Modeling a Scope in Plasticity

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  • Опубликовано: 11 сен 2024
  • Hi there, here's an exploration of a Scope design in Plasticity.
    If you liked this tutorial, please consider hitting the Like button and sharing it with your friends.
    And if you're interested in seeing more of my work, check out my portfolio on ArtStation: www.artstation....
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    Thank you for watching, and I look forward to sharing more with you in the future!
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Комментарии • 6

  • @mae2309
    @mae2309 Год назад +1

    Ya lo compre. ahora si. a echarle chingasos a Plasticity. voy a ver tus videos de nuevo.. jajaajajaj. saludos!!

  • @pioterekl
    @pioterekl Год назад

    is this okay as model to unwrap and texture?

    • @AlbertoCGArt
      @AlbertoCGArt  Год назад

      Oh yeah, the mesh that you get after the export it's super clean, little work to do to clean up.

    • @pioterekl
      @pioterekl Год назад +1

      @@AlbertoCGArt maybe you can show tutorial how you do it and show your setting for export from plasticity

    • @AlbertoCGArt
      @AlbertoCGArt  Год назад +1

      Hey @@pioterekl did you checked out this one? ruclips.net/video/onrgWHucMtU/видео.html This is usually what I do. I never go bellow 0.5 but that's just a preference, if you want something super specific like really low poly you can go less than that, just have in mind you might need to adjust some loose loops since the system will try to reduce the polys and might be some artifacts.