*This list has been updated! Check out a retrospective going over the new list with all DLC and character patches in place:* ruclips.net/video/aMnE5qAjGhE/видео.html
Jigs Yes, but not in a vacuum like he said at the start. We're assuming a down air like Sonic's doesn't come with an extremely high up B. In addition, it is worse then everyone else's.
I remember reading a comment about Yoshi basically saying "It would be a direct buff to Yoshi if side-B did absolutely nothing" mostly because you'd have less risk of messing up egg throws with up-B.
I think that had this video come out after Byleth was released, his Amyr would be picked instead of Skewer. Amyr has a 62 frame startup and deals 30%. Just for reference, this is slower than a Volcano Kick (60 frame startup) and deals only slightly more damage than a Falcon Punch (28%). Skewer is one of the more applicable "Big Moves" in Ultimate due to its comparably low startup, poor (but not horrendous) safety on miss/shield, and insane damage despite it's lack of ability to kill, whereas Amyr is just another Warlock Punch with some extra aerial coverage and slightly additional utility if used on a platform. It clearly overthrows Skewer for the title.
TheTrueBrawler I’d agree, but I think the versatility of the full shield-break potential, and the ability to turn around and drop through platforms, makes it a bit of a coin toss. They’re both clearly risky moves, both have artificially less risk than other similar moves, both for different reasons. I still might pick Skewer for the spot, but they’re such drastically similar moves with drastically different applications, I don’t think either of them is a clear “worse” option.
@@theillusionist1494 Both have effectively equal reward for varying reasons, but with these moves and how useful they are in practice, speed is literally everything, and no that is not an exaggeration. The Big Moves video MockRock showed demonstrated how even a Falcon Punch struggled to connect even with a hard roll read. The timing is extremely specific as even a few frames late will allow opponents to act before the move connects and even a few frames early will make the move fail to connect at all. The lesser aspects of Ganon's Kit are much slower than the Falcon Punch, and even Volcano Kick (the faster of the two moves) only works on opponents if they're stunned in game, holding a broken controller, aren't paying attention to the game itself, have never seen the move before, or are mentally handicapped in a way that slows their reaction times to a crawl. Amyr is even slower than Volcano Kick. Anyone playing the game will be able to recognize that an Amyr will be thrown out over half a second before it actually is. Even if an opponent rolled in or entered your general vicinity via some sort of burst movement option and missed, they still have more than enough time to do a lot. Opponents can run away then run back to combo you by 40% to 50%, jump over you and charge a smash attack, grab and throw you to a bad position, use some sort of counter to block the hit, et cetera. Amyr's shield breaking potential covers only one option out of the dozens upon dozens which the opponent can commit to, and the whole "I should shield this, oh no..." won't work on decent opponents more than once, maybe twice, and the platform drop mix up is extremely situational. The flaw that makes Amyr almost completely useless in even mediocre level play, however, doesn't apply to Skewer. It comes out twice as fast, making it applicable for reads of all kinds, tech situations, and certain whiff punishes. The only real benefits Amyr has over Skewer is its aerial coverage and niche mix up capabilities. It's not good, but far better than Amyr could ever hope to be. If either this video or the Big Moves video were made after January 2020, Amyr would most likely be the pick for the worst.
@@TheTrueBrawler Playing devil's advocate, I'm going to make the claim that Amyr is still better. It is slower, but it has much larger coverage than Skewer, given the aerial hitboxes, which still do as much as the ground one, and the shockwaves the ground where it would otherwise miss, giving it that extra bit of utility. Skewer is faster, but its spacing for it to have maximum pay-off is so small and coupling that with the slow start-up means that I would argue that it's harder to land a meaningful hit with Skewer than Amyr, but I would understand if you're still smitten with the opposite. They're both bottom contenders for sure.
@@mettatonex7221 That was the conclusion I came to Amyr pros: Shatters shields, can hit above Byleth, can 2 frame, shockwave potentially covers a miss, no sour spot, can be turned around, can drop through platforms, has super armor during the swing if you're on the ground Amyr cons: slow as shit, vulnerable if missed, can be grabbed out of Skewer pros: Faster, deals massive damage, allows for a follow-up for kills, little vulnerability if missed Skewer cons: can't 2 frame, specific, tiny Sweet spot, does nothing to shields, can't be turned around (But B-reverse works), can't drop through platforms, short lasting active frames
Honestly I just wish we had this monstrosity character so that we could witness people defending their viability in the meta. And it would create for an amazing feat when a top player manages to place well with them regardless of how bad they are. Lastly, Happy Thanksgiving to my fellow patrons and a Happy Late Thanksgiving to other viewers! Hope you guys all have/had a great day and I'll see y'all in the next video.
@@CoinBox170 Well, regardless of stats, Melee Bowser is generally agreed to be the worst character in Melee, maybe even in any Smash game, since, like was described for the theoretical worst character here, his only usable tools do next to nothing, landing kill moves are practically impossible, and he's dead when he leaves the ground.
Even better: when the opponent is either asleep or skewered, you don't have to worry about the slow startup of Snake's F-smash anymore! (or you could just Warlock Punch/Volcano Kick.)
When they do, they should stack together the shittiest attributes too. Incineroar walk/run speed, Snake jump height, Banjo DJ height, Dedede air mobility, Mac air dodge, Fox fall speed, Pichu weight, etc, etc
As a testiment to the accuracy of one of the moves here... I've been watching a LOT of videos from a RUclipsr named Little Z, who among other things, is a wario main. And despite watching Little Z play wario in over a dozen videos, and seeing some awesome setups with his down tilt, down air, and most notably down b, I had no idea what Wario's down smash looked like.
That move single handedly got me to stop doing spot dodge down smash online like a scrub because of how bad it was. Also taught me how to punish it funny enough.
*Neutral-B goes to Ganondorf* Jigglypuff mains: *Sigh of relief* Edit: Lmao stop commenting on this. A. This video is pre-13.1.0., and B. It’s a warzone in the replies.
Rollout is way worse than Warlock Punch, he is just way to biased against it. I would happily take a free kill very time I get a shield break over Rollout.
Your channel is criminally underrated. The amount of effort you put in as well as the quality of production is almost unmatched. Keep up the amazing work :)
K. Rool's up air is a complete shit move, yeah, but it's _funny._ have you ever had an opponent at bright red, hard DK percent, and hit them with K. Rool's up air? the zoom in on K. Rool's face up someone's ass is hilarious.
It's big, intangible, has armor, is fast, has great damage and kill potential, a lot of active frames, and aids his recovery. I think calling it a shit move is ridiculous, even considering the amount of recovery frames it has.
Here's my thoughts on this popo single recovery discussion. It is single popo. Not ICE CLIMBERS recovery. Jacob shor made it fair, because if you remove the multiple character trait then you have a single and only single move.
Nothing stings more as a yoshi main then accidentally egg rolling when trying to get back on stage. EDIT: I main Ridley now, but I pretty much never use skewer and you can’t really accidentally use it so egg rolling with Yoshi still stings more.
@@tacobottle4217 Obviously exaggerating a little, but he's not that off. If you land a sing, you can walk them to the edge, and reliably kill at like 10%, though it'd be pretty easy to mash out.
Little Mac, but with his recovery _literally_ going nowhere, and he's helpless on the ground as well. the only thing that could make it worse is if he had the build of either Bowser, King Dedede, or King K. Rool, the ground speed of Incineroar, the jump height of Jigglypuff (with only the standard allotment of a single midair jump), and the air speed of King Dedede (also with only one midair jump). I'm not completely sure which weight would make him the worst, but given the reputation of characters that fall on either extreme and comparing them to each other, I'd say the weight of Bowser, but an argument can be made for the weight of Pichu as well.
Mettaton Ex I’d say pichu, if he has the speed of incineroar and terrible dodges then avoiding any lingering attacks is out of question, probably making him die off of 0%
I know we have a thing for Esam opinions, but he did a more basic version of this video a while back, where he made the case that Falcon Punch is actually worse. Yes, Warlock Punch is slower, but they're both too slow to use in any area besides shield break punishing and extremely hard reads anyway, and at least there are few options to deal with Warlock Punch thanks to the super-armor it gets. Also, it is leagues better than Falcon Punch at Shield Break punishing because you would probably be surprised to learn that Falcon Punch is actually comparitively weak in this game; I think Falcon's Forward Smash is better at killing than it, so even if you do land it, you don't get much pay-off.
But sonic also has really good vertical recovery. A lot of characters couldn't make it back. And even being recoverable, it is still rarely used by Sonic except for style points.
all the other killing Dairs had the CPU at a higher % on hit though, and were generally from the same spot, so that's like saying that no stop&fall has a respectable kill power, but the ones mentioned at least come close which is why they're not as bad as Sonic's.
@@olivinator As someone who plays Ridley and Sonic, Ridley's definitely feels a lot worse. Sonic's isn't as fast, but it also ends much sooner so it can be used as a meteor without killing yourself thanks to his big up-B and as a means of getting to the ground when high up because it's aerial endlag is actually surprisingly short. Ridley's on the other hand has to compete with his up-B, which spikes consistently throughout, has a generous landing hitbox, and lets him grab an edge rather than suiciding with it when attempting a spike. So yeah, Ridley's sucks because of his up-B, and Sonic's is good because of his up-B
Which is actually really sad. Mac is good on the ground but not good enough to justify his just abysmal air game and recovery. I wish Sakurai would buff Mac because you can't deny he deserves it the most.
I love the little detail at the end when you were listing off all the moves. Having each character do it on their own series stage is such a cool little detail.
