To answer your question Scott, video games weren't really seen as something viable for talented voice actors at the time. The concept of voice acting in a video game was relatively new. They likely couldn't get somebody with decent acting chops to voice in their 'Silly zombie game'.
Yh I've heard voice actors for japanese games aren't even given real context about what they are voicing. They are just given their lines, do a single take and that's a wrap.
Yeah. Video games weren't held in very high esteem in those days. And game publishers gave next to no budget for actually hiring actors, so games couldn't typically pay union rates. So you got whoever walked in off the street. When games DID properly budget for quality VA work, you could tell in an instant. Blood Omen: Legacy of Kain and Legacy of Kain: Soul Reaver were PS1 era games with top tier voice acting. Though RE1 was also semi-intentional. They were going for the "badly acted B movie" effect, and it's what they got. Robot Alchemic Drive on the PS2 did the same thing. Intentionally bad voice acting to replicate the old 80s dubs.
@@Haise888 that’s the same with the west too. It happen to some VA I vaguely remember in fallout 4, Kellog. Didn’t find out til after the game was released and he said he could have done better.
I'm surprised Scott just now ran into the fact that Stake Out is disabled when using a BNP. You have to use the BNP, stop the toolbox repair, and then start it again to get it to work properly, for anyone out of the loop.
I think because if you leave immediately the win feels less significant because your immediately moving on, whereas if you stay you get to soak in the feeling of winning longer.
They don't get a text on their screen that says "You Lose". This is all these people care about. This is why to fix things like camping an tunnelling, you just need to change the win condition from kills to hooks. They only care that text appears on their screen that says "You Win".
Jesus fucking christ, the "magic trick" story is EXACTLY me. The moment he said he had a magic trick when he was a little kid, I was like "OH MY GOD ANOTHER PERSON WHO DID THE SAME GROTESQUE SHIT WHEN THEY WERE A LITTLE KID"
The reason the voice acting was bad is because they didn't have English voice actors, they literally picked the voice actor for Barry off the street and asked him to voice act. Plus the language barrier was a problem as well. Originally the famous quote" you were almost a jill sandwich" was something else but because of translation issues it was voiced wrong into what we know today. But this is just one reason off of multiple reasons why it sucked.
Don't forget at the time as well they were given no direction, just words on a script. It's hard to convey things when you don't even know what emotion you are supposed to be conveying.
You're mostly right except for the thing about Barry. None of the actors for the live actions portions of the game did the voices, they were all dubbed over by the actors they hired to do the voices. Still though, the on screen actor for Barry was picked up off the street and had zero acting experience as he was a kindergarten(?) teacher in Australia.
The mocap actors for Silent Hill 2 were also used as the voice actors. Nowadays this is done for consistency, but back then it was just for cutting costs.
@@cryingman7679 ahhhh, yeah that's right. I knew they took an actor for Barry off the street but I did not know there were 2 Barry's. Live action Barry and the Barry behind the scenes, sounds cool.
20:53 Believe it or not Scott, some people have trouble moving forward while looking back, it's not that they don't want to. When I heard about them I thought it was troll but turns out it's true. My friend still can't do it after 3 years of playing DBD, everytime I'm spectating him, I wanna scream.
A friend of mine was the same. But I was actually able to explain it to her, practicing a lot and nowadays she is doing it fine. But at the start it was that horrible, that she threw pallets in a 'chase' even though the Killer already went for someone else 😅 Caused quite some beef between her and another friend because she would also tell that she is still being chased but then the Killer suddenly appeared next to us 🤣 Idk what your friend uses to move around but I think at least with mouse and keyboard it is possible to slowly learn it.
It’s harder with controller and low sensitivity, and if u have a wide screen and you can’t fix the perspective, it’s literally impossible. (From someone who couldn’t fix their perspective for 4 months)
@@ILiekFishes Holding sd? That sounds weird to me. I personally am mostly using ws with ad to correct the pathing slightly depending on the angle. Also I have no answer to your question because I do not know why my friend had troubles with it (and I doubt she remembers as it was in 2018). My guess would be that people, who have trouble with this, lack the understanding of moving with a character in a 3D setting. Maybe it's also a thing that they can move fine if they are first person but not third? It also seems hard for people who do not play video games normally. Otz trained Anna_Chess in DbD some months ago and she also had a lot of trouble moving the character as she wanted. Looking behind her took some serious training. So yeah, no idea why, but it is not easy for some.
