I was very surprised my save (America island oversized map) made it into there... yer sorry about the courthouse in cap, I did actually know it does nothing in cap at the time, but I ran out of other things to build and I was at unit cap, so I just clicked courthouse cos I dunno tbh. Otherwise my other defense ironically enough is I remembered civ 3 exists over lockdown, played my first game after a good 5 years at least, got scared of the run away civs, cancelled the game and googled civ 3 on RUclips, finding you. Well, hope you enjoyed the save, but I want to at least claim I am better now. And to clarify yes, I don't know why, but before then I was very much allergic to the concept of cities having overlapping tiles. I dunno why to this day, but almost 2 years ago in my head that made sense :)
Love your videos Suede, you've really helped me get more detailed playing through a game I learned to play so simply as a kid. I would love to know how to send save files to you? I read another comment saying save once every 10 turns for 50 but I'm not sure how to send them to you.
suedeciviii@gmail.com You can find your saves in a filepath something like C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization III Complete\Conquests\Saves Might be different if you don't play on steam or use linux or something.
Hi Suede I have a couple of questions: - Why do bombers not give extra shields in war time? - How many workers per city on average is best? - Why is it not good to mine bonus grassland tiles? - Since bonus grasslands give an extra shield when increasing to size 7, isn't it actually a pretty decent tile to settle a city on? - Is it better to mine or irrigate cattle on grassland tiles? - Does communal corruption always have better outcomes than minimal corruption governments? Even in smaller sized civilizations? - Is the xenophobia trait of governments really all that bad? Losing foreign population when conquering cities or changing to this government and also not gaining culture into a native majority, can both actually be an advantage. First of if you don't care about culture its a pro, second, having less citizens of other empires in a city makes it more resistant to culture flipping or propaganda. - What are all the exact consequences of razing a city? I know it has negative diplomatic consequences, but will it also lower the output of the exact tile? Will the razed city actually be removed from the map after a couple of years? - What is the exact penalty of forced labor (In happiness mainly). - Can city improvements which make population content also make them happy when everyone is already content? - So do Industrious civs only get an extra shield when the city size is at least 13?
-Certain units don't give bonus shields in wartime. Basically, any unit with no attack value (so the bomber, but not the stealth fighter oddly, which despite not being able to intercept, has an attack stat) and transport ships. The only exception is the carrier, which gets the bonus. But you can just start building the unit that gets a bonus, and switch to one that doesn't when it's almost complete. -1.2 - 1.5, depends on your land. -It is good to mine BGs. If you're out of despotism you might want to irrigate, but in despotism, irrigating a grassland wastes the extra food. -It's alright. You get the shield back when you hit size 7. But it's strictly better to plant on plains, and better to plant on regular grassland if all other factors are equal. -Depends. If you have a lot of high shield tiles like forests, irrigate. If you have too much surplus food (like a 4 cow cap, flood plains, etc) then mine. If in between, generally I irrigate because it's faster. -No. The more cities you have, the better communal corruption is. -Idk but fascism is trash, doesn't really matter. It's also pretty trivial to starve cities if you want to. -The animation of the razed city does nothing. Build any tile improvement and it dissapears. -You lose X citizens, and have X unhappiness in that city for 20 turns. That's all. It's not too bad of a penalty. -No. But they can make a citizen content, which would otherwise use a happy face to make it content, freeing up a happy face to be used on a content citizen, making it happy. -I haven't tested but they definitely don't get a shield in the city center when they hit size 7
@@suedeciviii7142 thank you for all the answers. I didn't ask the xenophobia question specifically however due to fascism; I'm into editing scenario's, and I'm very much into balancing all kinds of gameplay aspects. If you want me to I can give a good suggestion to balance different types of governments far better. Also, you did mention one time that you like forced labor when there is a lot of happiness (by luxuries). That could theoretically be very well combined with a xenophobic government. So if you rush 5 citizens, you'll get a penalty of 5 unhappy faces for 20 turns? I'm sure I have more questions, but I can't think of them now. One which comes up in me however is if you're willing to do a better breakdown about air combat, especially when it comes to flaks, anti-aircraft, mobile SAM, city improvement SAM et cetera. Come to think of it just now btw, I think I have a downloaded very detailed civ 3 combat calculator which I think also mentioned flaks and such. I think the rule is that more than 4 won't do anything anymore. However, for example, I'm still not sure what the range of flaks are. So if they must be placed in a city or can also be put a few tiles next to it in order to defend the city
@@schuringleon3207 Xenophobia's just not an interesting government choice. Reduced culture, what does that mean in practice: No 100k culture victory (already super hard to pull off). And harder to prevent culture flips (pretty infuriating). I have some ideas on government balance but the big thing fascism could use is less corruption, or some other significant boost like that. It's fundamentals are just too weak compared to communism and republic. A small improvement might be having fascism put down resistance faster or instantly. Yes, that's correct. There's two types of anti-air. Interception, and "anti-air" stat. Interception guards half the units operational range in any direction, and has a 50% chance of triggering if someone bombs there, 5% for stealth bombing. Although note that it takes 1 turn before you start intercepting anything, there's a wind up time. The anti-air stat is on mobile sams, flaks, and many ships. It guards the tile where the unit is positioned. So the range of flak is one tile. Yes, that absolutely sucks. All interceptors require oil, and protecting yourself vs bombers if you don't have oil is near impossible. The only advantage is it is equally effective vs stealth planes, and it's an instant kill (whereas interceptors can lose combat and be shot down).
