Great to see you have early access! I kind of like this new approach to contracts. It feels a bit more realistic. I think I relied a little too much on the baling contracts in FS22 for income, and they always felt a little overpowered in my opinion.
I am absolutely loving new contracts - more variety, less repetitive. I hope i understood well that you can't use borrowed equipment on your private field and you can use it only for specific contract it was borrowed for. Borrow payment seems a bit higher so finally it will be any sense to own equipment and contracting with it. Finally changes i like in the game
I don't mind the change to the mowing/baling/wrapping, but i do very much hate that as soon as it hits 100% you stop being able to finish the field. This is not gona compute in my head lol. I NEED to finish it.
I love how it now has a map in the corner, so no more going. "Oh, there is a contract in 18. Now where it field 18" just to find that it's on the other end of the map and would take a long time to get there
A good change would be to have it hit 100%, ensuring you can complete the contract, but then have it go over 100% and give you a small bonus equivalent to however much money per % of the total. Like if the contract was for $100, each % over 100% paid $1. In most cases it wouldn't amount to that much, but it would let you actually complete the job while accounting for the margin of error that they are working around by having 100% be less than actually 100% of the field
@@Katastra_ That could work as well, it would be a good incentive for people to actually work the whole field, and it could be seen as a bonus for a job well done
@@Deathstrike613 Yes, but what I'm saying is that, finishing a contract while the work on a field is not 100% done is not realistic. That the field is cleared after you get paid does not matter to me in this instance
I like the new contracts , sometimes a farmer would want it mowing as he can bail it themselves. Maybe a cool feature would be full mowing and bailing contracts along with just mowing etc. I think it’s fairly realistic.
I much prefer the way contracts are in this than FS22. Much more realistic. The overages in contracts before made them unrealistically profitable. You wouldn’t keep excess in real life.
But what if the collected amount of croop, is not enough to fulfill the the contract?? ..you spill something on the ground or something like that ..then what? what's the penalties for that? ..or can you even fulfill the contract then? ..there seems to be no buffer??
I like the timing feature. I always hated when contracts would just disappear. At least now you know that have to take a contract within the listed time.
I like the overhaul of the contracts and the different contracts we are getting now especially the delivery jobs and now stone picking can't wait to get my hands on a copy of fs25 in a few weeks
You know, I have never really thought about how odd it was that we were able to just sell off any excess goods from a contract. Imagine doing that in real life? "Oh, Mr. Farmer Sir, we were able to harvest more than your estimates. So, we sold anything over the estimate and pocketed the money. It was a really good harvest this year. Thanks!"
Similarly with the plowing and cultivating contracts. It'd hit 100% far before you had finished a field. If it was a particularly large field it'd hit 100% when you had only done probably 8/10 of it. Imagine that. "That'll do... Pay up. You can finish the rest yourself!"
Like the addition of straw bailing, like the removal of free product from contracts. The separation of grass work stages is really disappointing, I was hoping they would expand grass work contracts to allow the use of forage wagons/forage harvesters.
Great early access video Mr SP! Can't wait for my copy to arrive sometime in the next couple of days! Sorry, but the contracts now appear more realistic. Taking the "non required" bales off say a silage contract on FS22 always felt a bit like theft! This is much more realistic. All it needs now is for Giants to have finally realised that "Irrigation" is vitally important to all farming across the face of the globe and have finally added it to FS25 and your looking at one very happy camper! Keep up the stirling work Sir!
Giants has made contracts more like real life. Maybe they or a modder can incorporate a negotiate feature that will allow you to get product (bails) instead of money. Or a little of both.
the baling missions will suit most ppl. id say once u have it done u will be offered the next part. but having a mission that's just mowing will suit a lot of ppl
I really like this new way of doing contracts. There are a lot of dedicated contractors in the area where I live in The Netherlands and its so realistic for farmers just to hire you for only the mowing or baling. And when you are baling for them farmers usually get to pick if they want round or square bales depending on there preferences. This is so much more realistic than the baling in fs22. And the forestry contracts look fun as well(I never got the platinum edition).
Its only realistic depending on where you live. I live in The US and have worked for a bunch of farmers, when there is a over burden with some thing like potatoes. It usually either doesn't get sold in which case it goes to a dump, or you can have as much of it as you want to take. Also you missed out not getting the platinum the roller coaster was worth it.
Deadwood has always been tied to the contract since Silverrun. Any cut logs left unsold when you collect will despawn, and the dead trees respawn, so that deadwood contracts are repeatable and that the forest areas aren't ridden with any forgotten logs or limbs. At the very least, I'm glad you can borrow equipment for this, because I was never able to use my harvester on Silverrun, even though we were allegedly supposed to be able to use it.
The harvesting contract, as soon as the combine are finished it turns off, you did not get all the grain out before delivering, that is why you got very little extra. Other than that, Great video.
