One other reason you might be having issues with the loop is that the truck doesn't always hold grain as both trucks can be converted to flatbeds. Try with a dedicated grain trailer
cracked me up seeing the AI immediately not want to drive to the destination field. Already ptsd from FS22. By far one of the biggest frustrations. Guess this proves I'll still have to have a heavy hand in helping them get from one place to the next. sad face. It is nice to see that a lot of the stuff from Course play is just in the actual base game now. The looping AI even more hilarious.
Honestly. I have no idea what my workers do. I press the key and they just basically make a bunch of lines and drive around then stop whenever he wants. Quite frustrating
@@CementTaco87 Its sad that I could have a fully automated work force years ago on previous versions and this is what we get this day in age. You would think modern tech would provide more.
I would like to see the AI workers for the harvesting part be able to go from outside to the inside. That way, the pipe is always over harvested ground when you pull a tractor up to it to empty it.
I wish you could make the AI act like fs22 sometimes where they just go up and down. Yes it had its frustrating moments, but I was trying to do carrots and the AI wouldn’t move unless I had the tipper under the pipe, but he wouldn’t doing long straight lines and just kept turning into me for no reason. I ended up wasting two hours and scrapping the field.
you need the modded harvester I had the same problem wasted hours and in the end gave up why in gods name would you have the unloader on the inside of the field going clockwise it needs to go in a anti clockwise direction may just have a chance then not prefect but would still help
Giant did a pretty good job implementing AI workers/ field work along w/gps. However, I really wish they also implemented AI workers being able to pace combines. How we were able to on fs22 w/courseplay.
@crazyeddie1981 I hope I understand that as that's all I play this game on. Not sure how you gathered the assumption that I was speaking about playing on console.
My best take to use 2 of harvester, planter, or whatever is: Start each on the other side. then they normally shouldn't get into the way. i do this mostly on rice though.
Is there a way to have a trailer truck follow your harvester while it harvests to collect? there's a couple harvesters like carrot harvesters that need to have a side-along hauler to collect WHILE it's harvesting, it doesn't have an internal buffer collector. I had to have my AI run the harvester and just follow along myself with my truck to harvest it all, and geez it's difficult to predict how the harvester wants to turn around and all that. It's also got a very sharp turning radius compared to the trailer, so i can't keep up with it. Also it sometimes keeps harvesting while its making its turns, so keeping my truck on it is impossible and I can't just leave it to make its turns on its own because it stops as soon as it has crops that it needs to conveyor to the truck.
I have the same issue exactly right now! Its terrible i quit the job, and lost 5k.. of it doesnt has a buffer i will not be using that machine.. its impossible to co drive with your ai in such a harvester.
Try have the worker travel from down near field 64 to up near field 36. Watch it run into a building full speed. Or set it up for a dragon to loop to grain river silo from < -625.5, -795.7 | 80° > and watch it crash into the low fence every time.
You might be having trouble with just the fact that it doesn't have the day one updates and patches at least I'm assuming it doesn't. I've been playing Farming Simulator 23 here and their on mobile and the AI on there is better than 22 and you can pretty effectively Loop loading and unloading
I have a save on FS22 that is in it 48th year and I have almost £400million. I wish we could take the sort of progress over to FS25 one day someone will come out with that we need a way to export progress. I also have a save on FS19 that is in its 73rd year I still play it lol
Yes so far my experience with the AI is that they are pretty good in the fields but still brain dead on the roads going places. A bit better than FS22 but not much. I’m not optimistic it will get better because Giants didn’t seem to either be able to fix them in FS22 or tried to.
After watching this video I am thinking the AI is far from complete. This is a very sad display of three years of game development. I don't understand why they can't get the same work done in development as the folks at Courseplay. They have way more money for development than people working at code part time in their basement. At this point in time with mods FS22 is light years ahead of this. I don't understand the excitement to take a step backward and get less with a 16 bit looking menu system. It makes me wonder if they know full grown adults play this game? Starting to regret my pre purchase
The developers of courseplay aren't making any money. None of us modders make money. We would make more money in a single week doing chores for the elderly than a full year of 80 hour weeks modding... Just food for thought.
