Final Route Predictions for the 3 Remaining Tour Courses in Mario Kart 8 Deluxe
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- Опубликовано: 25 авг 2024
- Madrid being the only city track that doesn't start with it's 1st released variant:
Footage Used:
Deluxe Gameplay - Gamexplain
• NEW Gameplay + Music o...
Piranha Plant Cove 1, Rome Avanti 2 + 3 & Madrid Drive 1 + 2R - Watermelon_kk
• Mario Kart Tour // Pir...
• Mario Kart Tour // Rom...
• Mario Kart Tour // Rom...
• Mario Kart Tour // Mad...
• Mario Kart Tour // Mad...
Piranha Plant Cove 2, Rome Avanti 1 & Madrid Drive 3 - Explorative Gamer
• Mario Kart Tour: Brand...
• Mario Kart Tour: Brand...
• Mario Kart Tour: Brand...
Piranha Plant Cove 3 - L. A. S. Creations
• Piranha Plant Cove 3 G...
It makes sense for madrid to go 3, 1, and 2R so we can hear the different variations of the theme without the final lap speed up
And if you want to here the final lap variations, just hop in time trials and drive backwards!
@@rapidrowlet45 You can't go backwards on city tracks. Lakitu will immediately face you front again!
@@tikprpro03 Actually you can, but only in Time Trials. If you try going backwards in an actual race without backing up, he'll turn you around after a few seconds.
@@rapidrowlet453DS Rainbow Road doesn't have a final lap moon variant. If you drive back onto the moon then it just keeps playing the normal theme
I think they'll do what they did with singapore and let us be able to hear the different variations sped up, even if the track route might seem weird
I'd like to point out an important detail about Rome Avanti that was glossed over. If you go back to the course teaser and watch the clip that shows Pauline driving around the roundabout, *RIGHT AT THE VERY END* you can actually see a set of arrow fences blocking off the final left most section of the roundabout from entry forcing racers to drive the long way around to reach the next set of item boxes.
Its weird that Madrid gets to break the 'first released variant = first lap' pattern because Vancouver needed that way more
I was thinking the same thing, it should’ve been 2-3-1 with Piranha Plant Cove being 1-3-2 would be better so the epic glider is on Lap 3.
I agree on Piranha Plant Cove and Madrid Drive, but I'm not sure about Rome Avanti. I thought I had finally figured out the route prior to this video, but it turns out its a lot harder than I expected due to the alleyway at the end of Rome Avanti 1 seemingly being straight before Rome Avanti 2.
4:54 it's not the ball, it's the banana Toad is holding
My hope is that even if Madrid 3 is in the N direction that they still manage to do the station in the R direction cause its so much better that way
Mark my words, cove is gonna be 2-1-3 cuz in the preview it showed everyone bundled up when going to 2 but more spread out when going to 1
My theory is they put the racers together on all the laps
@@3DS-Rainbow-Road-Fan-142 but they’re spread out when going to piranha plant cove 1
@@TriCraft1 Look at Piranha Plant Cove 3 and Madrid Drive 2R glider, lol
You were right
Wow! 100% correct!
Banger location like Vancouver Velocity Fan
I’m starting to wonder why to 2nd starting line in Piranha Plant Cove existed if it wasn’t used for 8 Deluxe, considering that PP2 also goes THROUGH where the original starting line is.
its because there are assets where the original starting banner, so the original starting banner would get in the way
Neither were LA Laps 2’s and 3’s starting lines. I think the reason for PPC 2 starting in a different spot was so more of PPC 2 got the spotlight before transitioning back to PPC 1 briefly, as it is an individual course in Tour. Obviously that doesn’t really matter in 8DX since all 3 variants are being combined and can all easily start from where PPC 1 starts
@@TeknoThom ppc 2 had a different starting line because the geysers and mawray were where the original ppc was meaning it would gotten in the way.
When you upload videos like this, I'll be there super soon!
Why do I have the feeling the colosseum in Rome Avanti is gonna be anti grav
I was thinking that too idk why but I didn’t think it would have it anyways
I‘m not so certain on the routes, but I am interested in how they’re going to be done.