First of all FS22 the map showed you where the contract is and where it goes. So how can you forget. The new info is just taking up screen space which I would like to be clear.
I would be more ok with this if there was like, continuation contracts. Where you mow..then they ask you to bail what you just cut..ect. I can't stand the whole, "finish the contract and poof" everything just disappears.
@@kitten9138 that would be much better...and more fun. After all, it is a game like, simulation or not it is still a game. Should be fun like 2022 was. That's why it got so much more popular than it!s predecessors. These contracts feel like a step backwards.
I think the way they have the deadwood contract set up where once you complete it the trees are gone is the best way. If you don't want to keep the wood chips from them, you don't really want the trees dirtying up the map.
I noticed something when you were collecting the canola from the worker. Once they reached the end of the row they shut down the harvester, and typically the harvesters have to be running to off load crops. You may have left some crop in the hopper. I am curious how the contracts handle with saving the game and closing out, and reopening. On some of my "contract farm saves" once I complete the list, I will save, close, open and there will be a few more. I do like the time counter on contracts, I typically grab the big money contracts over the smaller ones because contracts currently disappear but it seems to be random in FS22.
Some playthroughs I like to start nearly a rags to riches using mowing/bailing contracts to slowly purchase my own used equipment. And, I really dislike not being able to complete the work. That was something I like better in FS22. Maybe there will be something new to replace the mowing/bailing contracts.
Thanks for the video on contracts! I did notice someone else playing and they were doing a wrapping contract, so that’s available occasionally. I’ve never been a huge fan of baling contracts, because it takes so long….so for me, I will like them separated into different steps. I will be accepting these contracts more now. I can certainly see why you don’t like the change.
I'm on the fence. I don't like that they split up the mowing/baling jobs. I did like borrowing the equipment and hauling 3 or 4 implements out to a field to do mowing, tedding, windrowing and baling. I guess it's good that they removed the "cheating" part of it. I use to take on a baling job, especially on field 71. Bale it and instead of taking the bales to the market, I'd take them to my farm and stack them and then cancel the job. I still have the bales and could sell them for a LOAD of money. But this kind of took the fun out of it and I stopped doing that.
Interesting at how contract work is limited to "just that job" no extra bonus. I am wondering if down the road they will create an option to allow pick up of straw from contract work, but you the hired help would pay a small portion? But I guess its just a new way of doing contract work now.
Its a shame the third person view doesn't have a walking animation and hasn't been developed further. Its pretty much just the third person mod from FS22 in the base game.
Would like to see more active interiors. I like playing in first person, wish there was a no hud option and more current data on the monitors. Liked using the JD combine in 22, but was annoyed because the monitor always said “edible beans” no matter what I was doing.
I don't like the fact they went backwards with the field not being completely done and the cut you off saying the contract is done i hated that about 15 and 17 I was glad to see it let me completely finish the field in 19 and 22
If you borrow equipment for a contract you can't use your own ,if you used your own equipment you could have brought a round and square bailer to the contract field
The one big thing I wish farming simulator hade from the start is that doors and windows opened and instead of popping in and out of the tractor it's an eye sore that that is not implemented in the game. And the walking movement is very weird and some what glitchy and why did they put a time limit on contracts that is very unrealistic and I feel like fs 22 version of contracts is better with out a time limit at all . I hope they take out the time limit. And I hope they fix the contracts so that you can finish the whole field instead of leaving the little bit left on the field.
Time limits are actually more realistic. As a real life farmer, if someone hires me to cut their field, they aren't going to just sit back and wait a month for me to do it. In real life farming, many things have very tight windows to complete.
Thanks for showing us this MrSP certainly interesting the changes they've made for contracts. like you I do love the progress bar, that is welcomed. The unmowed grass on the field has the perfectionist in me screaming though. 😂 It's pretty great that we can now contract bale straw from fields after harvest because that was something that was always wasted. Specifying which shaped bale wasn't something I was expecting. With the you don't have access to the land issue, I wonder if you hire machines if it bars you from using any other machines i.e your own? Which is an annoying change if true. I feel the margin for leftover is way too small and it might lead to some problems like fs22 where files contracts lay uncompleated with nothing else for us to do. But I guess only time will tell.
From what I see, I prefer this, It always felt cheeasy/cheaty that you get paid for any excess, Also glad the silage excess was several thousands. also the Cotton harvests. always paid way too much
I think we are all a little guilty of relying on bailing contracts to make money in FS22. I understand why you're not liking it but this is much more realistic. You wouldn't be able to keep a farmers bales if the farmer paid you to do the baling, I guess we will all have to make our own bales on our own fields and do it the proper way. I also think the reason they have split up the mowing, tedding, windrowing and bailing contracts into separate contracts. Is's because it uses a lot less equipment on FS22 this caused problems on a lot of mod maps because it had to spawn in a lot of equipment when borrowing it also means you can do contracts a lot faster now and make more money that way.
