I think that's normal, some players have a hard time in bosses that other people don't. I beat the Dancer on my first try, ngl that I was really afraid bc people sell her as the hardest boss in the game.
@@Sporkonafork1 so whats made he 'the absolute madman' like farquad said? theres only loot, hydra, and covenant right or am i missing something or im just stupid
@@firdaus9086 If you have the lordvessel, you can teleport out of the Great Hollow/Ash Lake. Otherwise you have to go back through the area, which isn't great when the enemies can curse you.
The layered and inter-connected nature of Dark Souls 1's world structure is absolutely mind-blowing. Out of the dozens of games I've completed through the years, I can safely say this one has the most impressive level design. A true masterpiece of interactivity and immersion.
Well... the first half. We can't pretend as much love and care was put into Lost Izalith as the Undead Parish. Maybe it's just that the interesting and cool parts of DS1 are where they interconnect, so the parts that end the limbs feel underdesigned.
@@clangauss4155 lost izalith is kinda rush, but thats only for its monster and mission, i think the surrounding itself is superb, the reason why lost izalith have no feeling is how we cannot immersed or "involved" like oolacile, or anor londo..undead parish is good, i cannot see how we can upgrade it, so i cannot understand your feeling
@@nedlan1857 i think u missunderstood his comment, he is not complaining about undead parish. infact he maybe praising it by comparing how good it is than Lost Izalith.
@@BatteryAcidEater Too many great games in the universe and so little time. Anyway, Dark Souls has been great for someone like me as a one (maybe two) time experience, with its depth. Played what I thought was a good chunk of the game and started a new character (made it to Sen's Fortress (there's a lot beyond that)), never a dull fuckin' moment. Still three more of those games to play and maybe Demon's Souls. I hear the "weightiness" of characters is a bit different in 2, which might take getting used to because I love the mechanically satisfying feel of everything in 1. But yeah, so much game!
yeah, in my opinion it makes 2 and 3 feel much more like sequels to demons souls than DS1 with warping to levels from the bonfires (instead of the archstones) it really feels like they just never made another game with DS1 level of design complexity, until elden ring (but that still has warp available from the start, so it doesnt feel as impactful as getting it in DS1)
it’s never gonna stop being funny to me that the area called “the depths” is not even close to the deepest point on the map and immediately takes you to an area that’s even deeper
I love that every boss battle and most of the black knight fights appear to be just several minutes of running in circles around the battlefield. They REALLY wanted a backstab on the great-sword knight on the tower.
The way the DS1 map weaved and wove it's way into itself over and over again will always make this map my favorite ever in all games. I'll never forget the frustration that eventually became admiration that came with finding myself back at firelink again and again. In a sewer? Back at firelink. Fighting drakes? Back at firelink. In hell? Firelink. Ghost town? Firelink. Fighting tall boi and fat man? Firelink. Already at firelink? You guessed it: firelink. And that's not even mentioning all the other maps that led into each other. Finding out that I could get to sif from the hydra was MIND BLOWING when I first found it! Or finding out I could climb up to the nest at firelink to return to the asylum? CRAZY!!!! You can also imagine my dismay when I realised the enemies leveled up too. AND THAT FRICKN BOULDER RESPAWNED. Not to mention all the shortcuts in most levels that connected the end to the beginning. Also when I found out about the great hollow? Or the gravelord covenant? Or ariamis???? This game was insanely ridden with secret nooks and crannies and I loved it! Being able to see entirely different areas from where you were? Seeing an item and wondering how the frickn heck you get to it??? I spent and HOUR trying to jump that gap in undeadberg right before the first bonfire trying to see what that item was on the other side before eventually giving up and ten minutes later finding out I had to jump from the roof... I love this game. The way the map intertwines with itself, all the various secrets hidden about, the lore, and the frustrating gameplay of having to do everything all over again once you die because once you do finally succeed, once you do finally triumph over every foe that's been giving you a hard time it feels fucking amazing. I've never played another game that was so rewarding to finally beat. If there's one regret I have in playing this game it's that I'll never get to play it for the first time again...
