I didn't even rush threw and I didn't know you could see the whole map after finding out I can't stop looking at everything around me it's so cool how you can see different areas of the game from a far away place
@@mixturemusic4879 this is why Dark Souls III remain in my PC. I installed and reinstalled many games but DS3 has been here for more than 2 years easy. Every so often, I play it and soak in the atmosphere. Masterpiece imo
@@stanleyshyeoh it's a fantastic game honestly I have a hard time deciding if I like ds3 better of dsr but honestly when it comes down to it ds3 will probably always be my favorite I have never beaten a game multiple times without getting bored but ds3 I beat like 4 times In a row and I still love it
Sadly quality doesnt matter in the algorithm nowadays, if it's not a trending topic it gets buried in the sea of content. That being said, hello, I'm a traveler from the recommended page:)
One way to explain it is actually something that occurs in the DLC of Dark Souls 1. You get grabbed by Manus and pulled through a time portal which takes you several hundred years into the past. You then light a bonfire, but for some reason you don't need to use a time portal to get back to the present, you can just warp via bonfire. But how is this possible? How can you time travel hundreds of years between the present and the past through bonfires? The answer is, you've been time traveling this whole time! Every time you link to a new bonfire, I believe you are linking to that exact point in space-time. You screw up and die or rest at a bonfire, and time resets, re-positioning that portion of space to how it was (more or less) when you linked to that bonfire. So my guess is something about pulling a coiled sword out of the bonfire network means when it is finally plugged back in, its timing is out of sync with the rest of the network. Like thousands of years could have passed since a coiled sword was removed from the network, but perhaps from the perspective of the Sword, time stopped as soon as it was removed, like it was in a coma. So you plug it back in and the coiled sword THINKS its still thousands of years ago. Though as we see when we arrive at the Untended Graves, the coiled sword of the bonfire was destroyed and only a fragment is found. So perhaps the coiled sword that is taken out of Iudex Gundyr is actually the coiled sword that was withdrawn from the High Wall of Lothric long ago, and placed in the defeated Gundyr for the Ashen One to when. When you plug that sword into the bonfire network and use it to warp, the sword takes you to the place where it THINKS it is, High Wall of Lothric as of thousands of years ago. That's how you can warp to the High Wall of Lothric without having been there, because the coiled sword thinks you ARE there. So that would mean when you are warping to High Wall of Lothric for the first time, you are not only changing your location, the coiled sword is also sending you to the time it THINKS it is, the past. Because you travel years into the past when you move to the High Wall of Lothric due to this bonfire network error, every bonfire you link to after that will also years before the current timeline in the Firelink Shrine (just as it was when bonfires were lit in Oolacile in DS1). That means the Untended Graves isn't a copy of the Firelink Shrine. As the video shows, it is the exact same geographic location, just at different points in time.
You’re right because in Ds2, you travel back in time in the memories of the giants, ancient dragon, king, and alonne only being allowed for a certain period of time without any bonfires
This makes a fair bit of sense, though now we're flipping around through time with every warp to the Church of Filianore bonfire, seeing as whatever the hell happened there brought us forward through time, to where the landscape surrounding Lothric has become a wasteland.
I like your theory, but it has a problem, the NPCs. They travel to the shrine, sometimes back and forth, from the "real" world. I do agree that the untended graves are the same place in a different time, rather than a different "version", specifically, the past version of your current shrine, but I'm not sure that means the entire game is in the past except Firelink, specially since the last DLC implies some foul play with time being distorted by Filianore's dream.
I always thought this line was merely there to explain why you could summon other players into your world. That would be the heroes phasing in and out. But somehow it's been used to explain everything in the world that doesn't make sense otherwise. Then again, there has to be something going on since there are two versions of Firelink shrine. There are some pretty good indicators that the dark version is in the past, but when I discovered it for the first time, I assumed the dark version was actually the present and it had been abandoned and only the handmaid was still there. I was shocked and it created a feeling of loneliness that few other pieces of entertainment have managed to evoke... another testament to how awesome Dark Souls is
I interpreted the dark Firelink Shrine as an alternate reality in which the flame had not been linked following the events of the game. I don’t have much evidence for this but it wouldn’t make sense that there are two different Gundyrs.
Kurtzman I always thought Champion Gundyr is the same Gundyr just in the past. He used to be a champion, but over time got infected with the pus of man, turning into Iudex Gundyr
@FullTimeSlacker I don't think it was laziness because everything there is an optional route you can take. It's not part of the main game, why would they waste so much time doing all this if it was "laziness".