I like the fact that they're split. I would like to see a contract to deliver the bales. But keeping bales, while nice wasn't realistic. I'd like to see the same with the harvesting contracts. I don't see a farmer say, well I got a better yeild so you can have some.
Looking at the "you don't have access to the land" with the square baler, could it be that you don't have access to it with your own equipment because you already borrowed equipment?
The mowing contracts make me wonder if on your own fields if you’re going to be able to Tedder then bale or is it going to force you to wait for it to dry
If the deadwood didnt dissapear at the ending of the contract you could potentially leave hundreds of felled trees all over the map. Im sure theyve done this to help with possible lag. Just sell it before contract completion.
Possibly, but that's really a you problem not a them problem that they are trying to solve for you. I don't like it when companies force stupid design decisions to help idiots who will break their own game and then complain about it. How are people going to learn that there are limitations to a game like this if they can't put themselves in a position to experience that when they have 50 of those trees sitting around they are fine but when they have 500, things go to crap
@@peteoneill5799 Could be I guess, but at that point I suppose my question is why would you want to do the contract but not want all the reward from it, even it is kinda small. Then again I've always been a weird farm sim player so maybe I'm the odd one on this
@@peteoneill5799 Any way we go at it, I'll be glad when the new one is released. I want to play again but for the past couple of months knowing we were this close to the new one I couldn't get motivated to play 22. I kinda forgot about the release being this month though and forgot to take a couple days off work for it and now it's too late to put in for them this week. Maybe I can get a couple approved for next week though because after Thanksgiving for sure all leave requests are automatically denied until after the new year
I not a fan of contract just ending and not having anything left over after. Should be optional...like a difficulty level in other games. I play solo and often the left over crops and extra money helps a lot. Also the machine would not just stop at a certain percentage of the field. It would just keep working until you chose to finish. Fs 22 felt more realistic in that sense.
This will fundamentally change the way I grow my farm in the early stages. I use baling contracts to get leftovers for grass, hay and silage to be able to feed sheep early on and for an easy way to make TMR for my cows without owning any of my own baling equipment. This will slow my farm growth and maybe delay me for a bit before I start animals. I'm not complaining, just taking note. I honestly kind of like this better as I prefer the realism. I'm always worried though on harvesting contracts from AI fields though that they won't take into account the yield differences from bonuses and I won't have enough there to complete the contract to 100%. These margins seem really tight, but as long as I can complete the contract I'm fine with it.
On the other hand, sheep get 100% of their food requirements from grazing. So if you make a big pasture and start a small flock it will be self sustaining and throw a ram in to expand the flock over time. Would just have to have another bit of grass (or your yard and headlands lol) to mow for winter feeding
@@Katastra_ That is definitely an option but then I need to dedicate a valuable field early on I could be using for crops to using it for grazing grass. I usually don’t dedicate a field for grass/hay production until later. It is an option yes but it still changes how I approach the early stages of my farm.
I think it's pretty nice change. Although you're not longer able to finish mowing after 100%, the change provides more activities. Also, you need to move your ass
Just like last time…I will continue playing the last version until some important mods are released, like CoursePlay, AutoDrive, Better Contracts, etc…
There is a new menu when choosing what map to play on where you can choose how much money you start with and you can add a loan right before you even load into the map
It’s kind of ridiculous that it has such an emphasis on “realism” regarding not getting to keep any extra bales. Yet it still completes a contract with unmowed grass left, unbaled windrow left, etc. talk about taking a half measured effort. I think I’m going to stick with FS 22 until I see what the modders are able to do with this. I may not get the benefit of the GPS and AI worker upgrades, but at least I will have access to so much more equipment and maps.
The most common contracts regarding grass is indeed the whole chain, and after that baling. Only mowing or wrap silagebales is...not really a thing, if not mowing some field and not pick up the grass at all, just for keeping it a field and not let it got over grown. They should just have keept the "old" contracts too, in my opinion. But keeping anything after a contract...thats a good thing they took away. That's theft...😅
Its not theft its called a bonus. The farmer agreed to pay you what he can afford based on expected yields, when the yield is almost 80% - 120% more then what he expected, he gives you a slight bonus to the agreed upon pay.
I also don't like it at all! Would have hoped Giants went rather in the direction of betterContracts mod, but unfortunately this is the exact opposite. I don't want the game to be a micro manager and dictate me every single step to take on grass missions. It shall pay me for the output and leave me doing my work as I want. And if I prefer using a self-loading wagon or a chopper to make silage, then I want to be able to this, and not be forced to use a baler... I hope there's a possibility to get rid of the status bars in the hud. With better contracts I often have about 20 harvesting contracts open (have to do this, as even with lazy farmers there still is risk that a field gets harvested by the AI which I always want to prevent), the hud wouldn't be usable at all anymore then. I hope the time limit for harvest contracts doesn't end too early before the harvesting season for respective fruit type ends, otherwise this would make life for an FS contractor very frustrating.