gosh what a great way to put it. i’m so n my first play through now and i just made it to blighttown, i’ve been hooked for the past few weeks playing this incredible game
Dark souls had the GTA SA problem about getting a bunch of places on a limited map, but while GTA SA used visual effects to make it see like there is distance, Dark Souls used walls, mountains, caves, buildings and teleports to make that compact map into a humongous map to explore. It still amazes me how fast one can get from lost Izalith to the top of Zen's fortress if you know the easiest route, don't explore for goods and avoid enemies.
@@sebastianb.4048 the limitation was the problem, but design strategies and the good lore made it to be another good point of the game. That said, after getting the warp between bonfires, the interconnection of areas got compromised and reduced.
dark souls 1 will always be the goat souls game because of this amazingly constructed map. its art how every area save for a couple are realistically connected together. its not just about killing bosses it's a dangerous journey through an oppressive world that's pretty much a rat maze. the first playthrough of ds1 can't be recreated
As a great enjoyer of maps and long time fan of dark souls. Thank you! Really cool to see you wiggle around. I can't imagine the pain it has been to set that up.
I love how, even though I haven't finished the game yet, I can tell where there are boss battles and really hard challenges by the nope moments and the running in circles.
@@VoidplayLP 1. The pendulum blades. 2. Demon titanites below. 3. The only bonfire you get is the one in the parish till you get the second one. 4. Did i say something about pendulum blades? 5. Zappy snakes. 6. Arrow traps that could kill you easily if you don't have high Vitality. 7. Boulders. Everywhere. But other than that, Sen's Fortress is still one of my favorite areas. Its really creative if you ask me
I just realized that the Great Hollow is the interior of an arch-tree. Somehow that had never occurred to me. If arch-trees are full of mushroom people, its a good thing they're dead =)
I love the interactions you can see from where he goes and when "Alright, just gotta get past the hydra, and- shit I forgot the rusted iron ring" One detour later, "Alright, gettin past the hydra, no way am I spending 20k souls on the crest of artorias, I'll be fine. Just gonna grab that ember real quick..." One mushroom punch later, "Alright fuck it I'm buying the crest" Several Sifs later,
He played up to the point where you get the ability to warp, which is where it would get less interesting to watch, and the areas left are kind of disconnected from the main paths.
Funny, for some reason I always imagined the Asylum to be completely detached from the rest. Never thought of it as the top of the world that the crow takes you DOWN from.
pretty sure that it's meant to be detached, and they just put it there on the map for convenience reasons. you can at least never see the asylum from the bottom, or the rest of lordran from the asylum
this is astounding. I know the vid is old and you probably moved on, but if you ever made a video explaining how you made the tool, that would be so good. Mad respect for the code (and for going to ask lake before lord vessel)
The fact that I can tell exactly what's going on when really just goes to show how incredible Dark Souls 1's world design is. I'll be totally honest and say it's probably my least favorite, or 2nd least favorite in the series (with Dark Souls 2 down there with it), but there's no denying that its world/game design is just so damn near perfect.
Im starting to realize why ppl just ran pass spots they already been to, i first started off killing every single thing i came in contact with take me a hour just to get to next bon fire even when i knew the exact spot 😂
It would be cool if you could load all maps at the same time (only the geometry, not the enemies or other clutter that would blow the memory of the game) and disable the fake distant models so you could see the actual map like this while playing.
I have a bad habbit of putting on youtube videos and getting distracted by work or something else, so yes I did just answer emails at work while listening to yakety sax for like 5 minutes straight, thank you for asking.