(I know this is probably a joke, but not everyone is going to realize that and I don’t want them to get a bad takeaway from this) True combo into a flashy, lethal move...in exchange for their recovery. Several characters have scarier, more reliable set-ups, but if their recovery is incredibly bad/exploitable-much less nonexistant-people _will_ give them shit for it. Sing might not even make up for all the advantages of a real recovery if our hypothetical character had a homerun bat by default.
@@cise3895 we never talked about jumps, so that's probably the only problem. He should have said the worst run speed and stuff to go with this. Like, we need the worst throws too. (Probably from fire emblem.)
Yeah, unfortunately his aerials are very underwhelming in terms of power, speed, and hitbox (landing Uair is a nightmare to land, and strangely enough, it combos into almost all of his kit depending on what percent the opponent is in, lol!). I will say, un-ironically, that his Nair is his best aerial exclusively because it is his fastest aerial (It's also *the* fastest aerial in the game too at frame 2) and can interrupt attacks when you ledge jump > Nair at ledge. It's still a horrible aerial considering Yoshi's Nair with only an extra frame of start-up has better combo breaker potential, but I think Little Mac's Nair is perhaps the only "viable" aerial to use for his character. The rest of Little Mac's aerials do not really have any true or useful follow-ups when used first, or are the worse of follow-ups themselves compared to his other moves such as Up-b (better follow-up after Utilt juggles, but I guess more riskier if you whiff it). Other than that, the only potential aerial I'd think people would use besides his tilts is Fair for tech situations.
@@bobfranklin8898 ya. i was thinking if they made lil mac down air a stonefall instead with minimum landing lag he would get a burst boost to his game. specially if that also drug opponents to the ground with him.
Egg roll Auto cancels on walls though I understand the pain you feel but it's fun to see my friends not know how to defeat egg roll especially on stages with walls
The problem is unless your up against someone who isn't mashing there controller, it's not going to work. I can see why people think sing plus skewer is equivalent to a Brawl infinite, but sing has alot of end lag, it takes about a second for someone to wake up, and (correct me if I'm wrong) Warlock Punch has a 72 frame wind up, attempting to do this would not work very well. And with skewer, let's just say you have to have percision on where you are.
CJ The Randomizer Ganon’s neutral b would be used in the same way he uses it, but a better follow up for rest could be snake’s f-smash, with less startup and still very high kill power. Assuming that this character has good jumps, which of course we are not, sing would actually work somewhat well with this moveset
I'm curious how this character would perform if you gave them the best in non-move stats. Best physics, best jump stats and numbers, smallest hurtbox, that kind of thing.
the only thing is little mac air his other moves are honestly pretty good especially his smash attacks and if im being honest little mac up-air isn't to bad it can work out of shield and has just enough range that only sword and projectile down airs can stop it so it's good for juggling on the ground and it's not like it's slow either it hits pretty quick also they only need to make it so he can up-B into side-B then he could recover and be out of bottom tier
@@Atsuuwu sadly it has negative horizontal range But Did you know that it can combo into pretty much anything? Yes , even ko punch There are set ups Down tilt Nair fast fall up air Ko punch And it's im not wrong a microscopical window of error It eats jumps and dodges Frame one moves like snake granades or Marth up b can break it But who would expect it anyways?
The fact that Snake and Olimar popped up on the list just goes to show how even really good characters can still have an awful move or two. Fighting games are weird. (Also, shout out to the Jul clip at 10:15!)
A lot of these only showed up because the character doesn't need that slot for its usual utility. Snake doesn't really need the usual forward air since his grenades already dominate his neutral and he can just use nikita for regular edgeguarding, so why not have a flashy spike forward air to hard punish people for avoiding nikita unsafely. Jigglypuff already has God tier recovery from jump, so why not have an up special that essentially sets up any missed-tech punish you desire instead of recovering. Dedede admittedly would probably want a fast dash attack since he's already slow, but at least he can take advantage of his current one for ledgetraps and edgeguards given the rest of his kit. And then there's Yoshi, who would rather have Banjo's side B when he has no feathers than his current one. What a terrible attack.
I'm not a pro player by any means, but aren't both of those moves good with their character's kits, at least? Snake's down-aiming forward smash for edgeguarding, or for a free hit after you grab and "put them to sleep? And it's one of Olimar's only moves when he doesn't have Pikmin, so it's decent for doing a little damage so you can land and pluck more?
@@raisinsryum He literally showed why Snake's fsmash is good for his design, I called what he was going to say before he showed it because its the only reason to use his fsmash. Ledge traps with your grenades. Drop a grenade right at the ledge, then fsmash hold to counter the dodge. If they ledge get up, they get hit by grenade, if they roll, fsmash, if they jump, let fsmash go and shield. It's not used like other fsmashes
I commented this as well. Though at the beginning he said that moves that "use a partner" (or whatever) are excluded; so I'm not sure if that's just a hard ban on all ICs moves.
I was thinking Ice Climbers as the worst Down Air, but when they weren't even mentioned in the list of stall and falls, I thought "Oh right, they're banned based on selection criteria". Then I saw his selection for Up Air and had an actual surprised Pikachu moment while watching this video.
Sorry for ragging on your main, but... dash attack, too, is probably a contender for the worst, at least if you ask me. At the very least, I think it should have had an honorable mention, alongside Marth/Lucina.
@@DonWippo1 Good vertical range, but poor horizontal range, and the spike hitbox is nonexistent. I'm surprised he picked bair to pick on when it's actually good, and dair is bad
@@JollyRancherGeno I suppose it is a matter of preference. Personally I had no problem landing dair, but bair with plant was quite difficult. Also dair still has a good trajectory when hitting with the sour spot unlike other dairs (Pits comes to mind) They rock though, when you are able to land any of those.
@@mr.sniffly5297 just bc a character is the best doesnt mean everyone is good with him. For example i main kirby in su but characters like pikachu or palutena are useless for me
I know its a joke, but Mac doesn't even have many bad moves. His tilts are honestly all great and his specials aren't really "bad" much less the worse either. What makes him bad is his recovery and his unbalanced matchups because of his gimmick. He basically only sucks because he doesn't blend well with the dynamic of smash.
@@SweetzTheOne That and the fact that he has no range. It's been said before, but if you're going to trade any attributes, it's almost never a good thing to give away range in exchange for anything else.
Lol you know a lot about wario, you a wario main? Also this is his downsmash in project m, it spikes if it hits an aerial opponents and has good hitbox and is good on ground I think
this comment chain made me realize: this hypothetical worst character would be ultimate disrespect character. who knows? might get seriously picked in a tournament and take advantage of mind games (dan mains in street fighter 4 have actually placed pretty well in tournaments, partially due to his reputation as a joke character messing with the opponent)
@@0Sloppenheimer Volcano kick can't possibly jablock, you'd have to Jablock with Samus Jab or Mac dair. Not that it matters because Skewer doesn't work on people on the ground for some reason.
Actually Omar has the worst Fair up there down there and back here because if your character doesn't have the pigment gimmick there are completely useless sorry about the terrible grammar without Pikmin Omar's ariels that revolve around Pikmin are just animations that we've and vulnerable
How I interpret the whole "move in a vacuum" thing: Does the move help the character work? No.Does the character help the move work? Yes.Then it's not that good of a move.
Oh yeah, Marth's is the worst for sure. Takes like eight years to come out, doesn't 2-frame, is almost impossible to land the tipper, and isn't even that strong.
I find it difficult to judge dash attacks since they inherently tie in with the characters ground speed. I'd say robin's is pretty bad too. But that might just be because of her slow movement speed. Although the attack also has no range and no combo/kill potential.
Dedede's dash even has two hits, it's twice as good as the competition lol (assuming nobody has a sword - it has one of the lowest priorities in the game lol)
"Bloody hell, someone commented already" You might wonder as you see me and Spenstar comment on a video before it even released. Well, let me tell you a little secret. BRIBES! That's right! By handing Mockrock a green bill every month i get front row seats to every Mockrock extravaganza!
As a Kirby main thank you for recognizing the ability of stone even outside of playing with beginners, it's a genuinely decent edgeguarding tool especially with the ability to cancel it midair
sing->skewer->tech chase forward->little mac neutral air->bayo side tilt-> still a respectable 60-90% sing->skewer->person uses getup attack or standing getup-> warlock punch superarmor-> you dead boi(even at 0%) Even with bad punish options, that at least serves an interesting niche. Sadly having sing as the up b means you can't abuse this at ledge after using the skewer. Unless you have space. But sing doesn't have a great range to begin with
Mackenzie Shoelace yeah. He said that warlock punch is bad because it’s slow, but so is falcon punch. I don’t hate Falcon, but the move is worse than warlock punch.
Elijah Williams I recommend watching that video he suggested. Falcon Punch at least has a few applications in a hypothetical setting, but Warlock Punch is slower and less usable against anything but an opponent who can’t move.
2:16 Actually just tested, it does connect, but only somewhere around sudden death percent. It starts with pichu at 245% Obviously still useless, but at one point, it does connect
I would’ve said for the worst dash attack, would have to be Mega Man’s top spin. Its not a combo starter, it doesn’t kill, it has horrible endlag, its not safe on shield, it only works when the opponent is on the ground and the chances of getting the full damage off of it is really slim. And the worst part is that Mega Mans whole kit relies in playing keep away. Dash attacking as Mega Man means you’re bringing yourself closer to the opponent rather than keeping them at bay
@@samt3412 I disagree Doriya is a strong and hype but is bland in the fact that no matter how you hit it it's always strong Compare that to the Chad hammer master ddd With that HUGE hammer swing and that super strong sweetspot , truly delicious Bowser drop kick is also a contender Marth tipper f smash truly the tase of precision
Warlock punch and falcon punch are super satisfying when you manage to hit someone with them. Not super consistent but definitely funny. Especially if you're online and they just died to it so they stand there like "wait, did that just happen?"