20:58 for a long time i had my key bindings set up in a way i couldnt look behind me while running, i have a motor coordination disorder and couldnt play the game without my cursed key setup. recently started playing on controller and 2k hours into the game i can finally look behind me in chase 🥴 i thought controller would only be harder for me so i never tried it sooner
Shoutout to the editor putting the notification noises at around 14:25 and giving me slight panic that I was recieving four work emails at damn near midnight 💀 great video though, and good editing lol
I have to admit that I sometimes suffer from "don't look behind you" syndrome. Might be because I play on controller and whenever I look behind my character auto locks into the nearest object to get stuck in.
21:46 my house has a terrible internet server and this is literally a good day for me. I have like 1250 hours playing on this shit and it sucks so bad. I lose half my games to factors I literally cannot control
DC Douglas (RE5 wesker va) actually mentioned once a reason why those older game lines were so bad, it was because back then the actors were just given an excel sheet with the lines and nothing else. They had no direction or context for the line or anything about who the character was so all they could do is say the lines based on what the text said.
Moments like 13:30 are the reason the new Finisher Mori is a nice thing to save everyone some time. Just like the endgame collapse when it was introduced, it changes the gameplay somehow but with the greater goal of reducing meaningless downtime from the game
About the RE voice acting, DC Douglas, the VC for Wesker, said it was because nobody knew the context for their lines. You can't really effectively call someone a Jill sandwich without knowing why you're calling them a Jill sandwich. He said that in a panel at one point, I forget the video though. Should be able to find it by looking up DC Douglas panels though.
another reason for some old games having weird voice acting is that, at least in the case of resident evil and silent hill, english voice actors living in japan develop an accent
Regarding the voice acting thing: I'm guessing its because the gaming industry was a lot smaller back then and especially smaller studios usually didn't have the budget to hire experienced and well-kown voice actors. So most of the people they ended up hiring were pretty new to the industry, as newbies are always cheaper than well-established ones. Some of the VAs that delivered such a poor performance (indeed) were actually quite talented, they just lacked experience - case in point, The Witcher. Geralt sounded so off in the first Witcher game, but the same voice actor did an amazing job in the third one. There's countless examples of this in long-running game series. That, and it doesn't exactly help your case when the script feels like it was written by a socially inept monkey that suffered three consecutive strokes everytime it pressed a button.
My guess is they probably didn’t give voice actors scrips with context or pictures of scenes or let them rehearse with the other voice actors so it was just how they thought the lines should be read given the text put in front of them.
Flashlights are actually bugged for male characters (or at least the ones I played) making it so that you have to aim higher than before. it does not happen for female characters.
that crazy lag happened to me the other day too. I was playing bubba and I ended up spirit fury-ing a pallet in the middle of a chainsaw. No stun or anything, jusy continued chainsawing straight through and downed them after they finished the pallet drop animation.
well, the "lag" there was caused by a cheater doing something to fuck with everybody's connection to the server so maybe it was the same thing in your game too? who knows?
Hum, looks like you've hit a bug. Every time I've used B.N.P. with Stake Out and Hyperfocus, which to be fair is a grand total of five times so far, I've not had Stake Out not work when I miss a skill check and also kept getting skill checks as normal. I hate playing against Mastermind because I've played against him so many fucking times it's become repetitive and boring. I know the amount of matches against him will go down in time when everyone and their dog isn't playing as him but until then I'm just not having fun. I wasn't having fun before but now it's even less fun. 15:25 To be fair that's pretty lore accurate. The Entity feeds on suffering, not just from the characters in the game but also the players. Thanks for the video content Scott. Thanks for the editing Skrump.
