TOP 5 MISTAKES to avoid as a Game Dev! (feat. Steam Marketing Expert)

Поделиться
HTML-код
  • Опубликовано: 3 дек 2024

Комментарии • 100

  • @CodeMonkeyUnity
    @CodeMonkeyUnity  9 дней назад +6

    🎮 Get Chris' Masterclasses! BLACK FRIDAY SALE! cmonkey.co/howtomarketagame_mistakes
    🔴 RELATED VIDEOS 🔴
    Steam EXPERT teaches you Game Marketing for SUCCESS! ruclips.net/video/uPOSZ_jhCaw/видео.html
    Steam EXPERT explains How To Make a GREAT Steam page! (Indie Game Marketing) ruclips.net/video/OzYnPGnDDIk/видео.html
    How much MONEY my Game made (and how much it cost!) ruclips.net/video/gg3Xrv7jUtk/видео.html
    How to SURVIVE as a Game Dev for a DECADE! (Over $1,000,000 Revenue!) ruclips.net/video/sfD4MMFcebE/видео.html
    How RUclipsrs find Indie Games to play! (Maybe yours?) ruclips.net/video/57wxdbJHeng/видео.html
    The MOST IMPORTANT Skill to be a Successful Game Developer! ruclips.net/video/E6-FQwCECes/видео.html

  • @favhwdg
    @favhwdg 9 дней назад +67

    Codemonkey: *gives the worst advice*
    Chris: AY AY AYYY

    • @siskavard
      @siskavard 8 дней назад

      flails hands around

  • @bnaZan6550
    @bnaZan6550 8 дней назад +14

    A small tip: the double negative of "don't do this" with "mistake" labeled on it is a bit confusing and might have the opposite subconscious side effect.
    Instead of saying the mistake is "don't bother with scope, it's a mistake" (which sounds like you shouldn't bother with scope...) you can say "stretching and redefining the scope of the game is a mistake"

  • @olin9310
    @olin9310 9 дней назад +36

    The format of this made me think I was making all the mistakes because I was applying the opposite lol

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  8 дней назад +7

      lol then it sounds like you're already doing great!

  • @The_Hambone_88
    @The_Hambone_88 8 дней назад +14

    Choosing your game genre is like choosing a college degree, the choice matters! Great tips!

  • @blucatdev
    @blucatdev 8 дней назад +3

    Two of my favourite game dev gurus in one video? It exceeded my already high expectations!

  • @geoffreymegardon5624
    @geoffreymegardon5624 8 дней назад +5

    I would argue that #1 is not good advice. It’s your first game, you will have to learn a lot, it will be hard. So choose a type of game you enjoy. It still needs to be small, as in 3 months to 1 year. You need to accept that you may not sell much of it, it is just for fun and learn the whole process of making and releasing a game. If your game is fun and polished when you release, you already win. Then once you released that first game and you’ve got your workflow well established, you can think about making money more seriously.
    In short, don’t put too much pressure on yourself when making your first game but set a deadline, so you actually start working on your next game.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  8 дней назад +3

      Oh sure, all of these are only mistakes in the context of trying to make successful games, if you're making it just for fun or just for learning then pick whatever idea you want and don't worry about marketability at all.
      I'm a huge fan of remaking simple games like Flappy Bird for your first games, it won't sell a single copy but it will teach you a ton.

    • @DOSRetroGamer
      @DOSRetroGamer 8 дней назад

      ​@@CodeMonkeyUnity I'd even suggest the revolutionary idea of giving out your first game for free. Crazy, i know, but people did it all the time before app stores and Steam were invented. You were just happy that people played your (probably shitty) game.

  • @omergosh-personal
    @omergosh-personal 7 дней назад +2

    Good information, and I always love seeing Chris on here! The work you two do is of immense benefit to the gamedev scene, and it makes me happy to see you two collaborate to do even more of it.
    That said, I will echo some of what's been said here in the comments - the clunky format/delivery regarding the 'mistakes' REALLY hurts this video. There isn't enough emphasis or signaling up front to audibly/visually indicate that what you're saying is the 'bad' example, which causes me to have to do some mental gymnastics to correct my understanding every time it happens. It got easier by the end, but I still had to somewhat force myself through the video because it was so dissonant.
    Putting that aside, the examples themselves were good, and the depth as well. Even when I thought the general point was intuitive and something I already knew, you and Chris managed to add details I hadn't considered - particularly with Chris' suggestions for playtesting and specific warnings/disclaimers regarding 'convention feedback'.
    Thanks again for all your hard work!

