/1230 of requesting Jon play a game nobody will remember, like Majesty: A Fantasy Kingdom Sim.
I honestly didn't like Frostpunk. I like more expressive design city builders like Cities Skylines. Frostpunk cities all look pretty much the same. Still fun to watch others play though.
Don't research Judaism
What was the underwater game jon played a while back that was like this? eerily similar results!
Are you thinking of Surviving the Abyss?
@@NexusEye YES!