In my view, we should get only the amount we are promised before the contract. In fs22 there are many contracts which offer X amount but after completing the contract we get 2X! So this approach is more realistic and gives more challange to the player and thus games didnt loose its play ability
That was a mod that was released on FS22. It won't be on FS25 unless the mod maker remakes the mod and submit it to be released in FS25.But I imagine it will be back at some point
On the mowing contract I like how the AI actually raised the mowers when it reached the patch you'd already mowed then continued on the route til it reached a ready to harvest patch and started mowing again, small detail but interesting to see workers doing that! In FS22 with the CoursePlay mod workers would run the preset course regardless of the state of the field in front of them, I think that had tool raise / lower points coded into the course info itself where this seems a little more dynamic!! Overall I think I'm sort of on the fence for it, part of me likes the old way contracts work on FS22 but at the same time I do kind of like these changes. It'll be interesting to see how it fully plays out with the new system once the game has released but I think it might be nice having the baling contracts split up like this, and I do like there are more contract types in general again. Change is always annoying, sometimes you like and some times you don't, sometimes it doesn't turn out to be as bad as you first expected either. But it's always annoying 😁.
I'm not going to be able to get game till next month I'm a trucksriver and I don't want it to be sitting on my doorstep for two or 3 weeks while I'm gone.
I dont think ive ever disagreed with any thoughts or opinions youve had in 7 years! For me though, contract work is you as a contractor doing a job for a farmer. I understand your frustration and it does change the way we need to play but i welcome the change. It's more honest and thats the way i play. I've never played unrealistically amd even mods i download are real life equipment. Obviously as a content creator your veiws will be different but as an avid fan of the game, i just see it as different. Not worse. Do contracts for easy income untill youre own farm or business is raking in enough to make profit.
Actually I kinda like it tbh. I was kinda frustrated that you always had to do everything in a row when in reality it might just be a bit of mowing sometimes. The time limit ifk if I like haha. It's def more relistic tho. And I kiiinda think I like that
Yeah I can’t for the life of me understand why he’s think he should be entitled to any of the stuff that’s not his. The only realistic one for keeping is the tree cutting as that usually brought away
Great to see you have early access! I kind of like this new approach to contracts. It feels a bit more realistic. I think I relied a little too much on the baling contracts in FS22 for income, and they always felt a little overpowered in my opinion.
I am absolutely loving new contracts - more variety, less repetitive. I hope i understood well that you can't use borrowed equipment on your private field and you can use it only for specific contract it was borrowed for. Borrow payment seems a bit higher so finally it will be any sense to own equipment and contracting with it. Finally changes i like in the game
I don't mind the change to the mowing/baling/wrapping, but i do very much hate that as soon as it hits 100% you stop being able to finish the field.
This is not gona compute in my head lol.
I NEED to finish it.
I've found that if you don't collect, it lets you finish the field. Finish the field, then deliver. That works too!
I love how it now has a map in the corner, so no more going. "Oh, there is a contract in 18. Now where it field 18" just to find that it's on the other end of the map and would take a long time to get there
What I'm not a fan of is, once you hit the 100% mark, you cannot finish baling/cutting the grass. That, to me, feels unrealistic.
A good change would be to have it hit 100%, ensuring you can complete the contract, but then have it go over 100% and give you a small bonus equivalent to however much money per % of the total.
Like if the contract was for $100, each % over 100% paid $1. In most cases it wouldn't amount to that much, but it would let you actually complete the job while accounting for the margin of error that they are working around by having 100% be less than actually 100% of the field
@@Katastra_ That could work as well, it would be a good incentive for people to actually work the whole field, and it could be seen as a bonus for a job well done
Once the contact is 100% and you cash it in, the field is cleared, so that actually saves you time.
@@Deathstrike613 Yes, but what I'm saying is that, finishing a contract while the work on a field is not 100% done is not realistic. That the field is cleared after you get paid does not matter to me in this instance
I like the new contracts , sometimes a farmer would want it mowing as he can bail it themselves. Maybe a cool feature would be full mowing and bailing contracts along with just mowing etc. I think it’s fairly realistic.
I much prefer the way contracts are in this than FS22. Much more realistic. The overages in contracts before made them unrealistically profitable. You wouldn’t keep excess in real life.
But what if the collected amount of croop, is not enough to fulfill the the contract?? ..you spill something on the ground or something like that ..then what? what's the penalties for that? ..or can you even fulfill the contract then? ..there seems to be no buffer??
Fuuny I help the farmer down the road and he always gives me the excess hay that I bale for him.
@ as a local person helping yeah maybe they’d give a little but he wouldn’t a contractor. Especially when it’s tons of grain.
I like the timing feature. I always hated when contracts would just disappear. At least now you know that have to take a contract within the listed time.