@@keenanwark4151 you are in fact correct (by vaati lore) he explained due gundyr being to late to wake up in his reality he failed to link the fire. Thus being consumed by man because once the fire fades the age of humanity begins. There is also a theory that the reason you find him at the start of the game with the coiled sword is due him impaling himself to see if the one that removes it will be worthy of the journey ahead.
Gotta say, really weird to stumble across this video in my recommendations almost 4 years later and see my name at the end lol. Really well put together, great stuff!
Late, but interestingly enough, if you use the "kill all mobs" CE script in Firelink Shrine it kills the enemies in the Untended Graves (you get the titanite scales from the ravenous crystal lizards), also, noclipping up to the place where you drop down after Oceiros actually takes you to the area behind Oceiros's boss fight, with lootable chests and everything. This means that even in terms of gameplay, Untended Graves is actually in the exact same location as the regular Firelink.
I lost to champion Gundyr... but before fighting again, I went to firelink shrine do to some random shit... then, I saw a green light a bit away... when I got closer, it was my souls in the arena of Index Gundyr (since I have lost to Champion Gundyr)... I could retrieve it there instead of retrieving it from champion gundyr's arena.
@user name "Rumour has it that it was leaked that..." What? Solaire tells you, directly to your face, in regular Dark Souls 1, that "the flow of time itself is convoluted".
@user name holy shit guys he brought politics into a discussion about dark souls lore lmao. Srsly though, that was uncalled for, and solaire does say that time is convoluted, of course people would question if you played the first game at all since it's a widely known quote from the sun bro himself.
@@lordlothric9948 Firelink Shrine of the Untended Graves is in the current Time-line. The one where we level up is a mystery. We don't know where it is in terms of timelines.
I always thought on the Firelink Shrine being in some sort of alternate location due to the fact that you can't go there if it isn't by teleporting via bonfires, you can't go walking to there.
u can but its untended graves 👁️👄👁️ bc the flow of time is convoluted, just like you travel to the future (the kiln) to fight SoC aaand further future to Gael
Perhaps it's a little bit like the hunter's dream, not presently existing. Or perhaps you can only reach firelink shrine the way we do in the game; if you go to firelink shrine the way without teleportation, you're greeted by an abyssal version. This'd make sense in lore too: gundyr finally made it to the shrine only to be greeted by nothingness; failing to ever succeed in his duty.
I know your comment is years old, but it's Dark Souls so time doesn't exist in our love of the game eh? Anyways, I just now had a thought: everywhere apart from light Firelink is connected, and we can never travel by foot to Light Firelink; so how the hell do all the NPCs we meet along the way travel to Light Firelink instead of Dark Firelink???
cool but bloodborne and dark souls don't work the same way since the hunters dream is literally a dream, a pocket realm created by the moon presence, gehrman is the host. in dark souls, time is constantly moving forwards and backwards in and out of itself, which is why two places from different times can be in the same place at once, you're only way of getting between to the two is moving in between time via space because past, present and future are locations in space.
@@Un1234l From what I can remember everyone in light Firelink is either the firekeeper or unkindled, so I think the idea is that to access it you must awaken as unkindled ash or teleport to it with the bonfire (which doesn't exist before you create and light it). Since it acts as the gathering spot for the lords of cinder, I imagine every random passerby shouldn't have access to it.
@@Un1234l They use the same animation as you when you use the homeward bone. It's not like in other games like Demon's Soul and Dark Souls, where the NPCs eventually find their way to the shrine, in this case they just teleport there when you accept their service.
The "Cloth map" included with the collectors edition of DS3 also places Firelink Shrine on that side of Lothric Castle, it's very much an artistic piece and woefully inexact but it does support your conclusion regardless
Your theory is 100% correct! When I was using free-cam, I got a closer look at the castle at Firelink and I was able to identify key details of the Highwall of Lothric! Here are some details: The first bonfire that branches out to the shortcut to Vort and the main path to the second bonfire, the part of the wall where the Dragon is perched over, the second bonfire location, and finally the pathway to Greirat! This is all from taking a REALLY close look at the model of the castle!
This is really special. Your easy-to-follow and thorough methods for solving this are exceptional. Thank goodness you came up in my recommended. Subscribed. Thank you!
8:49 I think Ludleth's lore can answer this a bit. I believe he saw the end of fire and then linked the fire himself. And when we use the bonfire to travel around lothric, we are visiting the world where no one links the fire. This theory is still open for debate, though. Like all the rest. You edited the entire thing nicely. Love it, man.
