@@kristiyanaleksiev8403 okay i got the solution ! 1 - Go to "Frame Rate" then "Custom" and set it to 24 fps. 2 - in "BASE" put this calcul ----> 24/12 (because you want to get from 24 to 12 fps) , you will get this result ---->2.000 3 - in "Time Stretching" add to "OLD" ----> 24 and to "New" ---> 12 4 - Enjoy ;D
This is excellent, I find it much easier to set up simulations at 24 or 30 fps than at 60 since Blender's physics is based on keyframes and not time, so this is helping me a lot. Thank you!
Love this! There is a quicker way though. Simply increase your end frame by a lot and pan the time marker until the line reaches your last frame. Change your end frame to that.
Thank you, however the problem is, it messses up so much for me, especially with particles. I'm trying to do Doom sprites and I need 8 angles for each frame of animation with particle effects, and its murdering me.
Thank you! I have a question, though. After the process, will the line in the timeline (the blue vertical bar) and the time stamp remain separated no matter what? Or is there a way to make them work properly?
How do you control the camera view and jump from sensation 1 to sensation in the same timeline... Can you explain the camera jump in the timeline control?
May be abit too late, but you can change the keyframes of the object by enabling subframes and turning off snapping in the graph editor to move the keyframes in subframes.
Thanks for this! very helpful, except that my animation contains cloth simulations, and they do not get recalculated. I have actions that happen in the space of one frame, I need to render for slow motion so that one frame becomes something like 20 frames. How can I get all of my simulations to recalculate with a higher frame rate? If I do what you've outlined here, Blender uses the 24 fps cache information, which just repeats frames in order to fill out the new frame length, resulting in stuttering animation. If I go back to bake again, the simulation start and end times haven't been updated for the new frame rate, so I would have to re-figure all of these manually, which would be a lot of work, basically doing the whole animation over again with the new frame rate. Is there a way to rescale the whole animation to the new frame rate? to "bake" it to the new frame rate instead of time stretching, so that everything is 1:1 again? Thank you!
@@DonaldDrennan Hi, you’re welcome ! I think the best way would be to set your frame rate to what ever you like and move the key frame of your animation to match the speed you like. But with this option you’ll have to recalculate the cloth simulation. Another great solution, is to export your cloth animation as an Alembic file and re-import it into your scene. Then you can set the frame rate as you like and it should work smoothly. Let me know if you need more explaination 💪
@@nathanarditti9793 Thanks! That may be what I'll have to do. I don't know why I didn't think about frame rate when I started. I made a model of a nitrile surgical glove and spent hours using the cloth sim to make it fall on the ground convincingly. It looks great, except it happens so fast. I'm afraid when I change the frame rate it's going to mess it up and I'll have to spend another ten hours make it look right again. I'll have to check out the Alembic format. I've never used it before. Thanks!
@@nathanarditti9793 Using Alembic worked, except for the result having no materials and animation timings were off and I couldn't edit anything. I found another solution is to export a Lightwave MDD file. That worked even better because it give me keyframes I can move around. I did try setting my frame rate to 120 and re-baking my cloth sim, but nothing changes, which is confusing. If I re-baked with the frame stretching on, the simulation looks different.
@@nxyrflxs я скачал версию 4.0 и там все работает, но когда хочу сделать видео-монтаж в блендере, то у меня жестко начинает лагать и фпс падает, хотя у меня игровой ноут 3060 ртх, раньше такого не было
@@vladvolodiy828 чтобы не лагало во вьюпорте нажимай на копку фотоаппарата (над принтером) - ставь галочку "Symplyfi" и выкручивай всё на ноль. У меня на всякий случай стоит 3.6 с аддонами, так что я на двух версиях тестирую
Hey I achieved that Effect. I was saying that I tried several things before your answer and didn'tt worked but after you replied it was too easy to achieve. Thank you again ❤️
@@nathanarditti9793 ... please let me know about your system specifications. My system is taking 7 seconds per frame with 24fps in cycle mode. I want to reduce it to 1 sec per frame with 24fps.
Cool, but I have a problem when I render the images.(I switched from 24 to 12fps for cartoon effect) and it still renders every frame. What do I do?
@@kristiyanaleksiev8403 okay i got the solution !
1 - Go to "Frame Rate" then "Custom" and set it to 24 fps.
2 - in "BASE" put this calcul ----> 24/12 (because you want to get from 24 to 12 fps) , you will get this result ---->2.000
3 - in "Time Stretching" add to "OLD" ----> 24 and to "New" ---> 12
4 - Enjoy ;D
@@nathanarditti9793 thanks mate I'll try it when I can
sadly that doesnt work for me
@@nathanarditti9793
@@nathanarditti9793i did this but it gave me the same frames😢
@@nathanarditti9793 I don't understand, why did the change of frame rate does not mess with the location of your keyframe and camera?
This is the best and simplest way one could ever explain it! Thank you
Great tip! I was unsure how to properly use the time stretching, but your video has taught me, thank you.
This is excellent, I find it much easier to set up simulations at 24 or 30 fps than at 60 since Blender's physics is based on keyframes and not time, so this is helping me a lot. Thank you!
Efficient, clear, big bravo!
Thank you! Helped me shorten a test render from 24 fps to 14 fps to save space!
you are life saver, finally found what exactly i want !
Thank you brother! This has been highly informative 💯
Love this! There is a quicker way though. Simply increase your end frame by a lot and pan the time marker until the line reaches your last frame. Change your end frame to that.
Thank you, however the problem is, it messses up so much for me, especially with particles. I'm trying to do Doom sprites and I need 8 angles for each frame of animation with particle effects, and its murdering me.
