Five Big Changes Coming to Blender 4.1
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- Опубликовано: 19 июл 2024
- You can grab a copy of the Interior Masterclass here - decoded.gumroad.com/l/interio...
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Chapters
00:00 Intro
00:32 Geo node baking
02:15 Drag and drop import!
03:25 Point light fix
04:38 RIP Musgrave
05:44 GPU ODIN
07:02 The Interior Masterclass
08:17 Outro
#Blender #DECODED #B3d
Weird phrasing at 05:30. What I meant to say was that Blend files from older versions will automatically be converted to the new node system if they use Musgrave textures.
The Interior Masterclass can be found here - decoded.gumroad.com/l/interiormasterclass
As a pre-2.8 oldhead, seeing drag-and-drop importing finally added is WILD, I think I've been asking for that ever since I started learning!
YES! Drag and drop importing!! YEEEEEEEEES!
FINALLY
Well there was a cool add-on called fbx drag and drop or something like that available for couple of bucks, can't remember how much but definitely cheap. I think they have implemented that one in the system , it's really a must have
@@zizzonedibattipaglia6247 I did buy it merely 3 months ago.
Wow, I could never understand that one, not having D&D.
It always annoyed me.
@@apersunthathasaridiculousl1890 dont say finally and say thank you! The guy who did it isnt part of the blender foundation
I'm REALLY busy, but have stopped what i'm doing to watch my man DECODED - This man !!!
🙏🏼
So glad to see OIDN is now hardware accelerated since I prefer it in my still renders and glad to see I can iterate faster with a viewport that is more representative of what I’ll get out of it
Drag and drop import? After all this years!!!
Blender is 20 years behind
I'll miss you musgrave texture 😢
That 4.0 point light might come in handy for time traveling t-100s
Thank you! Can't wait for this update
I ran into that point light artifact today. Thank you for the explanation!
thanks a ton.
I definetely will get good use of bake node and the easier file importing in the future.
also. your course looks like just about as if it was one of the resources i am currently really looking for.
Thanks dude, definitely things to keep in mind when moving to 4.1
Thanks for the help, as always.
These are really cool. Thanks for the video.
Thanks! Very useful!!
One other nifty aspect of the musgrave texture being merged into the noise texture is that now musgrave patterns can be distorted directly in the node itself with the distortion slider. Plus regular noise now has lacunarity exposed as well as detail and roughness.
Yes, that's true. You can make some really interesting textures with it.
"Lacunarity" ....?
Thank you for showing me a new word. I must now look this up.
@@richardconway6425 Mm. Lacunarity is basically the number of recursive layers to the noise, from what I can gather. It's different from detail in that detail is a finer and finer mix of the noise that quickly approaches infinity along a curve, whereas lacunarity creates smaller and smaller layers within layers.
Another way of thinking about lacunarity is the amount one pass of noise affects, or influences, the next pass.
thank you so much 😁
Thanks for sharing 🙏 i hope exports get better in the future, have a lot of bugs when exports to alembic and fbx
I'm kind of surprised the partial results aren't cached in the geometry nodes by default.
Wye aye. Champion job bonny lad.
Your productions are always such high quality. Can't wait to get stuck into the Masterclass when I get home from work tonight.
Good stuff! Enjoy.
Very good to know as usual Tx Sir;)
Great video n drag n drop would have been enough all by itself
Hurray for the point light fix!
I have wanted bake functionality for ages. Glad to see it.
great work well done :O)
OMG!! Drag and drop finally!!
As someone using Blender for 3D printing, the ability to drag in an STL or OBJ is going to be great.
File -> Import. wow that was hard. :P
@@hd-be7diIt's like six steps rather than just dragging the model in. It wasn't hard. It's just the thing I do a dozen times a day that's now easier.
@@darrennew8211to drag the model in i think both windows need to be resized... gotta go in explorer to find the file... then do the drag.. ehhh idk
@@hd-be7diNope. You can grab the file out of the explorer window, drag it down to the task bar over the Blender icon, and that makes Blender pop to the front. Then you can drop it into Blender.
I mean, I get it, it isn't that useful for you. There's all kinds of hot keys in Blender I've never used too, because I don't use them often enough to memorize them instead of finding them in the menu.
blow the fanfares, throw the confetti, we finally have drag & drop for objects 🎊🎺
Bake node! Yeah!