@@superfly1842 I have total respect for modders and their contributions. I just don't understand why the developer wouldn't hire people to integrate more into the game if they can't
Beware when trying to grow or do jobs that require a Forage Harvester and a Chase Vehicle (Basically a Harvester without internal storage), the Ai is dumb as bricks and cant be the chase Vehicle so if the field is decently sized you are in for a few hours of frutration....
You also cant be the chase vehicle of you let ai do harvester.. you can do one lane and then it wants to turn, but he cant cause you are in his way.. but if you are to far from the ai it will stop working until you line up again.. And then frustration starts, because the ai wants to turn again🙄
I haven't had much luck getting the AI to drive harvester places. Without the header trailer is seems a little better but it's still pretty unreliable. They do much better with tractors, even when pulling a trailer.
As long as CoursePlay comes out eventually I will be happy. This AI implementation seems improved over FS22, but it doesn't look like it has CoursePlay beat yet!
doubt the go to/deliver function is gonna be useable.. seems exactly like 22, maybe a little bit better. anyway, im very happy about the AI on the fields in 25 :D
Well the fact that they never showed it off, expresses a lack of confidence in the feature. As this was a HUGE complaint from players. (Just in general driving from point A-B was useless, let alone having it perform a task if it ever arrived at B)
So the graphics are better, but the ONE thing everyone wanted to be better AI, is only mildly better. And Giants didn't hire the courseplay or autodrive developers to fix their AI issues. This game should be labeled "Early Access" just like FS22 should have been.
My ai will mow a field like a pro for a contract, but says he cant find my field when he is sittin in it. Ive noticed depends on which field. He will just say he cant find it on some fields, others he will activate the mower and sit there indefinitely.
Honestly and you dont have to believe me, but in testing i had to make a crazy field to mess them up. Like a field you would never want anyways to throw them off. They even do fields with custom islands in the middle of fields and crazy shapes
Yeah everytime you try to send the ai to a field in the combine always everytime worker is blocked by object. Only thing is there is nothing in front of the ai
The ai is smarter in some ways but a huge downgrade in others. If your field is not a perfect square or rectangle with plenty of rokm to move it will very often just stop for no reason and wont move until you reset them
The ai worker tool has been a disaster for me so far. Prefer the old system where they could just go back and forth. Needs serious work. They will eventually get the whole field but will waste so much time doing the work in nonsensical ways
I sent my ai worker on a delivery of grain and he drove for a ways - right into a house. And is anyone else seeing where if you are working a field, and you pause the screen and unpause it after a few minutes your tractor kept moving and now you’re in the woods?
They still need to get their sh!t tighter on the transport AI? That should be a basic feature, so useful for tidium. If only the frame rate was expectable. This will not bode well for customers
Im sorry but this is unacceptable. The ai is literally twice as slow as they were in the other games. They are so insanely inefficient not only do they take like twice as long to do the same task as they did in the last game but i noticed when sowing or cultivating they miss like 5-8% of the entire field. Actually broken
something not right, i line my harvester up at edge of field then hire a worker, he goes on a detour doing u-turns in the middle of field, Noooooo harvest from the edge like i asked.... Nahhhh we cant put up with that Giants please fix that ITS BROKEN!
The more I see of FS25 the more I want to cancel my preorder. So far the only thing that interests me is the new animal pastures, and I’m not sure that’s worth paying £40 for
@@markrendall2152 and awesome weather effects, new maps, somewhat story mode, better graphics, etc. Besides, this has a lot of bugs, yes, I bet in a year all these bugs will be fixed and new additions will have been made. My suggestion to @philash824 is to keep the game and continue to play FS22 and come back to FS25 at a later date. Remember, if you preordered you get the Macdon pack for free. If you get your money back and at a later date decide to get this again, you WILL have to buy the macdon pack separately.