@@zgredczwartyniesamowity363 still it's better than most games with a world like this. In my opinion Ds3 has better areas and enemy placements than Ds1. It just doesn't have the interconnection
Bloodbornes map kinda just branches off into other areas from cathedral ward with no interconnection between them. Dark Souls 2 has the same problem. Dark souls 3 map is literally just linear. I think the enemy placements and things are better but Dark Souls 1 map is my fabourite
Dark Souls: the most intricate rat maze ever constructed
Maybe most "prepare to die" rat maze.
Try demon souls, even worst
@@ignaciosaavedra1403 Nah, Demon's Souls has simple geography with the exception of tower of latria.
@@shadesilverwing0 and what about the mine zone? I dont remember the name but is a damn laberint
@@ignaciosaavedra1403 I didn't have too much trouble in stonefang tunnel but that's just me.
Died 3 times at Sif.
Killed pikachu and snorlax on first try.
I think that's normal, some players have a hard time in bosses that other people don't. I beat the Dancer on my first try, ngl that I was really afraid bc people sell her as the hardest boss in the game.
@@GustavoSousas A mi me costó mucho el árbol de dark souls 3 pero fué fácil matar a los vigilantes del abismo para mi
@@jhansen267 digo el mismo, the árbol fué muy difícil para mi tambien
@@GustavoSousas Me costó por la mano de su pecho en la segunda fase y en la primera fase lo que me costó fueron los enemigos que molestan mucho.
Its easy if you summon Solaire
This is strangely entertaining to know exactly what is happening to the player by just watching the red dot struggle around here and there.
You... You mean the green dot right?
@@The_Catalin color blindness moment
@@scarab5648 advanced humour
He did the Great Hollow drop in one attempt, madlad.
1:43 love the "nope" moment
why he do that? its just hydra and dragon covenant right?
@@firdaus9086 Yes, but he didn't go to the archtree where the stone dragon resides. Seems like Hydra jumped across the beach and he escaped.
he chickened out when he remembered the basilisk tree with the big shroom
So I told him to go to the Great Hollow before getting the Lord Vessel. He actually did it, the absolute madman
there's nothing in great hollow tho
@@firdaus9086 there's so much good titanite in the great hollow plus cloranthy ring
@@Sporkonafork1 so whats made he 'the absolute madman' like farquad said? theres only loot, hydra, and covenant right or am i missing something or im just stupid
@@firdaus9086 If you have the lordvessel, you can teleport out of the Great Hollow/Ash Lake. Otherwise you have to go back through the area, which isn't great when the enemies can curse you.
@@firdaus9086 well that's darkroot garden/darkroot basin you're thinking of. the great hollow is located in blighttown
Couldn't help but laugh at the Silver Knight sniper deaths. You handled them like a champ.
Check his Sif deaths out lmao
time-stamps?
@@dax537 3:55
YES xD Came here to see if anyone else noticed
The layered and inter-connected nature of Dark Souls 1's world structure is absolutely mind-blowing. Out of the dozens of games I've completed through the years, I can safely say this one has the most impressive level design. A true masterpiece of interactivity and immersion.
Well... the first half. We can't pretend as much love and care was put into Lost Izalith as the Undead Parish.
Maybe it's just that the interesting and cool parts of DS1 are where they interconnect, so the parts that end the limbs feel underdesigned.
@@clangauss4155 lost izalith is kinda rush, but thats only for its monster and mission, i think the surrounding itself is superb, the reason why lost izalith have no feeling is how we cannot immersed or "involved" like oolacile, or anor londo..undead parish is good, i cannot see how we can upgrade it, so i cannot understand your feeling
@@nedlan1857 i think u missunderstood his comment, he is not complaining about undead parish. infact he maybe praising it by comparing how good it is than Lost Izalith.
@@clangauss4155 A bit sad Lost Izalith got left out because they ran out of time but whatever.
I agree - when it comes to 3D world design. Imo Super Metroid is still the best and most carefully constructed game of all time.
I love that I've played this game once and I know what all of these places are just by looking at this 3d map. The world really stuck with me.
Only one time?
@@BatteryAcidEater Revisited a lot of areas though, as you tend to do in DS it seems.