Thank you for this video! I've tried to figure out the conection between the dark and the normal firelink shrine too and I've also noticed the cave we come from along side them being geographically at the same place. Evidence that they're in the same place is also that you sometimes can see notes left by players in dark shrine pointing out the illusuary wall with the eyes of the firekeeper in the normal version. Thought I'd share that too since it also makes it rock solid that they're infact the same place during a different time/realm!
I came looking for an explanation of the difference between fire link in the first game and main firelink in this game, but found this video. I was very happy to sit through every second of this vid too. well done friend.
Jesus christ this is my favourite video on DS3. I never even thought about the mao being fully lain out from the High Wall. And I never even considered Firelink Shrine was an identifiable location. Good video
Must have taken amazing sense of direction and insight! I also like how you develop the video according to your chain of observation and thought. Really nice video, thanks!
It had always bothered me how we left from Oceiros to the Untended Graves, it felt so disconnected and lazy to me, but then I saw this. This video is a godsend, it completely changed my perspective. My appreciation for From and Dark Souls just incresed tenfold.
Ok, you earned a sub, the amount of work put into this video is staggering, the presentation and editing are crisp, and you don't drag it out and only present the necessary points for your current thesis. Fantastic job!
I like a lot the way you edited this video :) (this is the first one I watching btw) and thanks to how neatly pieced this video is you won a sub. Keep the good work.
Maybe the Firelink we see at the begining is like The Roundtable Hold from Elden Ring in that it exists outside of the Timeline and events currently taking place.
Thank you so much for making this. You have no idea how much I enjoyed it and how helpful this was. I really appreciate the time and effort you put into making all of this
That side view from Lothric castle were you fight the brothers. God it really looks like Dracula’s castle in Castlevania SOTN. Amazing video btw. 👌🏻👌🏻👌🏻
Incredible well edited and interesting video. I love the solid world logic on From Software games - with some small exceptions as we can see through the series. PS: on Level Design we usually use the term Landmarks (sometimes Weenies) instead of Milestones.
Starting on DS3 and then going back to play DS1, I just wish they could've connected a bunch of areas to the Firelink Shrine again. That was such a beautiful aspect of the game. Even just directly connecting lothric to it would've been a compromise.
Dark souls tells a lot of story through its maps, though. Firelink was connected to everything in DS1 because the First Flame was central to everything. By the time of DS3, the world has moved on, and it was disconnected from everything, both metaphorically and physically.
I'm really, really, really amazed with the Dark Souls world, I mean, I'm just new in the saga and don't know a lot of things and watching this video is like a revelation about all the wonderful experiences that I can live within the games, great video mate.
Fantastic video, thank you. I really like all the art, and how massive everything looks, but I never appreciated how everything I'm seeing in the distance is an actual location I will visit. I really want to replay the game now and pay a lot more attention.
These videos go to prove why the series is so great. You can spend 100's of hours playing the game and enjoying it, and then go onto RUclips, forums, reddit etc and find hours more of videos showcasing all these amazing things
What i find interesting in firelink shrine and untended graces is that you see exactly the same player messages in both places plus giant tree seems to be the same as its drop is connected in both places.
One thing that I spotted is that the broken bridge where you find Yoel, the dead dragons, and the ash demon has a different number of arches when you look at it standing in Farron Swamp.
This is a fantastic video. There's another bit of proof that the dark and regular versions of firelink exist in the same space (one is just a reskin of the other) if you die In the dark version, then warp to the regular version you will find your souls in the same place you died. In lore terms I suppose this would suggest they've been waiting there all that time
Great job! It's a shame Firelink not visible from many spots. It would be great feeling catch a little glance of it here and there and be like: "home..."
I don’t know if you’ve heard this yet, but Illusory Wall, who does in-depth dissections of maps in Souls games, mentioned your video when doing a dissection of Dark Souls 3’s map layout.
Maybe it's like the hunter's dream. 'cause you can find this place physically but it is a darker and more dilapidated version. Being the oneiric version, the place we spend most of our time.
You deserved a better feedback, this video is very awesome. I'm sorry you aren't making other videos because they have a great quality. You must know that i'm italian, so your video has been seen also in Italy :) good luck for everything you're doing
Something interesting that I do wish to add. In the dark souls 3 cinders mod, there used to be a ladder that lets you access consumed king's garden from firelink, and consumed king's garden led to cementary of ash instead of untended graves. This breaks the game by making a ton of NPCs despawn. I wonder, though. Would that happen in vanilla if you noclip up to oceiros, rest at a bonfire, and return?