19:53 the reason they sprinted into the killer was to guarantee they wernt the one to get downed by legion's power. In situations where I know all 4 of us are right next to him, I do that too UNLESS I can get to a pallet and force the legion to lose his power to hit me.
IIRC, it was for some reason a thing for Japanese games to coach their English voice talent into saying things in ways that sounded cool to Japanese listeners. So any emphasis or cadence was just flat out wrong for anyone who actually understood what they were saying, but it was passable if you didn't and were just following along through subtitles.
with a heal tech you if you wait and down again, you'd still need to wipe your blade, so heal tech would still work, there was no reason to let go of the heal..
Rolled for trying to get Scott views
After a break from Scott when he stopped playing dbd, I stared playing the dark souls games and now I realize that the breaderhood intro is majula.
i had a similar experience
Dark Souls 2 confirmed Scott’s favorite souls game
@@cyber_xiii3786 Of course, Dark Souls 2 is best Dark Souls
@@Naylitir unironically, it’s my favorite souls game
@@Naylitir like we say this as a joke but i unironically had more fun in ds2 than elden ring like wtf
To answer your question Scott, video games weren't really seen as something viable for talented voice actors at the time. The concept of voice acting in a video game was relatively new. They likely couldn't get somebody with decent acting chops to voice in their 'Silly zombie game'.
not to mention the localization wasn't...the best...
it also has to do with the directing for the voice actors being shit aswell.
Yh I've heard voice actors for japanese games aren't even given real context about what they are voicing. They are just given their lines, do a single take and that's a wrap.
Yeah. Video games weren't held in very high esteem in those days. And game publishers gave next to no budget for actually hiring actors, so games couldn't typically pay union rates. So you got whoever walked in off the street.
When games DID properly budget for quality VA work, you could tell in an instant. Blood Omen: Legacy of Kain and Legacy of Kain: Soul Reaver were PS1 era games with top tier voice acting.
Though RE1 was also semi-intentional. They were going for the "badly acted B movie" effect, and it's what they got. Robot Alchemic Drive on the PS2 did the same thing. Intentionally bad voice acting to replicate the old 80s dubs.
@@Haise888 that’s the same with the west too. It happen to some VA I vaguely remember in fallout 4, Kellog. Didn’t find out til after the game was released and he said he could have done better.
I'm surprised Scott just now ran into the fact that Stake Out is disabled when using a BNP. You have to use the BNP, stop the toolbox repair, and then start it again to get it to work properly, for anyone out of the loop.
Schizo suffering title
@bleh whatever we got Vile Scott, Nega Scott, Schizo Scott, what’s next?
@@goku1414101 perc Scott. High on 30 meds. Runs into walls and gets downed.
I will never understand the thought process behind leaving LITERALLY 5 seconds before getting out of the game
I think because if you leave immediately the win feels less significant because your immediately moving on, whereas if you stay you get to soak in the feeling of winning longer.
They don't get a text on their screen that says "You Lose".
This is all these people care about.
This is why to fix things like camping an tunnelling, you just need to change the win condition from kills to hooks. They only care that text appears on their screen that says "You Win".
if you press alt+f4 you stay in the game for longer to other players but you are already on desktop
I did this once when i was like "Fuck this. Im going to bed"
I do it to skip the extra loading, but usually only if I'm extra frustrated.
Skrump the type of guy to click a video with a red arrow
Jesus fucking christ, the "magic trick" story is EXACTLY me. The moment he said he had a magic trick when he was a little kid, I was like "OH MY GOD ANOTHER PERSON WHO DID THE SAME GROTESQUE SHIT WHEN THEY WERE A LITTLE KID"
DUDE RIGHT? The moment he said magic trick I was like oh lawd he did it as well
I wouldn't say it's grotesque. It's just kids doing dumb kid shit.
im so happy im not the only idiot child watching scott spund
This was such an amazing compilation. Please use more of the “Vile Scott” lines from farmer John, they’re so good.
The reason the voice acting was bad is because they didn't have English voice actors, they literally picked the voice actor for Barry off the street and asked him to voice act.
Plus the language barrier was a problem as well.