I like the overhaul of the contracts and the different contracts we are getting now especially the delivery jobs and now stone picking can't wait to get my hands on a copy of fs25 in a few weeks
Hopefully these changes to contracts will help you finally overcome your habit of compulsive contract completion and bale hoarding.
nope it will just make me not want to do them
You know, I have never really thought about how odd it was that we were able to just sell off any excess goods from a contract. Imagine doing that in real life? "Oh, Mr. Farmer Sir, we were able to harvest more than your estimates. So, we sold anything over the estimate and pocketed the money. It was a really good harvest this year. Thanks!"
Similarly with the plowing and cultivating contracts. It'd hit 100% far before you had finished a field. If it was a particularly large field it'd hit 100% when you had only done probably 8/10 of it. Imagine that. "That'll do... Pay up. You can finish the rest yourself!"
Like the addition of straw bailing, like the removal of free product from contracts. The separation of grass work stages is really disappointing, I was hoping they would expand grass work contracts to allow the use of forage wagons/forage harvesters.
Great early access video Mr SP! Can't wait for my copy to arrive sometime in the next couple of days! Sorry, but the contracts now appear more realistic. Taking the "non required" bales off say a silage contract on FS22 always felt a bit like theft! This is much more realistic. All it needs now is for Giants to have finally realised that "Irrigation" is vitally important to all farming across the face of the globe and have finally added it to FS25 and your looking at one very happy camper! Keep up the stirling work Sir!
Giants has made contracts more like real life. Maybe they or a modder can incorporate a negotiate feature that will allow you to get product (bails) instead of money. Or a little of both.
the baling missions will suit most ppl. id say once u have it done u will be offered the next part. but having a mission that's just mowing will suit a lot of ppl
i’m ok with timers as long as they don’t continue to countdown if you pause or close the map.
I really like this new way of doing contracts. There are a lot of dedicated contractors in the area where I live in The Netherlands and its so realistic for farmers just to hire you for only the mowing or baling. And when you are baling for them farmers usually get to pick if they want round or square bales depending on there preferences. This is so much more realistic than the baling in fs22. And the forestry contracts look fun as well(I never got the platinum edition).
Its only realistic depending on where you live. I live in The US and have worked for a bunch of farmers, when there is a over burden with some thing like potatoes. It usually either doesn't get sold in which case it goes to a dump, or you can have as much of it as you want to take. Also you missed out not getting the platinum the roller coaster was worth it.
Deadwood has always been tied to the contract since Silverrun. Any cut logs left unsold when you collect will despawn, and the dead trees respawn, so that deadwood contracts are repeatable and that the forest areas aren't ridden with any forgotten logs or limbs. At the very least, I'm glad you can borrow equipment for this, because I was never able to use my harvester on Silverrun, even though we were allegedly supposed to be able to use it.
The harvesting contract, as soon as the combine are finished it turns off, you did not get all the grain out before delivering, that is why you got very little extra. Other than that, Great video.
That is very cool, that the a I worker drives right around the corner. That's awesome🎉🎉
First of all FS22 the map showed you where the contract is and where it goes. So how can you forget. The new info is just taking up screen space which I would like to be clear.
Your character looks like Hank Williams JR. lol
I would be more ok with this if there was like, continuation contracts. Where you mow..then they ask you to bail what you just cut..ect. I can't stand the whole, "finish the contract and poof" everything just disappears.
@@kitten9138 that would be much better...and more fun. After all, it is a game like, simulation or not it is still a game. Should be fun like 2022 was. That's why it got so much more popular than it!s predecessors. These contracts feel like a step backwards.
Seems to me if I want to do mowing and baling like in FS22 it's going to be on my own fields.
I think the way they have the deadwood contract set up where once you complete it the trees are gone is the best way. If you don't want to keep the wood chips from them, you don't really want the trees dirtying up the map.
I noticed something when you were collecting the canola from the worker. Once they reached the end of the row they shut down the harvester, and typically the harvesters have to be running to off load crops. You may have left some crop in the hopper.
I am curious how the contracts handle with saving the game and closing out, and reopening. On some of my "contract farm saves" once I complete the list, I will save, close, open and there will be a few more. I do like the time counter on contracts, I typically grab the big money contracts over the smaller ones because contracts currently disappear but it seems to be random in FS22.
Great change to contracts to make it realistic for players however probably doesn’t suit content creators which like to quickly progress their series
I like the overall improvement and how the game has developed but I have to say I'm disappointed with Giants removing the old baling contract style 😢
Some playthroughs I like to start nearly a rags to riches using mowing/bailing contracts to slowly purchase my own used equipment. And, I really dislike not being able to complete the work. That was something I like better in FS22. Maybe there will be something new to replace the mowing/bailing contracts.