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  7 дней назад +1

      Yeah mainly I just didn't want to basically remake the exact same video we did 4 months ago where it was very straightforward and I asked Chris what to DO.
      So in trying to come up with a slightly different format I went with this, although yeah I agree it does require a bit of mental gymnastics, I tried to keep the "MISTAKE" visual on screen while I was talking to make it clear that what I was saying was the mistake and then Chris had the good advice.

  • @flamart9703
    @flamart9703 8 дней назад +4

    The first mistake you should avoid is getting into gamedev. I've already made that mistake, but I'm too deep in gamedev hell to get out of it. :)

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  7 дней назад +1

      heh it's never a mistake to do it as a hobby for fun! If you don't have sales goals or timelines then just playing around building systems can be quite fun!

  • @Nodsaibot
    @Nodsaibot 7 дней назад +2

    #1 mistake: quitting your job to create your "dream game"
    #2 creating your "dream game" alone and with no funds

  • @johnnythesilverhand
    @johnnythesilverhand 8 дней назад +2

    wow i need these kind of videos thank you ❤

  • @kennethbailey9802
    @kennethbailey9802 День назад

    Thanks for this video, I've made a few of these mistakes so far.

  • @blacknwhite1313
    @blacknwhite1313 9 дней назад +3

    Thanks respected teacher 💚💜

  • @geekworthy7938
    @geekworthy7938 8 дней назад +5

    99% of games AREN'T COPIED.
    BECAUSE 99% of games aren't original and aren't anything to be excited about. Probably has some amount of fun, but hardly distinguishable from similar games.
    For the 1%, don't you dare! (But you are probably part of the 99%, which is why their advice is generally true.)

  • @leviwhite-ju9km
    @leviwhite-ju9km 8 дней назад +3

    This helps so much😅

  • @MuhammadSannan-r4i
    @MuhammadSannan-r4i 8 дней назад +2

    first i was thinking what hugo saying is the summary of the solved problem and then after 2 0r 3 answers from chris i understant that hugo was telling the problem and chriss was correcting it😅😅
    really the format confuse me alot but it was a good knowledge Thanks

  • @roundninja
    @roundninja 8 дней назад

    I like how this guy's honest that marketing a game usually requires a lot more than just making an ad. A game is easier to market if you've made smart decisions from the very beginning conceptual stages.

  • @DOSRetroGamer
    @DOSRetroGamer 8 дней назад

    Nothing new in there, but a good reminder that I made every single of those mistakes (except the testing , that was kinda okay)

  • @entei6736
    @entei6736 7 дней назад

    I wish I had seen this video 2 years ago lol, but still this is great information thank you so much Codemonkey and Chris ❤

  • @mohamadbakr6474
    @mohamadbakr6474 9 дней назад +2

    We want a netcode for entities course.
    Thanks for everything.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  8 дней назад +5

      I'm finishing up some Black Friday videos and I plan to start researching it next week!

    • @mohamadbakr6474
      @mohamadbakr6474 8 дней назад

      @@CodeMonkeyUnity Thanks for your efforts. I really appreciate that
      Thanks very much 🙏🙏

  • @Deaker24
    @Deaker24 8 дней назад

    I bought an online survival kit on the unity asset store but I also make my own assets can't wait to add them in.

  • @gamedevai
    @gamedevai 8 дней назад +1

    Good advice 😮

  • @chethanvenkataramaiah6940
    @chethanvenkataramaiah6940 7 дней назад

    Hugo was bluntly speaking here... it just was like imitating how a kid thinks when making a game, it was kind of funny when he said somethings. Hugo has great acting skills too....haha

  • @sebas1111_
    @sebas1111_ 9 дней назад +5

    Chris "The Rizz" Zukowski 👑

  • @KadaXuanwu
    @KadaXuanwu 4 дня назад

    I kinda disagree with the 4th point (stealing idea). As far as I know, Bodycam stole the idea and marketing strategy from Unrecord and sold all the copies that Unrecord could have sold. All because Unrecord posted stuff too far away from release date...

