🛡️🔥 ESO - PvE Dragonknight Tank Build & Guide for Dungeons | Sets, Skills, CP etc. | Ascending Tide

Поделиться
HTML-код
  • Опубликовано: 13 янв 2025

Комментарии • 78

  • @Monkeyflip123
    @Monkeyflip123 2 года назад +1

    Your knowledge and the way you lay everything out is amazing! Shows why you got worlds first Swashbuckler! I’m a Dps main, but having fun learning my tanker! Got my necro tank ready dk next! Ty!

  • @Firiendil
    @Firiendil 2 года назад +4

    A full dk guide by Hyper? Pog

  • @summerbrez
    @summerbrez 2 года назад +3

    Op guide
    I think you are the only tank ever telling people to use pulsar and caltrops (maybe others told this too but I don't remember)
    Will probably give it a try with void bash as well

  • @ajl1752
    @ajl1752 2 года назад +2

    Great Video.

  • @minipupsi91
    @minipupsi91 2 года назад +2

    is it a outfit from u tank or what oufit have ur char?

    • @Hyperioxes
      @Hyperioxes  2 года назад

      Head - Bloodforge Hat - [Wolf's Fur Brown / Fire Drake's Flame / Empty]
      Shoulder - Icereach Coven Epaulets - [Empty / Empty / Wolf's Fur Brown]
      Chest - Black Drake Clanwrap Jerkin - [Empty / Empty / Empty]
      Hands - Ancestral Reach Bracers - [Wolf's Fur Brown / Wolf's Fur Brown / Wolf's Fur Brown]
      Waist - Glenmoril Wyrd Sash - [Empty / Empty / Fire Drake's Flame]
      Legs - Coldsnap Goblin Breeches - [Wolf's Fur Brown / Pact Vanquisher Brown / Wolf's Fur Brown]
      Feet - Ancestral Reach Boots - [Pact Vanquisher Brown / Wolf's Fur Brown / Bandit Brown]
      Main Hand - Dead-Water Sword [Empty / Empty / Empty]
      Off Hand - Mother Ciannait Shield [Empty / Empty / Empty]
      Backbar - Skinchanger Staff [Murder Mahogany / Polished Steel Gray / Boethiah Gray]
      Body Markings - Glenmoril Wyrd Body Markings

  • @LeBoneDaddy
    @LeBoneDaddy 2 года назад +3

    Love the vid! Can I ask why the extra resistances is preferred over the 6% skill cost decrease of Imperial? And what max stats do you try to hit for dungeons? Say for Stone Garden HM (not including the buffs from the potions) Thanks!

    • @Hyperioxes
      @Hyperioxes  2 года назад +3

      Increasing your damage mitigation means you have to spend less time casting defensive skills and you can cast more buffs/debuffs, Imperial's cost reduction is applied after cost reduction glyphs so it doesn't really work well together, Imperial's cost reduction also affects ultimates but the reason why Nord's ultimate generating passive is better is because it will scale better with sets like Saxhleel, Nazaray, War Machine etc.
      I dont have any specific max stats values I'm trying to hit.

  • @DragonBank
    @DragonBank Год назад

    What do you have as the second set on a healer if you are running war machine on the tank? Would think they would run MA there.

  • @vicariously3250
    @vicariously3250 2 года назад +2

    No special mention for Cinder Storm instead of Igneous Shield? 😢

    • @Hyperioxes
      @Hyperioxes  2 года назад +1

      It's not a bad skill I guess, especially since tri-cost reduction makes it free to use so you can spam it for free stamina, but I've never had a situation where it would make sense to slot it instead of one of the other skills, you definitely don't wanna slot it instead of Igneous Shield - that skill is just too good and if you already have Igneous Shield to generate stamina in situations where you need it you dont need Cinder Storm, the healing amount is small and all the hard dungeon bosses (Stone Garden, Coral Aerie) require a lot of movement so you wont be able to stand in it anyway