The super armor, and the fact that it kills at basically 0% at ledge makes it better than Falcon Punch. Nothing's better than armoring through Wolf's side-B and instakilling him for it.
The concept of Warlock Punch makes it a terrible move by default, but the fact that the move has a super tiny hitbox is the real kicker for me. Pretty sure the majority of the cast can just crouch under the move and wait, whereas Falcon Punch comes out just fast enough and has a just big enough hitbox to make it an ok choice for hard reads.
It’s debatable: Falcon Punch would be better because: It’s slightly faster than Warlock Punch “Falcon Punch” Though it can be worse because: It has no sort of super armor, which leaves him surprisingly more vulnerable. It’s also less powerful. Also really shameful since the Mii Brawler version of this move does grant armor (though it is weak and doesn’t start immediately)
@Isaiah O'Neal That's a dumb ruling though. It makes sense for mechanics like ink or limit, but Armor, invincibility, transcendence are inseperable aspects of the move itself, not of the character. Little Mac Smashes and Warlock punch would by all rights keep the armor. Hero's upsmash keeps the crit. Mana is a character mechanic. Random crits on Smashes or armor are definitely move mechanics. Mockrock messed up in properly differentiating between these.
@Isaiah O'Neal This is incorrect, Warlock Punch would get the armour. The reason Falcon Punch dodged the pick is because it's not "slightly" faster than Warlock Punch, it's 17 frames faster. That's comparable to a lot of forward smashes. Meanwhile, I've combed through hours upon hours of Ganondorf tournament footage for my channel, and have come across maybe 2 or 3 instances where having armour mattered in any way.
Steve Update Important note: All of Steve's resource based moves are off the table Down tilt: You saw the edge guard Sakurai pulled off Down Smash: Low launch angle makes setting up edge guards easier Up Smash: In the same boat as Hero with an up Smash that is more above Steve, the lasting and wider hitbox allows Steve to better hit above him even with poorer timing Up B: At this point anything is better than Jigglypuff
Steve's up-smash actually does have a grounded scoop hitbox at the beginning, as well as a rather weak grounded hit box when he actually shatters the magma
Tbh, Samus' jab is really good. It's safe on shield with Jab 1, and leaves you with a positive frame advantage if you only go for Jab 1. This means that if you get the correct read of your opponent after you hit Jab 1, you can get a pivot grab, a parry (for example if zss does an immediate jab, you have enough frames to parry it) or a d-tilt. I feel it's gravely misunderstood, and just works differently than other jabs. I speak of this as a Samus secondary. That jab can be very useful, but isn't the "back off" option it usually is
@@zant1566 That is true and the jab 1 is useful as you stated, but what if it did both? What if did everything it does now OR could be used as quick damage "get off me" option. It would add another level to the mind-game of hitting her first jab. You could cancel into pivot grab but you wouldn't have to worry about them hitting you in the middle of your own jab combo if you choose to go for it. I feel like the uses it does have currently are simply a silver lining to a move that doesn't work like it should.
Like he mentions, in a vacuum it sucks dick, but with samus’ long range tether grab, jab to pivot grab is a bread and butter option she gets access to since Jab1 can be canceled so quickly Jab 2 sucks ASS though
Snake’s forward Smash is not too bad because it covers some ledge options, including regular get up and get up Attack after Up smashing. It also destroys shields instantly if held for at least one second
For the sake of completing the character: Grab: Cloud Pummel: Bayonetta Forward throw: Duck Hunt Back throw: Roy/Chrom Up throw: Little Mac Down throw: Duck Hunt Final Smash: Jigglypuff
Final Smash should be Mii Swordfighters, Jigglypuff is actually kind of good but only on smaller stages like Battlefield or Omega, big stages nope, but atleast theres is good on smaller ones while Mii Swordfighters isnt
@@bootlicker4763 Well I wouldn't and according to the video, neither does MockRock. The thing is Plant's DTilt sends the opponent upward so you can combo into aerials or at the very least, force your opponent out of position, Jigglypuff's sends at a weird angle, has virtually no reach, and is kinda slow and not even a kill move.
Comparing Byleth's moveset to this one, let's see how she stacks up Jab: Can actually connect into itself and has stupid good range for a rapid jab Side tilt: Great range, can kill, not really a combo tool and more akin to the Belmont's side tilt Down tilt: Slow as FUCK but can at least combo into something and has a disjoint to poke Up tilt: No argument, great range, can combo into itself/Up-B, and not a slow-ass, easily dodged move Dash attack: Has some end lag, but is fast on start up and can kill Side smash: A bit slow and shifts Byleth closer to the opponent you can't deny the range as well as kill power this move possesses Down smash: Slow, laggy, predictable, but still beats out Wario's by being absolutely fucking disgusting and shattering any shield that's been hit even once and actually has 2-frame potential. Up smash: Can catch grounded opponents, lasts long, great range and is an overall great anti air Nair: More range than Olimar's pathetic spin and is a better combo starter, the landing hit box also helps with landing Fair: Byleth can space pretty well with this despite the lack of vertical hitbox. It can also kill and can follow a down tilt or down throw Bair: Same as fair really, but kills even earlier. Dair: A spike as slow as Mii Gunner with a horrid case of Sm4sh landing lag syndrome, but it's still a shield shatterer and the sourspot kills crazy early Uair: It comes out fast, lasts a damn good while, and is surprisingly great at both killing and frame trapping Neutral B: Great base projectile even if it takes a moment to appear, the arrow moves fast and is pretty strong. I would be worse than Warlock Punch if it couldn't be canceled. Side B: Stalls you in the air, can OUTRANGE Belmont's side smash if you use the dashing version and can kill if tippered. Down B: Close call, but still better than Skewer for a few reasons. 1: The super armor prevents it from being interrupted unlike Ridley, who's vulnerable at the start-up. 2: While Skewer does 60% when the damage multiplier is applied, it's sweet spot is tiny compared to the big, red danger zone that is Amyr's travel path. 3: While both Amyr and Skewer can be just avoided, players need to think twice about Amyr unless they want to flex their parry skills, which no pro would dare take the risk of doing, while Skewer can be shielded no problem. Up B: Not only is it the best tether grab in the game, but also a disrespectful kill move and even being the penultimate move in a ton of combos says a lot of how much better it is than sing.
62 frames of start-up compared to Ridley’s 30, rarely hits, gets stuck on ledge meaning you’re a sitting duck for spiking, weaker than a reverse falcon punch, provides no follow ups
@@Its-amy3237 Ridley's skewer has a sour spot, the sweet spot is tiny AF, and it does absolutely no damage to shields. Also, the only reason you'd stick yourself to the ledge with Amyr is if you're dicking around and purposefully doing that, and the damage doesn't matter if it both A: Shatters shields in an instant, and B: Kills stupid early anyway, which negates your follow up argument.
I agree with this list, Byleth’s moves are sometimes good and bad mainly the down B, but at least he gets super armour out of it! Also, this is the first time I’m seeing Byleth being referred to with female pronouns
He was pointing out that the kill power of the moves compensates for the slow start up, and while Bayonetta's is kinda slow, it doesn't even have that raw damage
Great video as always, just a quick note: after playing the long startup animation, Snake's forward smash actually comes out frame 3 when you let go of the button. This lets you react to recoveries and ledge options way better than you might think, especially because it lasts 3 frames and it's fairly noncommittal to go for thanks to its low endlag. Not sure if this makes it pass the Dedede forward smash threshold (that move actually has frame 7 charge release so you can react to neutral getup with it) but it definitely gives it a lot more use in a vacuum than meets the eye.
Sonics down air can be fixed by just adjusting the angle in which he falls to be a little easier to land and his scissor kick by making the hit box for the first part bigger to catch the opponent
Wario could have his ground pound from the games, like in Project M, and it would be one of the best down airs in the game But lord forbid Sakurai lets Wario have anything from his games
@@wingedbluj1674 meh, the 2 frame potential is insane and that alone makes his dash attack nowhere near the worst in the game. not to mention dedede's DA is also only 5 frames slower which isn't a huge difference when you get above 20 frames. dedede's also high profiles a huge amount of moves in ultimate
*This list has been updated! Check out a retrospective going over the new list with all DLC and character patches in place:* ruclips.net/video/aMnE5qAjGhE/видео.html
Thanks for your hard work! 👍
Jigs Yes, but not in a vacuum like he said at the start. We're assuming a down air like Sonic's doesn't come with an extremely high up B.
In addition, it is worse then everyone else's.
MockRock buff the pits !!!
I'm a Ganon main, I saw this video and thought VOLCANO KICK great video btw
Q wud heros up smash be able to crit
I remember reading a comment about Yoshi basically saying "It would be a direct buff to Yoshi if side-B did absolutely nothing" mostly because you'd have less risk of messing up egg throws with up-B.
as a yoshi main i can confirm this is true. You'd also be able to more reliably b-reverse egg lay
I think I saw that line in Reddit.
I can’t even begin to count how many stocks I’ve lost when I went to input a straight Egg Throw and input Egg Roll instead.