@@suedeciviii7142 So basically flaks and mobile SAM kind of suck even though they are better against stealth. How about city improvement SAM, do they work just the same as flak and mobile SAM?
I've been trying to use Republic instead of Monarchy, but then I get -40 gold when I was in the positive in Despotism... it's nerve wracking. Everything gets dismantled
Random question: I've never used ICBMs or tactical nukes before in this game. Can they destroy units outside cities? Or do they just cause extreme damage to cities and the units inside them? Or do they just damage the cities without damaging units?
Yes. Nukes bomb a 3x3 grid and damage tile improvements and units within it. HOWEVER: they only destroy buildings if you aim them directly at the city. Not if you hit an adjacent tile, even though you'll damage units in the city in that case.
Yes absolutely. The game's on steam, look into how to get steam games running on a mac. There's even a guy who plays multiplayer on a mac! That's a little more difficult, but possible.
I dunno if I am the one Suede is refering to: probably not cos I have also been told about this guy, but I run bootcamp windows and civ 3, and it works fine.
Had a save where I was far behind as japan.. made an absolute world war in the modern age by nuking my neighbor who didn't have defense and taking all of Greece in one turn.. went up against Persia and held my own only for about 5 turns until slowly being taken.. if I still had the file I would send ir
@@dlow364 if you have the game on steam, go to library, right-click civ 3, click "properties" , then click "browse local files". Now click folder "conquests" then "saves". These are all your manual saves, the auto saves are in the folder "auto".
Suede man, I really need your help. I can’t win a game in emperor for the life of me. I’ve watches all your videos, and have went from warlord to emperor now. Can I send you my save file, can you help me win a game finally. Thank you for making these videos btw, I sunk so many hours into this game when I was a child
Yes! The more the better. If you're determined to win, keep a save file every 10 turns for 50 turns. Send me all 5, I give feedback, and keep playing. Repeat until you don't need any help.
Suede CivIII I’ll start a game today and keep a lot of the saved games. Thank you so much bro. Ive been trying soooo many different Civs and can’t win 😩
The Great Library strat with the Carthaginians blew my mind. Love it.
@@TheWatchernator yes, I too watched the video.
It's one of the most glorious pieces of cheese that the game allows.
A channel dedicated to teach me to play Civ 3 in 2021. Thank god
Pleased to report that I did manage to turn that viking game around, more or less. You were right, I just needed to be more confident!
Congrats! Feel free to send an updated scen
when you submit an unwinnable game one era behind on demigod hoping it'll be a challenge and suede fixes it in like 3 turns...
Love the mood of this video
I was very surprised my save (America island oversized map) made it into there... yer sorry about the courthouse in cap, I did actually know it does nothing in cap at the time, but I ran out of other things to build and I was at unit cap, so I just clicked courthouse cos I dunno tbh. Otherwise my other defense ironically enough is I remembered civ 3 exists over lockdown, played my first game after a good 5 years at least, got scared of the run away civs, cancelled the game and googled civ 3 on RUclips, finding you. Well, hope you enjoyed the save, but I want to at least claim I am better now.
And to clarify yes, I don't know why, but before then I was very much allergic to the concept of cities having overlapping tiles. I dunno why to this day, but almost 2 years ago in my head that made sense :)
You really needed more cities. Lol, my problem is always the opposite. I plant too many of them.
17:32 *Insert Fallout reference here*
yay more civ 3 content, love it :D
!Remindme 3 days- Send Suede a save file where I literally die the next turn.
Your videos are great :)
Love your videos Suede, you've really helped me get more detailed playing through a game I learned to play so simply as a kid. I would love to know how to send save files to you? I read another comment saying save once every 10 turns for 50 but I'm not sure how to send them to you.
suedeciviii@gmail.com
You can find your saves in a filepath something like
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization III Complete\Conquests\Saves
Might be different if you don't play on steam or use linux or something.
