Hey Everyone! In this video I share a short visual effects and 3d breakdown of this live instagram shot we have created to promote our Spyderfy add-on for blender. I show how I have created the 3d bat system in Blender and then composited the passes effectively with Adobe After Effects. We use a vareity of multipass compositing techniques using both 3d and 2d effects. Furthermore we use some grunge and shattered glass effects to make the shot even more stylistic and gritty. Enjoy and let us know what you would like to learn next on our growing channel! Our Blender Add-ons: Atmospheric: blendermarket.com/products/atmospheric-smoke-elements-add-on GeoFX(Geometry nodes Add-on): blendermarket.com/creator/products/geofx-add-on-fx-node-systems/preview Ultimate Blender add-on value pack: www.blendermarket.com/products/add-on-value-pack-citybuilder3dkhaoslightarchitectcablecam-bundle CityBuilder3D: www.blendermarket.com/products/citybuilder-3d KHAOS (Ultimate Explosion/Destruction Add-on): www.blendermarket.com/products/khaos-ultimate-explosion-simulator Spyderfy: www.blendermarket.com/products/spyderfy-bug-system-add-on\ Horde: www.blendermarket.com/products/horde-add-on-crowd-creation-tools Nature/Creature add-on bundle: www.blendermarket.com/products/naturecreature-add-ons---spyderfy--nisarga-lite-ultimate-bundle WeatherFX: www.blendermarket.com/products/weather-fx-add-on Cablecam (Cinematic movement rig): www.blendermarket.com/products/cablecam-cinematic-camera-movement-rig LightArchitect (Film setup previsualization): www.blendermarket.com/products/lightarchitect---filmmaking-add-on KHAOS Fire Shader: blendermarket.com/products/khaos-fire-shader-fire-shading-simplified TextureStamps(Decal Add-on): www.blendermarket.com/products/texture-stamps-decal-add-on
Sorry man this comp looks brutal, I'd call it student level at best ... not even a junior at any studio Ive worked at would submit this. The 3D is fine but the poor compositing is doing a disservice to your plugins (for many of your videos). From what I can see you guys have made some dope tools, why shoot yourself in the foot with such amateur presentations? That should be the easiest part. Hire a pro next time, best foot forward.
@@LightArchitect 'Aside from the blur' is kinda skirting over the major problem. The defocus is all over the place, it's hard to convey notes without giving annotations, but for the most part the bats from near to far have the same level of defocus, and WAY too much of it. It also looks like a 'blur' rather than an actual defocus tool. Same goes for the black levels, they're uniform front to back as well. My day job is to give notes on comps until they're passable, but I gather there may be an issue at the 3D level as well. Phone cameras shoot with narrow shutters so there's very little motion blur, where as these bats look to have the Blender default amount, which is similar to a 180 degree shutter, that's adding to the softness overall. Once again, this is just speculation since I'm a compositor, not a 3d guy.
Hey Everyone! In this video I share a short visual effects and 3d breakdown of this live instagram shot we have created to promote our Spyderfy add-on for blender. I show how I have created the 3d bat system in Blender and then composited the passes effectively with Adobe After Effects. We use a vareity of multipass compositing techniques using both 3d and 2d effects. Furthermore we use some grunge and shattered glass effects to make the shot even more stylistic and gritty. Enjoy and let us know what you would like to learn next on our growing channel!
Our Blender Add-ons:
Atmospheric: blendermarket.com/products/atmospheric-smoke-elements-add-on
GeoFX(Geometry nodes Add-on): blendermarket.com/creator/products/geofx-add-on-fx-node-systems/preview
Ultimate Blender add-on value pack: www.blendermarket.com/products/add-on-value-pack-citybuilder3dkhaoslightarchitectcablecam-bundle
CityBuilder3D: www.blendermarket.com/products/citybuilder-3d
KHAOS (Ultimate Explosion/Destruction Add-on): www.blendermarket.com/products/khaos-ultimate-explosion-simulator
Spyderfy: www.blendermarket.com/products/spyderfy-bug-system-add-on\
Horde: www.blendermarket.com/products/horde-add-on-crowd-creation-tools
Nature/Creature add-on bundle: www.blendermarket.com/products/naturecreature-add-ons---spyderfy--nisarga-lite-ultimate-bundle
WeatherFX: www.blendermarket.com/products/weather-fx-add-on
Cablecam (Cinematic movement rig): www.blendermarket.com/products/cablecam-cinematic-camera-movement-rig
LightArchitect (Film setup previsualization): www.blendermarket.com/products/lightarchitect---filmmaking-add-on
KHAOS Fire Shader: blendermarket.com/products/khaos-fire-shader-fire-shading-simplified
TextureStamps(Decal Add-on): www.blendermarket.com/products/texture-stamps-decal-add-on
Such a useful after effects tutorial! Why does this not have more views!
Thanks so much! I have no idea! People need to start sharing it hahaha.
Waiting 💯
Hope you like this one!
Love!!!!
Thanks for watching!
ery nice
Thank you! Let us know what you would like to learn next on our channel!
Great Premiere!
Thanks!
Sorry man this comp looks brutal, I'd call it student level at best ... not even a junior at any studio Ive worked at would submit this. The 3D is fine but the poor compositing is doing a disservice to your plugins (for many of your videos). From what I can see you guys have made some dope tools, why shoot yourself in the foot with such amateur presentations? That should be the easiest part. Hire a pro next time, best foot forward.
Thanks for the input. What would you change about the comp? Aside from the blur on some elements we've received some good feedback.
@@LightArchitect 'Aside from the blur' is kinda skirting over the major problem. The defocus is all over the place, it's hard to convey notes without giving annotations, but for the most part the bats from near to far have the same level of defocus, and WAY too much of it. It also looks like a 'blur' rather than an actual defocus tool. Same goes for the black levels, they're uniform front to back as well.
My day job is to give notes on comps until they're passable, but I gather there may be an issue at the 3D level as well. Phone cameras shoot with narrow shutters so there's very little motion blur, where as these bats look to have the Blender default amount, which is similar to a 180 degree shutter, that's adding to the softness overall. Once again, this is just speculation since I'm a compositor, not a 3d guy.
@@yesyesnonono Ahh gotcha. Ok appreciate the response. You bring up some good points with the shutter angle.