  • @Sonic150PL
    @Sonic150PL 2 года назад +2

    greetings from Gwatemala

  • @Gribouille1903
    @Gribouille1903 2 года назад +1

    Hello i'm new to the Channel and i'm french too and i dont know how to have those competence at 5:22 front bar the second competence and back bar 3rd competence pls because i'm starting an tank

    • @Hyperioxes
      @Hyperioxes  2 года назад

      Front bar 2nd slot is Balance, last skill from Mages Guild skill line
      Backbar 3rd slot is Destructive Clench, 3rd skill of Destruction Staff skill line

    • @Gribouille1903
      @Gribouille1903 2 года назад

      Thank you so much

    • @Gribouille1903
      @Gribouille1903 2 года назад

      And can you tell me at 3:15 3rd competence back bat how do i have it please?

  • @lucasschiel9518
    @lucasschiel9518 2 года назад +1

    Hey man, rly nice video….. i hope ull bring this video for Necro and Warden tol! :)

  • @Mei_83
    @Mei_83 2 года назад +1

    Hey man, i noticed that you are not using vigor. How you mainly heal? specially when you run with 3 dds

    • @Hyperioxes
      @Hyperioxes  2 года назад +1

      That's an old video, back then Vigor wasn't that good, now I use it sometimes but that's mainly for the Minor Resolve, for healing I use Coagulating Blood

    • @Mei_83
      @Mei_83 2 года назад

      @@Hyperioxes I tried other morph but was wet heals. Appreacite browski. Nice and good infos, keep it up 💯🤘🏼

  • @MrPawsPause
    @MrPawsPause 2 года назад +2

    Thanks for the guide! I’ve been tanking for about 4 months now and I’ve always seen sturdy to be the number one trait, but I can see the usefulness of reinforced/divines if you learn mechanics and don’t permablock. I’m using an imperial dk. With the cost reduction, are your traits on gear recommended for both nord and imperial? Also, what’s the reasoning behind shock on your one handed? I use poison for combustion just to help out with sustain

    • @Hyperioxes
      @Hyperioxes  2 года назад +1

      No the traits/enchants dont change depending on race, even though Imperials dont synergise well with cost reduction (their passive cost reduction is applied after enchants) it's still the best setup to have. Shock enchant procs Minor Vulnerability but using Poison for sustain is also a good option

    • @MrPawsPause
      @MrPawsPause 2 года назад

      @@Hyperioxes so are you saying the 6% percent reduction affects the cost reduction, reducing the value of the reduction cost? If that’s the case, ouch.

  • @greatlydisturbed
    @greatlydisturbed 2 года назад +2

    Hello, great video guide. I'm new to the channel and I have a question, I thought sturdy was the best trait you can get for your shield and body pieces? I was surprised to see reinforced and even divine pieces. Could you please tell me why you prefer these traits and not all sturdy?

    • @Hyperioxes
      @Hyperioxes  2 года назад +1

      Hey, I'll just copy my another comment because it was answering similar question
      "Sturdy loses a lot of value when you learn to stop permablocking and only block hits you actually need to block, increasing your damage mitigation with Reinforced pieces means you have to spend less GCDs on defensive skills and can cast more buffs/debuffs instead, on gear pieces with low base armor I like to run Divines to boost my magicka recovery, you could also run Sturdy or Well-Fitted on those but I feel like Divines is much more versatile and simply provides more resources, Sturdy and Well-Fitted have increasing returns with each next piece so running only 2 or 3 pieces of those traits makes them even more useless. There are of course cases where Divines is useless, like the Bahsei fight I just uploaded I'm at almost full magicka all the time so it'd be better to run Well-Fitted, Sturdy or Nirnhoned."

    • @greatlydisturbed
      @greatlydisturbed 2 года назад

      Tyvm for taking the time to answer, I appreciate it

  • @knownoevil5507
    @knownoevil5507 2 года назад +1

    What style pieces do you use on your DK?