It truly is amazing to see just how much thought went into making sure the world fit together in a logical and consistent way in the Dark Souls games... Both of them.
Outside of just the cave you can also tell untended graves and cemetery of ash are the same because their bloodstains are mirrored(if you die in one the bloodstain also appears in the other)
I was thinking "'when' is Firelink?" Because the The Untended Graves you can find in the world through exploration. But we only ever teleport to and from Firelink.
I think firelink is in the present, the untended graves are only accessible by going through a fake wall and you find the dead fire keeper eyes there to show what the world would be like without the first flame like, you go to a possible future the moment you step into the fake wall and into the darkened cemetery
@@cheatsykoopa98 If you go to the Untended Graves without talking to the Shine Handmaid in Firelink, talk with the Maid in Untended then to her in Firelink again she has a unique introduction dialog implying she recognises you so it's more likely you go to the past. You also fight Champion Gundyr, essentially at the moment when Iudex Gundyr arrived too late.
@@RyderGaming oh, so its the past which means the world is only in darkness because gundyr woke up too late the question is how did another flame start?
Do you know what would have been so good? Accessing all those areas from the firelink shrine at the end of the game, just like how it was in the Dark Souls I.
Legit I've gone through the games hundreds of times and I still really like the game but this gave me that nostalgic feeling like I played for the first time somehow.
Hello! I just saw your bloodborne little details video and this one and the urge to suscribe to you was strong. Really cool content and editing. Cheers!
I mean it should be easy to figure out the location of the shrine, given that the location of the untended graves and the darkened shrine is just past ocieros at lothric castle and when you look back from the other shrine that isn’t abandoned you can see lothric castle. Maybe a different version of it
Why did I not get recommended this 3 years ago what the hell
I'm still happy that I can still take pictures of vistas from Boletaria to Yharnam, and know how to traverse it if in peak condition.
Same...😢
Same
me too
Same dude
I really like the view from the edge of Vordt's room. I rushed thru the game and didn't even realise I can see the whole map from here.
I didn't even rush threw and I didn't know you could see the whole map after finding out I can't stop looking at everything around me it's so cool how you can see different areas of the game from a far away place
@@mixturemusic4879 this is why Dark Souls III remain in my PC. I installed and reinstalled many games but DS3 has been here for more than 2 years easy.
Every so often, I play it and soak in the atmosphere. Masterpiece imo
@@stanleyshyeoh it's a fantastic game honestly I have a hard time deciding if I like ds3 better of dsr but honestly when it comes down to it ds3 will probably always be my favorite I have never beaten a game multiple times without getting bored but ds3 I beat like 4 times In a row and I still love it
bruh
I played through the game more than 10 times and haven't noticed that at all.
I cannot believe the quality of these videos, deserves many more views.
thanks for the support!
i agree!!! this is incredible!
Sadly quality doesnt matter in the algorithm nowadays, if it's not a trending topic it gets buried in the sea of content. That being said, hello, I'm a traveler from the recommended page:)
Nice video
pointless vid
One way to explain it is actually something that occurs in the DLC of Dark Souls 1. You get grabbed by Manus and pulled through a time portal which takes you several hundred years into the past. You then light a bonfire, but for some reason you don't need to use a time portal to get back to the present, you can just warp via bonfire. But how is this possible? How can you time travel hundreds of years between the present and the past through bonfires? The answer is, you've been time traveling this whole time! Every time you link to a new bonfire, I believe you are linking to that exact point in space-time. You screw up and die or rest at a bonfire, and time resets, re-positioning that portion of space to how it was (more or less) when you linked to that bonfire.
So my guess is something about pulling a coiled sword out of the bonfire network means when it is finally plugged back in, its timing is out of sync with the rest of the network. Like thousands of years could have passed since a coiled sword was removed from the network, but perhaps from the perspective of the Sword, time stopped as soon as it was removed, like it was in a coma. So you plug it back in and the coiled sword THINKS its still thousands of years ago. Though as we see when we arrive at the Untended Graves, the coiled sword of the bonfire was destroyed and only a fragment is found. So perhaps the coiled sword that is taken out of Iudex Gundyr is actually the coiled sword that was withdrawn from the High Wall of Lothric long ago, and placed in the defeated Gundyr for the Ashen One to when. When you plug that sword into the bonfire network and use it to warp, the sword takes you to the place where it THINKS it is, High Wall of Lothric as of thousands of years ago. That's how you can warp to the High Wall of Lothric without having been there, because the coiled sword thinks you ARE there. So that would mean when you are warping to High Wall of Lothric for the first time, you are not only changing your location, the coiled sword is also sending you to the time it THINKS it is, the past.