To recap, each of the tracks did this:
Tour Paris Promenade:
Laps 1 & 2: A combination of elements from 1, 2 and 3
Lap 3: Same as above, but in reverse
Tour Tokyo Blur:
Lap 1: Route 1
Lap 2: Route 2
Lap 3: Route 3
Tour New York Minute:
Lap 1: Route 1, with extra branch
Lap 2: Route 2, also with extra branch
Lap 3: Route 3
N64 Kalimari Desert:
Lap 1: Original
Laps 2 & 3: Second route from Tour, ending at the original finish line
Tour Sydney Sprint:
Lap 1: Route 1
Lap 2: Route 3, unused at time, merging to Route 2
Lap 3: Route 1R
Tour London Loop:
Lap 1: Route 1 with extra branch
Lap 2: Route 2
Lap 3: Route 2, with elements from 3R
Tour Berlin Byways:
Lap 1: Route 2 (Unique)
Lap 2: Route 2, merging to 3, merging to end of 1 via unused branch
Lap 3: Route 1
DS Peach Gardens:
Laps 1 & 2: Original, though long way of roundabout had been barrier-Ed off
Lap 3: Unused path to left of mansion, then done in Reverse with Glider Ramp
Tour Amsterdam Drift:
Lap 1: Route 1
Lap 2: Route 2R, alternate path blocked off
Lap 3: Route 3R with Trams, then 3N via unused road, minus the trams
Tour Bangkok Rush:
Lap 1: Route 1 (Standard)
Lap 2: Beginning of Route 2 with the rest from Route 3
Lap 3: Beginning of Route 3 with the rest from Route 2
Tour Singapore Speedway:
Lap 1: Route 1 (No Surprise)
Lap 2: Route 3 through Chinatown, then merge to beginning of Route 2
Lap 3: Rest of exclusive Route 2, before merge to exclusive Route 3 routes, going through Chinatown section again
Tour Athens Dash:
Lap 1: Route 1 until near end
Lap 2: Route 3, unused at time
Lap 3: Route 2 (Good ending)
Tour Los Angeles Laps:
Lap 1: Route 1
Lap 2: Route 3
Lap 3: Route 2
That one could have done better, but not bad.
And Tour Vancouver Velocity:
Lap 1: Route 1 (Surprised?)
Lap 2: Route 2R with unique exit (Why?)
And Lap 3: Route 3 (Seriously)
That one needs a serious fix.
Here’s how I‘d do it:
Lap 1: Route 3 with unique exit
Lap 2: Route 1 (Why, well…)
And Lap 3: Route 2R, an alternate being using 1R after the stadium
And that’s it, sorry for the long comment, but thanks for reading!
My prediction for Rome Avanti:
Lap 1 -> RA 1
Lap 2 -> RA 3
Lap 3 -> mixed
On lap 3 you take the first left after the finish line, just like RA3
after the round about you go left like in RA1
After that you will go from the RA1 alley to the stairclimb section from RA 2 ( like shown in the Pauline shot you mentioned in the trailer)
After that you follow the entire remaining part of the RA2 course, and end up crossing the finish line coming from the other direction you started (that is the reason why this mixed lap must be the final lap)
There are some inconsistencies with Madrid and Rome. I'll start with Madrid.
In the teaser, it shows everyone bundled up during 2R's section. It couldn't be a final lap but potentially be the 2nd lap. Sure, one of the music will be locked behind the final lap. But not all songs in Mario Kart 8 got its own Lap 1-2 music (Mount Wario, Big Blue).
As for Rome, if you slow down the video, you can see an arrow fence near the starting line at the roundabout. There are two implications:
1. It is the first lap and you circle around Rome 2's small section to reach for the next lap
2. A new Glider ramp that will flyover the arrow fence.
I mean, they are no stranger to tweak the course's layout a bit like what they did to LA Laps and DK Mountain.
Another in Rome is that you can see Yoshi pulling a mushroom in Rome 1 (one with Link). It is not possible to get a mushroom instantly on the first item box. So that means, we return back to Rome 1's route for the final lap. I say it as the final lap because of character consistencies. In one of the shots, you can see Daisy pulling a mushroom on Rome 3's section (during Pauline's trick animation). This is the same Daisy that got attacked at the end of the alleyway. Basically, three of the footage are connected to one another for Pauline. But as for Link and Yoshi, they appeared following Rome 3's route and turned right to the starting line. If you look closely, none of the drivers after the startling line turns but going straight. That's a transition to Lap 3.
Basically, keep an eye of Pauline and Daisy for one part and Link and Yoshi for the other. And yes, Lap 1 might be too long.
The racers being close together in the Madrid 2R footage doesn't really mean anything seeing as it's not at the beginning of the lap.