    • @Hyperioxes
      @Hyperioxes  2 года назад +3

      Head - Bloodforge Hat - [Wolf's Fur Brown / Fire Drake's Flame / Empty]
      Shoulder - Icereach Coven Epaulets - [Empty / Empty / Wolf's Fur Brown]
      Chest - Black Drake Clanwrap Jerkin - [Empty / Empty / Empty]
      Hands - Ancestral Reach Bracers - [Wolf's Fur Brown / Wolf's Fur Brown / Wolf's Fur Brown]
      Waist - Glenmoril Wyrd Sash - [Empty / Empty / Fire Drake's Flame]
      Legs - Coldsnap Goblin Breeches - [Wolf's Fur Brown / Pact Vanquisher Brown / Wolf's Fur Brown]
      Feet - Ancestral Reach Boots - [Pact Vanquisher Brown / Wolf's Fur Brown / Bandit Brown]
      Main Hand - Bloodforge Sword [Empty / Empty / Empty]
      Off Hand - Mother Ciannait Shield [Empty / Empty / Empty]
      Backbar - Skinchanger Staff [Murder Mahogany / Polished Steel Gray / Boethiah Gray]

    • @knownoevil5507
      @knownoevil5507 2 года назад

      @@Hyperioxes Why thank you very much.

  • @Hyperioxes
    @Hyperioxes  2 года назад +10

    You can find the same guide updated for Update 35 here - ruclips.net/video/lE_7yRRdVaw/видео.html

  • @lmMathost
    @lmMathost 2 года назад +1

    Why do you prefer to use elemental blockade + pulsar for rooting instead of using burning/choking talons + pulsar?
    I ask this because the talons provide a synergy that deal some burst dmg
    Thanks!

    • @lmMathost
      @lmMathost 2 года назад +1

      Also, why do you use a combination of reinforced and divines on armor instead of sturdy?

    • @Hyperioxes
      @Hyperioxes  2 года назад +1

      I tried both and I prefer Blockade because it can be cast while running into a trash pack so it saves a GCD. Talons' synergy isn't that good because it can only be used on small adds which will die in cleave anyway.
      Reinforced + Divines grants you 1608 armor (2.43% - 4.63% damage mitigation) and 84 magicka recovery (with Atronach mundus), full Sturdy reduces your block cost from 1100 down to 800. Sturdy can still be useful for beginners who permablock but even then I think going with Reinforced+Divines and using a single block cost reduction enchant is better, it will reduce your block cost down to 900 from 1100, and you'll only have to change a single enchant once you learn to play, rather than getting different trait on all of your gear

    • @lmMathost
      @lmMathost 2 года назад +1

      @@Hyperioxes Aah gotcha! I've been testing the wall + pulsar root lately and i still need to get used to but it seems interesting and will help me adapt with multiple tanking classes that don't have a native root such as nightblades or templars.
      Last time i played on my nord dk tank i realized that i reach 33.3k resists if i get minor resolve from combat prayer so the reinforced traits become redundant... but in 3 dps dungeons and arenas it makes more sense to use this setup.
      Btw i tried 3x infused reduce tri cost jewelry + Jewels of Misrule (yeh im a cheapo) and damn i LOVED it!
      I was brainstorming a change on my jewelry traits for a while cuz triune was sounding kinda dumb and i remember seeing a tank running 3x infused reduce stam cost for ez staggers in a vSS world record video a while ago which made me think more about it... your channel was godsent

  • @xterrorx8376
    @xterrorx8376 2 года назад +1

    What do you think of warden tanks currently, Do you prefer DK and why?

    • @Hyperioxes
      @Hyperioxes  2 года назад

      I dont like using Warden in dungeons but that's just a preference, Wardens are really good and we're having Warden main tank in Rockgrove score push currently

  • @SleepyHealzzZ
    @SleepyHealzzZ 2 года назад +2

    hey mate, im a rather casual tank and have a question about dk and warden for trash setups. IT might be blasphemy to even think about it, but why would i even play blockade for trash? Cant i just replace it with talons or gripping shards? they both deal more dmg and have extra support (synergy/slow+chill proccchance) and you also get your root out 1 gcd earlier. Why blockade over talons/shards?