@@Glass-Bowl i played Dark souls 14 times and im still playing
@@BatteryAcidEater Too many great games in the universe and so little time. Anyway, Dark Souls has been great for someone like me as a one (maybe two) time experience, with its depth. Played what I thought was a good chunk of the game and started a new character (made it to Sen's Fortress (there's a lot beyond that)), never a dull fuckin' moment. Still three more of those games to play and maybe Demon's Souls. I hear the "weightiness" of characters is a bit different in 2, which might take getting used to because I love the mechanically satisfying feel of everything in 1. But yeah, so much game!
@@Glass-Bowl yeah great games! Ds2 not but others are amazing, Demons souls too
THIS is how you do a world map.
So much better than elden ring ngl
@@alakazoom87 Shadow of the Erd tree's map was a good blend between Elden ring and DS1
@@alakazoom87 yeah, but remember the second half or dark souls map
@@saulgoodman612only the black tower to be honest
i feel like the warp availability from the start in dark souls 2 and 3 caused those games to feel far more disconnected geographically than ds1
yeah, in my opinion it makes 2 and 3 feel much more like sequels to demons souls than DS1 with warping to levels from the bonfires (instead of the archstones)
it really feels like they just never made another game with DS1 level of design complexity, until elden ring (but that still has warp available from the start, so it doesnt feel as impactful as getting it in DS1)
Going down to Ash Lake before getting the Lordvessel is such a bad idea and I'm glad I'm not the only dumbass who did that
i did too. though idon't regret it twas a neat experience.
Ah, yes, Walk Souls.
it’s never gonna stop being funny to me that the area called “the depths” is not even close to the deepest point on the map and immediately takes you to an area that’s even deeper
I love that every boss battle and most of the black knight fights appear to be just several minutes of running in circles around the battlefield. They REALLY wanted a backstab on the great-sword knight on the tower.
The way the DS1 map weaved and wove it's way into itself over and over again will always make this map my favorite ever in all games. I'll never forget the frustration that eventually became admiration that came with finding myself back at firelink again and again.
In a sewer? Back at firelink.
Fighting drakes? Back at firelink.
In hell? Firelink.
Ghost town? Firelink.
Fighting tall boi and fat man? Firelink.
Already at firelink? You guessed it: firelink.
And that's not even mentioning all the other maps that led into each other. Finding out that I could get to sif from the hydra was MIND BLOWING when I first found it! Or finding out I could climb up to the nest at firelink to return to the asylum? CRAZY!!!! You can also imagine my dismay when I realised the enemies leveled up too. AND THAT FRICKN BOULDER RESPAWNED. Not to mention all the shortcuts in most levels that connected the end to the beginning. Also when I found out about the great hollow? Or the gravelord covenant? Or ariamis???? This game was insanely ridden with secret nooks and crannies and I loved it! Being able to see entirely different areas from where you were? Seeing an item and wondering how the frickn heck you get to it??? I spent and HOUR trying to jump that gap in undeadberg right before the first bonfire trying to see what that item was on the other side before eventually giving up and ten minutes later finding out I had to jump from the roof...
I love this game. The way the map intertwines with itself, all the various secrets hidden about, the lore, and the frustrating gameplay of having to do everything all over again once you die because once you do finally succeed, once you do finally triumph over every foe that's been giving you a hard time it feels fucking amazing. I've never played another game that was so rewarding to finally beat. If there's one regret I have in playing this game it's that I'll never get to play it for the first time again...
gosh what a great way to put it. i’m so n my first play through now and i just made it to blighttown, i’ve been hooked for the past few weeks playing this incredible game
@@zackglickert4495 how do you fair now that you have potentially completed the game?
@@RCNFLOriginal Dude that was one of the greatest games I've ever played
Oh my god it's been metroid the whole time
I just love how I can see when and how he fights each boss.
The circles on the tower of the undead parish... You can tell he fought that knight with the greatsword very violently.
