I know this isn't the most original route but it's the best one I can see happening for the course Footage Used PPC1 - Watermelon_kk PPC2 - Explorative Gamer PPC3 - Me
I hope you Piranha Plant Cove Route Prediction is 100% correct once this track is released in Wave 6 of the Mario Kart 8 Deluxe: Booster Course Pass! Best Route Prediction, you've ever come up with, EVER!!!🤩🤩🤩
The more I watch this video, the more I appreciate the background scenery for this track. PPC 3 has amazing scenery and lots of things to interact with along the road. PPC is truly an amazing track. Also, this prediction seems very reasonable, great job!
Actually, I think it will be: Lap 1 - Route 1 Lap 2 - Route 3 Lap 3 - Route 2 Just because I think it makes more sense for the sand to fill in that cave section in Lap 3
Pretty much the most realistic route speculation. I hope they can put an obstacle where the other starting line is meant for PPC 2, maybe another piranha plant could go there on the opposite side.
It actually depends. I watched a video where they removed anti-gravity on courses with it and they found out that removing it where it seems it shouldn't be applied makes the kart physics act weird. Examples: -GBA Boo lake where you will potentially fly off the course when you hit the underwater section because it will take too long for you to make contact to the road. -3DS Rainbow Road Moon section makes you skip the entire moon due to how floaty it is. -Sky High Sundae funnily makes you extremely floaty without anti-gravity -3DS Rock Rock Mountain makes it hard for the kart to stick to the road. So, if the normal kart physics does not have much of an impact on such slopes, then anti-gravity is not needed. But even so, they might add it just for the variety, like on GCN Baby Park.
@@Magicwaterz They might do the same thing on Athens Dash where you go up or down of the hill in anti gravity. In Koopa Cape, the waterfall might have anti gravity because it will rotate your screen but most likely the underwater section if they elevate it
I really hope they keep all the creatures in the track (Maw Rays, Clampers, Jellyfish, Bulbers etc.). The track would feel bare without them. Fingers crossed they add Petey along with the track.
Because PPC2 has a different starting line, I think Nintendo will use that for one of the laps. I would be a waste of time to have that if not used for 8 Deluxe.
"Because PPC2 has a different starting line, I think Nintendo will use it for one of the laps." You could make the same argument for Berlin Byways if it wasn't already released. Piranha Plant Cove being sectioned makes even less sense because the variants all take place in the same direction.
@@harrybest2041 Berlin Byways is different because the third variant didn’t go through the official starting line, so Nintendo had to improve. Piranha Plant Cove 2 goes through the starting line for 1 and 3, but for no reason has it in a different spot.
@@ETHAN-is3li That actually supports my point. The alternate starting line in Piranha Plant Cove 2 is so unnecessary there's no reason to have it in Mario Kart 8 Deluxe's version. It wouldn't work without making the route too complicated.
@@harrybest2041 “Without making the route more complicated” they did that with some of the city tracks. In London Loop, they did the final lap with 3R, but started with a bit of 2 and added a new section to go through. In Singapore Speedway, they added a new starting line combining variants 2 and 3 together in laps 2 and 3, rather than making all versions in order the same direction, and making the third lap be 3R. In Amsterdam Drift, they made the first lap 1 and second lap 2R, but the third lap is a combination of 3 and 3R with the added path to take twice in order to go to opposite direction, rather than just doing lap 3 as 3R. If they can overcomplicate city tracks, they can do the same with Piranha Plant Cove.
I think lap 1 will be PPC 1, most of lap 2 will be PPC 3, then another path to avoid the starting line and finish with part of PPC 2 to take you to the other starting line, the lap 3 starts there and takes you on more than just the rest of PPC 2 to make it long enough for the final lap, then end at the original starting line. If anything, it would be more twisted and people would like it better that way.
I know this isn't the most original route but it's the best one I can see happening for the course
Footage Used
PPC1 - Watermelon_kk
PPC2 - Explorative Gamer
PPC3 - Me
I hope you Piranha Plant Cove Route Prediction is 100% correct once this track is released in Wave 6 of the Mario Kart 8 Deluxe: Booster Course Pass! Best Route Prediction, you've ever come up with, EVER!!!🤩🤩🤩
Tour Piranha Plant Cove (my prediction) - Mario Kart 8 Deluxe
Lap 1 : route 1
Lap 2 : route 3
Final Lap / section : route 2
@@VW3059-Studio How ‘bout
Lap 1_Piranha Plant Cove
Lap 2_Piranha Plant Cove 3
Final Lap Piranha Plant Cove 2R
The more I watch this video, the more I appreciate the background scenery for this track. PPC 3 has amazing scenery and lots of things to interact with along the road. PPC is truly an amazing track. Also, this prediction seems very reasonable, great job!
This music goes so hard
PPC2 has assets there, and the main starting line would get in the way of the gameplay which is why there’s a separate starting line.
Actually, I think it will be:
Lap 1 - Route 1
Lap 2 - Route 3
Lap 3 - Route 2
Just because I think it makes more sense for the sand to fill in that cave section in Lap 3
Same
Lap 1_Piranha Plant Cove
Lap 2_Piranha Plant Cove 3
Lap 3_Piranha Plant Cove 2R
@@gresonvillaluz Why 2R tho?