Thanks for the video on contracts! I did notice someone else playing and they were doing a wrapping contract, so that’s available occasionally. I’ve never been a huge fan of baling contracts, because it takes so long….so for me, I will like them separated into different steps. I will be accepting these contracts more now. I can certainly see why you don’t like the change.
Hey Mr.sealy P. try a bailing contract without barrowing the equipment and try a square bailer and see what happens
I'm on the fence. I don't like that they split up the mowing/baling jobs. I did like borrowing the equipment and hauling 3 or 4 implements out to a field to do mowing, tedding, windrowing and baling. I guess it's good that they removed the "cheating" part of it. I use to take on a baling job, especially on field 71. Bale it and instead of taking the bales to the market, I'd take them to my farm and stack them and then cancel the job. I still have the bales and could sell them for a LOAD of money. But this kind of took the fun out of it and I stopped doing that.
Interesting at how contract work is limited to "just that job" no extra bonus. I am wondering if down the road they will create an option to allow pick up of straw from contract work, but you the hired help would pay a small portion? But I guess its just a new way of doing contract work now.
Its a shame the third person view doesn't have a walking animation and hasn't been developed further. Its pretty much just the third person mod from FS22 in the base game.
Would like to see more active interiors. I like playing in first person, wish there was a no hud option and more current data on the monitors. Liked using the JD combine in 22, but was annoyed because the monitor always said “edible beans” no matter what I was doing.
I like these contracts way more. Just mowing, no baling. Great Imo.
I never did the bailing contracts as it was so much to do.
I like it more split up. I can just get the mowing if I dont feel like doing all the work.
American sense of humor
This video should be titled (MrSealpy has his first real job and doesn’t like it)
But... he isnt American is he? He has a British accent.
@@another_alex8738 They aren't saying that. The statement is "American sense of humor".
I don't like the fact they went backwards with the field not being completely done and the cut you off saying the contract is done i hated that about 15 and 17 I was glad to see it let me completely finish the field in 19 and 22
If you borrow equipment for a contract you can't use your own ,if you used your own equipment you could have brought a round and square bailer to the contract field
I agree that the contracts are much more realistic now to real life. Going to take a lot more work to build up your farm and not getting freebies.
The one big thing I wish farming simulator hade from the start is that doors and windows opened and instead of popping in and out of the tractor it's an eye sore that that is not implemented in the game. And the walking movement is very weird and some what glitchy and why did they put a time limit on contracts that is very unrealistic and I feel like fs 22 version of contracts is better with out a time limit at all . I hope they take out the time limit. And I hope they fix the contracts so that you can finish the whole field instead of leaving the little bit left on the field.
Time limits are actually more realistic. As a real life farmer, if someone hires me to cut their field, they aren't going to just sit back and wait a month for me to do it. In real life farming, many things have very tight windows to complete.
Thanks for showing us this MrSP certainly interesting the changes they've made for contracts. like you I do love the progress bar, that is welcomed. The unmowed grass on the field has the perfectionist in me screaming though. 😂
It's pretty great that we can now contract bale straw from fields after harvest because that was something that was always wasted. Specifying which shaped bale wasn't something I was expecting.
With the you don't have access to the land issue, I wonder if you hire machines if it bars you from using any other machines i.e your own? Which is an annoying change if true.
I feel the margin for leftover is way too small and it might lead to some problems like fs22 where files contracts lay uncompleated with nothing else for us to do. But I guess only time will tell.
Oh don't like the fact when you completed the mowing contract wouldn't let you do that last little bit OCD
The AI cars that overtakes. What happens if you drive in the middle of the street. Do the drive on the field to overtake or honking🤣
I quit playing cross out because it kept getting harder to find players. So now I just do farm simulator and it's the best decision i've ever made.
From what I see, I prefer this, It always felt cheeasy/cheaty that you get paid for any excess, Also glad the silage excess was several thousands. also the Cotton harvests. always paid way too much
The 13th at 12:00am Australian time can’t come quick enough I want my hands on this game already
Can't wait to play this on my channel. Great vid as always MrSealyP
I hope they gave us rolling/mulching and liming missions
I think we are all a little guilty of relying on bailing contracts to make money in FS22. I understand why you're not liking it but this is much more realistic. You wouldn't be able to keep a farmers bales if the farmer paid you to do the baling, I guess we will all have to make our own bales on our own fields and do it the proper way. I also think the reason they have split up the mowing, tedding, windrowing and bailing contracts into separate contracts. Is's because it uses a lot less equipment on FS22 this caused problems on a lot of mod maps because it had to spawn in a lot of equipment when borrowing it also means you can do contracts a lot faster now and make more money that way.
It should be designed if you bale a field the next contract that pops up is the same guy asking you to wrap or collect them for him.
I like the fact that they're split. I would like to see a contract to deliver the bales. But keeping bales, while nice wasn't realistic. I'd like to see the same with the harvesting contracts. I don't see a farmer say, well I got a better yeild so you can have some.