All deaths (or homeward bones, can't tell with some):
Hellkite Bridge 0:21
Undead Parish 0:24 (tower Black Knight)
Hellkite Bridge again 0:44
Capra Demon 0:51
Bell Gargoyles to Firelink 0:55 (hwb?)
Gaping Dragon 1:11 (also seems like hwb since you got the key)
Andre back to Depth 1:20 (hwb)
Ash Lake 1:43 (hwb I assume to avoid tree climb back)
Quelaag 1:50
Ceaseless Discharge 1:53
Moonlight butterfly post battle 2:11 (hwb)
Darkroot basin 2:14
Stray Demon 2:21
Stray Demon 2:22
Catacombs 2:36
Catacombs 2:37
Catacombs 2:43
Catacombs 2:44
Catacombs 2:45
Catacombs 2:48
Darkroot Garden 2:57
Darkroot Garden 3:00 (KO'ed by big mushrooms)
Darkroot Garden 3:02
Darkroot Garden 3:06 (ganked)
Darkroot Garden 3:07 (ganked again)
Darkroot Garden 3:07 (ganked 3)
Darkroot Garden 3:07 (ganked 4)
Sif 3:15
Sif 3:17
Sif 3:18
Sif 3:21 (victory and hwb it seems)
Sen's Fortress 3:23
Sen's 3:25 (could make it past the gate lol)
Sen's 3:29
Sen's 3:32
Sen's 3:33
Sen's 3:36
Anor Londo 3:45
Anor Londo 3:55 (archers)
Anor Londo 3:58 (archers again)
Anor Londo 3:59 (archers 3)
Anor Londo 4:04
Anor Londo 4:14
Anor Londo 4:15 (royal sentinels)
Anor Londo 4:16 (royal sentinels again)
not a bad first half overall, cool video
0:23 respect to bro for fighting that silver knight on the watchtower instead of luring him down
I love how everyone is just clowning op for dying on sif lmao
I sat their for a minute trying to figure out where he was, then I realised it wasn't Dark Souls 3.
It's incredible how interconected everything is, almost like if the map was a huge building.
Okay, now I'm just waiting for LobosJr beating ds by watching only at this map.
Yes, this needs to happen
This is what I love about dark souls 1 level design. The intricacy and interconnectedness of the map. You almost never have to actually teleport.
Dark souls had the GTA SA problem about getting a bunch of places on a limited map, but while GTA SA used visual effects to make it see like there is distance, Dark Souls used walls, mountains, caves, buildings and teleports to make that compact map into a humongous map to explore.
It still amazes me how fast one can get from lost Izalith to the top of Zen's fortress if you know the easiest route, don't explore for goods and avoid enemies.
And how is that a problem?
@@sebastianb.4048 the limitation was the problem, but design strategies and the good lore made it to be another good point of the game.
That said, after getting the warp between bonfires, the interconnection of areas got compromised and reduced.
dark souls 1 will always be the goat souls game because of this amazingly constructed map. its art how every area save for a couple are realistically connected together. its not just about killing bosses it's a dangerous journey through an oppressive world that's pretty much a rat maze. the first playthrough of ds1 can't be recreated
As a great enjoyer of maps and long time fan of dark souls. Thank you! Really cool to see you wiggle around. I can't imagine the pain it has been to set that up.
ive started playing this game this week and its amazing how everything connects, its an incredible game really, hard as nails but good...
Careful, you might get sued for using the Dark Souls soundtrack here without permission
This is really cool. A great way to showcase the great world design of Dark Souls.
I love how, even though I haven't finished the game yet, I can tell where there are boss battles and really hard challenges by the nope moments and the running in circles.
Seeing the map is super interesting. I never think about this while playing but I should.