I'm pretty sure you can pull shrooms first set
@@NotCyanToadyou can
@@NotCyanToad if you watch closely to the footage, Daisy pulled a mushroom less than a second after breaking the item box. The same goes to Yoshi. In fact, he used a mushroom while hitting the item box at the same time.
Getting an item, whether it's a player or a CPU, always gets the items in more than a second or two, not half a second or less.
The only clue is the mushroom flame trail. Mini turbo, drift boost, tricks, or even glider ramps don't leave a flame trail. The clue is the flame trail. If these item boxes are the first set, you SHOULDN'T have a flame trail at all.
In any case, I'll make my own prediction and analyze the clip, if I can since I don't have my recording set anymore.
Here are the routes I believe will be taken:
Piranha Plant Cove:
Lap 1- Variant 1
Lap 2- Variant 2
Lap 3- Variant 3
Madrid Drive:
Lap 1- Variant 3
Lap 2- Variant 1
Lap 3- Variant 2R
(I would not at all be surprised if they did 1-3-2R instead, however.)
Rome Avanti:
Lap 1- Variant 1
Lap 2- Starts as Variant 2R, but then takes the same turn as 1 at the fork-in-the-road, then it briefly goes back to 2R at the roundabout before going to 2 (thus giving that one clip we see in the preview), then the turn that would normally lead into the area with the Fuzzies and Rocky Wrenches goes toward the finish line instead
Lap 3- Variant 3
(I also have another possible--and less repetitive--route for RA, which I will leave in the replies.)
Rome Avanti:
Lap 1- Variant 1, but there's a checkpoint that you would drive through after the roundabout near the colosseum (it would hang on an arch in an area not yet seen in any footage or photos), thus starting Lap 2
Lap 2- Variant 1 would continue, but only until taking 2R at the roundabout (thus giving that one clip we see in the preview), which then leads into 2, then the turn that would normally lead into the area with the Fuzzies and Rocky Wrenches goes toward the finish line instead
Lap 3- Variant 3
(EDIT: I've just now noticed that the former predicted route for RA would make it longer than the other Tour city courses in MK8D, so this one seems to be the more likely option.)
oh no I kinda hoped Madrid would start with its 1 variant cause you know that came first and 8DX usually stick with that but this route seems better so idk what I want
see you next time in mario kart 10!
I was wondering if the Well in Rome Avanti will be Out of Bounds like in Tour, or be similar to 3DS DK Jungle where you still keep racing underwater even if you get knocked out in the air. Because the water there looks crystal clear and there's a set of stairs leading out of it.
3:32 dragon driftway is first double
Yeah but it's the only course in the game which starts with a double
I dont think that in the stadium the soccer balls can hit your because Bowser step on toads banana that he has in his back look closely and then he does not have ir after that
I agree with PPC for Madrid I have a small hope that they do more with it I was so hype and then disappointed with the route Vancouver had but I hope for Madrid it will be
MD2-MD1-MD2R until you go near the stadium and do MD1R since this is the last city I hope they go crazy with route
For Rome I have the same thoughts Rome already has a crazy layout I hope they do more to make the last 2 city tracks memorable
gran video
I agree with you for PPC and Madrid but your Rome route isn't correct, when Pauline goes around the roundabout, you can see a banana on the finish line, but with your lap 1 it's impossible
Think it would' ve been cool if PPC2's starting line kind of crumbled instead of being straight-up deleted
Edit: forgot to comment my routes
PPC:
Lap 1 PPC1
Lap 2 PPC3
Lap 3 PPC2
Madrid: genuinely no clue
Rome:
Lap 1 Rome 1 + end of Rome 2
Lap 2 Rome 2 (for some reason it looks like the T path) + end of Rome 1
Lap 3 Rome 3
(had a mini-stroke about what was going on in Rome, so i just kept to my old prediction)
I was thinking that Madrid Drive would go Madrid Drive 1 > Madrid Drive 2 backwards except the racers go through the Madrid Atocha Station and the museum rather than el Parco Retiro > Madrid Drive 3 except the racers go through el Parco Retiro rather than the Atocha Station and the museum.
Rome Avanti should go like your first prediction, using Rome Avanti 1 for the first lap, Rome Avanti 2 for the second lap with the eastern lobe being driven in the opposite direction (The transition will be done by taking the southeast exit at the roundabout at la Piazza del Pópolo and the racers close off Lap 2 by taking the south exit when they get back to said roundabout.), and Rome Avanti 3 should be the final lap.