Don’t forget also that you have auto saves built into civ3 so you can pull out the save where things went wrong as well.
@@suedeciviii7142 thanks so much! I wanna start a new game and get it to the point where I think its unwinnable, and then I'll send it
Was expecting a just build 50 bomber... nevertheless great video!
Part 2: Reining in a Runaway China with Just 50 Bombers
Suede the real question is why can't my warriors use their axes to chop forests THEY'RE LITERALLY THE SAME THING
It'd be an OSHA violation
@@suedeciviii7142 OSHA doesn't exist in ancient times.
Mine warrior caste couldst not fell trees. No wonder thou wert victorious!
It's worth getting the oracle in a 20k game. It's not 'never' get it. Just don't get if not playing for a 20k victory.
Hi Suede I have a couple of questions:
- Why do bombers not give extra shields in war time?
- How many workers per city on average is best?
- Why is it not good to mine bonus grassland tiles?
- Since bonus grasslands give an extra shield when increasing to size 7, isn't it actually a pretty decent tile to settle a city on?
- Is it better to mine or irrigate cattle on grassland tiles?
- Does communal corruption always have better outcomes than minimal corruption governments? Even in smaller sized civilizations?
- Is the xenophobia trait of governments really all that bad?
Losing foreign population when conquering cities or changing to this government and also not gaining culture into a native majority, can both actually be an advantage. First of if you don't care about culture its a pro, second, having less citizens of other empires in a city makes it more resistant to culture flipping or propaganda.
- What are all the exact consequences of razing a city? I know it has negative diplomatic consequences, but will it also lower the output of the exact tile? Will the razed city actually be removed from the map after a couple of years?
- What is the exact penalty of forced labor (In happiness mainly).
- Can city improvements which make population content also make them happy when everyone is already content?
- So do Industrious civs only get an extra shield when the city size is at least 13?
-Certain units don't give bonus shields in wartime. Basically, any unit with no attack value (so the bomber, but not the stealth fighter oddly, which despite not being able to intercept, has an attack stat) and transport ships.
The only exception is the carrier, which gets the bonus.
But you can just start building the unit that gets a bonus, and switch to one that doesn't when it's almost complete.
-1.2 - 1.5, depends on your land.
-It is good to mine BGs. If you're out of despotism you might want to irrigate, but in despotism, irrigating a grassland wastes the extra food.
-It's alright. You get the shield back when you hit size 7. But it's strictly better to plant on plains, and better to plant on regular grassland if all other factors are equal.
-Depends. If you have a lot of high shield tiles like forests, irrigate. If you have too much surplus food (like a 4 cow cap, flood plains, etc) then mine. If in between, generally I irrigate because it's faster.
-No. The more cities you have, the better communal corruption is.
-Idk but fascism is trash, doesn't really matter. It's also pretty trivial to starve cities if you want to.
-The animation of the razed city does nothing. Build any tile improvement and it dissapears.
-You lose X citizens, and have X unhappiness in that city for 20 turns. That's all. It's not too bad of a penalty.
-No.
But they can make a citizen content, which would otherwise use a happy face to make it content, freeing up a happy face to be used on a content citizen, making it happy.
-I haven't tested but they definitely don't get a shield in the city center when they hit size 7
@@suedeciviii7142 thank you for all the answers. I didn't ask the xenophobia question specifically however due to fascism; I'm into editing scenario's, and I'm very much into balancing all kinds of gameplay aspects. If you want me to I can give a good suggestion to balance different types of governments far better. Also, you did mention one time that you like forced labor when there is a lot of happiness (by luxuries). That could theoretically be very well combined with a xenophobic government.
So if you rush 5 citizens, you'll get a penalty of 5 unhappy faces for 20 turns?
I'm sure I have more questions, but I can't think of them now. One which comes up in me however is if you're willing to do a better breakdown about air combat, especially when it comes to flaks, anti-aircraft, mobile SAM, city improvement SAM et cetera. Come to think of it just now btw, I think I have a downloaded very detailed civ 3 combat calculator which I think also mentioned flaks and such. I think the rule is that more than 4 won't do anything anymore. However, for example, I'm still not sure what the range of flaks are. So if they must be placed in a city or can also be put a few tiles next to it in order to defend the city
@@schuringleon3207 Xenophobia's just not an interesting government choice. Reduced culture, what does that mean in practice: No 100k culture victory (already super hard to pull off). And harder to prevent culture flips (pretty infuriating).