@@checkmyaboutpage If there’s a boost ramp to jump to Piranha Plant Cove 2R in Mario Kart 8 Deluxe
@@gresonvillaluz Huh?
Great news: This track is officially coming to Mario Kart 8!
Pretty much the most realistic route speculation. I hope they can put an obstacle where the other starting line is meant for PPC 2, maybe another piranha plant could go there on the opposite side.
That's a great prediction!
My Route Prediction For Piranha Plant Cove:
Lap 1: Piranha Plant Cove 1
Lap 2: Piranha Plant Cove 2
Lap 3: Piranha Plant Cove 3
I always wonder if they include anti gravity on the stairs because of its steepness but I don’t think it isn’t gonna there
It actually depends. I watched a video where they removed anti-gravity on courses with it and they found out that removing it where it seems it shouldn't be applied makes the kart physics act weird.
Examples:
-GBA Boo lake where you will potentially fly off the course when you hit the underwater section because it will take too long for you to make contact to the road.
-3DS Rainbow Road Moon section makes you skip the entire moon due to how floaty it is.
-Sky High Sundae funnily makes you extremely floaty without anti-gravity
-3DS Rock Rock Mountain makes it hard for the kart to stick to the road.
So, if the normal kart physics does not have much of an impact on such slopes, then anti-gravity is not needed. But even so, they might add it just for the variety, like on GCN Baby Park.
@@Magicwaterz They might do the same thing on Athens Dash where you go up or down of the hill in anti gravity.
In Koopa Cape, the waterfall might have anti gravity because it will rotate your screen but most likely the underwater section if they elevate it
I agree with this route great thinking
I really hope they keep all the creatures in the track (Maw Rays, Clampers, Jellyfish, Bulbers etc.). The track would feel bare without them.
Fingers crossed they add Petey along with the track.
My prediction
Lap 1: PPC1
Lap 2: PPC2
Lap 3: PPC1,3
Despite being a Tour track, it doesn't have a label Tour on Mario Kart 8 Deluxd
It's because it's a non-city track, so it will look like a nitro
My prediction is the same.
Because PPC2 has a different starting line, I think Nintendo will use that for one of the laps. I would be a waste of time to have that if not used for 8 Deluxe.
"Because PPC2 has a different starting line, I think Nintendo will use it for one of the laps."
You could make the same argument for Berlin Byways if it wasn't already released. Piranha Plant Cove being sectioned makes even less sense because the variants all take place in the same direction.
@@harrybest2041 Berlin Byways is different because the third variant didn’t go through the official starting line, so Nintendo had to improve. Piranha Plant Cove 2 goes through the starting line for 1 and 3, but for no reason has it in a different spot.
@@ETHAN-is3li That actually supports my point. The alternate starting line in Piranha Plant Cove 2 is so unnecessary there's no reason to have it in Mario Kart 8 Deluxe's version. It wouldn't work without making the route too complicated.
@@harrybest2041 “Without making the route more complicated” they did that with some of the city tracks. In London Loop, they did the final lap with 3R, but started with a bit of 2 and added a new section to go through. In Singapore Speedway, they added a new starting line combining variants 2 and 3 together in laps 2 and 3, rather than making all versions in order the same direction, and making the third lap be 3R. In Amsterdam Drift, they made the first lap 1 and second lap 2R, but the third lap is a combination of 3 and 3R with the added path to take twice in order to go to opposite direction, rather than just doing lap 3 as 3R. If they can overcomplicate city tracks, they can do the same with Piranha Plant Cove.
I think lap 1 will be PPC 1, most of lap 2 will be PPC 3, then another path to avoid the starting line and finish with part of PPC 2 to take you to the other starting line, the lap 3 starts there and takes you on more than just the rest of PPC 2 to make it long enough for the final lap, then end at the original starting line. If anything, it would be more twisted and people would like it better that way.
Honestly is kinda hard to think of a twist for the track for how little it is (even whit different routes)
I was thinking the same thing.
yes... finally... a simple and normal route. It doesn't have to be confusing to be good!
However, Arrow field color is white
Why dont u use the normal tour final lap for piranha plant cove why u pitch it different?
Because Deluxe's final lap is lower pitched then Tour's. I try to simulate Deluxe for these videos
@@Ridter theres +1 pitches
It also makes it easier to make the video as I don't need to record 2 separate music vids
@@SMPSMLParodies_ No, she increased the pitch by TWO semitones.
@@jasonfeiner318 but i hate it it sounds weird it gets stuck in my head
I want to tell u my predictions for the bcp too! Do you have discord? If yes, drop
Add me on discord.com/ so we can talk! My username is RosieDaisy#0474.
@@Ridter ok
@@SupremeS1sDescendant sorry if this comment sounds kind of aggressive. I didn't mean the exclamation mark
I feel like it’s gonna be 3R that makes it since there’s that wrecked ship shortcut
The ship shortcut is in the normal variant.