As for Piranha Plant Cove, I wholeheartedly agree with the standard 1 > 2 > 3 formula.
Also, on Madrid Drive, the racers are all together on 2R’s glider, so I don’t think that’s Lap 3…
placements of the racers mean nothing
@@Roxleton Exactly. I thought that too.
It's near the end of the lap I'm guessing, so that doesn't tell us much
Nintendo likes to keep the pack close in trailers anyway
my route for rome is a bit different to yours, however it’s making me wonder if mine is right because of the bcp trailer footage, mine is:
Lap 1: Rome Avanti 1N (no adjustments)
Lap 2: Rome Avanti 2R then at the roundabout it goes to 2N and you finish the lap by turning to the end of the ramp section to the finish line
Lap 3: Rome Avanti 3N
i’m not sure if anything in the trailer goes against it because the clip from pauline may have just been her on Rome Avanti 1N because i can’t see any indication that she won’t go to the finish line
There are item boxes in the alleyway at the start of Rome 2 in the Pauline clip
Just in time hilarious I just thought if ya did this you & you already did an hour ago
For Rome my idea was : Rome 1 but at the end instead of turning right into the stairs, go left and go to the gliding section of Rome 3, then turning right into starting line. Then Rome 3 for lap2 but instead of turning left and do normal Rome 3 route, Turn right into the stairs that are at the end of the normal Rome 1 variant. Then go around the roundabout and go into Rome 2, do the entirety of it And finish the race.
I think there will be a starting line somewhere in Rome 2 to start lap3, probably at the top of the 3 stairs, that's my guess.
If you understand my route, what do you think about it.
I worked 30mins trying to find a route for this one based of screens and the video from the Japanese web site.
I modified the 1st post. Check the modifications I've done
The Fuzzies and Rocky Wrenches in the Piazza Navona don't seem to turn around, so it's more then likely we're only gonna go through that area in 1 direction
@@Ridter for me my route is still the most likely one. Yours just looks so wrong. Your lap2 or lap1 idk, will be too long and into the same section twice in the same lap. It just doesn't make sense.
Also for me finishing the race by taking the giant left turn at the end of Rome2 in the right direction makes more sense to me.
But your Madrid route looks to be the right one. I didn't thought about this and yours makes more sense than mine. For cove i think it's gonna be either 2 1 3 or 1 2 3 like you said.
Bruh the first varient is the last lap on Madrid Drive.
Cove makes perfect, Rome is to over complicated and Madrid is just baffling. Why go 3n,1n,2r? Why is 2r even used when most people predicted that there would be another lap gate for 2n to work?
ecause of the sleeping wiggler
@@Roxleton I just think it should go 1 3 2 or 1 3 2r
@@harrypettit0 3 would have to go first because of the wiggler
@@Roxleton I know that but I wondor why nintendo wouldn't just start with the first varient like most other city's besides berlin
@@harrypettit0it's so the Wiggler has enough time to wake up before you return to the Plaza
The alleyway could be the racers turning right from the starting line on Lap 2 and right again through the all way. I don’t believe you with Rome Avanti. 2R is not needed.
My prediction is:
Lap 1: 1
Lap 2: Do what I said, then do 2 with the longer path for COINS I LOOKED CLOSER, shorter path with nothing, then after finishing, go back down the alleyway again and finish Lap 2
Lap 3: 3
the problem with that the fuzzies and rocky wrenches never turn around, meaning this is most likely incorrect
@@Roxleton Ya never know!
@@3DS-Rainbow-Road-Fan-142in all of the footage theyve been turned the way facing 3 (2R). Even when you dont go into that area its still turned that way, similar to the ramps in Sydney sprint. I think its save to say they wont every be turned around.
@@Roxleton Yeah but I don’t think Nintendo would do a complicated route like that
Also what ramps on Sydney sprint?
mario kart 8 scrapped a route originally used in rome 1
No I don't think that's the case for Madrid. A lot of tracks have sets of single item boxes. Yeah and it would go Madrid 1, 3 and then 2
But Madrid 1 has double item boxes at it's first set. Only Super Bell Subway and (I think) Dragon Driftway start with a Double item box
Every track (except from dragon driftway) always has 1 set of single item boxes and it's always the first item set of the track. The only reason dragon driftway starts with an item set with double item boxes is because every set on the track has a double item box, no set has just singles
I wonder where this came from…
🤔
Linda has the answers