Says you, You just haven't seen it done where you live.
The most important question. Does the side panel work on FS25? Since it doesn't work on the ps5 version of the game I'm going to guess no.
It's Sony that have stopped it from working on ps.
Looking at the "you don't have access to the land" with the square baler, could it be that you don't have access to it with your own equipment because you already borrowed equipment?
Looks cool I cannot wait until Tuesday
I’m not sure if I’ll like the new contracts system. The only way I’ll know is play the game for about a month.
The mowing contracts make me wonder if on your own fields if you’re going to be able to Tedder then bale or is it going to force you to wait for it to dry
Should’ve accepted the bailing contract without borrowing items and then seen if a square bale worked
I'm curious when you drive over a swath and it flattens, are you able to still pick up that bit or has it become to flat in the ground?
If the deadwood didnt dissapear at the ending of the contract you could potentially leave hundreds of felled trees all over the map. Im sure theyve done this to help with possible lag. Just sell it before contract completion.
Possibly, but that's really a you problem not a them problem that they are trying to solve for you. I don't like it when companies force stupid design decisions to help idiots who will break their own game and then complain about it. How are people going to learn that there are limitations to a game like this if they can't put themselves in a position to experience that when they have 50 of those trees sitting around they are fine but when they have 500, things go to crap
@ram89572 I imagine it's also there for the people that want to do the contract but have no desire to remove the wood.
@@peteoneill5799 Could be I guess, but at that point I suppose my question is why would you want to do the contract but not want all the reward from it, even it is kinda small. Then again I've always been a weird farm sim player so maybe I'm the odd one on this
@ram89572 I'm the same way as you but everyone has their way of plating and the option is there for all. Seems like a positive thing to me
@@peteoneill5799 Any way we go at it, I'll be glad when the new one is released. I want to play again but for the past couple of months knowing we were this close to the new one I couldn't get motivated to play 22. I kinda forgot about the release being this month though and forgot to take a couple days off work for it and now it's too late to put in for them this week. Maybe I can get a couple approved for next week though because after Thanksgiving for sure all leave requests are automatically denied until after the new year
i feel you should now mow your own fields then bale it then stack it ,
12:00 So yeah, in Fs 25 u cant get stuck in mud, but in a swath of grass....🤔 👍
I not a fan of contract just ending and not having anything left over after. Should be optional...like a difficulty level in other games. I play solo and often the left over crops and extra money helps a lot. Also the machine would not just stop at a certain percentage of the field. It would just keep working until you chose to finish. Fs 22 felt more realistic in that sense.
Hey you got paid for the deadwood! It was automatically. Your payout was 1,245 but you grossed 1,500$
This will fundamentally change the way I grow my farm in the early stages. I use baling contracts to get leftovers for grass, hay and silage to be able to feed sheep early on and for an easy way to make TMR for my cows without owning any of my own baling equipment. This will slow my farm growth and maybe delay me for a bit before I start animals. I'm not complaining, just taking note. I honestly kind of like this better as I prefer the realism. I'm always worried though on harvesting contracts from AI fields though that they won't take into account the yield differences from bonuses and I won't have enough there to complete the contract to 100%. These margins seem really tight, but as long as I can complete the contract I'm fine with it.
On the other hand, sheep get 100% of their food requirements from grazing. So if you make a big pasture and start a small flock it will be self sustaining and throw a ram in to expand the flock over time. Would just have to have another bit of grass (or your yard and headlands lol) to mow for winter feeding
@@Katastra_ That is definitely an option but then I need to dedicate a valuable field early on I could be using for crops to using it for grazing grass. I usually don’t dedicate a field for grass/hay production until later. It is an option yes but it still changes how I approach the early stages of my farm.
I think it's pretty nice change. Although you're not longer able to finish mowing after 100%, the change provides more activities. Also, you need to move your ass
Bale contracts felt like cheating before ,,, this is better I think
Just like last time…I will continue playing the last version until some important mods are released, like CoursePlay, AutoDrive, Better Contracts, etc…
I'm thinking a LED pointed directly to the ground under a combine chute would be helpful in real life and in game.
Prices look really low for contracts. Also how did you put 33 million in you bank ?
Government subsidies sign as in fs22
There is a new menu when choosing what map to play on where you can choose how much money you start with and you can add a loan right before you even load into the map
he edited the save
Multiplayer hack
It’s kind of ridiculous that it has such an emphasis on “realism” regarding not getting to keep any extra bales. Yet it still completes a contract with unmowed grass left, unbaled windrow left, etc. talk about taking a half measured effort. I think I’m going to stick with FS 22 until I see what the modders are able to do with this. I may not get the benefit of the GPS and AI worker upgrades, but at least I will have access to so much more equipment and maps.
Don't forget all the glitches in the first 2 - 3 months.