These are honestly all I need lol, the GPU acceleration for OpenImage is great and with GPU in the compositor a bit now this'll be wonderful! Baking geonodes will be immensely helpful and that light glitch was a problem I've suffered with and not known why it was happening! I never realized it was something happening everywhere lol but great to see it resolved!!!
jesus, GPU denoising is absolutely massive, looking forward to this, the rest of these change look amazing as well. very excited
0:32 YES PLEASE I NEED THAT IN SHADER NODES!!
I know, right? I have considered proposing an almost identical system for material nodes in the past. Fingers crossed it will be developed one day.
That point light issue was doing my head in. Good to see it's going to be fixed.
I know. I didn't discover it until a few weeks ago when rendered out some old shots in 4.0 and they looked terrible.
Lol same. Was really limiting.
no fbx d&d?? that’s the most important of them all! it’s like viewport compositor without the glare
Yeah, it'll be added eventually. The non-python-based importers were easier to implement.
Really appreciate Bake geometry node and GPU access to OpenImage Denoiser. Really waiting to test those out.
That was definitely better than a Hallmark X'mas movie.
I'm holding in tears for the drag & drop import, f-yeah. But shame it doesn't work with fbx and gltf
Blender has become a world class 'viewer of mesh based data', I look forward to 20 years from now when they start implementing 'modeling without wanting to kill yourself from having to select and drag around single vertexes like it's 1985'
Drag and drop is nice. Another thing that took way too long is the asset library.
Just yesterday I tried using it for the first time in months. I find it very counter-intuitive and annoying, still not sure if I even use it correctly. I hope it will get updated some day.
4:26 i feel like it could be used for stylized explosions along with some particles
drag and drop...finally!!!!!!!
Super useful information Rob thanks!!
P.S. you coming to BCON LA?
Not this time unfortunately buddy. Hopefully next year!
Thanks for the great work! question about your course, are the assets included under cc0 license for use in commercial projects?
Yes, the course videos aren't CC0, but all of the assets are. You can use them as you like.
Cool features especially Open Image Denoise with gpu and the moment I woke up "Yeah, I am stucked with RX 580!" 🙃 I really wonder if FSR like tech's gonna be around like in game industry one day? As I remember 2.79 Version of Blender was supporting RX 580 and wish they add some old gpu support for the new versions of Blender. Thanks for the video. 😊👍🔥
Edit: I tried 4.1 Beta and I can see GPU is selected with the Open İmage Denoiser. (RX580) But I am not sure if the gpu use this feature or not.
Yeah, the lack of older GPU support is a shame. I know what it's like. When I first started using Blender, my GPU wasn't supported.
I was worried by the "RIP musgrave" in the timeline summary, but merging it with noise is really efficient.
Also, seems like "drag and drop import" has been a feature in every release for a while. Maybe I'm thinking of different modes.
Wish they did the same for the mix/mix color node. I have to change all the mix nodes previous shaders made in blender 3 and before. And I used A LOT of Mix nodes in a single material itself ☠️, I'm pretty sure all of us do🤦🏼♂️
Always nice to see a musical instrument in the background. That's one mean looking guitar - made for metal by the look of it. For all I know you play jazz on it.
Could you tell us what it is, so I can look it up?
Thanks! 😜
No problem. It's an Ibanez GRG121DX GIO. It's a nice guitar, but I don't get much time to play it right now, unfortunately.
@@DECODEDVFX thanks !! appreciate that. It's a fine looking instrument. I shall look it up ...
PS if you need a little 'guitar inspiration', then look no further than 'five watt world' youtube channel. It inspired me very much.
I cant belive, they made drag n drop so fast! Only 15 years.. what a comedy
Duuuude when they will add a native temporal denoiser officially??
"We can drag and drop" is this April 1st? Are you lying to me right now?? Did I fall into an alternate universe???
Jeez the gpu denoise acceleration is crazy, imagine it with the the latest and the upcoming nvidia units. Looks like real time path tracing is just behind the corner 😮
Blender is already very close to real time for me. At least with simple scenes using a 4090. The scene I used in this demo is quite noisy with a lot of dense meshes, and it still performed very well.
@@DECODEDVFX yea that's what I'm talking about, I am using a 4080, it's mind blowing
Hey thanks for the video! I am a bit confused though, i use version 4.0.2 which i downloaded from the main page, i thought is the beta, but it actually doesn't state what it is, but the optics denosie GPU is not there. in the builds page, there is 4.2.0 is marked as alpha, and 4.1.0 marked as beta, how come the beta, has a lower build version than the alpha? Every minor build has it's alpha beta stages? That is really confusing
Alpha - new features are added.
