The reason for the eerie music is to help you understand the importance of lighting in your game. I used sound to help convey the atmosphere, and the lighting was the frosting on top. I recommend experimenting more with lighting and shadows in your game. Happy thanksgiving ! ♥
I found that the graphics quality affects the technology property as I was having issues wondering why when I ran a server test it switched to shadow map but I realized that it switches between the technologies at the 6th bar.
Games set primarily in darkness benefit the most from future lighting, imo. Still needs a lot of work though; shadows tend to lag behind real bad, sometimes freezing in place. It looks bizarre.
Hey bro can u make a tutorial on that thing idk what it is called but when u stand over a button it gets activated and u can see the the stage but after some sec the stage disappear again when the button gets deactivate
tip: you should learn from the beginning instead of looking for a tutorial for every specific thing you want to make, this allows you to make your own stuff instead of having to look at other people every time you need something
I wish they could make the lighting system better in terms of scripted lights. When I turn this mode on the scripted lights do not light up or cast a light. I also find that some cast light but never light up and the lighting is sometimes wonky. I would love this in my game but I would love to get these sorted before I do implement it or else things will look strange.
Are you ok? you haven't been uploading recently, and you were my favorite youtuber to help from. just please make some more videos, please. -Your Biggest Fan
future is actually better cause the spotlight itself is actually better than shadowmap cuz shadowmap spotlight is kinda annoying when you go near to a wall it won’t show the light itself cause the material can’t push the light
future is actually better than shadow map cause the Spotlight shadow map is absolute annoying that the brightness when you go near is just dark also the future is kinda look good cuz it would be interesting how it reacts the material
how do we put this in-game? if it full graphics? do we need a better graphics card? I NEED TO TEST THISSSS! P.S: my graphics card is an Nvidia Geforce GTS 250, will it run?
there some games uses future lighting like specter, the rake remastered and etc. and set it to max graphics. if you're talking about how to set it in studio just find the lighting thing in explorer, then scroll down till you see the technology tab and set it from shadowmap to future. idk much about GPUs but it can probably run at max graphics.
The reason for the eerie music is to help you understand the importance of lighting in your game. I used sound to help convey the atmosphere, and the lighting was the frosting on top. I recommend experimenting more with lighting and shadows in your game. Happy thanksgiving ! ♥
wow you hearted your own comment
That eerie music is an scp music
Scary
hey where is the Part 3 Speed Run Game i done every thing now where is Part 3? Please Respond me because i think your ded or alive lol
Hey can you upload again please
Imagine how horror games are gonna have a huge difference with ghosts with the future of the lights
Paranormica
@@naosei2.086 paranormica is now more spoopy
Like Paranormica in Roblox?
As a horror dev this is gonna be fun.
scp 3008 👍
The eerie music DOESN’T HELP AT ALL. it just scares me and I’m literally watching this at night-
The game looks so good with overhead tbh.
Seriously, you really have to use this scene when I'm watching this at 3 in the morning
Why this music?..
Read the top music
Me watching this video while eating a pizza
my pc: dont even think about it
the music is an scp music lol
Yes.
Suprised theres no rtx memes yet..
Ikr
1:05
"Waiting for players..."
I found that the graphics quality affects the technology property as I was having issues wondering why when I ran a server test it switched to shadow map but I realized that it switches between the technologies at the 6th bar.
I don't understand the SCP Containment Breach Ambience noises for the background, weird choice, great video by the way
Wow that's a big improvement in Roblox lighting. I was wondering in one of my games why I felt like I was doing actual woodwork.
the rust house seems like a killer free model is gonna pop out and theres a image ripped right from the toolbox and make it a horror game lol
When I see the blue one and I hear the music I always think of INSIDIOUS
Games set primarily in darkness benefit the most from future lighting, imo. Still needs a lot of work though; shadows tend to lag behind real bad, sometimes freezing in place. It looks bizarre.
I was planning on making a horror game just now and this lighting type sure gives me the creeps!
it makes everything too reflective
@Giant yeah I agree
Hey bro can u make a tutorial on that thing idk what it is called but when u stand over a button it gets activated and u can see the the stage but after some sec the stage disappear again when the button gets deactivate
Yes I also want something like that for my obby
tip: you should learn from the beginning instead of looking for a tutorial for every specific thing you want to make, this allows you to make your own stuff instead of having to look at other people every time you need something
I wish they could make the lighting system better in terms of scripted lights. When I turn this mode on the scripted lights do not light up or cast a light. I also find that some cast light but never light up and the lighting is sometimes wonky. I would love this in my game but I would love to get these sorted before I do implement it or else things will look strange.
He's standing there menacingly!-1:57
Horror and FPS Games are gonna be a great big difference, especially with mesh deformation and volumetric clouds if the games has outside environment
Are you ok? you haven't been uploading recently, and you were my favorite youtuber to help from. just please make some more videos, please. -Your Biggest Fan
The best feature with future lighting is the fact that 2D TEXTURES HAVE FUCKING SHADOWS
It’s upsetting I can’t experience this because even though I’m on a high end mobile it local light shadowmapping doesn’t work.
Well you can now!
Hes finally back! Btw where have you been?
Why the scary music bro im watching this alone and now im scared
Fun Fact: ShadowMap was included in DARF:TOU
Hi I’m new to your channerl
make part three to your speed run race game plz
Niceeeee
We need baked lighting.
Shadowmap seem to be fit for a simple horror game
Future look realistic enough, can you to increase the horror of the game ( cause too realistic )
where is part 3 of how to make a game on roblox
How to use it?
future is actually better cause the spotlight itself is actually better than shadowmap cuz shadowmap spotlight is kinda annoying when you go near to a wall it won’t show the light itself cause the material can’t push the light
Plz reply, how do i make this really really black around the map like at 0:55 plzz helppp how to do it
What with the creepy ambitent
Why cant you continue the game series. I know you said the video files corrupted but i would like to see more
It still doesent show for me. too bad.
you need to turn up the graphics in studio mode, look up how to do it.
@@rxzd_ still nope.
@@kalppi_chou hmm, i got nothing. good luck figuring it out g
The 4th lua beginner tutorial coming in 2080
future is actually better than shadow map cause the Spotlight shadow map is absolute annoying that the brightness when you go near is just dark also the future is kinda look good cuz it would be interesting how it reacts the material
It doesn't work with me. Voxel, Shadowmap and Future are all the same with me.
turn your graphics up
Future is the best imagine they update future even more
Please make a skip stage button for your difficulty chart obby kit
Wow now horror games are now even scarier
does future map does ram rise or not
Future is better for me it makes it more real..
2021 no part three
Lets go
How do i do this
What do you edit with
Future is better beacause it has real-time reflections of lights and dynamic shadows (they not always work)
Does it change sun rays and shadows?
Im scared
Scary
how do I add this to my game
is it just me or does future lighting make dark things a bit to dark
settings
how do we put this in-game? if it full graphics? do we need a better graphics card? I NEED TO TEST THISSSS!
P.S: my graphics card is an Nvidia Geforce GTS 250, will it run?
there some games uses future lighting like specter, the rake remastered and etc. and set it to max graphics. if you're talking about how to set it in studio just find the lighting thing in explorer, then scroll down till you see the technology tab and set it from shadowmap to future. idk much about GPUs but it can probably run at max graphics.
Channel
future is better
P