I have some ideas on government balance but the big thing fascism could use is less corruption, or some other significant boost like that. It's fundamentals are just too weak compared to communism and republic. A small improvement might be having fascism put down resistance faster or instantly.
Yes, that's correct.
There's two types of anti-air. Interception, and "anti-air" stat. Interception guards half the units operational range in any direction, and has a 50% chance of triggering if someone bombs there, 5% for stealth bombing. Although note that it takes 1 turn before you start intercepting anything, there's a wind up time.
The anti-air stat is on mobile sams, flaks, and many ships. It guards the tile where the unit is positioned. So the range of flak is one tile. Yes, that absolutely sucks. All interceptors require oil, and protecting yourself vs bombers if you don't have oil is near impossible.
The only advantage is it is equally effective vs stealth planes, and it's an instant kill (whereas interceptors can lose combat and be shot down).
@@suedeciviii7142 So basically flaks and mobile SAM kind of suck even though they are better against stealth. How about city improvement SAM, do they work just the same as flak and mobile SAM?
@@schuringleon3207 The city improvement is awful, don't build it.
The great library trick is awesome, but the other civs won't trust you anymore with ROP xD
I've been trying to use Republic instead of Monarchy, but then I get -40 gold when I was in the positive in Despotism... it's nerve wracking. Everything gets dismantled
Disband units to stay under the unit support cap.
@@suedeciviii7142 Then I'm vulnerable
Also trade extra luxuries for GPT and also make sure only like actually useful units are the ones you keep.
The great game👍
I bet YT didn't allow it to be called "ROP rape" lol
Still can't believe you told me to build more wonders
-Gangnam
(P.S. I need to get back in, I've been afk for too long)
Wonders are really good as long as don't neglect less flashy stuff that is better
Random question: I've never used ICBMs or tactical nukes before in this game. Can they destroy units outside cities? Or do they just cause extreme damage to cities and the units inside them? Or do they just damage the cities without damaging units?
Yes. Nukes bomb a 3x3 grid and damage tile improvements and units within it. HOWEVER: they only destroy buildings if you aim them directly at the city. Not if you hit an adjacent tile, even though you'll damage units in the city in that case.
I watch these videos all the time, But never play. Is it possible to play this on a imac computer?
Yes absolutely. The game's on steam, look into how to get steam games running on a mac.
There's even a guy who plays multiplayer on a mac! That's a little more difficult, but possible.
The game runs so well you could do it in a virtual machine
I dunno if I am the one Suede is refering to: probably not cos I have also been told about this guy, but I run bootcamp windows and civ 3, and it works fine.
how to send save files
I usually just quit the game out right if I don't have oil or rubber and start a new game
trade for it or conquer it. Or one then the other.
Had a save where I was far behind as japan.. made an absolute world war in the modern age by nuking my neighbor who didn't have defense and taking all of Greece in one turn.. went up against Persia and held my own only for about 5 turns until slowly being taken.. if I still had the file I would send ir
4.07 min, how is it made? Illuminated map with resources without cities?
Wonders of the World
TOP 5 cities
KEY COMBINATION Civ 3? Any info?
ctrl shift m.
f11, etc for the top cities etc
Ctrl+Shift+M , F-7 , F-11 thanks :)
how do I actually send you a save file?
@@TheWatchernator yes but how do I get a link/ save file? (Apologies for my ignorance)
@@dlow364 if you have the game on steam, go to library, right-click civ 3, click "properties" , then click "browse local files". Now click folder "conquests" then "saves". These are all your manual saves, the auto saves are in the folder "auto".
@@mics1234 brilliant, cheers buddy
@@dlow364 No worries man. Good luck in your conquests. Im beating Monarch difficulty rn.
@@mics1234 Same to yourself. I’ve hit a complete wall at deity… No idea how to do it or what I’m doing wrong
:)
Suede man, I really need your help. I can’t win a game in emperor for the life of me. I’ve watches all your videos, and have went from warlord to emperor now. Can I send you my save file, can you help me win a game finally. Thank you for making these videos btw, I sunk so many hours into this game when I was a child
Playing as Persia and grabbing as much territory as I can, early, using the immortals always works for me.
Yes! The more the better. If you're determined to win, keep a save file every 10 turns for 50 turns. Send me all 5, I give feedback, and keep playing. Repeat until you don't need any help.
Suede CivIII I’ll start a game today and keep a lot of the saved games. Thank you so much bro. Ive been trying soooo many different Civs and can’t win 😩
@@evankearney4865 Nice! There are plenty of good civ options but I'd recommend a small (6 player) map to keep things simple.
Use Iroquois