Learn more about "Easy Rigging" concept by Daniel Martínez Lara at: vimeo.com/chan... Animbox Addon:blenderartists... Musik: "Blue Mood" by Robert Munzinger #blender #rigging
Hi, I tried to install the add-on (I assumed this one was bendy_bones_ax.py) , but it doesn't seem to be showing up. Am I missing something? Is this still compatible with Blender 4.0? Thanks!
Hi, on this timestamp, 0:50, is it the case that the Head of a DEF Bendy Bone, is placed exactly in the Location of the Head (instead of the Tail) of its Start Handle Bone Target? If that's the case, although it looks weird (become Bones overlap), the advantage is that all 3 Bones are sharing a same Location, from one of their elements (Tail, Head, Head) in that intersection point, nearly as if the Handle Bone were a 0 Length Bone (which of course we know to be invalid in Blender). I have never tried because I'm too familiar with another popular Setup; but I keep wondering if such different Positioning (shown in the timestamp), doesn't slightly affect the precision of the Spline system? Thanks for sharing the idea. Btw, the proposition of the Bendy Bone Splines for that Face Rig is quite interesting, and funny!
Hi, this is not the Spline system, just simple setup shown in many videos similar to: ruclips.net/video/tpUXoAK6lr8/видео.html or: ruclips.net/video/NjjLbnG3VYc/видео.html Love Your channel btw🙂
@@animbox-va Hi again; thanks! Sorry about delay and possible confusion: conceptually, I just call a 'Bendy Bone Spline', that exact kind of set of 3 Bones (Start Handle + Bendy Bone + End Handle) presented in those videos you've linked; I was not referring to Spline IK Bone Constraint Rig. I'm about to test the different Positioning of the Bone Joints (which occur in the setup in your own video, even if there it is built in an Automated way and not manually); because, stacking certain Bone Joints at a same point in 3D space, can be more efficient after all! and cooler if there are not any important drawback involved. I've also downloaded your Addon! (I've reached it because of Bendy Bones you know; but I'm gonna take a look at all the other features; there's a ton of them! and they work in Blender 4.1, right?). The previous Addon for Bendy Bones' Automation I've used to employ in the past, I believe remains deprecated; and it's always great to find alternative solutions for that, outside of Rigify Addon!
Wow, I just downloaded this add on and it seems so much a handy tool there.. can't believe its free
Awesome!
wounderful ! 🙂
great. Thanks
Thank you boss for this nice addon.
You are welcome 🙂
wow!! thank you!!
すばらしい。ありがとう
Hi, I tried to install the add-on (I assumed this one was bendy_bones_ax.py) , but it doesn't seem to be showing up.
Am I missing something? Is this still compatible with Blender 4.0? Thanks!
Hi, on this timestamp, 0:50, is it the case that the Head of a DEF Bendy Bone, is placed exactly in the Location of the Head (instead of the Tail) of its Start Handle Bone Target? If that's the case, although it looks weird (become Bones overlap), the advantage is that all 3 Bones are sharing a same Location, from one of their elements (Tail, Head, Head) in that intersection point, nearly as if the Handle Bone were a 0 Length Bone (which of course we know to be invalid in Blender). I have never tried because I'm too familiar with another popular Setup; but I keep wondering if such different Positioning (shown in the timestamp), doesn't slightly affect the precision of the Spline system? Thanks for sharing the idea. Btw, the proposition of the Bendy Bone Splines for that Face Rig is quite interesting, and funny!
Hi, this is not the Spline system, just simple setup shown in many videos similar to:
ruclips.net/video/tpUXoAK6lr8/видео.html
or:
ruclips.net/video/NjjLbnG3VYc/видео.html
Love Your channel btw🙂
@@animbox-va Hi again; thanks! Sorry about delay and possible confusion: conceptually, I just call a 'Bendy Bone Spline', that exact kind of set of 3 Bones (Start Handle + Bendy Bone + End Handle) presented in those videos you've linked; I was not referring to Spline IK Bone Constraint Rig.
I'm about to test the different Positioning of the Bone Joints (which occur in the setup in your own video, even if there it is built in an Automated way and not manually); because, stacking certain Bone Joints at a same point in 3D space, can be more efficient after all! and cooler if there are not any important drawback involved.
I've also downloaded your Addon! (I've reached it because of Bendy Bones you know; but I'm gonna take a look at all the other features; there's a ton of them! and they work in Blender 4.1, right?). The previous Addon for Bendy Bones' Automation I've used to employ in the past, I believe remains deprecated; and it's always great to find alternative solutions for that, outside of Rigify Addon!
hello im having a bit of an issue the last the last control bone in the chain is not generated
I'm having problems with the control bones not being connected correctly
under the bonetools / circular array tab there is no stretchy bone tab ! Am I doing something wrong?
which Blender version are you using ?
@@animbox-va version 0.2.1
@@PaulKolbrink Blender version 🙂
@@animbox-va blender 4.2 lts
@@PaulKolbrink Sorry, I have no idea, just tested 4.2 lts and everything work fine...
how do i install the add-on is there any directions? thank you
like any other add-on :)
@@animbox-va ok I figured it out by looking at your other reply’s thank you!
@@Martin16707 what other replies? D: