The yawning portal is always such a fun setting idea. An inn that leads down to a seemingly bottomless dungeon? What a great place for shenanigans to occur
Thinking of post Toa (if anyone survives ) using the Acererak and Ring of Winter as a plot hook, thinking of having the Giants make off with the Ring of Winter = into the Tales from the Yawning Portal Against the Giants then finally into Tomb of Horrors. First time as a DM, so not sure if I bit off too much, plus my group ain't the smartest, traps / puzzles are hammering them hard.
I placed Sunless Citadel at the start of my Lost Mines/Icespire Peak campaign but heavily edited it and didn't add the whole second part, focusing on the Ashardalon aspect where the group ended up awakening a half-dragon worshipper of Ashardalon who threatened them and led to the overarching plot. Also, despite using a book a couple times already, when you make these guides I get excited to use whatever adventure you're talking about again!
Sunless Citadel birth of Don Meepo. And where I learn baby Dragons don't have lair actions. Printed maps in the book sucked I used my 3E copy. Hidden Shrine had some minor problems. Mainly with the poison. White Plume does have too many wandering monster encounters. I would limit them to maybe 2 during long rests. But does keep the fun from 1E. Dead in Thay map needs work. And lots of the encounters assume you come in from the North of map. The Alert level is a good idea. The Giants were three adventures sold individually before being combined during 1E. Problems in the conversion is the map scale was not increased. Each square should be 20 feet. For the giant bags (loot) I printed off the list of what was in bags. One sheet per 5 giants. Then cut up the loot sheets. The player could then pull from a bag I had. Also I had to make insect plague dismissible. Tomb had some strange wording left over from 1E. I had two players bail on this.
@@NoFunAllowed idk about tome of horrors i may replace that one with a different module only because there is no way these players are going to figure that one out thats more for veteran players im sure i can find an easier lvl 20 module
The yawning portal is always such a fun setting idea. An inn that leads down to a seemingly bottomless dungeon? What a great place for shenanigans to occur
haha for sure!
And not just any dungeon. It’s the dungeon of the mad mage, under mountain, the largest dungeon ever published.
So glad you're getting to this book. It's one of my favorites.
Heck yeah!
Thinking of post Toa (if anyone survives ) using the Acererak and Ring of Winter as a plot hook, thinking of having the Giants make off with the Ring of Winter = into the Tales from the Yawning Portal Against the Giants then finally into Tomb of Horrors. First time as a DM, so not sure if I bit off too much, plus my group ain't the smartest, traps / puzzles are hammering them hard.
i dig that!
I’ve played his adventures from cover to cover. Also, I played some of them in earlier additions.
heck yeah!
Some really good old adventures in here
Enjoyable review mate
Cheers
thank you!
Enjoyed this please keep making reviews
for sure!
I own the module and look forward to running it one day. There's always a campaign going on, so I'm not sure when it will happen
they only take 1-4 sessions each!
I placed Sunless Citadel at the start of my Lost Mines/Icespire Peak campaign but heavily edited it and didn't add the whole second part, focusing on the Ashardalon aspect where the group ended up awakening a half-dragon worshipper of Ashardalon who threatened them and led to the overarching plot.
Also, despite using a book a couple times already, when you make these guides I get excited to use whatever adventure you're talking about again!
Haha thank you and awesome stuff!
Sunless Citadel birth of Don Meepo. And where I learn baby Dragons don't have lair actions. Printed maps in the book sucked I used my 3E copy.
Hidden Shrine had some minor problems. Mainly with the poison.
White Plume does have too many wandering monster encounters. I would limit them to maybe 2 during long rests. But does keep the fun from 1E.
Dead in Thay map needs work. And lots of the encounters assume you come in from the North of map. The Alert level is a good idea.
The Giants were three adventures sold individually before being combined during 1E. Problems in the conversion is the map scale was not increased. Each square should be 20 feet. For the giant bags (loot) I printed off the list of what was in bags. One sheet per 5 giants. Then cut up the loot sheets. The player could then pull from a bag I had. Also I had to make insect plague dismissible.
Tomb had some strange wording left over from 1E. I had two players bail on this.
awesome and insightful stuff!
Have you made a walk through for Tomb of Horrors? I used your TOA walk through and it helped so much! Thank You!
I’ll have to pick up that book
its fantastic!
I plan on running all of these as 1 adventure but its with a group of newbies
they are fantastic for new players!
@@NoFunAllowed idk about tome of horrors i may replace that one with a different module only because there is no way these players are going to figure that one out thats more for veteran players im sure i can find an easier lvl 20 module
"just face tank it" hahaha
haha you know im right!
At what level would you start a party of 4 for this 5e version of tomb of horrors?
I would honestly keep it low, anywhere between 3-5
Could you do a separate video/videos for some of the individual adventures? 😅
those videos will be coming soon!
Awesome! I’ll tune in.