I could feel the hatred rising as you got through Sen's Fortress
What are you talking about Sens fortress is the best area in the game
@@VoidplayLP
1. The pendulum blades.
2. Demon titanites below.
3. The only bonfire you get is the one in the parish till you get the second one.
4. Did i say something about pendulum blades?
5. Zappy snakes.
6. Arrow traps that could kill you easily if you don't have high Vitality.
7. Boulders. Everywhere.
But other than that, Sen's Fortress is still one of my favorite areas. Its really creative if you ask me
You know, of course my man spent that much time on the tower with the black knight
I like how you can see where they died to the Hellkite wyvern over and over
Idk why it looks like someone clean housing an entire map and it looks funny to me
Sif gave you some trouble eh?
I just realized that the Great Hollow is the interior of an arch-tree. Somehow that had never occurred to me.
If arch-trees are full of mushroom people, its a good thing they're dead =)
Incredible video! I can visualize those places so distinctly, I feel like I'm watching you play through the game.
This is actually such a good idea omg
I love the interactions you can see from where he goes and when
"Alright, just gotta get past the hydra, and- shit I forgot the rusted iron ring"
One detour later,
"Alright, gettin past the hydra, no way am I spending 20k souls on the crest of artorias, I'll be fine. Just gonna grab that ember real quick..."
One mushroom punch later,
"Alright fuck it I'm buying the crest"
Several Sifs later,
This just proves the amazing level design of DS
Also, is there more coming (Like the dlc) or is this it?
Doubt they would do the dlc since the video doesn't even go beyond the Lordvessel.
Fan made one is comming now before elden ring
Amazing how everything is connected
Awww, I thought we would see him making marathons runs towards Bed of Chaos xD
That will be enough cardio workout for a day
Having played this game multiple times and being able to tell what’s going on in each little line movement is amazing
The interconnectivity of most of DS1's map, is very impressive
black knight archer got him a few times. The most humbling boss run lol
I know about the map viewer, but how did you map your playthrough on it? Is it a new build's feature or did you program it in?
Check description
This is the perfect music for this video.
The map is the reason why ds1 will forever be the best souls game
But he didn’t finish the game!
He played up to the point where you get the ability to warp, which is where it would get less interesting to watch, and the areas left are kind of disconnected from the main paths.
@@ckillgore I guess your right, except lost izalith is still down there, and nito, and seethe. It's still be nice to see.
@@rikuthe1 He did go to the Archives BEFORE Blighttown which doesn't make sense but aight
@@fistofram5526 I always put off that place myself, not too terrible area just prefer to put it off til later hahs
@@fistofram5526 What?, No he didn't.
this is already fantastic but there's just so much comedic potential left untapped
Funny, for some reason I always imagined the Asylum to be completely detached from the rest. Never thought of it as the top of the world that the crow takes you DOWN from.
pretty sure that it's meant to be detached, and they just put it there on the map for convenience reasons. you can at least never see the asylum from the bottom, or the rest of lordran from the asylum
@@aprillomat Nah, I meant, it looked like it was actually attached. Maybe just the angle.
one of the best maps in game history
this is astounding. I know the vid is old and you probably moved on, but if you ever made a video explaining how you made the tool, that would be so good. Mad respect for the code (and for going to ask lake before lord vessel)
a fly cant find a way to get out.....
souls borne worlds are truly masterpieces
Did... Did this crazy MOFO go down to Ash Lake without the lordvessel?
We could all tell when he got to the Anor Londo bow silver knights part cuz he had to re-do it 5 or 6 times. We all know which part that is.
Wait.. I haven’t beaten the game but I’m fairly certain he ended off at Anor Londo? Is he gonna do a second part?
I don’t think so, because now he can fast travel, this would make the video almost impossible to watch, changing locations every 5 seconds
The game does end at Anor Londo, the whole objective of the game is seeing Gwynevere's boobs. Don't be fooled by all the filler after that.
@@lucasduque8289 i mean you have your priorities straight
That first black knight encounter
It looks surprisingly like a minecraft build when zoomed out
As someone currently building the entire darksouls map in minecraft... it fucking sucks
@@JesseTwillaTUBA lol. I would like to see it
@@sebastianb.4048 want a link to the discord?