Because you travel years into the past when you move to the High Wall of Lothric due to this bonfire network error, every bonfire you link to after that will also years before the current timeline in the Firelink Shrine (just as it was when bonfires were lit in Oolacile in DS1). That means the Untended Graves isn't a copy of the Firelink Shrine. As the video shows, it is the exact same geographic location, just at different points in time.
Nice theory, i liked it
You’re right because in Ds2, you travel back in time in the memories of the giants, ancient dragon, king, and alonne only being allowed for a certain period of time without any bonfires
This makes a fair bit of sense, though now we're flipping around through time with every warp to the Church of Filianore bonfire, seeing as whatever the hell happened there brought us forward through time, to where the landscape surrounding Lothric has become a wasteland.
(Death note theme plays while reading)
I like your theory, but it has a problem, the NPCs. They travel to the shrine, sometimes back and forth, from the "real" world.
I do agree that the untended graves are the same place in a different time, rather than a different "version", specifically, the past version of your current shrine, but I'm not sure that means the entire game is in the past except Firelink, specially since the last DLC implies some foul play with time being distorted by Filianore's dream.
"the flow of time itself is convoluted: with heroes centuries old phasing in and out" -Solaire
I always thought this line was merely there to explain why you could summon other players into your world. That would be the heroes phasing in and out. But somehow it's been used to explain everything in the world that doesn't make sense otherwise. Then again, there has to be something going on since there are two versions of Firelink shrine.
There are some pretty good indicators that the dark version is in the past, but when I discovered it for the first time, I assumed the dark version was actually the present and it had been abandoned and only the handmaid was still there. I was shocked and it created a feeling of loneliness that few other pieces of entertainment have managed to evoke... another testament to how awesome Dark Souls is
I interpreted the dark Firelink Shrine as an alternate reality in which the flame had not been linked following the events of the game. I don’t have much evidence for this but it wouldn’t make sense that there are two different Gundyrs.
Kurtzman I always thought Champion Gundyr is the same Gundyr just in the past. He used to be a champion, but over time got infected with the pus of man, turning into Iudex Gundyr
@FullTimeSlacker I don't think it was laziness because everything there is an optional route you can take. It's not part of the main game, why would they waste so much time doing all this if it was "laziness".
@@keenanwark4151 you are in fact correct (by vaati lore) he explained due gundyr being to late to wake up in his reality he failed to link the fire. Thus being consumed by man because once the fire fades the age of humanity begins. There is also a theory that the reason you find him at the start of the game with the coiled sword is due him impaling himself to see if the one that removes it will be worthy of the journey ahead.
Wtf bro the quality of this project is insane. Criminally underappreciated.
I know right? So crisp and clean. I love how he outlines the areas and makes it super clear.
Gotta say, really weird to stumble across this video in my recommendations almost 4 years later and see my name at the end lol.
Really well put together, great stuff!
bruh
bruh
bruh
B R U H
bruh
Beautifully edited, well done!
Much obliged!
Late, but interestingly enough, if you use the "kill all mobs" CE script in Firelink Shrine it kills the enemies in the Untended Graves (you get the titanite scales from the ravenous crystal lizards), also, noclipping up to the place where you drop down after Oceiros actually takes you to the area behind Oceiros's boss fight, with lootable chests and everything.
This means that even in terms of gameplay, Untended Graves is actually in the exact same location as the regular Firelink.
I lost to champion Gundyr... but before fighting again, I went to firelink shrine do to some random shit... then, I saw a green light a bit away... when I got closer, it was my souls in the arena of Index Gundyr (since I have lost to Champion Gundyr)... I could retrieve it there instead of retrieving it from champion gundyr's arena.
@user name "Rumour has it that it was leaked that..."
What?
Solaire tells you, directly to your face, in regular Dark Souls 1, that "the flow of time itself is convoluted".
@user name 🤔
@user name Did you even play the first game?
@user name holy shit guys he brought politics into a discussion about dark souls lore lmao.
Srsly though, that was uncalled for, and solaire does say that time is convoluted, of course people would question if you played the first game at all since it's a widely known quote from the sun bro himself.
Just like everything, the question isn't where firelink shrine is, it's when firelink shrine is.
True. No one really knows.
Guys what?
@@lordlothric9948 Firelink Shrine of the Untended Graves is in the current Time-line. The one where we level up is a mystery. We don't know where it is in terms of timelines.
I've spent hundreds of hours playing DS3 and I had no idea there's different timelines involved
Daniel Antony I like your theory but then all the npc go to “first appears” firelink shrine.
