DDR#20 - Tarmogoyf vs. Lightning Bolt

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  • Опубликовано: 3 янв 2025

Комментарии • 28

  • @noahz42
    @noahz42 14 дней назад +28

    What doesn't kill you grows the tarmogoyf

  • @Rukalin
    @Rukalin 14 дней назад +23

    Gotta say, the flashback part was a bit of a surprise to me

  • @theodosiuspadua4503
    @theodosiuspadua4503 14 дней назад +28

    A true classic

  • @reccaman
    @reccaman 14 дней назад +4

    I love how there is a more recent version of this interaction in foundations.

  • @broadWayy
    @broadWayy 14 дней назад +5

    An all-time classic

  • @othervinny
    @othervinny 14 дней назад +1

    I'm surprised this hasn't been a DDR video already. This is a classic

  • @ericbarr734
    @ericbarr734 14 дней назад +2

    Classic question!
    ---
    Spoiler
    ---
    I got the flashback bonus question wrong because i thought the targets were declared before it went on the stack. Whoops!

  • @dwpetrak
    @dwpetrak 14 дней назад +5

    I missed what this was updated for

  • @ajldeville1
    @ajldeville1 11 дней назад

    Merry Christmas from the Gallaghers! We need to meet up for some dinner

  • @seandun7083
    @seandun7083 14 дней назад

    Gandalf's Sanction vs Tarmogoyf with 20 instants but no sorceries in your graveyard is an interesting one. You will have excess damage, but still won't kill Goyf.

  • @jakobfrey8159
    @jakobfrey8159 14 дней назад

    Love it!

  • @colonialgandalf
    @colonialgandalf 14 дней назад

    What about Perplexing Chimera and Mutate?
    Or Spelljack?
    What about Mindslaver stuff?

  • @jmv333
    @jmv333 14 дней назад

    Could you do a video on Lightning Storm and other cards (if there are any) that put counters on things that aren't permanents, players or cards in exile? I kind of get how it works, but its confusing in how it interacts with things that interact with counters (I'm guessing it doesn't), but especially I don't get how it works with priority & resolving when you activate the ability of a card on the stack to put counters on itself.

    • @NguyenTran-cx3uy
      @NguyenTran-cx3uy 11 дней назад

      Name a specific "thing that interact with counters" first.
      Proliferate and time travel explicitly mentions the game objects they can interact with (permanents and players/suspended cards you own and permanents you control).
      Lightning Storm specifically has the relevant rulings on its Gatherer page, but most of this is normal:
      - The player casting Lightning Storm gets priority as usual and can immediately activate Lightning Storm
      - Activating puts a copy of the ability on the stack. If this resolves, the target of the spell changes (if the player activating this ability does so) and a counter is put on the Lightning Storm on the stack. Afterwards, the active player gets priority (this may not be the player casting Lightning Storm).

  • @danielescotece7144
    @danielescotece7144 14 дней назад +1

    A Classic!

  • @SpitefulAZ
    @SpitefulAZ 13 дней назад

    i thinm the only change in this video vs the original is Dave is in his completed man cave.

  • @TheCommunistGamerTV
    @TheCommunistGamerTV 14 дней назад +1

    Ah, Jund.

  • @terraqueo89
    @terraqueo89 10 дней назад

    What will happen to tarmogoyf if you cast a dress down?

  • @christianwendt7852
    @christianwendt7852 14 дней назад +2

    I think the term "lethal damage" is misleading. The rules are much clearer.
    704.5g If a creature has toughness greater than 0, it has damage marked on it, and the total damage marked on it is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed. Regeneration can replace this event.
    So there's never "lethal damage". Otherwise there might be uncertainty if the "lethal damage" became "non-lethal"

    • @Grimgar1337
      @Grimgar1337 14 дней назад +7

      There *is* lethal damage, though. The rules are indeed clear:
      302.7. Damage dealt to a creature by a source with neither wither nor infect is marked on that creature (see rule 120.3). If the total damage marked on that creature is greater than or equal to its toughness, that creature has been dealt lethal damage
      So at the time the damage is dealt, it is "lethal damage", as defined by the rules. It is no longer lethal damage at the time when state-based actions are checked, which is why the goyf survives. But you can’t say that there’s never lethal damage.

    • @illiji915
      @illiji915 14 дней назад

      @@Grimgar1337 but when the lethal damage rule states it's destroyed at the time lethal damage is applied, why does goyf remain on board until the priority is passed to the goyf player allowing their goyf to grow off the spell that just killed it? Goyf should go to the graveyard at the same time as lightning bolt or even right before it since it was dealt lethal damage, it should not remain on board long enough to see the priority to pass and state based actions to be checked

    • @miserepoignee9594
      @miserepoignee9594 13 дней назад

      @@illiji915 The lethal damage rule does not state that it's destroyed at the time lethal damage is applied. Rather, anytime the game checks for state-based actions, any creatures that are lethally damaged are destroyed. This difference between when the creature is damaged and when the creature is destroyed means that creature can have damage equal to or greater than its toughness and not be destroyed if its toughness increases before the game performs state-based actions (which is what happens in the goyf+bolt case from this video).

    • @illiji915
      @illiji915 13 дней назад

      @@miserepoignee9594 704.5g If a creature has toughness greater than 0, it has damage marked on it, and the total damage marked on it is greater than or equal to its toughness, that creature *has been dealt lethal damage and is destroyed.*
      that sounds like it is immediately destroyed

    • @Grimgar1337
      @Grimgar1337 13 дней назад

      @@illiji915 State-based actions are the thing that cause goyf to go to the graveyard, so of course it has to stay on the board long enough to see state-based actions be checked.