@@JesseTwillaTUBA sure
@@sebastianb.4048 alright, you have 30 minutes until this expires
i never move my eyes sow fast in my life to keep up with the red spot on the maps
I love how you can see the bosses
i was counting where i died and where the most. Awesome journey! thank you for uploading.
Did you go to lost izalith after queelag just to lit the bonfire?
To kill Ceaseless Discharge. Easy 20k souls.
Also means you can just fast travel there later
@@macduchesne1849 u cant, u can fast travel later to the fair lady's bonfire
@@kvelyognaut "Easy" eh? I saw that death, my friend.
Dark Souls 3 version: *stops at undead settlement and suicides over and over*
Why at undead settlement? Was that such a bad area for you?
@@007999999999999999 for the free level ups
@@007999999999999999 what markus said, one of the best spots for Yoel's level up
Can we get actual speedruns mapped like this? That could be really helpful for learning a path.
I tought that it's a minecraft reconstruction when I saw the thumbnail
Why I think this should be a feature in every souls?
Check this out he died to Sif!
3:14 he got Siffed. thrice!
Yeah, but this nit fied to Ornstein and Smaug? 🤔
legend: each blue dot is a death
Went to ash lake AND the bottom of catacombs before acquiring warp.
Ouch.
I like how this is still only roughly 2/3rds of the game
The fact that I can tell exactly what's going on when really just goes to show how incredible Dark Souls 1's world design is. I'll be totally honest and say it's probably my least favorite, or 2nd least favorite in the series (with Dark Souls 2 down there with it), but there's no denying that its world/game design is just so damn near perfect.
You're not done yet!
And that's just the first half.
Took me almost the whole video to realize its DS1 and not DS3
Me too ahahahah
This fool went to Ash Lake without the lordvessel.
God fucking damnit I, I felt the anor londo archers in my heart
I know the layout of this game better than my own home town.
Im starting to realize why ppl just ran pass spots they already been to, i first started off killing every single thing i came in contact with take me a hour just to get to next bon fire even when i knew the exact spot 😂
It would be cool if you could load all maps at the same time (only the geometry, not the enemies or other clutter that would blow the memory of the game)
and disable the fake distant models so you could see the actual map like this while playing.
I enjoyed watching you get killed by the archers.
idk why but for the first half of the video i thought i was looking at dark souls 3
Yeah, same. I only realized it was the first one after staring at blighttown's map.
I have a bad habbit of putting on youtube videos and getting distracted by work or something else, so yes I did just answer emails at work while listening to yakety sax for like 5 minutes straight, thank you for asking.
You stopped at anor londo. Plus I can't tell what some of these are, doesn't look like you rang the top bell
3:54 yup those archers are annoying
each blue dot is not the path but every death
I thought it was minecraft. Feels bad
Now we need bloodborne and ds3
There is one prpblem
Ds3 map sucks compared to This
@@zgredczwartyniesamowity363 still it's better than most games with a world like this. In my opinion Ds3 has better areas and enemy placements than Ds1. It just doesn't have the interconnection
Bloodbornes map kinda just branches off into other areas from cathedral ward with no interconnection between them. Dark Souls 2 has the same problem. Dark souls 3 map is literally just linear. I think the enemy placements and things are better but Dark Souls 1 map is my fabourite
オンスモ一発クリアなのに何度か銀騎士大弓渡りゾーンで落ちてるの草
Such an awsome map.
Now we need a dark souls 3 version
DSIII's map doesn't really connect. Sadge
Very entertaining to watch. Now do such map for DS3.
What?, this have no sens...IS A TRAMP!
1:38 i didn’t even know this area existed wtf
Ash lake. Its a good thing you didnt know.
@@Dragonborn809oh lmao turns out I did go through that area it just looks completely different without all the trees😂