I always thought on the Firelink Shrine being in some sort of alternate location due to the fact that you can't go there if it isn't by teleporting via bonfires, you can't go walking to there.
u can but its untended graves 👁️👄👁️ bc the flow of time is convoluted, just like you travel to the future (the kiln) to fight SoC aaand further future to Gael
@@Suveramort Oh I didn't know that, that's curious
@@edt531 its kinda a different concept, its amazing
Perhaps it's a little bit like the hunter's dream, not presently existing. Or perhaps you can only reach firelink shrine the way we do in the game; if you go to firelink shrine the way without teleportation, you're greeted by an abyssal version. This'd make sense in lore too: gundyr finally made it to the shrine only to be greeted by nothingness; failing to ever succeed in his duty.
I know your comment is years old, but it's Dark Souls so time doesn't exist in our love of the game eh?
Anyways, I just now had a thought: everywhere apart from light Firelink is connected, and we can never travel by foot to Light Firelink; so how the hell do all the NPCs we meet along the way travel to Light Firelink instead of Dark Firelink???
cool but bloodborne and dark souls don't work the same way since the hunters dream is literally a dream, a pocket realm created by the moon presence, gehrman is the host. in dark souls, time is constantly moving forwards and backwards in and out of itself, which is why two places from different times can be in the same place at once, you're only way of getting between to the two is moving in between time via space because past, present and future are locations in space.
Un1234l they homeward bone instantly
@@Un1234l From what I can remember everyone in light Firelink is either the firekeeper or unkindled, so I think the idea is that to access it you must awaken as unkindled ash or teleport to it with the bonfire (which doesn't exist before you create and light it). Since it acts as the gathering spot for the lords of cinder, I imagine every random passerby shouldn't have access to it.
@@Un1234l They use the same animation as you when you use the homeward bone. It's not like in other games like Demon's Soul and Dark Souls, where the NPCs eventually find their way to the shrine, in this case they just teleport there when you accept their service.
The "Cloth map" included with the collectors edition of DS3 also places Firelink Shrine on that side of Lothric Castle, it's very much an artistic piece and woefully inexact but it does support your conclusion regardless
DS3... One of the most fascinating game I've ever played in 30 years of videogaming....
Try ds1
Your theory is 100% correct! When I was using free-cam, I got a closer look at the castle at Firelink and I was able to identify key details of the Highwall of Lothric!
Here are some details: The first bonfire that branches out to the shortcut to Vort and the main path to the second bonfire, the part of the wall where the Dragon is perched over, the second bonfire location, and finally the pathway to Greirat!
This is all from taking a REALLY close look at the model of the castle!
this man really went on an fbi triangulate your location type shit. well done!
I finally know why the theme of elden ring is “mankind’s ambition” or “the ambition of mankind.”
Everything finally makes sense now intentional or not thanks.
Could you please explain?
FilipeYukio explain bro please
It's all coming together
Dark Souls 4 you dumbos
Man, your work is just outstanding! You can go very far if you'll keep this up!
This is really special. Your easy-to-follow and thorough methods for solving this are exceptional. Thank goodness you came up in my recommended. Subscribed. Thank you!
8:49
I think Ludleth's lore can answer this a bit. I believe he saw the end of fire and then linked the fire himself. And when we use the bonfire to travel around lothric, we are visiting the world where no one links the fire.
This theory is still open for debate, though. Like all the rest.
You edited the entire thing nicely. Love it, man.
@DeviousKip Fuck you.
@DeviousKip Fuck you
@DeviousKip ur gay and ugly and no one likes u loser
😎 🍿 look at them go simply wonderful
Thank you for this video! I've tried to figure out the conection between the dark and the normal firelink shrine too and I've also noticed the cave we come from along side them being geographically at the same place. Evidence that they're in the same place is also that you sometimes can see notes left by players in dark shrine pointing out the illusuary wall with the eyes of the firekeeper in the normal version. Thought I'd share that too since it also makes it rock solid that they're infact the same place during a different time/realm!
This just popped up in my recommended after 3 years and I can't believe that it doesn't have more views, blew my mind!
I came looking for an explanation of the difference between fire link in the first game and main firelink in this game, but found this video. I was very happy to sit through every second of this vid too. well done friend.
Jesus christ this is my favourite video on DS3. I never even thought about the mao being fully lain out from the High Wall. And I never even considered Firelink Shrine was an identifiable location. Good video
Holy shit this is so well made. Amazing work!
i like to rewatch this video every month because the quality and analysis is so satisfying?