You saved my blender physics
Thanks man !
this really helpful
Thank you!! You're amazing It looks so good now GOD BLESS YOU!! 🥰
😂😘
Thank you! I have a question, though. After the process, will the line in the timeline (the blue vertical bar) and the time stamp remain separated no matter what? Or is there a way to make them work properly?
very helpful. thanks!
BRILLIANT!
physics dont work as they did at 24 fps after you use time stretching
Perfect video, thank you
how would i go about calculating those milliseconds?
This is a magic trick.
How do you control the camera view and jump from sensation 1 to sensation in the same timeline... Can you explain the camera jump in the timeline control?
It is actually the object that moves, not the camera, for all the shots 👍😄
May be abit too late, but you can change the keyframes of the object by enabling subframes and turning off snapping in the graph editor to move the keyframes in subframes.
Thanks for this! very helpful, except that my animation contains cloth simulations, and they do not get recalculated. I have actions that happen in the space of one frame, I need to render for slow motion so that one frame becomes something like 20 frames.
How can I get all of my simulations to recalculate with a higher frame rate? If I do what you've outlined here, Blender uses the 24 fps cache information, which just repeats frames in order to fill out the new frame length, resulting in stuttering animation. If I go back to bake again, the simulation start and end times haven't been updated for the new frame rate, so I would have to re-figure all of these manually, which would be a lot of work, basically doing the whole animation over again with the new frame rate. Is there a way to rescale the whole animation to the new frame rate? to "bake" it to the new frame rate instead of time stretching, so that everything is 1:1 again? Thank you!
@@DonaldDrennan Hi, you’re welcome ! I think the best way would be to set your frame rate to what ever you like and move the key frame of your animation to match the speed you like. But with this option you’ll have to recalculate the cloth simulation.
Another great solution, is to export your cloth animation as an Alembic file and re-import it into your scene. Then you can set the frame rate as you like and it should work smoothly.
Let me know if you need more explaination 💪
@@nathanarditti9793 Thanks! That may be what I'll have to do. I don't know why I didn't think about frame rate when I started. I made a model of a nitrile surgical glove and spent hours using the cloth sim to make it fall on the ground convincingly. It looks great, except it happens so fast. I'm afraid when I change the frame rate it's going to mess it up and I'll have to spend another ten hours make it look right again.
I'll have to check out the Alembic format. I've never used it before. Thanks!
@@nathanarditti9793 Using Alembic worked, except for the result having no materials and animation timings were off and I couldn't edit anything. I found another solution is to export a Lightwave MDD file. That worked even better because it give me keyframes I can move around.
I did try setting my frame rate to 120 and re-baking my cloth sim, but nothing changes, which is confusing. If I re-baked with the frame stretching on, the simulation looks different.
Ребят, у кого версия блендера 4.1 у вас тоже не работает frame rate? Просто я не могу менять частоту кадров, те фпс, нажимаю и ничего не происходит
Да, тоже не могу поменять на 4.1. Это видео полная чушь
@@nxyrflxs я скачал версию 4.0 и там все работает, но когда хочу сделать видео-монтаж в блендере, то у меня жестко начинает лагать и фпс падает, хотя у меня игровой ноут 3060 ртх, раньше такого не было
@@vladvolodiy828 чтобы не лагало во вьюпорте нажимай на копку фотоаппарата (над принтером) - ставь галочку "Symplyfi" и выкручивай всё на ноль. У меня на всякий случай стоит 3.6 с аддонами, так что я на двух версиях тестирую
Would this work the other way in reverse?
I'm trying to find a way to edit existing animations to a playstation 1 / choppy style.
thanks .save life and time
Thank you!
Thanks a lot! Do you know any quick way to make the lenght of the animation longer or is it just post processing?
You should play with the old and new settings (into time stretching). This will help you to speed up or slow down you animation 😄
Hi, Can you please tell me how you created a sequence with multiple camera angle in the same scene?
It is actually the object that moves, not the camera, for all the shots 👍😄
@@nathanarditti9793 Oh.. Thank you. That looks great.
zankyuuu so muuuch
Thanks.
Thanks alot!
THANK YOU
What if my animation takes 2.23 seconds?
Try this :
Before
2.23 secondes x 24 fps = end frame is 54
Now
2.23 secondes X 60 fps = end frame is 134
@@nathanarditti9793 But My end Frame for my original 24 fps animation is actually frame 70 and takes 2.22 second. makes no sense..
Okay just found out that the timeline is not showing 2.23 seconds but 2 seconds and +23 frames.
Hi how you achieved that gradient blue color effect on dial
It’s thanks to "Anisotropic" in principled BSDF.
You can also change the rotation of the effect.
@@nathanarditti9793 thank you so much. It was too quick. Earlier I did various things and didn't achieved that effect.
@@saddamnaik9385weird… 🤔you should try another light set up. Or maybe watch a video with a better explanation 🙏
Hey I achieved that Effect. I was saying that I tried several things before your answer and didn'tt worked but after you replied it was too easy to achieve. Thank you again ❤️
thank you
nice
Thanks!
both are same 🤣🤣🤣
@@hashaam06 try it on your animation, trust me you’ll see the difference 😉
@@nathanarditti9793 ... please let me know about your system specifications. My system is taking 7 seconds per frame with 24fps in cycle mode. I want to reduce it to 1 sec per frame with 24fps.
=o
1:54 i mean no need to enable boxes and apps everywhere what are you doin just straight into that end frame type 600*60/24 whats happening😂