    • @Hyperioxes
      @Hyperioxes  2 года назад +2

      Yes you can replace it and the difference will be minimal, the reason I prefer using Blockade is because I can use it while running into a trash pack, while Talons/Gripping Shards are skills you wanna use while being in the middle of a trash pack. I tried using Talons instead of Blockade and I had the issue where while running into a trash pack I'd start with Caltrops and then I'd have no useful skill to use at that range

    • @SleepyHealzzZ
      @SleepyHealzzZ 2 года назад

      @@Hyperioxes Yea, that makes sense. Im usually busy taunting some big guys on the way. will give both a try. thanks mate.

  • @tarnished6411
    @tarnished6411 2 года назад +1

    Is coag blood better then green blood now? For doing dungeons without healer? What about with heals aswell?

    • @Hyperioxes
      @Hyperioxes  2 года назад +1

      Green dragon blood is better

  • @simonhollekamp9935
    @simonhollekamp9935 2 года назад +1

    Again a great video thanks a lot. I have one Question, i use hyper tanking tools and my interface doesnt look as awsome as yours, is it possible that u can upload ur string for the addon? It would help me alot

    • @Hyperioxes
      @Hyperioxes  2 года назад

      Hey, I just added the strings to description

  • @ItzXboxOnPC
    @ItzXboxOnPC 2 года назад +1

    Is the 4 man burn strat still possible since toggle has been nerfed? What’s the new build/strat?

    • @Hyperioxes
      @Hyperioxes  2 года назад

      Haven't tested anything this patch but I don't think much has changed for the tank setup, toggle removal will mostly affect longer fights like Thurvokun, shouldn't affect those 8 second fights by much

  • @Batmandkt
    @Batmandkt 2 года назад +1

    Hey late comment to this , will this setup work in trials?????,,,,, also if i don’t have olorime what would i replace with? Plssss

    • @Hyperioxes
      @Hyperioxes  2 года назад

      For pug trials the usual gear setups are Yolna/Tide for main tank and Saxhleel/PA for off tank, Tide isn't good in organized groups but you don't need to think about it right now, in organized groups it'll be the raid lead telling you exactly what to wear. In dungeons if you dont have Olorime you can backbar Crimson Oath or War Machine as mentioned, or even backbar Yolna

    • @Batmandkt
      @Batmandkt 2 года назад

      @@Hyperioxes heyyy thank you so much for getting back to me bro! 😎😎😎😎😎,,,, last last thing what skills would proc crimson oath with the skills u use?

  • @mobitor
    @mobitor 2 года назад +1

    pog moment

  • @zjaranyszymon2276
    @zjaranyszymon2276 2 года назад +3

    Dobry build jest dobry

  • @ItsPaosis
    @ItsPaosis 2 года назад +2

    Sweet video!
    Can you make one for warden as well?
    I assume some traits would be different maybe

    • @Hyperioxes
      @Hyperioxes  2 года назад +2

      No, the traits would be exactly the same, I plan on making Necro guide next and after that it's either Warden or Sorc

    • @ItsPaosis
      @ItsPaosis 2 года назад

      I see. I see many tanks using all Sturdy traits, the reason for your Divines and Reinforced, is that the same as why you prefer Nords resistances over Imperials cost reduction?
      Also, charged Shock on front bar is for Status effect bringing minor vuln right? I assume as a Warden with Fetcher infection I'd use something else, what would you recommend?
      Thanks!

    • @Hyperioxes
      @Hyperioxes  2 года назад +1

      @@ItsPaosis Sturdy loses a lot of value when you learn to stop permablocking and only block hits you actually need to block, increasing your damage mitigation with Reinforced pieces means you have to spend less GCDs on defensive skills and can cast more buffs/debuffs instead, on gear pieces with low base armor I like to run Divines to boost my magicka recovery, you could also run Sturdy or Well-Fitted on those but I feel like Divines is much more versatile and simply provides more resources, Sturdy and Well-Fitted have increasing returns with each next piece so running only 2 or 3 pieces of those traits makes them even more useless. There are of course cases where Divines is useless, like the Bahsei fight I just uploaded I'm at almost full magicka all the time so it'd be better to run Well-Fitted, Sturdy or Nirnhoned.
      Yes shock enchant is for Minor Vuln, I wanna say you could keep it and unslot Fetcher but I havent done much Warden dungeon tanking so I dont know if there are many other useful skills you could slot instead of Fetcher, or you can keep it and use Drain Stamina and Magicka poison instead (Columbine, Bugloss, Blessed Thistle)

