Modeling a Scope in Plasticity
HTML-код
- Опубликовано: 11 сен 2024
- Hi there, here's an exploration of a Scope design in Plasticity.
If you liked this tutorial, please consider hitting the Like button and sharing it with your friends.
And if you're interested in seeing more of my work, check out my portfolio on ArtStation: www.artstation....
You can also browse my ArtStation store for even more content: albertocordero...
To stay up-to-date with my latest projects and tutorials, be sure to follow me on Twitter ( / albertocgart ) and Gumroad (gumroad.com/al...)
Thank you for watching, and I look forward to sharing more with you in the future!
Music in the video:
Music track: Cloud by Limujii
Source: freetouse.com/...
Music for Videos (Free Download)
Music track: One Day In Paradise by Eric Lund
Source: freetouse.com/...
Royalty Free Background Music
Music track: Hiking by Kvarmez
Source: freetouse.com/...
Royalty Free Music for Videos (Safe)
Music track: Water Stream by Kvarmez
Source: freetouse.com/...
No Copyright Vlog Music for Videos
Ya lo compre. ahora si. a echarle chingasos a Plasticity. voy a ver tus videos de nuevo.. jajaajajaj. saludos!!
Buenísimo!!!!!
is this okay as model to unwrap and texture?
Oh yeah, the mesh that you get after the export it's super clean, little work to do to clean up.
@@AlbertoCGArt maybe you can show tutorial how you do it and show your setting for export from plasticity
Hey @@pioterekl did you checked out this one? ruclips.net/video/onrgWHucMtU/видео.html This is usually what I do. I never go bellow 0.5 but that's just a preference, if you want something super specific like really low poly you can go less than that, just have in mind you might need to adjust some loose loops since the system will try to reduce the polys and might be some artifacts.