Beta - No major changes, bug testing begins.
Release candidate - Stability testing and emergency bug fixing, no changes at all.
Official release - No more changes, other than patches.
When one version of Blender enters beta, a new alpha is created to continue development. This allows the dev team to add features without adding new bugs to impending releases.
4.0.2 is the latest stable release of Blender. 4.1 beta is the next version, which is currently being tested for bugs. 4.2 alpha is the same as the 4.1 beta, but it continues to get new features on a daily basis.
Isnt it always better/faster to use the denoising node in the compositor? Is that one GPU accelerated now as well?
It's the same algorithm just implemented in a different format. I think it's actually slightly slower to add it via compositing because the denoising data passes have to be rendered out separately (but with the benefit of added flexibility).
I think the compositor version is also GPU accelerated now, but I can't say for sure.
omaga a talking egg :OOO
The Normalize button on the Noise Texture I'm actually already using in Blender 4.0.2, it's not new in 4.1
I have a question. Do you know if blender ever plans on implementing gaussuan splats or has any plans to speed up render times?
No plans for gaussian splatting, as far as I know.
@@DECODEDVFX thank you. Do you happen to know a good workflow for integrating 3dGS into a scene? Just curious. Would make for a cool video
It's not something that I've experimented with so far.
I have a GTX 1070 TI, it doesn't have RT cores and for me the GPU denoiser function is greyed. I can check it, but doesn't become azure. Maybe it work only with the new video cards.
Musgrave will be missed QQ
+ EEVEE NEXT !
yes the WD-40 in the back
I love the stuff
@@DECODEDVFX love your videos man very informative and your style of how you explain things keep up the good work ✌️
@@uzairanis10 thank you!
When will this update be available?
The official release date is March 19th, so about 3.5 weeks.
one thing that really bothers me as a blender user is that you can not just import any file... you allways have to know witch file format you want to import. does the drag and drop importing also work for other formats or just for .obj? (by the way very interesting video, thank you for doing it!)
Right now, it works for SVG (vector files), STL (3D print files), obj, OpenUSD, and alembic. And a few other formats nobody uses. GlTF and FBX importers are based on python, so they'll take longer to implement, but they will be included eventually. Hopefully, by 4.3, every major file type should be included.
notch
So, FBX still doesn't import on drag on drop? Why? I don't know why it should be any different. All this feature should is is just detect the suffix of the file, and display correct import popup. It doesn't really need to implement any new logic or new way of processing files. Just display the popup for importing fbx.
The slowest part of the standard importing is that first you need to find the correct file import in the menu, and then you have to find it in the system. And as you said, it kinda happens that when you find importing options in the menu, you often forget what format you are actually importing.
I think that to improve this even more, it would be cool if files of all types could be imported by the same popup, and you could just switch the file type inside the import popup.
Sir is the Interior Masterclass Course available on Skillshare?
Not yet, but hopefully soon.
@@DECODEDVFXtq sir for the reply.. I look forward to it..
4.1 is not available on the microsoft store yet.I only use the official release
I'm just hoping to get a "right-click shader node -> Bake all maps to file -> checkboxes for selection -> *.png". Please Blender, please fix.
Strange, I’m pretty sure Blender has always been able to do drag and drop importing.
Is the Musgrave node named after Ken Musgrave of MojoWorld fame?
Yes, it's his algorithm. He did a lot of pioneering work with fractals in early CGI.
you have flipped normals in your thumbnail mate
It's all way over my head, but I'd love to get involved. What are the minimum specs for a PC to run Blender?
Please bear in mind that I'm skint and currently only have an audio-optimised PC [great soundcard, rudimentary graphics], running Sonar in my home music recording studio (single core Athlon 64 with 2GB of RAM, from 2005) in Windows XP.
Stop laughing at me, darn it! 🤭
You can probably run blender on a toaster. Not well, but it'll work. I started using blender on a decade-old machine
Just a friendly reminder to help Blender developers: DONATE! Everything counts, even if it's just a few bucks ❤️
OID FOR GPU WHAT??
Still no pass/take system? When will the Blender developers realize they need to implement this? Or at least find out what a pass system actually is.
5:13 Why should you name this setting Musgrave and then reverse the toggle. The Dutch are seriously complex organisms.