There will prob be ai driving update, but so was fs22 gonna get. It had 1 update but was never fixed. Now I see there is still issues with fs25. Giants better get on it
For me, it's worse. The ai has lost a lot of functions. Cant change direction of travel, harvester wont auto unload into a trailer, etc. Unless im messing something, they went from crappy tennaged like ai drivers with half a brain in 22 to second graders on bikes in 25.
because not every field has the space around the field to do so, which was very well shown in early games where they were always stuck or just straight up didn't do half of it, in fs22 you as the player had to do 2 rows of the headlands going around and then let the ai take care of the middle, in fs25, the method is the same except you don't need to do anything anymore, going around instead of up and down is much easier and it creates enough space for your harvester to run around and be able to do the up and downs in the first place without having to worry about a tree being too close, even contract work they will do 100% and you don't have to lift a finger at all, easy money. AI is much more reliable now for field work at least
That way the AI assistant never gets out of the border of the field which is nice if you have sheds or other structures closer to the field. It's a cool advantage. It's better for asymmetric shaped field too
not really, fields are done 100%, contract work is done 100% without you having to do anything at all, all you need to do is collect the moeny once they're done. i let an ai do a big field with a plow on the other side of the map, i turned away and did other stuff while he took care of bussiness, they barely miss a spot and even if they do........they will recognize it and fix it. all i had to do was wait for him to be done and collect the money, i inspected the field and sure as hell, not a spot missed in sight, the field was looking amazingly done. in fs22, you had to make sure there were no tree's in a 4.000 mile radius otherwise they'd get stuck. you also had to do the headlands cuz otherwise they would miss half the field. this is not disappointing at all, it's a big step forward in terms of AI work even so there is some work with sending them to places.
Conclusion after getting my hands on the AI compared to FS22: WAY better, though still can be stupid (also ai hates transporting Harvesters with header trailers in the asia map)
One other reason you might be having issues with the loop is that the truck doesn't always hold grain as both trucks can be converted to flatbeds. Try with a dedicated grain trailer
Harvesting AI is a step back so far. I just want them sometimes so I can unload while harvesting
How do u figure harvesting AI is a step back. It's better and more flexible then the old harvesting AI
cracked me up seeing the AI immediately not want to drive to the destination field. Already ptsd from FS22. By far one of the biggest frustrations. Guess this proves I'll still have to have a heavy hand in helping them get from one place to the next. sad face. It is nice to see that a lot of the stuff from Course play is just in the actual base game now. The looping AI even more hilarious.
Honestly. I have no idea what my workers do. I press the key and they just basically make a bunch of lines and drive around then stop whenever he wants. Quite frustrating
I agree, I have not figured out how to control what they do.
Is it happening on the new game?
@@lemurarticotrepador1641 yes. They made AI worse
It doesn't work at all '22 was better
@@CementTaco87 Its sad that I could have a fully automated work force years ago on previous versions and this is what we get this day in age. You would think modern tech would provide more.
i dont know howe your game is so lovely, mine is horrendous tried everything now
Do AI workers work for grapes and olives? I haven’t seen anything on it yet.
no, but gps do
I would like to see the AI workers for the harvesting part be able to go from outside to the inside. That way, the pipe is always over harvested ground when you pull a tractor up to it to empty it.
The fieldwork they’ve done very good.
Struggling with deliveries can’t wait for Autodrive!
I wish you could make the AI act like fs22 sometimes where they just go up and down. Yes it had its frustrating moments, but I was trying to do carrots and the AI wouldn’t move unless I had the tipper under the pipe, but he wouldn’t doing long straight lines and just kept turning into me for no reason. I ended up wasting two hours and scrapping the field.
you need the modded harvester I had the same problem wasted hours and in the end gave up why in gods name would you have the unloader on the inside of the field going clockwise it needs to go in a anti clockwise direction may just have a chance then not prefect but would still help
I’ve had very little success with AI jobs even 2 weeks in. This video doesn’t do much to convince anyone that the AI is greatly improved from FS22.
Giant did a pretty good job implementing AI workers/ field work along w/gps. However, I really wish they also implemented AI workers being able to pace combines. How we were able to on fs22 w/courseplay.
U do know your talking about a PC only mod right? Consoles never had courseplay as it's alot more difficult to code for consoles as it is for a PC
@crazyeddie1981 I hope I understand that as that's all I play this game on. Not sure how you gathered the assumption that I was speaking about playing on console.
My best take to use 2 of harvester, planter, or whatever is: Start each on the other side. then they normally shouldn't get into the way. i do this mostly on rice though.