Egg roll has 0 application and its existence makes me sad
@@yosquispie159 you just eat it
“Worst down special is Ridley skewer”
Ridley mains: Oh don’t worry, we know... but were still gonna use it
I think that had this video come out after Byleth was released, his Amyr would be picked instead of Skewer. Amyr has a 62 frame startup and deals 30%. Just for reference, this is slower than a Volcano Kick (60 frame startup) and deals only slightly more damage than a Falcon Punch (28%).
Skewer is one of the more applicable "Big Moves" in Ultimate due to its comparably low startup, poor (but not horrendous) safety on miss/shield, and insane damage despite it's lack of ability to kill, whereas Amyr is just another Warlock Punch with some extra aerial coverage and slightly additional utility if used on a platform. It clearly overthrows Skewer for the title.
TheTrueBrawler I’d agree, but I think the versatility of the full shield-break potential, and the ability to turn around and drop through platforms, makes it a bit of a coin toss. They’re both clearly risky moves, both have artificially less risk than other similar moves, both for different reasons. I still might pick Skewer for the spot, but they’re such drastically similar moves with drastically different applications, I don’t think either of them is a clear “worse” option.
@@theillusionist1494 Both have effectively equal reward for varying reasons, but with these moves and how useful they are in practice, speed is literally everything, and no that is not an exaggeration.
The Big Moves video MockRock showed demonstrated how even a Falcon Punch struggled to connect even with a hard roll read. The timing is extremely specific as even a few frames late will allow opponents to act before the move connects and even a few frames early will make the move fail to connect at all. The lesser aspects of Ganon's Kit are much slower than the Falcon Punch, and even Volcano Kick (the faster of the two moves) only works on opponents if they're stunned in game, holding a broken controller, aren't paying attention to the game itself, have never seen the move before, or are mentally handicapped in a way that slows their reaction times to a crawl. Amyr is even slower than Volcano Kick.
Anyone playing the game will be able to recognize that an Amyr will be thrown out over half a second before it actually is. Even if an opponent rolled in or entered your general vicinity via some sort of burst movement option and missed, they still have more than enough time to do a lot. Opponents can run away then run back to combo you by 40% to 50%, jump over you and charge a smash attack, grab and throw you to a bad position, use some sort of counter to block the hit, et cetera. Amyr's shield breaking potential covers only one option out of the dozens upon dozens which the opponent can commit to, and the whole "I should shield this, oh no..." won't work on decent opponents more than once, maybe twice, and the platform drop mix up is extremely situational.
The flaw that makes Amyr almost completely useless in even mediocre level play, however, doesn't apply to Skewer. It comes out twice as fast, making it applicable for reads of all kinds, tech situations, and certain whiff punishes. The only real benefits Amyr has over Skewer is its aerial coverage and niche mix up capabilities. It's not good, but far better than Amyr could ever hope to be. If either this video or the Big Moves video were made after January 2020, Amyr would most likely be the pick for the worst.
@@TheTrueBrawler Playing devil's advocate, I'm going to make the claim that Amyr is still better. It is slower, but it has much larger coverage than Skewer, given the aerial hitboxes, which still do as much as the ground one, and the shockwaves the ground where it would otherwise miss, giving it that extra bit of utility. Skewer is faster, but its spacing for it to have maximum pay-off is so small and coupling that with the slow start-up means that I would argue that it's harder to land a meaningful hit with Skewer than Amyr, but I would understand if you're still smitten with the opposite. They're both bottom contenders for sure.
@@mettatonex7221 That was the conclusion I came to
Amyr pros: Shatters shields, can hit above Byleth, can 2 frame, shockwave potentially covers a miss, no sour spot, can be turned around, can drop through platforms, has super armor during the swing if you're on the ground
Amyr cons: slow as shit, vulnerable if missed, can be grabbed out of
Skewer pros: Faster, deals massive damage, allows for a follow-up for kills, little vulnerability if missed
Skewer cons: can't 2 frame, specific, tiny Sweet spot, does nothing to shields, can't be turned around (But B-reverse works), can't drop through platforms, short lasting active frames
Honestly I just wish we had this monstrosity character so that we could witness people defending their viability in the meta. And it would create for an amazing feat when a top player manages to place well with them regardless of how bad they are.
Lastly, Happy Thanksgiving to my fellow patrons and a Happy Late Thanksgiving to other viewers! Hope you guys all have/had a great day and I'll see y'all in the next video.
That is why I play Little Mac :P
That's basically Mac
Awful character combo: Up+B, Down+B. Sing to Skewer. BIG MONEY.
Sing into ganons up tilt? Yes please
@@Jazztral Mac's ground game is busted.
The funny part is that the character that you just made is basically Melee Roy.
I more imagined Melee Bowser, but I guess this works too.
@@mettatonex7221 depends on this imaginary character's stats
@@CoinBox170 Well, regardless of stats, Melee Bowser is generally agreed to be the worst character in Melee, maybe even in any Smash game, since, like was described for the theoretical worst character here, his only usable tools do next to nothing, landing kill moves are practically impossible, and he's dead when he leaves the ground.
hes too smart to be left alive
*Laughs in Zain*
But doesnt the worst character have a sing-skewer infinite?? broken character
N Marbles holy shit he's right (0_0)
Wait he would
Then when he gets u to 999, he can bayo forward tilt u
Edit: oops wrong tilt
Or was it side tilt I can't remember
Even better: when the opponent is either asleep or skewered, you don't have to worry about the slow startup of Snake's F-smash anymore! (or you could just Warlock Punch/Volcano Kick.)
So who’s making this character mod
When they do, they should stack together the shittiest attributes too. Incineroar walk/run speed, Snake jump height, Banjo DJ height, Dedede air mobility, Mac air dodge, Fox fall speed, Pichu weight, etc, etc
@@papertiger4525 Puff jump height, with only one jump.
@@papertiger4525
Every move deals recoil damage like Pichu, and the moves have limited ammunition, like Robin's specials or Inkling's splat bomb
.
Also Down Special has a 10% chance to causing one of Hero's negative Hocus Pocus moves to happen
I'm maining this new character, shitty sabotaging mechanics and all!
Yoshi's eggroll is good in Melee's Adventure mode to quickly finish the F-zero section on the race track
I know you don't need me to tell you this, but this isn't Melee's Adventure mode.
i mean, he isnt wrong
You said melee! The wrong word around these parts. Heretic, are you prepared to meet your life at the end of superior brawl physics?! ;)
*ITS NOT MELEE*
@@jackb7647 no, Nintendo will just C & D.
The neat thing about Wario's down air is that if you fuck it up just right, it has a decent silent meteor spike.
That's killed me at 0 once before.
Saying meteor spike is like saying forward side smash
@@tapatorta meteor smash or meteor spike are still correct
@@YMunesanzun meteor spike is redundant, you’re saying the same thing twice
@@tapatorta Meteor Spike in the air, don't care.
Broke: wanting throws included in the best/worst moves list
Woke: wanting crouches and taunts included
Dedede’s crouch, Luigi’s slow kick, show me your moves, and something from snake
Worst crouch: Bowser
Worst taunt: Greninja
@@neptune7160 Worst taunt is Dr. Mario
What does woke mean exactly?
@@neptune7160 worst taunt is ult mario
Imagine being in Smash 4 and seeing a video describing most of Bayonetta's moves as potentially the worst in the game.
The overnerf is real. If Joker makes it into a Smash 6, I fully expect him to be bottom-tier.
The only thing her ftilt can do is setup to a possible fair 123 at like 0%. Probably still not confirmed though
Jordan Quiles sad but true, hopefully since cloud survived well, pitchu (or whoever the second strongest character is) will live to be mid-tier
@@juicecup2545 Pikachu is one of those few characters that isn't allowed to be straight up bad so next game he is being mid tier.
@@jordanthejq12 I will still main joker cuz I'm a persona geek lol
As a testiment to the accuracy of one of the moves here... I've been watching a LOT of videos from a RUclipsr named Little Z, who among other things, is a wario main. And despite watching Little Z play wario in over a dozen videos, and seeing some awesome setups with his down tilt, down air, and most notably down b, I had no idea what Wario's down smash looked like.
That move single handedly got me to stop doing spot dodge down smash online like a scrub because of how bad it was. Also taught me how to punish it funny enough.
I mean it is one of his best characters (insert laugh track here)
Wario isn't even his best character.
@@isaac4404 Literally his main and he said on his Wario video that Wario is his single best character.
@@Endershock1678 Congratulations, you got the joke!
When I saw Yoshi's egg roll and I was like, "wait what? That move is a great combo and kill conform!" Then I remembered, this isn't ssf2
I played SSF2 for a long time and used Yoshi's Side B for everything, then I played Ultimate.
Huh. Good to know.
Roll spam
Same except it's SSB4U
I'm a Monstrosity main, I swear they're good!
HOW IS YOUR COMMENT A DAY AGO!!!
THE VIDEO CAME OUT LIKE 6 HOURS AGO BOI
I ment an hour ago (lol)
@@nightniro131 T-Flat is a patron, they get the video a day early (or two days in this case because of Thanksgiving).
@@MrMockRockhuh interesting I didn't know that
Ikr his back special is amazing
*Neutral-B goes to Ganondorf*
Jigglypuff mains: *Sigh of relief*
Edit: Lmao stop commenting on this. A. This video is pre-13.1.0., and B. It’s a warzone in the replies.
Haha
Rollout can brutalize unprepared opponents. It's just that whiffing is very often a one-way trip to the blast zone.
Rollout is way worse than Warlock Punch, he is just way to biased against it. I would happily take a free kill very time I get a shield break over Rollout.