Must have taken amazing sense of direction and insight! I also like how you develop the video according to your chain of observation and thought. Really nice video, thanks!
This channel really deserved more recognition :3
I'm glad you like the content
It had always bothered me how we left from Oceiros to the Untended Graves, it felt so disconnected and lazy to me, but then I saw this. This video is a godsend, it completely changed my perspective. My appreciation for From and Dark Souls just incresed tenfold.
Ok, you earned a sub, the amount of work put into this video is staggering, the presentation and editing are crisp, and you don't drag it out and only present the necessary points for your current thesis. Fantastic job!
we should like and comment on this video so it'll get recommended to more people, since it didn't get recognition in its time
One of the most beautiful videos that i have ever watched on RUclips.
CRIMINALLY underrated video
I like a lot the way you edited this video :) (this is the first one I watching btw) and thanks to how neatly pieced this video is you won a sub. Keep the good work.
thanks!!
THIS WAS SO COOL! I LOVE THINGS LIKE THIS! TYSM
From Software really designed the Game so well that all the visuals make sense. That really shocked me . Great Video
Maybe the Firelink we see at the begining is like The Roundtable Hold from Elden Ring in that it exists outside of the Timeline and events currently taking place.
“Let’s put these milestones into a simple sketch....”
Me: LOL
Oh wait, I’m immature. My apologies. Please continue.
Thank you so much for making this. You have no idea how much I enjoyed it and how helpful this was. I really appreciate the time and effort you put into making all of this
Wow I never thought of where firelink actually was
That side view from Lothric castle were you fight the brothers. God it really looks like Dracula’s castle in Castlevania SOTN.
Amazing video btw. 👌🏻👌🏻👌🏻
This video comes and blows my mind once again about the level design in these games
hey mate, just found your channel and MAN I love it, thanks for the great content and keep up the good work!
Fantastic editing! its so clean and proper, reflects well the amount of time you must have put in.
Incredible well edited and interesting video. I love the solid world logic on From Software games - with some small exceptions as we can see through the series.
PS: on Level Design we usually use the term Landmarks (sometimes Weenies) instead of Milestones.
They have firelink faintly but visibly drawn on the double sided poster included with some of the editions. It's exactly there
i’m just sitting here eating cold pizza and i got this crazy cool music playing
Starting on DS3 and then going back to play DS1, I just wish they could've connected a bunch of areas to the Firelink Shrine again. That was such a beautiful aspect of the game. Even just directly connecting lothric to it would've been a compromise.
Dark souls tells a lot of story through its maps, though. Firelink was connected to everything in DS1 because the First Flame was central to everything. By the time of DS3, the world has moved on, and it was disconnected from everything, both metaphorically and physically.
I'm really, really, really amazed with the Dark Souls world, I mean, I'm just new in the saga and don't know a lot of things and watching this video is like a revelation about all the wonderful experiences that I can live within the games, great video mate.
Your editing and effort you put into this vid is amazing!
Wow what a cool video I love how logical and intuitive your approach is
Someone send this to Vaati.
DeviousKip you bitch
@DeviousKip you shit
Fantastic video, thank you.
I really like all the art, and how massive everything looks, but I never appreciated how everything I'm seeing in the distance is an actual location I will visit.
I really want to replay the game now and pay a lot more attention.
These videos go to prove why the series is so great. You can spend 100's of hours playing the game and enjoying it, and then go onto RUclips, forums, reddit etc and find hours more of videos showcasing all these amazing things
i deduced this myself after 1000+ hours of playing the game, i love to look ds3 landscape and this video is very good at appreciating that!
this was very impressive to me to see all these things fit together like that
Excellent work! I very much appreciate every space reference and notes. Thank you!
RUclips 2016: ....
RUclips 2020: wHerE iS fIrELinK sHriNe?
True
What i find interesting in firelink shrine and untended graces is that you see exactly the same player messages in both places plus giant tree seems to be the same as its drop is connected in both places.
One thing that I spotted is that the broken bridge where you find Yoel, the dead dragons, and the ash demon has a different number of arches when you look at it standing in Farron Swamp.
Interesting, so they are both one location.
Beautiful editing as always.
There's a lot of mystery related to the Shrine, yet so little info about it.
This is a fantastic video. There's another bit of proof that the dark and regular versions of firelink exist in the same space (one is just a reskin of the other) if you die In the dark version, then warp to the regular version you will find your souls in the same place you died. In lore terms I suppose this would suggest they've been waiting there all that time
You people are amazing... Expanding the lore and the information of this wonderful masterpiece
dude you are awesome i love this community's findings a lot of work you have done there good job
I have been looking for videos just like this! Thank you so much!