  • @BravoPhantom
    @BravoPhantom 8 дней назад

    Idk either you are naturally serious while being funny... or your trying the best to hold ur laugh 🤣

  • @kallebmoura1650
    @kallebmoura1650 8 дней назад +7

    An interesting idea for a video is: how to organize the development of the game, how to map ideas, organize workflow, which programs to do this. I already looked but didn't find anything on RUclips about this.

    • @alexanderkulaev541
      @alexanderkulaev541 8 дней назад

      Right, this would be a really useful tutorial! Nothing like that anywhere, have to figure all this on my own.

    • @IndieGameClinic
      @IndieGameClinic 8 дней назад +1

      Fun fact: Subnautica had a public Trello board for its project management, and it’s still open and viewable.

  • @HKBoba
    @HKBoba 6 дней назад

    The thumbnail had me thinking you look extremely different without facial hair lol

  • @rathodpragnesh3738
    @rathodpragnesh3738 8 дней назад

    We need the same video for mobile game marketing, it will be useful.thanks.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  8 дней назад +1

      That would be interesting, personally I know nothing about mobile marketing, not sure if Chris does

  • @iiropeltonen
    @iiropeltonen 8 дней назад +1

    Would love a reaction video with you and Chris to almost any of TwoStarGames's videos on Scientia Ludos - channel as he disagrees with some things Chris has to say 🎉

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  8 дней назад +2

      Oh I wasn't familiar with that channel, it looks awesome, thanks for the tip! I'll definitely watch all the videos
      I'm very curious to see where he disagrees with Chris because from what I know about his games he is doing exactly what Chris recommends. He made a horror game, very clear hook, made very good videos to promote it, made an excellent steam page with great marketing copy and gifs, etc.

    • @iiropeltonen
      @iiropeltonen 8 дней назад

      @CodeMonkeyUnity He speaks more about virality and content creators and designing a game from start to finish to facilitate that.

    • @schaefsky
      @schaefsky 7 дней назад

      @@iiropeltonen Can you elaborate on how he disagrees with things Chris says?

  • @LuckyRaphi
    @LuckyRaphi 6 дней назад

    Whats the percentage of small games and big games that fail? I havent seen space invaders trending on steam, why should i make small games?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  6 дней назад

      First of all "small games" does NOT mean Space Invaders. You can make a pretty complex game in 6 months, my own last game Dinky Guardians is a Co-op Colony Management Factory Automation game and it was made in 7 months. There are plenty of very successful games made on a sub-1-year dev cycle that players love.
      Secondly you should make small games because your odds of success don't necessarily increase by spending longer on it. If your game does not appeal to players then it won't suddenly become more appealing if you spend 5 more years building 100 more levels.
      So you should make small games so you can try out different ideas and have more chances for finding success as opposed to betting 5 years of your life on a single game.

  • @nemesiswes426
    @nemesiswes426 8 дней назад

    The way you say what not to do is said so confidently it makes me think that's what i should do, lmao.

  • @suicune2001
    @suicune2001 8 дней назад

    Thanks!

  • @liopitt1049
    @liopitt1049 4 дня назад

    This feels like an Artindi video.😂😂

  • @MarushiaDark316
    @MarushiaDark316 8 дней назад

    "Don't bother with scope management, just add 100 features."
    Starfield most-affected.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  8 дней назад

      "We have 1000 empty planets" really isn't better than a handful of excellently designed ones heh

    • @MarushiaDark316
      @MarushiaDark316 8 дней назад +1

      @@CodeMonkeyUnity Rimworld did it better.

  • @emilien7543
    @emilien7543 2 часа назад

    He looks like an older version of Ryan Gosling

  • @nekokna
    @nekokna 8 дней назад

    Point one makes clear no one wants original ideas...no new genres will appear and existing ones willl inbreed into the samey goo.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  8 дней назад +1

      Its very very hard to make something very new and very good, every once in a while you get Balatro or Vampire Survivors but most games are similar enough with one interesting twist

    • @nekokna
      @nekokna 8 дней назад

      @@CodeMonkeyUnity yes,i hope indies do not become like huge AA developers and maintian the innocence,creativity and passion.(thank you so much for all you do ,you are awesome and enjoy a lot the tiny stories at the end of the newsletter)

  • @simonmalicek
    @simonmalicek 8 дней назад

    Nice, I'm already doing all of them...
    oh. this isn't a tips video

  • @redragon1229
    @redragon1229 8 дней назад

    Just make a copy of the currently popular game (or two) from premade assets
    Got it, thanks!