Jordan Quiles yeah. If the opponent is an idiot.
Thomas Mac’s neutral B is trash, but it’s a lot better and more controllable than rollout.
This is what waluigi’s moveset will look like
I very much agree with waddledee
Waluigi has an infinite skewer
HELL YEAH
😂😂😂
Hi waddle dee dee dee
Stop Waluigi abuse
Having jiggly puffs sing with ridleys skewer could actually be pretty sick
That’s actually an infinite in doubles
Sing with warlock punch…
@@cddgamer1686(prowler sound)
Rest with a bigger hitbox.
Warlock punch is ment to send a message. Its not good, but when it lands you pretty much just sucured a victory (or at least a moral one)
Oh yeah, Warlock Punch is awesome specifically _because_ of how bad it is!
MockRock tbh Fox’s laser might be the worst because Warlock Punch gives armor
Blockgaming FOX LASER IS THE WORST MOVE IN THE GAME?
It's not about winning,
IT'S ABOUT SENDING A MESSAGE
@@MrMockRock why not falcon punch. it's warlock punch without armor
that monstrosity character at the end was a nice touch
Red Violet
Nice profile pic
Your channel is criminally underrated. The amount of effort you put in as well as the quality of production is almost unmatched. Keep up the amazing work :)
Thank you, I greatly appreciate that!
“Okay this new character may be low tier but they got potential I swear!”
Sing + Skewer/Warlock Punch is just plain nasty.
@@CesarTorres61296 *mashing intensifies*
@@brandonbrix5126 B
@@OrigamiAhsoka *taunts*
I don't think I've ever seen jigglypuff's down tilt
Ikr lmao
Puff has been one of my mains since melee. Honestly, I don't think I have either.
I've seen Alpharad use it to gimp Terrys bc their UpB doesn't snap to ledge
@@xolotltolox7626 that is the most alpharad way to gimp somebody
Lol. I always use up tilt over it.
K. Rool's up air is a complete shit move, yeah, but it's _funny._ have you ever had an opponent at bright red, hard DK percent, and hit them with K. Rool's up air? the zoom in on K. Rool's face up someone's ass is hilarious.
This is the only reason k rool secretly has the best up air
K. Rool gets launched further than his opponent with that move
Where the funny?
As a king k rool main i agree its funny but its not that shitty
It's big, intangible, has armor, is fast, has great damage and kill potential, a lot of active frames, and aids his recovery. I think calling it a shit move is ridiculous, even considering the amount of recovery frames it has.
this custom character would actually have a worst recovery than Little Mac
Jiggs up b one jump no wall cling or wall jump, or crouch, and one jump
Solo popo up b would be even worse as it recovers just as well but has no utility
jacob shor
Criteria in the beginning states no character specific moves.
@@jacobshor5956 solo popo up B is a bad move only if u lose nana, making it not elligible.
Here's my thoughts on this popo single recovery discussion. It is single popo. Not ICE CLIMBERS recovery. Jacob shor made it fair, because if you remove the multiple character trait then you have a single and only single move.
Nothing stings more as a yoshi main then accidentally egg rolling when trying to get back on stage.
EDIT: I main Ridley now, but I pretty much never use skewer and you can’t really accidentally use it so egg rolling with Yoshi still stings more.
Yea, tho it's better on the stage, since you can jump once and you move faster.
But using it offstage is a huge waste
I feel your pain
This man exclusively mains dinosaurs
@@chaaldnox You think he mains dinosaurs, well I main Yoshi, Ridley, King K Rool, and Bowser
Wait this means if we made this frankenstein character, it could land a puff sing and then use a ridley down B, or warlock punch
I see that you like Aries 👀
dingdongyouropinioniswrong yessirrrrr
Reverse Warlock punch kills everyone at 0
Cascade no it doesn’t (is this a joke?)
@@tacobottle4217 Obviously exaggerating a little, but he's not that off. If you land a sing, you can walk them to the edge, and reliably kill at like 10%, though it'd be pretty easy to mash out.
"... and you would die the second your feet left the ground."
So Little Mac?
Yes but take away side b and up b
@@The-Awesome. Yeah,it's pretty weird...
Little Mac, but with his recovery _literally_ going nowhere, and he's helpless on the ground as well. the only thing that could make it worse is if he had the build of either Bowser, King Dedede, or King K. Rool, the ground speed of Incineroar, the jump height of Jigglypuff (with only the standard allotment of a single midair jump), and the air speed of King Dedede (also with only one midair jump). I'm not completely sure which weight would make him the worst, but given the reputation of characters that fall on either extreme and comparing them to each other, I'd say the weight of Bowser, but an argument can be made for the weight of Pichu as well.
Mettaton Ex I’d say pichu, if he has the speed of incineroar and terrible dodges then avoiding any lingering attacks is out of question, probably making him die off of 0%
It's little mac but instead of a bad recovery you have no recovery
2:37 "Forward tilts are really straight forward moves"
Connor Cook literally
Connor Cook AGAGAGAGAGAGAGAGGAAGGAGAGAGAGAGAGAGAGAGAG
(That's a spongebob reference)
"straight"
Gayonetta
"Neutral-B goes to Ganondorf"
Captain Falcon: *phew*
Puff and Mac too
If your skilled and are really good with falcon you can a punch most of the time you do hit it
Warlock punch comes out way slower then falcon punch, the only use of it out of a shield break which is a specific situation
@Bound bruh my name ain't shitass no more
I know we have a thing for Esam opinions, but he did a more basic version of this video a while back, where he made the case that Falcon Punch is actually worse. Yes, Warlock Punch is slower, but they're both too slow to use in any area besides shield break punishing and extremely hard reads anyway, and at least there are few options to deal with Warlock Punch thanks to the super-armor it gets. Also, it is leagues better than Falcon Punch at Shield Break punishing because you would probably be surprised to learn that Falcon Punch is actually comparitively weak in this game; I think Falcon's Forward Smash is better at killing than it, so even if you do land it, you don't get much pay-off.
"Ridley Dair has respectable killer power"
*clip of training CPU dying from ledge at 139%*
Navy Seagull right Sonics isn't even a suicide you can recover with it as long as you aren't too deep unlike the other actual suicide down b's
But sonic also has really good vertical recovery. A lot of characters couldn't make it back. And even being recoverable, it is still rarely used by Sonic except for style points.
Griffin Kimball oh yeah I forgot about it with other recoveries whoops
all the other killing Dairs had the CPU at a higher % on hit though, and were generally from the same spot, so that's like saying that no stop&fall has a respectable kill power, but the ones mentioned at least come close which is why they're not as bad as Sonic's.
@@olivinator As someone who plays Ridley and Sonic, Ridley's definitely feels a lot worse. Sonic's isn't as fast, but it also ends much sooner so it can be used as a meteor without killing yourself thanks to his big up-B and as a means of getting to the ground when high up because it's aerial endlag is actually surprisingly short. Ridley's on the other hand has to compete with his up-B, which spikes consistently throughout, has a generous landing hitbox, and lets him grab an edge rather than suiciding with it when attempting a spike.
So yeah, Ridley's sucks because of his up-B, and Sonic's is good because of his up-B
When snake's fsmash is his worst move, you know that he's pretty busted.
um down smash is also pretty bad
Why would you ever use a smash instead of his up tilt?
But I just hit with grab put on the ground then forward smash
@@michaeljames6737 you can just roll out of the f-smash
@@dush.1746 but this move is easier for me
“Worst **direction** aerial in ultimate?!?”
It’s little mac. It’s always going to be little mac.
#buffthemac
It's TRUE... but I still love lil mac
Lowkey little mac's neutral staggers really well so that should have been noted.
Which is actually really sad. Mac is good on the ground but not good enough to justify his just abysmal air game and recovery. I wish Sakurai would buff Mac because you can't deny he deserves it the most.
Heart on🔥
I love the little detail at the end when you were listing off all the moves. Having each character do it on their own series stage is such a cool little detail.
You gave the “worst character” a rest, skewer, or warlock punch combo
Not rest
Sing.
(I know this is probably a joke, but not everyone is going to realize that and I don’t want them to get a bad takeaway from this)
True combo into a flashy, lethal move...in exchange for their recovery. Several characters have scarier, more reliable set-ups, but if their recovery is incredibly bad/exploitable-much less nonexistant-people _will_ give them shit for it. Sing might not even make up for all the advantages of a real recovery if our hypothetical character had a homerun bat by default.
@@cise3895 we never talked about jumps, so that's probably the only problem. He should have said the worst run speed and stuff to go with this. Like, we need the worst throws too. (Probably from fire emblem.)
@@seansean792 true. For all we know this character could have Dr. Mario's forward throw!
Can't wait to see Little Mac 5 times
Edit: wow never mind
You weren't wrong but...
Nice
Yeah, unfortunately his aerials are very underwhelming in terms of power, speed, and hitbox (landing Uair is a nightmare to land, and strangely enough, it combos into almost all of his kit depending on what percent the opponent is in, lol!).
I will say, un-ironically, that his Nair is his best aerial exclusively because it is his fastest aerial (It's also *the* fastest aerial in the game too at frame 2) and can interrupt attacks when you ledge jump > Nair at ledge. It's still a horrible aerial considering Yoshi's Nair with only an extra frame of start-up has better combo breaker potential, but I think Little Mac's Nair is perhaps the only "viable" aerial to use for his character.