Originally the famous quote" you were almost a jill sandwich" was something else but because of translation issues it was voiced wrong into what we know today. But this is just one reason off of multiple reasons why it sucked.
Don't forget at the time as well they were given no direction, just words on a script. It's hard to convey things when you don't even know what emotion you are supposed to be conveying.
You're mostly right except for the thing about Barry. None of the actors for the live actions portions of the game did the voices, they were all dubbed over by the actors they hired to do the voices. Still though, the on screen actor for Barry was picked up off the street and had zero acting experience as he was a kindergarten(?) teacher in Australia.
The mocap actors for Silent Hill 2 were also used as the voice actors. Nowadays this is done for consistency, but back then it was just for cutting costs.
@@cryingman7679 ahhhh, yeah that's right. I knew they took an actor for Barry off the street but I did not know there were 2 Barry's. Live action Barry and the Barry behind the scenes, sounds cool.
20:53 Believe it or not Scott, some people have trouble moving forward while looking back, it's not that they don't want to. When I heard about them I thought it was troll but turns out it's true. My friend still can't do it after 3 years of playing DBD, everytime I'm spectating him, I wanna scream.
A friend of mine was the same. But I was actually able to explain it to her, practicing a lot and nowadays she is doing it fine. But at the start it was that horrible, that she threw pallets in a 'chase' even though the Killer already went for someone else 😅 Caused quite some beef between her and another friend because she would also tell that she is still being chased but then the Killer suddenly appeared next to us 🤣 Idk what your friend uses to move around but I think at least with mouse and keyboard it is possible to slowly learn it.
It’s harder with controller and low sensitivity, and if u have a wide screen and you can’t fix the perspective, it’s literally impossible. (From someone who couldn’t fix their perspective for 4 months)
@@Killerpixel12 it's just holding sd and occasionally whipping camera to make sure you don't hit a wall, what's so bad about that?
@@ILiekFishes Holding sd? That sounds weird to me. I personally am mostly using ws with ad to correct the pathing slightly depending on the angle.
Also I have no answer to your question because I do not know why my friend had troubles with it (and I doubt she remembers as it was in 2018).
My guess would be that people, who have trouble with this, lack the understanding of moving with a character in a 3D setting.
Maybe it's also a thing that they can move fine if they are first person but not third?
It also seems hard for people who do not play video games normally.
Otz trained Anna_Chess in DbD some months ago and she also had a lot of trouble moving the character as she wanted. Looking behind her took some serious training.
So yeah, no idea why, but it is not easy for some.
Wesker smirks and laugh-smiles a few times during RE5.
When? He is always screaming Chris
@@JuanAntonioGarciaHeredia Wesker says “CHRIS” the same way that Malfoy says “POTTER”
@@JuanAntonioGarciaHeredia I recently played it, he does smile a few times
Therapist: “Scotzdarva isn’t real. He can’t hurt you.”
Scotzdarva: 23:43
Him whipping out the acoustic to play Flow sent me
13:20 never expected to see FFXIV reference in DBD video
why did you choose this and not literally the first second of the video
@@ScottJund Because he needs to get his hipster points from identifying the random song instead of the gameplay footage
@@ScottJund Somehow skipped it.
20:58 for a long time i had my key bindings set up in a way i couldnt look behind me while running, i have a motor coordination disorder and couldnt play the game without my cursed key setup. recently started playing on controller and 2k hours into the game i can finally look behind me in chase 🥴 i thought controller would only be harder for me so i never tried it sooner
22:23 was such a good plot twist lmao
I love scott junds dead by daylight streams where he is a fog wisperer
Scott playing the Sharlayan theme felt weirdly nostalgic for some reason
Shoutout to the editor putting the notification noises at around 14:25 and giving me slight panic that I was recieving four work emails at damn near midnight 💀 great video though, and good editing lol
I love the Scottzdarva fusion
I've had that FFXIV theme stuck in my head for the past month, having you randomly play it in the middle of the video just wrinkled my brain
i thought i was hallucinating at first until i remembered he showed his FFXIV character at the beginning
I honestly thought I'd been awake too long and was hearing things when he started
I have to admit that I sometimes suffer from "don't look behind you" syndrome. Might be because I play on controller and whenever I look behind my character auto locks into the nearest object to get stuck in.