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  8 дней назад +4

      If you do nothing new and it's just an inferior copy then it won't work, but if you take something that is already successful as a base and do a new unique twist on it then yup that's an excellent strategy!

  • @TheGroundskeeper
    @TheGroundskeeper 8 дней назад +8

    The format for this video is pedantic and annoying compared to the others. Very, very annoying.

    • @gameworkerty
      @gameworkerty 8 дней назад +1

      Yeah this schtick doesn't work

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  8 дней назад +2

      I wanted to try a different format rather than doing the exact same video I already did 4 months ago, if you prefer a more straightforward format you can go watch that one, all the knowledge there is still very much up to date ruclips.net/video/uPOSZ_jhCaw/видео.html

    • @SchreferAlex
      @SchreferAlex 8 дней назад

      ​@@CodeMonkeyUnity I like the idea. But it felt a little off for me. Maybe show some over the top facial expressions, like you're so shocked Chris corrects and your world view is crumbled. Could be funny.

  • @jlitodelcid326
    @jlitodelcid326 9 дней назад

    Top content

  • @plasticcowgames6415
    @plasticcowgames6415 8 дней назад

    I feel targeted 🤣

  • @captainawesome2226
    @captainawesome2226 8 дней назад

    I get what you guys were going for, but the straw-man arguments really don't set up the solution very well. The advice is good, but the vast majority of amateur developers make these mistakes not by being pig-headed, but because life circumstances led to cutting corners for one reason or another (not having enough money, skill, time, opportunity, etc).

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  7 дней назад +1

      It's not about being "pig-headed", none of this is an insult on anyone, it's just about not knowing. If you're a beginner, like I was 10 years ago, then you might not ever have thought about "marketing" at all or what on earth is "market research" then when you publish yet-another-puzzle-platformer and it fails you will be very confused and finally start researching WHY the game flopped which in turn leads you to learn about marketing. That's exactly what happened to me and hopefully this video helps someone just like me before they have to suffer through that process.

    • @captainawesome2226
      @captainawesome2226 6 дней назад

      @@CodeMonkeyUnity That's all fair enough. The emphasis was on the straw-man arguments being a poor fit for the solutions, which implies that someone making these mistakes are making them because of the straw-man reasons given, which are reductive arguments to the point of being pig-headed. It's hard not to make that connection.
      Again I get what you guys were going for and I'm not complaining about the advice (the "solution"). I just think the delivery could have been better, and the format seems to be received as slightly antagonistic for some people judging by the comments.
      I'm a huge fan of your work and you have helped tens of thousands if not hundreds of thousands of people including myself. I don't think anyone questions your abilities or qualifications as a game developer and educator.

  • @abdulmufeed6077
    @abdulmufeed6077 9 дней назад +1

  • @kwcnasa
    @kwcnasa 8 дней назад

    Resume @10:00

  • @eugenschabenberger5772
    @eugenschabenberger5772 7 дней назад

    This is so boring. Make a tiny first game... and than? Give up? What is for the people who have done that? I tell you: wasting time watching the same tipps again and again...

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  7 дней назад

      "tiny" doesn't mean a simple Flappy Bird clone, you can make very interesting complex games in 6 months. My last game Dinky Guardians is a Factory Automation Colony Building game that I built in 7 months ruclips.net/video/7m2EJYFDgWI/видео.html
      But sure feel free to spend 10 years working on a single game, if your goal is just making games for fun (as opposed to trying to make a living from indie dev) then the only thing that matters is that you're enjoying yourself. There's no wrong answers if you're doing something as a hobby.

  • @YngGreen
    @YngGreen 8 дней назад

    what are credetials for Chris ova here to call himself Steam Marketing Expert?