The rest of Little Mac's aerials do not really have any true or useful follow-ups when used first, or are the worse of follow-ups themselves compared to his other moves such as Up-b (better follow-up after Utilt juggles, but I guess more riskier if you whiff it). Other than that, the only potential aerial I'd think people would use besides his tilts is Fair for tech situations.
@@bobfranklin8898 ya. i was thinking if they made lil mac down air a stonefall instead with minimum landing lag he would get a burst boost to his game. specially if that also drug opponents to the ground with him.
Actually you did technically
So who’s making the mod for this character? I’m thinking Waluigi?
Absolutely genius.
😭
I need a mod for Chomper from Plants vs Zombies. Modders can use Pirahna Plant.
YES
@@animaticli Nah Super Brainz makes more sense
Actually, as a yoshi main, I can think of one use to egg roll: messing up my recovery.
ruclips.net/video/mzItS5BmUNw/видео.html
12:26 As a Yoshi main, completely true. The only times that you’ll see an egg roll, is when someone fails reverse neutral B, or reverse down B.
I'm a Yoshi main too, and while I'm sad to see him on this list, I completely see why
I died so many times as Yoshi just because of me trying to do an up-B off stage and then doing a side-B instead
Egg roll Auto cancels on walls though I understand the pain you feel but it's fun to see my friends not know how to defeat egg roll especially on stages with walls
That's actually the reason why I lose as yoshi sometimes...
its a very nice and subtle touch that every character basically gets their map for when you show clips of yourself playing
If their going to embarrass themselves with their sad attempts at attacking, best to do it in the comforts of their home.
"What if the character has limit charge but doesn't have cross slash"
**Crying finishing touch noises**
Wait haven't I seen u before on one of Forzien1s live stream
Oh god imagine Bowser's side b with limit charge
@@pizzawonderer5024 S O L O N G G A Y M A R I O
@@pizzawonderer5024 just fully charged cross slash. But the final hit is actually flying slam.
Finishing touch kills at lower percents & comes out faster at the cost of lower damage & lower range. Definitely has it's uses
The thumbnail has a picture of two dairs that are both good
as a bayo main we dont talk about ftilt. theres no logical reason the third hit shouldnt be a kill option.
its cause your character made everyone cry in smash 4 so sakurai removed literally everything you had
@@SweetzTheOne actually he destoryed what was left becsuse leo and plup happened plus the crowd. And he went too far.
@@SweetzTheOne Did f-tilt even kill in smash 4?
NCPTheChamp It was garbage even in Smash 4. The move has never been good.
@@fissilewhistle in 4 it actually had combos and follow ups and actually worked. In this game it's just horrible
Sonic: My Dair is totally better that Ridl-
Ridley: _E A T F E E T, Y A H Y E E T_
S K R A A A A A A
FOOT DIVE
Why does this remind me about that foot fetish-
THE FEET PICS DARLING
_HAND EM OVER_
*Laughs in Project M Sonic Eagle*
Jigglypuff sing + Warlock punch 🤔
Jigglypuff sing + mario's down b is also good
The problem is unless your up against someone who isn't mashing there controller, it's not going to work. I can see why people think sing plus skewer is equivalent to a Brawl infinite, but sing has alot of end lag, it takes about a second for someone to wake up, and (correct me if I'm wrong) Warlock Punch has a 72 frame wind up, attempting to do this would not work very well. And with skewer, let's just say you have to have percision on where you are.
@@fastestpoyointhewest673 No one can rest in the air lol
CJ The Randomizer Ganon’s neutral b would be used in the same way he uses it, but a better follow up for rest could be snake’s f-smash, with less startup and still very high kill power. Assuming that this character has good jumps, which of course we are not, sing would actually work somewhat well with this moveset
Way too much startup. At low percent you barely have time to rest let alone charge Warlock Punch.
I'm curious how this character would perform if you gave them the best in non-move stats. Best physics, best jump stats and numbers, smallest hurtbox, that kind of thing.
Everyone's going "sing-warlock punch" while dying the second someone takes away their second jump
and it wouldn't even work since you'd have so much time to mash out of sing that you wouldn't be able to land warlock punch
And you actually have to hit the opponent enough to get to that point his pretty hard
@@angrypepe7615 You'd be surprised, sing leaves them vulnerable for over 127 frames
Nah nah nah sing skewer 1 Samus jab sing warlock punch, that would kill at 0
@@get_dqstrqyed1786 by Samus jab do you mean Samus jab to read option with sing
Me: Sees Title
My Brain: Little Mac is gonna own this list
the only thing is little mac air his other moves are honestly pretty good especially his smash attacks and if im being honest little mac up-air isn't to bad it can work out of shield and has just enough range that only sword and projectile down airs can stop it so it's good for juggling on the ground and it's not like it's slow either it hits pretty quick also they only need to make it so he can up-B into side-B then he could recover and be out of bottom tier
@@Atsuuwu sadly it has negative horizontal range
But
Did you know that it can combo into pretty much anything?
Yes , even ko punch
There are set ups
Down tilt Nair fast fall up air
Ko punch
And it's im not wrong a microscopical window of error
It eats jumps and dodges
Frame one moves like snake granades or Marth up b can break it
But who would expect it anyways?
Some of the best smash attacks in the game tho
The fact that Snake and Olimar popped up on the list just goes to show how even really good characters can still have an awful move or two. Fighting games are weird.
(Also, shout out to the Jul clip at 10:15!)
A lot of these only showed up because the character doesn't need that slot for its usual utility. Snake doesn't really need the usual forward air since his grenades already dominate his neutral and he can just use nikita for regular edgeguarding, so why not have a flashy spike forward air to hard punish people for avoiding nikita unsafely. Jigglypuff already has God tier recovery from jump, so why not have an up special that essentially sets up any missed-tech punish you desire instead of recovering. Dedede admittedly would probably want a fast dash attack since he's already slow, but at least he can take advantage of his current one for ledgetraps and edgeguards given the rest of his kit.
And then there's Yoshi, who would rather have Banjo's side B when he has no feathers than his current one. What a terrible attack.
I'm not a pro player by any means, but aren't both of those moves good with their character's kits, at least? Snake's down-aiming forward smash for edgeguarding, or for a free hit after you grab and "put them to sleep? And it's one of Olimar's only moves when he doesn't have Pikmin, so it's decent for doing a little damage so you can land and pluck more?
@@raisinsryum He literally showed why Snake's fsmash is good for his design, I called what he was going to say before he showed it because its the only reason to use his fsmash. Ledge traps with your grenades. Drop a grenade right at the ledge, then fsmash hold to counter the dodge. If they ledge get up, they get hit by grenade, if they roll, fsmash, if they jump, let fsmash go and shield. It's not used like other fsmashes
@@raisinsryum he judged it in a vacuum not how good they are with the character
Someone NEEDS to make a mod that makes this character
It should be glass joe because the aerials are all little mac's and glass joe is just worse little mac
Wait, Jiggleypuff has a down tilt?
It speaks volumes how such a simple fact could shock me
After patch it combo to rest
Fernandoosh Down Tilt doesn’t combo to Rest Down Air does though
@@emerald6489 Thank you, my bad
I missreaded
Fernandoosh You’re welcome and don’t worry we all make mistakes
I love how Ice Climbers (my main) is such a forgettable character that they were left out of the “stall and fall” list
I commented this as well. Though at the beginning he said that moves that "use a partner" (or whatever) are excluded; so I'm not sure if that's just a hard ban on all ICs moves.
@@bardw.1542 Even with the partner it's still kinda bad (Melee Fair was much better bring it back Sakurai)
I was thinking Ice Climbers as the worst Down Air, but when they weren't even mentioned in the list of stall and falls, I thought "Oh right, they're banned based on selection criteria". Then I saw his selection for Up Air and had an actual surprised Pikachu moment while watching this video.
@@TheTrueBrawler K Rool's up air is too garbage not to mention though
Sorry for ragging on your main, but... dash attack, too, is probably a contender for the worst, at least if you ask me.
At the very least, I think it should have had an honorable mention, alongside Marth/Lucina.
"Sonic has the worst dair"
Every Plant Gang main: *breathes sigh of relief*
Plants dair is good. Good vertical range.
@@DonWippo1 Good vertical range, but poor horizontal range, and the spike hitbox is nonexistent. I'm surprised he picked bair to pick on when it's actually good, and dair is bad
@@JollyRancherGeno I suppose it is a matter of preference. Personally I had no problem landing dair, but bair with plant was quite difficult.
Also dair still has a good trajectory when hitting with the sour spot unlike other dairs (Pits comes to mind)
They rock though, when you are able to land any of those.
I knew sourspot dair could Combo into Nair, but that is not crazy practical though.
So... Does forward air actually combo into down air like in the trailer, or did they *pac-hydrant* us?
"Wario has the worst dsmash"
*Laughs in Brawl*
Sure, maybe, but who would use Wario when there’s Meta Knight
How about ivysaur
@@mr.sniffly5297 just bc a character is the best doesnt mean everyone is good with him. For example i main kirby in su but characters like pikachu or palutena are useless for me
@@aaRafastsbh bruh its a joke I’m not good with meta knight at all
@@aaRafastsbh I can barely win with Marth/Lucina, but I'm good with some bad characters.
‘The Worst of Every Smash move’
Little mac: Allow me to introduce myself
I know its a joke, but Mac doesn't even have many bad moves. His tilts are honestly all great and his specials aren't really "bad" much less the worse either. What makes him bad is his recovery and his unbalanced matchups because of his gimmick. He basically only sucks because he doesn't blend well with the dynamic of smash.
@@SweetzTheOne Eh his down special is not great and his neutral special is abysmal.
