ACEScg in Renderman | ACECcg for VFX nomads #03

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  • Опубликовано: 3 ноя 2024

Комментарии • 28

  • @MeshmenStudio
    @MeshmenStudio  4 года назад +1

    Join meshmen studio renderman discord
    discord.gg/sCRstNh

  • @MustafaJafarTD
    @MustafaJafarTD 2 года назад +1

    That was exactly what I was searching for !!!
    thanks a lot!

  • @AlexUdilov
    @AlexUdilov 4 года назад +1

    Thanks a lot! Acec cg is very important!

  • @dbharath6876
    @dbharath6876 4 года назад +1

    thank you for this tutorial. it really helped me a lot.

  • @Starlingstudio
    @Starlingstudio 4 года назад +1

    Thanks , Very Helpful!

  • @photons30
    @photons30 Год назад +1

    quick question - the texture manager in RM, has some conversion options, can we use the SRGB image and use the tx converter to choose SRGB - ACEScg option in color space. Of course, we need to enable ACES1.2 in the Features render globals tab. Also what is rendering over there in the texture manager colorspace tab.

    • @MeshmenStudio
      @MeshmenStudio  Год назад

      Render colorspace is whatever colorspace rule your ocio configuration use for 32bit float data. And used for rendering, in aces cg workflow this would be acescg. If you gave a srgb image you want to linearise you would use srgb role. The image would be linearised into aces. If for example you have a bump, set it to data

  • @Xaia
    @Xaia 4 года назад +1

    I find converting textures to acescg in nuke or resolve really pain in the ass. Did you try the Amir acescg converter for PRMan?

    • @MeshmenStudio
      @MeshmenStudio  4 года назад +1

      To be honest, I usually don’t convert any images in maya as i 9 times out of 10 get my textures already in acescg format direct from mari.

    • @Xaia
      @Xaia 4 года назад +3

      @@MeshmenStudio I never convert my textures in maya. I do it manually with oiio converter. Amir wrote nice UI for that and works perfectly with tex.

    • @MeshmenStudio
      @MeshmenStudio  4 года назад

      xXaia yeah , i hope proper idt is supported in the next major renderman release

    • @Xaia
      @Xaia 4 года назад +2

      @@MeshmenStudio Yes, the support is already confirmed :)

    • @MeshmenStudio
      @MeshmenStudio  4 года назад

      Yeah it’s needed

  • @visualcamrix8472
    @visualcamrix8472 3 года назад +1

    can you please please do tutorial for how to work flow with blender and davinci while footage shooted in green screen, tutorial for adding VFX in that i guess it will help others, well thankyou, i hope you will think about this.

    • @MeshmenStudio
      @MeshmenStudio  3 года назад

      I guess i need to look at a few tutorials how to use blender first. maybe one day :)

    • @visualcamrix8472
      @visualcamrix8472 3 года назад

      @@MeshmenStudioWILL BE WAITING ☺️

  • @siyiwu6133
    @siyiwu6133 3 года назад

    Why I use aces for renderman ,the maya Work slow?

    • @MeshmenStudio
      @MeshmenStudio  3 года назад

      That does not make sense, must be something else going on there

  • @Babakkhoramdin
    @Babakkhoramdin 3 года назад

    Hi, does this method work in Vray?

    • @MeshmenStudio
      @MeshmenStudio  3 года назад

      Im not sure, maybe vray has its own ways. Was a long time since i used vray now