  • @KrakenStudiosGames
    @KrakenStudiosGames 9 дней назад +2

    1st game - dream game #1 - success
    2nd game - dream game #2 - success
    3rd game - dream game #3 - success
    4th game - dream game #4 - in progress
    But I do have a huge advantage over many devs.

    • @TheGroundskeeper
      @TheGroundskeeper 8 дней назад

      Like being a self aggrandizing piece of shit

    • @christianbrenner984
      @christianbrenner984 8 дней назад +2

      Eight arms?

    • @KrakenStudiosGames
      @KrakenStudiosGames 8 дней назад

      @@christianbrenner984 It's a mutant Kraken. Tried to join X-Force but even Deadpool turned it down.

    • @captainawesome2226
      @captainawesome2226 8 дней назад

      Yeah they are being very reductive, which really doesn't help. Anyone making these mistakes are either 12 or shouldn't be making games. Lucky Code Monkey has cred to burn. All his other stuff is top notch so I guess we owe him a pass.

    • @KrakenStudiosGames
      @KrakenStudiosGames 8 дней назад

      @@captainawesome2226 That's why I watch him. He is really good. My games are in a small niche of dedicated wargamers. Each of my games I carefully planned and did what others have not in the niche. Takes about 2 years to make one of my games working ~30 hours a week. I am fortunate that I wear all the hats required. I hire out what I can't do.

  • @accountdua9375
    @accountdua9375 8 дней назад

    Hahahaha, when your voice is always speaking facts, now you're doing this format it really tricks my brain to think you're talking facts.

  • @necooo
    @necooo 8 дней назад

    Are you @DevDuck's dad?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  8 дней назад

      Oof do I look that old? Lol, I think DevDuck is in his late 20s, I'm 36 so not that far apart!

    • @necooo
      @necooo 5 дней назад

      Oh no no, I meant Chris Zukowski! But never mind my silly comment, wife says I liken anyone to anyone :/
      You look young and healthy, at most at your 30!

  • @iojourny
    @iojourny 8 дней назад +1

    As others have said, the format just makes this whole thing sound pathetic, emphesized by the fact this "advice" is just the lowest hungimg fruit which has been repeated 10000 times over the years by now.

    • @CapitiStudios
      @CapitiStudios 8 дней назад +1

      Cool. I didn't know about it and they helped me.
      I guess I don't matter though... They shouldn't have made this video because you've seen these tips before!
      😂

  • @ujugamestudio
    @ujugamestudio 8 дней назад

    I won't agree with most here 😑

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  8 дней назад

      Like what? Which one dont you think its a mistake?

    • @ujugamestudio
      @ujugamestudio 8 дней назад

      @@CodeMonkeyUnity ​ I don't want to hurt anybody. Everybody have their own style of doing things.
      I believe you should focus on graphics. In modern games, graphics are to be no exception.
      Whatever, scope management isn't ideal for indie devs. I won't disagree with that.
      I don't know but, these advices don't look professional to me.

  • @arcday4281
    @arcday4281 8 дней назад +2

    Code Monkey is a great developer and person! But I absolutely disagree with his position on marketing! It's all such nonsense! And all these marketing tips have been clear to everyone for a long time! The sun is shining, the water is flowing, the wind is blowing... God, there are those videos about game marketing again... horror...

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  8 дней назад +7

      What exactly do you disagree with?
      You disagree that picking a good marketable idea with a good hook is important? You think yet another puzzle platformer has the same odds of success as a Factory automation game?
      Do you disagree that scope management is super important?
      Do you disagree that visuals are super important? Or playtesting?

    • @arcday4281
      @arcday4281 8 дней назад

      @@CodeMonkeyUnity This is all complete crap! The game is either needed by the players or not! And no marketing strategies will help 90% of developers..... The whole analysis of "CZ" after the fact - it determines false conclusions! It's like pointing a finger at the sky...

    • @mythiclore5508
      @mythiclore5508 8 дней назад +2

      @@arcday4281 "And no marketing strategies will help 90% of developers"
      I've worked in online marketing for a long time, and I've yet to see a market segment with any competition where what you just said is true.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  8 дней назад +5

      "game is either needed by the players or not" you literally just described market research, the number one marketing thing and #1 on this video.
      Maybe you're confused as to what exactly "marketing" is? Picking an idea that people want to play IS marketing.