@@SweetzTheOne That and the fact that he has no range. It's been said before, but if you're going to trade any attributes, it's almost never a good thing to give away range in exchange for anything else.
@@blazefactor6849 that's why I switched from young link to link. I couldnt get in against other swordies and then fell in love with the new bomb
@@Fin0fLenster Also has the worst roll in the game, making his playstyle extremely committal.
Wario's Down Smash should have been the Earthshake Punch from Wario Land: Shake It. Tsk tsk.
Lol you know a lot about wario, you a wario main? Also this is his downsmash in project m, it spikes if it hits an aerial opponents and has good hitbox and is good on ground I think
Ssf2 too
@@Alpha-ij8lp yup. 👍
I main Wario and know how to down smash with ease but, the Earthquake Punch would've been a great idea.
Also his Dair should’ve been the ground pound that PM has.
Imagine getting hit by a skewer into reverse warlock punch combo. *Yikes.*
Getting jablock by volcano kick
Then hit by skewer
Then sing and finally warlock punch
Sing to skewer infinite to up tilt
this comment chain made me realize: this hypothetical worst character would be ultimate disrespect character. who knows? might get seriously picked in a tournament and take advantage of mind games (dan mains in street fighter 4 have actually placed pretty well in tournaments, partially due to his reputation as a joke character messing with the opponent)
@@Underworlder5 Alpharad would main it so hard.
@@0Sloppenheimer Volcano kick can't possibly jablock, you'd have to Jablock with Samus Jab or Mac dair. Not that it matters because Skewer doesn't work on people on the ground for some reason.
You really hit me with that Viewtiful Joe music. One of the most underrated soundtracks of all time, never mind the games themselves.
Your choices make sense, but let me tell you, as a snake main, landing f-air is the most satisfying thing I’ve ever done in my life.
wat about dthrow and reading ur oppenents roll with a missle
Nah bro, roll read with a sticky then back throw into detonate.
I think most characters could use king dedede dash attack, it's really easy to two frame with, but it's still near the bottom
The best aspect of Snake’s f-smash is that every time it’s pulled out someone’s dying. It could be the snake or his opponent.
"Worst Aerials"
Little Mac: *Profuse Sweating*
His aerials are good when I use them though... :(
@@beeftastesliketoenails94 nice joke
@@beeftastesliketoenails94 better be joking
Actually Omar has the worst Fair up there down there and back here because if your character doesn't have the pigment gimmick there are completely useless sorry about the terrible grammar without Pikmin Omar's ariels that revolve around Pikmin are just animations that we've and vulnerable
@@EarthBound_Fan how to have a stroke in 7 seconds
How I interpret the whole "move in a vacuum" thing:
Does the move help the character work? No.Does the character help the move work? Yes.Then it's not that good of a move.
Ike nair is neutral defining on its own, ike has no guimicks and his jump hight is just normal hight
No way dedede’s dash attack is worse than sonic’s or marth’s. Even in a vacuum
Oh yeah, Marth's is the worst for sure. Takes like eight years to come out, doesn't 2-frame, is almost impossible to land the tipper, and isn't even that strong.
I find it difficult to judge dash attacks since they inherently tie in with the characters ground speed. I'd say robin's is pretty bad too. But that might just be because of her slow movement speed. Although the attack also has no range and no combo/kill potential.
I agree
Dedede has the strongest dash attack. But not the best.
Dedede's dash even has two hits, it's twice as good as the competition lol (assuming nobody has a sword - it has one of the lowest priorities in the game lol)
"Bloody hell, someone commented already" You might wonder as you see me and Spenstar comment on a video before it even released. Well, let me tell you a little secret.
BRIBES! That's right! By handing Mockrock a green bill every month i get front row seats to every Mockrock extravaganza!
Denizu T I M E T R A V E L E R !
As a Kirby main thank you for recognizing the ability of stone even outside of playing with beginners, it's a genuinely decent edgeguarding tool especially with the ability to cancel it midair
I just had to drop a like after that don’t hug me I’m scared refrence
Falco's Up Smash makes me want to puke uncontrollably.
as a falco secondary, I can't imagine the pain of a Falco main
And in smash 4 it was good too, why they changed it I will never know.
FalcoVille
Sonic:Am I a joke to u?
Also nice profile pic
it's actually pretty fast tho, it's good when the char isn't short
I want to play this character you have made, imagine sleeping someone and then warlock punching them. As the same character.
They need to not mash at high percents for that to work.
but hey hero's up smash can be used as a taunt online
I’d be hitting sing>skewer>sing>warlock punch
sing->skewer->tech chase forward->little mac neutral air->bayo side tilt-> still a respectable 60-90%
sing->skewer->person uses getup attack or standing getup-> warlock punch superarmor-> you dead boi(even at 0%)
Even with bad punish options, that at least serves an interesting niche.
Sadly having sing as the up b means you can't abuse this at ledge after using the skewer. Unless you have space. But sing doesn't have a great range to begin with
“Bad because slow” should be the title
“Frame data: defined”
Mackenzie Shoelace yeah. He said that warlock punch is bad because it’s slow, but so is falcon punch. I don’t hate Falcon, but the move is worse than warlock punch.
Elijah Williams I recommend watching that video he suggested. Falcon Punch at least has a few applications in a hypothetical setting, but Warlock Punch is slower and less usable against anything but an opponent who can’t move.
Little mac nair is fast tho
Joe Panda and what else tho
2:16
Actually just tested, it does connect, but only somewhere around sudden death percent. It starts with pichu at 245%
Obviously still useless, but at one point, it does connect
I would’ve said for the worst dash attack, would have to be Mega Man’s top spin. Its not a combo starter, it doesn’t kill, it has horrible endlag, its not safe on shield, it only works when the opponent is on the ground and the chances of getting the full damage off of it is really slim. And the worst part is that Mega Mans whole kit relies in playing keep away. Dash attacking as Mega Man means you’re bringing yourself closer to the opponent rather than keeping them at bay
15:17
As always, all your transitions are sick but I gotta say Terry's powerwave into names is my favorite one
Here’s an idea: the most and least hype of every smash move.
Most: a lot of moves
Least: Samus down smash
Most hype f-smash: DORIYA
Least hype f-smash: any other f-smash
@@samt3412 I disagree
Doriya is a strong and hype but is bland in the fact that no matter how you hit it it's always strong
Compare that to the Chad hammer master ddd
With that HUGE hammer swing and that super strong sweetspot , truly delicious
Bowser drop kick is also a contender
Marth tipper f smash truly the tase of precision
Most hype: Warlock Punch
Least hype: Lucina’s entire kit (except Shield breaker and counter)
palu nair lamest lmao
Warlock punch and falcon punch are super satisfying when you manage to hit someone with them.
Not super consistent but definitely funny. Especially if you're online and they just died to it so they stand there like "wait, did that just happen?"
I main Ganondorf, and I already know it’s *up-tilt*
But did you expect Warlock punch?
I *PERSONALLY* think Ganondorfs Warlock Punch is far more usable than Falcon Punch, but that's just my *OPINION*
The super armor, and the fact that it kills at basically 0% at ledge makes it better than Falcon Punch. Nothing's better than armoring through Wolf's side-B and instakilling him for it.
I'd call it a draw.
Remember, super armor means nothing if you’re playing against a character with a good grab game.
@@BugBoss1205
Yeah but when pitting Warlock Punch and Falcon Punch against one another, having super armor is strictly better than not having it.
The concept of Warlock Punch makes it a terrible move by default, but the fact that the move has a super tiny hitbox is the real kicker for me. Pretty sure the majority of the cast can just crouch under the move and wait, whereas Falcon Punch comes out just fast enough and has a just big enough hitbox to make it an ok choice for hard reads.
i’d argue that falcon punch is worse than warlock punch
It’s debatable:
Falcon Punch would be better because:
It’s slightly faster than Warlock Punch
“Falcon Punch”
Though it can be worse because:
It has no sort of super armor, which leaves him surprisingly more vulnerable. It’s also less powerful.
Also really shameful since the Mii Brawler version of this move does grant armor (though it is weak and doesn’t start immediately)
@Isaiah O'Neal That's a dumb ruling though. It makes sense for mechanics like ink or limit, but Armor, invincibility, transcendence are inseperable aspects of the move itself, not of the character. Little Mac Smashes and Warlock punch would by all rights keep the armor. Hero's upsmash keeps the crit.
Mana is a character mechanic. Random crits on Smashes or armor are definitely move mechanics.
Mockrock messed up in properly differentiating between these.
@Isaiah O'Neal no, the super armor is included, check the best moves list.
Falcon Punch is a little faster.
@Isaiah O'Neal This is incorrect, Warlock Punch would get the armour. The reason Falcon Punch dodged the pick is because it's not "slightly" faster than Warlock Punch, it's 17 frames faster. That's comparable to a lot of forward smashes. Meanwhile, I've combed through hours upon hours of Ganondorf tournament footage for my channel, and have come across maybe 2 or 3 instances where having armour mattered in any way.
Just imagine if a character like Shedinja was in Smash
EDIT: With this exact move set too
Technically, he's a spirit...
A glass cannon? You mean like Little Mac?
Only fire moves and wind-boxes would work against him. As well as Mewtwo's Shadow Ball.