Is there a way to have a trailer truck follow your harvester while it harvests to collect? there's a couple harvesters like carrot harvesters that need to have a side-along hauler to collect WHILE it's harvesting, it doesn't have an internal buffer collector. I had to have my AI run the harvester and just follow along myself with my truck to harvest it all, and geez it's difficult to predict how the harvester wants to turn around and all that. It's also got a very sharp turning radius compared to the trailer, so i can't keep up with it. Also it sometimes keeps harvesting while its making its turns, so keeping my truck on it is impossible and I can't just leave it to make its turns on its own because it stops as soon as it has crops that it needs to conveyor to the truck.
I have the same issue exactly right now!
Its terrible i quit the job, and lost 5k.. of it doesnt has a buffer i will not be using that machine.. its impossible to co drive with your ai in such a harvester.
I cant even put 2 ai to work..
1 for harvester and 1 for oberload vehicle
get the modded harvesters
Love the content keep it pushing!!
Great vid can I ask what your GPU is & what settings are you using the combine looks far sharper than with my RTX 4070 TI super
Brilliant another of your great informative videos, thank you.
how does the base game GPS differ from CoursePlay? What can you not do with base game GPS where CoursePlay may come in?
Is there not a way to set it so they just do up/down. I play with certain rules....and one is no driving on fields.
Try have the worker travel from down near field 64 to up near field 36. Watch it run into a building full speed. Or set it up for a dragon to loop to grain river silo from < -625.5, -795.7 | 80° > and watch it crash into the low fence every time.
This is the only farm sim channel I don't have muted atm. My feed was ridiculous. Spam spam spam. Thanks FC for making straight to the point videos!
What are the AI workers wages like? Seemed expensive in 22
You might be having trouble with just the fact that it doesn't have the day one updates and patches at least I'm assuming it doesn't. I've been playing Farming Simulator 23 here and their on mobile and the AI on there is better than 22 and you can pretty effectively Loop loading and unloading
I have a save on FS22 that is in it 48th year and I have almost £400million. I wish we could take the sort of progress over to FS25 one day someone will come out with that we need a way to export progress. I also have a save on FS19 that is in its 73rd year I still play it lol
government subsities 😈
Yes so far my experience with the AI is that they are pretty good in the fields but still brain dead on the roads going places. A bit better than FS22 but not much. I’m not optimistic it will get better because Giants didn’t seem to either be able to fix them in FS22 or tried to.
After watching this video I am thinking the AI is far from complete. This is a very sad display of three years of game development. I don't understand why they can't get the same work done in development as the folks at Courseplay. They have way more money for development than people working at code part time in their basement. At this point in time with mods FS22 is light years ahead of this. I don't understand the excitement to take a step backward and get less with a 16 bit looking menu system. It makes me wonder if they know full grown adults play this game? Starting to regret my pre purchase
The developers of courseplay aren't making any money. None of us modders make money. We would make more money in a single week doing chores for the elderly than a full year of 80 hour weeks modding... Just food for thought.
you have to take into account the consoles, way less mods there, so this one is a decent improvement
@@superfly1842 I have total respect for modders and their contributions. I just don't understand why the developer wouldn't hire people to integrate more into the game if they can't
@@MrTeampenner Devs are greedy
@@Ven0mSRT yeah....sHaMe oN tHem fOr mAkINg mOnEy
I have noticed spreading lime the ai misses a love spots and I do wish you could have stuff delivered to your farm
How do you set up 1 worker to harvest and 2nd worker to deliver it?
Any chance on a vid on loading items from the shop. So painful loading loads of pallets I must be missing something
Quick question. I play on PC with a PS5 controller, but the buttons on the help window show up as Xbox buttons. Do you know how I can fix that?
I wonder if the AI worker will recognize if you combine fields together, will it create new pathing?
It will but rows in on one half of the fiels is broken so I can't use AI or GPS.
thanks for the info
Beware when trying to grow or do jobs that require a Forage Harvester and a Chase Vehicle (Basically a Harvester without internal storage), the Ai is dumb as bricks and cant be the chase Vehicle so if the field is decently sized you are in for a few hours of frutration....