The fucking critical hit on Jill broke me, I was so caught off guard
17:10 Scott confesses to playing DbD while being off a perc 30
Oh hell nah scott took 40 benadryls
27:00 this edit absolutely floored me, I still think that's one of the absolute funniest videos I've ever seen and every time I watch it I crack up
That pallet drop from Scott had to be one of the most potato plays I’ve seen from him.
23:30 "I like where your head's at." He says, before taking the place where Otz' head is. Like being Game Over'd by the Divider in Dead Space.
Not looking behind you comes from being stoned while your playing, that's why you can be matched up with them in "high mmr"
Hyperfocus’s hidden text: “Until you get a skill check, reduce the chance of getting a skill check by 200%”.
21:46 my house has a terrible internet server and this is literally a good day for me. I have like 1250 hours playing on this shit and it sucks so bad. I lose half my games to factors I literally cannot control
DC Douglas (RE5 wesker va) actually mentioned once a reason why those older game lines were so bad, it was because back then the actors were just given an excel sheet with the lines and nothing else. They had no direction or context for the line or anything about who the character was so all they could do is say the lines based on what the text said.
13:20
Hey Scott you can't just hit me with Flow like that in the middle of the video .w.
My favorite part started at 22:40. I love it, so creative, so troll, and I'm waiting for not Otz to say something about it LOL
love how good your editing is getting skrump
Vile Scottzdarva
3:39 this is why kill rates are so high and you cannot convince me otherwise
Moments like 13:30 are the reason the new Finisher Mori is a nice thing to save everyone some time. Just like the endgame collapse when it was introduced, it changes the gameplay somehow but with the greater goal of reducing meaningless downtime from the game
That first clip you could have saboed.
About the RE voice acting, DC Douglas, the VC for Wesker, said it was because nobody knew the context for their lines. You can't really effectively call someone a Jill sandwich without knowing why you're calling them a Jill sandwich. He said that in a panel at one point, I forget the video though. Should be able to find it by looking up DC Douglas panels though.
13:20 Guitar pog!
It was actually a rlly pretty song ngl
It's ff14 music lmao.
another reason for some old games having weird voice acting is that, at least in the case of resident evil and silent hill, english voice actors living in japan develop an accent
hey scott,
thank you for the video
yours sincerely,
guys
The issue with solo queue isn’t even the lack of communication it’s that your teamates will do anything but the objective
That Rebecca and Feng are the sole cause of survivor escape rates dropping
I love the Market Garden kill at 14:52
Don't forget about the iconic Jill Sandwich scene
There is nothing like some good ole somber acoustic 13:26
I’ve encountered the stake out but too. For some reason sometimes stakeout just breaks at one stack.
14:51 market garden definitely needs a nerf
Flashlight angles absolutely were changed with Wesker's arrival. They just randomly do it for no reason every so often.
I keep forgetting I’m concussed thanks scott
This title is truly the most Scott title ever concocted
YOOOOOO SCOOT WITH THE OLD SHARLAYAN NIGHT THEME
Why are all Scott Jund videos automatically set to 144p in my device?
Regarding the voice acting thing: I'm guessing its because the gaming industry was a lot smaller back then and especially smaller studios usually didn't have the budget to hire experienced and well-kown voice actors.
So most of the people they ended up hiring were pretty new to the industry, as newbies are always cheaper than well-established ones. Some of the VAs that delivered such a poor performance (indeed) were actually quite talented, they just lacked experience - case in point, The Witcher. Geralt sounded so off in the first Witcher game, but the same voice actor did an amazing job in the third one. There's countless examples of this in long-running game series.
That, and it doesn't exactly help your case when the script feels like it was written by a socially inept monkey that suffered three consecutive strokes everytime it pressed a button.
