[Unity] #6 I studied and made a game like "Initial D" | Unity x Initial D

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  • Опубликовано: 1 мар 2019
  • Google translation:
    While studying the game development engine "unity", using initial D ARCADE STAGE 8 (initial D8) as research material, I am under the challenge of "How much can you approach the works that amateurs are out in the world".
    The sixth: I tried to fall under the name of "Hachiroku"
    With the basic drive and time measurement system in place, there has been a lot of work to make the unfinished "details" little by little.
    So, this time, it's quite a sober update.
    First of all, since a fatal defect for a modern car was pointed out, such as "I want to smoke in the car" and "Splash of water in the car" from around the last time, I coped with that. Even if it comes out like smoke of D1 Grand Prix, smoke does not enter the car.
    Next, because the mini-map was just a rendition of rendering the upper camera, I prepared a custom shader to put a black border on the white base.
    Also, how has the Post Processing Stack been handled? Fixed that the script could not control. At the same time, adjust the parameters slightly to flashy.
    The rest is that I changed the version and it works, or I get a script that I get an error. (I can not see it in the video though...)
    Is it such a cousin? This time I changed the course to "Akina". After that, I tried to put a little hand on the model of "Hachiroku".
    I wrote at the beginning, but the parts to be built in gradually became smaller, and I came to think, "This series will soon be broken?" In the beginning, I felt that "the feeling that the shape is being made more and more from where there is nothing" was fun. If there is no feature, such as vehicle selection, replay, opponent's AI, etc., there will be no problem, but next, what should we do with hand, or let's make something completely different, we are in trouble...
    Well, I will continue to go at my own pace in the future, so thank you in advance.

Комментарии • 3,7 тыс.

  • @ha36s_works
    @ha36s_works 5 лет назад +250

    相変わらずジワッと光るブレーキランプが良い

  • @nevem01
    @nevem01 4 года назад +40

    ダメだ...ニャンちゅうが耳から離れないっ!!!

  • @Xanavi0308
    @Xanavi0308 4 года назад +143

    ねっとりテールランプすき

  • @trueno868
    @trueno868 5 лет назад +96

    お前の動画を待ってたんだよ!

  • @616havana
    @616havana 5 лет назад +18

    次は、勉強がてら売ってみましょう!

  • @3000円
    @3000円 5 лет назад +345

    確実に本家を超えたゲームw

  • @user-tj7dn9jt9i
    @user-tj7dn9jt9i 4 года назад +167

    頭文字DZEROより、画質綺麗

  • @user-dw3le2ke3z
    @user-dw3le2ke3z 5 лет назад +15

    コメ欄外国人多くてわろ

  • @dj_arashi
    @dj_arashi 5 лет назад +39

    コースの輸入元はcorsa club akinaかな?にしても相変わらずGTSPORTに引けを取らない神グラですね〜

  • @inubaku
    @inubaku 3 года назад +16

    ポイっていうか、まんまで草

  • @StarReveurMA
    @StarReveurMA 5 лет назад +7

    God damit japan, hire this guy already and release it on steam. god damit

  • @Claud1995
    @Claud1995 5 лет назад +3

    I just wanna say how well the brake lights look, super realistic

  • @heathjake25
    @heathjake25 4 года назад +923

    Developers usually aren’t actually good at their own games.

  • @Psyk0h
    @Psyk0h 4 года назад +2

    is nobody gonna talk about his driving

  • @scorp5526
    @scorp5526 4 года назад +3

    This guy: makes whole game

  • @denikec
    @denikec 5 лет назад +524

    i love how the brake lights are actually done realistically and light up gradually because of the halogen bulbs

  • @user-ow9qi7cb5c
    @user-ow9qi7cb5c 4 года назад +42

    リアの滑る感じやエンブレがすごく良い

  • @aeros1994
    @aeros1994 5 лет назад +2

    solo japanese otaku stays 24h without gaming :

  • @craftminerCZ
    @craftminerCZ 5 лет назад +654

    I was hoping to see a gutter run and hear the >100km/h warning, but even without it this feels like an actual InitialD race

  • @Legend-oka
    @Legend-oka 4 года назад +474

    Drift: God Mode