You also cant be the chase vehicle of you let ai do harvester.. you can do one lane and then it wants to turn, but he cant cause you are in his way.. but if you are to far from the ai it will stop working until you line up again.. And then frustration starts, because the ai wants to turn again🙄
I haven't had much luck getting the AI to drive harvester places. Without the header trailer is seems a little better but it's still pretty unreliable. They do much better with tractors, even when pulling a trailer.
As much as I enjoy the Farming Simulator franchise, I don't know if I'll be jumping on the FS25 bandwagon considering I've only got 50 hours in FS22.
As long as CoursePlay comes out eventually I will be happy. This AI implementation seems improved over FS22, but it doesn't look like it has CoursePlay beat yet!
U do know courseplay was only a PC thing right? For consoles this is way better than anything on FS22 as fat as the AI
doubt the go to/deliver function is gonna be useable.. seems exactly like 22, maybe a little bit better. anyway, im very happy about the AI on the fields in 25 :D
Well the fact that they never showed it off, expresses a lack of confidence in the feature. As this was a HUGE complaint from players. (Just in general driving from point A-B was useless, let alone having it perform a task if it ever arrived at B)
what will happen if i make a new field or join two of them together i like to take small fields and make them bigger
So the graphics are better, but the ONE thing everyone wanted to be better AI, is only mildly better. And Giants didn't hire the courseplay or autodrive developers to fix their AI issues. This game should be labeled "Early Access" just like FS22 should have been.
My ai will mow a field like a pro for a contract, but says he cant find my field when he is sittin in it. Ive noticed depends on which field. He will just say he cant find it on some fields, others he will activate the mower and sit there indefinitely.
My main concern now is how well they work with custom and connected fields...
Honestly and you dont have to believe me, but in testing i had to make a crazy field to mess them up. Like a field you would never want anyways to throw them off. They even do fields with custom islands in the middle of fields and crazy shapes
@@FarmerCop :D
@@FarmerCopI can second that
Yeah everytime you try to send the ai to a field in the combine always everytime worker is blocked by object. Only thing is there is nothing in front of the ai
Infuriating. Nothing says "early access" like features not working. ...just like FS22.
The ai is smarter in some ways but a huge downgrade in others. If your field is not a perfect square or rectangle with plenty of rokm to move it will very often just stop for no reason and wont move until you reset them
The ai worker tool has been a disaster for me so far. Prefer the old system where they could just go back and forth. Needs serious work. They will eventually get the whole field but will waste so much time doing the work in nonsensical ways
Ai really struggled with harvesting peas for me yesterday they missed tons of areas and took forever
My AI workers just flat out refuse to work. They just sit still and do anything no matter what I try.
Why don't I see lines on the field while having worker AI on, and other people do?
How does one get the multifruit silo?
I'm getting the feeling fs25 is not big American farming friendly. And not seeing much john deere is very sad.😢
Wait for the mods
its called not wanting to pay for john deere logo
Even the "American" map looks like a broken up European map. Maybe the mods will save the game but it's awful
John deere sucks anyway
This will improve with the advanced worker mod Bocuse its set up to what for triatic and take the quickest route.
The pain in watching him set up the job and ignore the warning triangles in the menu trying to tell him you can't load grain onto a flatbed.
16:30 so it’s like courseplay but worse
feels like the giants software philosophy is "oh well modders will fix it"
I sent my ai worker on a delivery of grain and he drove for a ways - right into a house. And is anyone else seeing where if you are working a field, and you pause the screen and unpause it after a few minutes your tractor kept moving and now you’re in the woods?
i can never get the AI to drive combines to the field, tractors are fine, other harvesters fine, just combines.
Man wonder what courseplay and autodrive modders are gonna do
I hire the work and put seeder in to the ground and turns around then stops don't understand it
That game is not finished 100%, i regret any cent that i pay for game,game is broken..
They still need to get their sh!t tighter on the transport AI? That should be a basic feature, so useful for tidium. If only the frame rate was expectable. This will not bode well for customers
Im sorry but this is unacceptable. The ai is literally twice as slow as they were in the other games. They are so insanely inefficient not only do they take like twice as long to do the same task as they did in the last game but i noticed when sowing or cultivating they miss like 5-8% of the entire field. Actually broken
Soo the same as FS22?