I think good voice actors can also sound really bad without a director, which I'm sure they didn't have for older games
My guess is they probably didn’t give voice actors scrips with context or pictures of scenes or let them rehearse with the other voice actors so it was just how they thought the lines should be read given the text put in front of them.
Guitar part was pretty sick
Flashlights are actually bugged for male characters (or at least the ones I played) making it so that you have to aim higher than before.
it does not happen for female characters.
in old offices VA was more likely to be done by Dave in Accounting than someone who actually auditions for a part
This video is actually very entertaining and funny ☠️
scott is a fog whisperer now FOGGERS
I get so emotional whenever I hear that song, it’s such a beautiful song ❤
9:15 Hey,I'm in here with my Wesker hate. Pog.
I loved your guitar playing @ 13:20, it was so, so pretty!
21:25 I remember that back in mw2 lmao
14:50 incredible market gardener kill by pinhead
13:30 i pogged irl when i realized what he was playing
Anyone notice how they removed dead harding for distance but wesker can do it just fine?
4:45 scott probably has never heard the sonic adventure 2 voice acting
"otz won't have to worry about sniper hackers"
how the turn tables
that crazy lag happened to me the other day too. I was playing bubba and I ended up spirit fury-ing a pallet in the middle of a chainsaw. No stun or anything, jusy continued chainsawing straight through and downed them after they finished the pallet drop animation.
well, the "lag" there was caused by a cheater doing something to fuck with everybody's connection to the server so maybe it was the same thing in your game too? who knows?
clicked just for the title
I think the mindset for not looking back during chase is “either I’m making the window or I’m not” lol.
Daily dose of Majula nostalgia.
extended legion section, +1 like
I had to do a hot take that my FF was off when you started the Sharlay theme
2:00 toolbox sabo was an option actually all the time after that
Last second smash hit before outro based
1:22
Literally me 7 of 10 matches watching my teammates:
Hum, looks like you've hit a bug. Every time I've used B.N.P. with Stake Out and Hyperfocus, which to be fair is a grand total of five times so far, I've not had Stake Out not work when I miss a skill check and also kept getting skill checks as normal.
I hate playing against Mastermind because I've played against him so many fucking times it's become repetitive and boring. I know the amount of matches against him will go down in time when everyone and their dog isn't playing as him but until then I'm just not having fun.
I wasn't having fun before but now it's even less fun.
15:25 To be fair that's pretty lore accurate. The Entity feeds on suffering, not just from the characters in the game but also the players.
Thanks for the video content Scott.
Thanks for the editing Skrump.
13:23 and people say the new mori update was unnecessary lmfao
Yooo big chonk is in final fantasy???? Right when I thought I was out, they pull me back in
Brand new part messes with the skill checks and stake out for some reason
The person named "DJ billybool" from Scott's kyf lobby is a real legend! Legendary member!
Great editing
that otz part was so funny
The title 😂
19:53 the reason they sprinted into the killer was to guarantee they wernt the one to get downed by legion's power. In situations where I know all 4 of us are right next to him, I do that too UNLESS I can get to a pallet and force the legion to lose his power to hit me.
tbf my game and wifi crash relatively frequently so it´s not always an intentional DC
Just had a heart attack reading this title. Edit: couldn’t he have broken the hook or does that toolbox not do it?
Enjoying dbd with hints of FF14, it's a nice mixture. I forget what area the guitar song is from but it is one of my favorites.
Sharlayan
Riiiiiiiiight, thank you!
Best of Resident Evil 1 Voice "Acting"
Damn it, vile Scottsdarva!
Scott is so based with that ffxiv Guitar.
14:52 Jill got fucking Market Gardenered
IIRC, it was for some reason a thing for Japanese games to coach their English voice talent into saying things in ways that sounded cool to Japanese listeners. So any emphasis or cadence was just flat out wrong for anyone who actually understood what they were saying, but it was passable if you didn't and were just following along through subtitles.
stroke title
with a heal tech you if you wait and down again, you'd still need to wipe your blade, so heal tech would still work, there was no reason to let go of the heal..
I love the voice acting in OG Resident Evil. Yeah it’s goofy and technically bad but it’s got a certain charm.