Steve Update
Important note: All of Steve's resource based moves are off the table
Down tilt: You saw the edge guard Sakurai pulled off
Down Smash: Low launch angle makes setting up edge guards easier
Up Smash: In the same boat as Hero with an up Smash that is more above Steve, the lasting and wider hitbox allows Steve to better hit above him even with poorer timing
Up B: At this point anything is better than Jigglypuff
Steve's up-smash actually does have a grounded scoop hitbox at the beginning, as well as a rather weak grounded hit box when he actually shatters the magma
Nair? Definitely not worse than Mac's but maybe worse than olimar's?
@@colonelpopcorn1947 like I said, the move uses resources unique to Steve, so it breaks the criteria
@@wingedbluj1674 ah, hard to remember that
@@MrBoingus like I said, it's practically in the same boat as that scoop is only meant for opponents in front of Steve, plus it's only a small window.
As soon as I saw this title I immediately thought "Samus' jab better be on here" my god why can't they just fix it?
I wish I had an answer for you, but... I don't.
And you know what's worse? THEY KNOW ABOUT IT AND REFUSE TO CHANGE IT. THEY MENTION IT IN THE TIPS
Tbh, Samus' jab is really good. It's safe on shield with Jab 1, and leaves you with a positive frame advantage if you only go for Jab 1. This means that if you get the correct read of your opponent after you hit Jab 1, you can get a pivot grab, a parry (for example if zss does an immediate jab, you have enough frames to parry it) or a d-tilt. I feel it's gravely misunderstood, and just works differently than other jabs. I speak of this as a Samus secondary. That jab can be very useful, but isn't the "back off" option it usually is
@@zant1566 That is true and the jab 1 is useful as you stated, but what if it did both? What if did everything it does now OR could be used as quick damage "get off me" option. It would add another level to the mind-game of hitting her first jab. You could cancel into pivot grab but you wouldn't have to worry about them hitting you in the middle of your own jab combo if you choose to go for it. I feel like the uses it does have currently are simply a silver lining to a move that doesn't work like it should.
Like he mentions, in a vacuum it sucks dick, but with samus’ long range tether grab, jab to pivot grab is a bread and butter option she gets access to since Jab1 can be canceled so quickly
Jab 2 sucks ASS though
Snake’s forward Smash is not too bad because it covers some ledge options, including regular get up and get up Attack after Up smashing. It also destroys shields instantly if held for at least one second
The problem is that it wouldn’t be a good move if given to other characters
For the sake of completing the character:
Grab: Cloud
Pummel: Bayonetta
Forward throw: Duck Hunt
Back throw: Roy/Chrom
Up throw: Little Mac
Down throw: Duck Hunt
Final Smash: Jigglypuff
bayonetta’s pummel is good whatchu mean
Doesn't Duck Hunt's down throw combo?
Final Smash should be Mii Swordfighters, Jigglypuff is actually kind of good but only on smaller stages like Battlefield or Omega, big stages nope, but atleast theres is good on smaller ones while Mii Swordfighters isnt
Worst Final Smash should be Sonic or Ken's Faraway one
Sonic's Final Smash is easily worse.
Does the 8.0 buff for piranha plant's back air makes him leave the title of "worst one"?
Did the buff shave off some end lag? If no then it's still that bad
@@wingedbluj1674 you right but I don’t really think that it’s the second worse
@@wingedbluj1674 also plants down tilt definitely is the worst serving no use and is pretty sad.
@@bootlicker4763 Well I wouldn't and according to the video, neither does MockRock. The thing is Plant's DTilt sends the opponent upward so you can combo into aerials or at the very least, force your opponent out of position, Jigglypuff's sends at a weird angle, has virtually no reach, and is kinda slow and not even a kill move.
@@wingedbluj1674 you can’t combo and that’s what makes it sad
That clip in the background in the beginning with dark pit was actually insane
I don’t know what you’re talking about, ganondorf’s moves are obviously good because they are so bad that they’ll never expect you to use them
Except they're also so slow that you don't need to expect them to counter them
I actually landed Ganon's u-tilt against an opponent at a tournament. They were very surprised, and didn't let me land a second one.
Comparing Byleth's moveset to this one, let's see how she stacks up
Jab: Can actually connect into itself and has stupid good range for a rapid jab
Side tilt: Great range, can kill, not really a combo tool and more akin to the Belmont's side tilt
Down tilt: Slow as FUCK but can at least combo into something and has a disjoint to poke
Up tilt: No argument, great range, can combo into itself/Up-B, and not a slow-ass, easily dodged move
Dash attack: Has some end lag, but is fast on start up and can kill
Side smash: A bit slow and shifts Byleth closer to the opponent you can't deny the range as well as kill power this move possesses
Down smash: Slow, laggy, predictable, but still beats out Wario's by being absolutely fucking disgusting and shattering any shield that's been hit even once and actually has 2-frame potential.
Up smash: Can catch grounded opponents, lasts long, great range and is an overall great anti air
Nair: More range than Olimar's pathetic spin and is a better combo starter, the landing hit box also helps with landing
Fair: Byleth can space pretty well with this despite the lack of vertical hitbox. It can also kill and can follow a down tilt or down throw
Bair: Same as fair really, but kills even earlier.
Dair: A spike as slow as Mii Gunner with a horrid case of Sm4sh landing lag syndrome, but it's still a shield shatterer and the sourspot kills crazy early
Uair: It comes out fast, lasts a damn good while, and is surprisingly great at both killing and frame trapping
Neutral B: Great base projectile even if it takes a moment to appear, the arrow moves fast and is pretty strong. I would be worse than Warlock Punch if it couldn't be canceled.
Side B: Stalls you in the air, can OUTRANGE Belmont's side smash if you use the dashing version and can kill if tippered.
Down B: Close call, but still better than Skewer for a few reasons. 1: The super armor prevents it from being interrupted unlike Ridley, who's vulnerable at the start-up. 2: While Skewer does 60% when the damage multiplier is applied, it's sweet spot is tiny compared to the big, red danger zone that is Amyr's travel path. 3: While both Amyr and Skewer can be just avoided, players need to think twice about Amyr unless they want to flex their parry skills, which no pro would dare take the risk of doing, while Skewer can be shielded no problem.
Up B: Not only is it the best tether grab in the game, but also a disrespectful kill move and even being the penultimate move in a ton of combos says a lot of how much better it is than sing.
I’d say Amyr is worse than Skewer
@@Its-amy3237 care to explain your thoughts? I'd like to see how you came to that conclusion
62 frames of start-up compared to Ridley’s 30, rarely hits, gets stuck on ledge meaning you’re a sitting duck for spiking, weaker than a reverse falcon punch, provides no follow ups
@@Its-amy3237 Ridley's skewer has a sour spot, the sweet spot is tiny AF, and it does absolutely no damage to shields. Also, the only reason you'd stick yourself to the ledge with Amyr is if you're dicking around and purposefully doing that, and the damage doesn't matter if it both A: Shatters shields in an instant, and B: Kills stupid early anyway, which negates your follow up argument.
I agree with this list, Byleth’s moves are sometimes good and bad mainly the down B, but at least he gets super armour out of it!
Also, this is the first time I’m seeing Byleth being referred to with female pronouns
2:47 why did every forward tilt you decided to show off did the exact about of damage, that being 15.6%?
He was pointing out that the kill power of the moves compensates for the slow start up, and while Bayonetta's is kinda slow, it doesn't even have that raw damage
Very impressive actually
Great video as always, just a quick note: after playing the long startup animation, Snake's forward smash actually comes out frame 3 when you let go of the button. This lets you react to recoveries and ledge options way better than you might think, especially because it lasts 3 frames and it's fairly noncommittal to go for thanks to its low endlag. Not sure if this makes it pass the Dedede forward smash threshold (that move actually has frame 7 charge release so you can react to neutral getup with it) but it definitely gives it a lot more use in a vacuum than meets the eye.
WDBTHtGP In summary, nerf snake and buff Bowser jr
When you said Dedede had the worst of all attacks for one of them I got scared until you said it was a good compliment for his kit
Sonics down air can be fixed by just adjusting the angle in which he falls to be a little easier to land and his scissor kick by making the hit box for the first part bigger to catch the opponent
Wario could have his ground pound from the games, like in Project M, and it would be one of the best down airs in the game
But lord forbid Sakurai lets Wario have anything from his games
Dedede kills at 80% with his dash atack, hit opponents under the leadge AND TWO-FRAME
I think it’s much lower.
@@shadegona2066 I think it's 65% and Link's is 80%.
Sing into Warlock Punch
Sing into Warlock Punch
Sing into Warlock Punch
Bad jabs?
Shulk: it’s my time to shine
It's such a depressing move, wow did they nerf it horribly. I
vast majority
BERD
King K Rool is my go to kill option, hasn’t failed me mainly when I land a down a in the air up air then kills
Yes, but without k rools dair it's not the greatest.
King Cairo is your kill option when you don't pick King Kay rule you don't have any kill options
DDD's dash attack actually is very useful, even out of the context of the rest of his movekit, due to its huge hithox and reasonable killpower
But Link's and Hero's pretty much does the same... But faster
@@wingedbluj1674 They don't 2 frame anywhere near as well, and dedede's dash attack is still considerably more powerful than those 2
@@ThatsNotEnglish but it's still slower and not disjointed, and overall less safe in a vacuum
@@wingedbluj1674 meh, the 2 frame potential is insane and that alone makes his dash attack nowhere near the worst in the game. not to mention dedede's DA is also only 5 frames slower which isn't a huge difference when you get above 20 frames. dedede's also high profiles a huge amount of moves in ultimate
@@ThatsNotEnglish in a game where every frame matters, 5 is a lot.
Ok can we just pause and think about how AWESOME his intro is?