    • @ItsPaosis
      @ItsPaosis 2 года назад

      @@Hyperioxes thank you so much for the very thorough reply, was very helpful! 🙏🏻🔥

  • @nathnwsm7917
    @nathnwsm7917 2 года назад +1

    is there a written guide?

    • @Hyperioxes
      @Hyperioxes  2 года назад +2

      I'm working on updating this guide and after I do that I'll make a written guide

  • @samiix7494
    @samiix7494 2 года назад +1

    POOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOG

  • @pjoterem141
    @pjoterem141 2 года назад +1

    bugloss mentioned

  •  2 года назад

    Tri cost reduction is which cost reduction glyph?

    • @Hyperioxes
      @Hyperioxes  2 года назад

      It's called 'Glyph of Reduce Skill Cost' and it's crafted with Indeko essence rune (Itade + Indeko + Kuta to create highest lvl and highest quality)

  • @Amarok457
    @Amarok457 2 года назад +1

    Why infused with tri cost reduction 3x? You'll be getting diminishing return. I personally prefer triune with mag recovery. Would like to hear your reason as to why you're using infused with tri reduction

    • @Styxius
      @Styxius 2 года назад

      You do not get diminishing returns on it, only diminishing on % decreases which tanks don't really have any of. Or are so minimal that it doesn't matter.

    • @Hyperioxes
      @Hyperioxes  2 года назад

      There is no diminishing returns on those and they will simply save you more resources than regen glyphs would have as long as you're constantly casting something, they're not being wasted when you're sitting at full resources and they can boost your stamina sustain which is hard to do with regen glyphs cuz blocking will stop your stamina regen. Personally I think Triune is one of the worst jewelry traits, having triple Infused will boost the tri-cost reduction glyphs by additional 240, I'd rather have that than 1,5k bonus health and 1,3k stam and mag.

    • @Amarok457
      @Amarok457 2 года назад

      @@Hyperioxes pretty sure you do get diminishing returns on all cost reduction glyphs.

    • @Hyperioxes
      @Hyperioxes  2 года назад +5

      @@Amarok457 I just tested it to make sure, Pierce Armor's base cost is 1350, when I put on the jewerly it went down to 711 so the difference is 639 as it should be, there are no diminishing returns

    • @Amarok457
      @Amarok457 2 года назад +1

      @@Hyperioxes ooh that is cool. I thought it would have diminishing returns. Will definitely have to try it out. Thank you

  • @MrHalitov
    @MrHalitov 2 года назад

    I'm curious. Do you Block for a mana?

    • @Hyperioxes
      @Hyperioxes  2 года назад +1

      Nope, I'm not putting any skill points in Tri-Focus passive, I'm blocking only with stamina

    • @ace-gaming213
      @ace-gaming213 2 года назад

      @@Hyperioxes do you do this everywhere all the time? how about on necro?

  • @Razall1IsNot1337
    @Razall1IsNot1337 2 года назад +1

    Can I use this guide to tank bahsei abomination without dying every time???

    • @Hyperioxes
      @Hyperioxes  2 года назад

      bug tank

    • @CharlesESO
      @CharlesESO 2 года назад +1

      are u french, that's the real question

  • @bighorse9734
    @bighorse9734 2 года назад +1

    I was told there'd be a DD guide

  • @CharlesESO
    @CharlesESO 2 года назад +1

    why lizard no bis

    • @Hyperioxes
      @Hyperioxes  2 года назад +4

      🤢🤢🤢🤮🤮🤮

  • @hahi24_
    @hahi24_ 2 года назад +1

    No chance

  • @speckman7248
    @speckman7248 2 года назад +2

    kłamie