Lol, they basically stole 'bake' from Grasshopper :D
Was grasshopper the first software to bake nodes to a cache? It's a fairly obvious solution to a computationally expensive exercise. Recalculating the whole node tree with every change is clearly very inefficient.
I got lost in AI world and I need to get back to my Blender roots. Rough out there, y'all. Too many LORAS
Personally I'd like to see an option to return the original modifier menu where you could see them all. Im staying on 3.6 until thats the case.
Use the search function, it’s so much better than the old menu.
You use the shader ‘add’ menu, right? Typey-typey searchey searchy?
It’s exactly like that.
But much better now because the search is invoked by just typing letters after pressing shift+a.
The Hallmark Movie Channel is yet another reason I’m mad the British army, the largest and most well funded army at the time belonging to the largest empire ever, couldn’t beat some farmers who’s wives were melting forks down for musket balls.
I mean come on guys
optix denoising always looked like hot garbage compared to OIDN. Now that it's on GPU, OptiX denoiser can be obsoleted imo
we need our old modifier menu back !
We don’t. We need them to explain better to people how the new one functions and why they changed it to be miles better.
@@btn237i can see why it's much better than the old one with the addition of a search box but it's just not practical to look for modifiers
There's an addon to revert it
@@B9poy I know what you mean, but the funny thing about the old one is that it wasn’t that good at finding things - I’d know what I was looking for, but still spend about 5 seconds looking for it.
In my opinion they should improve the new one (it’s a bit too minimal, and not at all obvious that you search by just typing the first letter of what you’re looking for), rather than put it back to the old one. Which they can’t even because of custom modifier assets.
Like they probably need to have a recently / commonly used list that appears before the full list, icons for the categories would be nice too, maybe the ability to pin modifiers you use a lot to it.
Yes, improving the current one would be the best way to go about it, it's good but as you said too minimal@@btn237
the node caching should be intelligent as the Houdini ones, where cache parts of networks but also understand changes hierarchically. Right now this "bake" node is a houdini equivalent to Stach node, what is a cheap workaround not a solution.
I found blender 4 to crash a lot on me... Blender 3.4 was perfect
duuuude, please find someone who can make preview pictures. This font and gradient really just awful
The best feature in blender 4.1 is that you can actually skip it and wait for 4.2 which presumably will have at least some useful new feature (don’t tell me Eevee next until you see it with your own eyes)
Eevee next isn’t in Blender 4.1
I think the only feature we all care about is, when will Blender revert their insane new addons browser back to the one that worked fine for everyone and absolutely did not need to be changed at all? I find it really distressing to see blender falling into this trap of wasting time and effort fixing things that do not need to be fixed or changed, especially when there are so many thing in blender that do need attention which get ignored for years/decades.
New addon browser? Do you mean the modifier menu?
@@DECODEDVFXyes the insane change they made to the modifier menu, its practically useless now and whats worse is its a change that litteraly no one asked for, and it makes functionality a lot worse. If this is where Blender is headed, we are in trouble.
@@aegisgfx what they failed at is 1) communicating that it changed to casual users (no tooltips to say ‘hey this is new’), how to use it (it is by no means useless - it is in fact now supercharged and a million times better than the old one) and why it changed (besides the fact that the old one was a horrific UI, it is end of life because of changes happening to the modifiers system such as the ability to define your own modifiers).
Please take the time to learn about this, because the usability is now ten times better than the old one - you just need to know how it’s ‘supposed’ to be used.
As a guide - if you’re digging through the menus to find the item you need, you’re doing it wrong.
I've gone back to 3.6... Way too many crashes on 4.0.2.
Interesting. I can't say I've noticed any more crashes than usual.
i haven't seen a single crash in blender 4 yet. Maybe it's an unsupported addon you might be using that causes the crash.
It's an addon for sure. The same happened to me. In my case it was the wiggle addon
4.0.2 has been rock solid for me.
no crashed for me at all, check your comp my man
They are not big man, blender is not being improved by much for past many years. 😢
What changes are you looking for?
@@JulesOtway I want blender software as big as Maya, Houdini or 3ds max. But unfortunately, there are not much investments being done to this jewel.
@@anzaklaynimationwhy, do you work in movie or television production? If not, blender should be more than enough for any non-professional needs and its good enough for a lot of actual professionals as well.
I kindly advise you to reconsider and make better research towards... gliphy? glify? Nah - glTF format. It's actually so huge potential for it that I do believe in a few years max will overshadow .fbx format in many cases