Its 2020 and this man STILL deserves more views.
this vid was exactly what I was looking for. thanks.
I love that you're playing as guts
Really well made, love these kinds of deep dives.
Great job! It's a shame Firelink not visible from many spots. It would be great feeling catch a little glance of it here and there and be like: "home..."
This was extremely well edited!
I don’t know if you’ve heard this yet, but Illusory Wall, who does in-depth dissections of maps in Souls games, mentioned your video when doing a dissection of Dark Souls 3’s map layout.
Maybe it's like the hunter's dream. 'cause you can find this place physically but it is a darker and more dilapidated version. Being the oneiric version, the place we spend most of our time.
You deserved a better feedback, this video is very awesome.
I'm sorry you aren't making other videos because they have a great quality.
You must know that i'm italian, so your video has been seen also in Italy :) good luck for everything you're doing
You can see the shrine before facing the Soul of Cinder. Just keep in mind that the bell tower is fallen.
Holy shit I had no idea this was made in 2016 till he said “before DLCs” this was awesome
You actually looking at the entirety of the game after you beat vordt. Amazing
Something interesting that I do wish to add.
In the dark souls 3 cinders mod, there used to be a ladder that lets you access consumed king's garden from firelink, and consumed king's garden led to cementary of ash instead of untended graves.
This breaks the game by making a ton of NPCs despawn.
I wonder, though. Would that happen in vanilla if you noclip up to oceiros, rest at a bonfire, and return?
maybe our firelink is in one dimension and we warp to an alternate dimension where that firelink is snuffed
Wow i'm late, but you finding this out without noclip is pretty cool.
Thank you! This is exactly what I've been looking for for so long...
So the fogwalls that appear after arriving in firelink arent a bug, but actually a lore element to load the illusion of the surrounding world.
It truly is amazing to see just how much thought went into making sure the world fit together in a logical and consistent way in the Dark Souls games...
Both of them.
They just forgot about this in DS 2. (looking at you earthen peak and Iron keep)
Outside of just the cave you can also tell untended graves and cemetery of ash are the same because their bloodstains are mirrored(if you die in one the bloodstain also appears in the other)
Very well made, you deserve a lot more views 😌
I was thinking "'when' is Firelink?" Because the The Untended Graves you can find in the world through exploration. But we only ever teleport to and from Firelink.
I think firelink is in the present, the untended graves are only accessible by going through a fake wall and you find the dead fire keeper eyes there to show what the world would be like without the first flame
like, you go to a possible future the moment you step into the fake wall and into the darkened cemetery
@@cheatsykoopa98 If you go to the Untended Graves without talking to the Shine Handmaid in Firelink, talk with the Maid in Untended then to her in Firelink again she has a unique introduction dialog implying she recognises you so it's more likely you go to the past.
You also fight Champion Gundyr, essentially at the moment when Iudex Gundyr arrived too late.
@@RyderGaming oh, so its the past
which means the world is only in darkness because gundyr woke up too late
the question is how did another flame start?
@@cheatsykoopa98 But you can find Yoel of Londor's ashes if he dies before you level up 5 times to him.So it's also not the past
underrated video
If you die in the untended graves, you can go backwards from firelink shrine and find your soul puddle, so the areas overlap in terms of gameplay
I always though that the firelink shrine is a place you can only get to with a bonfire or a homeward bone, and that it doesn't
Do you know what would have been so good? Accessing all those areas from the firelink shrine at the end of the game, just like how it was in the Dark Souls I.
With this music this is just a video of extreme cartography
Damn, to think we were a short climb away from beating the game right from the start
I don’t even play this game but I’m hooked to this topic
It’s always looked like the final boss area to me from DS1 but some ppl say it’s the exact location from DS1’s firelink shrine.
Its a shift of time the land you go to from firelink is the same land you're in but further in the future
Great video with great edit. You deserve more than that.
Legit I've gone through the games hundreds of times and I still really like the game but this gave me that nostalgic feeling like I played for the first time somehow.
Keep the quality, my friend. Perfect job!
Hello! I just saw your bloodborne little details video and this one and the urge to suscribe to you was strong. Really cool content and editing. Cheers!
thanks! I'm glad if people enjoy the content.
I mean it should be easy to figure out the location of the shrine, given that the location of the untended graves and the darkened shrine is just past ocieros at lothric castle and when you look back from the other shrine that isn’t abandoned you can see lothric castle. Maybe a different version of it