Yeah lol
It’s because you don’t own those spots and the have 0L of inventory I’m you own the lime mills and have lime in there you can get it
something not right, i line my harvester up at edge of field then hire a worker, he goes on a detour doing u-turns in the middle of field, Noooooo harvest from the edge like i asked.... Nahhhh we cant put up with that Giants please fix that ITS BROKEN!
switch to headlands first in the ai menu
@@BeamNG74 im struggling to understand that.
@@NightOwlGames if your on console than hold down B to go to the ai menu, and which from back and forth to headlands
The more I see of FS25 the more I want to cancel my preorder. So far the only thing that interests me is the new animal pastures, and I’m not sure that’s worth paying £40 for
Ok so you obviously don't like the improved ai workers gps ground deformation etc 😂
@@markrendall2152 and awesome weather effects, new maps, somewhat story mode, better graphics, etc. Besides, this has a lot of bugs, yes, I bet in a year all these bugs will be fixed and new additions will have been made. My suggestion to @philash824 is to keep the game and continue to play FS22 and come back to FS25 at a later date. Remember, if you preordered you get the Macdon pack for free. If you get your money back and at a later date decide to get this again, you WILL have to buy the macdon pack separately.
I always tell people to wait until reviews come in AFTER release date. These games don't be worth it a lot of the times until years after release
My Fs22 is broken so can't wait until Tuesday
It's best to cancel and move on; there's no need to broadcast it.
So Ai is still garbage with delivery. Yay
Driving harvesters never worked for me with AI
Not very convincing 😅😅😅😅😅
There will prob be ai driving update, but so was fs22 gonna get. It had 1 update but was never fixed.
Now I see there is still issues with fs25. Giants better get on it
I keep getting Field not found, even when I'm in the middle of the field😢
I only get that problem with a weeder
The road AI is even more stupid than in FS23, how can it be this bad?
For me, it's worse. The ai has lost a lot of functions. Cant change direction of travel, harvester wont auto unload into a trailer, etc. Unless im messing something, they went from crappy tennaged like ai drivers with half a brain in 22 to second graders on bikes in 25.
As long as we are unburdened by what has been.
Is it worth to buy FS25?
No
yes when on console pc prob not yet.
I enjoy it its pretty sweet
Why cant they just go up and down normally instead off going around first😭
because not every field has the space around the field to do so, which was very well shown in early games where they were always stuck or just straight up didn't do half of it, in fs22 you as the player had to do 2 rows of the headlands going around and then let the ai take care of the middle, in fs25, the method is the same except you don't need to do anything anymore, going around instead of up and down is much easier and it creates enough space for your harvester to run around and be able to do the up and downs in the first place without having to worry about a tree being too close, even contract work they will do 100% and you don't have to lift a finger at all, easy money. AI is much more reliable now for field work at least
That way the AI assistant never gets out of the border of the field which is nice if you have sheds or other structures closer to the field. It's a cool advantage. It's better for asymmetric shaped field too
This video is proof of how broken this game is...AI workers are no better then FS22...maybe they will get it straightened out by FS42?
Ai on FS 25 sucks I’m going back to play FS 22
Their really good but in transport mode they’re still dumb
We need the old AI back
Why would u want a shitty AI?
They did not learn anyting for FS22.
Wow my a.i won't do anything lucky everyone who does get them to work lucky you they will only plow and see for me
Version 25 and this game is still a mess, as it always used to be
Damn this is really disappointing. 😢
not really, fields are done 100%, contract work is done 100% without you having to do anything at all, all you need to do is collect the moeny once they're done. i let an ai do a big field with a plow on the other side of the map, i turned away and did other stuff while he took care of bussiness, they barely miss a spot and even if they do........they will recognize it and fix it. all i had to do was wait for him to be done and collect the money, i inspected the field and sure as hell, not a spot missed in sight, the field was looking amazingly done. in fs22, you had to make sure there were no tree's in a 4.000 mile radius otherwise they'd get stuck. you also had to do the headlands cuz otherwise they would miss half the field. this is not disappointing at all, it's a big step forward in terms of AI work even so there is some work with sending them to places.
The ai in 25 sucks compared to 22
Conclusion after getting my hands on the AI compared to FS22:
WAY better, though still can be stupid (also ai hates transporting Harvesters with header trailers in the asia map)