@@Kryten428 It will take that long to download the game for me
The mowing worker lifted the rear mower over the it bit but kept the front one going
What if you accept the bailing contract without borrowing equipment, wonder if that would allow you to use whatever you have available.
The most common contracts regarding grass is indeed the whole chain, and after that baling. Only mowing or wrap silagebales is...not really a thing, if not mowing some field and not pick up the grass at all, just for keeping it a field and not let it got over grown. They should just have keept the "old" contracts too, in my opinion. But keeping anything after a contract...thats a good thing they took away. That's theft...😅
Its not theft its called a bonus. The farmer agreed to pay you what he can afford based on expected yields, when the yield is almost 80% - 120% more then what he expected, he gives you a slight bonus to the agreed upon pay.
With the new GPS. What happens if u expand the field? Does it still follow the border of the field
Yes
I'm assuming you have to sell or chip the deadwood before completing the contract?
I also don't like it at all! Would have hoped Giants went rather in the direction of betterContracts mod, but unfortunately this is the exact opposite.
I don't want the game to be a micro manager and dictate me every single step to take on grass missions. It shall pay me for the output and leave me doing my work as I want. And if I prefer using a self-loading wagon or a chopper to make silage, then I want to be able to this, and not be forced to use a baler...
I hope there's a possibility to get rid of the status bars in the hud. With better contracts I often have about 20 harvesting contracts open (have to do this, as even with lazy farmers there still is risk that a field gets harvested by the AI which I always want to prevent), the hud wouldn't be usable at all anymore then.
I hope the time limit for harvest contracts doesn't end too early before the harvesting season for respective fruit type ends, otherwise this would make life for an FS contractor very frustrating.
In my view, we should get only the amount we are promised before the contract. In fs22 there are many contracts which offer X amount but after completing the contract we get 2X! So this approach is more realistic and gives more challange to the player and thus games didnt loose its play ability
I’m wondering if you move the deadwood to the sawmill if it will say not excepted here
That's annoying I use to do a harvest and go grab the swath for myself, you should of tried getting a round baler and se if you could use it
is the big bag lifter still working for load loggs on a trailer?
That was a mod that was released on FS22. It won't be on FS25 unless the mod maker remakes the mod and submit it to be released in FS25.But I imagine it will be back at some point
I 100000% wanted mowing only missions
Can you still buy a field when you accept a contract
They had just mowing contracts on 15
Don´t jinx the workers bro. There has never been an FS without a great traffic jam in the trees. 😂
On the mowing contract I like how the AI actually raised the mowers when it reached the patch you'd already mowed then continued on the route til it reached a ready to harvest patch and started mowing again, small detail but interesting to see workers doing that! In FS22 with the CoursePlay mod workers would run the preset course regardless of the state of the field in front of them, I think that had tool raise / lower points coded into the course info itself where this seems a little more dynamic!!
Overall I think I'm sort of on the fence for it, part of me likes the old way contracts work on FS22 but at the same time I do kind of like these changes. It'll be interesting to see how it fully plays out with the new system once the game has released but I think it might be nice having the baling contracts split up like this, and I do like there are more contract types in general again.
Change is always annoying, sometimes you like and some times you don't, sometimes it doesn't turn out to be as bad as you first expected either. But it's always annoying 😁.
So much better in 25
So, you can't steal from your neighbors anymore...
I am disappointed theres no JCB tractors at all in the base game
not all equipment is in game yet.
@bond1j89 could be
@@JDfarmingsimulator22Catholicthere will be mods for that.
Can you front mow and rear forage harvester on a contract for mowing?
I'm not going to be able to get game till next month I'm a trucksriver and I don't want it to be sitting on my doorstep for two or 3 weeks while I'm gone.
Yea the mowing contracts are different, but overall I love the new system, especially if you want to fly thru a bunch for the income
I dont think ive ever disagreed with any thoughts or opinions youve had in 7 years! For me though, contract work is you as a contractor doing a job for a farmer. I understand your frustration and it does change the way we need to play but i welcome the change. It's more honest and thats the way i play. I've never played unrealistically amd even mods i download are real life equipment. Obviously as a content creator your veiws will be different but as an avid fan of the game, i just see it as different. Not worse. Do contracts for easy income untill youre own farm or business is raking in enough to make profit.
Are we still limited to only 3 contacts at a time?
Actually I kinda like it tbh. I was kinda frustrated that you always had to do everything in a row when in reality it might just be a bit of mowing sometimes. The time limit ifk if I like haha. It's def more relistic tho. And I kiiinda think I like that
Pumpin out the videos today. Busy guy.
Are we able to make a stagecoach out of the dead trees sir ?
New farming simulator 25 have season in it like farming simulator 22 ?
Yeah I can’t for the life of me understand why he’s think he should be entitled to any of the stuff that’s not his. The only realistic one for keeping is the tree cutting as that usually brought away